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Blizzards answer to increase level cap to keep player base happy is

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  • GhozerGhozer Member Posts: 35

    Originally posted by sctt888


    and what game has a good newbie experence?

    Guild Wars for one, because of the LOW level cap (20 max) which is relativly easy to get to by 1/2 way into the story line (which WoW also mostly lacks) plus, they have 'pre-seering' which is a noobs only area, some players spend 100% of thier time in this area... the choice is there ;)

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  • Cabe2323Cabe2323 Member Posts: 2,939
    Originally posted by cupertino

    Originally posted by Cabe2323

    Originally posted by cupertino


     
    Originally posted by Rylon


    Way to go.
     
    Since leveling is the best part about WoW ( endgame SUCKS after a while, infinite raiding just doesn't do it ) why not reduce the time people have fun and get them into the bored endgame more quickly?
    Smart move!
    You miss the point of the 30%exp inc between lvl 1 and 60. note its between levels 1-60 (the old content - not the new content)

     

    Before the expansion Azeroth was full of players, groups were easy to find and you'd run into players all over the place... since the expansion Azeroth is a ghost town with probably only a 10th of the Wow population there at a time and with most of those in the towns.

    So a new player wont find it as easy to group, to do the lower intances or to find players, so the faster they can progress through the old stuff (without feeling rushed) and hit the new stuff where the action and the players are at the better for a new player and players re-rolling.

    It took me about 35 days played to get from 1-60 the first time, 35 days played stuck in what seems like an empty world is no fun for any one.

    No offense meant at all, but did you go really slow on purpose?  I only usually play about 1-2 hours a night 3-4 nights a week and I hit level 60 at launch in 10 days played and also had 315 Engineering and 300 Elemental Leatherworking. 

    Yup I went slow and its was about 35days /played (840 hours), I remember it foundly as I had the guild rank "slowmo" for a while. I had no real interest in max capping asap. So I spent a lot of time going back and doing quests below my level that I missed along the way.  I also changed my professions quite a bit that took up some time, going back to low level zones to pick flowers, mine, leather etc. I would attempt to solo some low level instances (just for fun) such as BRD and Deadmines at about lvl 40, World PvP ofc (this was b4 battlegrounds) and then battlegrounds when they came out, i would spend a whole day just walking around strangethorn vale picking on the hordies.

    Ahh 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • CyberWizCyberWiz Member UncommonPosts: 914


    Originally posted by Ghozer
    Originally posted by sctt888 and what game has a good newbie experence?
    Guild Wars for one, because of the LOW level cap (20 max) which is relativly easy to get to by 1/2 way into the story line (which WoW also mostly lacks) plus, they have 'pre-seering' which is a noobs only area, some players spend 100% of thier time in this area... the choice is there ;)

    Guild wars isnt an mmorpg, so it doesnt have anything to do with this discussion :p

    And I liked many aspects of the leveling in WoW from 1 to 60 and from 60 to 70.

    I do not like hardcore raiding guilds and I hate being steamrolled in BG's lately because I am not full epic.

    I am now in a very nice guild that allows casual play, but also raids and has good progress.

    Still I feel WoW endgame lacks.

    But back to the OP, I do not think it is a good thing that Blizzard has to make the leveling from 1 - 60 faster, but they have no choice really.

    The fact is that because of the payed expansion, all the old world content became obsolete, so people want to get thru this asap, and forget about grouping, thats not gonna happen anymore from 1 - 60.

    If they never had made payed expansions, but instead gave us only free expansions, they could have buffed up the old world and not worrying about people buying the expansion or not.

    That is one of the great things about EvE Online, this game is not only expanded vertically but also horizontally because it has no payed expansions. However EvE combat is slooow and boooring, so that is killing it for me.

    Even if it meant that WoW costs a bit more for monthly payments, it would be so much better not having paid expansions.

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • rangbandrangband Member Posts: 34
    Originally posted by CyberWiz

    Originally posted by Ghozer
    Originally posted by sctt888 and what game has a good newbie experence?
    Guild Wars for one, because of the LOW level cap (20 max) which is relativly easy to get to by 1/2 way into the story line (which WoW also mostly lacks) plus, they have 'pre-seering' which is a noobs only area, some players spend 100% of thier time in this area... the choice is there ;)

    Guild wars isnt an mmorpg, so it doesnt have anything to do with this discussion :p

    And I liked many aspects of the leveling in WoW from 1 to 60 and from 60 to 70.

