That's a possible scenario. Recently, though, Electronic Arts has purchased two game studios in Austin for $800+ million. Gasp. That's not a typo.
Theres your typo just there. EA didnt pay 800 million for 2 game studios in Austin. They paid 800 million for two game companies, that have 4 studios, 1 of which is located in Austin.
D'uh. What great gotcha do you think yo have?
Never said I had a gotcha - was just pointing out your usual mis-leading quotes that you brand as some giant truth.
And the sources for the $100M investment in the Garriott Genius Brand can be found in the Korean Times, as has been pointed out to you more than once.
You mean the un-named source? lol.
So, if you've got the "sand" as the ridiculously grandiose General Pratish would say, show me the typo.
(shrug) You draw distinctions without differences. Grasping at straws to bolster your tinfoil hero--there's really nothing as pathetic as a groupie infatuated with the Cult of Richard.
NcSoft NA also has studios outside of Austin. So?
Actually, the studios it has outside of Austin seem a lot more successful and hardworking than the HQ of Destination Games--because CoH and Guild Wars aren't under the daily supervision of the Genius Brothers and actually make games for a reasonable price in a reasonable amount of time.
I remember when the head developer of Warhammer Online went public with the blunt statement that WO was not going to be a Wow-killer. He took direct questions, dressed in normal street clothes, did not make up any poetry, said he expected his game to be a big moneymaker. Y'know, he was easy to take seriously and believe.
He was a guy, not a costumed popinjay with jingly spurs, frilly wrists, high-heeled boots and "I'll make the game to unite East and West. That's because I've read a book lately by this guy named Kahlil Gagran. It'll be a game that eliminates all that is boring and makes every player feel special and herioc and important. We'll all ascend to the firmament in a space shuttel and each of you will know the Glory that is General British...Did I tell you that my dad is an astronaut?"
Until you spread your wings, you have no idea how far you can walk.
Haha, nice one. I miself don't really like general british. And I think he's a lot of talk. But he doesn't bullshit all the time. Sometimes he says something without a cherry on top.
Originally posted by fordiepie (shrug) You draw distinctions without differences. Grasping at straws to bolster your tinfoil hero--there's really nothing as pathetic as a groupie infatuated with the Cult of Richard.
The fact that you cant see the difference says alot.
As for the personal attacks - thats the last resort of the incompetent. So that would make you a zealot I guess?
If some of the statements you have posted were about me - I would find them slanderous and defamatory. And living in Australia I could sue you under our defamation laws.
Guess you are lucky Destination games arent located in Australia.
There is another side to this argument. Suppose TR fails. Don't you think this will only drive developers to copy the WoW formula even more? TR seems to be a game that is trying new things, and if it fails, companies like NCsoft will be less willing to gamble on "innovative" gameplay. To want this game to fail is the same as wanting to prolong the WoW clone paradigm that's infecting the game industry.
Honestly, TR is sorta fun. I read a lot of negative reviews on it, and decided to try the beta to see for myself. It was really pretty fun. I didn't see the lag or bugs everyone was talking about. (Granted this was pretty recent.) The story seemed a bit shallow and the class customization was lacking, but the gameplay itself was kinda entertaining. This is not much different from any other NCsoft game I've played though. All their games are shallow. All their games lack what it takes for long term appeal. Most are a bit of a grind, but they're all entertaining to some degree.
If they add some more pvp elements, rework the UI, and balance out the classes, (maybe make the bane playable ), the game could be solid. Although I will say it's no modern UO as far pushing the boundaries of gaming.
The diffrens this time is that, there are more adults playing then kidds nowdays, we can (I hope) decide what games not to buy and what games we want to buy.
There is another side to this argument. Suppose TR fails. Don't you think this will only drive developers to copy the WoW formula even more? TR seems to be a game that is trying new things, and if it fails, companies like NCsoft will be less willing to gamble on "innovative" gameplay. To want this game to fail is the same as wanting to prolong the WoW clone paradigm that's infecting the game industry. Honestly, TR is sorta fun. I read a lot of negative reviews on it, and decided to try the beta to see for myself. It was really pretty fun. I didn't see the lag or bugs everyone was talking about. (Granted this was pretty recent.) The story seemed a bit shallow and the class customization was lacking, but the gameplay itself was kinda entertaining. This is not much different from any other NCsoft game I've played though. All their games are shallow. All their games lack what it takes for long term appeal. Most are a bit of a grind, but they're all entertaining to some degree. If they add some more pvp elements, rework the UI, and balance out the classes, (maybe make the bane playable ), the game could be solid. Although I will say it's no modern UO as far pushing the boundaries of gaming.
The main problem is that TR is NOT inovative. So if TR fails, because it is a feature-poor, shallow wow/SWG/generic second gen. MMO copy, with lasers in stead of bows, it should send the message to future developers that thay really SHOULD try to be inovative, if thay want the huge sucess of WOW.
also
would you pay a premium fee to play something that was "sorta fun" ?
you don't have to wish for the game to fail my friend its not even out and its already doomed. it should never even be released but they've got to recoup as much money back off of it as they can i guess. most of us are informed well enough to stay away from the game. sadly there will be those who are not very informed that will see it on the shelve and see the cool artwork, read a pretty descent overview of the games story, and they'll read about what should be state of the art game play with cool features and such........
then they'll play it and realize they've been had. this is not the new sci-fi mmo that everyone has been waiting on to save us from the orcs, elves, gnomes, and hobbits. i'm not sure how long the auto assault servers stayed up but i figure tabula rasa will last just about that long.
lol atari suck at everything they touch now. they really should lose the DnD IP (if they havent done so already) and just die.
as for the 1980 crash...first i have ever heard of it...
http://en.wikipedia.org/wiki/Video_game_crash_of_1983 here you can read allot more then the OP was given the readers. Thats what i really dislike about these individuals making topics like that as they never post any links, but most you see them mix a few words of articels they read. As you see there was allot more going on thet OP failed to mention in his articel.
