Erm... This has gotten ridiculous, its WoW haters vs. the people who enjoy WoW, this will be a never ending arguement.
And btw if one company "steals, copies, takes" another companies intellectual property i.e. coding, design whatever there would be legal action taken place, has there been any?
And you can plainly see by the two posted screenshots, that the one is a minimap that is not transparent to the background (WoW) and the other is transparent(Asheron's Call 2)
And if WoW stole AC2 UI then AC2 stole there interface from countless old FPS games, that had the mana/magic bar and hp/health bar on top of each other in the top right hand corner, with the spell/item slot bar at the bottom. Same with the whole minimap idea too. So all games ripoff other games and every designer out there is "non original thinking" right?
Originally posted by Thillian Tell me one mechanics in DDO taken from WoW, are you out of your mind? DDo has unique movable interface. No traveling system, everything is instanced. Completely different combat FPS style rather then 1-2-3delay. Character customization is far beyond the limits of majority of wow-population's intellect. This just made me laugh so hard, i never saw anyone yet saying DDo copied WoW mechanics. Thats incredible:))) NPC with exlamation marks that give you a quest to bring 10 bear skins? Are you kidding me? There are no exlamation marks above their hears and absolutely no quest like that. All quests are linked to dungeons that most of them you must do in parties. No bear skin grinding. I guess you're talking about a different game.
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
This is ridiculous. Are you kidding or trying to be sarcastic?
In the instances you don't have collect X of Y quests believe it or not. There is no simple quest in the game like this. The combat system is not delay/cooldown shit. You attack with right click, and it doesnt tell you "You can't attack you're out of range or whatever" When you shoot you must hit the target with your cursor. If you want to dodge you must observe your opponent and notice when he's going to attack you and be fast to jump back from combat. Sometimes you are fast enough, sometimes not. But you can't blame the random system behind it if you die, cause its mostly up on your reflexes. If you cast a spell you must target it and believe me its pretty hard on running monster. Nothing like WoW don't you think? Yes the combat is FPS-style but it unique and original in this genre.
Character development system? Its based on D&D ruleset which gives you multiclassing options. At first level you are cleric, at second level you can be lvl1cleric and lvl1mage having access to both spell schools. Apart from that you have a huge list of feats selection, skills, enhancment which you choose every level. In addition there are 6 abilites (Strength, dexterity..) that you set at the beginning and that make HUGE impact on your character. So if you mess it up at the beginning, your char will suck and no chance to change it. It means you must plan and do a small research before you even roll your character. Nothing like WoW.
Originally posted by Thillian Tell me one mechanics in DDO taken from WoW, are you out of your mind? DDo has unique movable interface. No traveling system, everything is instanced. Completely different combat FPS style rather then 1-2-3delay. Character customization is far beyond the limits of majority of wow-population's intellect. This just made me laugh so hard, i never saw anyone yet saying DDo copied WoW mechanics. Thats incredible:))) NPC with exlamation marks that give you a quest to bring 10 bear skins? Are you kidding me? There are no exlamation marks above their hears and absolutely no quest like that. All quests are linked to dungeons that most of them you must do in parties. No bear skin grinding. I guess you're talking about a different game.
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
omfg lol DDO a WOW clone....ROFL there is no GAME out there like DDO the most unique combat system, you can dodge, tumble, do run cast, attacking on air, well everything. in same class you have 1 million diferent options to build your char, you can even make multi classes like in D&D, you need to know D&D to play and build your char on DDO, period.
BTW, if someone here is ripping off someone is WOW since they gonna implement in game voice chat wich DDO was the first game having it
Originally posted by Thillian Tell me one mechanics in DDO taken from WoW, are you out of your mind? DDo has unique movable interface. No traveling system, everything is instanced. Completely different combat FPS style rather then 1-2-3delay. Character customization is far beyond the limits of majority of wow-population's intellect. This just made me laugh so hard, i never saw anyone yet saying DDo copied WoW mechanics. Thats incredible:))) NPC with exlamation marks that give you a quest to bring 10 bear skins? Are you kidding me? There are no exlamation marks above their hears and absolutely no quest like that. All quests are linked to dungeons that most of them you must do in parties. No bear skin grinding. I guess you're talking about a different game.
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
This is ridiculous. Are you kidding or trying to be sarcastic?
