less armor = more agility = higher evasion = higher damage per hit More armor = less agility = lower evasion = less damage per hit
It should equal out somewhere .....
And did you ever see me fight nekkid ??? .... you would die ...... laughing
no it doesnt even out. Knights wouldnt have spent thousands of dollars on armor if it didn't really matter
Armor was just a trend in those days ... fashion, but not practical ... Knights are sissies ... a real man fights naked
Why aren't our current soldiers dressed up with 40Kg armor ? .....
Maybe because, unlike knights, current soldiers have access to ballistic fibers, such as Kevlar? Which also has it's own drawbacks, as a "bulletproof" soldier goes down easy with a knife or sword.
Knight armor was effective on horsebacks versus other warriors at some point. The historical context matters here. With other weapons and fighting styles and other social developments this became obsolete. Naked vs Armored is therefore a wrong approach, moreso that it has little to do with games or Spellborn especially.
Well....lets play the game instead. Why make something when you can loot it instead?
Because most people enjoy crafting. Thats why its in every other game
People like to take raw materials and forge them into a finely crafted weapon
Most people as in less than 20% of any given game's population base. It's niche, just like raiding. Both have been over represented in every game till now. I'm glad to see them finally make a game that caters to adventureres without making them slaves to crafters, now if we could just get them to move away from raiding, it would be perfect.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Most people as in less than 20% of any given game's population base. It's niche, just like raiding. Both have been over represented in every game till now. I'm glad to see them finally make a game that caters to adventureres without making them slaves to crafters, now if we could just get them to move away from raiding, it would be perfect.
YES!
lets remove crafting - its a niche
Lets remove raiding - its a niche
Lets remove PvP - its a niche
Lets remove monster grinding - its a niche
Lets just quest, quest, quest and quest some more!
< I know my response is stupid, but stupid posts deserves stupid responeses >
The only thing stupid is your over reaction. I in no way implied or stated that those play styles should be removed, only that I'm glad that they finally are taking away the focus on those and putting them into adventuring which has really taken a back seat to raiding and crafting the last few years. Since you resorted to sarcasm, I can only infer you have limited or no reading comprehension.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Overreacted? nah, I knew my response was half-witted, as I already stated it was intentional...
Im wondering which MMO you are referring to, that has in the recent years put adventuring/questing in the backseat compared to crafting? Because that is an MMO i havent played and would certainly like to try. In the recent mmo years, I have experienced the quite opposite, crafting dulled down and heavy focus on questing/adventuring. I have to admit that questing from 1-50 has become very tedious, having a good crafting system present helps alot.
Give us freedom to do whatever we want! craft, monster grind, quest, roleplay, pvp and yes... even raid. Using your <backseat> metaphor - Spellborn has put crafting in the trunk, becuase there will be no crafters in spellborn, a few repairers but thats it.
Also... You as a native english speaker should be wary about throwing <limited or no reading comprehension> statments around in an international forum, sarcasm used or not.
Overreacted? nah, I knew my response was half-witted, as I already stated it was intentional... Im wondering which MMO you are referring to, that has in the recent years put adventuring/questing in the backseat compared to crafting? Because that is an MMO i havent played and would certainly like to try. In the recent mmo years, I have experienced the quite opposite, crafting dulled down and heavy focus on questing/adventuring. I have to admit that questing from 1-50 has become very tedious, having a good crafting system present helps alot. Give us freedom to do whatever we want! craft, monster grind, quest, roleplay, pvp and yes... even raid. Using your <backseat> metaphor - Spellborn has put crafting in the trunk, becuase there will be no crafters in spellborn, a few repairers but thats it.
Also... You as a native english speaker should be wary about throwing <limited or no reading comprehension> statments around in an international forum, sarcasm used or not.
Im looking forward to this game and I also like crafting in a game. But I also only like to craft in sandbox MMO's.
Just check the implementation of crafting in LOTRO or WoW. Its just a shallow time/moneysink with a lot of disappointed players complaining about lack of balance between loot and crafted.
So I think you should either do it very good (Vanguard, SWG) where almost everything can be crafted, or you simply dont implement it to prevent having some halfbaked feature.
