Raising the level cap is the best thing WoW can do. Gives a large portion of their base players...i.e. Casuals...more to do. They know where their bread is buttered.
Blizzard is screwing themselves over. No one wants to grind another 10 levels in WoW after doing the BC grind. No one wants to have their raid gear become worthless over night. A lot of people were angry when BC launched and when they found out how worthless their raid gear became overnight. Gear they've been raiding for over months of time. Now all those folks who raided in BC are going to go through the same hamster wheel or else quit the game and move on. Now this new Death Knight class hero class concept is pretty lame considering that their is no counter part to it at all. I suspect everyone and their mother who is left will be a "DEth N1ght Lolz". Right now Blizzard has painted themselves into a corner for which they can't seem to find a way out. People want content and a world that is fleshed out. Mindlessly adding in faction grinding, raid only content and a few lousy pvp items won't keep people interested. Especially if you overnight negate everything they've been doing for the past 6+ months.
/agreed
Don't listen the the mental midgets that just don't get it.. WOW needed more depth not more raid content or levels.. They should brought some RvR type WOrld pvp into the mix to intertain high levels, or maybe some type of god forbid housing, or more then one freaking hero class, you know give the non pvpers and pvpers something to try to unlock instead of setting in bg q's grinding or raiding all damn day and night.
This is just another reason why I will not ever go back to this game, way to much freaking grind. No f'in Thank You!
------------------------------ You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
If this caught you by surprise then I can see the source of frustration, but seriously, this was hardly unexpected and is just the Burning Crusade scenario all over again, doomsday-whining included.
The trend will continue untill they hit the hardcoded level cap at 100, which early Blizzard statements have claimed is the highest player characters are supported to go unless they redo parts of the engine.
In all likeliness the Maelstroem will be your level 80-90 expansion and they might just make up a new continent or find some forgotten one for the 90-100 grind, if they don't send you to the place where all the demons hang out.
The interesting thing will be seeing if they'll be reasonable with the prestige classes and keep adding them as part of content patches instead of future expansions.
And it's doubtful they're screwing themselves over. People like you will be back to play regardless of how loud you whine. They have the drug you need.
I seriously understand the OP's arguement and reason of anger. I felt the same way when BC came out, but you also have to look at the other things that are good...like better character customization, a whole new continent to explore (a continent who's history links back to Warcraft III which is really good), and thousands of new items...well, actually thousands of new items does mean a bad thing, like the OP stated. For anyone who raids, they'll truely understand the pain of NERFing and having to get new items when you've fought so hard for the ones you had/have.
Going up to level 80 will have ppl fussing over their talents tree again. Northland is only meant for levels 68 and up...so, it will be good for grinding to level 80 but useless for anyone under that level. The NEW profession is going to screw up PvP so bad. People without any help from the new Profession is going to be falling behind in PvP and I think it'll weigh more then having no Enchantment on your gear.
My take on this is that I'm most feared about the NERFing and obsoletion of old items and the implementation of the NEW profession and it's effect in PvP for those who don't have its blessing.
I love WoW, but I dunno about this new INSCRIPTION profession. (the new profession is called "inscription" and it is for boosting spells and abilities...which will definitely affect PvP)
Currently Playing: 3ds Max 2009 Played and Loved: World of Warcraft, EVE Online, Warhammer Online Best F2P MMO: Requiem Bloodymare Want to Play: Aion (See Teaser), DCuniverseOnline (awesome gameplay videos)
Its obvious that most of the kids sticking up for WOW in this thread have never played another MMO. Theres plenty of games out there that released expansions that didnt devalue previous accomplishments. They added new activities, parallel levels that made previous content still useful but definitely easier.
Arthas wont die (well not by the hands of the majority that is), as soon as a large number of players start his dungeon raid another expansion will be announced. Player intrest will drop considerably the moment the news dropped, just like Illidan, just like Kel'Thuzad.
