Originally posted by Flyte27 They said they were going to add more hero classes in the youtube video posted, but they believe it will be a mess to fix any problems if they release them all together.
do you have a link to that video by chance? or at least the name of it so i can look it up? thanks
They said they were going to add more hero classes in the youtube video posted, but they believe it will be a mess to fix any problems if they release them all together.
do you have a link to that video by chance? or at least the name of it so i can look it up? thanks
Blizzard needs to copy Warhammer's ideas of PVP leveling. Give us Experience for PVPing, each objective we complete, ally/horde we gank we receive experience. So like Pre-BC, we can level purely from pvp. That will make me come back to WoW
That twist about not letting the death-knight start at level 1 may prove to be a good one. But adding such a - pure evil destruction class is horrible, and im wondering what lore changes they are going pull out of their sleeves this time. The death-knights taking a "forsaken rebellion"? That is just sad.
Blizzard handles everything with care, I thought you would know that by now. Every game, every patch, everything is handled with great care. I love the way Blizzard do their work. One of my goals in life is to work there, that would be great.
I have to say that Blizzard has handled WOW classes very well. Just enough classes for variety, but not so many as to be redundant. There are some other games out there (I won't name) that have up to 48 classes but really feel like 12. Just needless complexity, or confusion.
i still dont see how deathknights will work from the trailer it sounded as though they were going to be in leauge with arthas but maybe thats just me, that would be hard to do, but it just doenst really make sence to have "good" death knights
TECHNICALLY, it does. Arthas turned into a Deathknight whilst fighting the Lich King, although it's a question of what the heck was going on there. >.>
Also, Deathknights have been around since WCII, but they were made by enfusing orc warlock's souls into the bodies of dead human heroes.
So, there might be another way of making someone into a deathknight. *shrugs*
Originally posted by winter
Wow a expansion that has no new races and only 1 new class which isn't playable untill level 68 anyway, so effectively they only have to make 12 levels worth of class abilities. Should take them maybe a month or 2 to actually program and then a year + to test. Guess for WoW Less is actually more. Sad part is people will actually buy this expansion for 40-50 dollers even if it does show Blizzard is doing as little as possible to keep their subscribers. Sorry to sound like a hater but looks very much to me like Blizzards just trying to keep the status quo, and not rock the boat much while milking their cash cow dry.
You're complaining about them testing the game? o.O
No, I was more complaining of them giving players almost nothing for the 40-50 dollars they will ask for the expansion. Yes all the content they say they will have for the expansion sounds like it will take a their programmers say 1-2 months to make, and then over a year they can have free beta testers test and find the bugs. A great business model to be sure sell 9 million copies of the expaion for say 40 dollars each for say maybe a grand total of 5 months worth of progammers time (once bugs are more or less squashed) which comes down to some new items added, 12 levels of a (singlar) heroic class (Heroic classes they been promising since day one it came out) some new raid dungeons a few new areas to explore, and a level cap rise of 10 levels.
TBH I can't think of any expansion to a major MMO that has given so little in content (DAoC, EQ1, EQ2, etc) Almost everyone has given new races areas, and etc. Heck as many people pointed out the Free expansions for EQ2 (the return of neriak), LoTRO (book 10 and shores of everdim ,sp>) even DDO have given more content then what Blizzard is saying players will get for a expansion which you know will carry a price tag right up there with TBC's.
In the end if you ask for almost nothing in return for your money you most certainly will get it.
They said they were going to add more hero classes in the youtube video posted, but they believe it will be a mess to fix any problems if they release them all together.
And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Bill is like any big co. microsoft, clear channel, time warner... they do not care about their costomers becuase they do not have too .. after all their many peoples only option.
This entire x-pack is very very stuiped .. i mean people are just now doing some of the higher end raids on many servers (a few servers still are not doign them) but the time they really get going... opp all your old eq suxs,, lvl to 80 plz.
Just wrong. They should f the 70-80 and make 1-4 new hero classes. so that these people can roles alts, instead.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
They said they were going to add more hero classes in the youtube video posted, but they believe it will be a mess to fix any problems if they release them all together.
And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Its a carrot method.