Even though I whole-heartly agree with you, having a half-baked crafting system, to easeyour mind off the quest/leveling marathon, is better then nothing
No crafting is fine with me. I also like how stats dont determine the look of your armour.
I really liked crafting in SWG and Vanguard. But I prefer no crafting over crafting in games like LOTRO/WoW. Where crafting is nothing but a very boring timesink (loads of idle time to melt some stacks of ore, I want to kick the dev who invented that).
Most people as in less than 20% of any given game's population base. It's niche, just like raiding. Both have been over represented in every game till now. I'm glad to see them finally make a game that caters to adventureres without making them slaves to crafters, now if we could just get them to move away from raiding, it would be perfect.
YES!
lets remove crafting - its a niche
Lets remove raiding - its a niche
Lets remove PvP - its a niche
Lets remove monster grinding - its a niche
Lets just quest, quest, quest and quest some more!
< I know my response is stupid, but stupid posts deserves stupid responeses >
Actually I think it is depending on the game if crafting is a niche. I know that in SWG and Vanguard, people actually subscribe for the crafting feature.
But in games like WoW and LOTRO crafting isnt a selling feature. Also because it is to tied to the adventuring part and therefore more like a secondgrade profession.
That doesnt mean that no one crafts a lot in those games, but I really think that more people in those games don craft or at least wont max it.
Doesnt matter that theres no crafting why would you want to sit there clicking on a bar non stop while you make armour that has no stats?
I think they could have a sort of external player made armour like mods. They could sudmit the ideas to a community like Flying lab does with their ships seems to work well. The system could be simple to use like maybe lots of preset clothing types then you have the ability to spray pain so to speak new designs on to the armour.
This isn't grinding since its a creative process thats external to the game that you only do for you enjoyment rather than advancement in the game. The community rating system like the one flying lab uses for the flags and ship models would weed out any stupid designs like penises being painted on etc
Im thinking along the lines of the custom paint job maker you find in games like Forza but instead of premade cars you have premade clothes. Could be a fun system, adds to roleplaying I would assume as well no idea though since I never have tried or plan to try it ;p
less armor = more agility = higher evasion = higher damage per hit More armor = less agility = lower evasion = less damage per hit
It should equal out somewhere .....
And did you ever see me fight nekkid ??? .... you would die ...... laughing
no it doesnt even out. Knights wouldnt have spent thousands of dollars on armor if it didn't really matter
Your right, but that naked archer, who trained for years and can hit the bullseye from 100 yards out will kill that knight before he even gets to the archer, naked or not thus making his plate armor useless. And before you come back with some other retarted view yes there will be holes in plate. The knight has to see doesnt he? Agile naked guy runs behind said knight, Knight turns verry slowly due to the weight of his armor. Next thing you know mr naked guy is stabbing mr knights eye....who wins?
Your right, but that naked archer, who trained for years and can hit the bullseye from 100 yards out will kill that knight before he even gets to the archer, naked or not thus making his plate armor useless. And before you come back with some other retarted view yes there will be holes in plate. The knight has to see doesnt he? Agile naked guy runs behind said knight, Knight turns verry slowly due to the weight of his armor. Next thing you know mr naked guy is stabbing mr knights eye....who wins? You want to make retarted comments so can I
So you are saying armor is useless, and the only reason people wore it for thousands of years is because they were dumb
Your post make less sense than any post I have ever read
Whatever the developers may think, crafting is an intergal part of any MMO. Timesinks? Hmmm, this truly sad. Up to this point I have been rather curious about this game and the music is truly awesome. However, if there isn't going to be an opportunity tocreate items, then actually I see the timesink in chasing down quests for armor and weapons as well. It's part of MMO too, but so too is craft. It's as important as any other skill.
Pity...
Well, I suppose I shall adventure on. As I have said in other forums, EQ 2 and WoW are by far the most well established MMO's out there and up to this point the best balanced of all current games. EQ 2 takes the lead in crafting and economic development in my opinion. Until a developer out there creates an MMO balanced with an opportunity to add to or enhance the game economy in a positive way, I shall stick with the top dogs.
