The raid gear's only real bonus is the stats it gives you for having the complete set. Like 2 pieces gives you a bonus, 6 peices gives you a better bonus. For the raid set it gives you fear damage resistance..which is useful in the raid because they do fear damage. The set bonus isnt really useful outside of that. The stats are still good, but not noticeable IMO. The set bonus for epic armor for burglar , which I've looted in 24 man raids, 6 man group in sanur killing trolls, and solo off a mob in goblin town, gives 20% damage to backstab. The stats other than that may be slightly less than raid, but the 20% damage is far more useful soloing or in pvp than the fear damage resistance. You can also buy the epic armor off the AH where the raid armor cannot. There's also set's of armor you can get in Evendim. Either solo or in groups which are useful for other things. It all depends on what you want to do. Raid armor, from what I've seen, will only help you raid better.
Judgments statements are not what I want; what is "fair/fine/okay" to you is obviously not to me. DragonAce, althought he agrees with you, clearly display otherwise with the loot choice. See, 1 item-location, 6 possible best loot. 4 are raid exclusive, 1 is craft and 1 is group. 67% are raid-exclusive. Now, depending on what stats you want to improve, you may be forced to raid...which is not acceptable. The set bonus, if only usefull in raid; I would agree (no non-raid mob ever doing fear stuff ever; with a strong devs commitment on this, confirming only raid mobs would do such damage ever).
The example DragonAce gaves clearly show that each item has different edges, and if the edges I want are not on the grouping item? I doubt that any of these raw stats is "useless" in group. The devs broad statements at release were clearly saying that peoples who raid get better rewards than anyone else. They change their mind? They are permanent with this or not? Why is it not more clear? If I have to sail fast on sea, I can't trust the wind only, I will get myself engines at the very least.
The last time I trust a game about 1 move in the right direction, it was EQ in LDoN...I learn not to do that. A move in the right direction, although applauded, isn't enought. What if they stop improving the game group-wise? Or even go back to raiding?
Again, less bad is not enought. I want grouping to be self-sufficient from start, till the end.
- "If I understand you well, you are telling me until next time. " - Ren
Anofalye, you seem to be looking for a game where every single option for gear is available to you specifically on your terms... which in this case seems to be grouping only.
I... just don't see that happening. If they were to do that, they'd have to make every possible option of gear be available to all play styles (grouping, questing, soloing, raiding, crafting, etc.) or, really, it would be obvious favoritism toward only one playstyle. Were it grouping only that made all possible gear options available, they'd be favoring grouping. Raiding only, they'd be favoring raiding (and we've all seen the kind of controversy that has raised in other games)... and so on.
If they *did* make all gear options available across all gameplay types then, given that people by and large typically prefer the easiest route to something, they're going to ignore the methods that have the highest rate of failure and/or difficulty (larger/more difficult raids, etc) and go for the easier, more reliable methods.
In the process, the other methods would be rendered redundant. I wouldn't be surprised to see outcries from people having too difficult a time finding groups to do the raid content since no one would want to bother with it. And why would they, when getting it through questing or what-not is so much easier?
There has to be a reward on par with the difficulty and "scale" of a given task. That's fundamental "risk-vs-reward" and you can read all about that in any good game design article/book. As raids tend to be more challenging, require more people and, thus, more cooperation than most quests, to give a reward that could be earned by something far less challenging would sorta take the wind out of it.
In short, Anofalye, I think what you're waiting for is wishful thinking at best. You said it yourself - the last time you trusted a game to suit you personally was back with an EQ expansion. It didn't meet your expectations then, and you have yet to find another that has since. Shouldn't that be telling you something by now?
Honestly, in my opinion, it seems you're wanting to feel like you have all the absolute very best gear at all times, and a guarantee that it's always available to you on your terms. Again... not likely to happen. Especially since there are other options out there that, while not "the absolute best" perhaps, are still excellent.
But hey... good luck with that.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Even the haters have admitted that this game is great ! Just no for them , and I applaud there honesty and sincerity as well as acknowledging that Turbine has made one of the best mmorpgs to date. For the mass fan base for this game grows, so does the the list of praises. There has been a lot of people who just find the game lacking something, I think what that something is is the amagination to play insode a world as great as LotRO. For those of us who played other games under the hardcore genre , LotrO still gives that hardcore edge but in a story based role playing game, it will be another century before any company can pull off what Turbine did. To those of you who know this game is not for you , but aknowledge how legendary Turbine is as a developer for making a"grreat game" I salute you !
