Both have nice costumazation, and both have PvP. What PvP system is best? And what about the missions, are they as monotonous in AO as they are in SWG?
World and settings. AO's hand crafted world is more intresting than SWG's computer generated terrain or empty player owned towns. There is much more different kind quests and dungeons in AO. "Evil" hyper corporation vs. "good" freedom fighters conflict, seems to work better than SWG's nonexisting galaxy civil war for roleplayers. AO is fantasy-scifi game - SWG is more scifi than fantasy.
There is more than 160.000 different kind items in AO. SWG have maybe 100-200 (?) schematics for different kind items/components. AO is item and loot based game. SWG is crafting game. AO have good loot - SWG doesn't have. There is more camping in AO (which is bad) - SWG doesn't have much camping. It is much more common to see same looking characters in SWG than in AO (because SWG have limited supply for equipments). There isn't item decay in AO.
AOs missions are inside dungeons where other players can't enter unless they are in same team. You can select your mission level and adjust some other parameters, when you are getting mission. There isn't so much waiting time in AO after fights (instant heal kits), and you don't need to go hospital or visit in cantina after long journey. Also there is more allkind special quest and dungeons in AO than in SWG (especially if you buy Shadowlands expansion). You can do also outdoor hunting in AO. There is also flying vehicles and other kind fast traveling methods for advanced characters.
PvP in AO is maybe more item based than in SWG. You don't have much chance against dedicated PvP player if you don't have right items. Also class balance is better than in SWG. In AO you can't attack against players who aren't near your level. Fights also last longer. SWGs graphics are better than AOs, and also movement and positions are more important in SWG than AO.
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
A good handcrafted world. SWG's many planets are just giant randomly generated overly big empty wastelands.. with a few cities and outposts thrown on them.
When players in SWG asked for "content" SOE's idea was to put in about 10000 REALLY BAD quests.. most of them "give this loaf of bread to my brother on the other side of the world for no f*cking reason" quests. and all you get as a reward in SWG is like 150 credits....
AO will soon have cities as SWG does.
AO also has clubs (cantinas) and social dances and such, which everyone can do.
AO has many more weapons/armor then SWG, unlike SWG in AO you don't see everyone in composite 24/7. noone looks the same in AO
AO has a real skill system unlike SWG's select a block on the skill tree thing.
In AO you can fly aswell as drive on the ground
In AO you have just as many if not more social clothing choices as SWG
AO is fun
I still play AO and quit SWG 6 months after beta. and i've been playing AO well over a year.
Originally posted by Stereoviewer Ok, can u be more specific about the quests in AO? Do they involve solving problems, do they have multiple steps to complete, etc?
AO has a wide variety of quest. Most of the normal missions on rubi-ka are no-brainers where you go to a dungeon and wipe out everything to find an item. Some missions have to pick up an item and bring it back to the mission terminal. Other have you go repair an item. But then there are some more complicated quest that involve problem solving, speed, and stealth. The fixer grid mission comes to mind here. These are more specialized quest and harder to find. But that adds to the element of fun overall.
AO also has clubs (cantinas) and social dances and such, which everyone can do.
SWG does this much better to were it doesn't make the cantina a NPC party zone. That is why cantinas (most of them) on SWG have at least 3 people in them if not more.
AO has many more weapons/armor then SWG, unlike SWG in AO you don't see everyone in composite 24/7. noone looks the same in AO
Let me just pull out my magic stick and give you a mushroom stamp for that one. I played both and SWG is the one were no one looks alike. Usually when people say everyone looks the same it is due to small customizations to the body, face, hair, ect. not composite armor and all that. Even so every game has its composite armor that most high levels have.
AO has a real skill system unlike SWG's select a block on the skill tree thing.
This is mainly a persons prefrence.
In AO you can fly aswell as drive on the ground
Flying comming soon to SWG
In AO you have just as many if not more social clothing choices as SWG
Agree.
----------------
In my opinion if you want to know which is better, play the free trials of both yourself. Will turn out better that way.
Originally posted by crock AOs quest system is a joke PvP in arena is unbalanced like in SWG if not worse tower wars its a big fight vs lag (no matter ur computer) from those 150k items are usefull only 1% ..99% of all items are junk High lvls looks the same too with camped rare uber gear
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
i think lvl 206 is enough to say this game is bad
i enjoyed AO bevor Shadow Lands
sentinel helmet is clans only
just look at top gear what u can get
all chars in AO the same profession looking the same
u can have another gear but only if u dont have the best (not enough time to camp mobs or no luck or something else) the same with SWG
The world in SWG is pretty bland, one section of a planet pretty much looks the same as any other. The world in AO has a ton more atmosphere in my opinion.