There is another side to this argument. Suppose TR fails. Don't you think this will only drive developers to copy the WoW formula even more? TR seems to be a game that is trying new things, and if it fails, companies like NCsoft will be less willing to gamble on "innovative" gameplay. To want this game to fail is the same as wanting to prolong the WoW clone paradigm that's infecting the game industry. Honestly, TR is sorta fun. I read a lot of negative reviews on it, and decided to try the beta to see for myself. It was really pretty fun. I didn't see the lag or bugs everyone was talking about. (Granted this was pretty recent.) The story seemed a bit shallow and the class customization was lacking, but the gameplay itself was kinda entertaining. This is not much different from any other NCsoft game I've played though. All their games are shallow. All their games lack what it takes for long term appeal. Most are a bit of a grind, but they're all entertaining to some degree. If they add some more pvp elements, rework the UI, and balance out the classes, (maybe make the bane playable ), the game could be solid. Although I will say it's no modern UO as far pushing the boundaries of gaming.
The main problem is that TR is NOT inovative. So if TR fails, because it is a feature-poor, shallow wow/SWG/generic second gen. MMO copy, with lasers in stead of bows, it should send the message to future developers that thay really SHOULD try to be inovative, if thay want the huge sucess of WOW.
also
would you pay a premium fee to play something that was "sorta fun" ?
I grant you, many of the features are dated or incomplete. The character system and story are shallow. My fear is that since the game puts so much emphasis on its combat, people will look at it and say, "This game failed because you can't mix fps and rpg elements." IF it should fail, the reality is it would fail because of its lack of depth and refinement. The combat is one of the more compelling features. The depth isn't THAT bad either. The dungeons are pretty cool and the game world is big. The fact that npcs constantly fight each other is something other mmos need. Unfortunately, the total package is missing what it takes to go the full distance....
I don't see this game as a serious competitor of WoW. I look at it and compare it to Hellgate:London or City of Heroes. I know it's not THE next big game, but it is fun for a while, especially if they were to work in some good pvp ideas. The price does seem a bit steep for something like that, but it is coming out at a time when there's not much else to choose from.
There is another side to this argument. Suppose TR fails. Don't you think this will only drive developers to copy the WoW formula even more? TR seems to be a game that is trying new things, and if it fails, companies like NCsoft will be less willing to gamble on "innovative" gameplay. To want this game to fail is the same as wanting to prolong the WoW clone paradigm that's infecting the game industry.
Honestly, TR is sorta fun. I read a lot of negative reviews on it, and decided to try the beta to see for myself. It was really pretty fun. I didn't see the lag or bugs everyone was talking about. (Granted this was pretty recent.) The story seemed a bit shallow and the class customization was lacking, but the gameplay itself was kinda entertaining. This is not much different from any other NCsoft game I've played though. All their games are shallow. All their games lack what it takes for long term appeal. Most are a bit of a grind, but they're all entertaining to some degree.
If they add some more pvp elements, rework the UI, and balance out the classes, (maybe make the bane playable ), the game could be solid. Although I will say it's no modern UO as far pushing the boundaries of gaming.
The main problem is that TR is NOT inovative. So if TR fails, because it is a feature-poor, shallow wow/SWG/generic second gen. MMO copy, with lasers in stead of bows, it should send the message to future developers that thay really SHOULD try to be inovative,if thay want the huge sucess of WOW.
also
would you pay a premium fee to play something that was "sorta fun" ?
I grant you, many of the features are dated or incomplete. The character system and story are shallow. My fear is that since the game puts so much emphasis on its combat, people will look at it and say, "This game failed because you can't mix fps and rpg elements." IF it should fail, the reality is it would fail because of its lack of depth and refinement. The combat is one of the more compelling features. The depth isn't THAT bad either. The dungeons are pretty cool and the game world is big. The fact that npcs constantly fight each other is something other mmos need. Unfortunately, the total package is missing what it takes to go the full distance....
I don't see this game as a serious competitor of WoW. I look at it and compare it to Hellgate:London or City of Heroes. I know it's not THE next big game, but it is fun for a while, especially if they were to work in some good pvp ideas. The price does seem a bit steep for something like that, but it is coming out at a time when there's not much else to choose from.
You are not supose to look at it as a serious competitor as it never meant to be such thing don't worry bout that, more meant for the one you reply'd to
"Jason: Though the game has a lock-on feature in combat, it seems like more advanced players and those seeking the utmost control will favor the free-based mouse movement system for aiming. We've seen the game running on a low-end system and the game running on a high-end, and control in regards to aiming is difficult on the low-end side. A big reason for World of Warcraft's success has often come from the fact that the system requirements are fairly low to be able to play it. With that in mind, do you see the requirement specs for the game being perhaps a bit too high to get the more casual player, or going to be an issue in hampering the game or its success in anyway?