I just tried it and I haven't had this much fun since SWG was released. I walked into this game thinking it would be a very typical MMO. Instead it is a breath of fresh air for me. This really caught me by surprise because I don't really care for fantasy games. The production is good. Really good. Well done!
I played LoTRO for a few months and left it..... aside the graphics, and story didn't impress me that much. I find it a good "social" game, like WoW, you'll have young teens and your grandpa being able to easily play it, and i mean it, i shared it :P But the game itself seems to me to live too much of the LoTR name, trademark and history.
I find way less complex, and too empty than i thought it should be. I'd like it to give you way more diversity and freedom than it does, either in armour, weapons, or chars creation. See, 5 lvl 50 Loremaster, for example, altho it will work for any other, will use for sure the same armour, same weapon, and pretty much same jewels, because that one is the best..... no discussion.
After reaching lvl 50, having Helegrod which stands up for the challenge, cause the prize has nothing to do with the difficulty, the Rift, and Ettenmoors, it gets quite boring and unchalleging. Well, at least for me.... and for a few more people that played or still play it anyways.
Anyway, i think it is a good game, no more than that. Not that much inovation, or bringing great new stuff to nowadays games released and in development.
In my opinion, games like Asheron's Call, WoW or the soon to come Age of Conan, were and will be, really inovating, and shaking the MMORPG world, because were or will be great games in quite different senses, putting every different parts of a MMORPG together they make a great average, for me LoTRO is just a good game, that would never reach the step it has reached if not for the "bought" theme that makes half of it by itself.
Well, it is just my humble opinion, and i don't claim to be right, just the way i look at it!
Hope all of you have great fun ingame, whichever game it is!
I played LoTRO for a few months and left it..... aside the graphics, and story didn't impress me that much. I find it a good "social" game, like WoW, you'll have young teens and your grandpa being able to easily play it, and i mean it, i shared it :P But the game itself seems to me to live too much of the LoTR name, trademark and history. I find way less complex, and too empty than i thought it should be. I'd like it to give you way more diversity and freedom than it does, either in armour, weapons, or chars creation. See, 5 lvl 50 Loremaster, for example, altho it will work for any other, will use for sure the same armour, same weapon, and pretty much same jewels, because that one is the best..... no discussion. After reaching lvl 50, having Helegrod which stands up for the challenge, cause the prize has nothing to do with the difficulty, the Rift, and Ettenmoors, it gets quite boring and unchalleging. Well, at least for me.... and for a few more people that played or still play it anyways. Anyway, i think it is a good game, no more than that. Not that much inovation, or bringing great new stuff to nowadays games released and in development. In my opinion, games like Asheron's Call, WoW or the soon to come Age of Conan, were and will be, really inovating, and shaking the MMORPG world, because were or will be great games in quite different senses, putting every different parts of a MMORPG together they make a great average, for me LoTRO is just a good game, that would never reach the step it has reached if not for the "bought" theme that makes half of it by itself. Well, it is just my humble opinion, and i don't claim to be right, just the way i look at it!
Hope all of you have great fun ingame, whichever game it is!
I do have to say that the customization is a lot better now. With the newly implemented outift system, you can essentially look the way you want to. I can only imagine it will get better.
I was able to get rid of "the look' of hte armor I was wearing and look much more the way I want. Still some issues with the dyes as I just dyed my pauldrons and what happened was that it just dyed the pieces that the pauldrons sat on. Hard to describe but the Pauldrons remained a green and their base of sorts is black. It actually looks "ok" as it brings out the green more. Got lucky there.
Also I have come to appreciate the trait system more. These are the skills that you have slotted to give your character different benefits. I actually started working on my traits and I have to say that it's enjoyable to know that you can not only make your character better with gear but also by "leveling" the traits.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Fanboi? Nope, just know a good game when I see it. I also enjoy WoW for certain reasons, TR for certain reasons and EQII for certain reasons. They all have something I like but I will say that LoTRO is probably the best of the lot.
