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the forbidden but inevitable comparison: WAR vs. WoW

2

Comments

  • JosherJosher Member Posts: 2,818

    The best lore ever written can't make a game good.  Fun gameplay makes a game good.  Mythic is using what Blizard learned to create a better MMOG, much like Blizzard learned how to make better MMOG from everyone else.  WOW "feels" right to many people.  You just can't deny that.  Mythic would be stupid to ignore what Blizzard accomplished.  if you think Blizzard didn't accomplish anything, kudos to living under a rock=)

  • How did the OP gain psychic abilities?  Tell me!  I must have them!

  • DecadentiaDecadentia Member Posts: 464

    Originally posted by Lucifrank

    Originally posted by Decadentia


     
    Originally posted by ImixZinz


    WAR, created by the Mythic development team which brought us DAOC, the most highly acclaimed RvR game ever released.
     
    WoW, created by Blizzard entertainment which has done jack squat in MMO history.
     
    If thats not the biggest difference i don't know what is.

     

    Except create history, and forever change it. Honestly man?



    "Create history and forever change it?" Nothing against WoW, but c'mon. Would you describe Britney Spears as forever changing history simply because she has sold millions of records? Not to minimize her achievements, but on an artistic, compelling level, she has a very limited range. Many people feel the same way about Blizzard. WoW introduced the MMORPG to a wide, mainstream audience which is a significant accomplishment within our little genre (MMORPGs) but if we look at the actual content of the game, there's nothing earth shattering there. A solid, well put-together game, IMHO, but what about WoW itself do you think will go down in the annals of MMORPG history besides turning the multiplayer, online RPG from a niche genre into a pop culture phenomenon? I've always argued that Blizzard is an amazing business model, but as developers they can be somewhat flat and unoriginal.

    Our little genre MMORPG happens to be the topic at hand, let alone the website at hand. You just proved what I said exactly, it has changed MMO history. Also whether or not you'd like to acknowledge, the large ripple that WoW has created will have its hand in future MMO's to come in our lifetime. Im not huge on the game myself, but to not acknowledge the juggernaut that is WoW is simply idiotic. We aren't talking Britney Spears here either, we're talking Michael Jackson big, child connotations aside, Beatles sales big ( except the Beatles were quality ), an absolute gigantic whirl that opened up a lot of people to MMORPG's. Maybe the best band to compare it to, Nirvana, totally opening up a ton of "grunge/alternative" fans instantly, every other grunge band owed them dearly because they were put on the map. What else can one game do but make its own "niche" popular, you say that as if it was such a small feat.

    My original note was directed at the poster quoted as if Blizzard is somehow nameless in the MMO world, with no clout.

  • raykorraykor Member UncommonPosts: 326

    Easy...

    The goal of WoW is the never-ending pursuit of items.  Raiding, faction grinding, and even their PvP is ultimately about getting more and more stuff.

    The goal of WAR is to destroy the enemy realm.  Everything you do contributes to, affects and leads to this clear purpose.

  • nomadiannomadian Member Posts: 3,490

    WoW has an emphasis on its fun abilities stemming from all its games. War I don't think is going to have this to anywhere near the same degree. Its abilities I'm guessing will be quite different in style.(not a bad thing)

  • turnipzturnipz Member Posts: 531

    I dont see how the pvp is meaningfull in War, I mean its mostly instanced and everything just resets after a certain period of time.  Also the quests are gonna suck just as bad as WoW so theres nothing new for pve.  I dont see what the hype is about, its just another WoW clone.

  • RodzillaRodzilla Member UncommonPosts: 159

     WAR is  well about  WAR,

    WOW is  item grinding.

    searching for the next DAoC....

    Kay-exile

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by turnipz
    I dont see how the pvp is meaningfull in War, I mean its mostly instanced and everything just resets after a certain period of time.

    Wrong and wrong.

    RVR is a mix of instanced and non. There is 0 world PVP in wow.

