It looks like you're new here. If you want to get involved, click one of these buttons!
Ok this is half fun, half serious. Partially analysis, hearsay, gut feeling and chuzpe. But its true, you'll see.
WARHAMMER: I feel it will start with a huge, steep rise, like LOTRO did. But its limited content will quite surely prevent WAR from being a WOW killer. I see WAR more on a subscription level of 400k, which it will gain in the first 2 years and stay on this zenith. Its just too much oriented on PVP. I mean the PVP in WAR will rock, no doubt. But the number of players who really constantly want to rush rush rush are not THAT many IMO. The entire part of socializing, participating in quests like in a story and roleplaying are just figleaves in this game.
SPELLBORN: I hear rumor from friends who beta-test that the chances are this game will NEVER be published and just follow the like of Gods and Heroes. Even if its released, its a niche game for a very special audience. It has merely 2 playable races and the entire game has a VERY pecuilar look. Some may like it, but its FAR away from any graphical design ppl are used to. Plus, the entire design that you level up solely from quests will not attract big crowds either. I see it in the DDO-niche in terms of subscribers at best.
PIRATES OF THE BURNING SEA: I can say no details. It will not launch as a killer game many expect it atm, but a decend niche game of the level of City of Heroes, good for a small selected few, but never more than that. Thats feeling, yes.
AGE OF CONAN: I am most unsure about this. It's a game designed for 16 year old straights, and I am neither. I guess they will love it, which may bring it a similar level like WAR. If only the characters would not look like they fell head on into a lawn-mower I might even try it. The landscape is breathtaking and it offers the most vast and rounded MMO experience of all the new and coming releases, so it *has* a chance. But as I said, I am most unsure about it. But the hype alone will catch enough players initially, so unless they totally bork it, it will be around the same 400-500k level of WAR.
TABULA RASA: Sorry Lobo-san, but TR will be a WOW killer when hell freezes over. Its ok, has some good things, but its a 150-250k game at best, never more!
LOTRO: They will expand their game and their player base in 2008, cracking the 500k mark and maybe get up to 1 or 2 millions over the next years, but it will never reach WOW marks.
VANGUARD: Will find a certain re-animation when SOE finally makes with VG what the did with EQ2. They will loose most old time hardcore gamers but attract a good numer of new players. Eventually they reach EQ2 numers in a year or more.
BIOWARE MMO: Both Bioware and Lucasarts will confirm there will be no Star Wars MMO besides SWG anytime soon. I know, MUCH evidence hints to a possiblr KOTOR MMO, but my gut feeling says no. Lucasart is just too dumb to really realize the potential in Star Wars. They NEVER understood. My guess is the Bioware MMO will be an IP, but neither D&D nor Mass Effect. I guess its something else, or really something new. As I said, this is pure instinct, no logic.
WOW: There will be no WOW-killer at least until 2010. Sorry folks, but I feel this record was genuine and cant be repeated anytime soon.
Let's check in 12 months how right I was.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
copy , paste , save as .txt
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
I see WAR reaching more along the lines of 500-750k subscriptions this time next year. I think it will attract a lot of people who are currently playing WoW, and are getting bored with it, or just looking for a new game. Could some one please give me a link/tell me how many subscribers WoW had it first year too please? I am going to favorite this post so I remember to look at it a year from now and see how psychic you are.
"Time is not money, it is much more;
For I would give my very last dollar just to have one more moment on this Earth;
But I can't, for time does not accept payoffs, only lives"
funny part is if you're wrong we won't hear from this post in 12 months.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
WARHAMMER: I think your overestimating their initial subs, 250k would be my bet.
The word is out its pretty much a WoW clone and people just arnt as interested as one might think, especially with the WoW expansion due pretty much at the same time.
Their also cant be many people excited about another EA title after the HG:L debacle. I wont mention the over-rated pile of &^%$ that was Crysis or well, I guess I just did..
WOW: The only thing that can kill blizzard is blizzard. Even when WoW gets very outdated they can just drop another title like diablo4, WoW2, Starcraft5, WC4 or whatever and people will "eat" it up. I cant say I blame them for the most part blizzard titles are A+.
Yes people are tired of WoW but thats not blizzards problem that other campanys release shaait.
MIMI
I'd mostly agree with your predictions there except on a couple points. I think WAR will be much bigger than AoC and I don't think LOTRO will ever get much bigger than it is now.