LotrO is the last great Tradition MMO. For some of us who longed to play a tradition mmo that was like Asherons Call , but missed it by a couple years , it is great to finally play a adventure game that focuses on exploration and solid amount of content. I've played PVP games before , the realization of them is they lack content, design and balance, as well as just being a haven for "leet pwnsauce."Only a hand full of PVP games pull of a great game, shadowbane being one of them... LotrO brings you back to the sense of adventure, and brings people together like no other game because of the story arch as well as the depth of the quest flows detail. If there was ever a developer who was coming out of it's cacoon as being one of the best and brightest for the future of mmo's, Turbine is it. THey are able to do what ever they want now because of the success of LotRO. Great m.f. Game !
Speaking of folks who are going off topic, suddenly comparing LotRO to one of the classics like AC is only inviting flames by folks who would call you a heretic for every suggesting such a thing. Then you invoke the SB name, a great game in some regards, and a failure in so many other ways. (and certainly yet another off topic item)
BTW...had you titled it "LotRO is a great game because" you'd have a reason to complain when people post why they didn't care for it. But the simple "Great Game" has an implied "Or Not" that goes with it. MMORPG.COM just isn't the place for big love fests, keep those over on the official forums where only the game's fans reside.
I'm really glad you enjoy the game so much, but expect any thread on these forums to spark reasonable debate and discourse. (and some unreasonable prose as well)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well, to be honest, Kyleran.... it hurts seeing AC being compared with LoTRO, again, IMHO the graphics and the "will sell it by itself" theme, are the game most value... the core of the game, comparing to others is quite empty, weak, and way less a challenge than i thought and would like it to be.
Sorry if you consider it off-topic, but i had no clue this was a "say good and love LoTRO only" topic.... i believe i was correct and polite, i'll be off anyway, just my 2 cents.
Another thing I love is the texture artistry, some of the effects embedded in textures like medals and leather are really done well, with a a great eye on detail , Great Game !
/agree
One thing I love about Turbine is their choice of art direction in their games. They always weigh texture-art over technology.
Other games don't do so as much and rely more on pixel-shaders to establish their look. In my opinion, it's to their detriment. Sure they look fantastic, assuming you can turn the settings up high enough and still get good enough performance to enjoy it. But turn off those shaders and suddenly that detailed brick wall becomes something you might have seen in a game 4 years ago.
I've turned off bump-mapping in Vanguard, for example, to see that a large rocky surface was nothing more than a big, plain patch of blurry grey with next to no detail. Some trees were just blotchy streaks of brown. Now, not all surfaces suffered this - the grounds tended to look good in many spots, etc. But the effect overall is lost the moment you turn off those shaders. That game, among others, relies too heavily on them in my opinion.
One reason is technology driven games tend to have a very "generic" look/feel to them. Sure the setting and models and such are different, but they have a sort of "sameness" to them. Bump-mapping is bump-mapping. Full-screen glow is full-screen glow.
It reminds of me of when 3D graphics cards first hit the markets and "colored lighting" was all the rage. Colored lighting back then was like the bump/parallax mapping and such of today. Most every game you saw for a time was bathed in often over-saturated colors. People went overboard. Those who used color more tastefully and with restraint, on the other hand, stood out.
Another difference is while other games rely on that tech to establish their look, games like LoTRO use it sparingly to enhance, or support the look of theirs.
Just as one example... Look at the waving fields of grass and flowers and such in LoTRO. Look at a single plant and you'll see it undulating from light to dark. That's a shader effect, subtle as it may be. But multiply it across a field of similar plants and the effect is breath-taking. However... does the game *need* that to look good? Absolutely not. Turn off the effect and it still would look great. The technology in LoTRO serves its look / feel... it doesn't carry it.
"Bleeding Edge" technology eventually becomes "dated technology". So, it stands to reason that a game whose look is dependent on that tech, too, will look dated. Meanwhile, good artwork never gets old. If it looks good now, it'll look good in five years.
Look at Asheron's Call 2 - a game that came out in the early 2000's. It still looks good today... Why? Because it has/had solid and detailed texture art and didn't rely on technology to carry its look. I suspect I'll be saying the same of LoTRO's graphics in another 4+ years.
