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Nerfs everywhere!

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  • VincenzVincenz Member Posts: 1,498

    Well, you've clearly never played with my fighter. Lucienz does both quite well, DPS and stunning blow. As to how long it took me to level to the first cap on my first character? (Vincenz) about a month from when I bought the game.

    <Mod edit>

  • HvymetalHvymetal Member Posts: 355

    So you are saying that the Fighter class does not have enough feats to take both lines? Sorry calling BS on that. It is not difficult for a Fighter to build both for Tactics & DPS, and while you may not be able to use feats such as CE (which BTW has nothing to do with Tactical builds really, but more along the lines of Tanking/AC builds) & Power Attack at the same time, you are able to turn one off and turn the other on as the situation dictates.

    Basically by building towards 1 goal as a Fighter you are ignoring really the only strength a Fighter has over Barbarians, Rangers & even Paladins, versatility. A Fighter shares the same strength the Rogue class has it's versatility, Rogues achieve this through skills & sneak atatcks while Fighters achieve versatility through the large number of feats they have.

    Had you argued this in P&P then yes it is hard to spread yourself out over the sheer number af available feats that are good. However, DDO does not have the expansivness of feats that P&P has and not all the feats in DDO are worth the cost except as a stepping stone towards another feat, it is not really that difficult to build a versatile fighter in DDO.

    Other benifit for building versatile charcaters, rather than min-maxed characters, everytime something changes it does not nerf your character into oblivion and your character is able to maintain relavance.

  • madkkmadkk Member Posts: 80


    Originally posted by Hvymetal

    So you are saying that the Fighter class does not have enough feats to take both lines? Sorry calling BS on that. It is not difficult for a Fighter to build both for Tactics & DPS, and while you may not be able to use feats such as CE (which BTW has nothing to do with Tactical builds really, but more along the lines of Tanking/AC builds) & Power Attack at the same time, you are able to turn one off and turn the other on as the situation dictates.


    <Mod edit>

    CE is a PREREQUISITE for IMPROVED TRIP, so if you can't see how CE has something to do with tactical builds...
    ....I don't know what else to say except...
    HAHAHAHAHAHAHAHAHAHAHAHAHA!
  • VincenzVincenz Member Posts: 1,498

    Originally posted by madkk


     
    Originally posted by Hvymetal


    So you are saying that the Fighter class does not have enough feats to take both lines? Sorry calling BS on that. It is not difficult for a Fighter to build both for Tactics & DPS, and while you may not be able to use feats such as CE (which BTW has nothing to do with Tactical builds really, but more along the lines of Tanking/AC builds) & Power Attack at the same time, you are able to turn one off and turn the other on as the situation dictates.


     

    Why don't you go pick up a book or go look something up before flapping your yapper?

     

    CE is a PREREQUISITE for IMPROVED TRIP, so if you can't see how CE has something to do with tactical builds...

    ....I don't know what else to say except...

    HAHAHAHAHAHAHAHAHAHAHAHAHA!

    And again, improved trip is pretty much worthless.  Normal trip spec'd, normal stunning blow spec'd, heavy on the strength where you'd be spending those stats for CE=MUCH better fighter.

     

    so again, maybe it's time to look at your own builds.

     

     

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I totally agree with the OP. If this game is not going to follow D&D rules, which from day 1 it never has, then call it AC3 or LOTRO: The Prequel.

     

    DDO has never had much in common with D&D. Sad.

  • madkkmadkk Member Posts: 80

    Originally posted by Hvymetal



    Other benifit for building versatile charcaters, rather than min-maxed characters, everytime something changes it does not nerf your character into oblivion and your character is able to maintain relavance.

    Ah, so the trick is to go for being "average" instead of being, "excellent".

     

    No wonder this game has such a low market share.  For the most part, people get enough of "average" IRL and they do not play an online game just to be a regular Joe that doesn't stand out from the crowd in any meaningful way.

    Your statement is akin to saying, "hey, instead of waiting for the DEVS to nerf your character, JUST DO IT YOURSELF and they won't have to"...

     

    If there are any potential new DDO players reading this, you have been warned about the penchant for nerfing that the makers of the game have...

    ...the best advice on how to deal with character nerfs so far has been..."just nerf yourself so the DEVS don't have to..."(condensed).

    So ask yourself this, potential DDO players:  Do you really want to play a game where you get punished for building powerful characters and the only way to avoid the nerf bat is to embrace mediocrity?