1)
About warhammer. Dont underestimate PVP. Blizzard.... Diablo...massively popular game. Even today, i still play it, there's a shitload of people playing it... pvp is big in that game. World of Warcraft. Was also pretty big, and still is ( even though its lame pvp but its pvp is very popular) with pvp. There's alot more people that like to pvp then you think there is. Also im not in warhammer but from what i've seen on video's etc there's alot of pve going on also.
2) Chronicles of Spellborn. Few months back they were still looking for a publisher. Im not in beta but from what i've seen a few months back in a video with devs this game is very very polished and developed. Also its very original in many ways. It seems highly unlikely this game will not be published or not be succesful. Succesful can be 400k subscribers yes. I agree that the quest base xp system is not my taste. In Lord of the Ring it was the same and i really disliked it. Spellborn's graphics also look very cool btw. You can compare its artistic design with that of WoW. Original and with atmosphere. Btw if you check out the dev video's you'll see that Chronicles of spellborn has so much content already right at launch with new idea's added in the mix it reminded me of the polish wow had at launch.
3) Pirates of the Burning Sea. From what ive seen it actually looks like a fun game with a very cool deep economy on which pvp is based also. But people tend to think about fights on boats etc so i can imagine its not everyone's taste. It looked like a cool different game though.
4) Age of Conan. Unless they mess up the game i see this one becomming a BIG title. Itll be very different, graphic and mentallity wise at least then Warhammer. It looks way more mature and RAW. Also the scenery looks very nice and handcrafted. It seems to have alot of new things going for it also. I think itll do great.
5) Tabula Rasa. Boring game without depth.
6) Vanguard. Bahh. My personal taste. Never tried it since the look of the pictures already made me stay away far enough. Everything looked way to bland.
7) Lord of the Ring. Very fun game and great atmosphere. This game will be running well for a long time to come i think. Its got it's not so good things like to linear coz of its quest based XP system plus way to many damn quests !!
8) Bioware mmo'; I have no idea what this mmo will be like. Bioware is good at single player games but a multiplayer game is a whole different ballgame. Will have to see.
9) A wow killer right now is not likely for a couple years to come. Blizzard simply had to much online experience. Battlenet ?? To much cash. Succesful games selling many many many ? To good a name. Every single game they release is a huge hit ?? To much distribution/marketing experience. See above ?? To much of everything really. That plus doing alot of marketing research and blizzard ''invented'' casual playstyle knowing that unlike other mmorpg companies before WoW thinking the hardcore players were the target and to be rewarded you had to quit your dayjob. Blizzard thought the casual player was the target and rewards had to come non stop . WoW instantly became a huge succes.
When blizzard releases a game it shines in all departments. Even their first MMORPG game was polished beyond what we experienced before in an MMORPG. Everything was there, things that nowadays are common like mail system, auction house, rewarding quests, many classes to play, different realms to play, many skills for every class, beautiful atmospheric scenery, pvp at launch, huge known lore, raid, cool items (epic is the new norm) , mounts, epic mounts, epic quests, and on and on and on and on.
When blizzard releases something its got everything everyone wants, well alot of people anyway. Its polished like no other game is.
Btw im playing diablo again and i suddenly realize how weird it is that no other MMORPG company ever noticed what made diablo so crazy popular. This is the constant reward system !! Every monster you kill can throw you a cool kickass item.You only have to play for 10 mins and get rewarded right away.
It made me think that this is what blizzard also realized and used that idea for developing WoW. Casual playstyle with constant rewarding right fromt he get go. To bad no other MMORPG company ever realized this.
I can pretty much agree with most of that. I AM expecting huge things from the BioWare MMORPG though no matter what it is [Sci-Fi hopefully though.. MASS EFFECT or STAR WARS would be a grand blessing]... but that's just my feeling.
BOYCOTTING EA / ORIGIN going forward.
There is no bioware, there is only the borg...er I mean EA. I guess they pulled a "fast" one on EA. Basicly they got a massive pile of money so things can go two ways for them:
1) Their title is a massive success, they get paid even more, all the while taking full credit.
2) They fail and blame EA. Most of the employee's leave and reform a new studio. Laughing at EA all the way to the bank.
win / win I cant say i blame them.