    Cities can be held indefinitely if the attacking force can hold it. It gets harder after a time but it is not "reset".

    Nice try though you might want to actually read what the game has and not go by just what some guy in the wow forums said.

  • terrantterrant Member Posts: 1,683

    Well it's not that there's 0 world PvP in wow...it's just that no one bothers with it because there's no point. They made some attempt in TBC with the hellfire towers and whatnot, but it fails.

     

    As for WAR, people make me laugh. They announced city raids will probably be mostly, if not entirely instanced, and now the entire game's pvp is 100% instanced. Not true. From what I understand the rvr component will still require you to fight your way through the enemy's land, including fighting their players in the open world.

  • ImixZinzImixZinz Member CommonPosts: 553

     

    Originally posted by Decadentia


     
    My original note was directed at the poster quoted as if Blizzard is somehow nameless in the MMO world, with no clout.

     

     

    Blizzard WAS nameless in the MMO world when they started on WoW , While Mythic has 7 years of experience under their belt in the genre.

     

    that was my only point.

  • DecadentiaDecadentia Member Posts: 464

     

    Originally posted by ImixZinz


     
    Originally posted by Decadentia


     
    My original note was directed at the poster quoted as if Blizzard is somehow nameless in the MMO world, with no clout.

     

     

    Blizzard WAS nameless in the MMO world when they started on WoW , While Mythic has 7 years of experience under their belt in the genre.

     

    that was my only point.

     

    So blizzzard WAS nameless, and Mythic NOW has 7 years. So we acknowledge the past 7 years of one company, and don't acknowledge the huge success of another. I think I get your point now.

    This thread is about War and WoW isn't it?

     

  • ormstungaormstunga Member Posts: 736

    Originally posted by Naryysys


    Personally, I love how Mythic thinks when it comes to MMOs..  They're massively multiplayer for a reason, and that reason is to team up with massive amounts of players and/or go against massive amounts of players.  The level grind that prevents a player from  participating in the biggest multiplayer events should be kept to a stable, frustration-free minimum.  I don't log onto a server with 8000 people on it to go kill 400 mobs with 4 other players.  I log on that server to fight alongside or against as many of those players as possible.  That's massively multiplayer..  Not 5 to 20-man raids that take hours to prepare for..  Those are just online.
    You can kill players for xp... so you can pvp and rvr while lvling. If you dont want to, you dont have to kill a single creature or npc to lvl afaik. and from what I've read even the lowbie area pvp counts towards the total RvR effort.

    But maybe you just want to install the game, sack the enemy town and then uninstall and throw it away 30minutes later, sounds like great fun to me 

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Lucifrank




    "Create history and forever change it?" Nothing against WoW, but c'mon. Would you describe Britney Spears as forever changing history simply because she has sold millions of records? Not to minimize her achievements, but on an artistic, compelling level, she has a very limited range. Many people feel the same way about Blizzard. WoW introduced the MMORPG to a wide, mainstream audience which is a significant accomplishment within our little genre (MMORPGs) but if we look at the actual content of the game, there's nothing earth shattering there. A solid, well put-together game, IMHO, but what about WoW itself do you think will go down in the annals of MMORPG history besides turning the multiplayer, online RPG from a niche genre into a pop culture phenomenon? I've always argued that Blizzard is an amazing business model, but as developers they can be somewhat flat and unoriginal.



    This is so much true I couldn't describe it better.

    REALITY CHECK

  • VrazuleVrazule Member Posts: 1,095

    As long as Mythic keeps raiding to a minimum and gives out equal rewards for all play styles, I will consider it a far superior game to WoW.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • Ghost12Ghost12 Member Posts: 684

    Originally posted by Swiftblade13


    Since half my WAR threads get derailed into this topic, here is a topic just for arguing about this.  Comparing any new MMO to WoW is inevitable, comparing WAR to WOW is even less avoidable as it has many VERY strong similarities. 
    Just because you hate WoW doesnt mean you will hate WAR for its similarities... it is after all a very different game in some ways.
     