April: I think if we had released a year ago, yes. Now? I don’t know. We have done a ton of optimization to make the game playable at min-spec. There is always the argument that if you want a gazillion players, make the game playable on a 10 year old PC with an integrated video card. There is a huge casual market there, and make no mistake about it, NCsoft is going after that market with some of our upcoming products.Tabula Rasa is not that product. We put a ton of art effort in making TR look different than other MMOs, especially in the higher levels, and making the game be a visual feast for the senses. So no, it probably won’t run on your 5 year old laptop that's outside our min-spec, but for the segment of the gaming market that seeks out a less ‘cartoon-like’ gaming experience – TR is ready to play."
Games like Tabula Rasa need to fail to send a message to the gaming industry that throwing money at hype and perceived developer fame is only going to continue flooding the market with crap games and we the consumers will not pay for it.
Start a blog so that people know that they're going to read your agenda, instead of disguising it as a legitimate forum post.
MMO customers have become so demanding that no company can keep up. Companies are going for quick wins like WoW, LOTRO & Vanguard that dont dare to touch on specific game mechanics but simply repeat the same formula with the best graphics engine they can get a return on. Since youre going to blame this game I think its fair that I solely blame you for the state of the industries customer base.
Im sure this game will be subject to broad sweeping statements like 'this game suxx' (which you could have saved yourself some serious RSI by writing instead of your 2-page agenda infused disguise).
In short: Games are appealing to very specific audiences and losing money because of it. People like you trying to bring down the whole industry simultaneously will probably succeed but never blame yourselves - 'Its the game companies'.
-- Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
Not enough people give a shit about MMO's for there to be an industry crash caused by them.
What also needs to be considered is the huge influx of "casual" gaming we've seen in the last few years. Games in the 80's were played by a very niche market who expected quality. Nowadays, everyone and their dog plays games, and you only need to look at trash games like Madden that manage to sell millions of copies a year despite it being the same game with a few graphical improvements and team changes. The industry won't crash, more and more crap games will be developed, and people will buy them. End.
In short: Games are appealing to very specific audiences and losing money because of it. People like you trying to bring down the whole industry simultaneously will probably succeed but never blame yourselves - 'Its the game companies'.
frankly if my two-penneth into the shoddy practice of foisting off unfinished products on a gullible public brings the entire industry down then good. If it's that fragile to begin with, it deserves to die.
the companies producing such offerings need to get out of the habit of releasing half-finished products in hope that their target audience is gullible enough to swallow the asking price for shoddy workmanship
either release a fully developed product, or don't release at all
but too many people are willing to invest in vapourware in hopes that things get better, that, however, is changing
Well I do agree that most games, out now, suck. SWG pre-cu and Eve are the last 2 good games I played before developers and/or players end up ruinining it for me.
I see TR going for awhile. If the dev team sticks with the community and builds off of that, I can see a WHOLE lot of expansion and add-ons going on. What I am seeing now, after Beta, is a basic game with room to expand. They already said that we will have Mechs, new character creation, and new buildings. So the improvements are coming.
The cons I see is that the stroyline isnt truely followed. Supposely the Earth was taken over by a alien race and a select number of people from earth are teleported to other worlds to fight. Well so far, nothing has been said about you being that alien race. PvP is clan vs clan, which makes no sense, if we are fighting to save our race, why are we fighting each other?? The chat system is overwhelming. They have people talking to each other that arent on the same server, so getting groups together is a pain in the butt and the chatter is never ending, and you really cant turn it off. I Do see alot of the same ole grinding routine, with little player interaction, like most of use want, a true FPS MMO.
But other then that, I do find this game a relief from the everyday fantasy MMO. Never done them, never will, I am a Sci-Fi fan, and will stick with them. More room to expanded, more worlds to visit, I WANT MY PRE-CU SWG BACK.
I played closed beta. Had fun for a while. Found and reported many many bugs and quite a few design shortcomings, that still weren't fixed once open beta came. Endured a few open beta patches that made the game a lot less fun to play, and kept finding the same problems. Gave up.
If this game were free-to-play, with all the bugs and shortcomings ironed out, I might hop in from time to time. For a game that's expecting me to pay a monthly sub, however, I find it too bland, and too much a clone of what SWG (post NGE) and other games already did years ago. The story is laughable, the combat gets old fast, the classes lack variety. I admit that the first levels can be quite fun... the first time around. After level 25, however, the game is severely lacking and increasingly boring.
Proof of the pudding will be in the eating, I suppose. If the boredom treshhold of most of the gaming population is as high as the creators seem to think, then TR may be a success. Somehow, though, I doubt that. Too many other new games to choose from, too many mature games around that simply offer MORE.
II find it too bland, and too much a clone of what SWG (post NGE) and other games already did years ago. The story is laughable, the combat gets old fast, the classes lack variety. I admit that the first levels can be quite fun... the first time around. After level 25, however, the game is severely lacking and increasingly boring.
This accurately describes the state of of many games under development or released today unfortunately. I doubt it will kill the industry like the OP suggested in his original example (I feel his analysis is too simplistic and doesn't account for some other critical contributing causes)
TR will go down along with Horizons, Auto Assault and other failed games ...... but there's always hope for better next year.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
dont bash a game and say it should fail to send people a message if you havent even tried it. this game is finally a game outside the WoW formula which makes it unique, but the story is amazing, as well as gameplay and the updates for the game look promising for upcoming months. This is going to be a great game whether you like it or not, but if you don't like it and don't want some change for the better in MMOs please please just stop bashing anything different from WoW, we need new ingenutive games than just click button and wait.