MIMI
I'd agree with most of what you said..with AOC id say it would top off at 500k, but it would be slowly
with warhammer id say it would launch with a high intail sales of 600-1mil copy's but quickly drop to 250-400k recurring subs
as for wow killer no game can do it, it will be a mix of them all, but really it will only kill its self with a new game console/pc or mmo and if they keep on the path they are on. giving players washed up and reused content
"AOC is for 16 year old straights" um what the heck? I thought it was a decent post till you made such a dumb comment. I am no fan girl but I think the game looks very interesting. Anyone who just throws a generalization out like that loses credibility.
I beleive WoW has met it's match in the PvP region of War, and sure many people will migrate from one to the other just to check it out, whilst doing so the whole "wow im wasting so much time" idea will def. pop into their minds but who knows? this is what happened with me and WoW, when i have an urge to go slaughter some monsters or fly on my netherdrake i log on and shout out "nakama's here!" and their are other times when i feel like pvping,
wow cant handle the pvp needs of people, strat's have been set- whereas Guild Wars on its what? 3rd year, still hasnt died in population, WoW is becoming a shadow, one that i wont ever leave, but still - it's just one of those things people say, i personally know friends that have never played WoW but whilst on forums say things like "this is just a WoW wannabee" it's like the 2 days after Paris Hilton first said "That's Hot" well that isnt that hot now is it? WoW seriously is just a title that i think games are trying to hard to reach, which they almost HAVE to.
War wont be anything after a few years, i never see them reaching the level where they need hundreds of servers like WoW, or even the massive queue for some servers. but it will be SOMETHING... just not very noticeable, who here still remembers rune scape? that was the shit, the pokemon of the internet world when it came out, now it's almost an insult to gamers if you call them runescape players, what's the deal? all these games will fade, but no where near 2010, maybe 2020, i mean come on, look at dungeons and dragons
-----------------------------
IVE PLAYED WOW AND LIKED IT SO IM A FANBOI PLZ FLAME MY THREADS CUZ I MIGHT MENTION WOW
Just wanted to point out the only real flaw in your post. WoW does not need MOST of those servers. There are your dozen handfuls of server that are full/high pop and then after that there are a ton of medium and low pop servers that could be combines to lessen that number by a TON.
OP: I find your comment about Lucas Arts a bit weird. Lucas Arts is responsible for tons of SW games, they might not all be good games but they certainly understand the potential. Don't forget that a Kotor mmorpg is partly Bioware's decision, not just LA's.
I don't think LOTRO will grow much either. Its too simplistic. AOC and WAr will have so much more to offer.
Bioware MMORPG will be the WoW "killer". I think it's likely that it will break several million subscribers within a year of release. I doubt any of these games here will get over a million. Maybe WAR. Just barely over if so though.
I agree. WAR will fail from lack of content from Mythic trying to cater to the only playerbase they will forseeably be able to keep. THE GEAR WHINERS!
If Conan is designed for 16 year old straights and the characters look like they fell head on into a lawn mower, then how can you be so unsure about it's success? What can match the awesome buying power of a straight teen with a lawnmower scar fetish?
Interesting, my take for next year and beyond.
Lord of the Rings Online: I think this game has already seen its peak. A year from now it subscriptions will probably hover around 150k - 200k, which some evidence suggests they are at right now, and thats if you are counting the lifestone subscriptions.
One rumor is, and this I heard from an 10+ year industry vet, was that Turbine's goal was to hit over 1 million subscribers with LoTRO within this year. Other professionals in the gaming industry have also mentioned that they do know, gauging from how well the IP should have done, that LoTRO has probably missed many of the investor's expected returns by this point.
Furthermore, you got Jeff Anderson being removed as CEO. if LoTRO was as successful as Turbine is claiming and the people who play the game are claiming this wouldn't happen. Jeff wouldn't step down from the 'second highest MMORPG'* nor would he be removed as CEO. That alone should raise flags on LoTRO not hitting the target.
* - In North America.
Vanguard: If SOE gets its act together and can do the necessary things to get this game rolling it could be a juggernaut. With a solid relaunch, platformed upon a 14 day trial-account and promotional/marketing plans that involve putting the game on magazine CDs, this game could easily eclipse Everquest 2.
The graphics, though they don't appeal to everyone, even two years down the road would still be close to standards in the MMORPG genre. Plus, more machines will be able to run it coupled with the fact that many of the bugs which turned players off initially would be eliminated. Personally, my promotion/marketing would revolve around how you can not only own various styles of boats but also customized housing.