Blizzard is screwing themselves over. No one wants to grind another 10 levels in WoW after doing the BC grind. No one wants to have their raid gear become worthless over night. A lot of people were angry when BC launched and when they found out how worthless their raid gear became overnight. Gear they've been raiding for over months of time. Now all those folks who raided in BC are going to go through the same hamster wheel or else quit the game and move on. Now this new Death Knight class hero class concept is pretty lame considering that their is no counter part to it at all. I suspect everyone and their mother who is left will be a "DEth N1ght Lolz". Right now Blizzard has painted themselves into a corner for which they can't seem to find a way out. People want content and a world that is fleshed out. Mindlessly adding in faction grinding, raid only content and a few lousy pvp items won't keep people interested. Especially if you overnight negate everything they've been doing for the past 6+ months.
Not really... everyone who still plays WoW accepts that gear will come and go, a level cap increase, content expansion, old gear becoming obsolete is all part of the game. Take a good look at Everquest, back in the early days stuff from Kunark are considered uber, when PoP comes out the planar gear are unmatched when GoD came out it eclipsed even the best stuff PoP has to offer... it's the same thing here, as level caps lift higher the old stuff will be obsolete, the uber naxxramas gear that you spend 100s of man hours raiding for will be considered near junk as TBC came out, the same will happen when Wrath came out.. the stuff you spend 100s of man hours raiding, faction rep-grinding for will soon be obsolete too as wrath greens/blues will probably be better than the epics of TBC. It's all part of the game and the business model ...that's what keep people playing and paying. Don't expect anything to change.
well, i bought BC, and promptly quit when all the gear i had from AQ / ZG / MC was made to look like trash from greens 15 mins after i set foot into Outlands. Trivializing the work that people had done up to that point by totally invalidating the gear they had earned up to that point doesn't seem an effective approach to me....
Congrats on proving you didn't play and are talking out of your &%^$&=) Like other said, are you still bitter that the gear you got in SM became replacable once you hit another dungeon or completed some quests? If getting new gear that replaces your old gear makes you ANGRY instead of "WOW, cool, upgrades", you simply don't even understand why you're playing the game in the 1st place. The game isn't ALL about gear but its a big portion of it. If you don't like getting new gear, you should've quit at lvl 10.
It's really wake up call to some people who still haven't figured that WoW is just a game. Don't spend more time that you enjoy and have fun to raiding or grinding.
I think it's funny personally. I leveled to 60 in WoW so fast that I still felt like a noob after I hit the level cap. From what I hear most people went from 60-70 in a week or so once burning crusade came out. You know what it seems like to me, it's almost like they're pulling that candy bar further away from you (you know the one they dangle on a string as you run on the treadmill)
I'm so glad I bailed on this game. I think the only thing I miss was zerging in av and watching people scream in chat how dumb everyone is.
Best of luck with.... well whatever it is WoW gives you.
I think it's funny personally. I leveled to 60 in WoW so fast that I still felt like a noob after I hit the level cap. From what I hear most people went from 60-70 in a week or so once burning crusade came out. You know what it seems like to me, it's almost like they're pulling that candy bar further away from you (you know the one they dangle on a string as you run on the treadmill) A week "played" (168 hours total), yes a good percentage of players achieved that, took me just under 3 months playing (over 200 hours) about 20 hours a week to get from 60-70 but I do it all, story quests, dungeons, crafting, exploring, hanging out. 1-60 took me about 4 months (300 hours or so). The current record 60-70 cap is 28 hours, a mage did this with a group of about 10 players, he would use a low lvl aoe spell to tag the mobs then the other 39 would kill em (video here). www.blizzardguides.com/Burning_Crusade/first_70_burning_crusade.html the record for 1-60 was a hunter who did it in 136 hours www.guildlegacy.com/level/ doing nothing but solo grinding mobs. So I really do LOL when people bang on about it being easy and normal to max cap in a few days playing WoW, its simply not true. A New player from 1-70 could easily eat up 400+ hours or 5 months if they have a life and want to play the game as it was intended and put in atleast 20 hours a week. I'm so glad I bailed on this game. I think the only thing I miss was zerging in av and watching people scream in chat how dumb everyone is. If you max so quickly and still felt like a noob sounds like you missed more than that. Best of luck with.... well whatever it is WoW gives you.