All I want is the truth Just gimme some truth John Lennon
Whatever the developers may think, crafting is an intergal part of any MMO. Timesinks? Hmmm, this truly sad. Up to this point I have been rather curious about this game and the music is truly awesome. However, if there isn't going to be an opportunity tocreate items, then actually I see the timesink in chasing down quests for armor and weapons as well. It's part of MMO too, but so too is craft. It's as important as any other skill.
Pity...
Well, I suppose I shall adventure on. As I have said in other forums, EQ 2 and WoW are by far the most well established MMO's out there and up to this point the best balanced of all current games. EQ 2 takes the lead in crafting and economic development in my opinion. Until a developer out there creates an MMO balanced with an opportunity to add to or enhance the game economy in a positive way, I shall stick with the top dogs.
Considering WoW and Lotro, I would rather have no crafting that so much grinding to get one item I want at the end, and then getting better from random drop in 2 days.
Thing is, if devs focus on EVERITHING that someone might want, they won't do anything good, so if crafting is going out, I don't mind. Especially since armour/weapons are only for looks and not advantages in game, so standard 'make 200 xx to get skillpoint' would be even more pointless than in other games..
Whatever the developers may think, crafting is an intergal part of any MMO. Timesinks? Hmmm, this truly sad. Up to this point I have been rather curious about this game and the music is truly awesome. However, if there isn't going to be an opportunity tocreate items, then actually I see the timesink in chasing down quests for armor and weapons as well. It's part of MMO too, but so too is craft. It's as important as any other skill. Pity...
Well, if that is what you think that is ok. I don't agree and therefor suppose it will be your loss when you miss out on a great game. Crafting is in the game but not in the form of a profession that needs grinding to level up to be able to make things.
Whatever the developers may think, crafting is an intergal part of any MMO. Timesinks? Hmmm, this truly sad. Up to this point I have been rather curious about this game and the music is truly awesome. However, if there isn't going to be an opportunity tocreate items, then actually I see the timesink in chasing down quests for armor and weapons as well. It's part of MMO too, but so too is craft. It's as important as any other skill.
Pity...
Well, I suppose I shall adventure on. As I have said in other forums, EQ 2 and WoW are by far the most well established MMO's out there and up to this point the best balanced of all current games. EQ 2 takes the lead in crafting and economic development in my opinion. Until a developer out there creates an MMO balanced with an opportunity to add to or enhance the game economy in a positive way, I shall stick with the top dogs.
Considering WoW and Lotro, I would rather have no crafting that so much grinding to get one item I want at the end, and then getting better from random drop in 2 days.
Thing is, if devs focus on EVERITHING that someone might want, they won't do anything good, so if crafting is going out, I don't mind. Especially since armour/weapons are only for looks and not advantages in game, so standard 'make 200 xx to get skillpoint' would be even more pointless than in other games..
Developers focusing on everything the player wants has nothing to do with my post. It's about whether crafting is considered a normal part of life on an mmo. If you categorize it as a "timesink" and define it as a negative, then what do you have? How do you take part in economic development?
A multi-player game in some way mimics a way of life even if it is a fantasy life. How does one make a living, then? Do you fair basically on drops and quest items alone? Spellborne is a great conceptual game from what I have seen, but remember very, very few have actually experienced it first-hand. Like many previous games we have our hopes and wishes for the game that makes us most happy. I have not played this game and neither has 99.9% of us on this forum, thus it seems we must wait until the Beta folks are allowed to release their review of the over-all experience before making conclusions about this game.
Who knows, eventually, crafting may be allowed as a more important part of the day to day development of the game.
We shall see, won't we?
All I want is the truth Just gimme some truth John Lennon
It's about whether crafting is considered a normal part of life on an mmo. If you categorize it as a "timesink" and define it as a negative, then what do you have? How do you take part in economic development?
By providing a service?
There's more to economic development than just providng a product. Service industries have become considerable contributors to developed nations.
So what services could you try to provide in this MMO? Escort, cargo running, trainer, guild spy, privateering, journalist are most of the things that come to mind.
Well that is a big blow to this game having NO crafting. What were they thinking?
What has been described by some in this thread as crafting within the game is nothing to do with crafting. I have never read such rubbish in my life, you are reduced to simply gathering items on a list that isnt crafting! that's 'gathering'.
