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Any loyal PvPer's left?

24

Comments

  • pecksmack7000pecksmack7000 Member Posts: 2

    Loiosh your "times" in uo dont match up...  You say you killed people with your axe of power on your jacker before fel was a ghost town?  Lumberjacking didnt effect how hard you hit with an axe until long after trammel came out in 2000.  Lumberjacking used to increase the damage of an axe came out in 2001 some time, and fel was a ghost world since day 1 of tram.

    But i guess thats just a minor discrepancy.

    Anyways, df is going to be sweet... is not souly a pvp game, but it's built with pvp in mind unlike other games.  Even people who dont want to pvp there is lots of stuff to do.  But even if you dont like to pvp sometimes you have to do it, its health... good competition image

  • personally.. i think the problem with all MMO PvP since UO is lack of true balance. with the advent of races and classes that allow one combination to end up superior to another. this results in one or two being the 'prime pvp class' with the others having no chance, or little chance, of matching them. if a pvp MMO had true balance between classes, where each class could counter another other class *IF* the player knew how to play their class correctly, i think that game would retain the most players over time. i mean, the idea that if i pick a class that i like to play, but i have no chance of pulling out pvp if attacked by certain other classes, no matter how well i can play my class or what tactics i use, is somewhat a deterent to play pvp in a MMO.

    also, the game needs to get big brass balls and get rid of 'safe zones', because all it does it become a magnet for griefers that know they can hide there. i played a thief in shadowbane, and i loved stealing from groups that were leveling... but when i would get caught by the scouts.. all i had to do was run toward the safe towns and they would give up chase, expecting me to hide there, which made the thieving loose some of it's appeal.

  • LoioshLoiosh Member Posts: 12
    I think the problem with just about every MMORPG since UO is their use of the class system and leveling system.  I believe classless characters should be used with emphasis placed on improving certain skills through use of the skill.  Classes suck balls.

  • eantipaeantipa Member Posts: 2
    Problem with all games is in fact the players themselfs... noone can create a full proof system... there will always be players to find ways around any rules... so...

    All is fair in Love and War

    All is fair in Love and War

  • superhero13superhero13 Member Posts: 170



    Originally posted by Loiosh
    I think the problem with just about every MMORPG since UO is their use of the class system and leveling system.  I believe classless characters should be used with emphasis placed on improving certain skills through use of the skill.  Classes suck balls.



    Then darkfall is for you. There are no classes - just a skill per use system. And I agree that classes are limiting - however people will fall into usual roles - thats just the way it is.

    To the guy a few pages back who says "well Im gonna be the guy stompin your ass I dont care" you sound like the guy most people hate in PvP and why PvPers get a bad name.

    Im all for PvP (played UO since Pre-Ren) but if you dont let people get a foothold in the game then you will have no one to PK genius!  Its a FACT that people will not want to come in and get ganked 20 times in a row and have all their stuff taken. Who wants to pay to get screwed over?

    Part of the solution is getting in a guild that can protect you early on...but of course you have to put up with their rules and bullchit. But hopefully they arent too bossy and you can deal with them till you get powerful.

    I agree...this is NOT a game for the casual player.

    They WILL have quests and a storyline  so it looks like they have learned the lesson Shadowbane did - that you have to have CONTENT along with PvP or it will be boring. ONLY PvP is boring.

    Too bad its going to be over a year for this bad boy to come out.

  • SandhillJackSandhillJack Member Posts: 1

    Looks like the MMOof the future, no set rules/classes to play by. Might be a harsh world but it should be a very rewarding one too.

    Missed the boat with AC's Dark Tide server (exploits ya know).

    This will be a learning expirience for certain. As my PK skills are virtually NONexistnt.

    Hope to see all yall in beta and after.

  • LoioshLoiosh Member Posts: 12

    If this game is built correctly, more experienced players will be able to gather wealth more quickly, hence they will have more equipment/items/weapons, so Player Killers will be more likely to attack those people for greater reward....    At least that's what I would do....          I sincerely hope that this game doesn't place so much emphasis on godly items/weapons that are all no-drop and required for serious combat.  In UO, the best weapons which were vanquishing (+dmg)  with accuracy increase would significantly help in combat, but they were expensive and people could lose them so most people used player crafted weapons which were reasonably priced but needed replacement fairly often.       This made it a rush for me to take my elite weapons out of my bank because I would generally ownup the whole village, but there was still always the risk I would get ganked and lose all my stuff....     It kept me on the edge of my seat.