In the instances you don't have collect X of Y quests believe it or not. There is no simple quest in the game like this. The combat system is not delay/cooldown shit. You attack with right click, and it doesnt tell you "You can't attack you're out of range or whatever" When you shoot you must hit the target with your cursor. If you want to dodge you must observe your opponent and notice when he's going to attack you and be fast to jump back from combat. Sometimes you are fast enough, sometimes not. But you can't blame the random system behind it if you die, cause its mostly up on your reflexes. If you cast a spell you must target it and believe me its pretty hard on running monster. Nothing like WoW don't you think? Yes the combat is FPS-style but it unique and original in this genre.
Character development system? Its based on D&D ruleset which gives you multiclassing options. At first level you are cleric, at second level you can be lvl1cleric and lvl1mage having access to both spell schools. Apart from that you have a huge list of feats selection, skills, enhancment which you choose every level. In addition there are 6 abilites (Strength, dexterity..) that you set at the beginning and that make HUGE impact on your character. So if you mess it up at the beginning, your char will suck and no chance to change it. It means you must plan and do a small research before you even roll your character. Nothing like WoW.
he not kidding, he never played DDO or other MMO but WOW.. that's it
Erm... This has gotten ridiculous, its WoW haters vs. the people who enjoy WoW, this will be a never ending arguement.
And btw if one company "steals, copies, takes" another companies intellectual property i.e. coding, design whatever there would be legal action taken place, has there been any? And you can plainly see by the two posted screenshots, that the one is a minimap that is not transparent to the background (WoW) and the other is transparent(Asheron's Call 2) And if WoW stole AC2 UI then AC2 stole there interface from countless old FPS games, that had the mana/magic bar and hp/health bar on top of each other in the top right hand corner, with the spell/item slot bar at the bottom. Same with the whole minimap idea too. So all games ripoff other games and every designer out there is "non original thinking" right? Ridiculous.
As I said you need be an intelligent person to see the difference between copying generic concepts (you must show on-screen character's HP duuh), the example of "every other games are rip-off" you named naïvely, and instead copying gameplay parts which the UI is the evident symbol of.
As I said most rpg's need quests, it's a staple. So me blaming the boring quests in today's mmos is not about the concept, it's about these last games copying, again to be perfectly clear, NOT the concept of quests, but the MODUS quests are given.
So it's not about UI "concepts", but UI's inner framework, that some, the brightest fellows can see being exactly the same OVER and OVER and OVER in like 15 games so far, and more will come
And LOTR and DDO and TR etc. etc. etc.
Not everyone can see the essence of things behind the surface, most people can just see superficial dung thrown at their eyes... i don't blame you for being average BUBS
omfg lol DDO a WOW clone....ROFL there is no GAME out there like DDO the most unique combat system, you can dodge, tumble, do run cast, attacking on air, well everything. in same class you have 1 million diferent options to build your char, you can even make multi classes like in D&D, you need to know D&D to play and build your char on DDO, period.
BTW, if someone here is ripping off someone is WOW since they gonna implement in game voice chat wich DDO was the first game having it
Lol so you can dodge and it's not like WoW?
I am beta testing TR and it's entirely different in the superficial gameplay, as there are guns and it's half based on aim... you gotta take cover behind trenches and boulders and stuff like that.
I don't buy keyboards to have a new way to type text in heheh
then again UI's are not so important. My personal problem with new games, as i said, is with quests.
At the moment quests are the most important thing you do in the game. WIth quests you :
-Explore
-Learn about gameworld lore
-Read side-stories
-Earn XP
-Collect equipment and gold
This concept is the principle of WoW, being based entirely on those quests... and it was fun to do 'em, even.
Aside from quests there's nothing to do in these games, they suck up all the content, attracting all the attention. What's left is crap poorly implemented like LOTRo. At least Warhammer AFAIK is trying to mix all the quests system up.
Blizzard went back and looked at Diablo and Diablo2 for WOW's UI, skill trees and other inspiration by the way, as well as other MMOs. But who expects the average WOW basher to understand that;)
Hint: Diablo and DIablo2 existed long before AC2. Another hint: WOW was in development and probably had many game features ironed out, long before AC2 even showed its 1st screens.
