Alright then, I hereby declare that the following games are MMOs:
Counterstrike
Command and Conquer 3
Battlefield 1942, 2, etc...
Diablo 1 & 2
In fact, any game that lets you connect to a server where you can meet millions of others and has some form of persistant ranking capabilities must be an MMO! Actually, that's too specific, I think everyone should be able to call anything they want an MMO.
I AM A MMORPG AND SO IS MY WIFE!
Still waiting for your Holy Grail MMORPG? Interesting...
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Alright then, I hereby declare that the following games are MMOs:
Counterstrike Command and Conquer 3 Battlefield 1942, 2, etc...
Then you win the award for stupidity, none of those games contain any level of persistance. At least name something like GunzOnline so you have at least a shred of intelligence.
im really wondering why it matters if its a mmo or not, guildwars is guildwars.
and it's mad fun
I think it dates back to 2005 when some people were trying to get it delisted from the site cause they canceled WoW for it to find out they couldn't jump.
and for some reason, jumping is the end all be all for some people...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
I'm the ReIgN oF aPoCaLyPsE guy. I actually gave him this site as a reference, how over half a million members made GW rank second in the best MMO list, yet he still refuses to listen. Funny, that
If guildwards is MMO, then diablo2 was mmo. Anyone who played both knows the difference, that GW has a 3D chatbox, rather then text channels in Diablo2.
PVP aside,traveling to new areas and doing missions, is identical to diablo2.
A clear cut nope it is not a MMO. It is a dressed up FPS. Sorry a MMO has to have character development, what guild wars has is a sham.
WOW! COuld you be any more off? What is an mmo? It is a Multiplayer Online game that features interaction between players from around the globe. Is this guildwars? Yes. How the heck could you think this is an fps, wow...FPS has shooting involved in case you are some vegetable who knows nothing of gaming. Last time I checked, there were no guns in guildwars, however, I heard there were guns in WoW, does that make WOW an FPS? Guildwars has character development on many levels, and has, especially in the most recent release, a deep storyline with incredible voice acting and awesome cutscenes. Go somewhere else if you're going to bash Guildwars, or atleast present an argument that doesnt make you look like a complete idiot for your lack of coherent evidence.
Add to that the fact that the semantics of the acronym MMO are so ambiguous that its literally impossible to define it.
If ignorant people want to keep arguing this, let them. Means I dont have to sift through as much unintelligent drivel when discussing subjects that matter.
I think the whole thread stems down to this. The most intelligent post in the entire thread.
WOW! COuld you be any more off? What is an mmo? It is a Multiplayer Online game that features interaction between players from around the globe. Is this guildwars? Yes.
This also Describes games like Unreal tourniment as its a Multiplayer online game that features interaction with palyers from around the world. I also noticed you missed out the 'Massive' part.
How the heck could you think this is an fps, wow...FPS has shooting involved in case you are some vegetable who knows nothing of gaming Err FPS stands for first person perspective so you are both wrong. Guildwars has character development on many levels Erm only when it comes to Gear, and has, especially in the most recent release, a deep storyline with incredible voice acting and awesome cutscenes. Go somewhere else if you're going to bash Guildwars, or atleast present an argument that doesnt make you look like a complete idiot for your lack of coherent evidence.
Alright then, I hereby declare that the following games are MMOs:
Counterstrike
Command and Conquer 3
Battlefield 1942, 2, etc...
Then you win the award for stupidity, none of those games contain any level of persistance Neither does Guildwars. At least name something like GunzOnline so you have at least a shred of intelligence.
Dude this topic has been done... About 250 times... Find something new..
Add to that the fact that the semantics of the acronym MMO are so ambiguous that it’s literally impossible to define it.
If ignorant people want to keep arguing this, let them. Means I don’t have to sift through as much unintelligent drivel when discussing subjects that matter.
And yet here you are in this thread...
MMO as an acronym can be defined simply by the context in which it has been used for years now.
How many players does a game need to support to be described as massive?