Anyway.. my two cents.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Ok i just got this game been playing it for 3-4 days not. This game is great. It blows WoW out of the water. It has real content even at low level. It is very fun to play. it looks good. If i had one complaint about game up till level 10 it is the response in game. It is not as responsive as WoW on the controls. That is very minor issue.
If you are looking for a good game to play that has real content and character building try out Lord of the rings online. It is great
LotrO is the last great Tradition MMO. For some of us who longed to play a tradition mmo that was like Asherons Call , but missed it by a couple years , it is great to finally play a adventure game that focuses on exploration and solid amount of content. I've played PVP games before , the realization of them is they lack content, design and balance, as well as just being a haven for "leet pwnsauce."Only a hand full of PVP games pull of a great game, shadowbane being one of them... LotrO brings you back to the sense of adventure, and brings people together like no other game because of the story arch as well as the depth of the quest flows detail. If there was ever a developer who was coming out of it's cacoon as being one of the best and brightest for the future of mmo's, Turbine is it. THey are able to do what ever they want now because of the success of LotRO. Great m.f. Game !
{ Mod Edit }
LotR is nothing like the AC generation of games, and to suggest it is is just showing you didnt actually play any of them. How on earth do you think you can compare something you know to something else you obviously dont know? It's crazy...
Turbine has created one of the most bland, middle of the road, casual-lite, no challenge, fugly character, porridgy games I have ever had the misfortune of installing, and for that you applaud them?
If this company is this genre's 'future', then it's more damned then I thought.
Well that's a polite way to start a reply. Bodes well for the rest of your post, I'm sure. Certainly with such an open mind to differing points-of-view, you're someone whose opinion should be received with respect. (/sarcasm off) Turbine has created one of the most bland, middle of the road, casual-lite, no challenge, fugly character, porridgy games I have ever had the misfortune of installing, and for that you applaud them?
So says you. Obviously he, and others don't share that opinion and the praise given is based on those opinions. But what do others know? After all, they're just "turnips" for not seeing it the way you do. Get over yourself. If this company is this genre's 'future', then it's more damned then I thought. Riiiiight. Yes, if the future of MMOs doesn't pan out as you know it should, then we're all "doomed". Of course - 'cause you said so...
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Comments
"Freedom is just another name for nothing left to lose" - Janis Joplin
The example DragonAce gaves clearly show that each item has different edges, and if the edges I want are not on the grouping item? I doubt that any of these raw stats is "useless" in group. The devs broad statements at release were clearly saying that peoples who raid get better rewards than anyone else. They change their mind? They are permanent with this or not? Why is it not more clear? If I have to sail fast on sea, I can't trust the wind only, I will get myself engines at the very least.
The last time I trust a game about 1 move in the right direction, it was EQ in LDoN...I learn not to do that. A move in the right direction, although applauded, isn't enought. What if they stop improving the game group-wise? Or even go back to raiding?
Again, less bad is not enought. I want grouping to be self-sufficient from start, till the end.
- "If I understand you well, you are telling me until next time. " - Ren
"Freedom is just another name for nothing left to lose" - Janis Joplin
Anofalye, you seem to be looking for a game where every single option for gear is available to you specifically on your terms... which in this case seems to be grouping only.
I... just don't see that happening. If they were to do that, they'd have to make every possible option of gear be available to all play styles (grouping, questing, soloing, raiding, crafting, etc.) or, really, it would be obvious favoritism toward only one playstyle. Were it grouping only that made all possible gear options available, they'd be favoring grouping. Raiding only, they'd be favoring raiding (and we've all seen the kind of controversy that has raised in other games)... and so on.
If they *did* make all gear options available across all gameplay types then, given that people by and large typically prefer the easiest route to something, they're going to ignore the methods that have the highest rate of failure and/or difficulty (larger/more difficult raids, etc) and go for the easier, more reliable methods.
In the process, the other methods would be rendered redundant. I wouldn't be surprised to see outcries from people having too difficult a time finding groups to do the raid content since no one would want to bother with it. And why would they, when getting it through questing or what-not is so much easier?