When some activity is being described as being part of a game that asumes that a player character actually DOES it, not that he/she watches that activity or collects items for someone else to do that activity.
Personally, I think it's great that they are not dedicating their development time to something as secondary and pointless as crafting. And I do tend to try crafting in games that have it, so I'm not exactly a crafting hater.
Creating an interesting crafting system takes an immense amount of time and resources. Balancing the crafted items with the dropped items takes another big chunk of time. In my opinion, it's really not worth it.
In place of a dedicated crafting designer and the art time it takes to make all the assets needed for craft skills, they can instead have an extra person designing monsters and/or quests, and more time for artists to make more environmental textures, monster skins, weapons, armor, and special effects.
If you want to do something repetitive and low-risk all day, maybe you can spend your time killing level 1 monsters? While you're at that, I'll be over here enjoying the other parts of the game that are all the better for the lack of crafting.
Well that is a big blow to this game having NO crafting. What were they thinking? What has been described by some in this thread as crafting within the game is nothing to do with crafting. I have never read such rubbish in my life, you are reduced to simply gathering items on a list that isnt crafting! that's 'gathering'. When some activity is being described as being part of a game that asumes that a player character actually DOES it, not that he/she watches that activity or collects items for someone else to do that activity. Thick.
Why does everyone say there is NO crafting...there is crafting, the only difference between this game and any other MMO with crafting is I can make anything I want at any time....now that sounds like a lot more fun to me.
Maybe your not actually the one pending 3 seconds making your hands move so that *poof* I have a new sword....but your doing the SAME thing when you bring it to a crafter.
Ok, so you don't have a skill that goes up in level...big deal, the point is to go out and find the armor that you really want...your still doing the gathering part of crafting, which in most MMO's is the main part of crafting...its also the part that I personally find more fun, the exploration of areas looking for stuff is much more satisfying to me than coming across TONS of the same stuff that you just craft into junk over and over again.
The only problem with their system is that you can't be called a crafter...I guess that's what most of you are worried about, but I could care less, as long as I'm having FUN...and I have no doubt this game will be.
I was just trying to clear things up and maybe convince some people that this crafting system isn't all that bad, it will just be different than what your used to. I probably did exactly the opposite though lol.
Comments
Armor was just a trend in those days ... fashion, but not practical ... Knights are sissies ... a real man fights naked
Why aren't our current soldiers dressed up with 40Kg armor ? .....
Maybe because, unlike knights, current soldiers have access to ballistic fibers, such as Kevlar? Which also has it's own drawbacks, as a "bulletproof" soldier goes down easy with a knife or sword.
Knight armor was effective on horsebacks versus other warriors at some point. The historical context matters here. With other weapons and fighting styles and other social developments this became obsolete. Naked vs Armored is therefore a wrong approach, moreso that it has little to do with games or Spellborn especially.
People like to take raw materials and forge them into a finely crafted weapon
Most people as in less than 20% of any given game's population base. It's niche, just like raiding. Both have been over represented in every game till now. I'm glad to see them finally make a game that caters to adventureres without making them slaves to crafters, now if we could just get them to move away from raiding, it would be perfect.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
lets remove crafting - its a niche
Lets remove raiding - its a niche
Lets remove PvP - its a niche
Lets remove monster grinding - its a niche
Lets just quest, quest, quest and quest some more!
< I know my response is stupid, but stupid posts deserves stupid responeses >
The only thing stupid is your over reaction. I in no way implied or stated that those play styles should be removed, only that I'm glad that they finally are taking away the focus on those and putting them into adventuring which has really taken a back seat to raiding and crafting the last few years. Since you resorted to sarcasm, I can only infer you have limited or no reading comprehension.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Overreacted? nah, I knew my response was half-witted, as I already stated it was intentional...
Im wondering which MMO you are referring to, that has in the recent years put adventuring/questing in the backseat compared to crafting? Because that is an MMO i havent played and would certainly like to try. In the recent mmo years, I have experienced the quite opposite, crafting dulled down and heavy focus on questing/adventuring. I have to admit that questing from 1-50 has become very tedious, having a good crafting system present helps alot.
Give us freedom to do whatever we want! craft, monster grind, quest, roleplay, pvp and yes... even raid. Using your <backseat> metaphor - Spellborn has put crafting in the trunk, becuase there will be no crafters in spellborn, a few repairers but thats it.