Basically when things start looking like people are starting to think about leaving WoW they release a New carrot [expansion]. This si something most MMO's do and it is sound buisness practice. But unlike those other MMO's Blizzard dont bother about existing lore and they doneeven bother releasing proper expansions.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
Blizzard handles everything with care, I thought you would know that by now. Every game, every patch, everything is handled with great care. I love the way Blizzard do their work. One of my goals in life is to work there, that would be great.
Then go and learn lot of programing, graphic design or anything useful instead of play mmorpg!
They said they were going to add more hero classes in the youtube video posted, but they believe it will be a mess to fix any problems if they release them all together.
And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Its a carrot method.
Basically when things start looking like people are starting to think about leaving WoW they release a New carrot [expansion]. This si something most MMO's do and it is sound buisness practice. But unlike those other MMO's Blizzard dont bother about existing lore and they doneeven bother releasing proper expansions.
Ah the keeper of the lore.. you dont even play WoW and never have.
As to the lore, WoW is happening now, it is not fixed like LoTRO so it can evolve and change as the devs see fit... we dont know what has happened to Arthus since WC:TFT and finding that out is part of the expansion, and somewhere in their is the reason we can play death knights.
The death knights are a whole new character and the devs have said that different quests are open to death knights and that some NPC's wont talk to death nights, so dont expect deathknights to be welcome in most of the alliance/horde areas.
As to not releasing proper expansions, over 3.6 million copies of TBC sold, 2.4million in the first 24 hours, and it was only avaliable to the ~4million western players at the time. But as my first line said you have never played WoW so you know nothing about the game or how big the expansions are.
Ah the keeper of the lore.. you dont even play WoW and never have. Err actually i have started playing wow mainly out of curiosity.
As to the lore, WoW is happening now, it is not fixed like LoTRO so it can evolve and change as the devs see fit true ... we dont know what has happened to Arthus since WC:TFT and finding that out is part of the expansion, and somewhere in their is the reason we can play death knights. That is one thing i look foward to learning. The death knights are a whole new character and the devs have said that different quests are open to death knights and that some NPC's wont talk to death nights, so dont expect deathknights to be welcome in most of the alliance/horde areas. Makes sence they are deathknights. As to not releasing proper expansions, over 3.6 million copies of TBC sold, 2.4million in the first 24 hours, and it was only avaliable to the ~4million western players at the time only goes to prove that the carrot method works . But as my first line said you have never played WoW so you know nothing about the game or how big the expansions are. oh i do play wow and i can read so i can see what the expansions add to the game.
You know ill say it to you again i DO play WoW, i DO like the quest storys. But i DO like to give unbiased comments.
So its not persoanlly aimed at you [tho becuse you do seem to stalk me know i guess it will seem otherwise now ].
So when i say stuff like WoW graphics suck its not because im a hater its because i actully have seen the graphics.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
Ah the keeper of the lore.. you dont even play WoW and never have. Err actually i have started playing wow mainly out of curiosity.
As to the lore, WoW is happening now, it is not fixed like LoTRO so it can evolve and change as the devs see fit true ... we dont know what has happened to Arthus since WC:TFT and finding that out is part of the expansion, and somewhere in their is the reason we can play death knights. That is one thing i look foward to learning. The death knights are a whole new character and the devs have said that different quests are open to death knights and that some NPC's wont talk to death nights, so dont expect deathknights to be welcome in most of the alliance/horde areas. Makes sence they are deathknights. As to not releasing proper expansions, over 3.6 million copies of TBC sold, 2.4million in the first 24 hours, and it was only avaliable to the ~4million western players at the time only goes to prove that the carrot method works . But as my first line said you have never played WoW so you know nothing about the game or how big the expansions are. oh i do play wow and i can read so i can see what the expansions add to the game. I can go and read some bullet points about EQ2 expansions but I have not played EQ2 passed lvl 7 so I have no idea how big the expansion is in relation to the game.. and your currently in the same boat with WoW, so making comments on expansions you realy canot fathom yet is not good.. thats what I was trying to say, TBC was about half the size of the original game and WoTLK looks to be about the same.. and becuase I have played TBC I can say that WoTLK is plenty big enough for an expansion.
You know ill say it to you again i DO play WoW, i DO like the quest storys. But i DO like to give unbiased comments.
So its not persoanlly aimed at you [tho becuse you do seem to stalk me know i guess it will seem otherwise now ].
