Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

For those of you that think SWG 2 will be the answer.

kain-iiikain-iii Member Posts: 146
Even if LA makes another MMO I willing to bet it will just be a WOW clone or some bash and smash obtain gear type game. I don't think we would see the depth, socialization and diversity that we came to love with the original SWG.



The ONLY way i think we will get that kind of gaming experience back will be with classic SWG.



Classic SWG is our only hope.



If SOE or LA don't offer classic servers then we will have to hope that someone can offer fair, reliable servers with back up.



It would be nice if LA hosted the servers. There was a rumour awhile back that they would.
«13

Comments

  • EnigmaEnigma Member UncommonPosts: 11,384
    I highly doubt anyone will make a SWG2. It just has such a stinky stigmata associated with it.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • DvolDvol Member Posts: 273

    Nope it will be Just like WoW or any other EQ cloned loot based level based boring game..Remember gamers dont want to be free to do what they want..All they care about is hand held level loot and being just like everyone else..All balanced carebear loving fun..

    /serious button back on

  • RydesonRydeson Member UncommonPosts: 3,852
    I was just thinking about this myself the other day..  SWG had so much potential the problem was that SOE developed it..  SOE has the worst ego driven devs I have ever come across.. Over the years I've played  EQ1, EQ2, Vanguard (beta), SWG,  DAoC, EVE, WoW and a couple more.. Of all of those the only came I currently still play is WoW.. I"m a true average gamer with casual play style.. 



    If Lucas was to ever entertain the idea of doing another MMO, I'm sure it won't be with Sony and I would offer to you they will look in the direction of Blizzard..  WoW has a great balance of PvE and PvP play.. Classes are fun to play with a few exeptions that aren't to my liking, but others might enjoy them.. Trade skills are fun, and numerous..  I could care less about reality graphics.. I play to be entertained, not to see how REAL is looks or runs.. If I wanted reality I wouldn't log on to play a fantasy game.. DUH..



    Instead of the Horde vs the Alliance, it would be Rebel vs Empire.  Allow a marriage of PvE and PvP play..  DO NOT force people to PvP .. SWG can have PvP battleground, and limited public PvP.. So.. Lucas Arts, if you are listening, talk to Blizzard about Star Wars.. lol
  • AveBethosAveBethos Member Posts: 611

    I disagree and here is why...

    1.)  It is TOTALLY dependent upon who actually designs the game. 

    2.)  WoW was a game that actually brought players into the MMO market that had never played one before because of its simplicity and instant gratification.

    3.)  SWG was a game that was truly ahead of its time, the market for the MMO players just wasn't there and SWG was a difficult MMO to simply buy and play, because it was deep and required so much time and comprehension.

    4.)  The next generation of MMO's now have a much larger playerbase to draw from thanks to WoW, but they are ready for a deeper game that requires more thought.  Simple rules of statistics will tell you that if SWG was able to achieve 250K subs before the playerbase was large, a newer version should probably break into the millions, if done properly, even if it is a more complex game because the market is so much larger now.

    5.)  A company like Bioware (if it is KOTOR) would design a game with much deeper roleplay with their expertise.  Bioware would NEVER use SWG in their name, they would use KOTOR, which has a VERY good reputation. 

    6.)  It's all about who acutally designs it, and surely no one would touch the SWG name at this point.

     

    Just IMO of course.

  • Fraya9Fraya9 Member Posts: 112
    Its scary that people still dont understand that WoW = MMO starter kit and SWG = pro grade.



    To make SWG or SWG2 like WoW is to go backwards.  Its to put the training wheels back on the bicycle.
  • xxthecorexxxxthecorexx Member Posts: 1,078
    Originally posted by AveBethos



    3.)  SWG was a game that was truly ahead of its time, the market for the MMO players just wasn't there and SWG was a difficult MMO to simply buy and play, because it was deep and required so much time and comprehension.


    when it first came out i use to do HOURS of research from my desk at work every day, trying to figure things out and just how this game actually worked. it almost cost me my job on several occasion, that and the fact that i'd only get 3 hours (if that) of sleep every night cuz i'd be so engrossed in whatever i was doing that i didn't even notice it it was 4am.



    i truly believe that if that game continued the way it was (pre-cu) i would have self destructed 2 years ago from lack of sleep, getting fired, and everything else along with that.