  • LoioshLoiosh Member Posts: 12

    My main point is for PvP,  droppable/lootable equipment/items are a necessity for an interesting, rewarding experience.

    - but, there should always be a place where u can stash your valuables securely until you decide you would like to risk using them and losing them.

  • TMcCTMcC Member Posts: 218
    Agreed....this is the only game on the horizon that I saw that has everything Im lookin for.image

  • eantipaeantipa Member Posts: 2

    Well DF has been trough some rough waters...

    I likeit a couple of  yrs ago when i first heard aboutit... and now... i can only hope it will see the light

    All is fair in Love and War

    All is fair in Love and War

  • King_JimKing_Jim Member Posts: 5

    Hi

    PKing is Grief..."Hardcore" gamers are NOT into giving Other players GRIEF.

    Hardcore gamers love to play the "Game" as written...NOT the other Player, you want to KILL other players, play Quake & other PvP FPS...leave us gamers alone that wish to have Fun killing Mobs !

    Give a PK a PvP server & see how few will play when the Odds are not in their favor, PKers are Bullies nothing less.

    FYG: Grief = Something that causes great Unhappiness.

     


    Have a Great Quest,
    King Jim

    He can do more for Others, Who has done most with Himself.

    Have a Great Quest,
    King Jim

    He can do more for Others, Who has done most with Himself.

  • TMcCTMcC Member Posts: 218
    You might want to look elsewhere Jim.

  • Mag1sterMag1ster Member Posts: 97



    Originally posted by TMcC
    I agree Foo 100% but can u give me a list of games out there that are like your response? PVP games and fantasy are my preferences. And I dont mean games where you have to play on a different "pvp server"....how lame. I just cant seem to understand what all these people see in these no or consensual pvp games, how can you die?? It seems to me that most of the people who dont like or that wont take part in pvp are those that cant take a loss even in a game because their rl situations are so pitiful that the game is how they relate to their real lives....i dunno just my opinion.



    You're getting this the very wrong way. We won't get mad because we get pk'ed in an MMORPG. Beetwen you and me MMORPG is all about who is the most Geeks of us. The one with the most Play time will win the fight period.

    Don't go and tell us we have life problem because we don't enjoy being pk'ed on and on when we just logged on the game for 5 minutes.

    I enjoy pvp, i enjoyed it mainly on game like Neverwinter, where skill were actually quite needed to make a good build and win a pvp match. I also enjoy pvp in games like Age of Empire, Star Craft or Quake 3 Arena.

    Don't get me wrong, im not saying Pvp is not right in MMORPG. What im saying is your attitude is not. You are certainly someone with RL issues and you have to take those issues in game (killing people with your 2000 hours character).

    My advice : Get a life before telling other too... oh and please make paragraph!

    ________________________________________________
    By powergaming in an rpg games you are forgotting the true
    essence of the rpg : Role. Playing. Game.

    image
  • Mag1sterMag1ster Member Posts: 97



    Originally posted by TMcC
    Maybe ur right...it just sucks so bad to have the majority of people playing pvp games that cry like little bitches when they get pked. I like getting pked, its a real rush. I think the problem is so many of these new players coming aboard the MMORPG bandwagon are lil kids that cant pvp. Lets face it you have to be somewhat intelligent to be good at pvp, when you get a 10 yr old pvping against me he aint gonna win, so they cry....Im not sure how these games get marketed if they do at all but it seems the wrong bunch of newcomers are getting the hook with these games.



    Again you make me laugh... Inteligent to do pvp? Aerm... you only need to be a total Geeks in most of the games. It is a Role Playing Game, the more you play your char the more he become strong.

    This said, some game are exeption... but i can't think of any MMORPG who are exeption to this.

    ________________________________________________
    By powergaming in an rpg games you are forgotting the true
    essence of the rpg : Role. Playing. Game.

    image
  • TMcCTMcC Member Posts: 218

    Read all the posts before posting an idiotic post. And as you stated..."make a paragraph," I think you might want to go talk to your English teacher about grammar kid....or as you might put it..."grammer"

    retardimage I will look forward to owning you when DF does come out but I'm sure you will be one of the early quitters after getting raped by guys like me.