NCsoft has put alot of money on TR and the CEO seems to have put alot of faith in the garriots, as it is now TR is very enjoyable but as you reach higher levels you start noticing the lack of content and it starts feeling a bit incomplete however this is normal at release for most MMOs.
Saying it's doomed before release is absolute bullshit, even in it's current state there are surprisingly many that are going to subscribe (many because of TR being sci-fi genre and being different from most mmos). The problem is if the TR devs keep their promises (TR not having official forums for devs and community to interact is a bit worrying ), because the things that will supposedly be patched in the first months will pretty much fix TR imo. If they fail to keep their promises however TR will lose most of it's initial subscribers and any future players because of bad reviews.
ot: the biggest reason why i probably won't be playing TR is because i'm EU (and have too much lag to play on US servers), unless they separate the french, german, spanish, russian etc speakers (idiots making things confusing and ****ing up the community by speaking 300 different languages instead of 1 common) the EU server is going to be a mess, chat in beta was horrible. ((<- finnish and english is not my native language, but it makes sense to use it in a online community since it's the language the majority understands..))
NCsoft has put alot of money on TR and the CEO seems to have put alot of faith in the garriots, as it is now TR is very enjoyable but as you reach higher levels you start noticing the lack of content and it starts feeling a bit incomplete however this is normal at release for most MMOs. Saying it's doomed before release is absolute bullshit, even in it's current state there are surprisingly many that are going to subscribe (many because of TR being sci-fi genre and being different from most mmos). The problem is if the TR devs keep their promises (TR not having official forums for devs and community to interact is a bit worrying ), because the things that will supposedly be patched in the first months will pretty much fix TR imo. If they fail to keep their promises however TR will lose most of it's initial subscribers and any future players because of bad reviews.
Amen, brother.
TR is truly what its name means: a blank slate. It doesn't try to appeal the oldskool players (or not necessarily). It's a pretty bold attempt to redefine some of the dogmas in the MMORPG world (scifi, active combat, no raiding, etc). It's risky. And tricky. It's so borderline when you take the MMORPG usual definition that can be pretty hard to digest for some. It's not GW, but it's not WoW, nor UO (in fact, it's probably in the opposite extreme of the former).
For once, combat is something you must actively take part on. Forget the fridge and the cokes while fighting, because if you do, you're dead. You can solo virtually everything (instances will need you to outlevel them a bit, depending on their difficulty, but still). You can login for half an hour and have a blast, finish some quests, and feel that you're in fact progressing. Heck, even you can login 8 hours if you like., the fun is still there. Grinding, for once, is FUN (thank's God). But you barely have to grind, as the quests and instances will give you exp enough and a reason that fits in the game story if you ever need to grind ("Targets of Opportunity" missions). There's no (apparent) intention to stress the social aspect of the game. RPing is something that may or not emerge, I think the seed is there though. And, one of the intersting aspects, some key quests force you to make moral decisions that will affect your role in the world lately. I'm pretty sure that will be one of the keys in "elder game" (end game), when PVP and, probably, RP will have a big part.
Boring after a while? Only well past the 20s. And, well, it was a beta. Content will be added (it was in fact being added during the beta). Buggy? That was the beta purpose, we were there to report and help to iron the game. Patches were applied. Classes, weapons and skills were being balanced (to your taste or not, but they were doing it). It's a stable game. The low level areas (Foreas) are well designed, visually appealing , and have tons of missions and instances. The intention with the higher level areas seems to be the same (Arieki, Plateau). Plains, Incline, Mires had enough missions and instances to keep you busy. There is a problem with experience vs minimum mission level in Arieki (you probably may end there quite before the minimum level required to get most missions), but experience rate was something devs were looking at. And so on.
As long as the devs keep doing their job, this game will give most players an intense, different and fun approach to the MMORPG genre. It may not be fun for you, but it'll definitely will be for others. I really like the concept and intentions behind this title. Just let's hope the devs or publisher just doesn't kill it. This little game just has enough back-stabbers
NCsoft has put alot of money on TR and the CEO seems to have put alot of faith in the garriots, as it is now TR is very enjoyable but as you reach higher levels you start noticing the lack of content and it starts feeling a bit incomplete however this is normal at release for most MMOs. Saying it's doomed before release is absolute bullshit, even in it's current state there are surprisingly many that are going to subscribe (many because of TR being sci-fi genre and being different from most mmos). The problem is if the TR devs keep their promises (TR not having official forums for devs and community to interact is a bit worrying ), because the things that will supposedly be patched in the first months will pretty much fix TR imo. If they fail to keep their promises however TR will lose most of it's initial subscribers and any future players because of bad reviews.
Amen, brother.
TR is truly what its name means: a blank slate. It doesn't try to appeal the oldskool players (or not necessarily). It's a pretty bold attempt to redefine some of the dogmas in the MMORPG world (scifi, active combat, no raiding, etc). It's risky. And tricky. It's so borderline when you take the MMORPG usual definition that can be pretty hard to digest for some. It's not GW, but it's not WoW, nor UO (in fact, it's probably in the opposite extreme of the former).