When I quit SWG about a month ago, everyone and their mother was wearing composite armor if they pvp'd or were a combat profession, aside from the TKMs who wore ubese since their defence was rediculous. Recently they added to the number of customizations an Image Designer can do to your character, but as far as armor, there wasn't much in the way of variety being worn, though it is out there if people want it. I played on Kettemoor, the unofficial RP server btw, so those more inclined to sit around and rp did have a fairly diverse clothing scheme going on.
In AO, i remember people all looked alike in the days before Notum Wars/Shadowlands came out. Now not so much. There are similarities, particularly at the high levels, and low levels, but it's not as bad as alot of the other games out there.
AO also has better customer service, by far. More than once, I've been greeted by an ARK asking if I need anything when starting a new character. Every time I've had to petition something it was handled quickly, and politely. Can't say the same for SWG, where everytime I petitioned something, I got a form letter back 3 days later saying We can't help you with that, submit a bug report(which we'll ignore) and stop bugging us.
I think the community in SWG is a bit lacking in comparison to the AO community as well. Not to say that there weren't some great people in SWG, it's just that 90% of the population is afk macroing, or soloing, as there is next to no need for grouping in SWG with the exception of a few recently added dungeons, or if you are trying to get Squad Leader xp.
Edited to add: AO has leets, that alone puts it over SWG in my book, although the first few times you slap a Stormtrooper, or yell something praising the Rebellion is pretty funny.
now publish 9 is comming out there are no more holo campers and all that cause they are making it a different way to become a jedi which by the way is 100x harder to become.
all chars in AO the same profession looking the same
u can have another gear but only if u dont have the best (not enough time to camp mobs or no luck or something else) the same with SWG
Kind of hard to have omni and clans look alike since many high level armors are sided as you pointed out, which again leads to the fact that not many players look alive. I have not seen many docs look the same way I do. Again the "best gear" is determined by your playstyle. Personally I like to mix it up with the tanks, so I have to balance armor to give me both bonues to healing and weapon and AC bonuses so I can still take some hits. I will give it to you about SL though. People level up waaaaay to fast. Infact they level up so fat they most of the time they don't learn the how to really play their characters. I would say any new player who is less than level 205 still really doesn't know how to play their character yet. I have had encounters with an enforcer who was always using challenger when tanking. Problem with this is, if he looses aggro, which he will, then he cannot mongo cause his nano skills are shut down. Met a soldier who was 200+ who didn't know what TMS was. Met a MA who is in my clan that is level 215 who didn't know where anything on RK was when we were doing raids. So yes I agree with you about SL has take something away from RK.
with Shadowlands AO changed alot.. people moved from RK to camping Hecklers in SL... i was a great game i played a little over a year.. even then i didnt want to quit..
i started as a keeper and had fun till i hit the real lvl grind at 75.. but teh games changes with each profession.. i had an MA who kicked but and did really well and was fun to play, same for my Shade... i tried a soldier but found the profession lacking for my needs... AO is all about player preference, the missions do suck, but you do them for free stuff that you need with Clicksaver that became so easy to make money...
and i dont agree that you lvl too fast.. my keeper was lvl 50 when lvling got alot slower and i knew how to play him around lvl 10 with my first perk i had chosen... but it takes alot of time and effort to get up in the lvls, i stopped my keeper at 77 when the lvl grind got too boring
i cant say much for SWG, didnt play it too much before realising it wasnt for my playing style
The main reason I love AO so much more then SWG, is the world. SWG is soo empty and plain. so many places of just nothingness, big empty field after big empty field. One thing SWG did do well was recreate the feel of a giant planet and the landscapes are very well done for the most part (best forests in any game, dath/endor can't be beat) but that giant planet is 99% crap, so much wasted space...A game can have a BIG World and still be rich with content AO and EQ are great examples of this. Evend if this "content" is just a handcrafted world, which SWG dosn't have.
Originally posted by crock AOs quest system is a joke PvP in arena is unbalanced like in SWG if not worse tower wars its a big fight vs lag (no matter ur computer) from those 150k items are usefull only 1% ..99% of all items are junk High lvls looks the same too with camped rare uber gear
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
Not many look the same at high lvl?
Before SL everyone that could get it used Azure armor, sent armor (clan) or AF armor (Omni) so you could choose between 2 types of armor (since you only can use sent/AF if you are of that faction).