  • Mag1sterMag1ster Member Posts: 97

    On peu parler francais si tu veux.

    Yes i am french.

    I won't argue with you, because i know from the look of your answer that you understood what i mean, you are short of arguments!

    ________________________________________________
    By powergaming in an rpg games you are forgotting the true
    essence of the rpg : Role. Playing. Game.

    image
  • BeowulfBeowulf Member Posts: 36
    lol French, you damn weasel...heh, you wont last a month in DF.

  • Mag1sterMag1ster Member Posts: 97

    U guys make me laugh, who said im gonna play to Darkfall?

    Personally im happy with the pvp in Neverwinter, people do pk and can pk but Neverwinter is skill related, and in one week i can top anyone level (i can even beat 8 against me).

    No i won't play Darkfall, i just came here because i thought there was some real pvper left... i don't mean PKER... i mean pvper, those who live for the true exitation of the competiton... where only the best strategist win. I readed about Darkfall... it's a leveling treadmill with no real strategy involved.

    Have fun killing each other kids.

    ________________________________________________
    By powergaming in an rpg games you are forgotting the true
    essence of the rpg : Role. Playing. Game.

    image
  • TalentTalent Member UncommonPosts: 51
    I love PVP and am sick of all the new carebear games out there.... imageimageimageimage

  • BeowulfBeowulf Member Posts: 36



    Originally posted by Mag1ster

    U guys make me laugh, who said im gonna play to Darkfall?
    Personally im happy with the pvp in Neverwinter, people do pk and can pk but Neverwinter is skill related, and in one week i can top anyone level (i can even beat 8 against me).
    No i won't play Darkfall, i just came here because i thought there was some real pvper left... i don't mean PKER... i mean pvper, those who live for the true exitation of the competiton... where only the best strategist win. I readed about Darkfall... it's a leveling treadmill with no real strategy involved.
    Have fun killing each other kids.

    ________________________________________________
    By powergaming in an rpg games you are forgotting the true
    essence of the rpg : Role. Playing. Game.



    Another idiot who has no idea about a game they bash.

  • TMcCTMcC Member Posts: 218
    LOL...I know...that guy goes off like a 8 yr old skitzoid. MORON.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I look forward to playing DF, if only for the chance to watch people like TMcC sit at the entrance to some newb area, griefing every new player they can find out of the game, then come crying to the forums about how theres no one to fight, and that the game is dead, etc. But as long as killing defenseless newbs makes your peen feel bigger, knock yourself out, Sparky.

    Maybe it's just me, but I fail to understand why the pvp crowd does everything they can to scare every newcomer away, rather than trying to make them feel welcome. The more people that come into a pvp game for the first time, and have a good experience, thus hopefully sticking around and becoming an advocate of pvp, the better it is for the game, and for the pvp community as a whole. If a game such as DF comes along, and does well from a subscriber retention standpoint, other companies will take notice, and slowly but surely, more skill based pvp MMOGs will get made. This is a good thing. Now if DF comes out, and closes it's doors after a month or two, becuase there aren't enough people playing to justify the expense of maintaining the servers(and make no mistake, Razorwax, no matter how much they love pvp, gaming, and/or Bea Arthur, are a company first and foremost, which means they need to turn a profit, or else it's bye bye DarkFall), that sends a message to other developers, and even more importantly, publishers, that the open pvp model is not financially viable, and then the only pvp you'll see is some red headed stepchild pvp server that gets no attention. For a fine example of this try any of the Zeks in EQ.

    I enjoy pvp. There is no greater rush than pitting yourself against a thinking(I use this loosely::::01::), person that can react to what I do, rather than killing the X millionth reskinned version of the same mob I killed at level 1 that just does the same predictable crap every fight. I prefer to fight against players that can actually defend themselves against me, or possibly even beat me. The fun is in the challange. There is no challenge to killing someone 30 levels below you, and I have ZERO respect for those that engage in those activities. Like back in the day in EQ, you could charm a mob in the newb areas, send it too attack someone, and the guards would kill that person, even if they didn't attack the charmed mob. This is made even more amusing when one of these nutless wonders sends you a /tell bragging about how they owned you, and they are great pvpers. Yes, I actually got a tell saying that from someone once. The same person who I almost killed when he attacked me in a nearby dungeon while I was healing up and at about 20% health.