WoW is for 13 year olds who can't find a more sophisticated game to play anyway. Who cares.
Yes I am often up till 11pm raiding my guild of 13 year olds, not to mention the time I log in at 3am after a night shift... the world is full of em, and then my 13 year old guild mates come on Ventrillo with realy deap and almost adult like voices (must be some software to get that effect) and some times they have to AFK to see to their children or have to log out because they got called into work. One of my 13 year old guild mates got married a few months back.
Originally posted by Zanetanos WoW is for 13 year olds who can't find a more sophisticated game to play anyway. Who cares.
You are an idiot. I'm a 31 year old father of 3, happily married and this game is the most fun game on the market at the moment. You know why? Because when I die, I can get right back into without some stupid xp penalty or permadeath crap. The variety of classes makes it replayable in so many ways. Does it lack certain points of depth other games have? Sure, but it has the basics down which always bring me back wanting more. Also, most of my 120 member guild are 25 and up maybe 2 or 3 are teens.
Im with the guy who mentioned the difficulty of balancing an alpha class
I'll also add that the guards in the cities will definitely need to be "knighted" up a bit. Its bad enough with level 70's taking out towns because theyre protected by level 40 guards. A level 80 death knight could probably take out Orgrimmar (edited due to over-exaggeration) with a group of high levels, not to mention multiple level 80s
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Any claims that t1 & t2 items were instantly useless upon entering Outland is ignorant. I used many of those items into the mid 60s and still have pieces of my t2 gear around.
I don't completely disagree with Misfit however. Blizzard should work on improving character development outside of level progression. More quests, added zones of dynamic control, improved crafting are all areas Devs could improve upon.
Ico Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
Blizzard is screwing themselves over. M1sf1t wants to grind another 10 levels in WoW after doing the BC grind. M1sf1t wants to have their raid gear become worthless over night. M1sf1t was angry when BC launched and when M1sf1t found out how worthless their raid gear became overnight. Gear M1sf1t been raiding for over months of time. Now M1sf1t, who raided in BC are going to go through the same hamster wheel or else quit the game and move on. Now this new Death Knight class hero class concept is pretty lame considering that their is no counter part to it at all according to M1sf1t's view. I suspect everyone and their mother who is left will be a "DEth N1ght Lolz". Right now Blizzard has painted themselves into a corner for which they can't seem to find a way out. M1sfit wants content and a world that is fleshed out. Mindlessly adding in faction grinding, raid only content and a few lousy pvp items won't keep M1sf1t interested. Especially if you overnight negate everything they've been doing for the past 6+ months.
Corrected your mistakes, they are underscored to find easier.
To be honest, I think WoW is a great game. Unfortunately, I have already cancelled my subscription and am moving on. I think no matter what anyone says here, WoW will continue and many people will enjoy the expansion. I'm sure it will be good, because Blizzard knows how to design good PVE content. The problem for me is that I'm just bored of WoW. Another 10 levels and a class won't make a difference for me. Not that it wouldn't for someone else. I think many people will be happy with it.
I'm moving on though. I sort of think BC and the rep grind just got boring. There is something missing with the PVP, especially the world PVP. I also think that the game would do much better by having more world PVP rewards that were good (not just e-peen arena rewards) and offering XP for any PVP instead of being stuck in a PVE grind if you don't enjoy that.
I'll give Warhammer a try just because I think Mythic does PVP better. I'm not one of those griefer PVPers either. I just enjoy good competition against humans instead of PVE. To each his own though. Bottom line - WoW isn't going anywhere and will remain on top for a long time. The new games coming out have an opportunity to steal some business just like LOTRO did, and I think they will. Who knows, maybe one of them will even suprise us and reach the level of popularity that WoW has... but I doubt it.
well, i bought BC, and promptly quit when all the gear i had from AQ / ZG / MC was made to look like trash from greens 15 mins after i set foot into Outlands. Trivializing the work that people had done up to that point by totally invalidating the gear they had earned up to that point doesn't seem an effective approach to me....