Now with SL it is almost the same except that you change parts of your Azure/sent/AF set for diffrent prof specific armor so all of that prof look exactly the same.
There are very few or even no choices for many profs of what armor they are going to use for diffrent parts of the body if they want to be competitive and do ok at the higher playfields.
I agree with all that Crock posted, except that tower wars, even if laggy, still not only about lag, it's alot of fun too:)
Well , I quite AO a few months ago , mainly due to the excessive camping involved , Ao is a much more time intensive game than SWG . Sadly however , outside of camping ( which I sadly do not enjoy ) the high level game is pretty stale and repetative , not all that much fun except for the evercamp crowd .
SWG on the other hand , well , it just seems to be blighted by bad dev decisions . It started with the potential of a great game but has vanished into mediocrity at a rate I just didn't expect . Content is being churned out to satisfy the "hardcore" player , it barely qualifies as contet as all it is , is a selection of high hit point and armour mobs ( similar to AO design philosophy since shadowlands ) that requires a large raid force to accomplish anything .
Save your money , neither game is at its best at the moment but we can only hope that at least one set of developers will pull thier heads out of thier arses long enough to see .
AO can be compared with Knight online ) I dont realy like SWG right now but SWG isnt only old whack and slash grind camp kind of mmorpg like AO (EQ clone) is.
Simple, SWG needs a fun patch. I played it. After leveling youll find yourself dancing in the local cantina everyday.
AO is cool, if you get bored with Rubika, you can travel to ShadowLands, or you can fight in guild wars with Notum Wars, and, if you get bored, you can aboard alien ships and destroy those machine-creature things and create your own city!!!!!!!, just wait for Alien Invasion, leave SWG now!!!!!!!!!!!
What? didnt you leave SWG???? DO IT NOW!!!!!!
You wont regret it, Download Anarchy Online and play all its expansions.
Originally posted by diegofrgc Simple, SWG needs a fun patch. I played it. After leveling youll find yourself dancing in the local cantina everyday. AO is cool, if you get bored with Rubika, you can travel to ShadowLands, or you can fight in guild wars with Notum Wars, and, if you get bored, you can aboard alien ships and destroy those machine-creature things and create your own city!!!!!!!, just wait for Alien Invasion, leave SWG now!!!!!!!!!!!
What? didnt you leave SWG???? DO IT NOW!!!!!! You wont regret it, Download Anarchy Online and play all its expansions. This message was brought to you by the Funcom Marketing Dept.
Please, I've had loads more fun in SWG than I ever did in camp-missions-treadmill Online. For one thing you can actually RP in SWG because the game doesnt revolve around the previously mentioned spawn-camping-for-never-gonna-drop-uber-loot and mission treadmill (also for never-gonna-drop-uber-loot)
Originally posted by 5150 Originally posted by diegofrgc Simple, SWG needs a fun patch. I played it. After leveling youll find yourself dancing in the local cantina everyday. AO is cool, if you get bored with Rubika, you can travel to ShadowLands, or you can fight in guild wars with Notum Wars, and, if you get bored, you can aboard alien ships and destroy those machine-creature things and create your own city!!!!!!!, just wait for Alien Invasion, leave SWG now!!!!!!!!!!!
What? didnt you leave SWG???? DO IT NOW!!!!!! You wont regret it, Download Anarchy Online and play all its expansions. This message was brought to you by the Funcom Marketing Dept. Please, I've had loads more fun in SWG than I ever did in camp-missions-treadmill Online. For one thing you can actually RP in SWG because the game doesnt revolve around the previously mentioned spawn-camping-for-never-gonna-drop-uber-loot and mission treadmill (also for never-gonna-drop-uber-loot)
Comments
World and settings. AO's hand crafted world is more intresting than SWG's computer generated terrain or empty player owned towns. There is much more different kind quests and dungeons in AO. "Evil" hyper corporation vs. "good" freedom fighters conflict, seems to work better than SWG's nonexisting galaxy civil war for roleplayers. AO is fantasy-scifi game - SWG is more scifi than fantasy.
There is more than 160.000 different kind items in AO. SWG have maybe 100-200 (?) schematics for different kind items/components. AO is item and loot based game. SWG is crafting game. AO have good loot - SWG doesn't have. There is more camping in AO (which is bad) - SWG doesn't have much camping. It is much more common to see same looking characters in SWG than in AO (because SWG have limited supply for equipments). There isn't item decay in AO.
