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I played many mmorpgs and i think blizzard is the only company that really perfected the talent system. And still does, i have yet to play a mmorpg with a AA/Talent system like WoWs, because for one reason.
When we play WoW from 1-40 40 talent points in there really is a TRUE change to the class it makes it feel like playing a whole class all together kind of like a new class. Once at 40 you can tell a major difference between a Prot war/ fury war/ arms war , Holy priest/Shadow priest, etc. I think talents are a must have in any mmorpg because it really allows you to be more unique to your class WoWs system is ALMOST skill based mixed with a level based system.
I Tried EQ2 talent system and for some reason it just doesnt hit the spot like WoWs does.
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As far as I can tell, it does have a good talent point system, but that is only in the MMO realm. It is derived from the diablo 2 skill tree, and is used in many other hack-n-slash games. IMO, Titan quest and Diablo 2 have a much better skill/talent system.
WoW's talent progression is good...however I've also played EQ2 and the AA system and advancement in skills is a little more in depth and grants further choices...however you'll still always have those cookie-cutter builds that seem to overpower TRUE character uniqueness
As much as I'm bored of WoW and think it's pretty much crap to play now, I do agree that their talents system really does allow you to play a 'class within a class' so to speak.
I also agree that more MMORPG's would benefit greatly from the level of customization that you can take on with a strong talent system.
you want true customization and character creation? go play city of heroes.
"And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."
As the OP said there's a fairly substantial difference between Prot warriors, Fury warriors, and Arms warriors.
In EQ2 all it does really is increase your overall productiveness and efficiency of what your class's basic premise is; which in reality is not customization at all, but rather upgrading.
As much as I like WoWs talent tree set up I'm going to have to respectfully disagree with you on this.
For true character customization, a skill based mmo wins hands down, (IE: UO, EvE, PreNGE SWG). Those types of games are truly customizable. If I am forced to choose a class when I create my character then my customization is limited from the beginning, no matter how in depth the tree may be. With a free form skill based system, I can tailor my character for whatever I choose to be.
It sure does have a lot of customization for looks though, no doubt about that.
Skill based mmos do win hands down when it comes to character customization but with WoW its very unique because blizzard combines leveling with a talent system that almost feels skill based. Which is what alot of mmorpgs should do today. WHat im talking about is LOTRO and VAnguard and many others. If your going to create a mmo especcially PVE of the sort dont release it unless you release a talent system along with it.
That's very true. UO for me was the best MMORPG experience simply because I could make characters the way I wanted to.
Yeah I agree that it is pretty customizable when compaired to other games out now.
That being said I also think that the game is not balanced very well. And while you have several options with what you can do with your class, you can't use certain builds to do anything you want. God help you if you like PvP and have an enhancement shaman.
It just looks to me like they don't try to balance anything. Instead they just wait for the next patch and buff whichever class sucks the most (thus creating a new class that sucks the most), as oppose to trying to make no one class over powered. (Insert crying about Warlocks here)
It sure does have a lot of customization for looks though, no doubt about that.
like you said a tank is a tank a dps is a dps, why WoWs talent system is good because take the paladin for exampleA holy paladin talent spec cant take worth crap but if you take the talents and make a protection speced paladin it can become a true tank.
Now take a priest
A priest can be a main healer or if talent changes it can become a fierce dpser.
As the OP said there's a fairly substantial difference between Prot warriors, Fury warriors, and Arms warriors.
In EQ2 all it does really is increase your overall productiveness and efficiency of what your class's basic premise is; which in reality is not customization at all, but rather upgrading.
beyond that if you arent playing the most "uber" line in WoW, youll get a lot of criticism, as well as a lot of people who will ask what your talent tree is, then if its not the 'uber' one, you'll get the no thanks, and youll have to go find a different group. True story, its one of the reasons I dont play it anymore.
Whats the point of giving people options if you screw them into a hole with ones that are clearly better than the rest? If you ask me that makes the whole concept of the talent tree pointless. You either play the uber one, or get the shaft, go figure.
As the OP said there's a fairly substantial difference between Prot warriors, Fury warriors, and Arms warriors.
In EQ2 all it does really is increase your overall productiveness and efficiency of what your class's basic premise is; which in reality is not customization at all, but rather upgrading.
beyond that if you arent playing the most "uber" line in WoW, youll get a lot of criticism, as well as a lot of people who will ask what your talent tree is, then if its not the 'uber' one, you'll get the no thanks.Whats the point of giving people options if you screw them into a hole with ones that are clearly better than the rest? If you ask me that makes the whole concept of the talent tree pointless. You either play the uber one, or get the shaft, go figure.
But the best thing of WoW is talents are always rechanged if you cant find groups with your current spec, unlike most mmorpgs if your not a cerrtain CLASS all together you get the nothanks. In WoW for example if no one wants me as a fury warrior, i can just go to a warrior trainer and for 1 - 50 gold i can change my talent line all together and become a prot warrior and become extremely useful to any group.Just like that.