    I do not like hardcore raiding guilds and I hate being steamrolled in BG's lately because I am not full epic.

    I am now in a very nice guild that allows casual play, but also raids and has good progress.

    Still I feel WoW endgame lacks.

    But back to the OP, I do not think it is a good thing that Blizzard has to make the leveling from 1 - 60 faster, but they have no choice really.

    The fact is that because of the payed expansion, all the old world content became obsolete, so people want to get thru this asap, and forget about grouping, thats not gonna happen anymore from 1 - 60.

    If they never had made payed expansions, but instead gave us only free expansions, they could have buffed up the old world and not worrying about people buying the expansion or not.

    That is one of the great things about EvE Online, this game is not only expanded vertically but also horizontally because it has no payed expansions. However EvE combat is slooow and boooring, so that is killing it for me.

    Even if it meant that WoW costs a bit more for monthly payments, it would be so much better not having paid expansions.



    Thats the beauty of Everquest 2, we have free content injections all the time. New races new cities new raid zones you name it. With Kunark they are raising the level of the avatars to match the level cap so that content is not trivialized with the lvl 80 cap in november.
  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by rangband

    Originally posted by CyberWiz


     

    Originally posted by Ghozer


    Originally posted by sctt888
     
    and what game has a good newbie experence?





    Guild Wars for one, because of the LOW level cap (20 max) which is relativly easy to get to by 1/2 way into the story line (which WoW also mostly lacks) plus, they have 'pre-seering' which is a noobs only area, some players spend 100% of thier time in this area... the choice is there ;)

     

    Guild wars isnt an mmorpg, so it doesnt have anything to do with this discussion :p

    And I liked many aspects of the leveling in WoW from 1 to 60 and from 60 to 70.

    I do not like hardcore raiding guilds and I hate being steamrolled in BG's lately because I am not full epic.

    I am now in a very nice guild that allows casual play, but also raids and has good progress.

    Still I feel WoW endgame lacks.

    But back to the OP, I do not think it is a good thing that Blizzard has to make the leveling from 1 - 60 faster, but they have no choice really.

    The fact is that because of the payed expansion, all the old world content became obsolete, so people want to get thru this asap, and forget about grouping, thats not gonna happen anymore from 1 - 60.

    If they never had made payed expansions, but instead gave us only free expansions, they could have buffed up the old world and not worrying about people buying the expansion or not.

    That is one of the great things about EvE Online, this game is not only expanded vertically but also horizontally because it has no payed expansions. However EvE combat is slooow and boooring, so that is killing it for me.

    Even if it meant that WoW costs a bit more for monthly payments, it would be so much better not having paid expansions.



    Thats the beauty of Everquest 2, we have free content injections all the time. New races new cities new raid zones you name it. With Kunark they are raising the level of the avatars to match the level cap so that content is not trivialized with the lvl 80 cap in november.

    Yeah if they would remove heroic opportunities, make all the combat unlocked, do an overhaul of the gui, and make the animations more interesting and smoother I would consider it.  Of course it's to late for that because by now the game is old and has lost the excitement you get from playing a new game.

  • rangbandrangband Member Posts: 34

    "Yeah if they would remove heroic opportunities:  You don't have to use them almost noone does, just remove the button from your hotbar if you despise them that much.

    "Make all the combat unlocked: Shows it's been a while since you played.  Default is unlocked encounters and has been for a long time now.

    "Do an overhaul of the gui: The default UI is meh for me as well but I use Profit UI it looks great has TONS of extra stats visable as well as stuff like hyperlinks in your quest log to automatically open the current quest you have select in allakazam or eq2 wikia in the in game browser.     The default GUI is also getting a bit of an overhaul in november with Kunark with the addtion of topo style maps with more info and mini map

    "Make the animations more interesting and smootherI would consider it:  There have been several changes to character animations, they are doing a huge revamp on the skeletal system used for all characters that will improve character animations even more.  This is due first of the year.

    "Of course it's to late for that because by now the game is old and has lost the excitement you get from playing a new game:  Couldn't be farther from the truth, There are plenty of players for grouping at ALL level ranges from 1-70 and come november there will be 4 lvl 1-20 areas, old world CL/antonica,  Darklight woods off of neriak, Greater Faydark below Kelethin and in november TImorous Deep in Kunark.    I have two 70s and various other alts 15, 22, 27, 36, 40 and I never have problems finding groups and the zones always have plenty of people in them (On Crushbone server anyways).

