Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Warhammer Online vs. Age of Conan

123468

Comments

  • EridanixEridanix Member Posts: 426

    AoC wins.

    WAR wil be good also but i expect to some mature game out of the WoW crowd, and im a  big fan of R.E.Howard's works so AoC is more appealing to me; there's the fact that i will play WAR too, to check it out and having some fun, its promising in its own genre. DaoC RvR system improved it well and had a lot of pvp when i log on.

    Keep an eye on Fury.

    It is a question of fangs.

  • CCDeathCCCCDeathCC Member Posts: 128
    i think both are good

    Hey Everyone

  • The user and all related content has been deleted.
  • catafractcatafract Member Posts: 91

    Lets hope that we will not be disapointed .

    Or else

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Pantastic


    I think WAR's main issue for success is how well they do what they've said they're going to do, while AOC seems to be set up to provide several disappointments. I don't really think that the "M" rating is going to attract a more mature crowd, I think it's going to attract way more "BLOOD AND BOOBIES" kids than proponents expect. AOC seems to be stuck in the raid-game mold, where the only way to be good in PVE is to run raids and the player who raids will get a PVP advantage, and I think once that becomes clear there are going to be some very disappointed people.
    But the poll is really silly, since neither game has been released.
    Once again I find it really strange how you come to these conclusions about AoC and raiding. It’s been spelt out to you over and over by the community and a developer that what I've quoted you on is BS. People who raid will get better items for raiding, same goes for people who PvP and crafted items that can be modded with gems can be more beneficial in a PvE situation. The system caters for people’s unique tastes and play styles in game play rather well. There are the options for players to raid, but doesn't force raid haters to raid to get the best stuff.

     

    To the O.P:

    Some differences why I prefer AoC over WAR;

    Firstly, it’s got no freaking fairies, elves, dwarves, orcs, goblins and other high fantasy silliness.

    It has a combat system that doesn't appear to be EXACTLY like every other MMO ever made.

    There are the options for players to raid, but doesn't force raid haters to raid to get the best stuff.

    If you loved DAoC or WoW's factional PvP, you will like WAR's PvP

    If you love Shadowbane or EVE Online's PvP, you will like AoC's PvP

    If you have played GW hate AB PvP, but like GvG or HoH, you will like AoC

     

    In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.

     

    In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.

     

    I want the freedom to choose my own friends and enemies. GvG gives that to me.



    There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No RvR for me. I want to choose who my enemies are and not have the game choose them for me. GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.

     

    In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.

    In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.

     

    Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.



    The two games are fundamentally different in their design. I honestly don't see them appealing to the same audience.


    Here is another Poll for you:  http://ve3d.ign.com/articles/770/770154p1.html


    Age of Conan vs Warhammer Online

    Age of Conan [1559 votes]

    Warhammer Online [953 votes]

    2512 votes, total.

    AoC: 62.1%

    WAR: 37.9%



  • defenestratedefenestrate Member CommonPosts: 578
    I chose WAR, hopefully all the "1337 pvp'rs" will chose AoC. I have no problem with playing a game that has less subscribers than another game, especially if those subscribers on the other game are jackholes.
  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by defenestrate

    I chose WAR, hopefully all the "1337 pvp'rs" will chose AoC. I have no problem with playing a game that has less subscribers than another game, especially if those subscribers on the other game are jackholes.
    I agree with you, thats my I chose AoC, ultimately I think WAR will have a larger subscription base. I think the RvR concept will let l33t speakers and jackholes flourish. Especially in a 2 sided RvR.



  • ASmith84ASmith84 Member Posts: 979

    im not sure if i posted on this one yet but here it is again if i have

    CONAN  it offers more and is more unique and original. Read everything on the main website and you will find out how cool this game sounds. Warhammer is pretty much wow with more pvp.  before you start defending it take this into account.  It looks like wow with the same cartoony graphics, feels like wow with the same interface, plays like wow with the same combat controls. Watch any video about it you know its true.  now maybe it has some unique stuff to it i dont know.  You think they would of change the graphics or somthin when wow came out. plus the previous rts games were brutal and violent with blood and noncartoony graphics what happen?