So when i say stuff like WoW graphics suck its not because im a hater its because i actully have seen the graphics.
So if they made the deathknight a level 1 class every one would play a DK especcially on new servers now if thats the case no other classes would be played So they make it that you must level your original character from 1-80 before you can play a deathknight. Meaning if there are alot of deathknights on and a raid is happening you can just swap back and forth between characters and the DK starts at 68. I love this idea and i love heroe classes, cant wait for far-seer to be announced or blademaster.
No. Actually, thats the stupidest idea ever.
How long will it take to get from 70-80 anyway? You can get to 60 in a week, 60-70 in say another week - so 2 weeks to get to 80?
EVERYONE gets to max level and trust me , deathknights will be running all over the world.
Played almost everything... Currently playing nothing... Waiting for: Darkfall, WAR, Guild Wars 2.
what new classes? 8 classes and WoW release how many in two expansions....1...
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
what new classes? 8 classes and WoW release how many in two expansions....1...
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
Rogue = 1 class
Thats 16 classes or more in reality.
Go play other mmorpgs that are not asian . then delete this post please.
By this thought procresses DAOC had 100 classes. No joke. And you think 16 is a lot ??
1/2 of which differ more so than the wow classes.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
what new classes? 8 classes and WoW release how many in two expansions....1...
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
Rogue = 1 class
Thats 16 classes or more in reality.
Go play other mmorpgs that are not asian . then delete this post please.
By this thought procresses DAOC had 100 classes. No joke. And you think 16 is a lot ??
1/2 of which differ more so than the wow classes.
OK lets takes EQ2 (not flaming EQ2) Scout classes and compare it to WoW's rogue class.
- - - Assassin: Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
So they can stealth like WoW rogue. Check
- - - Brigand: Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
So they can sneak up on an enemy and hit him hard, like WoW rogue. Check
- - - Dirge: Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.
- - - Ranger: Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.
- - - Swashbuckler: Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
So they can pick pockets, like WoW rogue. Check
- - - Troubadour: Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
So the WoW rogue rolls 3 EQ2 classes into 1.
Now lets look at EQ2 Flighter classes vs WoW's Warrior class
- - - Berserkers: Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
So they can DPS extremly well. Like WoW warrior.. Check
- - - Bruisers: Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
So they can DPS extremly well. Like WoW warrior.. Check
- - - Guardians: Guardians wear heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
So they can Tank. Like WoW warrior. Check
- - - Monks: Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.
- - - Paladins: Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.
- - - Shadowknights: Shadowknights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
So a WoW warrior class does what 3 EQ2 Figher classes do.
Didn't you just like defeat yourselve buy pointing out that well WoW classes are general and non-unique.
I mean EQ2 classes are not all the same .. they offer a different play experince. and they have what 3 classes that have the roles that rouges can fill ... This is greater see it offers diversity and a new experince... if i may say flavor.
While WArriors offer 2 types tank and dps (id offer maybe a third of 2h vs 2-w dps)
Well eq classes have what then in comparison to the classes you listed they have 7 -10 (just as the warrior for wow was 2-3) soo whats your point eq classes offer more variaty of play style than wow. But that was my point.
Or is the point that wow classes do all that those classes do so ... you don't need many classes?
Well at that rate ill make a class that casts all spells uses all armor and wields all weapons.. of course everyone will be the same and their will be little to no varity in play experience... oh and it will be the worst character system ever, but hey he'll do a lot of stuff.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Didn't you just like defeat yourselve buy pointing out that well WoW classes are general and non-unique. I mean EQ2 classes are not all the same .. they offer a different play experince. and they have what 3 classes that have the roles that rouges can fill ... This is greater see it offers diversity and a new experince... if i may say flavor. While WArriors offer 2 types tank and dps (id offer maybe a third of 2h vs 2-w dps) Well eq classes have what then in comparison to the classes you listed they have 7 -10 (just as the warrior for wow was 2-3) soo whats your point eq classes offer more variaty of play style than wow. But that was my point.
Or is the point that wow classes do all that those classes do so ... you don't need many classes? Well at that rate ill make a class that casts all spells uses all armor and wields all weapons.. of course everyone will be the same and their will be little to no varity in play experience... oh and it will be the worst character system ever, but hey he'll do a lot of stuff.