    My favorite thing they are giving us (Way over due IMO) is making Kunark mostly  zoneline free so no more zoning from place to place and there is rumor that they are going to do the same thing for alot of the old world content/cities too.  

    And customer support is spot on from my experiences. Example: I had a coded map I had to examine after finally getting around to finishing a quest and I had deleted it on accident.   I did a /petition and in less than 5 min a GM had sent me a /tell he figured out I had deleted the item on Jan 4th over 8months ago and he popped it right back in my inventory.  

     

    I've played wow, lotro, vanguard, dark and light, guild wars and a few other beta's and none of them seem to hold a candle to eq2, it has the most solid pve gameplay and end game content I have seen.  

     

     

  • vajurasvajuras Member Posts: 2,860

    Originally posted by sctt888


    You all are a bunch of asses you will bash WoW for anything, WoW isnt a new game, many people making multiple alts seen the content over and over and over it doesnt remain fun, from 1-60 each time its played, WoWs 1-60 content is very fun, as it adds 10 levels to the game, players are finding it hard to catch up, well increased exp gains are helping that.

    I admit it I used to love WoW man. morning, noon, night it was my life. thats why i grew to despise it. the loot tables, the low, low loot drops. it forced me to farm to compete in PVP.

    I heard they made changes to resolve but man it was harsh. man my heart would just sink I would PVP with someone, have a good fight, then they'd pull oput some super trinket they got from raids and would literally end me in a few seconds

    then I tried to go back in WoW: TBC and it didnt seem too different too me. I quit after first month much to my friends anger

    Its an excellent PVE game but for PVP just not what I want anymore. had fun from 1-60 though (pre-battlegrounds). i admit I really enjoyed myself but got tired of the immortal fighting (no death penalty)

    battlegrounds was their anwser and at first I relally liked it. but my realm horde outnumbered Alliance bigtime. was a weird serv

    so we'd be in queues all day to get into BG

    I heard, being Bliizard, they resolved this but man i just cant come back. they did me too bad with the honor grinds, AFK warlords lol, low loot drops at endgame (less then 5% i raided my butt never got shit)

     

  • MMOChickyMMOChicky Member Posts: 7
    Originally posted by Orca


     

    Originally posted by MMOChicky

    RTLFC

    WoW's endgame is horrible, time consuming and completely dependent on a group. PvP used to be one thing you could do on your own, but now with arenas, forget it. So, soloing, you can do it, but it gets you nowhere...

     

    [/sarcasm]

    Yeah, I can see it is horrible to pay money for an online game.. And you have to play with other people as well?

    Blizzard, get real!

    [/sarcasm]

    Way to miss a point! Nice job! Selective reading ftl!

  • Flyte27Flyte27 Member RarePosts: 4,574

     

    Originally posted by rangband


    "Yeah if they would remove heroic opportunities:  You don't have to use them almost noone does, just remove the button from your hotbar if you despise them that much.
    "Make all the combat unlocked: Shows it's been a while since you played.  Default is unlocked encounters and has been for a long time now.
    "Do an overhaul of the gui: The default UI is meh for me as well but I use Profit UI it looks great has TONS of extra stats visable as well as stuff like hyperlinks in your quest log to automatically open the current quest you have select in allakazam or eq2 wikia in the in game browser.     The default GUI is also getting a bit of an overhaul in november with Kunark with the addtion of topo style maps with more info and mini map
    "Make the animations more interesting and smootherI would consider it:  There have been several changes to character animations, they are doing a huge revamp on the skeletal system used for all characters that will improve character animations even more.  This is due first of the year.
    "Of course it's to late for that because by now the game is old and has lost the excitement you get from playing a new game:  Couldn't be farther from the truth, There are plenty of players for grouping at ALL level ranges from 1-70 and come november there will be 4 lvl 1-20 areas, old world CL/antonica,  Darklight woods off of neriak, Greater Faydark below Kelethin and in november TImorous Deep in Kunark.    I have two 70s and various other alts 15, 22, 27, 36, 40 and I never have problems finding groups and the zones always have plenty of people in them (On Crushbone server anyways).
    My favorite thing they are giving us (Way over due IMO) is making Kunark mostly  zoneline free so no more zoning from place to place and there is rumor that they are going to do the same thing for alot of the old world content/cities too.  
    And customer support is spot on from my experiences. Example: I had a coded map I had to examine after finally getting around to finishing a quest and I had deleted it on accident.   I did a /petition and in less than 5 min a GM had sent me a /tell he figured out I had deleted the item on Jan 4th over 8months ago and he popped it right back in my inventory.  
     