For once, combat is something you must actively take part on. Forget the fridge and the cokes while fighting, because if you do, you're dead. You can solo virtually everything (instances will need you to outlevel them a bit, depending on their difficulty, but still). You can login for half an hour and have a blast, finish some quests, and feel that you're in fact progressing. Heck, even you can login 8 hours if you like., the fun is still there. Grinding, for once, is FUN (thank's God). But you barely have to grind, as the quests and instances will give you exp enough and a reason that fits in the game story if you ever need to grind ("Targets of Opportunity" missions). There's no (apparent) intention to stress the social aspect of the game. RPing is something that may or not emerge, I think the seed is there though. And, one of the intersting aspects, some key quests force you to make moral decisions that will affect your role in the world lately. I'm pretty sure that will be one of the keys in "elder game" (end game), when PVP and, probably, RP will have a big part.
Boring after a while? Only well past the 20s. And, well, it was a beta. Content will be added (it was in fact being added during the beta). Buggy? That was the beta purpose, we were there to report and help to iron the game. Patches were applied. Classes, weapons and skills were being balanced (to your taste or not, but they were doing it). It's a stable game. The low level areas (Foreas) are well designed, visually appealing , and have tons of missions and instances. The intention with the higher level areas seems to be the same (Arieki, Plateau). Plains, Incline, Mires had enough missions and instances to keep you busy. There is a problem with experience vs minimum mission level in Arieki (you probably may end there quite before the minimum level required to get most missions), but experience rate was something devs were looking at. And so on.
As long as the devs keep doing their job, this game will give most players an intense, different and fun approach to the MMORPG genre. It may not be fun for you, but it'll definitely will be for others. I really like the concept and intentions behind this title. Just let's hope the devs or publisher just doesn't kill it. This little game just has enough back-stabbers
You kinda missed a few points there. Yes, it was a beta, but I played well into OPEN beta, the 'advertisement' stage where major issues and balancing should be SOLVED and READY, unless you actually want to chase away customers before it goes live. Unfortunately, a lot of problems simply stayed around, LONG after being reported in CLOSED beta.
I must have imagined the persistent killstealing problems in the low-level-areas, the ridiculous ease with which you get stuck ALL over the place, the craptacular interface, the ever-recurring database bugs and memory leaks... the list goes on.
I am not overly impressed with any argument that 'the game will get better as they add more content'. I've SEEN them add more content, new bugs and all. And as to the 'clean slate': really bad joke, nothing new or original about it, including the 'moral choices' (which, at level 36, I had yet to see any effect of).
If you like it and want to play it, good for you, but I think in the end, the number of subs will be disappointing. How many servers in live? Still only 4?
dont bash a game and say it should fail to send people a message if you havent even tried it. this game is finally a game outside the WoW formula which makes it unique, but the story is amazing, as well as gameplay and the updates for the game look promising for upcoming months. This is going to be a great game whether you like it or not, but if you don't like it and don't want some change for the better in MMOs please please just stop bashing anything different from WoW, we need new ingenutive games than just click button and wait.
Don't play WoW, save that argument for someone else.
I played Tabula Rasa to level 25, the game is shallow trash.
The story is only "amazing" if you are about 8 years old and cannot see the gaping holes and ridiculous plot elements.
It's a great game for sugared up little numbskulls that want to play a boring shooter game in god mode but for anyone with a modicum of intelligence it is too shallow and boring to last more than about a week.
To use your own words: this is going to be a crap game, whether you like it or not
As consumers we should do the research before spending our money. Try the demo, read the reviews etc. But to keep it short - if you dont like the game - dont buy it. It amazes me that some people think because they dont like a product its crap for everyone and no-one likes it. That isnt automatically true.
This is one of the best responses to a post I've read here in a long time. Part of the reason why I post a lot less here is because first I've got to read so many posts about how a mmorpg sucks before I can actually discuss something constructive in a thread.
Comments
Theres your typo just there. EA didnt pay 800 million for 2 game studios in Austin. They paid 800 million for two game companies, that have 4 studios, 1 of which is located in Austin.
Never said I had a gotcha - was just pointing out your usual mis-leading quotes that you brand as some giant truth.
You mean the un-named source? lol.
see above.
NcSoft NA also has studios outside of Austin. So?
Actually, the studios it has outside of Austin seem a lot more successful and hardworking than the HQ of Destination Games--because CoH and Guild Wars aren't under the daily supervision of the Genius Brothers and actually make games for a reasonable price in a reasonable amount of time.
I remember when the head developer of Warhammer Online went public with the blunt statement that WO was not going to be a Wow-killer. He took direct questions, dressed in normal street clothes, did not make up any poetry, said he expected his game to be a big moneymaker. Y'know, he was easy to take seriously and believe.
He was a guy, not a costumed popinjay with jingly spurs, frilly wrists, high-heeled boots and "I'll make the game to unite East and West. That's because I've read a book lately by this guy named Kahlil Gagran. It'll be a game that eliminates all that is boring and makes every player feel special and herioc and important. We'll all ascend to the firmament in a space shuttel and each of you will know the Glory that is General British...Did I tell you that my dad is an astronaut?"
Until you spread your wings, you have no idea how far you can walk.
Haha, nice one. I miself don't really like general british. And I think he's a lot of talk. But he doesn't bullshit all the time. Sometimes he says something without a cherry on top.
You're not afraid of the dark, are you?
