------------------------------------------------------------------------------------------ Betrayal At Krondor: "the prime example of how a CRPG should be done"
Best gaming experience period: DragonRealms(the text based MUD)
As for 3D or non-text, Perfect World(that's right, the free to play now in open beta) has blown away WoW, EQ1+2, DAoC, AC, UO, FFXI, or any other fantasy MMORPG I've ever payed a monthly fee for.
I loved equally... UO, SWG, DAoC 2nd tier... WoW, TR, LOTR, Vanguard Best PvP: DAoC (RvR) Best Exploring (Solo) experience: UO (Close DAoC) Best Crafting experience: SWG (Had ~150-170 harvesters running at once pre-CU) Best Group play: DAoC (Close SWG)
Now just waiting on WAR and a Fallout MMORPG
Aww, come on. Stick DAoC in on crafting too. SWG was good, but as far as fantasy games, DAoC had the best crafting. With item decay and spellcrafting to totally customize your gear, crafters were the primary provider of all gear. Alas that statement was another casualty of TOA. Artifacts turned the game into another EQ clone.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
Dreadlich - Normally I would agree but beside spellcrafting, there wasn't much individuality between recipes. In SWG, I had to deal with quality of the various materials and it's subcomponents. DAoC crafting was the best for me until I got into SWG. In DAoC, if I scored a 100%, it was just like anyone else's until spellcrafted and it would still be easy to duplicate. In SWG, we had to get up 4am to scout all the various planets for the certain raw materials and survey their many qualities than buy from a vendor. I admit in early DAoC, running out to the relic keeps with a lvl1 to become almost encumbered with materials and then to try to die and get a free port was fun. Anyways, in SWG, you could build so many different buildings and housings for a city, droids, armors, weapons, ships, enchancements, and vehicles.
I do love crafting in DAoC more so than any other MMORPG other than SWG which, in my opinion, was just more of a rewarding experience and harder to master.
Dreadlich - Normally I would agree but beside spellcrafting, there wasn't much individuality between recipes. In SWG, I had to deal with quality of the various materials and it's subcomponents. DAoC crafting was the best for me until I got into SWG. In DAoC, if I scored a 100%, it was just like anyone else's until spellcrafted and it would still be easy to duplicate. In SWG, we had to get up 4am to scout all the various planets for the certain raw materials and survey their many qualities than buy from a vendor. I admit in early DAoC, running out to the relic keeps with a lvl1 to become almost encumbered with materials and then to try to die and get a free port was fun. Anyways, in SWG, you could build so many different buildings and housings for a city, droids, armors, weapons, ships, enchancements, and vehicles. I do love crafting in DAoC more so than any other MMORPG other than SWG which, in my opinion, was just more of a rewarding experience and harder to master.
I crafted in SWG as well. SWG was definitely the most detailed. You had DAoC in every other category was my main point. DAoC crafters being as good or better than any drops was my main point. They actually mattered.
EDIT: you can have 2 main points right?
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
After that, I'm utterly spoiled. Nothing else lives up to it in my eyes. It's so stuffed full of unique, visionary features. It's graphically gorgeous. I'll never forget the live storyline events, the RP, the outpost battles and their accompanying politics, the intricate crafting, the highly dynamic and interactive and detailed world...
The only reason my playing of it tapered off was the incidental, gradual dissipation of all the RP guilds.
Regardless of whether I play it again, I'll keep paying for it in support of its only slightly adulterated awesomeness.
----------- In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
I would have to say WOW(pre-Honor system patch). I really don't think any game could compare to it really before that dreaded patch.
2nd Would be a tie between Planetside(Pre Core Combat expansion) and AO(pre- Shadowlands Expansion).
....BTW see a trend here, Devs seem hell bent on screwing up that which they made for some odd reason.
------------------------------ You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
Everquest: It was buggy and a lot of the classes weren't even functional at release. That seemed to set an industry standard to this day lol. For being the first big MMO and capturing my curiousity and not letting it go til EQ2 came out. It was my first and only addiction and since quitting; no game has captured this jaded gamers eye since. And I've tried them all. None can recapture that fear of Sand Giants and Lockjaw I felt killing caimans in Oasis. Don't get me started on Sgt. Slate, spectres & griffons. None can recapture that glory when I got my first set of rubicite, demon claw and the completion of epic 1.0 and all the other plane dropped armor.
Oddly enough I think the majority of the more experienced gamers who played Muds and EQ1 feel the same way. Were all completely jaded. Been there done that. Even the supposed 'big' new releases that I am testing just don't cut it. And I am testing a lot of em. Everyones doing WoW cookie cutter with slight variations just to grab everyone who doesnt fall into my category. We either settle and commit or quit after a few months. Its a shame really.
DAoC - i never forget my first and only real love. If there is more population i am going back to play it, no question about that.
EVE - Online Good game with lots to do, Good Population, good PvP. Skill system needs some new ideas like faster skill points to those who are playing not only paying.
