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LotRO VS WoW

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  • drumboydrumboy Member CommonPosts: 2
    I just recently got in the beta of LOTRO and truthfully im not all that overly impressed.  Now granted its early for me yet and I will give it more of a chance. But the problem for me is the combat and well just the overall movement of the characters.  Its not very smooth it seems almost turned based in alot of ways.  Im used to games like WOW and Guild Wars even COH/COV that make it seem at least like the combat is real time.   Even the characters running movement looks pretty well best I can say is retarded  Hopefully some of this can change over the course of the next month or so.  Im gonna keep playing it. The game may grow on me more,  WOW did...i tried it in beta and Hated it and now 2 years later Im still playing it. 
  • KurushKurush Member Posts: 1,303
    Originally posted by Lastera

    Originally posted by Kurush

    Both are good games which, while sharing many features mechanically, will appeal to different people.  WoW follows in the vein of games like Everquest, in which the focus of your experience is the game itself.  The atmosphere in WoW is good enough that it doesn't feel generic, but I think most people aren't playing because of the compelling lore.  You play such games to have a bit fun participating in the quests, economy, or dungeon crawling, but you don't usually see a storyline develop in any detail.  At most, you get generic quests with only flavor text describing the story, the quest line ending with a dungeon crawl that lets you vanquish the villain.



    LotRO, while similar, leans a lot more toward being a story-oriented experience in which you are placed in a saga with a definite chain of events.  It's a bit like Guild Wars in that respect, in that it allows you to experience a story in a changing world from beginning to end through clever use of instancing.  A good example of the two games' respective emphasis is the way they start you off.  WoW gives you a few kill quests while LotRO uses an instance to introduce you to, and personally tie you into, the story.



    WoW also has a chain of events (Brotherhood story leads to conspiring story within Stormwind), but seeing as you haven't played the game I can understand why you would post such nonsense. GW turn their story into a movie, which include movie cap screen, not found in either LotR or WoW. LotR is far from story orientated game since you can skip quests or you'll end doing quest that aren't part of the current story. WoW and LotR give you the same quest you've seen in every other MMORPG. Do us a favor and stop with the fanboyish.



    It's the same thing that went down in DDO. DDO fanboys claim there were no kill 20 monster quest when you have quest that requires you to kill over 200 kobolds and kill like 30 to 40 spiders. LotR has the same quest and by far, the worse quest is kill 10 diseased boars because the spawn are random. By the way, the Spider quest in post-Archet has kill hordes of spiders just you kill the spider queen.



    What exactly are you trying to accomplish here with this fanboyism and lying?
    I've actually played both WoW and LotRO for significant periods of time.  In WoW, I did every quest related to the Defias and Van Cleef, and I've seen where it goes after that.  In my post, I said, "At most, you get generic quests with only flavor text describing the story, the quest line ending with a dungeon crawl that lets you vanquish the villain." That is exactly what the Defias Brotherhood quest line is, pretty much.  You get a lot of flavor text which talks about how you're part of the story, but they're basically just generic quests, in the end.  Once they're all over, you do a dungeon crawl to get to Van Cleef.  There's more to the story, of course, and I actually like the whole storyline, but that cycle is pretty much repeated until the end of it: generic quests issued by static NPC's followed by dungeon runs.  It would all be meaningless without the flavor text in the quest windows.  That's not really a bad thing, as the dungeons themselves are pretty fun and the quest text well-written, but my point was that WoW focuses on gameplay more than story, with the lore serving as a backdrop to your adventures.



    As far as LotRO goes, I said LotRO leans toward being more story-oriented.  Apparently, "leans a lot more toward being a story-oriented experience" is strong language in your eyes.  I never said the game doesn't have a lot in common with WoW or other MMORPG's in terms of quests.  That was your incorrect assumption.  On the contrary, I've said exactly the opposite.  Here is a quote of me from an earlier thread of mine.



    "Content: This is probably what will kill this game for most of the hardcore MMO players on this site. Quite simply, you've played it before. Like WoW, it offers a quest-based advancement structure which, while it's a lot less painful than straight-faced grind, is nothing new. Like WoW, there are no real quest gaps. Like WoW, some of the quests are actually quite good at making you part of the story. Of course, there are also quite a few menial bulls*** quests, for lack of a better term, which you'll see in any MMORPG. Please get my toolbox, I dropped it along the road when a killer hog attacked me (an actual quest), etc."



    That was written a thread (www.mmorpg.com/discussion2.cfm/thread/117680) where I tried to compare the two games impartially.  You read that very statement because you replied in that thread.  I went on to say that the game does feature some interesting story touches, but I did acknowledge that point.    Apparently, I'm trying to hide the truth, though.  Thankfully, you're here to protect people from me.



    In any case, even if most of the world is persistent, LotRO does use instances in places to give the effect of a changing world.  It doesn't do it a lot, but it does do it enough to keep you in the story.  For humans, for instance, you get to see the game's archvillain in the tutorial instance.  It's not a very long instance, but it's a serious step above WoW's start.  Immediately after that for humans and hobbits, you're dropped into a newbie area which, like that of the Guild Wars: Prophecies campaign, is temporary and looks visibly different after a traumatic event.  Unlike Guild Wars, though, you actually get another instance to be part of that event.  The whole game isn't like that, far from it, but there are a lot of examples where they do neat stuff like this.  I think that qualifies my statement of it "leaning a lot more toward being a story-oriented experience".



    Anyway, it's those little touches which made me say "It's a bit like Guild Wars".  I said it was a bit like Guild Wars, not that they were anything close to being very similar.  You pointed out that "GW turn their story into a movie, which include movie cap screen, not found in either LotR or WoW."  You're right, neither LotRO or WoW does this, but I never said they did.  I said a little, you assumed a lot.



    Anyway, anybody can click the above link to see my opinion on how LotRO stacks up in comparison to WoW.  Decide for yourself if I'm a fanboy and a liar.  Truth be told, I won't even be buying LotRO when it comes out.
  • mbbladembblade Member Posts: 747

    whatever one has the better content and play style will be better if LOTRO is a harder game then it won't do better. In this day in age the casuals are taking over the genre and that SUX

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  • OzmodanOzmodan Member EpicPosts: 9,726

    Well I have been playing MMORPG's for some time time, two years in Wow is long enough.  When you get down to it, all BC is, is one huge grind to get rep so you can raid.   We have told Blizzard the grind is getting monotonous, yet they just add more and more.   With BC they have just said, casual players, too bad, the high end raid stuff is out of your reach.

    Fine with me, Lord of the Rings Online has far better graphics and lots of quests to occupy my time.  My time in Wow is at an end.

    I have alot of faith in Turbine, they produced my favorite game, AC1 and I actually enjoyed DDO until the content ran dry.

    I have no idea about the end game in Lotro, but I really enjoyed playing the stress test.  It was night and day better than that POS Vanguard.  Why is it that Sony continues to release such crap like that? 

    I can handle the no pvp, I gave up on Wow's form of lame pvp a long time ago.  I am still waiting for a game to permit corpse looting in pvp like the old UO and AC1.  None of the upcoming titles seem to offer that.   What is the sense of pvp if you can't loot?

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