    No?

    Me either.

     

     

  • VincenzVincenz Member Posts: 1,498

    Or perhaps he's saying making a character that's only excellent at one thing is making a 1 dimensional joke of a character.  The result of making such a character will be long diatribes crying about how your character sucks and it's all the fault of Turbine and DDO.

     

    But again, you took improved trip...so that says a lot to me LOL

  • madkkmadkk Member Posts: 80

    Originally posted by Vincenz
    And again, improved trip is pretty much worthless.
     
     

    I want to thank you for strengthening my point:

    I agree with you that Improved Trip is now worthless...THAT'S WHAT I AM COMPLAINING ABOUT!

    it wasn't considered worthless before the nerf, but now it is.

    So all of the people who made characters that picked a high intelligence for a fighter in order to get "combat expertise" and "improved trip" got the shaft due to the nerfs.  Sure, they can use dragonshards to respec feats and get rid of "combat expertise" and "improved trip", but what about the FIVE ability points it cost to get the 13 INT required to get "combat expertise"?  Do they get to respec that, too?  The answer to his last question is, "NO".

    So any character that put points into INT back when Improved Trip was worth something is expected to delete and start over in order to have anything that even remotely resembles maximum optimization.

    Once again, I would like to thank Vincenz for highlighting what Turbine did to MANY people's fighters.

  • VincenzVincenz Member Posts: 1,498

    Improved Trip was ALWAYS worthless.  It doesn't add to anything but the length of time  a mob is tripped.  If you didn't blow those points and that feat to get it, you'd have the mob dead before it gets up with REGULAR trip.

     

     

    Again krusty, your character building skills are severely lacking.

  • madkkmadkk Member Posts: 80

    Originally posted by Vincenz



    But again, you took improved trip...so that says a lot to me LOL

    You know what your statement says to me?

     

    It says that DDO is so out of step with Dungeons and Dragons that improved trip is worthless in DDO, even though it's one of the best core feats in PnP Dungeons and Dragons.

    The next part is targeted to anyone who is considering playing this game:  The DEVS went crazy with the nerf bat in DDO.  Basically, most feats in the game are, "worthless" as Vinz puts it.  Character creation in DDO basically means making a copy of a character that a bunch of other people have already made.  All originality is lost and if you try to make a character that breaks the mold, the DEVS will bring the nerf bat upon you with a vengeance.

    The DEVs have been trying their best at systematically removing choice from the game and replace it with conformity.

    Turbine wants ALL bossfights to be "hack N slash fests" and will NOT tolerate any tactics that do not involve, "hack N slash".

    So if all you want do do in a boss fight is, "right click...right click...right click...right click...right click...right click...right click...right click...right click...right click...right click", then go for it.  You may want to take advantage of DDO's auto attack feature and just go fix yourself a sandwich during the boss fight, because there isn't much else for you to do.

  • madkkmadkk Member Posts: 80

     

    Originally posted by Vincenz


    Improved Trip was ALWAYS worthless.  It doesn't add to anything but the length of time  a mob is tripped.  If you didn't blow those points and that feat to get it, you'd have the mob dead before it gets up with REGULAR trip.

     

    You are incorrect on several points.

     

     Improved Trips was most certainly NOT worthless before they made ALL bosses immune to trip.    When the level cap was 10, it was considered by most to be one of the BEST feats to build up to.

                 Improved Trip:  Adds +4 to the DC to resist your trip attempts and +4 to balance check required to stand back up after being tripped.  Also, reduces the cooldown timer for trip by HALF.  The target of the trip also suffers an AC penalty.

     

    So Improved Trip not only made your trip attempts harder to resist, but it also made it harder for the monsters to get back up after being tripped.  On top of all that, it reduced the cooldown timer for trip BY HALF, meaning that a character with improved trip could trip TWICE as often as one without it.

    Back when you could trip bosses, this made Improved Trip ONE OF THE BEST FEATS IN THE GAME.  If you would have had a capped fighter back then (which I know that you didn't because you were still excited about getting to do "the catacombs" at the time), then you would know what I am talking about.

    Vinc, you capped your tactical fighter AFTER the mega-nerf.  Because of this, your frame of reference with which to compare your fighter pre- and post-nerf is limited.  You have very little practical experience as it relates to this discussion.

    Making tactical fighters that DO NOT have Improved Trip is a "post-nerf" phenomena caused by the nerf in the first place.