This is the only really subjective part of the acronym.
If you look at traditional multiplayer games the limit ranged from 4-32 players on a server. Some Quake servers and NW1 servers had 64 or 128 but that was the upper limit.
So for the sake of argument lets say more than 256 players.
How do we know if a game is multiplayer?
Multiple clients can interact in a single instance of the game.
How do we know if a game is online?
A network is required for client-to-client and/or client-to-server communication.
Nothing in the term MMO request a central server, use of the internet, or a specific number of clients supported per server.
So as I said before GW is an MMO as it meets all the criteria of the vaguely defined MMO acronym.
If you can get 256 player to play a single game of quake then yes I think it qualifies as an MMO.
There are DAOC servers that don't even have 256 players on them at given times and that is still called an MMO.
Incorrect, it has a persistant character.(which distincts it straight away from fps') What people are arguing about is whether its a persistant world because of how much instances it uses.
MMO = persistent world with some instanced content for group dungeons and the like.
GW = instanced world with non-instanced content limited to towns where groups can form to enter the instanced world.
I really don't understand the pages and pages of discussion about this when the developers themselves admit that GW is not an MMORPG.
By the way, before someone else raises it -- yes, I also think DDO fails the MMO test to a large degree because it is essentially like GW albeit with a larger "town" area that leads to the content which is 100% instanced. None of that means that GW or DDO are bad games because of that, it just means that their design lacks a persistent world as the focus of the content and opts instead for instanced content as the norm, hence these games lack a core characteristic of MMOs.
Incorrect, it has a persistant character.(which distincts it straight away from fps') What people are arguing about is whether its a persistant world because of how much instances it uses. In that case, Warrock and Battlefield 2 are MMORPG's as well, because the characters are persistant.
In that case, Warrock and Battlefield 2 are MMORPG's as well, because the characters are persistant.
Last I knew Warrock was calling itself a MMOFPS. Never played Battlefield 2, Battlefield 1942 certainly didn't have persistant characters.
I really don't understand the pages and pages of discussion about this when the developers themselves admit that GW is not an MMORPG.
The developers chose to define it as a seperate category. Whether that is marketing speak like the term 'mmorpg' was (which amusingly everyone gets their knickers in a twist about) who knows. However, as an academic discussion there are arguments for and against Guild Wars fitting the (made up) category of 'mmorpg'.
there is one active thread about this same thing in guildwars forum , just for you to know
im going to quote some of my posts there , i love them ,
this is for you " gameloading "
ohhh well , i guess wow vs gw is taking a rest , we have to get back to gw is not mmorpg where is gameloading ? i think this is a matter of open mind level u can reach ... for really closed minds , guildwars is a chat room. for open minds gw is a mmorpg with more people per square meter then wow. what is really funny is massive multiplayer online role playing game means = 3D world , persistent , loot stealing , wait in line for end game quest npc spwm , 200 servers , 10 seconds lag , 1990 graffics , choping trees and fishing if a game doesnt not match all those , its not a mmorpg
-----
nice , i think for people to have that feeling of being in a virtual world , games need to have those places full of people , its true that most people only play with friends & guildies ,but many play with pugs also. i like guildwars for that reason , the game is designed to help random groups form , the way you end up in a town after a mission or a quest , every new start point is a reason to form a random group , u get a new goal , new direction. and becose all 3 million acounts share one global virtual world , its possible to group with diferent people everyday almost forever. i also like persistent kind of mmos , and am waiting for them to become lagless and possible fast action. for now i think game play is too easy becose net connection doesnt alow a more arcadish game. this is why instances are gold for actual mmos , its liek cheating net conncetion , its not that the devs dont prefer a non instanced game , its that with instances u get a much better game play , so much better its worth losing the persistent unique graffics scenario world. the future is both for sure , MMOFPSRPG
----
hehe , fun isnt it ? we are talking about the same topics for 2 years .. amazing i think gw2 will kill this one , since there will be huge persistant maps in it lets see what will be the big GW VS ... at that time .. i dont think wow will still be strong to even be compared with gw2 ... but who knows.