Congrats on proving you didn't play and are talking out of your &%^$&=) Like other said, are you still bitter that the gear you got in SM became replacable once you hit another dungeon or completed some quests? If getting new gear that replaces your old gear makes you ANGRY instead of "WOW, cool, upgrades", you simply don't even understand why you're playing the game in the 1st place. The game isn't ALL about gear but its a big portion of it. If you don't like getting new gear, you should've quit at lvl 10.
no, getting gear is what it's about, I understand that, what i didn't like was gear you get soloing walking into outlands 100% trivialized gear that was earned in 10 - 25 man raids up to that point. that gear that it took teamwork and organization and a moderately substantial group effort was rendered obsolete by gear that was gained from soloing, or at most five manning content that was of comperable 'level' . . .. I had my full ZG set, and had it quickly replaced soloing doing quests in Outlands. that's the part I didn't like. I understand it's all about gear, i understand that advancement is about gear..... and me thinking them trivializing previous raid content that quickly means i should have quit at lvl 10.... ok.
"We aren't going to ... Period. End of statement."
I do agree with the raid set issue, but for me, idk about anyone else, higher lvl cap gives me more incentive to play. I wanna reach the lvl cap again, which i think should be done to GW, raise it 2 30.
Originally posted by M1sf1t Blizzard is screwing themselves over. No one wants to grind another 10 levels in WoW after doing the BC grind. No one wants to have their raid gear become worthless over night.
I want more levels. More levels is more advancement, more advancement is good.
I don't mind new content "outdating" my current gear. After all it's 10 levels higher and ... lets face it, NEW.
Kindly speak for yourself, obviously not everyone agrees with your "No one wants" statements.
This exact same argument occured prior to BC. The hardcore raiders were pissed that the mouth breathing casuals would be able to get gear on par with current raid gear just by questing, the hardcore PvPers were pissed that their hard earned PvP gear was going to be made obsolete, and the folks that view leveling as a chore that you have to put up with so that you can get to "the real game" (i.e., endless raiding and rep grinding so that you can get "leet gear") were pissed that the endgame was being reset and that they would have to start grinding out levels again.
All of these folks decried that BC would be "the end of WoW," and we all see how that turned out. After BC the game completely tanked. Players were so pissed that their raid gear was rendered next to worthless that they left in droves and the population of the game completely crashed. Oh, not wait...that's not what happend at all. Actually WoW picked up a million subs when they created a post 60 game that a casual player would ever give a shit about. Turns out that most WoW players aren't hardcore raiders or PvPers...go figure.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
I do not think they are trying to be creative or innovative; they just trying to keep people almost mindlessly playing (paying) by doing essentially the same things they have already done.
Keep them paying: raise level cap.
Keep them paying: more things to grind (vomits).
I am astonished how cheap, generic, and shallow Blizzard's expansions are for WoW.
Hmmm, yep I have to say I seen this coming. No other reason for this, other then Blizzard has nothing to expand on, they put themselves in their own corner and will now pay for their greed.
[[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button. Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
Blizzard is screwing themselves over. No one wants to grind another 10 levels in WoW after doing the BC grind. No one wants to have their raid gear become worthless over night. A lot of people were angry when BC launched and when they found out how worthless their raid gear became overnight. Gear they've been raiding for over months of time. Now all those folks who raided in BC are going to go through the same hamster wheel or else quit the game and move on. Now this new Death Knight class hero class concept is pretty lame considering that their is no counter part to it at all. I suspect everyone and their mother who is left will be a "DEth N1ght Lolz". Right now Blizzard has painted themselves into a corner for which they can't seem to find a way out. People want content and a world that is fleshed out. Mindlessly adding in faction grinding, raid only content and a few lousy pvp items won't keep people interested. Especially if you overnight negate everything they've been doing for the past 6+ months.
Okay genius, what do you want them to do?
My guess would be improving the game. Of course I could be wrong.