    *sigh* god i miss that game.

    ____________________________
    TheCore

  • RydesonRydeson Member UncommonPosts: 3,852
    SWG = pro grade?



    How so, I would love an explanation for that one..



    Are we talking about the original SWG,  the same game where people were explointed and ganked daily by using the TEF system? Yeah, that was fun..   People setting up houses to use them as walls to a base, where the militia and mayor can gank anyone they want?  The forced PvP destroyed this game.. It was a game that was quickly exploited by a few, at the expense of others..   I for one was tired of the spam of,  " I pwned you".. in open chat..



    The problem was that hardcore players , normally kids loved TEF ganking  for shits and giggles..  OH.. there is an Overt, lets shoot him, OOOOOOOPS, he has 19 covert buddies.. FUN.......... NOT..  Because ganking was causing people lost time and equipment due to death, chased many away from the game..  Tell me camping cloning centers wasn't happening..



    SWG was a game wtih great potential.. However as the game aged, exploitations were found and customers were chased away.. You call that "pro grade"... I call that immaturity ..



    Anytime a company  designs a game that allows one customer to force another customer to quit, will surely be SMALL in numbers and ultimately dead.. Some people may like PvP, however to force people into PvP  will surely set you up to die.. It was my experience that PvPer's DIDN'T want to fight with other PvPer's but wanted to use their PvP combat template to gank NON combat types..



    OH.. btw....... WHAT IS SO PRO GRADE about doing macros?   Shit.. I saw everyone macro'ing thru the game.. rather it was combat or not.. LOL 
  • khragkhrag Member Posts: 184
    Originally posted by Rydeson

    SWG = pro grade?



    How so, I would love an explanation for that one..



    Are we talking about the original SWG,  the same game where people were explointed and ganked daily by using the TEF system? Yeah, that was fun..   People setting up houses to use them as walls to a base, where the militia and mayor can gank anyone they want?  The forced PvP destroyed this game.. It was a game that was quickly exploited by a few, at the expense of others..   I for one was tired of the spam of,  " I pwned you".. in open chat..



    The problem was that hardcore players , normally kids loved TEF ganking  for shits and giggles..  OH.. there is an Overt, lets shoot him, OOOOOOOPS, he has 19 covert buddies.. FUN.......... NOT..  Because ganking was causing people lost time and equipment due to death, chased many away from the game..  Tell me camping cloning centers wasn't happening..



    SWG was a game wtih great potential.. However as the game aged, exploitations were found and customers were chased away.. You call that "pro grade"... I call that immaturity ..
    What you are complaining about happens in EVERY game with PvP! Ever played WoW and been corpse camped by someone 20 levels higher than you?

    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • RydesonRydeson Member UncommonPosts: 3,852
    really K.. I play WoW and I have NEVER been corpse camped on a NON PvP server....... The fact is that WoW allows both types of servers.. and getting into PvP is optional and a small part of the game, whereas SWG was not..
  • T3hpwnT3hpwn Member Posts: 94
    Originally posted by Rydeson

    really K.. I play WoW and I have NEVER been corpse camped on a NON PvP server....... The fact is that WoW allows both types of servers.. and getting into PvP is optional and a small part of the game, whereas SWG was not..



    What you just said made it sound like you think PvP wasn't optional in SWG.

    PvP was absolutely, 100% optional in SWG when I played in pre-CU. Anyone who would say otherwise is proof that games have to be dumbed down for the masses. Instead of: Don't join a faction, don't go overt, don't kill a faction and don't help anyone who has done any of those things, you get: "This R teh PvP Servor", "This R teh PvE Servar" and "This R teh RP Server!".

    Go, go shallow Neanderthal games! Heaven forbid you put in any depth and confuse the cavemen.


    Of course if you weren’t saying that about SWG, I apologize… I just got thinking back to people who played the game whining on the forums about “forced PvP” because they couldn’t figure out simple game mechanics.


    Having said all of that; I have nothing against people who don't like PvP. In fact, having PvPers and non-PvPers in the same space is what made SWG so great.
  • MchartMchart Member Posts: 42
    Originally posted by Rydeson

    SWG = pro grade?



    How so, I would love an explanation for that one..