AOs missions are inside dungeons where other players can't enter unless they are in same team. You can select your mission level and adjust some other parameters, when you are getting mission. There isn't so much waiting time in AO after fights (instant heal kits), and you don't need to go hospital or visit in cantina after long journey. Also there is more allkind special quest and dungeons in AO than in SWG (especially if you buy Shadowlands expansion). You can do also outdoor hunting in AO. There is also flying vehicles and other kind fast traveling methods for advanced characters.
PvP in AO is maybe more item based than in SWG. You don't have much chance against dedicated PvP player if you don't have right items. Also class balance is better than in SWG. In AO you can't attack against players who aren't near your level. Fights also last longer. SWGs graphics are better than AOs, and also movement and positions are more important in SWG than AO.
"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482
---------------------------------
Sothorn
A good handcrafted world. SWG's many planets are just giant randomly generated overly big empty wastelands.. with a few cities and outposts thrown on them.
When players in SWG asked for "content" SOE's idea was to put in about 10000 REALLY BAD quests.. most of them "give this loaf of bread to my brother on the other side of the world for no f*cking reason" quests. and all you get as a reward in SWG is like 150 credits....
AO will soon have cities as SWG does.
AO also has clubs (cantinas) and social dances and such, which everyone can do.
AO has many more weapons/armor then SWG, unlike SWG in AO you don't see everyone in composite 24/7. noone looks the same in AO
AO has a real skill system unlike SWG's select a block on the skill tree thing.
In AO you can fly aswell as drive on the ground
In AO you have just as many if not more social clothing choices as SWG
AO is fun
I still play AO and quit SWG 6 months after beta. and i've been playing AO well over a year.
-Selek
-Selek
if you want to know about AO's quests go here
http://www.anarchyarcanum.com/quest.html
-Selek
-Selek
SWG does this much better to were it doesn't make the cantina a NPC party zone. That is why cantinas (most of them) on SWG have at least 3 people in them if not more.
Let me just pull out my magic stick and give you a mushroom stamp for that one. I played both and SWG is the one were no one looks alike. Usually when people say everyone looks the same it is due to small customizations to the body, face, hair, ect. not composite armor and all that. Even so every game has its composite armor that most high levels have.
This is mainly a persons prefrence.
Flying comming soon to SWG
Agree.
----------------
In my opinion if you want to know which is better, play the free trials of both yourself. Will turn out better that way.
AOs quest system is a joke
PvP in arena is unbalanced like in SWG if not worse
tower wars its a big fight vs lag (no matter ur computer)
from those 150k items are usefull only 1% ..99% of all items are junk
High lvls looks the same too with camped rare uber gear
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
what kind of shit poll is that?
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
i think lvl 206 is enough to say this game is bad
i enjoyed AO bevor Shadow Lands
sentinel helmet is clans only
just look at top gear what u can get
all chars in AO the same profession looking the same
u can have another gear but only if u dont have the best (not enough time to camp mobs or no luck or something else) the same with SWG
The world in SWG is pretty bland, one section of a planet pretty much looks the same as any other. The world in AO has a ton more atmosphere in my opinion.
When I quit SWG about a month ago, everyone and their mother was wearing composite armor if they pvp'd or were a combat profession, aside from the TKMs who wore ubese since their defence was rediculous. Recently they added to the number of customizations an Image Designer can do to your character, but as far as armor, there wasn't much in the way of variety being worn, though it is out there if people want it. I played on Kettemoor, the unofficial RP server btw, so those more inclined to sit around and rp did have a fairly diverse clothing scheme going on.
In AO, i remember people all looked alike in the days before Notum Wars/Shadowlands came out. Now not so much. There are similarities, particularly at the high levels, and low levels, but it's not as bad as alot of the other games out there.
AO also has better customer service, by far. More than once, I've been greeted by an ARK asking if I need anything when starting a new character. Every time I've had to petition something it was handled quickly, and politely. Can't say the same for SWG, where everytime I petitioned something, I got a form letter back 3 days later saying We can't help you with that, submit a bug report(which we'll ignore) and stop bugging us.
I think the community in SWG is a bit lacking in comparison to the AO community as well. Not to say that there weren't some great people in SWG, it's just that 90% of the population is afk macroing, or soloing, as there is next to no need for grouping in SWG with the exception of a few recently added dungeons, or if you are trying to get Squad Leader xp.
Edited to add: AO has leets, that alone puts it over SWG in my book, although the first few times you slap a Stormtrooper, or yell something praising the Rebellion is pretty funny.