  • defenestratedefenestrate Member CommonPosts: 578
    Originally posted by AmazingAvery

    Originally posted by defenestrate

    I chose WAR, hopefully all the "1337 pvp'rs" will chose AoC. I have no problem with playing a game that has less subscribers than another game, especially if those subscribers on the other game are jackholes.
    I agree with you, thats my I chose AoC, ultimately I think WAR will have a larger subscription base. I think the RvR concept will let l33t speakers and jackholes flourish. Especially in a 2 sided RvR. You dont think the gvg is going to draw an ridiculous amount of "1337 d00ds"? I think AOC might have more of it because if there is GVG then there is definitly going to be "hardcore" guilds out t prove a point to everyone around them. Just think about it, RvR if you think jackholes will flourish in this, just think about all of them getting together in a guild to go "pwnz0r" other guilds. So...





    ALL 1337 PVP'ARS PLEASE REPORT TO AGE OF CONAN UPON RELEASE!!!





    Cake&Pie!!!

  • JupstoJupsto Member UncommonPosts: 2,075
    i am ashamed of these results. i guess not everyone can have good taste.

    My blog: image

  • catafractcatafract Member Posts: 91
    Originally posted by mcharj11

    Originally posted by bverji

    Originally posted by DrAtomic
    Warhammer is DAOC 2 set in the Warhammer universe, using the visual style of Warhammer, redoing the whole RvR concept, we'll have to wait and see if it turns out as good or preferably better then the original.
    WAR is sooo not DAOC 2. WAR is a WOW clone. Just because WAR is using an upgraded DAOC engine doesn't mean it will be anything like DAOC. If you read the features, lore, races, and classes WAR is 95% like WOW.



    All you do is say they have the same races it must be a clone. ALL fantasy games basicaly have the same rasces as they all draw on Tolkiens world Middle-Earth. I think you will find however that it was Blizzard were drew heavily from Warhammer's artwork for Warcraft.



    You are lucky that i cant find a screenshot that i saw in january 2007 that had a major warhammer city and a dwarf gaurding it guess what other game looked like ,oh colors where a litle different . Warhammer artwork isnt nothing like screenshots and game videos except races names, i think in warhammer lore arent 2 sides(as warhammer online has) but 3.

    Unless they will try to change that 2 until 1q 2008.

    So are they going to make warhammer online according to original warhammer lore and change graphics and gameplay.

    So make your self usefull and provide some info as  AmazingAvery did for aoc if you want to support game that you like.

     

  • none191none191 Member Posts: 261
    Age of Conan if on Xbox 360 Live.





    WAR looks like it will have a great Quest system.  But I fear about the community, the WOW community going to WAR. 





    BTW, I will probably try WAR for sure.  I am just not sure that I will stick with it....
  • TalemireTalemire Member UncommonPosts: 843

    Love the sinner, hate the sin.
  • catafractcatafract Member Posts: 91
    Originally posted by none191

    Age of Conan if on Xbox 360 Live.





    WAR looks like it will have a great Quest system.  But I fear about the community, the WOW community going to WAR. 





    BTW, I will probably try WAR for sure.  I am just not sure that I will stick with it....
    I have read that aoc will be on xbox 360 at q1 2008 .
  • nastrandnastrand Member Posts: 3
    Warhammer looks aimed at 12yo's just like WoW with pretty graphics and ease of playing! AoC looks gritty and will appeal to a more mature group of players!
  • JakeSimJakeSim Member RarePosts: 884
    Age of Conan>WAR :D
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • none191none191 Member Posts: 261
    Originally posted by catafract

    Originally posted by none191

    Age of Conan if on Xbox 360 Live.





    WAR looks like it will have a great Quest system.  But I fear about the community, the WOW community going to WAR. 





    BTW, I will probably try WAR for sure.  I am just not sure that I will stick with it....
    I have read that aoc will be on xbox 360 at q1 2008 .



    I cannot wait that long!!