I wouldn't write off Vanguard just yet. I think SOE might just make out like bandits on that acquisition.
(Note: Funniest moment when I played Vanguard was running through one of the major cities and seeing a few boats for the first time. There was one of the bigger, grand boats named Myermadon and next to it was this little, cheapest boat you could get called The Barefoot Hooker.)
Warhammer Online and Age of Conan: In all honesty I doubt either one of these will ever hit 1 million subscribers but if I had to choose one then I'd choose Warhammer Online. Funcom, in my opinion, is unproven in the launch department of an MMORPG. Reflect back on Anarchy Online and its launch or google it. The biggest reason I think is simply that Warhammer Online's graphics will appeal to more people than Age of Conan's. On that note Warhammer Online is not a knockoff of World of Warcraft. If you take enough time to look at Warhammer Online's graphics you'll see their stylized approach and atmosphere is far better.
Mythic , on the other hand, had an excellent launch with ther MMORPG Dark Age of Camelot. At one point it was the second largest MMORPG created in North America (and will go down as being far more successful than LoTRO). Furthermore, Mythic set the standard for Realm vs. Realm PvP which Warhammer Online is based off of.
My bet is that Warhammer Online wins with Age of Conan's peak subscription numbers either being within the first couple of months of launch or at launch itself and dying down afterwards (the latter being if they botch their launch). The only way this would be different is if Mythic botches Warhammer Online's launch.
Bioware MMO: Evidence points to this being an MMO set in the Star Wars universe. Basing this from the perspective that this is set in the Star Wars universe I'd say don't get to excited about the potential to be a WoW killer. On the contrary, I think it would hover around the same subscription numbers as Star Wars Galaxies did, but will sell a ton of boxes initially if it has Knights of the Old Republic in the title.
Lets be real and blunt about Star Wars. The vast majority of Star Wars fans love the Jedi, want to play the Jedi, and when they play a game were the Jedi is different than what they envision it in the movies that ruins it for them. They want to be a powerful Jedi Master who can easily defeate just about any foe.
Furthermore, Star Wars isn't nearly as big as what Blizzard and their games are worldwide.
Blizzard's Secret Project: There is only one game that can be made that has the potential to challenge World of Warcraft as the top MMORPG. It is a game that an entire country became wrapped around, where being good meant you were a superstar, and that game has only one name: Starcraft Online.
Is Starcraft Online that secret project? I'm not sure. It very well could be. I have no doubts that Starcraft Online would probably sell faster than World of Warcraft did, at least initially, and if the game appeals to the casual crowd as well then it'd rocket right up there with World of Warcraft.
There is one major major hurdle that might shoot down the possibility that this is Starcraft Online and thats Blizzard. All these sales sound fine, dandy and what not but there is another perspective. Starcraft Online 'competing' with World of Warcraft Online. Why spend around $50 million again when World of Warcraft is still climbing and Starcraft Online could potentially only shift subscribers from one game to another.
Keeping the above in mind I still think that Starcraft Online could very well be a secret project that is in the beginning phases of design or pre-production. It might just make sense.
Pirates of the Burning Sea: Initially, it isn't looking to great for this game because of the pre-order issues. If these get resolved and this game is a very good game then it could ride the 'Pirates' wave that Pirates of the Caribbean has created.
LIneage Series: Many people forget that the second greatest MMORPG, in terms of subscriptions, is the Lineage series.
Everquest Series: As underrated as Everquest 2 is this series has slowed down considerably. Still profitable, I don't think that we'll ever see an Everquest title near the top of the rankings again. I believe that Everquest 2, as it is now, was the same at launch it could be up around the 500k to 800k subscriber mark. To this day it is one of the better looking MMORPGs and could pass as a newly launched MMORPG.
I expect expansions to continue for Everquest 2 over the next couple of years.
The Fake MMORPGs: Turbine, again, fails to take an IP that has so much potential and turn it into a blockbuster MMORPG. Their biggest mistake was assuming that you could make D&D into a successful 'MMORPG' because the rules system simply doesn't work and the very essense of D&D is about imagination and immersion beyond what a video game can offer. Slapping a $14.95 monthly fee on a game that another one, similar in presentation; Guild Wars (The Diablo style multiplayer RPG), allows for free made zero sense and is a slap in the face to both D&D gamers and RPG gamers.