----
heheh , what truth ? fortunatly reality is not that linear reality According to the less realist trends in philosophy, such as postmodernism/post-structuralism, truth is subjective. When two or more individuals agree upon the interpretation and experience of a particular event, a consensus about an event and its experience begins to be formed. This being common to a few individuals or a larger group, then becomes the 'truth' as seen and agreed upon by a certain set of people.
my point is , ok the devs said it was not a mmorpg , that it is a corpg . but since they are 110 people , if the 3 million players believe guildwars is a mmorpg , then it is ... at least for them.
may seam stupid i bring numbers to this , but observing this problem from a 3rd person view , i wont say 3 million are roung and 110 are right. becose there is no divine truth . truth is what people want it to be.
I don't like how this website classifies Guild Wars and Phantasy Star Universe as an MMORPG but not Phantasy Star Online (the game that came before PSU). All three are basically meet up in 'lobby' or 'town' areas and then go into an instance with your party. I don't care which way they go but they need to pick one set of rules for classifying mmorpgs and stick with it.
I think GW's answered this one themselves when they announced GW's II. It's going to have a larger persistent world, why? because standing around a camp looking for a PUG isn't fun and it isn't an mmo.
Comments
Which Final Fantasy Character Are You?
Final Fantasy 7
Counterstrike
Command and Conquer 3
Battlefield 1942, 2, etc...
Diablo 1 & 2
In fact, any game that lets you connect to a server where you can meet millions of others and has some form of persistant ranking capabilities must be an MMO! Actually, that's too specific, I think everyone should be able to call anything they want an MMO.
I AM A MMORPG AND SO IS MY WIFE!
Still waiting for your Holy Grail MMORPG? Interesting...
...that's just wrong man...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Then you win the award for stupidity, none of those games contain any level of persistance. At least name something like GunzOnline so you have at least a shred of intelligence.
im really wondering why it matters if its a mmo or not, guildwars is guildwars.
I think it dates back to 2005 when some people were trying to get it delisted from the site cause they canceled WoW for it to find out they couldn't jump.
and for some reason, jumping is the end all be all for some people...
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
PVP aside,traveling to new areas and doing missions, is identical to diablo2.
A clear cut nope it is not a MMO.
It is a dressed up FPS. Sorry a MMO has to have character development, what guild wars has is a sham.
Then you win the award for stupidity, none of those games contain any level of persistance Neither does Guildwars. At least name something like GunzOnline so you have at least a shred of intelligence.
Add to that the fact that the semantics of the acronym MMO are so ambiguous that it’s literally impossible to define it.
If ignorant people want to keep arguing this, let them. Means I don’t have to sift through as much unintelligent drivel when discussing subjects that matter.
And yet here you are in this thread...
MMO as an acronym can be defined simply by the context in which it has been used for years now.
How many players does a game need to support to be described as massive?
This is the only really subjective part of the acronym.
If you look at traditional multiplayer games the limit ranged from 4-32 players on a server. Some Quake servers and NW1 servers had 64 or 128 but that was the upper limit.
So for the sake of argument lets say more than 256 players.
How do we know if a game is multiplayer?
Multiple clients can interact in a single instance of the game.
How do we know if a game is online?
A network is required for client-to-client and/or client-to-server communication.
Nothing in the term MMO request a central server, use of the internet, or a specific number of clients supported per server.
So as I said before GW is an MMO as it meets all the criteria of the vaguely defined MMO acronym.
If you can get 256 player to play a single game of quake then yes I think it qualifies as an MMO.
There are DAOC servers that don't even have 256 players on them at given times and that is still called an MMO.
GW = instanced world with non-instanced content limited to towns where groups can form to enter the instanced world.
I really don't understand the pages and pages of discussion about this when the developers themselves admit that GW is not an MMORPG.