I'll echo what many have already said. Developers borrow and improve on everyone elses ideas. When they improve them, thats a GOOD thing. But look at who's watching here. Some people still wish we were playing the original UO and EQ in an alternate universe where WOW never existed and Eve has the best PvE of any MMO=)
The idiocy in this thread is astounding, yet predictable.
Blizzard went back and looked at Diablo and Diablo2 for WOW's UI, skill trees and other inspiration by the way, as well as other MMOs. But who expects the average WOW basher to understand that;) Hint: Diablo and DIablo2 existed long before AC2. Another hint: WOW was in development and probably had many game features ironed out, long before AC2 even showed its 1st screens. I'll echo what many have already said. Developers borrow and improve on everyone elses ideas. When they improve them, thats a GOOD thing. But look at who's watching here. Some people still wish we were playing the original UO and EQ in an alternate universe where WOW never existed and Eve has the best PvE of any MMO=) The idiocy in this thread is astounding, yet predictable.
Stating there is a level of idiocy in this thread due to a persons own right to an opinion just adds you to the idiocy itself.
Someone's opinion can still reek of idiocy. But I guess people claiming "WOW is in decline" since its 1st month when obviously its been growing by leaps and bounds is just opinion right? Having an opinion isnt' a FREE PASS. Your opinion can certainly be stupid, ignorant and misinformed.
Iran's leaders thinks the Holocaust never existsed and thats just his opinion. Would you call that informed and "with it" or idiotic and crazy? I'm not comparing UI's to the above attrocity, but you get the point. Having an opinion means NOTHING when you can't back it up with anything logical.
By mixing it up you mean that Warhammer will allow you to kill the 10 bears before seeing the NPC right?
I see where you come from, and I was afraid that was all the "mix up" as well.
but no there's gonna be a bit of innovation to them, I believe. Yes the collect 10 bears pelts seems to be the average bore, but for example public quests aren't taken with the (HATED) npc description, accept/decline and rewards below. When a public quest occurs you'll know by being "close" within the zone taking place.
It's not about abolishing quests overall, it's about providing them in a new way.
Also it's about not making them the only way to level... typically there's a sequence of quests, ok? the npcs take you by hand along this line in and out maps, to show you all the world. The problem is that they constantly tell you what to do and where to go, you normally sit at the kiddies' table in these games... for some reason the common idea is that mmos are for kids and for people who don't intend to use their brain, after a stressing day at work.
and still... there's SO much potential in these games, so many new ways to conceive doing tasks and objectives.
For example in a village the hours pass real-time, ok ? so what if gathering quests were based on what the villagers do during the day? imagine that during the day there are random events for example inside shops or in taverns... and you overhearing a random discussion would give you clues about some other event occuring some other place, an event that is infact a task. Otherwise why would every npc be willing to give to the first passing-by schmoe stuff to do ? It's not realistic.
As for the "WoW copied from" topic I say WoW UI clearly comes from DAOC.
But hey who cares, right ? WoW is the "last big thing", the last heir. You don't say "you took from your grampa" , you say "you took from your father"
So the last one counts. It's wrong to copy in first place, who cares from where.
And besides, if copying the interface was limited to the interface and that was it, it would be great.. problem is that from the interface derive gameplay elements directly ripped-off.
Just notice if below the typical old quickbar skills there's also the old EXP level-bar, with the "typical old" 10 (or more) "notches" sort of like a guitar frets.
That also will tell you if the UI is ripped off. And believe it or not, a simple UI element like that eventually affects gameplay itself and char development
WOW also has NPCs that change depending on the time of day and certain quests can only be completed by spawning persistant events. I wish there were more of them, but its not hard to understand how much more diificult it is to impliment them, which is why we see them less. Blizzard implimented just about everything people wanted, just not on the scale some people expect. But, whats new. Its in there, but you just have to look. Playing the trial and, assuming every quest is like that, doesn't qualify as looking or playing=)
The puublic quests in WAR are great fun by the way.
omfg lol DDO a WOW clone....ROFL there is no GAME out there like DDO the most unique combat system, you can dodge, tumble, do run cast, attacking on air, well everything. in same class you have 1 million diferent options to build your char, you can even make multi classes like in D&D, you need to know D&D to play and build your char on DDO, period.
BTW, if someone here is ripping off someone is WOW since they gonna implement in game voice chat wich DDO was the first game having it
Lol so you can dodge and it's not like WoW?