    Similarities:
    1) On a base level WAR plays exactly like WoW.   If you have played WoW the learning curve in the first 10 minutes of play is ZERO.. you already know how to do everything.  This is also true of LOTRO, every other mmo I've played had more differences in the interface.
    2) The graphics are definitely reminiscent of WoW.  It looks like WoW two.  Character models are unique, the world looks like a much updated and higher detailed WoW.  Yes, this is because Blizz ripped off Warhammers world may years ago.. yada yada yada.... it still bears comparison.
    3) Combat feels like WoW.  To me LOTRO combat and WoW combat feel pretty different..... I was told by someone who played the demo that WAR combat (as a newbie at least) feels EXACTLY like WoW combat... not like EQ2, not like DAOC.. like WoW.
    4) WoW is immensely successful, and WAR will be (though probably not AS successful).
     
     
    Differences:
    1) WAR has much deeper lore.
    2) WAR is PvP-centric and focuses on RvR.
    3) WAR PvP will be meaningful and probably require more skill.
    4) WAR includes innovative new ideas not found in any other MMO such as public quests.
    5) WAR will borrow many successful features and ideas from DAOC.
    6) WAR's art style is slightly less cartoony and more fantastic.
    7) WAR's humor is more british.
     
     
     
    flame away
     
     
     
     
     

    Could not have said it better. You know what, even though I am primarily waiting for AoC to come out, I wouldnt count out WAR. Its going to mix the best elements of both WoW and DAOC, so it wont be so bad as WoW. But I can still see it being very easy to play and lack a challenge, but the good part about it will be the RvR. The RvR from DAOC was awsome, and if they incorporate it right in WAR...you got yourself a killer game.

  • Paragus1Paragus1 Member UncommonPosts: 1,741

    Reading this thread is making my eyes shoot blood.  90% of you guys reciting the WAR PR should change your forum icon to a pair of ass cheeks, because unless posters are breaking the NDA you are all talking out your ass.   Face the fact that nobody knows anything.   Claiming you can PvP from the beginning, claiming at it is not an item grind, and all other such nonsense is baseless.   I'm sick to death of reading the spin from Paul Barnett sock-puppet-posters.

     

    Did any of you people trumpeting Warhammer's features ever read the hype for WoW before it came out?   WoW sported all the same magnificent claims about how it was going to cure your father's colon cancer, how PvP items would be no different from PvE items (just look different), how there would be hero classes shortly after release.   The list goes on.   How many more debacles are we going to have to watch before people realize that there is a massive difference between the hype before the release, and how the game turns out 6 months after its released.

     

    We all hope WAR is a good game.   Competition and more choices is better for everyone.  But stop reciting the spin doctors talking points.   These people get paid to make you feel all warm and fuzzy.   Wait till the game lifts its NDA at the very least so you can find out whether or not its living up to its hype.  I have a feeling there is going to be a lot of foot-in-mouth disease hitting these boards when that happens.  Hell, its taken 9 months for Archlord to impliment becoming the Archlord and it was the selling point of the game on the box!

     

    And remember kids, just because someone made a very successful MMO in the past doesn't mean the next one will be good.   Look at Turbine and AC1 and AC2.   Look at Brad McQuaid with Everquest 1 and Vanguard.   Look at SoE and how many turds they have given birth to in this genre.  Stop the madness.

     

  • uncledoboyuncledoboy Member Posts: 25

    WoW did change history and Blizzard did add things to the genre.   It's not Britney Spears and it's not simpliefied.  

    It is and was a well designed, balanced game that above all is fun to play.  I am so sick of the elistist  MMO players who think they are so hardcore.  Go ahead and play UO or some game without good graphics then.   Blizzard did a lot technically that was original so as having style, reliable servers, fast patches, ect.  