My point is that WoW classes such as the Warrior fill more than 1 role, you spec to tank or DPS or a mix of both where as other games like EQ2 classes only fill 1 Roll. WoW's 9 unique classes are very different from each other.. and play differently, EQ2 only really have 4 Unique Classes with 6 or so sub classes in them that do more or less the same thing.
Didn't you just like defeat yourselve buy pointing out that well WoW classes are general and non-unique. I mean EQ2 classes are not all the same .. they offer a different play experince. and they have what 3 classes that have the roles that rouges can fill ... This is greater see it offers diversity and a new experince... if i may say flavor. While WArriors offer 2 types tank and dps (id offer maybe a third of 2h vs 2-w dps) Well eq classes have what then in comparison to the classes you listed they have 7 -10 (just as the warrior for wow was 2-3) soo whats your point eq classes offer more variaty of play style than wow. But that was my point.
Or is the point that wow classes do all that those classes do so ... you don't need many classes? Well at that rate ill make a class that casts all spells uses all armor and wields all weapons.. of course everyone will be the same and their will be little to no varity in play experience... oh and it will be the worst character system ever, but hey he'll do a lot of stuff.
Hey, I'll take WoW classes over eq2 classes any day. Talk about boring the eq2 classes share the EXACT same skills at lower levels. I remember when I actually used to play, all rogue, mage, healer, warrior classes 1-20 are the same as one another ( this is also after faydark ).
If anything EQ2 restricts playstyle, In wow you make a warrior you want to tank when you made it, you get highlevel decide you hate tanking you can just change your spec, in EQ2 you have probably made a guardian if you wanted to tank, you get to highlevel decide you hate tanking and what? have to relevel a character to 70 because the only thing the class is even remotley good for is tanking? Seems dumb to me.
The saddest part is 2 warriors in wow can be more different from one another than berzerker and a guardian in eq2 as far as playstyle goes, considering they're totally different classes its pretty pathetic.
valid point with the talent trees to an extent. But the number of classes WoW can make if you look at WC3 are a lot more. Seems they're obviously waiting till WoW starts to decline before refreshing the game with a load more classes which is disappointing perhaps.
Originally posted by treefitty Blizzard needs to copy Warhammer's ideas of PVP leveling. Give us Experience for PVPing, each objective we complete, ally/horde we gank we receive experience. So like Pre-BC, we can level purely from pvp. That will make me come back to WoW
yep i agree, and have a system similar to Daoc's realm points, that way you can keep progressing with your character other than gear upgrades, at max level.
or we can just wait for warhammer and get what we want from a pvp-centric game. wow is a good pve game IMO but the pvp aspect sucks ass in its current state IMO.
Comments
do you have a link to that video by chance? or at least the name of it so i can look it up? thanks
All blizzard does is add more high end grinding and raiding, that sounds like super fun right?
Leveling from 1-70 is hard enough, adding content to further my anger is just cherry on top of the cake.
This is my opinion remember, don't flame me.
----------------------------
Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
do you have a link to that video by chance? or at least the name of it so i can look it up? thanks
Someone posted this for me two pages ago.
www.youtube.com/watch
Blizzard needs to copy Warhammer's ideas of PVP leveling. Give us Experience for PVPing, each objective we complete, ally/horde we gank we receive experience. So like Pre-BC, we can level purely from pvp. That will make me come back to WoW
Blizzard handles everything with care, I thought you would know that by now. Every game, every patch, everything is handled with great care. I love the way Blizzard do their work. One of my goals in life is to work there, that would be great.
_________________________________________________________________________
Currently playing Shot Online: Marlonn - lvl 52 Zygmunt.
"Argueing online is like running in the special Olympics... even if you win your still a retard."
I have to say that Blizzard has handled WOW classes very well. Just enough classes for variety, but not so many as to be redundant. There are some other games out there (I won't name) that have up to 48 classes but really feel like 12. Just needless complexity, or confusion.
TECHNICALLY, it does. Arthas turned into a Deathknight whilst fighting the Lich King, although it's a question of what the heck was going on there. >.>
Also, Deathknights have been around since WCII, but they were made by enfusing orc warlock's souls into the bodies of dead human heroes.