"If you think this game is worse then Lineage 2 or other such cheap imitations of watching paint dry "
Lmfao, cheap imitations of watching paint dry. lol!
Thanks for the laugh
The fact that you cant see the difference says alot.
As for the personal attacks - thats the last resort of the incompetent. So that would make you a zealot I guess?
If some of the statements you have posted were about me - I would find them slanderous and defamatory. And living in Australia I could sue you under our defamation laws.
Guess you are lucky Destination games arent located in Australia.
There is another side to this argument. Suppose TR fails. Don't you think this will only drive developers to copy the WoW formula even more? TR seems to be a game that is trying new things, and if it fails, companies like NCsoft will be less willing to gamble on "innovative" gameplay. To want this game to fail is the same as wanting to prolong the WoW clone paradigm that's infecting the game industry.
Honestly, TR is sorta fun. I read a lot of negative reviews on it, and decided to try the beta to see for myself. It was really pretty fun. I didn't see the lag or bugs everyone was talking about. (Granted this was pretty recent.) The story seemed a bit shallow and the class customization was lacking, but the gameplay itself was kinda entertaining. This is not much different from any other NCsoft game I've played though. All their games are shallow. All their games lack what it takes for long term appeal. Most are a bit of a grind, but they're all entertaining to some degree.
If they add some more pvp elements, rework the UI, and balance out the classes, (maybe make the bane playable ), the game could be solid. Although I will say it's no modern UO as far pushing the boundaries of gaming.
lol atari suck at everything they touch now. they really should lose the DnD IP (if they havent done so already) and just die.
as for the 1980 crash...first i have ever heard of it...
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
The diffrens this time is that, there are more adults playing then kidds nowdays, we can (I hope) decide what games not to buy and what games we want to buy.
games are here to stay!
The main problem is that TR is NOT inovative. So if TR fails, because it is a feature-poor, shallow wow/SWG/generic second gen. MMO copy, with lasers in stead of bows, it should send the message to future developers that thay really SHOULD try to be inovative, if thay want the huge sucess of WOW.
also
would you pay a premium fee to play something that was "sorta fun" ?
you don't have to wish for the game to fail my friend its not even out and its already doomed. it should never even be released but they've got to recoup as much money back off of it as they can i guess. most of us are informed well enough to stay away from the game. sadly there will be those who are not very informed that will see it on the shelve and see the cool artwork, read a pretty descent overview of the games story, and they'll read about what should be state of the art game play with cool features and such........
then they'll play it and realize they've been had. this is not the new sci-fi mmo that everyone has been waiting on to save us from the orcs, elves, gnomes, and hobbits. i'm not sure how long the auto assault servers stayed up but i figure tabula rasa will last just about that long.
http://en.wikipedia.org/wiki/Video_game_crash_of_1983 here you can read allot more then the OP was given the readers. Thats what i really dislike about these individuals making topics like that as they never post any links, but most you see them mix a few words of articels they read. As you see there was allot more going on thet OP failed to mention in his articel.
The main problem is that TR is NOT inovative. So if TR fails, because it is a feature-poor, shallow wow/SWG/generic second gen. MMO copy, with lasers in stead of bows, it should send the message to future developers that thay really SHOULD try to be inovative, if thay want the huge sucess of WOW.
also
would you pay a premium fee to play something that was "sorta fun" ?
I grant you, many of the features are dated or incomplete. The character system and story are shallow. My fear is that since the game puts so much emphasis on its combat, people will look at it and say, "This game failed because you can't mix fps and rpg elements." IF it should fail, the reality is it would fail because of its lack of depth and refinement. The combat is one of the more compelling features. The depth isn't THAT bad either. The dungeons are pretty cool and the game world is big. The fact that npcs constantly fight each other is something other mmos need. Unfortunately, the total package is missing what it takes to go the full distance....I don't see this game as a serious competitor of WoW. I look at it and compare it to Hellgate:London or City of Heroes. I know it's not THE next big game, but it is fun for a while, especially if they were to work in some good pvp ideas. The price does seem a bit steep for something like that, but it is coming out at a time when there's not much else to choose from.
You are not supose to look at it as a serious competitor as it never meant to be such thing don't worry bout that, more meant for the one you reply'd to
"Jason: Though the game has a lock-on feature in combat, it seems like more advanced players and those seeking the utmost control will favor the free-based mouse movement system for aiming. We've seen the game running on a low-end system and the game running on a high-end, and control in regards to aiming is difficult on the low-end side. A big reason for World of Warcraft's success has often come from the fact that the system requirements are fairly low to be able to play it. With that in mind, do you see the requirement specs for the game being perhaps a bit too high to get the more casual player, or going to be an issue in hampering the game or its success in anyway?
April: I think if we had released a year ago, yes. Now? I don’t know. We have done a ton of optimization to make the game playable at min-spec. There is always the argument that if you want a gazillion players, make the game playable on a 10 year old PC with an integrated video card. There is a huge casual market there, and make no mistake about it, NCsoft is going after that market with some of our upcoming products. Tabula Rasa is not that product. We put a ton of art effort in making TR look different than other MMOs, especially in the higher levels, and making the game be a visual feast for the senses. So no, it probably won’t run on your 5 year old laptop that's outside our min-spec, but for the segment of the gaming market that seeks out a less ‘cartoon-like’ gaming experience – TR is ready to play."