Comments
Pre Cu SWG, played millions of hours grinding for my jedi only to get burned a year later with instant click jedi.
honorable mention DAoC
it would have to be SWG for me before it got messed up
WoW comes a second close just because of all the great friends i had in that game
Dark Age of Camelot.
It was far better than any other mmorpg.
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Betrayal At Krondor: "the prime example of how a CRPG should be done"
I loved equally... UO, SWG, DAoC
2nd tier... WoW, TR, LOTR, Vanguard
Best PvP: DAoC (RvR)
Best Exploring (Solo) experience: UO (Close DAoC)
Best Crafting experience: SWG (Had ~150-170 harvesters running at once pre-CU)
Best Group play: DAoC (Close SWG)
Now just waiting on WAR and a Fallout MMORPG
I have been playing mos since....forever and played pretty much everything out there ( other then meybe AC2 ).
For me personally, and that's just mho, Tabula Rasa is by far the coolest mmo that came out in recent years with very cool innovations.
Wow was ok for a while. DDO had awensome dungeons. SWG was great for a short while before they screwed it up.
I am really looking forward to Fallout mmo, I was so dissapointed with Warhammer so far that I don't think I wil play it after release.
Sinister Savant MMORPG Community
Best gaming experience period: DragonRealms(the text based MUD)
As for 3D or non-text, Perfect World(that's right, the free to play now in open beta) has blown away WoW, EQ1+2, DAoC, AC, UO, FFXI, or any other fantasy MMORPG I've ever payed a monthly fee for.
In order based on the length of time played and the amount of times I kept coming back after cancelling.
1. WoW
2. DAoC
3. EQ2
4. Anarchy Online
5. CoX
I make spreadsheets at work - I don't want to make them for the games I play.
UO and DAoC pre-Atlantis
Aww, come on. Stick DAoC in on crafting too. SWG was good, but as far as fantasy games, DAoC had the best crafting. With item decay and spellcrafting to totally customize your gear, crafters were the primary provider of all gear. Alas that statement was another casualty of TOA. Artifacts turned the game into another EQ clone.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Dreadlich - Normally I would agree but beside spellcrafting, there wasn't much individuality between recipes. In SWG, I had to deal with quality of the various materials and it's subcomponents. DAoC crafting was the best for me until I got into SWG. In DAoC, if I scored a 100%, it was just like anyone else's until spellcrafted and it would still be easy to duplicate. In SWG, we had to get up 4am to scout all the various planets for the certain raw materials and survey their many qualities than buy from a vendor. I admit in early DAoC, running out to the relic keeps with a lvl1 to become almost encumbered with materials and then to try to die and get a free port was fun. Anyways, in SWG, you could build so many different buildings and housings for a city, droids, armors, weapons, ships, enchancements, and vehicles.
I do love crafting in DAoC more so than any other MMORPG other than SWG which, in my opinion, was just more of a rewarding experience and harder to master.
I crafted in SWG as well. SWG was definitely the most detailed. You had DAoC in every other category was my main point. DAoC crafters being as good or better than any drops was my main point. They actually mattered.
EDIT: you can have 2 main points right?
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Everquest easily
The Saga of Ryzom.
After that, I'm utterly spoiled. Nothing else lives up to it in my eyes. It's so stuffed full of unique, visionary features. It's graphically gorgeous. I'll never forget the live storyline events, the RP, the outpost battles and their accompanying politics, the intricate crafting, the highly dynamic and interactive and detailed world...
The only reason my playing of it tapered off was the incidental, gradual dissipation of all the RP guilds.
Regardless of whether I play it again, I'll keep paying for it in support of its only slightly adulterated awesomeness.
-----------
In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Indeed! UO = best ever.
Pre-NGE SWG by far. I miss those days.
Current: EVE.
Future: Fallen Earth has my attention, and of course what Bioware/Lucas arts are cooking up.
SHOHADAKU
FFXI all the way simply because all other games have lost my interest within a couple of months, but FFXI still hasn't after years.
of every game I've played... FFXI was the best
in every category..
4 years of my life down the drain
Trump 2016
I would have to say WOW(pre-Honor system patch). I really don't think any game could compare to it really before that dreaded patch.
2nd Would be a tie between Planetside(Pre Core Combat expansion) and AO(pre- Shadowlands Expansion).
....BTW see a trend here, Devs seem hell bent on screwing up that which they made for some odd reason.
------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
SWG (Pre-CU) for open sandbox and community and Eve-Online for PvP, space creativity, mining music.
Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.
Ditto...
Another one for pre-CU SWG.
DAoC - i never forget my first and only real love. If there is more population i am going back to play it, no question about that.
EVE - Online Good game with lots to do, Good Population, good PvP. Skill system needs some new ideas like faster skill points to those who are playing not only paying.
A Tale in the Desert for Crafting.
Everquest, for the time I played it. It blew me away but had a distinctly so right and so wrong aspect to it.
World of Warcraft, hands down.
I played Everquest for longer, but I should've capped that Old Yeller off my system and credit card bill a few years before I did.
http://www.allaboutgod.com/
WoW...I really hope someone takes the crown, but that game still does it for me like no one else can