By the way, before someone else raises it -- yes, I also think DDO fails the MMO test to a large degree because it is essentially like GW albeit with a larger "town" area that leads to the content which is 100% instanced. None of that means that GW or DDO are bad games because of that, it just means that their design lacks a persistent world as the focus of the content and opts instead for instanced content as the norm, hence these games lack a core characteristic of MMOs.
Last I knew Warrock was calling itself a MMOFPS. Never played Battlefield 2, Battlefield 1942 certainly didn't have persistant characters.
The developers chose to define it as a seperate category. Whether that is marketing speak like the term 'mmorpg' was (which amusingly everyone gets their knickers in a twist about) who knows. However, as an academic discussion there are arguments for and against Guild Wars fitting the (made up) category of 'mmorpg'.
500 people in an IRC chat room playing a text based guessing game qualifies as an MMO.
GW is an MMO
There are many web based games which meet all the criteria to be an MMO.
The term MMO has nothing to do with how a game is implemented or designed; so forget about instancing and persistence because it's totally irrelevant.
It is a MMOG.
there is one active thread about this same thing in guildwars forum , just for you to know
im going to quote some of my posts there , i love them ,
this is for you " gameloading "
ohhh well , i guess wow vs gw is taking a rest , we have to get back to gw is not mmorpg
where is gameloading ?
i think this is a matter of open mind level u can reach ... for really closed minds , guildwars is a chat room. for open minds gw is a mmorpg with more people per square meter then wow.
what is really funny is
massive multiplayer online role playing game means = 3D world , persistent , loot stealing , wait in line for end game quest npc spwm , 200 servers , 10 seconds lag , 1990 graffics , choping trees and fishing
if a game doesnt not match all those , its not a mmorpg
-----
nice , i think for people to have that feeling of being in a virtual world , games need to have those places full of people , its true that most people only play with friends & guildies ,but many play with pugs also. i like guildwars for that reason , the game is designed to help random groups form , the way you end up in a town after a mission or a quest , every new start point is a reason to form a random group , u get a new goal , new direction. and becose all 3 million acounts share one global virtual world , its possible to group with diferent people everyday almost forever. i also like persistent kind of mmos , and am waiting for them to become lagless and possible fast action. for now i think game play is too easy becose net connection doesnt alow a more arcadish game.
this is why instances are gold for actual mmos , its liek cheating net conncetion , its not that the devs dont prefer a non instanced game , its that with instances u get a much better game play , so much better its worth losing the persistent unique graffics scenario world.
the future is both for sure , MMOFPSRPG
----
hehe , fun isnt it ? we are talking about the same topics for 2 years .. amazing
i think gw2 will kill this one , since there will be huge persistant maps in it
lets see what will be the big GW VS ... at that time .. i dont think wow will still be strong to even be compared with gw2 ... but who knows.
----
heheh , what truth ? fortunatly reality is not that linear
reality
According to the less realist trends in philosophy, such as postmodernism/post-structuralism, truth is subjective. When two or more individuals agree upon the interpretation and experience of a particular event, a consensus about an event and its experience begins to be formed. This being common to a few individuals or a larger group, then becomes the 'truth' as seen and agreed upon by a certain set of people.
my point is , ok the devs said it was not a mmorpg , that it is a corpg .
but since they are 110 people , if the 3 million players believe guildwars is a mmorpg , then it is ... at least for them.
may seam stupid i bring numbers to this , but observing this problem from a 3rd person view , i wont say 3 million are roung and 110 are right.
becose there is no divine truth . truth is what people want it to be.
http://en.wikipedia.org/wiki/Reality
-----
counter strike is a mmo becose i believe it is
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
It is a MMORPG, seeing as you play the role of whatever charactar you have...
do you really belive that this site holds all MMORPGS in the world ?
far from it
do you think all games that are not in this site are not MMORPGs ?
far from it
this is just another addvertising webpage with a forum
afaik , you can send reviews and if " they " like it will add the game and your review to the site.
" they " know the list is not complete.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/