Taken from: http://www.mpogd.com/news/?ID=3062
MMO customers have become so demanding that no company can keep up. Companies are going for quick wins like WoW, LOTRO & Vanguard that dont dare to touch on specific game mechanics but simply repeat the same formula with the best graphics engine they can get a return on. Since youre going to blame this game I think its fair that I solely blame you for the state of the industries customer base.
Im sure this game will be subject to broad sweeping statements like 'this game suxx' (which you could have saved yourself some serious RSI by writing instead of your 2-page agenda infused disguise).
In short: Games are appealing to very specific audiences and losing money because of it. People like you trying to bring down the whole industry simultaneously will probably succeed but never blame yourselves - 'Its the game companies'.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
Not enough people give a shit about MMO's for there to be an industry crash caused by them.
What also needs to be considered is the huge influx of "casual" gaming we've seen in the last few years. Games in the 80's were played by a very niche market who expected quality. Nowadays, everyone and their dog plays games, and you only need to look at trash games like Madden that manage to sell millions of copies a year despite it being the same game with a few graphical improvements and team changes. The industry won't crash, more and more crap games will be developed, and people will buy them. End.
the companies producing such offerings need to get out of the habit of releasing half-finished products in hope that their target audience is gullible enough to swallow the asking price for shoddy workmanship
either release a fully developed product, or don't release at all
but too many people are willing to invest in vapourware in hopes that things get better, that, however, is changing
Well I do agree that most games, out now, suck. SWG pre-cu and Eve are the last 2 good games I played before developers and/or players end up ruinining it for me.
I see TR going for awhile. If the dev team sticks with the community and builds off of that, I can see a WHOLE lot of expansion and add-ons going on. What I am seeing now, after Beta, is a basic game with room to expand. They already said that we will have Mechs, new character creation, and new buildings. So the improvements are coming.
The cons I see is that the stroyline isnt truely followed. Supposely the Earth was taken over by a alien race and a select number of people from earth are teleported to other worlds to fight. Well so far, nothing has been said about you being that alien race. PvP is clan vs clan, which makes no sense, if we are fighting to save our race, why are we fighting each other?? The chat system is overwhelming. They have people talking to each other that arent on the same server, so getting groups together is a pain in the butt and the chatter is never ending, and you really cant turn it off. I Do see alot of the same ole grinding routine, with little player interaction, like most of use want, a true FPS MMO.
But other then that, I do find this game a relief from the everyday fantasy MMO. Never done them, never will, I am a Sci-Fi fan, and will stick with them. More room to expanded, more worlds to visit, I WANT MY PRE-CU SWG BACK.
I played closed beta. Had fun for a while. Found and reported many many bugs and quite a few design shortcomings, that still weren't fixed once open beta came. Endured a few open beta patches that made the game a lot less fun to play, and kept finding the same problems. Gave up.
If this game were free-to-play, with all the bugs and shortcomings ironed out, I might hop in from time to time. For a game that's expecting me to pay a monthly sub, however, I find it too bland, and too much a clone of what SWG (post NGE) and other games already did years ago. The story is laughable, the combat gets old fast, the classes lack variety. I admit that the first levels can be quite fun... the first time around. After level 25, however, the game is severely lacking and increasingly boring.
Proof of the pudding will be in the eating, I suppose. If the boredom treshhold of most of the gaming population is as high as the creators seem to think, then TR may be a success. Somehow, though, I doubt that. Too many other new games to choose from, too many mature games around that simply offer MORE.
Linna
TR will go down along with Horizons, Auto Assault and other failed games ...... but there's always hope for better next year.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
dont bash a game and say it should fail to send people a message if you havent even tried it. this game is finally a game outside the WoW formula which makes it unique, but the story is amazing, as well as gameplay and the updates for the game look promising for upcoming months. This is going to be a great game whether you like it or not, but if you don't like it and don't want some change for the better in MMOs please please just stop bashing anything different from WoW, we need new ingenutive games than just click button and wait.
NCsoft has put alot of money on TR and the CEO seems to have put alot of faith in the garriots, as it is now TR is very enjoyable but as you reach higher levels you start noticing the lack of content and it starts feeling a bit incomplete however this is normal at release for most MMOs.
Saying it's doomed before release is absolute bullshit, even in it's current state there are surprisingly many that are going to subscribe (many because of TR being sci-fi genre and being different from most mmos). The problem is if the TR devs keep their promises (TR not having official forums for devs and community to interact is a bit worrying ), because the things that will supposedly be patched in the first months will pretty much fix TR imo. If they fail to keep their promises however TR will lose most of it's initial subscribers and any future players because of bad reviews.
ot: the biggest reason why i probably won't be playing TR is because i'm EU (and have too much lag to play on US servers), unless they separate the french, german, spanish, russian etc speakers (idiots making things confusing and ****ing up the community by speaking 300 different languages instead of 1 common) the EU server is going to be a mess, chat in beta was horrible. ((<- finnish and english is not my native language, but it makes sense to use it in a online community since it's the language the majority understands..))
Amen, brother.
TR is truly what its name means: a blank slate. It doesn't try to appeal the oldskool players (or not necessarily). It's a pretty bold attempt to redefine some of the dogmas in the MMORPG world (scifi, active combat, no raiding, etc). It's risky. And tricky. It's so borderline when you take the MMORPG usual definition that can be pretty hard to digest for some. It's not GW, but it's not WoW, nor UO (in fact, it's probably in the opposite extreme of the former).