I am beta testing TR and it's entirely different in the superficial gameplay, as there are guns and it's half based on aim... you gotta take cover behind trenches and boulders and stuff like that.
But at the end it still works like WoW.
And so did Auto Assault .
I repeat, one has to look beyond the surface.
why bring other games to discussion? the point is AC2 was released 2 years yes 2 YEARS before WOW and was in develoment for 5 years, and all blizzard did was copied many features from ac2 like:
User interface
instances, yes ac2 had them not many but some.
enchanting on weapons.
Raids.
mounts.
quest system
craft system
combat system
that and many other things they copied from ac2 and other previous games like AC and EQ.
things they never copied that was on ac2 and on lotro now. like, dye armor pieces and music system, in game voice chat they already gonna copy it lol.
Comments
Erm... This has gotten ridiculous, its WoW haters vs. the people who enjoy WoW, this will be a never ending arguement.
And btw if one company "steals, copies, takes" another companies intellectual property i.e. coding, design whatever there would be legal action taken place, has there been any?
And you can plainly see by the two posted screenshots, that the one is a minimap that is not transparent to the background (WoW) and the other is transparent(Asheron's Call 2)
And if WoW stole AC2 UI then AC2 stole there interface from countless old FPS games, that had the mana/magic bar and hp/health bar on top of each other in the top right hand corner, with the spell/item slot bar at the bottom. Same with the whole minimap idea too. So all games ripoff other games and every designer out there is "non original thinking" right?
Ridiculous.
Which Final Fantasy Character Are You?
Final Fantasy
I found it hard
It's hard to find
Oh Well
Whatever
Nevermind
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
This is ridiculous. Are you kidding or trying to be sarcastic?In the instances you don't have collect X of Y quests believe it or not. There is no simple quest in the game like this. The combat system is not delay/cooldown shit. You attack with right click, and it doesnt tell you "You can't attack you're out of range or whatever" When you shoot you must hit the target with your cursor. If you want to dodge you must observe your opponent and notice when he's going to attack you and be fast to jump back from combat. Sometimes you are fast enough, sometimes not. But you can't blame the random system behind it if you die, cause its mostly up on your reflexes. If you cast a spell you must target it and believe me its pretty hard on running monster. Nothing like WoW don't you think? Yes the combat is FPS-style but it unique and original in this genre.
Character development system? Its based on D&D ruleset which gives you multiclassing options. At first level you are cleric, at second level you can be lvl1cleric and lvl1mage having access to both spell schools. Apart from that you have a huge list of feats selection, skills, enhancment which you choose every level. In addition there are 6 abilites (Strength, dexterity..) that you set at the beginning and that make HUGE impact on your character. So if you mess it up at the beginning, your char will suck and no chance to change it. It means you must plan and do a small research before you even roll your character. Nothing like WoW.
REALITY CHECK
When I sit down at my computer and log into World of Warcraft, I have fun.
THAT is all that matters to me, the rest of this "they stole this, they borrowed that" is irrelevent.
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
omfg lol DDO a WOW clone....ROFL there is no GAME out there like DDO the most unique combat system, you can dodge, tumble, do run cast, attacking on air, well everything. in same class you have 1 million diferent options to build your char, you can even make multi classes like in D&D, you need to know D&D to play and build your char on DDO, period.BTW, if someone here is ripping off someone is WOW since they gonna implement in game voice chat wich DDO was the first game having it
Amazing. And I believed it was a well established common concept that DDo is just another wow-clone with a couple of different base ideas badly implemented
In the instances you're sposed to collect X number of Y. That's already WoW style isn't it ?
But what about Quickbar skills/moves with thei 3 seconds cooldown ? No game used to have those before the EQ line. Now everyone uses it.
Sure there are no "exclamation marks" PER SE... but npcs got "something" over their heads denoting that he's got a quest for you.
If these games could SIMPLY do the quest receiving character developing system in THEIR OWN style.... that would simply rock. But no, they all must do it WoW style.
If it's not broken don't fix it right ? Sure that works for the same company who did the game maybe.. not for others.
So WoW system has to be done over and over (Tabula Rasa has it) ? Well then if this were valid then let's all make Bioshock clones because it works.