    I've played wow, lotro, vanguard, dark and light, guild wars and a few other beta's and none of them seem to hold a candle to eq2, it has the most solid pve gameplay and end game content I have seen.  
     
     

    Thats fair enough though I can't seem to get into the game at all.  I've tried it a few times.  The gameplay just doesn't get me excited for some reason.  I guess to each their own.

     One thing I will comment on is your vision of it being easy to get into an older game.  It's usually not very easy.  Many times groups will form and stick with the game and wont play with other people outside of their group much.  Also people know the game so well that sense of exploration is lost after a while it can really kill the game for the new player as people will tell exactly what to expect, what to do, and where to go. 

  • rangbandrangband Member Posts: 34

    Well thats the cool thing with all the content that gets added and even changing old zones like commonlands and nek forest with game wide storylines.  Commonlands used to be much more dessert like but last year there was a change new trees grass and mobs/locations same with nek forest I went back and was like whoa this is different, granted it isn't quite the same as first time exploring but still a nice touch.    

    I get your point about new players telling ppl what to do where to go etc that part of the game is lost for the older zones but every year with each expansion that comes out everyone is out there for the first time exploring figuring things out and I get the same feeling of a new game every time.

    You are right eq2 isn't what some people are looking for and to each their own.  I have noticed that friends of mine and other people that played eq1/swg that are still bitter at SOE over crud from years ago cannot seem to let go of that and they let that get in their way of seeing what a great game eq2 is.    The new people I am seeing recently that started with wow or vanguard/lotro and then tried eq2 seem to have an un-jaded point of view and love the game generally.

    But like you said to each their own   Happy hunting!

  • Flyte27Flyte27 Member RarePosts: 4,574

    Originally posted by rangband


    Well thats the cool thing with all the content that gets added and even changing old zones like commonlands and nek forest with game wide storylines.  Commonlands used to be much more dessert like but last year there was a change new trees grass and mobs/locations same with nek forest I went back and was like whoa this is different, granted it isn't quite the same as first time exploring but still a nice touch.    
    I get your point about new players telling ppl what to do where to go etc that part of the game is lost for the older zones but every year with each expansion that comes out everyone is out there for the first time exploring figuring things out and I get the same feeling of a new game every time.
    You are right eq2 isn't what some people are looking for and to each their own.  I have noticed that friends of mine and other people that played eq1/swg that are still bitter at SOE over crud from years ago cannot seem to let go of that and they let that get in their way of seeing what a great game eq2 is.    The new people I am seeing recently that started with wow or vanguard/lotro and then tried eq2 seem to have an un-jaded point of view and love the game generally.
    But like you said to each their own   Happy hunting!

    I played EQ1, WoW, and SWG.  I enjoyed EQ1 and WoW, but EQ2 is missing something for me that the other two seem to have fun wise.  I'm not sure what it is, but something is missing.

  • jayheld90jayheld90 Member UncommonPosts: 1,726
    Originally posted by matraque

    Originally posted by sctt888


    It is, but now that WoW is getting older, and most of the playerbase is reaching end game, new players and new alts dont wanna do the grind to all the way to 80, so blizzard is doing this to let players still enjoy WoW while not have to worry about still being to far behind everyone else. Very smart move by blizzard.

    That seems to imply that the rest of the game is crap...  I played most MMOs... i find it weird that i never cared lvl more then lvl 15 in wow and then quit (multiple times).

    im with you there, i tried the 10 day trial...only made it to level 10 before i couldnt take it anymore.../uninstall

  • vellusvellus Member Posts: 30

    Did they specify if this boost would be for those with the last expansion installed or global for everyone?

  • rangbandrangband Member Posts: 34

    Cool well www.playthefae.com  good way to see if it still missing something, trial in Gfay which is 300% better than the old newbie island IMO.

     

    I still have active wow account as well as eq2, only have a 62 rogue in wow and mainly play once a week or so for a bit of pvp and hang out with some friends from old job.  So I don't have anything against wow I think it is a great way to bring new ppl into the MMO market.

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