That's very true. UO for me was the best MMORPG experience simply because I could make characters the way I wanted to.
Yeah UO was pretty good about customization although I will say they did a piss poor job of making all the skills actually worth it, so you'd really have like 3 basic types of characters you'd try for. Then your build would differ by maybe on or two skills from the next guy. I love UO though and wish more games would try for what they were doing....without the sucking later on in the series.
I believe UO was more linear then people think. Mages were the most OP of any class if you became a mage you literally can destroy anthing. Warriors could never defeat a mage. Paralize screwed warriors over many many ways.
Whow..whow...whow....whow....slow down.
First: The class/level system is a joke to the whole chracter creation system.
Second: Talent trees?? Is what what players of 2008 think is a character creation system??
What have becomes of MMOs? A couple of years ago we would laugh at this....now people agree its good. I dont understand what have happend here.
Im to old for this *#¤#".
Yeah right, and both types of warrior wear the same exact gear and use the same weapon types. No, I don't think so. You'd have to grind up all new gear for your new spec. Gonna take a bit more work than you're letting on to.
Besides, its obvious you've never played DAOC, where talent trees in a class really made a big difference in how they fought. WOW wasn't the first, nor is it necessarily the best (IMO), I'd have to put it at a little better than average.
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Whow..whow...whow....whow....slow down.
First: The class/level system is a joke to the whole chracter creation system.
Second: Talent trees?? Is what what players of 2008 think is a character creation system??
What have becomes of MMOs? A couple of years ago we would laugh at this....now people agree its good. I dont understand what have happend here.
Im to old for this *#¤#".
Can you name a better non skillbased leveling talent system?
In my opinion no game had better character customization using a skill tree than Shadowbane. You could met a priest in that game that was a tank, a healer, or a buffer. Looking at the character at a distance you did not know. That to me makes it interesting.
I'll make a warrior that will kill any mage. Have pay-pal for bets?
Yeah right, and both types of warrior wear the same exact gear and use the same weapon types. No, I don't think so. You'd have to grind up all new gear for your new spec. Gonna take a bit more work than you're letting on to.
Besides, its obvious you've never played DAOC, where talent trees in a class really made a big difference in how they fought. WOW wasn't the first, nor is it necessarily the best (IMO), I'd have to put it at a little better than average.
Of course you need different gear grinding up different gear and what not adds gameplay value/replay also WoWs talent customization changes your character to a almost different class so why wouldnt you need a different set of gear?
Whow..whow...whow....whow....slow down.
First: The class/level system is a joke to the whole chracter creation system.
Second: Talent trees?? Is what what players of 2008 think is a character creation system??
What have becomes of MMOs? A couple of years ago we would laugh at this....now people agree its good. I dont understand what have happend here.
Im to old for this *#¤#".
Can you name a better non skillbased leveling talent system?
Whoa..whoa...whoa....whoa....slow down.Who said anything about "non-skillbased?"
I've never even played it, but I'm pretty sure that Eve Online takes the crown for current "successful" MMOs.
SWG pre-NGE also had WoW beat hands down in terms of customizability.
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im to lazy too use grammar or punctuation good
To me Eve Online loses out on how you can gain skill. I just can not get into real world time skill gain as the only way.
Yeah right, and both types of warrior wear the same exact gear and use the same weapon types. No, I don't think so. You'd have to grind up all new gear for your new spec. Gonna take a bit more work than you're letting on to.
Besides, its obvious you've never played DAOC, where talent trees in a class really made a big difference in how they fought. WOW wasn't the first, nor is it necessarily the best (IMO), I'd have to put it at a little better than average.
Of course you need different gear grinding up different gear and what not adds gameplay value/replay also WoWs talent customization changes your character to a almost different class so why wouldnt you need a different set of gear?
Grinding adds gameplay value and replay value?!OMG, who are you and what korean nation did you come from!?
The last of the Trackers
Whow..whow...whow....whow....slow down.
First: The class/level system is a joke to the whole chracter creation system.
Second: Talent trees?? Is what what players of 2008 think is a character creation system??
What have becomes of MMOs? A couple of years ago we would laugh at this....now people agree its good. I dont understand what have happend here.
Im to old for this *#¤#".
Can you name a better non skillbased leveling talent system?
Whoa..whoa...whoa....whoa....slow down.Who said anything about "non-skillbased?"
I've never even played it, but I'm pretty sure that Eve Online takes the crown for current "successful" MMOs.
SWG pre-NGE also had WoW beat hands down in terms of customizability.
whoa..whao...whao....whoa....slow down.You totally bypassed everything i said, i said can you name a mmorpg with a better talent system than WoWs that is NOT a skill based mmorpg not a level base.