    Are we talking about the original SWG,  the same game where people were explointed and ganked daily by using the TEF system? Yeah, that was fun..   People setting up houses to use them as walls to a base, where the militia and mayor can gank anyone they want?  The forced PvP destroyed this game.. It was a game that was quickly exploited by a few, at the expense of others..   I for one was tired of the spam of,  " I pwned you".. in open chat..



    The problem was that hardcore players , normally kids loved TEF ganking  for shits and giggles..  OH.. there is an Overt, lets shoot him, OOOOOOOPS, he has 19 covert buddies.. FUN.......... NOT..  Because ganking was causing people lost time and equipment due to death, chased many away from the game..  Tell me camping cloning centers wasn't happening..



    SWG was a game wtih great potential.. However as the game aged, exploitations were found and customers were chased away.. You call that "pro grade"... I call that immaturity ..



    Anytime a company  designs a game that allows one customer to force another customer to quit, will surely be SMALL in numbers and ultimately dead.. Some people may like PvP, however to force people into PvP  will surely set you up to die.. It was my experience that PvPer's DIDN'T want to fight with other PvPer's but wanted to use their PvP combat template to gank NON combat types..



    OH.. btw....... WHAT IS SO PRO GRADE about doing macros?   Shit.. I saw everyone macro'ing thru the game.. rather it was combat or not.. LOL 
    Uh, you had to be Overt to be able to be ganked in the way you mentioned. No one was forced to PvP at all, unless you knowingly made yourself Overt to your faction, thus allowing open PVP.



  • RydesonRydeson Member UncommonPosts: 3,852
    Obviously, you have selective memory when it comes to SWG..  Clone camping was NOT  elective, a Doctor unknowingly aiding a TEF  combatant made him TEF.. OMG I remember from day 1 all the docs that were getting ganked for healing someone.. Being in a player city and having the militia gank ya if they chose to do so..  Anyone else remember the "COVERT" scanners at ports so that a covert is automatically ganked about porting in..   This is why the game FAILED.. This is one of the reasons why a GOOD portion of the playing base chose to cancel and leave SWG.. 



    I have news for you.. a game that does NOT allow PvE play will always DIE  a certain death.. SWG was set up and designed to be 80% PvP..  That is why the game became a ghost town, WHY Lucas Arts stepped in with NGE.. Why to this date NO ONE wants to touch this cancer..   What SWG should of done was made servers that were TEF and PvP free....  But they didn't and the game imploaded.. LOL  The only peeps I see defending the OLD SWG are the ones that loved to exploit it.. lol  You want the classic SWG back, Then promote a server with no TEF's and No Player Cities, and NO PvP unless it's done in an instances zone...... LOL
  • Fraya9Fraya9 Member Posts: 112
    Thats funny I remember playing the game for years and never being "ganked" or "corpse camped" or even participating in pvp once when I didnt feel like it.



    If you hated the pvp so much why did you do it?



    If the doctors hated getting "ganked" for healing overt players so much why did they stay doctors and keep playing?



    Obviously the fun and excitement outweighed the "zomg I got ganked my momentary inconvience will last forever".
  • RydesonRydeson Member UncommonPosts: 3,852
    ahh ignorance runith overith.. LOL  People and their failed memories.. Keep on believing that classic SWG was all that and a bag of chips..  LOL  There was a reason NGE came along, but keep on denying to yourself the truth of what SWG used to be like..  Corpse camping , TEF camping, Cities turned into faction basis, Mayor and militia gone wild.. LOL   yeah.. I remember those days.. LOL  But appearantly I'm the only one that does.. lol   The grieving crap went crazy to the point that it became a free for all and most NON PVP persons canceled ..  Yep.. I remember when SWG had a FEW hundred thousand games sold, but ended up with low population servers., and even lower now..  I see that Best Buy carries about 2 or 3 copies of the game on the shelves.. LOL



    But I guess alot of you played a different SWG then I did since Day 1.. LOL   Hell, SWG couldn't even get the eating/drinking and cooking thing correct.. geeeeeeeesh.. But I'm sure you'll all tell me how perfect the artisan chef line was and how eating and drinking was bug free too
  • Fraya9Fraya9 Member Posts: 112
    Originally posted by Rydeson

    ahh ignorance runith overith.. LOL  People and their failed memories.. Keep on believing that classic SWG was all that and a bag of chips..  LOL  There was a reason NGE came along, but keep on denying to yourself the truth of what SWG used to be like..  Corpse camping , TEF camping, Cities turned into faction basis, Mayor and militia gone wild.. LOL   yeah.. I remember those days.. LOL  But appearantly I'm the only one that does.. lol   The grieving crap went crazy to the point that it became a free for all and most NON PVP persons canceled ..  Yep.. I remember when SWG had a FEW hundred thousand games sold, but ended up with low population servers., and even lower now..  I see that Best Buy carries about 2 or 3 copies of the game on the shelves.. LOL