In all seriousness though. They should implement changes that add to the game without taking away. I mean everybody knows (well mostly everybody) that 1+1 only equals 2 if you don't make the first one equal nothing, because then it'd still equal one. And there's no way in hell I'm going to throw ~$70 (The cost of 2 expansion packs) if all I'm getting is the same amount of end game, whole batch of obsolete raid dungeons, and a broken core (you know, what with the Lvl 80's being able to ambush and then take entire towns, in which the NPCs can't do a damn thing). On top of all that I would have with that same $70 still lining my pockets if I dodged the whole thing!
What Blizzard (Oh how the sweetness that used to follow that word off of my tongue has turned to bitterness... just thought I might do some poetic justice...anyway) should have done is fix up world PvP so that you could actually take zones like they promised, fixed (or fancied) up battlegrounds, put in different Raid Dungeons with equal loot to the others, put in multiple hero classes, oh the list goes on. I'm fine with new land, new BGs, new instances, new bosses, and the like but they shouldn't add new levels If they aren't going fix the rest of the game to support it.
So ya, in a nut shell you probably should just read the first sentence and skip the rant.
Comments
Raising the level cap is the best thing WoW can do. Gives a large portion of their base players...i.e. Casuals...more to do. They know where their bread is buttered.
I don't play the game, like I said, I quit.
And let me explain the functions of complaining, since you obviously didn't learn them in grade school.
First Function - To get the attention of someone in hopes of solving a problem.
Second Function - To spread knowledge of the problem so other people don't step in it.
Third Function - To piss off the people that actually ENJOY the problem.
I trust I've accomplished the third function to your liking.
Don't listen the the mental midgets that just don't get it.. WOW needed more depth not more raid content or levels.. They should brought some RvR type WOrld pvp into the mix to intertain high levels, or maybe some type of god forbid housing, or more then one freaking hero class, you know give the non pvpers and pvpers something to try to unlock instead of setting in bg q's grinding or raiding all damn day and night.
This is just another reason why I will not ever go back to this game, way to much freaking grind. No f'in Thank You!
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Non raiders will love the 10 added lvls
If this caught you by surprise then I can see the source of frustration, but seriously, this was hardly unexpected and is just the Burning Crusade scenario all over again, doomsday-whining included.
The trend will continue untill they hit the hardcoded level cap at 100, which early Blizzard statements have claimed is the highest player characters are supported to go unless they redo parts of the engine.
In all likeliness the Maelstroem will be your level 80-90 expansion and they might just make up a new continent or find some forgotten one for the 90-100 grind, if they don't send you to the place where all the demons hang out.
The interesting thing will be seeing if they'll be reasonable with the prestige classes and keep adding them as part of content patches instead of future expansions.
And it's doubtful they're screwing themselves over. People like you will be back to play regardless of how loud you whine. They have the drug you need.
I seriously understand the OP's arguement and reason of anger. I felt the same way when BC came out, but you also have to look at the other things that are good...like better character customization, a whole new continent to explore (a continent who's history links back to Warcraft III which is really good), and thousands of new items...well, actually thousands of new items does mean a bad thing, like the OP stated. For anyone who raids, they'll truely understand the pain of NERFing and having to get new items when you've fought so hard for the ones you had/have.
Going up to level 80 will have ppl fussing over their talents tree again. Northland is only meant for levels 68 and up...so, it will be good for grinding to level 80 but useless for anyone under that level. The NEW profession is going to screw up PvP so bad. People without any help from the new Profession is going to be falling behind in PvP and I think it'll weigh more then having no Enchantment on your gear.
My take on this is that I'm most feared about the NERFing and obsoletion of old items and the implementation of the NEW profession and it's effect in PvP for those who don't have its blessing.
I love WoW, but I dunno about this new INSCRIPTION profession. (the new profession is called "inscription" and it is for boosting spells and abilities...which will definitely affect PvP)
Currently Playing: 3ds Max 2009
Played and Loved: World of Warcraft, EVE Online, Warhammer Online
Best F2P MMO: Requiem Bloodymare
Want to Play: Aion (See Teaser), DCuniverseOnline (awesome gameplay videos)
Its obvious that most of the kids sticking up for WOW in this thread have never played another MMO. Theres plenty of games out there that released expansions that didnt devalue previous accomplishments. They added new activities, parallel levels that made previous content still useful but definitely easier.