For once, combat is something you must actively take part on. Forget the fridge and the cokes while fighting, because if you do, you're dead. You can solo virtually everything (instances will need you to outlevel them a bit, depending on their difficulty, but still). You can login for half an hour and have a blast, finish some quests, and feel that you're in fact progressing. Heck, even you can login 8 hours if you like., the fun is still there. Grinding, for once, is FUN (thank's God). But you barely have to grind, as the quests and instances will give you exp enough and a reason that fits in the game story if you ever need to grind ("Targets of Opportunity" missions). There's no (apparent) intention to stress the social aspect of the game. RPing is something that may or not emerge, I think the seed is there though. And, one of the intersting aspects, some key quests force you to make moral decisions that will affect your role in the world lately. I'm pretty sure that will be one of the keys in "elder game" (end game), when PVP and, probably, RP will have a big part.
Boring after a while? Only well past the 20s. And, well, it was a beta. Content will be added (it was in fact being added during the beta). Buggy? That was the beta purpose, we were there to report and help to iron the game. Patches were applied. Classes, weapons and skills were being balanced (to your taste or not, but they were doing it). It's a stable game. The low level areas (Foreas) are well designed, visually appealing , and have tons of missions and instances. The intention with the higher level areas seems to be the same (Arieki, Plateau). Plains, Incline, Mires had enough missions and instances to keep you busy. There is a problem with experience vs minimum mission level in Arieki (you probably may end there quite before the minimum level required to get most missions), but experience rate was something devs were looking at. And so on.
As long as the devs keep doing their job, this game will give most players an intense, different and fun approach to the MMORPG genre. It may not be fun for you, but it'll definitely will be for others. I really like the concept and intentions behind this title. Just let's hope the devs or publisher just doesn't kill it. This little game just has enough back-stabbers
Amen, brother.
TR is truly what its name means: a blank slate. It doesn't try to appeal the oldskool players (or not necessarily). It's a pretty bold attempt to redefine some of the dogmas in the MMORPG world (scifi, active combat, no raiding, etc). It's risky. And tricky. It's so borderline when you take the MMORPG usual definition that can be pretty hard to digest for some. It's not GW, but it's not WoW, nor UO (in fact, it's probably in the opposite extreme of the former).
For once, combat is something you must actively take part on. Forget the fridge and the cokes while fighting, because if you do, you're dead. You can solo virtually everything (instances will need you to outlevel them a bit, depending on their difficulty, but still). You can login for half an hour and have a blast, finish some quests, and feel that you're in fact progressing. Heck, even you can login 8 hours if you like., the fun is still there. Grinding, for once, is FUN (thank's God). But you barely have to grind, as the quests and instances will give you exp enough and a reason that fits in the game story if you ever need to grind ("Targets of Opportunity" missions). There's no (apparent) intention to stress the social aspect of the game. RPing is something that may or not emerge, I think the seed is there though. And, one of the intersting aspects, some key quests force you to make moral decisions that will affect your role in the world lately. I'm pretty sure that will be one of the keys in "elder game" (end game), when PVP and, probably, RP will have a big part.
Boring after a while? Only well past the 20s. And, well, it was a beta. Content will be added (it was in fact being added during the beta). Buggy? That was the beta purpose, we were there to report and help to iron the game. Patches were applied. Classes, weapons and skills were being balanced (to your taste or not, but they were doing it). It's a stable game. The low level areas (Foreas) are well designed, visually appealing , and have tons of missions and instances. The intention with the higher level areas seems to be the same (Arieki, Plateau). Plains, Incline, Mires had enough missions and instances to keep you busy. There is a problem with experience vs minimum mission level in Arieki (you probably may end there quite before the minimum level required to get most missions), but experience rate was something devs were looking at. And so on.
As long as the devs keep doing their job, this game will give most players an intense, different and fun approach to the MMORPG genre. It may not be fun for you, but it'll definitely will be for others. I really like the concept and intentions behind this title. Just let's hope the devs or publisher just doesn't kill it. This little game just has enough back-stabbers
You kinda missed a few points there. Yes, it was a beta, but I played well into OPEN beta, the 'advertisement' stage where major issues and balancing should be SOLVED and READY, unless you actually want to chase away customers before it goes live. Unfortunately, a lot of problems simply stayed around, LONG after being reported in CLOSED beta.
I must have imagined the persistent killstealing problems in the low-level-areas, the ridiculous ease with which you get stuck ALL over the place, the craptacular interface, the ever-recurring database bugs and memory leaks... the list goes on.
I am not overly impressed with any argument that 'the game will get better as they add more content'. I've SEEN them add more content, new bugs and all. And as to the 'clean slate': really bad joke, nothing new or original about it, including the 'moral choices' (which, at level 36, I had yet to see any effect of).
If you like it and want to play it, good for you, but I think in the end, the number of subs will be disappointing. How many servers in live? Still only 4?
Linna
Don't play WoW, save that argument for someone else.
I played Tabula Rasa to level 25, the game is shallow trash.
The story is only "amazing" if you are about 8 years old and cannot see the gaping holes and ridiculous plot elements.
It's a great game for sugared up little numbskulls that want to play a boring shooter game in god mode but for anyone with a modicum of intelligence it is too shallow and boring to last more than about a week.
To use your own words: this is going to be a crap game, whether you like it or not