--------
Odi profanum vulgus et arceo
with Shadowlands AO changed alot.. people moved from RK to camping Hecklers in SL... i was a great game i played a little over a year.. even then i didnt want to quit..
i started as a keeper and had fun till i hit the real lvl grind at 75.. but teh games changes with each profession.. i had an MA who kicked but and did really well and was fun to play, same for my Shade... i tried a soldier but found the profession lacking for my needs... AO is all about player preference, the missions do suck, but you do them for free stuff that you need with Clicksaver that became so easy to make money...
and i dont agree that you lvl too fast.. my keeper was lvl 50 when lvling got alot slower and i knew how to play him around lvl 10 with my first perk i had chosen... but it takes alot of time and effort to get up in the lvls, i stopped my keeper at 77 when the lvl grind got too boring
i cant say much for SWG, didnt play it too much before realising it wasnt for my playing style
-Scott
The main reason I love AO so much more then SWG, is the world. SWG is soo empty and plain. so many places of just nothingness, big empty field after big empty field. One thing SWG did do well was recreate the feel of a giant planet and the landscapes are very well done for the most part (best forests in any game, dath/endor can't be beat) but that giant planet is 99% crap, so much wasted space...A game can have a BIG World and still be rich with content AO and EQ are great examples of this. Evend if this "content" is just a handcrafted world, which SWG dosn't have.
-Selek
-Selek
Must not have really played AO to much there guy. I can't comment on the PvP part since I don't. But yes there are 150k items, and many of those items are BUFFING Items. U put a gun on that u never would use in combat to gain a boost in STR so you can get the last couple point u need to get a piece of armor on.
As a high level AO player, not to many of us look alike. The most common pice of gear you see is probally a sentinal helmet, but that is it, everyone has their preference of what looks cool. People choose what looks cool in AO vs what give the best AC or bonuses since there are several different types of armor at all levels that has good stats.
SWG to me was a disappointment. Every bounty hunter has the same skill, every DE has the same skills, etc. In AO you have docs that use One handed edged weapons, another doc may use pistols, another may use a shotgun, another may use a SMG, and another my use a two handed edged weapon. It is all about personal choice in AO.
Not many look the same at high lvl?
Before SL everyone that could get it used Azure armor, sent armor (clan) or AF armor (Omni) so you could choose between 2 types of armor (since you only can use sent/AF if you are of that faction).
Now with SL it is almost the same except that you change parts of your Azure/sent/AF set for diffrent prof specific armor so all of that prof look exactly the same.
There are very few or even no choices for many profs of what armor they are going to use for diffrent parts of the body if they want to be competitive and do ok at the higher playfields.
I agree with all that Crock posted, except that tower wars, even if laggy, still not only about lag, it's alot of fun too:)
-------------------------
Azzazzimon
-------------------------
Azzazzimon
Well , I quite AO a few months ago , mainly due to the excessive camping involved , Ao is a much more time intensive game than SWG . Sadly however , outside of camping ( which I sadly do not enjoy ) the high level game is pretty stale and repetative , not all that much fun except for the evercamp crowd .
SWG on the other hand , well , it just seems to be blighted by bad dev decisions . It started with the potential of a great game but has vanished into mediocrity at a rate I just didn't expect . Content is being churned out to satisfy the "hardcore" player , it barely qualifies as contet as all it is , is a selection of high hit point and armour mobs ( similar to AO design philosophy since shadowlands ) that requires a large raid force to accomplish anything .
Save your money , neither game is at its best at the moment but we can only hope that at least one set of developers will pull thier heads out of thier arses long enough to see .
Endless spawn camping
Mission treadmill
(and all the problems directly as a result of the above such as mandatory uber loot, massively inflated prices)
AO can be compared with Knight online )
I dont realy like SWG right now but SWG isnt only old whack and slash grind camp kind of mmorpg like AO (EQ clone) is.
what does AO have that SWG does not...good question...try fun that lasts more than 3 months...
Lacks creativity to have one!!!
(~/)
(*.*)
(")(") i made a bunny!
Simple, SWG needs a fun patch. I played it. After leveling youll find yourself dancing in the local cantina everyday.
AO is cool, if you get bored with Rubika, you can travel to ShadowLands, or you can fight in guild wars with Notum Wars, and, if you get bored, you can aboard alien ships and destroy those machine-creature things and create your own city!!!!!!!, just wait for Alien Invasion, leave SWG now!!!!!!!!!!!
What? didnt you leave SWG???? DO IT NOW!!!!!!
You wont regret it, Download Anarchy Online and play all its expansions.
who says their is mission treadmills in AO?
its Hecklars Online...
Maxxxi - Frostfell - Asherons Call 2