    Just kidding.  I can. Thanks again for the information!  MMORPG is not bad in some areas.  In Vanguard, the "Staff Writers" even bash the game and Vanguard players.  However, in WAR they delete negative Topics!  It is awful.
  • PrecusorPrecusor Member UncommonPosts: 3,589
    AoC sounds like its just gonna be another raiding game..
  • asupermaneasupermane Member Posts: 682
    I use to be more WAR>AOC, but I kind of flip flopped thing the things in AOC are more appealing to me then the just constant pvp in WAR. I like the concepts of PB Cities, and a very unknown world that is raw, like AOC. WAR like it or not i think is too casual for me. I'll prlly give it a try n e ways.

    image

  • JakeSimJakeSim Member RarePosts: 884
    raiding and pvp is going to take a lot more skill most likely in AoC with combos and chains or w/e it'll be prety difficult to get a bunch of peeps used to the combat system and not always messing around with the combos, but people messing around or w/e is just my experience in WoW :)
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • none191none191 Member Posts: 261
    Originally posted by Precusor

    AoC sounds like its just gonna be another raiding game..
    If it is all about raiding, then forget it. I will not play. 





    I hope there is more to it.
  • catafractcatafract Member Posts: 91
    Originally posted by nastrand

    Warhammer looks aimed at 12yo's just like WoW with pretty graphics and ease of playing! AoC looks gritty and will appeal to a more mature group of players!



    It is obvious and who ever has eye's can see except the ones that are in that age which i cant understand why they are offended and they try so hard to convince rest diffrently .Proofs are out there .

    Lets hope we will not be disapointed and aoc meat our needs in pvp battles ,balance classes and a good lore (questing ).

  • JakeSimJakeSim Member RarePosts: 884
    AoC has some awesome pvp I think from what I've heard or w/e
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • PrecusorPrecusor Member UncommonPosts: 3,589
    Originally posted by none191

    Originally posted by Precusor

    AoC sounds like its just gonna be another raiding game..
    If it is all about raiding, then forget it. I will not play. 





    I hope there is more to it. Am almost certain that AoC end game will be raiding..
  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Precusor

    Originally posted by none191

    Originally posted by Precusor

    AoC sounds like its just gonna be another raiding game..
    If it is all about raiding, then forget it. I will not play. 





    I hope there is more to it. Am almost certain that AoC end game will be raiding..



    Isn't this thread full of mis-informed people!

    There is plenty more to the end game, this is a mmorpg you know.

    Quote from Developer: http://www.mmorpg.com/discussion2.cfm/post/1466493#1466493

    "The general attitude of the dev team has always been that Conan should be playable by a casual gamer. Everything has been designed about being approachable for casual gamers, or since I don't consider myself casual, people who have to balance their gaming cravings with real-life and significant others and families who steal their evenings attention :)



    That being said we also know that three of the major features that keep people playing when they hit max level are community, pvp, and raids.



    Because of this we want to be sure we have community important features like player villages, PvP support both in mini-games and Border Kingdoms, and raid content there for those who like it and have the time to participate.



    We listened to the fans and worked through the details to add RP servers, we listened to the fans and decided that yes we would evaluate a loot system, none of these things has changed the focus of Conan which has been combat combat combat and making hands on action fighting a part of MMO's to come. Supporting something, or adding additional features to the game doesn't change the vision behind it." "This all comes down to the statement "No, non raiding end game players are not second class citizens in Age of Conan""

    Specifically on end game content: http://www.mmorpg.com/discussion2.cfm/thread/135676/page/3

    Taken from this reply half way down:

    "It's all subjective. And what I have said and am saying is we have end game content for solo players and small groups and that we intend for them to be rewarded with good items as well." - Athelan, AoC Developer.

    So Precusor what credentials do you have to back up "Your almost certain that AoC end game will be raiding" ?

    I'm almost certain your talking out your backside. There's plenty more resources I could put, but it would be easier if people read the official FAQ.  There are the options for players to raid, but doesn't force raid haters to raid to get the best stuff.

     

     



Sign In or Register to comment.