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Did The Burning Crusade ruin World of Warcarft for you?

Well, since i am actually surprised on how many responses I have gotten :) I am going to add in more of my own options on why The Burning Crusade Expansion killed World of Warcraft *for me*



1) All personal favorites instances are now completely useless. Molten Core, Onxyia, Blackwing Lair, Zul'Gurub etc...



2) The instance they have made are not tweaked enough to make it actually decent, most have respawn rates are screwed, mob gliches etc... which makes it hard for the average Pick Up Group or PuG.



3) Some of the new zones are pretty to look at but the quests are the exactly the same as old areas. Maybe a couple are newer but a couple quests don't hold my attention.



4) The flying mount I found completely pointless other then just to get to some instances that you where unable to get to before. But its utterly pointless. *Example* At level 40 you get a basic mount, to help you get to point A to point B faster. Flying mount non-epic will only get you to point A to point B slower then a regular travel mount.



5) Like alot of peoples complaints with the drastic increase of item power most people's gear they spent so much time on is completely useless soon as you enter Outlands you will replace at least on thing with one quest.



6) The attunement for these said new instances you need to spend hours of grinding reputation for a faction to get a key to do an instance that is twice as hard as it was before when your last PuG couldent clear it.



I can keep on making lists. But I have work tomarrow.



By the way, thanks for everyone options, thats what I wanted from this thread.
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Comments

  • Omega3Omega3 Member Posts: 398
    Most expansions are like this, the days of spending severals years in a MMoa re over. Play it for a few, beat it, move on.

    My addiction History:
    >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
    >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
    >> Current status : done with MMO, too old for that crap.

  • rando1rando1 Member Posts: 66

    Yes it did.

    I was a big WoW addict before TBC came, it just changed to whole different game for me. I loved the old instances Zul'Gurub, Molten Core, Onyxia etc. All of that content just went down the drain...  Biggest disappointment was that you couldnt get PvP equipment that was on the same level as Burning Crusades instance equipment. Only good PvP equipment that you could get was the Gladiator set, and that would need an Arena Team. For a solo, semi-casual gamer its quite impossible to get an Arena Team to play with. A week ago I started playing GW, and it seems to fit me perfectly, i wont be discussing this more since the thread would go offtopic.

    Laters!

  • Tutu2Tutu2 Member UncommonPosts: 572

    Probably part of the reason it killed WoW for me. The expansion renders all the old end-game instances useless - Stratholme, Scholomance, An'Qiraj, Zul'gurub, Molton Core, Black Rock Spire, there is pretty much zero point running them because the equipment in Outlands is so much more superior. There is no point putting so much effort for rewards that will be instantly replaced doing effortless beginning quests in the Outlands. On top of that the expansion offered nothing innovative or really exciting to the original game, just more of the same and more of the worst stuff: reputation grinds...Meh. Blizzard took the lazy way with the expansion, making tons of repetitive rep grinds with luctritive rewards. I don't know how much kill x number of creatures and errand quests I can take no matter how different the scenery might be. Glad I quit when I did.

  • PyritePyrite Member Posts: 309

    <blockquote><em>Originally posted by Drknight</em> <br />
    <strong>In my option The Burning Crusade ruined World of Warcraft, nothing changed just 10 more levels to grind, a few new items, and badly planned instances.</strong></blockquote> If nothing changed how did it ruin your game?

    The most important part of reading is reading between the lines.

  • narakuunarakuu Member Posts: 348

    I used to play WoW but when I heard about the expansion I quit. At first I was excited but when I heard that there wasnt gonna be any new classes and not much else except jewelcrafting and new areas and so on. It just felt like a very lazy made expansion, and I was expecting alot more from blizzard.

    Dont think I will be going back to WoW even if they release a really awesome expansion, the style of graphics in that game makes me wanna puke, Its nice and all that almost any computer can play it but with that comes the fact that its not very pretty either. Graphics isnt everything.. but theres a limit to how much I can handle of cartoon-ness, I dont mind anime-ness like L2 etc though.

