for such a big IP why are they going with the static roll of the dice figthing???????? thats ancient and sucks.. theres absolutely no skills in it whatsoever !!! when will we see the day where hitting them actually means hitting them! when will mmo's start having god of war and other action games style that actually takes some dam skills... im really dissapointed. at least age of conan is trying it.... yould think that every new mmo would try actual "real" combat but nope same old shit. i understand that it could be a bandwidth problem but dam it work it out. i dont even understand how people can get a kick out of sitting there holding down a dam button while u eat a sandwich. wheres the skill? im a lvl 30 your 20 so... whats the point? we know whos going to win. this shit is stupid.
Comments
We dont want to here you flame and flame again. If you dont like it, then you dont like it, dont come here and start saying what sucks about this game.
another point is if u dont like the game then you dont have to play it. i for one do like peoples this game sucks because... comments as they allow me to see the aspects of the game that might suck. but in the end it all comes down to playing the game for myself.
and thats my 2c
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I and alot of people, appreciate the style of RPG's.
We like the fact the game isn't counter-strike or smash bros with a leveling system.
It takes knowledge, not just how fast you can aim for someones head and click a button.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
I hope AoC is a successful game. They are trying something evolutionary with it's combat. I just think that technology isn't ready for that style of combat in the MMORPG market.
And since when do some of you consider action games not having skills over static fighting which we know doesn't have any skills?? you saying god of war doesn't need skills? devil may cry? even lara croft???? please make some god dam sense.
let me see you got a sheild in WAR how do u block? uhhhh get hit and see if u get lucky and block it, that doesn't take any skills.
in AoC there IS skills!!! wtf u talkin about. you dodge, strafe left and right, jump backwards. and actually block with your shield... how the hell can anybody be opposed to this is beyond me. what im sayin is WAR is an awesome IP and for a modern mmo it is a step backwards..
p.s. all you static statistic unrealistic fighters out there..... go play god of war statically and see how fun that game is? my point exactly
I really don't see why you are not in the AOC forums as this is for WAR followers who are happy with WARs progress so far.
WAR IS COMING....
Ghost Squad....
This is going to be much more than just hold one button down to attack. In DAoC you really had to pay attention to the fight and it did require some skill. Skill to time your reaction styles (after parry, block, evade) and to get off positionals attacks.
The others are right though, if you don't like that kind of combat then go play AoC. Theres no need to try and discourage us from playing this game because you think they should copy another game.
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Then it should be real time
And FFS its WARHAMMER.
WoW have already shown that static fighting dont work nicely....its the same all over...
How the %&¤*# can you make a MMO where you have to look away from the screen in a fight??? Down on the keys, or maybe if you are alitle "crazy"...you use mouse to puch toolbar.
C´mon we are not children learning to double click or senile 104 year old folk.....we can do it
The gaming industri thinks we cant
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Then it should be real time
And FFS its WARHAMMER.
WoW have already shown that static fighting dont work nicely....its the same all over...
How the %&¤*# can you make a MMO where you have to look away from the screen in a fight??? Down on the keys, or maybe if you are alitle "crazy"...you use mouse to puch toolbar.
C´mon we are not children learning to double click or senile 104 year old folk.....we can do it
The gaming industri thinks we cant
What your saying is pointless as WAR have decided to stick to what they know best.You REALLY dont have to follow it at all and Mythic really dont mind if you dont like there COMBAT System because there are plenty other games out there.I shall use Paul Barneets words"We really DONT have to cater to the masses if you dont like WAR then GO PLAY SOMETHING ELSE.
WAR IS COMING....
Ghost Squad...
It's funny you say "real" combat, but yet i have not seen an MMO strap someone into armor and give them a USB sword/axe/whatever and do virtual combat, not even games like Age of Conan could be considered near "real". WAR isnt supposed to be a FPS. If you want the feel of an RPG yet the twitch-based "skill" that FPS games require, go play some Oblivion or something.
as for this topic, I must say I agree with everyone, I'd like to have mmorpg with active combat like prince of persia or oblivion, but on the other hand I agree Death1942 (3rd post excluding op)
I'm interested in AoC to see if they'll be able to pull it off properly and that it won't end up with the usual "I PWN Y0!" and lot of pissed people heh
I guess it's gonna be hit or miss with that combat system
Here's a simple fact -
If you are playing a game with a combat system like WoW's and you have time to do other things during combat -
You aren't fighting enough mobs at once. :P
Let's look at an RPG that uses an action conbat system. Oblivion. You block and swing and fire off magic spells personally. It's fun, but also very limiting. At most, you can do 1 normal attack, 1-4 power attacks (based on what you've unlocked), and use a single magic spell. That's it, and that's all the control scheme can handle. And that's what AoC is going to be like, limiting.