    But I guess alot of you played a different SWG then I did since Day 1.. LOL   Hell, SWG couldn't even get the eating/drinking and cooking thing correct.. geeeeeeeesh.. But I'm sure you'll all tell me how perfect the artisan chef line was and how eating and drinking was bug free too
    No one ever said that the game was bug free.  Quite the contrary.  The bugs were horrible the balance issues and exploits were rampant  the support from SOE was horrible the devs were complete and total jacktards it sucked.  But even with all that we still had a ton of fun.  It was addictive and immersive.



    Can you imagine the game we would have today if Blizzard had bought out the game at release and kept the core ideas?  Thats the game we miss.. the game it was on the rare occasion that most things worked and didnt suffer from acute SOE incompetence.  Unfortunately while everything worked at least once in the life of the game it was all at different times.
  • SnipanSnipan Member CommonPosts: 184
    How big is the chance that a swg2 would be like classic swg, but better? Im very sure about it is like OP says - a hack and slash loot quest level game. Nothing for me btw.
  • sideslipsideslip Member Posts: 6
    If they offered us classic servers then everything would be just fine. That's the answer.
  • Schonk31Schonk31 Member Posts: 72

    SWG 2 is not going to bring back the good old days of SWG.

     

     

  • kain-iiikain-iii Member Posts: 146
    Originally posted by Rydeson

    Obviously, you have selective memory when it comes to SWG..  Clone camping was NOT  elective, a Doctor unknowingly aiding a TEF  combatant made him TEF.. OMG I remember from day 1 all the docs that were getting ganked for healing someone.. Being in a player city and having the militia gank ya if they chose to do so..  Anyone else remember the "COVERT" scanners at ports so that a covert is automatically ganked about porting in..   This is why the game FAILED.. This is one of the reasons why a GOOD portion of the playing base chose to cancel and leave SWG.. 



    I have news for you.. a game that does NOT allow PvE play will always DIE  a certain death.. SWG was set up and designed to be 80% PvP..  That is why the game became a ghost town, WHY Lucas Arts stepped in with NGE.. Why to this date NO ONE wants to touch this cancer..   What SWG should of done was made servers that were TEF and PvP free....  But they didn't and the game imploaded.. LOL  The only peeps I see defending the OLD SWG are the ones that loved to exploit it.. lol  You want the classic SWG back, Then promote a server with no TEF's and No Player Cities, and NO PvP unless it's done in an instances zone...... LOL



    There was no way to unknowingly go TEF. Overt or TEF Faction members were highlighted with the faction they were.

     I was a Doctor and by choice and only by choice at times took a risk to aid a faction member and temporarily get TEFed. That was the beauty of SWG. There were consequences for your actions.

    How fun is a game that has no risk?

    What kind a game has no risk?

     

  • kain-iiikain-iii Member Posts: 146

    SWG was all that and a bag of chips.

    It was the greatest MMO there was, even with all the bugs, and being in a incomplete state.

    It was actually a MMO. It had socialization as the central idea not obtaining gear like almost every other MMO out there.

    It's what kept people playing with the promise that it would be fixed in completed.

    However we were all lied to and the years of suscription fees and time invested .......

     

    Please read this thread

    www.mmorpg.com/discussion2.cfm/thread/100499 

  • KyleranKyleran Member LegendaryPosts: 44,069
    Originally posted by Schonk31


    SWG 2 is not going to bring back the good old days of SWG.
    and hopefully none of the bad old days either..... didn't win Coaster of the year when it was released for no reason you know.....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ThalosVipavThalosVipav Member Posts: 273
    Originally posted by Rydeson

    ahh ignorance runith overith.. LOL  People and their failed memories.. Keep on believing that classic SWG was all that and a bag of chips..  LOL  There was a reason NGE came along, but keep on denying to yourself the truth of what SWG used to be like..  Corpse camping , TEF camping, Cities turned into faction basis, Mayor and militia gone wild.. LOL   yeah.. I remember those days.. LOL  But appearantly I'm the only one that does.. lol   The grieving crap went crazy to the point that it became a free for all and most NON PVP persons canceled ..  Yep.. I remember when SWG had a FEW hundred thousand games sold, but ended up with low population servers., and even lower now..  I see that Best Buy carries about 2 or 3 copies of the game on the shelves.. LOL