  • solynarsolynar Member UncommonPosts: 27
    No. It wasn't TBC but I did leave with it. I level'd way to many characters().  I didn't feel like doing it any more so I quit for the last time.  It just gets to that point with a lot of people.
  • Nightshade44Nightshade44 Member Posts: 58
    interesting, I've heard mostly good things about the expansion, granted I haven't played it myself... not a huge fan of WoW.

    _________________________________
    Currently without MMO

    Anticipating: Aion - Tower of Eternity
    Veteran: Star Wars Galaxies
    Veteran: The Matrix Online

  • HuriaHuria Member Posts: 311
    I ruined WoW for myself when BC. I played hardcore and goto 70 as fast as I could instead of enjoying the game
  • nomadiannomadian Member Posts: 3,490

    Thought BC was described as 'more of the same' so surprised some people no longer like WoW to the same degree.

  • LordcrapalotLordcrapalot Member Posts: 191
    Originally posted by nomadian


    Thought BC was described as 'more of the same' so surprised some people no longer like WoW to the same degree.
    Yep I agree, hard for something that adds more of the same to be worse then what it added on.

    "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes"
    Sgt. Mike Ranney E-company 506PIR 101'st airborn

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by Tutu2


    Probably part of the reason it killed WoW for me. The expansion renders all the old end-game instances useless - Stratholme, Scholomance, An'Qiraj, Zul'gurub, Molton Core, Black Rock Spire, there is pretty much zero point running them because the equipment in Outlands is so much more superior. There is no point putting so much effort for rewards that will be instantly replaced doing effortless beginning quests in the Outlands. On top of that the expansion offered nothing innovative or really exciting to the original game, just more of the same and more of the worst stuff: reputation grinds...Meh. Blizzard took the lazy way with the expansion, making tons of repetitive rep grinds with luctritive rewards. I don't know how much kill x number of creatures and errand quests I can take no matter how different the scenery might be. Glad I quit when I did.


    You nailed it.   I can't believe they thought it was a good idea to complete obsolete all of their previous content in every way.   How many months did they spend developing all those instances that nobody will ever step foot in ever again?   Could that time have been focused on the expansion bringing it out sooner so that by this time frame we would be halfway to the next expansion pack?   I don't play anymore but a lot of my guild tried to stick it out.   The last 2 weeks most of them have been folding up their tents in WoW because the game is the same tedious routine before the expansion, just in a different backdrop.
  • Daffid011Daffid011 Member UncommonPosts: 7,945
    The nature of PvP changed with the introduction of objectiveless arenas.  It is hard to find a good game of any of the battlegrounds.



    The raid size change from 40 to 25 ruffled some feathers, but that somehow killed the ZG/AQ20 style raids.  The new 10 man raid is to specific in its requirements for most traditional thinking guilds. 



    Faction grinding is now a requirement where it was mostly optional in the old world.  Heroics arn't very interesting either.



    The game overall seems more focused on 5 man dungeons and small PvP skirmishes.  The big objectives seem missing.



    Classes somehow got out of whack again.  To much nerfing to be healthy.



    Itemization is also really poor.  The risks are not worth the rewards.



    Don't get me wrong there is a lot of good about the expansion, it just doesn't cater to what attracted me to the game so I'm gone for now.
  • tirallumtirallum Member UncommonPosts: 205

    Bad expansion. The new 5 men instances have a heroic mode, but the old ones do not. Many reputation grinds have been introduced, and they are not optional as previously they were. This makes rerolling and alts much less desirable. No new classes, bishoujo blood elfs in the horde with an AoE silence, UFOs... bleh. The first six months of WoW were the best, with overpopulated servers and continuous world pvp and city raids with non stop, and no one with overpowered stuff. A shame the game went in another direction.

  • Pappy13Pappy13 Member Posts: 2,138

    Ok, before we go too far down this road, let someone who has at least a basic understanding of what the expansion brought to the game explain it.  Yes, I do have the expansion and no it didn't kill the game for me, but I did however take about a 3 to 4 week break from the game just after releasing the expansion because I was burned out.

    The major changes that were included with BC are the following (I'm sure I've forgotten something).

    1)  Changed the max character level from 60 to 70.