This is ridiculous. Are you kidding or trying to be sarcastic?In the instances you don't have collect X of Y quests believe it or not. There is no simple quest in the game like this. The combat system is not delay/cooldown shit. You attack with right click, and it doesnt tell you "You can't attack you're out of range or whatever" When you shoot you must hit the target with your cursor. If you want to dodge you must observe your opponent and notice when he's going to attack you and be fast to jump back from combat. Sometimes you are fast enough, sometimes not. But you can't blame the random system behind it if you die, cause its mostly up on your reflexes. If you cast a spell you must target it and believe me its pretty hard on running monster. Nothing like WoW don't you think? Yes the combat is FPS-style but it unique and original in this genre.
Character development system? Its based on D&D ruleset which gives you multiclassing options. At first level you are cleric, at second level you can be lvl1cleric and lvl1mage having access to both spell schools. Apart from that you have a huge list of feats selection, skills, enhancment which you choose every level. In addition there are 6 abilites (Strength, dexterity..) that you set at the beginning and that make HUGE impact on your character. So if you mess it up at the beginning, your char will suck and no chance to change it. It means you must plan and do a small research before you even roll your character. Nothing like WoW.
he not kidding, he never played DDO or other MMO but WOW.. that's it
As I said you need be an intelligent person to see the difference between copying generic concepts (you must show on-screen character's HP duuh), the example of "every other games are rip-off" you named naïvely, and instead copying gameplay parts which the UI is the evident symbol of.
As I said most rpg's need quests, it's a staple. So me blaming the boring quests in today's mmos is not about the concept, it's about these last games copying, again to be perfectly clear, NOT the concept of quests, but the MODUS quests are given.
So it's not about UI "concepts", but UI's inner framework, that some, the brightest fellows can see being exactly the same OVER and OVER and OVER in like 15 games so far, and more will come
And LOTR and DDO and TR etc. etc. etc.
Not everyone can see the essence of things behind the surface, most people can just see superficial dung thrown at their eyes... i don't blame you for being average BUBS
the best blog of the net
I played DDO enuff to see that it has MANY elements coming right from WoW. (or WoW heritage line)
the best blog of the net
I played DDO enuff to see that it has MANY elements coming right from WoW. (or WoW heritage line)
You are out of your mind. It's a waste of time talking to you.
REALITY CHECK
I am beta testing TR and it's entirely different in the superficial gameplay, as there are guns and it's half based on aim... you gotta take cover behind trenches and boulders and stuff like that.
But at the end it still works like WoW.
And so did Auto Assault .
I repeat, one has to look beyond the surface.
the best blog of the net
I played DDO enuff to see that it has MANY elements coming right from WoW. (or WoW heritage line)
Pity when you can't accept truth.You are out of your mind. It's a waste of time talking to you.
Who cares, anyway ?
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Recognize anything ?
If one says no it's just biased.
Notice the quest objectives top-right... does it remind you of anything ?
WOW UI is there, always there, my good gents
Please DO trust me on this, I'm a programmer.
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Like i said...
Notice the basic layout is still the same?
some tweaks and extras but still the same basic layout...
yeah... What's the big deal? If the game mechanics are similar why shouldn't the basic UI be similar?
Lol.
WIth keyboards is OK to do that, man
I don't buy keyboards to have a new way to type text in heheh
then again UI's are not so important. My personal problem with new games, as i said, is with quests.
At the moment quests are the most important thing you do in the game. WIth quests you :
-Explore
-Learn about gameworld lore
-Read side-stories
-Earn XP
-Collect equipment and gold
This concept is the principle of WoW, being based entirely on those quests... and it was fun to do 'em, even.
Aside from quests there's nothing to do in these games, they suck up all the content, attracting all the attention. What's left is crap poorly implemented like LOTRo. At least Warhammer AFAIK is trying to mix all the quests system up.
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By mixing it up you mean that Warhammer will allow you to kill the 10 bears before seeing the NPC right?
Yes, WoW copied from all other MMOs before it.
I had to laugh when people said that LOTRO ripped off WoW's UI, when in reality Turbine was copying from their own game (AC2) and WoW copied from AC2.
Blizzard went back and looked at Diablo and Diablo2 for WOW's UI, skill trees and other inspiration by the way, as well as other MMOs. But who expects the average WOW basher to understand that;)
Hint: Diablo and DIablo2 existed long before AC2. Another hint: WOW was in development and probably had many game features ironed out, long before AC2 even showed its 1st screens.