    But I guess alot of you played a different SWG then I did since Day 1.. LOL   Hell, SWG couldn't even get the eating/drinking and cooking thing correct.. geeeeeeeesh.. But I'm sure you'll all tell me how perfect the artisan chef line was and how eating and drinking was bug free too



    There is a reason the NGE came along...forum whiners like you.

    No one forced you to pick a side, you could have remained neutral. But you CHOSE to ally with either Rebel or Imperial. More over, you CHOSE to shoot that stormtrooper. You CHOSE to assist an OVERT player. The TEF system was a wonderful system that allowed you to CHOOSE if you wanted to pvp or not.

    In the many years I played I never experienced corpse camping or griefing that you describe. But with what you have written on this forum I'm guessing you where the type of player who would send hate tells about getting killed while TEFed, say a Master Fencer was exploiting cause he beat you with his stun baton when you were wearing full composite armor, and you have proven that you are the kind of player that ran to the forums to complain cause things werent going your way.

    You are the minority, you were part of the problem, and again, people like you are the reason for the NGE.

    Pre-CU definetly had its flaws. No one will argue that. But you are the one whom it seems was playing a different game from day 1

     

    Please go back and queue into your battleground and capture that flag!

    Thalos Vipav
    Star Wars Galaxies: R.I.P.

  • jmpreissjmpreiss Member Posts: 49
    Despite all of the bugs and flaws (commandos anyone?), the game was still highly enjoyable. I was never forced to PvP when I didn't want to. I never got corpse camped. I never got camped into a cloner. I had a blast.



    All of the professions were fun. The fact that you could pick and choose your professions, dabble in some, master others, was totally awesome. I still remember my M. Commando with Carbineer and some Pistoleer. I enjoyed it back then.



    The Pre-CU had depth. The bugs and flaws couldn't take away from that. That is why people love the Pre-CU so much. Now we are left with the NGE that packs you into the same classes of everyone else. There is no more individuality like there was.



    To the OP: I don't know if SOE will be able to make an SWG2 successful. I'd certainly try it to see how it turned out, but there's a bad stigma stuck to them and the SWG name now. I personally want to see what another company can do with the Star Wars IP as far as MMOs go.
  • RydesonRydeson Member UncommonPosts: 3,852
    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..
  • Fraya9Fraya9 Member Posts: 112
    Originally posted by Rydeson

    keep fooling yourselves.. I laugh at your general oversight and ignorance..  SWG was going down the shitter before NGE .. the server and subscription numbers were evidence of that..  Ha Ha Ha.. keep talking and let everyone see how stupid you sound..  YEAH, the game was so great and NEW customers were growing so fast that SOE had to come up with NGE to ruin everything.. lmaooo   You should read and think about what you say before you say it.. LOL



    NGE was in no way an improvement it was just different.. It was a LAST resort patch to save a sinking ship..   Classic SWG was a huge let down to MOST everyone that played it..



    C'mon and amuse me some more of your wrongful recollections of the past.. I need a good laugh..
    And your memory is perfect?  After launch the subscription numbers dropped drastically and with good reason considering how badly combat was broken.  After the CU they stayed steady and started rising.. slowly at first then with an increasing rate.



    Numbers hadn't risen back to launch levels yet but at 250k subscriptions the game was by all measures fairly healthy.. for a niche sci fi game it was actually doing very well.



    When SOE learned of WoW getting millions of subscribers they suddenly decided it wasn't good enough.  The anomaly of WoW redefined "successful" for the bean counters and suddenly management decided the game was doing poorly.



    In a grab for numbers like WoW has they went forth with the NGE and the result.. well.. I think we all know what happened after that.



    This isnt based on opinion, personal experience or foggy memories but rather upon averaged data taken from periodic server polling with a packet sniffer and admonishments from SOE staff.



    Try checking the facts before making wild assertions and ridiculing others.
Sign In or Register to comment.