     

    Yes, they took good things from other games and other lore, no question, so did the Beatles and so did VAn Gogh.  Fact is: WoW and Blizzard DEFINE what MMO is, not eltistists with only 100 people who agree with them.

     

    It reminds of people who stop liking music when it becomes popular so they can stay cool, actually it's adolecent.

  • uncledoboyuncledoboy Member Posts: 25

    And now that WoW has taken things to the next level: I don't want every MMO to be a WoW clone either(LOTRO).  WAR looks like a good game , but it still has many of the same things WoW does.   At least it will have collision detection.  

    But I would like to see games more focused on the immersion, the experience, the adventure, the stories-affecting the world, interacting with players. 

    Rather than numbers, levels, grinding and min/maxing and stats.  But that;s just my opinion.  I played number RPGs for 25 years, so I know all about it.  Numbers should serve the game, not the the other way around.

  • Ghost12Ghost12 Member Posts: 684

     

    Originally posted by uncledoboy


    WoW did change history and Blizzard did add things to the genre.   It's not Britney Spears and it's not simpliefied.  
    It is and was a well designed, balanced game that above all is fun to play.  I am so sick of the elistist  MMO players who think they are so hardcore.  Go ahead and play UO or some game without good graphics then.   Blizzard did a lot technically that was original so as having style, reliable servers, fast patches, ect.  
     
    Yes, they took good things from other games and other lore, no question, so did the Beatles and so did VAn Gogh.  Fact is: WoW and Blizzard DEFINE what MMO is, not eltistists with only 100 people who agree with them.
     
    It reminds of people who stop liking music when it becomes popular so they can stay cool, actually it's adolecent.



    Lol how are the old school UO players "elitist"? Im sorry but you have it the other way around, if anything. its the WoW players that are elitist. Old School players are the ones that are now being shunned for their ideas, being counted out as "old" when in reality they are great innovative ideas that have been brushed aside for the carrot-on-a-stick approach from Blizzard.

     

    Blizzard did "nothing" new, all it did was take ideas from Everquest and refined it. That all WoW is. WoW isnt anything special, the reason why it did so well was becaue it was based on a successful video game franchise and had a great launch. That combined with other traditional carrot on a stick MMO elements allowed the fanbase to stay hooked while pulling people in.

    "WoW and Blizzard DEFINE what MMO is"

    Hah, what a way to contradict yourself. Youre the one who sounds like an ignorant elitist with such blatent statements.

  • uncledoboyuncledoboy Member Posts: 25

    Actually WoW did do something new.   And you can't get the genre advanced or healthy without new players AND spreading it's appeal. 

     

    Even if you want a more niche game-- there is more a market for small games when the whole market is expanded by a factor of 10.   Even if only 10% of WoW players go on to become very hardcore - that still expands the genre.    It's the same with anything else.

  • uncledoboyuncledoboy Member Posts: 25

    And WoW wasn't successful because it was based on the Warcraft franchise: in fact the franchise now is NOT Warcraft it's "World of Warcraft".   Most players don't even know about WC3.   It was successful becuase yes, it was user-friendly, easy to learn , and well polished and above all : fun.  

    Anyway, I know it's not the Holy Grail, but it is a huge step forward.   There would be no AoC, WAR ,LOTRO or STO without WoW .  At least not in thier current form or budgets.

  • RaztorRaztor Member Posts: 670

    Originally posted by Ghost12




    Blizzard did "nothing" new, all it did was take ideas from Everquest and refined it. That all WoW is. WoW isnt anything special, the reason why it did so well was becaue it was based on a successful video game franchise and had a great launch. That combined with other traditional carrot on a stick MMO elements allowed the fanbase to stay hooked while pulling people in.
    So by that definition LotR online will be the biggest game in the next couple of decades right?