Arthas wont die (well not by the hands of the majority that is), as soon as a large number of players start his dungeon raid another expansion will be announced. Player intrest will drop considerably the moment the news dropped, just like Illidan, just like Kel'Thuzad.
Not really... everyone who still plays WoW accepts that gear will come and go, a level cap increase, content expansion, old gear becoming obsolete is all part of the game. Take a good look at Everquest, back in the early days stuff from Kunark are considered uber, when PoP comes out the planar gear are unmatched when GoD came out it eclipsed even the best stuff PoP has to offer... it's the same thing here, as level caps lift higher the old stuff will be obsolete, the uber naxxramas gear that you spend 100s of man hours raiding for will be considered near junk as TBC came out, the same will happen when Wrath came out.. the stuff you spend 100s of man hours raiding, faction rep-grinding for will soon be obsolete too as wrath greens/blues will probably be better than the epics of TBC. It's all part of the game and the business model ...that's what keep people playing and paying. Don't expect anything to change.
It's really wake up call to some people who still haven't figured that WoW is just a game. Don't spend more time that you enjoy and have fun to raiding or grinding.
I think it's funny personally. I leveled to 60 in WoW so fast that I still felt like a noob after I hit the level cap. From what I hear most people went from 60-70 in a week or so once burning crusade came out. You know what it seems like to me, it's almost like they're pulling that candy bar further away from you (you know the one they dangle on a string as you run on the treadmill)
I'm so glad I bailed on this game. I think the only thing I miss was zerging in av and watching people scream in chat how dumb everyone is.
Best of luck with.... well whatever it is WoW gives you.
Yes I am often up till 11pm raiding my guild of 13 year olds, not to mention the time I log in at 3am after a night shift... the world is full of em, and then my 13 year old guild mates come on Ventrillo with realy deap and almost adult like voices (must be some software to get that effect) and some times they have to AFK to see to their children or have to log out because they got called into work. One of my 13 year old guild mates got married a few months back.
You are an idiot. I'm a 31 year old father of 3, happily married and this game is the most fun game on the market at the moment. You know why? Because when I die, I can get right back into without some stupid xp penalty or permadeath crap. The variety of classes makes it replayable in so many ways. Does it lack certain points of depth other games have? Sure, but it has the basics down which always bring me back wanting more. Also, most of my 120 member guild are 25 and up maybe 2 or 3 are teens.
Im with the guy who mentioned the difficulty of balancing an alpha class
I'll also add that the guards in the cities will definitely need to be "knighted" up a bit. Its bad enough with level 70's taking out towns because theyre protected by level 40 guards. A level 80 death knight could probably take out Orgrimmar (edited due to over-exaggeration) with a group of high levels, not to mention multiple level 80s
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Any claims that t1 & t2 items were instantly useless upon entering Outland is ignorant. I used many of those items into the mid 60s and still have pieces of my t2 gear around.
I don't completely disagree with Misfit however. Blizzard should work on improving character development outside of level progression. More quests, added zones of dynamic control, improved crafting are all areas Devs could improve upon.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
To be honest, I think WoW is a great game. Unfortunately, I have already cancelled my subscription and am moving on. I think no matter what anyone says here, WoW will continue and many people will enjoy the expansion. I'm sure it will be good, because Blizzard knows how to design good PVE content. The problem for me is that I'm just bored of WoW. Another 10 levels and a class won't make a difference for me. Not that it wouldn't for someone else. I think many people will be happy with it.
I'm moving on though. I sort of think BC and the rep grind just got boring. There is something missing with the PVP, especially the world PVP. I also think that the game would do much better by having more world PVP rewards that were good (not just e-peen arena rewards) and offering XP for any PVP instead of being stuck in a PVE grind if you don't enjoy that.