    2)  Added a whole new continent Outland with 7 new zones.

    3)  Added several new instances to Outland and a couple to the existing ones and also added an option to replay the instances in heroic mode which basically ups the difficulty and the rewards for said instance.

    4)  Allowed for 1 class that was unique to the Alliance and 1 that was unique to the Horde to be played by the other faction. Namely Shamans got to be played by the Alliance and Paladins got to be played by the Horde.

    5). Brought in 2 new races to the game with new starting areas for them, namely the Blood Elves for the Horde and Dranei for the Alliance.

    6)  Added a new profession Jewelcrafting to the game and with it, new types of socketable items.

    7)  Increased all the profession's max levels from 300 to 375 and introduced a whole new set of recipes to learn.

    8)  Allowed for the acquisition of a flying mount that is only useable in Outland.

    9)  Decreased the max size of new instances from 40 down to 25.

    10) An unknown number of new items, quests, skills etc were introduced.  If anyone has some ballpark numbers on how many, I'd sure love to know.  Lots is all I know.

    Well those are the major changes and there were a ton of minor changes as well.  Now, if you think those changes are pretty insignificant than that's your right, I'll only say that I disagree.

    There were of course some negative reactions to these changes.  Some of the most common negative reactions are:

    1)  The addition of many of these new items in Outland basically meant that all your existing equipment was no longer Uber in any way.  This pissed off a lot of people who had worked very hard at obtaining that uber loot as now just about anyone who goes to Outland can get something better by completing a few simple quests.

    2)  Gankings are even worse now because of flying mounts.  You thought it was bad when you had to watch your back constantly, now gankers simply drop out of the sky on your head and as long as they stay out of your range, if you don't have a flying mount you can't touch them.

    3)  Many raiding guilds were upset with the change from the typical 40 man instances down to 25.  This meant that about 15 people were no longer wanted/needed for your raiding party and left them out in the cold.

    4)   Some people didn't like the fact that now the Horde and the Alliance don't have classes that make their faction unique.

    5)  Although 2 new races were introduced, there were no new classes introduced and largely races don't really impact the game nearly as much as a new class would have.

    6)  Although the 2 new races got new starting areas, it took only a few hours to complete the quests in these starting areas and then you were back to the same content that had been there prior to the expansion since most of the new content was in Outland and realistically only available once you hit level 55 I think it is.

    Can't think of anything else right off the top of my head.  I think these are the biggest complaints that I've heard and I can't say that I disagree with any of them, however there was a lot of new content added.  Whether or not you found that content enjoyable/available is more of a personal thing in my opinion.  Like I said,  I was burned out on the game and actually quit playing for about a month but just a few days ago I started playing again with a fresh approach to the game and have found a lot of stuff to enjoy, but I had 5 characters at level 60 already.  If you didn't have at least one character to level 60, then the expansion didn't add a lot for you really.

    image

  • RetgarRetgar Member Posts: 19

    The problem in my opinion is that before the expansion most guilds were set up to do 40 man raids.  The expansion comes out and now the new ones are only for 25 people, which means you're either going to have to find 10 more people and do 2 runs or else 15 people are going to have to rotate in/out.    And to top it off, you have to run a pile of 10-man Karazhans to gear up which means you have to run 2-3 of those.   Another point is that they really don't have an "entry level" 25 man raid, something in between MC/BWL and the new 25-mans so that people can get use to the new equipment/skills/abilities.   The old 40 mans would be too easy and the new 25's were too hard.

    And don't get me started and the multitude of friggin rep runs you have to do to get some decent stuff if you don't have a raiding guild. Let's see, 30+ SH runs for HH rep to get to Exalted? 

    "Just because you don't like it, doesn't mean it isn't any good"

  • piquetpiquet Member UncommonPosts: 189
    Originally posted by rando1


    Yes it did.
    I was a big WoW addict before TBC came, it just changed to whole different game for me. I loved the old instances Zul'Gurub, Molten Core, Onyxia etc. All of that content just went down the drain...  Biggest disappointment was that you couldnt get PvP equipment that was on the same level as Burning Crusades instance equipment. Only good PvP equipment that you could get was the Gladiator set, and that would need an Arena Team. For a solo, semi-casual gamer its quite impossible to get an Arena Team to play with. A week ago I started playing GW, and it seems to fit me perfectly, i wont be discussing this more since the thread would go offtopic.
    Laters!