There has to be a reward on par with the difficulty and "scale" of a given task. That's fundamental "risk-vs-reward" and you can read all about that in any good game design article/book. As raids tend to be more challenging, require more people and, thus, more cooperation than most quests, to give a reward that could be earned by something far less challenging would sorta take the wind out of it.
In short, Anofalye, I think what you're waiting for is wishful thinking at best. You said it yourself - the last time you trusted a game to suit you personally was back with an EQ expansion. It didn't meet your expectations then, and you have yet to find another that has since. Shouldn't that be telling you something by now?
Honestly, in my opinion, it seems you're wanting to feel like you have all the absolute very best gear at all times, and a guarantee that it's always available to you on your terms. Again... not likely to happen. Especially since there are other options out there that, while not "the absolute best" perhaps, are still excellent.
But hey... good luck with that.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
So right...
Which Final Fantasy Character Are You?
Final Fantasy 7
Turbine made a stable game that formed a playerbase and they are continuing to support it.
That is regretfully something of a rarity in the MMORPG market where many games are empty hype or just fall apart after launch.
Turbine does deserve a salute for producing LotRO.
I just tried it and I haven't had this much fun since SWG was released. I walked into this game thinking it would be a very typical MMO. Instead it is a breath of fresh air for me. This really caught me by surprise because I don't really care for fantasy games. The production is good. Really good. Well done!
I played LoTRO for a few months and left it..... aside the graphics, and story didn't impress me that much. I find it a good "social" game, like WoW, you'll have young teens and your grandpa being able to easily play it, and i mean it, i shared it :P But the game itself seems to me to live too much of the LoTR name, trademark and history.
I find way less complex, and too empty than i thought it should be. I'd like it to give you way more diversity and freedom than it does, either in armour, weapons, or chars creation. See, 5 lvl 50 Loremaster, for example, altho it will work for any other, will use for sure the same armour, same weapon, and pretty much same jewels, because that one is the best..... no discussion.
After reaching lvl 50, having Helegrod which stands up for the challenge, cause the prize has nothing to do with the difficulty, the Rift, and Ettenmoors, it gets quite boring and unchalleging. Well, at least for me.... and for a few more people that played or still play it anyways.
Anyway, i think it is a good game, no more than that. Not that much inovation, or bringing great new stuff to nowadays games released and in development.
In my opinion, games like Asheron's Call, WoW or the soon to come Age of Conan, were and will be, really inovating, and shaking the MMORPG world, because were or will be great games in quite different senses, putting every different parts of a MMORPG together they make a great average, for me LoTRO is just a good game, that would never reach the step it has reached if not for the "bought" theme that makes half of it by itself.
Well, it is just my humble opinion, and i don't claim to be right, just the way i look at it!
Hope all of you have great fun ingame, whichever game it is!
"Freedom is just another name for nothing left to lose" - Janis Joplin
I do have to say that the customization is a lot better now. With the newly implemented outift system, you can essentially look the way you want to. I can only imagine it will get better.
I was able to get rid of "the look' of hte armor I was wearing and look much more the way I want. Still some issues with the dyes as I just dyed my pauldrons and what happened was that it just dyed the pieces that the pauldrons sat on. Hard to describe but the Pauldrons remained a green and their base of sorts is black. It actually looks "ok" as it brings out the green more. Got lucky there.
Also I have come to appreciate the trait system more. These are the skills that you have slotted to give your character different benefits. I actually started working on my traits and I have to say that it's enjoyable to know that you can not only make your character better with gear but also by "leveling" the traits.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"Freedom is just another name for nothing left to lose" - Janis Joplin
I agree, great game.
Fanboi? Nope, just know a good game when I see it. I also enjoy WoW for certain reasons, TR for certain reasons and EQII for certain reasons. They all have something I like but I will say that LoTRO is probably the best of the lot.
Until maybe AoC? I hope.
Speaking of folks who are going off topic, suddenly comparing LotRO to one of the classics like AC is only inviting flames by folks who would call you a heretic for every suggesting such a thing. Then you invoke the SB name, a great game in some regards, and a failure in so many other ways. (and certainly yet another off topic item)
BTW...had you titled it "LotRO is a great game because" you'd have a reason to complain when people post why they didn't care for it. But the simple "Great Game" has an implied "Or Not" that goes with it. MMORPG.COM just isn't the place for big love fests, keep those over on the official forums where only the game's fans reside.