So, there might be another way of making someone into a deathknight. *shrugs*
You're complaining about them testing the game? o.O
No, I was more complaining of them giving players almost nothing for the 40-50 dollars they will ask for the expansion. Yes all the content they say they will have for the expansion sounds like it will take a their programmers say 1-2 months to make, and then over a year they can have free beta testers test and find the bugs. A great business model to be sure sell 9 million copies of the expaion for say 40 dollars each for say maybe a grand total of 5 months worth of progammers time (once bugs are more or less squashed) which comes down to some new items added, 12 levels of a (singlar) heroic class (Heroic classes they been promising since day one it came out) some new raid dungeons a few new areas to explore, and a level cap rise of 10 levels.
TBH I can't think of any expansion to a major MMO that has given so little in content (DAoC, EQ1, EQ2, etc) Almost everyone has given new races areas, and etc. Heck as many people pointed out the Free expansions for EQ2 (the return of neriak), LoTRO (book 10 and shores of everdim ,sp>) even DDO have given more content then what Blizzard is saying players will get for a expansion which you know will carry a price tag right up there with TBC's.
In the end if you ask for almost nothing in return for your money you most certainly will get it.
And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Bill is like any big co. microsoft, clear channel, time warner... they do not care about their costomers becuase they do not have too .. after all their many peoples only option.
This entire x-pack is very very stuiped .. i mean people are just now doing some of the higher end raids on many servers (a few servers still are not doign them) but the time they really get going... opp all your old eq suxs,, lvl to 80 plz.
Just wrong. They should f the 70-80 and make 1-4 new hero classes. so that these people can roles alts, instead.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Its a carrot method.And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Basically when things start looking like people are starting to think about leaving WoW they release a New carrot [expansion]. This si something most MMO's do and it is sound buisness practice. But unlike those other MMO's Blizzard dont bother about existing lore and they doneeven bother releasing proper expansions.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Then go and learn lot of programing, graphic design or anything useful instead of play mmorpg!
Its a carrot method.And if they can make each hero class into a expansion like the deathknight expan.. oops i mean WoTLK , just think how much money they can make!!!
Basically when things start looking like people are starting to think about leaving WoW they release a New carrot [expansion]. This si something most MMO's do and it is sound buisness practice. But unlike those other MMO's Blizzard dont bother about existing lore and they doneeven bother releasing proper expansions.
Ah the keeper of the lore.. you dont even play WoW and never have.As to the lore, WoW is happening now, it is not fixed like LoTRO so it can evolve and change as the devs see fit... we dont know what has happened to Arthus since WC:TFT and finding that out is part of the expansion, and somewhere in their is the reason we can play death knights.
The death knights are a whole new character and the devs have said that different quests are open to death knights and that some NPC's wont talk to death nights, so dont expect deathknights to be welcome in most of the alliance/horde areas.
As to not releasing proper expansions, over 3.6 million copies of TBC sold, 2.4million in the first 24 hours, and it was only avaliable to the ~4million western players at the time. But as my first line said you have never played WoW so you know nothing about the game or how big the expansions are.
So its not persoanlly aimed at you [tho becuse you do seem to stalk me know i guess it will seem otherwise now ].
So when i say stuff like WoW graphics suck its not because im a hater its because i actully have seen the graphics.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
what new classes? 8 classes and WoW release how many in two expansions....1...
So its not persoanlly aimed at you [tho becuse you do seem to stalk me know i guess it will seem otherwise now ].
So when i say stuff like WoW graphics suck its not because im a hater its because i actully have seen the graphics.
How long will it take to get from 70-80 anyway? You can get to 60 in a week, 60-70 in say another week - so 2 weeks to get to 80?
EVERYONE gets to max level and trust me , deathknights will be running all over the world.
Played almost everything...
Currently playing nothing...
Waiting for: Darkfall, WAR, Guild Wars 2.
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
Rogue = 1 class
Thats 16 classes or more in reality.
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
Rogue = 1 class
Thats 16 classes or more in reality.
Go play other mmorpgs that are not asian . then delete this post please.
By this thought procresses DAOC had 100 classes. No joke. And you think 16 is a lot ??