Also... You as a native english speaker should be wary about throwing <limited or no reading comprehension> statments around in an international forum, sarcasm used or not.
Im looking forward to this game and I also like crafting in a game. But I also only like to craft in sandbox MMO's.
Just check the implementation of crafting in LOTRO or WoW. Its just a shallow time/moneysink with a lot of disappointed players complaining about lack of balance between loot and crafted.
So I think you should either do it very good (Vanguard, SWG) where almost everything can be crafted, or you simply dont implement it to prevent having some halfbaked feature.
Even though I whole-heartly agree with you, having a half-baked crafting system, to easeyour mind off the quest/leveling marathon, is better then nothing
No crafting is fine with me. I also like how stats dont determine the look of your armour.
I really liked crafting in SWG and Vanguard. But I prefer no crafting over crafting in games like LOTRO/WoW. Where crafting is nothing but a very boring timesink (loads of idle time to melt some stacks of ore, I want to kick the dev who invented that).
lets remove crafting - its a niche
Lets remove raiding - its a niche
Lets remove PvP - its a niche
Lets remove monster grinding - its a niche
Lets just quest, quest, quest and quest some more!
< I know my response is stupid, but stupid posts deserves stupid responeses >
Actually I think it is depending on the game if crafting is a niche. I know that in SWG and Vanguard, people actually subscribe for the crafting feature.
But in games like WoW and LOTRO crafting isnt a selling feature. Also because it is to tied to the adventuring part and therefore more like a secondgrade profession.
That doesnt mean that no one crafts a lot in those games, but I really think that more people in those games don craft or at least wont max it.
The other way around. There will be crafters in the game but no repairers. (The crafters being npc's or maybe not even that but just an interface).
Doesnt matter that theres no crafting why would you want to sit there clicking on a bar non stop while you make armour that has no stats?
I think they could have a sort of external player made armour like mods. They could sudmit the ideas to a community like Flying lab does with their ships seems to work well. The system could be simple to use like maybe lots of preset clothing types then you have the ability to spray pain so to speak new designs on to the armour.
This isn't grinding since its a creative process thats external to the game that you only do for you enjoyment rather than advancement in the game. The community rating system like the one flying lab uses for the flags and ship models would weed out any stupid designs like penises being painted on etc
Im thinking along the lines of the custom paint job maker you find in games like Forza but instead of premade cars you have premade clothes. Could be a fun system, adds to roleplaying I would assume as well no idea though since I never have tried or plan to try it ;p
The other way around. There will be crafters in the game but no repairers. (The crafters being npc's or maybe not even that but just an interface).
There, I fixed it
The other way around. There will be crafters in the game but no repairers. (The crafters being npc's or maybe not even that but just an interface).
There, I fixed it
Yawn. No matter. Have a Merry Christmas and a Happy New Year.
Oooh. Not even a little smile?
Thanks, and Merry Christmas and Happy New Year to you
Your right, but that naked archer, who trained for years and can hit the bullseye from 100 yards out will kill that knight before he even gets to the archer, naked or not thus making his plate armor useless. And before you come back with some other retarted view yes there will be holes in plate. The knight has to see doesnt he? Agile naked guy runs behind said knight, Knight turns verry slowly due to the weight of his armor. Next thing you know mr naked guy is stabbing mr knights eye....who wins?
You want to make retarted comments so can I
Your post make less sense than any post I have ever read
Whatever the developers may think, crafting is an intergal part of any MMO. Timesinks? Hmmm, this truly sad. Up to this point I have been rather curious about this game and the music is truly awesome. However, if there isn't going to be an opportunity tocreate items, then actually I see the timesink in chasing down quests for armor and weapons as well. It's part of MMO too, but so too is craft. It's as important as any other skill.
Pity...
Well, I suppose I shall adventure on. As I have said in other forums, EQ 2 and WoW are by far the most well established MMO's out there and up to this point the best balanced of all current games. EQ 2 takes the lead in crafting and economic development in my opinion. Until a developer out there creates an MMO balanced with an opportunity to add to or enhance the game economy in a positive way, I shall stick with the top dogs.