    If I don't stop here, I might just go on forever, so I'll wrap this up.

    By griefing, and if you're sitting there killing the same newb over, and over, you are griefing, all you're doing is shooting us all in the foot, simply to bolster your own sense of self worth, which is a sad, sad thing for us all.

    --------
    Odi profanum vulgus et arceo

  • TMcCTMcC Member Posts: 218

    You dont know me clown....and very seldom do I attack a "noobie" unless provoked. Everybody knows that when a game is introduced theres gonna be a handful of griefers that will attack lower level players. DF should be prepared to deal with these players accordingly through some kind of punishment like stat loss when you kill a certain number of lower level players and then you get killed or something of that nature.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    The only solutions I can think that are simple to implement, are making sure that there is plenty to do for the higer end players to keep them from getting bored, and for the ones that are there just to be pricks and ruin the game for others, permaban their ass. By CC#, IP, and CD key and anything else you can think of. Hell, give their personal info out, and see if they're so tough without the anonimty of the internet. Yes I know that would be lawsuit city, and would never happen, but hey, I can dream ::::02::. Sure they pay their $15 a month like everyone else, but keeping them as a paying customer doesn't make up for the loss of current customers, or potential customers, which are a neccesity if Razorwax wants to keep their game going more than a few months.

    The onus is also on the playerbase itself. Even moreso in Darkfall. As I said before, if this game is successfull. it opens the door for more pvp MMOs getting made. If it tanks, not because of technical issues like Shadowbane, but because the players cannabilize each other to the point of extinction, and run off any new players, then the pvp model becomes a failure in the eyes of investors, and publishers. Which means we all get stuck on crappy pvp ruleset servers that get no attention from the devs in future games. I'd rather that didn't happen.

    As to not knowing you, TMcC, if you don't kill newbs that don't have it coming, then apologies for lumping you in with the rest of the mouthbreathers, but from the post you made about being the pker that kills whoever it was over, and over, and the general tone of many of the other posts you made, what do you expect? Color me jaded and cynical, I guess.


    Edit: Since many people interested in Darkfall seem to be players from the early days of UO, any of you play on the player run shards? In Por Ylem is a good one, and can be found at www.wtfman.com if you're not already aware of it.


    --------
    Odi profanum vulgus et arceo

  • AngelysAngelys Member Posts: 18

    It definitely sounds to me like this game already has a bunch of hard-core PvP players waiting for it.  Fair enough.

    Here's my problem.  I work 9-5 through the week.  I can't spend 12+ hours per day building my character skills and getting, ahem, PHAT LEWTZ to make me "UBER".  This has always been my problem with pure PvP games - there's always someone around who has played more than you and can wipe you out in seconds.  That said, I'm by no means against PvP and enjoyed many hours of HalfLife and Unreal Tournament in my time.  These games were instant and non-persistant so it didn't matter if someone fragged you repeatedly - next fight you were fully tooled up and ready to go.

    The normal way to prevent this is to limit the PvP levels, and introduce a 'cap' for the number of levels below you an opponent can be.  But Darkfall claims to not have a levelling system, so that can't be the case.  Or of course the old method of creating 'safe' PvE servers, but that would totally eliminate one of the interesting elements of the game.

    The only way around this I can see is that casual gamers somehow gain the ability to hire NPCs (yes it was mentioned on the website as well) for protection if they're out hunting.  And don't claim that it's only "12-year old EQ players" who want to play PvE, because I know that I don't want to get insta-killed by someone and all my new gear stolen simply because they spend their days doing nothing else but skill up.
    Of course, the flip side is that hard-core players don't want to be punished for playing lots - this wouldn't be fair either.  And yes, of course they know that killing someone for gear which is way below the stuff they already use is pointless, but PKing is fun and you know you'll do it whether the loot is valuable or not.  I've seen PvP situations where high level players will wait at the very edge of a 'safe' zone waiting for the first newly PvP enabled player to stray a little too far before blowing them away in one spell/slash.  Now THAT's childish.

    Everyone knows that PvP is one of the hardest things to balance in a game, and I suppose this encourages people to be social in a kind of 'group to survive' way! :)  I'm sure they'll work it out though, and like Coldmeat said, the developers will have to concentrate a lot on high-end content.  So maybe it works out good all round.  Providing the developers can keep up with demand, that is.

This discussion has been closed.