I'm really glad you enjoy the game so much, but expect any thread on these forums to spark reasonable debate and discourse. (and some unreasonable prose as well)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Freedom is just another name for nothing left to lose" - Janis Joplin
Well, to be honest, Kyleran.... it hurts seeing AC being compared with LoTRO, again, IMHO the graphics and the "will sell it by itself" theme, are the game most value... the core of the game, comparing to others is quite empty, weak, and way less a challenge than i thought and would like it to be.
Sorry if you consider it off-topic, but i had no clue this was a "say good and love LoTRO only" topic.... i believe i was correct and polite, i'll be off anyway, just my 2 cents.
Have fun!
"Freedom is just another name for nothing left to lose" - Janis Joplin
/agree
One thing I love about Turbine is their choice of art direction in their games. They always weigh texture-art over technology.
Other games don't do so as much and rely more on pixel-shaders to establish their look. In my opinion, it's to their detriment. Sure they look fantastic, assuming you can turn the settings up high enough and still get good enough performance to enjoy it. But turn off those shaders and suddenly that detailed brick wall becomes something you might have seen in a game 4 years ago.
I've turned off bump-mapping in Vanguard, for example, to see that a large rocky surface was nothing more than a big, plain patch of blurry grey with next to no detail. Some trees were just blotchy streaks of brown. Now, not all surfaces suffered this - the grounds tended to look good in many spots, etc. But the effect overall is lost the moment you turn off those shaders. That game, among others, relies too heavily on them in my opinion.
One reason is technology driven games tend to have a very "generic" look/feel to them. Sure the setting and models and such are different, but they have a sort of "sameness" to them. Bump-mapping is bump-mapping. Full-screen glow is full-screen glow.
It reminds of me of when 3D graphics cards first hit the markets and "colored lighting" was all the rage. Colored lighting back then was like the bump/parallax mapping and such of today. Most every game you saw for a time was bathed in often over-saturated colors. People went overboard. Those who used color more tastefully and with restraint, on the other hand, stood out.
Another difference is while other games rely on that tech to establish their look, games like LoTRO use it sparingly to enhance, or support the look of theirs.
Just as one example... Look at the waving fields of grass and flowers and such in LoTRO. Look at a single plant and you'll see it undulating from light to dark. That's a shader effect, subtle as it may be. But multiply it across a field of similar plants and the effect is breath-taking. However... does the game *need* that to look good? Absolutely not. Turn off the effect and it still would look great. The technology in LoTRO serves its look / feel... it doesn't carry it.
"Bleeding Edge" technology eventually becomes "dated technology". So, it stands to reason that a game whose look is dependent on that tech, too, will look dated. Meanwhile, good artwork never gets old. If it looks good now, it'll look good in five years.
Look at Asheron's Call 2 - a game that came out in the early 2000's. It still looks good today... Why? Because it has/had solid and detailed texture art and didn't rely on technology to carry its look. I suspect I'll be saying the same of LoTRO's graphics in another 4+ years.
Anyway.. my two cents.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Ok i just got this game been playing it for 3-4 days not. This game is great. It blows WoW out of the water. It has real content even at low level. It is very fun to play. it looks good. If i had one complaint about game up till level 10 it is the response in game. It is not as responsive as WoW on the controls. That is very minor issue.
If you are looking for a good game to play that has real content and character building try out Lord of the rings online. It is great
hi
"Freedom is just another name for nothing left to lose" - Janis Joplin
{ Mod Edit }
LotR is nothing like the AC generation of games, and to suggest it is is just showing you didnt actually play any of them. How on earth do you think you can compare something you know to something else you obviously dont know? It's crazy...
Turbine has created one of the most bland, middle of the road, casual-lite, no challenge, fugly character, porridgy games I have ever had the misfortune of installing, and for that you applaud them?
If this company is this genre's 'future', then it's more damned then I thought.
"Freedom is just another name for nothing left to lose" - Janis Joplin
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
"Freedom is just another name for nothing left to lose" - Janis Joplin
Alas, I like turnips.
TURNIPS OF THE WORLD UNITE!!!
I really like the game... have been playing since closed beta.... This September it will have been 2 years for me!!