All I want is the truth
Just gimme some truth
John Lennon
Considering WoW and Lotro, I would rather have no crafting that so much grinding to get one item I want at the end, and then getting better from random drop in 2 days.
Thing is, if devs focus on EVERITHING that someone might want, they won't do anything good, so if crafting is going out, I don't mind. Especially since armour/weapons are only for looks and not advantages in game, so standard 'make 200 xx to get skillpoint' would be even more pointless than in other games..
Well, if that is what you think that is ok. I don't agree and therefor suppose it will be your loss when you miss out on a great game. Crafting is in the game but not in the form of a profession that needs grinding to level up to be able to make things.
Considering WoW and Lotro, I would rather have no crafting that so much grinding to get one item I want at the end, and then getting better from random drop in 2 days.
Thing is, if devs focus on EVERITHING that someone might want, they won't do anything good, so if crafting is going out, I don't mind. Especially since armour/weapons are only for looks and not advantages in game, so standard 'make 200 xx to get skillpoint' would be even more pointless than in other games..
Developers focusing on everything the player wants has nothing to do with my post. It's about whether crafting is considered a normal part of life on an mmo. If you categorize it as a "timesink" and define it as a negative, then what do you have? How do you take part in economic development?
A multi-player game in some way mimics a way of life even if it is a fantasy life. How does one make a living, then? Do you fair basically on drops and quest items alone? Spellborne is a great conceptual game from what I have seen, but remember very, very few have actually experienced it first-hand. Like many previous games we have our hopes and wishes for the game that makes us most happy. I have not played this game and neither has 99.9% of us on this forum, thus it seems we must wait until the Beta folks are allowed to release their review of the over-all experience before making conclusions about this game.
Who knows, eventually, crafting may be allowed as a more important part of the day to day development of the game.
We shall see, won't we?
All I want is the truth
Just gimme some truth
John Lennon
By providing a service?
There's more to economic development than just providng a product. Service industries have become considerable contributors to developed nations.
So what services could you try to provide in this MMO? Escort, cargo running, trainer, guild spy, privateering, journalist are most of the things that come to mind.
Well that is a big blow to this game having NO crafting. What were they thinking?
What has been described by some in this thread as crafting within the game is nothing to do with crafting. I have never read such rubbish in my life, you are reduced to simply gathering items on a list that isnt crafting! that's 'gathering'.
When some activity is being described as being part of a game that asumes that a player character actually DOES it, not that he/she watches that activity or collects items for someone else to do that activity.
Thick.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Personally, I think it's great that they are not dedicating their development time to something as secondary and pointless as crafting. And I do tend to try crafting in games that have it, so I'm not exactly a crafting hater.
Creating an interesting crafting system takes an immense amount of time and resources. Balancing the crafted items with the dropped items takes another big chunk of time. In my opinion, it's really not worth it.
In place of a dedicated crafting designer and the art time it takes to make all the assets needed for craft skills, they can instead have an extra person designing monsters and/or quests, and more time for artists to make more environmental textures, monster skins, weapons, armor, and special effects.
If you want to do something repetitive and low-risk all day, maybe you can spend your time killing level 1 monsters? While you're at that, I'll be over here enjoying the other parts of the game that are all the better for the lack of crafting.
Why does everyone say there is NO crafting...there is crafting, the only difference between this game and any other MMO with crafting is I can make anything I want at any time....now that sounds like a lot more fun to me.
Maybe your not actually the one pending 3 seconds making your hands move so that *poof* I have a new sword....but your doing the SAME thing when you bring it to a crafter.
Ok, so you don't have a skill that goes up in level...big deal, the point is to go out and find the armor that you really want...your still doing the gathering part of crafting, which in most MMO's is the main part of crafting...its also the part that I personally find more fun, the exploration of areas looking for stuff is much more satisfying to me than coming across TONS of the same stuff that you just craft into junk over and over again.
The only problem with their system is that you can't be called a crafter...I guess that's what most of you are worried about, but I could care less, as long as I'm having FUN...and I have no doubt this game will be.
I was just trying to clear things up and maybe convince some people that this crafting system isn't all that bad, it will just be different than what your used to. I probably did exactly the opposite though lol.