    That pretty much sums up my experience. I mostly soloed and once or twice a week (mainly on weekends) did either some group quests or an instance. I always were A LOT more keen on PvP than PvE, not only did I find it much more fun and heartpumping, but it didn't require me to stand in ORG screaming LFG for *insert random high-level instance* for 30-60 minutes... then wait another 30-60 minutes for the group to assemble, only to end up with a group of people where 1 or 2 guys "have to leave for dinner" after they got what they came for, didn't say a word throughout the entire instance or were whining about how I couldn't heal fast enough and was a ****ing shadow-n00b, or that the tank didn't have a clue about tanking, mage forgetting to polymorph adds etc. Of course it happened that I got in a really good group of mature players who respected people and took the game for what it was - a game, but that was an exception, so I focused at least 80% of the time on PvP.

    I was overly disappointed when I read that the new PvP gear was going to suck bigtime, and in order to get competitive, I had to find a permanent group I could do Arena matches with. So, I also moved on to another game. I think and hope WAR will be the perfect game for me, but I won't buy into the hype just yet. But to get back on topic, yes, I do feel TBC ruined WoW for me. 

  • homeskillethomeskillet Member Posts: 119
    In all fairness, WoW was already a broken game before TBC. TBC offered a few fun things to do from the daily 60 repetitive grind but all in all without even a new class, it was a worthless expansion.
  • nomadiannomadian Member Posts: 3,490



    1) The addition of many of these new items in Outland basically meant that all your existing equipment was no longer Uber in any way. This pissed off a lot of people who had worked very hard at obtaining that uber loot as now just about anyone who goes to Outland can get something better by completing a few simple quests.
    Surprised this is such a big deal. Its usually the way in other mmorpgs. Although maybe it is good it has arrived on Blizzard's plate, maybe they'll come up with a solution of not obsoleting old content.
  • KenichiKenichi Member Posts: 109
    WoW ruined itself for me before BC came out. I'm thinking about trying the trial to see how bad BC really is...



    And to see my boar. I loved him to death.
  • theanimedudetheanimedude Member UncommonPosts: 1,610

    Alright, time for another WoW player to lend some experience in the matter. What pappy13 said was mostly right, but there's fixes to most of the big issues, which people have gotten used to. That being said, before people saying 'I shouldn't have to adapt, the game should' look at any other MMO and their big changes they make... enough said. Every game does it, adapt, and move with it. Frankly, the changes made in WoW made it more friendly, not less.

    Without further adue, here you go:

    Yes, factions are more required than they used to. In fact, there is a new type of area called a 'sanctuary' (this opposed to alliance, horde, and disputed territories) and the new town where everyone (hored and alliance) hang out is one of them, it is called Shattrath. This new city is a sanctuary, which means no one can attack anyone (avoiding the nub ganking and exploitation of such towns as booty bay).

    Within this town, there are 2 factions, which have their own areas. Each town has different reputation rewards, and while it is not a huge difference which you pick, if you do some research, you will find one usually will fit your playstyle best.

    Before you whine about grinding rep, I offer this to help you understand how DIFFERENT rep is now, as opposed to the old rep system.

    Remember the days of Eastern Plaguelands? Remember the billion stupid scourgestones you had to collect in order to gain a minute amount of rep (like 25 at a time, out of the 12k you needed to rep up)... that was rediculous. Well, now, the fixed it, in a great way.

    There are many ways to gain rep while you level, and afterwards, and here's the general breakdown. Firstly, rep items drop a lot more, and you don't have to wear any stupid trinket to do it, there's fix #1. Next, rep items drop from almost all the late-game instances, and give you 250 turn in. Also, there are special 'uncommon' drops which you can get, that give you 350 rep each, and help quite a bit. On top of this, most instance quests you can recieve, you recieve through rep related towns, and they give you around 750+ rep for turn in (at 12k rep needed for a rep up, that's a lot of rep considering you get rep items while doing the quests). This way, it is less of a grind, and more of a 'this happened to happen while I was doing what I wanted' kind of thing.