Hellgate: London, with some of the key developers behind the Diablo series, again seems to have made that same exact mistake just didn't learn either. One has to wonder why certain people still have jobs in this industry that pushes these ideas of trying to tack on subscription fees to a style of multiplayer game that isn't anything like an MMORPG and is done free in other ones that many will argue is a better game.
Note: I do know that you can play Hellgate: London for free after you purchase it but unfortunately that to becomes a slap in the face to the customers because those who play a subscription get the full content of the game.
An easy prediction is Guild Wars 2 which will follow in the footsteps as the original Guild Wars. An online multiplayer game with persistant characters, guilds all for free after the initial purchase? Who wouldn't want to have that as a game that compliments and breaks the general grind of a normal MMORPG. Furthermore, instead of making completely idiotic decisions based around greed like Turbine did with D&D and the debacle that is now Hellgate: London with both their subscription models, ArenaNet did both the smart and the right thing to do: no strings attached, buy the game and play for free for life approach.
Underground/Indie: If you want innovation there is where it will come from. Besides that, there are games that are surprisingly just as popular as some of the AAA titles. A game, which I don't care for personally, called Runescape has more players and appears to have more 'subscriptions' than Lord of the Rings, Everquest 1 and 2, Vanguard, Star Wars Galaxies Online and numerous other mult-million dollar MMORPG games. Another one you could look at is Dofus.
I firmly believe that the underground MMORPGs will pick up more steam as many players simply grow bored of the same stuff that World of Warcraft profit inspired investors/publishers invest their money in. Will these games ever compete with the top notch MMORPGs? You could say that Runescape, Dofus and a couple other ones already do.
The Others: Games like Chronicles of Spellborn and Darkfall Online, if released as promise, could be sleeper hits but we gotta be realistic. I love the concepts behind both games and would jump at the chance of playing them but outside of the MMORPG community, who read and anticipate new games, no one really knows about these games.
As much as I want to see these two titles deliver on their promises I have to be realistic so if I was to bet I'd bet that neither hits 100k subscriptions with a good chance of neither hitting even 50k subscribers. Then again, these games could also be unpredictable. If either do deliver I promises, which unknowns rarely do, then they could just be that sleeper hit.
splat
I think you are exactly right.
I have recently resubscribed to Vanguard, and every time I play this game I see extraordinary potential. I am actually confident that Vanguard will substantially improve and obtain more subscribers, but Vanguard needs more time and resources. The game was released ahead of its time by two years.
The enormous world; awesome graphics; challenging and fun combat; superb class system; and its vast potential offers a great deal today and could offer a lot more in the future.
-----
WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Warhammer will suffer the same fate as lord of the rings online imo it will feel exactly like wow most people have played wow and if they are looking for another game will be sick of its playstyle. Warhammer will feel like wow just like lord of the rings did and suffer because of it. Regardless of how well polished it is, or what content it releases with if the games feel just like wow it will fail.
Nothing warhammer is doing makes it look that much different atleast not enough to make it look truely unique, it looks wow with outdoor avs at the moment with a few gimmics to appeal to casual gamers like quests being completed before you reach the quest giver.
Spellborn looks really good but i agree it wont get wow numbers it will be successful though but it is to different to be a wow killer. the quest system is actually what a lot of people want, part of the reason lord of the rings suffered for only having quests to get you expereince is because those quests still bolied down to go kill x of this y of that and bring me back its head etc Most likely spellborn will be the same but the combat system could make killing those mobs alot more fun than it is in lord of the rings.
Pirates of the burning sea also looks good, i think it will be slightly more successfull than eve it is a very different game though like spellborn this will most likely limit its subscribers. I hope both do really well this genre needs games that are truelly different to do well otherwise it will stay stagnant and end up being as un-populer as it was before wow.
Age of conan will never get that many subscribers its system specs are to high for the average gamer you can see that just by looking at the game and how laggy it is from demos, it is also an 18 title although that doesnt mean it will attract a mature audience most likely it will attract the opposite, but an 18 rating will keep its numbers down. The game does sound good on paper though so we will have to wait and see, i like the idea of city building and have npc citites build up along side mine if thats still in the game, same with the pvp choices it offers you.