MMOs like WoW, EQ2, and eventuall WAR use toolbars full of abilities to give the player a lot of options. As many as 8 to 12 to 36 spells and skills can be at your disposal at any time. So the personal skill involved isn't twitch reflexes, but choice in what to do at any given time. I mean, what MMO today still use autoattack predominently as a combat strategy? In every MMO I've played, just clicking autoattack and sitting back would get you killed. You have to constantly pick abilities while in combat, it's not hand's off at all.
MMOs are related to RPGs. RPGs are split between two different types; turn based (menu driven), and real time (action). Turn Based RPGs generally have more combat options, while Real Time RPGs are button mashers. All genres have their control styles, and fans of those genres usually enjoy those control schemes. So surprise! Many of us really do find these games fun! Maybe AoC will be fun, too, I wish them all the luck. But AoC isn't doing anything revolutionary. If anything, they're risking a lot by using twitch combat in the genre with the largest lag issues of all online games.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
as for this topic, I must say I agree with everyone, I'd like to have mmorpg with active combat like prince of persia or oblivion, but on the other hand I agree Death1942 (3rd post excluding op)
I'm interested in AoC to see if they'll be able to pull it off properly and that it won't end up with the usual "I PWN Y0!" and lot of pissed people heh
I guess it's gonna be hit or miss with that combat system
And can you imagine how much lag there would be in Oblivion Online? Imagine trying to play a game like that when your opponent is actually 10 feet to your left but you keep missing because you aren't synced perfectly with the server. That's why when you play FPS games, you need to lead your shots more so than you would normally. If you ever played any of the MechWarrior games online, this is a very easy concept to see.
Anubisss, you completely missed everything I was saying. I said...WoW is the one game that handled a large collection of players with the least amount of latency issues. I know DAoC had groups of 200+ players in one area. What's the lag like when you have that many together? I used WoW as an example because it's graphics aren't photorealistic. That means it's polygon counts aren't as high and can support more players in a small area with a smaller drop in framerate and latency. That was the only reason I used WoW. I played with 60 people in EQ. Most of the time, the Healers had to face a wall to be able to do anything. I played DAoC when it was released. The lag during our first Keep raid was insane.
The whole point I was trying to make is technology isn't to the point yet where a FPS style of combat can be used in an MMORPG that has the huge battles of DAoC. Latency and Framerate drops when areas get crowded ensure this. I'm not rooting against AoC. I want to see it be successful. I just think it's going to have issues due to lacking technology.
I heard the combat is damn good.
I also heard that it is an FPS.
WAR is a MMORPG with the enphasys on the RPG...............
When I play an MMORPG I don't wanna destroy a Joystick like I do playing FPS, and I guess that's what the majority of people who play RPGs or MMORPGs intend to do.
RPG are based on a combination of character development (level+skills) and equipment uberness.
The fact that you are a bad ass at combat shouldn't override the above mentioned attributes that make the basics for every RPG.
I hope you get the message.
Yes AoC is trying, and I can predict it will flop because of it...........watch this space.
Whats wrong with dice rolls since the pen and paper Warhammer used it and the table top used it. It only seems logical to go with the reality that people know from that game. Guess what too. Every game uses dice rolls. Its true. You see those RTS out there. Each and every one uses a attack timer and a dice roll to see if they hit or not. Then there is the dice roll for damage. Not to mention FPS also use dice rolls but you can't really tell because of how the bullets fly. Recoil is the big factor and actually does use an algorithm quite like a dice roll. Its about how the gun recoils and then where the bullets go after words of the recoil. Got to love the world of dice rolls.
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Oblivion style combat isnt going to be viable in large scale online fights, even small amounts of lag cause discrepancies in players perceptions of what is going on. You only have to take a look at the melee based mods for HL2, unless everyone involved has very low ping and packet loss it just doesnt work, you get people appearing to stab people from several meters away etc, the same is valid for Planetside.
Then there is this whole 'skill' misconception, twitch is just one type of skill, it certainly isnt the only skill. Selecting the right equipment setup, the order in which you execute your attacks, prioritising your targets, teamwork and many others are still skills of their own.
Personally I find the special attack style of combat in DAoC, EQ2, WoW, etc better than a twitch based system, it is a lot less dependant on the players reflexes, which is something that gets worse as you get older. I would much rather see it full of players from a wide variety of age groups and backgrounds than just bunches of FPS kiddies.
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