     

    WoW is the definition of an MMO to the vast majority of our wonderull world. It changed the way people think about MMO's, people don't need to go to the back alley when talking about it like they did with EQ1 or AC in case anyone hears it. It brought mass appeal to MMO's in the same way that the Beatles, RS and Nirvana started revolutions in the music industry. You're just in denial to accept it :)

  • JetrpgJetrpg Member UncommonPosts: 2,347

    Originally posted by Paragus1


    Reading this thread is making my eyes shoot blood.  90% of you guys reciting the WAR PR should change your forum icon to a pair of ass cheeks, because unless posters are breaking the NDA you are all talking out your ass.   Face the fact that nobody knows anything.   Claiming you can PvP from the beginning, claiming at it is not an item grind, and all other such nonsense is baseless.   I'm sick to death of reading the spin from Paul Barnett sock-puppet-posters.
     
    Did any of you people trumpeting Warhammer's features ever read the hype for WoW before it came out?   WoW sported all the same magnificent claims about how it was going to cure your father's colon cancer, how PvP items would be no different from PvE items (just look different), how there would be hero classes shortly after release.   The list goes on.   How many more debacles are we going to have to watch before people realize that there is a massive difference between the hype before the release, and how the game turns out 6 months after its released.
     
    We all hope WAR is a good game.   Competition and more choices is better for everyone.  But stop reciting the spin doctors talking points.   These people get paid to make you feel all warm and fuzzy.   Wait till the game lifts its NDA at the very least so you can find out whether or not its living up to its hype.  I have a feeling there is going to be a lot of foot-in-mouth disease hitting these boards when that happens.  Hell, its taken 9 months for Archlord to impliment becoming the Archlord and it was the selling point of the game on the box!
     
    And remember kids, just because someone made a very successful MMO in the past doesn't mean the next one will be good.   Look at Turbine and AC1 and AC2.   Look at Brad McQuaid with Everquest 1 and Vanguard.   Look at SoE and how many turds they have given birth to in this genre.  Stop the madness.
     
    Well i beta'd WoW forever and in the start it was heading more in the direction they claimed, it changed more so later on as they added more and more pve junk in the game. (mainly because they have no clue how to do a pvp system).

    Still you have to admit i seen starter zones played, via vids not a 2 min vid a like 20 minute vid. .. i have seen the game you can one keep acting like there has been no in game footage released or understand while the NDA is up there are been major allowed leaks in it vid the conventions/etc.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • nomadiannomadian Member Posts: 3,490



    And WoW wasn't successful because it was based on the Warcraft franchise: in fact the franchise now is NOT Warcraft it's "World of Warcraft".
    Wasn't solely successful because of that but its definitely a factor for some of the number it got, I know this as I am actually a WC3 fan and I've seen how popular it is on the WC3 communities.


    Most players don't even know about WC3.

    Really, you know most players then? I'd imagine most players know what WC3 is considering the millions of players it has and how big a game it was.


    It was successful becuase yes, it was user-friendly, easy to learn , and well polished and above all : fun.
    Yes those are also reasons, plus an essay load of other reasons.
  • GreenHellGreenHell Member UncommonPosts: 1,323

    WoW did not make playing MMO's cool. Playing MMO's will always be viewed as a very geek thing to do. Hell if that episode of South Park didnt make that clear to you then you are blind. So how you can even compare what the beatles did for music to what wow did for MMO's is beyond me. Even though WoW and MMO's may be a huge part of your life don't think they are main stream. 9 million players world wide is not a whole lot when you consider there is 6 billion people living on this planet. For you to say that wow had the same impact on video games as The beatles had on music a lot more people would have to be playing it and a whole lot more would have to know what WoW or MMO's even are. 

    WoW did not start a revolution of any kind. it was a given that at some point as computers have become cheaper and high speed internet connections more widely available that the MMO market would grow beyond what it was here in the states.  WoW is simply the right game at the right time. Its easy to be the best when everything around you is shit or niche games.

    I play WoW. I like WoW but im not going to lie to myself about what it is. It is a very ordinary average game in a time when ordinary shines because it is surrounded by garbage.

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