I'll echo what many have already said. Developers borrow and improve on everyone elses ideas. When they improve them, thats a GOOD thing. But look at who's watching here. Some people still wish we were playing the original UO and EQ in an alternate universe where WOW never existed and Eve has the best PvE of any MMO=)
The idiocy in this thread is astounding, yet predictable.
Stating there is a level of idiocy in this thread due to a persons own right to an opinion just adds you to the idiocy itself.
Someone's opinion can still reek of idiocy. But I guess people claiming "WOW is in decline" since its 1st month when obviously its been growing by leaps and bounds is just opinion right? Having an opinion isnt' a FREE PASS. Your opinion can certainly be stupid, ignorant and misinformed.
Iran's leaders thinks the Holocaust never existsed and thats just his opinion. Would you call that informed and "with it" or idiotic and crazy? I'm not comparing UI's to the above attrocity, but you get the point. Having an opinion means NOTHING when you can't back it up with anything logical.
I see where you come from, and I was afraid that was all the "mix up" as well.
but no there's gonna be a bit of innovation to them, I believe. Yes the collect 10 bears pelts seems to be the average bore, but for example public quests aren't taken with the (HATED) npc description, accept/decline and rewards below. When a public quest occurs you'll know by being "close" within the zone taking place.
It's not about abolishing quests overall, it's about providing them in a new way.
Also it's about not making them the only way to level... typically there's a sequence of quests, ok? the npcs take you by hand along this line in and out maps, to show you all the world. The problem is that they constantly tell you what to do and where to go, you normally sit at the kiddies' table in these games... for some reason the common idea is that mmos are for kids and for people who don't intend to use their brain, after a stressing day at work.
and still... there's SO much potential in these games, so many new ways to conceive doing tasks and objectives.
For example in a village the hours pass real-time, ok ? so what if gathering quests were based on what the villagers do during the day? imagine that during the day there are random events for example inside shops or in taverns... and you overhearing a random discussion would give you clues about some other event occuring some other place, an event that is infact a task. Otherwise why would every npc be willing to give to the first passing-by schmoe stuff to do ? It's not realistic.
As for the "WoW copied from" topic I say WoW UI clearly comes from DAOC.
But hey who cares, right ? WoW is the "last big thing", the last heir. You don't say "you took from your grampa" , you say "you took from your father"
So the last one counts. It's wrong to copy in first place, who cares from where.
And besides, if copying the interface was limited to the interface and that was it, it would be great.. problem is that from the interface derive gameplay elements directly ripped-off.
Just notice if below the typical old quickbar skills there's also the old EXP level-bar, with the "typical old" 10 (or more) "notches" sort of like a guitar frets.
That also will tell you if the UI is ripped off. And believe it or not, a simple UI element like that eventually affects gameplay itself and char development
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Actually LOTRO has quests that happen at specific times (night) for example. 3 off the top of my head in the earlier levels.
And what are they about ?
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WOW also has NPCs that change depending on the time of day and certain quests can only be completed by spawning persistant events. I wish there were more of them, but its not hard to understand how much more diificult it is to impliment them, which is why we see them less. Blizzard implimented just about everything people wanted, just not on the scale some people expect. But, whats new. Its in there, but you just have to look. Playing the trial and, assuming every quest is like that, doesn't qualify as looking or playing=)
The puublic quests in WAR are great fun by the way.
And what are they about ?
Here's an example of one of the quests
lorebook.lotro.com/wiki/Quest:The_Vigil
I am beta testing TR and it's entirely different in the superficial gameplay, as there are guns and it's half based on aim... you gotta take cover behind trenches and boulders and stuff like that.
But at the end it still works like WoW.
And so did Auto Assault .
I repeat, one has to look beyond the surface.
why bring other games to discussion? the point is AC2 was released 2 years yes 2 YEARS before WOW and was in develoment for 5 years, and all blizzard did was copied many features from ac2 like:
User interface
instances, yes ac2 had them not many but some.
enchanting on weapons.
Raids.
mounts.
quest system
craft system
combat system
that and many other things they copied from ac2 and other previous games like AC and EQ.
things they never copied that was on ac2 and on lotro now. like, dye armor pieces and music system, in game voice chat they already gonna copy it lol.