    Nextly, the raids. Lowering the raid cap was the best thing that ever happened to WoW. Everyone is whining about not being able to run with 40 people...but remember when you used to run with 40 people, your item would drop, and you would have to wait in line to get the item you wanted? Why the hell do you want to have to win favor over 40 people, instead of just 10? or 25? Seriously a messed up thought process you have there.

    Also, they changed the way you gain your tier gear. Remember when you used to run MC, not have 1 pally with you, and then like 3 pally tier pieces would drop? Because I do. What the hell kind of fecked up system is that? Now, you get items that work for multiple classes (ie you get a helm drop, which can be used by mages, warlocks, priests, and then you turn that in to your rep leaders in shattrath, for the item you want; think Naxx). This way, there is always a use for the items that drop, and someone gets what they need more often. No more raiding 400 times to get your set.

    The new zones have 4x as many quests as you need to level, which is a good thing. You feel more like you want to do quests after 70 for rewards, money, and rep, not that you HAVE to do these quests to level. Sure, you can power level yourself, but why? The game is supposed to be fun, live it, don't just grind it. The new zones are setup extremely well, accessible, and plentiful. A+

    Here's my #1 favorite thing, and if you played any class that felt this way, you know what I mean. Remember when every priest HAD to be holy? or every druid HAD to be resto? Every paladin HAD to be holy? Every warrior HAD to be protect? etc. With the additions of the new talents, and abilities, every build is now a viable build. People actually request Balance druids, or shadow priests, or anything, because they are extremely helpful to the groups now, not just 'we're the other build, that you hate'. And that's the point of talents isn't it? For you to build your class any way you want, not how the 'group' wants.

    There are many more examples of what Blizzard did right in this expansion, these are just some, but if you opened your mind and looked past the words, and actually think of what the changes MEAN, not just what they SAY, you'll understand WHY they were put in, and how they HELP us all.

    image

  • freebirdpatfreebirdpat Member Posts: 568

    In my short experience in outland. I enjoy the quests so far. I am only a level 60 rogue - night elf. Started playing WoW in January. The game is alright, it definitely has its appeal. I dislike many of the old systems of WoW. The AH, the lack of space in the bank, the cost of generally everything is pretty pricey, the fact that you learn from a trainer for gold. The rep grind is kind of annoying. Wish there was more repeatable quests for XP and gold. Which is why I kind of like the war effort, its going on my "new" server.

    In my opinion expansions should bring a fresh new experience to a game. It must bring new systems of fun, it seems that they just took old systems and refined them or made them more necessary to use.

    The expansion of the professions are kind of nice but still need some work. Engineering still sucks it looks, and most of the good stuff seems to be rep grinds.

  • XstortionXstortion Member Posts: 55
    World of Warcraft is boring, Not worth putting in mass hours to get anywhere or get anything done in the game. Yawn. And oh yeah the expansion really made me not like it anymore lol.
  • Invinci_GalInvinci_Gal Member Posts: 43
    I was pretty bored with WoW by the time TBC came out. When I saw it was more of the same but minus the quality of what I had done I knew it was going to be tough to stick with it. On top of that, like others have said, all the level 60 instances were made obsolete. TBC gear was/is terribly balanced, and some classes got new and great skills improving the class greatly while others were really boring and uninspiring. I played a holy priest and Blizzard treated them pretty badly, so that's kind of a sore point for me and when they said "We're happy with how priests are right now." that was the final straw and I left.



    They had a long time and a great team to put together an expansion, but to me they fell far short of the Blizzard quality I had grown used to.
  • LeodiousLeodious Member UncommonPosts: 773

    The lack of anything new and interesting ruined the World of Warcraft for me.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • skurk81skurk81 Member UncommonPosts: 48
    I could write a long post like #21 with all the reasons I quit a few months after TBC went live, but there is really only one thing worth mentioning. The "thing" is no longer there. The "thing" that made you play for hours and hours.



    The magic is gone.
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