I'll give Warhammer a try just because I think Mythic does PVP better. I'm not one of those griefer PVPers either. I just enjoy good competition against humans instead of PVE. To each his own though. Bottom line - WoW isn't going anywhere and will remain on top for a long time. The new games coming out have an opportunity to steal some business just like LOTRO did, and I think they will. Who knows, maybe one of them will even suprise us and reach the level of popularity that WoW has... but I doubt it.
ColdSun
no, getting gear is what it's about, I understand that, what i didn't like was gear you get soloing walking into outlands 100% trivialized gear that was earned in 10 - 25 man raids up to that point. that gear that it took teamwork and organization and a moderately substantial group effort was rendered obsolete by gear that was gained from soloing, or at most five manning content that was of comperable 'level' . . .. I had my full ZG set, and had it quickly replaced soloing doing quests in Outlands. that's the part I didn't like. I understand it's all about gear, i understand that advancement is about gear..... and me thinking them trivializing previous raid content that quickly means i should have quit at lvl 10.... ok.
"We aren't going to ... Period. End of statement."
ya. ok. whatever.
but what do i know, i'm only a vanbois i'm told.
I do agree with the raid set issue, but for me, idk about anyone else, higher lvl cap gives me more incentive to play. I wanna reach the lvl cap again, which i think should be done to GW, raise it 2 30.
I want more levels. More levels is more advancement, more advancement is good.
I don't mind new content "outdating" my current gear. After all it's 10 levels higher and ... lets face it, NEW.
Kindly speak for yourself, obviously not everyone agrees with your "No one wants" statements.
http://www.greycouncil.org/
This exact same argument occured prior to BC. The hardcore raiders were pissed that the mouth breathing casuals would be able to get gear on par with current raid gear just by questing, the hardcore PvPers were pissed that their hard earned PvP gear was going to be made obsolete, and the folks that view leveling as a chore that you have to put up with so that you can get to "the real game" (i.e., endless raiding and rep grinding so that you can get "leet gear") were pissed that the endgame was being reset and that they would have to start grinding out levels again.
All of these folks decried that BC would be "the end of WoW," and we all see how that turned out. After BC the game completely tanked. Players were so pissed that their raid gear was rendered next to worthless that they left in droves and the population of the game completely crashed. Oh, not wait...that's not what happend at all. Actually WoW picked up a million subs when they created a post 60 game that a casual player would ever give a shit about. Turns out that most WoW players aren't hardcore raiders or PvPers...go figure.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
I do not think they are trying to be creative or innovative; they just trying to keep people almost mindlessly playing (paying) by doing essentially the same things they have already done.
Keep them paying: raise level cap.
Keep them paying: more things to grind (vomits).
I am astonished how cheap, generic, and shallow Blizzard's expansions are for WoW.
Hmmm, yep I have to say I seen this coming. No other reason for this, other then Blizzard has nothing to expand on, they put themselves in their own corner and will now pay for their greed.
Okay genius, what do you want them to do?
My guess would be improving the game. Of course I could be wrong.
In all seriousness though. They should implement changes that add to the game without taking away. I mean everybody knows (well mostly everybody) that 1+1 only equals 2 if you don't make the first one equal nothing, because then it'd still equal one. And there's no way in hell I'm going to throw ~$70 (The cost of 2 expansion packs) if all I'm getting is the same amount of end game, whole batch of obsolete raid dungeons, and a broken core (you know, what with the Lvl 80's being able to ambush and then take entire towns, in which the NPCs can't do a damn thing). On top of all that I would have with that same $70 still lining my pockets if I dodged the whole thing!
What Blizzard (Oh how the sweetness that used to follow that word off of my tongue has turned to bitterness... just thought I might do some poetic justice...anyway) should have done is fix up world PvP so that you could actually take zones like they promised, fixed (or fancied) up battlegrounds, put in different Raid Dungeons with equal loot to the others, put in multiple hero classes, oh the list goes on. I'm fine with new land, new BGs, new instances, new bosses, and the like but they shouldn't add new levels If they aren't going fix the rest of the game to support it.
So ya, in a nut shell you probably should just read the first sentence and skip the rant.