The combat looks crap though so not to sure on that. I am not that interested in conan but it is different from all these crap mmos out so i hope it does well even though i dont want to play it, this genre needs more choices than everquest clone 1, everquest clone 2, or free to play Korean grind 13242342354235.
Tabula Rasa looks and apparently is crap, and shallow as a puddle. Maybe if they fix that it will be better, i doubt it will ever get a large amount of subscribers it will be lucky to do as well as lord of the rings online with such a terrible launch. I.E its released and no one is talking about it.
LOTRO see what i said at the start of my post, it is a well made game, but it suffers from being so much like wow IE its shallow and more of the same. The quests are really well written but it is let down by the same old go kill that quests being at its core, and you can only quest to level so theres no way of getting away from them. The music system is the best thing about lord of the rings online but thats not enough to change it from being so shallow.
The world is really well constructed as well, but the game over all is incredibly well polished. It just is all let down by having the base gameplay being so shallow and repetitive. oh and the monstor play was boring as hell from what i experienced of it.
Vanguard always looked like is was going to be a crap game, and it succeeded at prooving it was,it will never be as successful as wow and it will most likely be out dated by the time it has improved enough to be considered worth buying. Oh and just to note it wasnt SOEs fault it was sigils from what i have seen if it wasnt for SOE it would be dead already.
Bioware mmo, no idea cant say i care havent played a single Bioware game that wasn't shallow boring, and a staple of a console game. KOTR is incredibly over rated, i played it completed it in the time i rented it was a rubbish game i am glad i rented it first tbh. Same can be said about jade empire. No idea about their previous titles because i haven't played them but the ones i have played didn't lead much to be desired.
Lastly wow, i played it for 3 years almost before i quit it about 7 months ago i think it will contenue to dominate the market if there contentues to be no choice of what to play its either play wow or play a wow clone. no thanks. I quit 7 months ago and havent played anything bar lord of the rings since, there is no choice in the market for mmos its stagnant basically and this is why WoW contenues to be at the top. Next year looks like we are finally going to get more choices in games hopefully it wont be as dissapointing as the last 4 years of mmos.
Edit: btw if i am completly wrong ill be happy to admit it we will have to see when they release though ;p
I think people underestimate how popular WAR will be upon release.
Like WoW, the game is based around a genre which already has hundreds of thousands of followers, many of which are into the MMORPG scene. Taking into account its setting and the fact that it's heavily RvR-based and, TBH, I think you've got a WoW killer.
Mythic are *good* at making MMO's. At first I thought EA buying them out would be terrible, however I'm starting to wonder if it'll actually be beneficial as it'll increase the amount of money put toward the game.
Of course, there's always a chance it'll be a massive flop like VG, but if everything goes according to plan and the game stays true to its promises, then I think it'll soon be massively popular.
Your post is sensible.
guesses will remain just that, guesses, but nothing in your post seems to be out of order, these might very well happens.
but for one thing.
Bioware and Lucasarts already announced they have joined up, yet again, to create a new "groundbreaking entertainment" star wars product.
Is there really is still ANY doubt that the bioware mmorpg is not kotor 3?
I think not.
http://www.gamespot.com/news/6181948.html?tag=result;title;5
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
yeah i forgot about war being made by mythic and to me the best mmorpg experience i've ever had was a game from mythic which was Dark age of Camelot.
Till WoW arrived all other mmorpgs i played after daoc were simply lacking alot that daoc didnt lack. Daoc had a very complete system going for it. It had plenty rewarding quests. Plenty xp zones. Really good classes which made teaming up and working as a team an art in itself. Daoc pretty much, in my opinion, did everything just right that many mmorpgs after it didnt.
Then there's ofcourse the RvR of daoc which was simply awesome, at least i thought it was and is the main reason why it still has many fans playing it, though ofcourse no stellar numbers, and many fans missing the days of daoc RvR.
In my opinion pvp as it should be has been unmatched still to what daoc brought us.
Warhammer online will bring back this RvR and hopefully do it right.
For me personally though im planning to play warhammer it looks to much like WoW grahic wise so im more leaning towards age of conan for its different look and also seeming to have fun pvp (though it sux the keep raids are in a schedule lol).
If warhammer online pvp is as good as daoc was then it'll be my next favorite game for sure. If anything can give a game long lasting endgame its great fun PVP !!!!