1/2 of which differ more so than the wow classes.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
But unlike other games Blizz rolls lots of classes in to 1 using the talent tree system, take the mage it can be a fire,frost or arcane mage thats 3 classes to other games, take a druid can be a "healer" or an "animal shape shifting super star" thats 2 classes, take a Warrior can be a "hurt me more Tank" or a "whoops Did I just 1 shoot you" DPS class, take a Priest can be the best healer in the game or a shadow priest and do some lugth healing and some massive DPS.
so you see other games split these up and you end up with 30 classes thats more or less do the same thing.. where as WoW merges these and we get 8 very different classes, and it means we got more choice than other class based games, cus we can change are spec later on
Mage = 3 classes (frost, fire, arcane)
Priest = 2 classes (healer, dpser)
Druid = 2 classes (healer, tank/dps)
Hunter = 2 classes (range dps, range dps + tank)
Warrior = 2 classes (tank, dps)
Lock = 1 class (hurts no matter what spec )
Shaman = 2 class (healer, dps)
Paladin = 1 class (healer, can tank after a few tweaks)
Rogue = 1 class
Thats 16 classes or more in reality.
Go play other mmorpgs that are not asian . then delete this post please.
By this thought procresses DAOC had 100 classes. No joke. And you think 16 is a lot ??
1/2 of which differ more so than the wow classes.
OK lets takes EQ2 (not flaming EQ2) Scout classes and compare it to WoW's rogue class.
- - - Assassin: Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.
So they can stealth like WoW rogue. Check
- - - Brigand: Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.
So they can sneak up on an enemy and hit him hard, like WoW rogue. Check
- - - Dirge: Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.
- - - Ranger: Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.
- - - Swashbuckler: Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
So they can pick pockets, like WoW rogue. Check
- - - Troubadour: Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
So the WoW rogue rolls 3 EQ2 classes into 1.
Now lets look at EQ2 Flighter classes vs WoW's Warrior class
- - - Berserkers: Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.
So they can DPS extremly well. Like WoW warrior.. Check
- - - Bruisers: Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.
So they can DPS extremly well. Like WoW warrior.. Check
- - - Guardians: Guardians wear heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.
So they can Tank. Like WoW warrior. Check
- - - Monks: Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.
- - - Paladins: Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.
- - - Shadowknights: Shadowknights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.
So a WoW warrior class does what 3 EQ2 Figher classes do.
..... I could go on.
Didn't you just like defeat yourselve buy pointing out that well WoW classes are general and non-unique.
I mean EQ2 classes are not all the same .. they offer a different play experince. and they have what 3 classes that have the roles that rouges can fill ... This is greater see it offers diversity and a new experince... if i may say flavor.
While WArriors offer 2 types tank and dps (id offer maybe a third of 2h vs 2-w dps)
Well eq classes have what then in comparison to the classes you listed they have 7 -10 (just as the warrior for wow was 2-3) soo whats your point eq classes offer more variaty of play style than wow. But that was my point.
Or is the point that wow classes do all that those classes do so ... you don't need many classes?
Well at that rate ill make a class that casts all spells uses all armor and wields all weapons.. of course everyone will be the same and their will be little to no varity in play experience... oh and it will be the worst character system ever, but hey he'll do a lot of stuff.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
My point is that WoW classes such as the Warrior fill more than 1 role, you spec to tank or DPS or a mix of both where as other games like EQ2 classes only fill 1 Roll. WoW's 9 unique classes are very different from each other.. and play differently, EQ2 only really have 4 Unique Classes with 6 or so sub classes in them that do more or less the same thing.
If anything EQ2 restricts playstyle, In wow you make a warrior you want to tank when you made it, you get highlevel decide you hate tanking you can just change your spec, in EQ2 you have probably made a guardian if you wanted to tank, you get to highlevel decide you hate tanking and what? have to relevel a character to 70 because the only thing the class is even remotley good for is tanking? Seems dumb to me.
The saddest part is 2 warriors in wow can be more different from one another than berzerker and a guardian in eq2 as far as playstyle goes, considering they're totally different classes its pretty pathetic.
valid point with the talent trees to an extent. But the number of classes WoW can make if you look at WC3 are a lot more. Seems they're obviously waiting till WoW starts to decline before refreshing the game with a load more classes which is disappointing perhaps.
yep i agree, and have a system similar to Daoc's realm points, that way you can keep progressing with your character other than gear upgrades, at max level.
or we can just wait for warhammer and get what we want from a pvp-centric game. wow is a good pve game IMO but the pvp aspect sucks ass in its current state IMO.