  • VincenzVincenz Member Posts: 1,498

    Improved Trip in DDO NEVER affected the DC of trip attempt...ever.  There was no "mega nerf"

     

    Again, you built a bad fighter.

     

    p.s. I didn't even post on the main forums till after I was building my second character Krusty.

    <modedit>

  • HvymetalHvymetal Member Posts: 355
    Originally posted by madkk


     

    Originally posted by Hvymetal
     
    So you are saying that the Fighter class does not have enough feats to take both lines? Sorry calling BS on that. It is not difficult for a Fighter to build both for Tactics & DPS, and while you may not be able to use feats such as CE (which BTW has nothing to do with Tactical builds really, but more along the lines of Tanking/AC builds) & Power Attack at the same time, you are able to turn one off and turn the other on as the situation dictates.


    <Mod edit>



    CE is a PREREQUISITE for IMPROVED TRIP, so if you can't see how CE has something to do with tactical builds...

    ....I don't know what else to say except...

    HAHAHAHAHAHAHAHAHAHAHAHAHA!

     

    Really, did I say not to take it? You of course realise that just because you take the feat you do not have to have it on all the time? Or did you not realize that? It's a situational feat, much like Power Attack, but I guess you were so uber you already knew that right?

    I was aware that it was a prereq, but you apparently are not aware that both CE and Power Attack are toggleable, please expand your knowledge a little before you resort to childish posts that do nothing to bolster your credibility, and you still have not shown how other Strat/Tactics build remain viable while yours was nerfed, sounds like someone needs to go back to the drawing board and perhaps peruse the forums a bit more for help in making builds....

  • HvymetalHvymetal Member Posts: 355
    Originally posted by madkk


     
    Originally posted by Hvymetal



    Other benifit for building versatile charcaters, rather than min-maxed characters, everytime something changes it does not nerf your character into oblivion and your character is able to maintain relavance.

     

    Ah, so the trick is to go for being "average" instead of being, "excellent".

     

    No wonder this game has such a low market share.  For the most part, people get enough of "average" IRL and they do not play an online game just to be a regular Joe that doesn't stand out from the crowd in any meaningful way.

    Your statement is akin to saying, "hey, instead of waiting for the DEVS to nerf your character, JUST DO IT YOURSELF and they won't have to"...

     

    If there are any potential new DDO players reading this, you have been warned about the penchant for nerfing that the makers of the game have...

    ...the best advice on how to deal with character nerfs so far has been..."just nerf yourself so the DEVS don't have to..."(condensed).

    So ask yourself this, potential DDO players:  Do you really want to play a game where you get punished for building powerful characters and the only way to avoid the nerf bat is to embrace mediocrity?

    No?

    Me either.

     

     

    Hmmm yet the average character remains relevent yet the Flavor Of The Month overspecialized character does not, this should tell you something about building characters, but then again I fully expect this to soar over your head......

    Here's a hint, build for 20 not the current level cap.....

  • madkkmadkk Member Posts: 80




    Here's a hint, build for 20 not the current level cap.....

    ...assuming the game gets there ROFL!

  • HvymetalHvymetal Member Posts: 355
    Originally posted by madkk


     



    Here's a hint, build for 20 not the current level cap.....

     

    ...assuming the game gets there ROFL!



    No indication it won't....

    That's the funny thing about assuming isn;t it? Yet all my characters remained relevant.

  • madkkmadkk Member Posts: 80

    ...btw

     

    Improved Trip USED to provide a +4 to the DC of trp attempts...it even said so in the compendium before the entry in the compendium went AWOL for six months.

     

    6 months without an entry for Improved Trip in the compendium and in the intervening period it got nerfed.

     

    Oh, I'd think that this would be a good time to mention to any prospective players of this game that stealth nerfs do happen with every module.

     

    There's an old thread on THESE very forums in which the AWOL compendium entry for Improved Trip is discussed.  It turned out that the entry was removed in anticipation of the meganerf.

  • madkkmadkk Member Posts: 80

    What gets me about people like you is that you are ok feats being made completely worthless just because it didn't affect your character, lol.

     

    Just how many people are playing this game, anyways?

    20k?

    40k?

    I don't see this game EVER becoming popular with Americans, so if you want this game to survive you should hope those Asian servers are kickin'.

     

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by madkk


    What gets me about people like you is that you are ok feats being made completely worthless just because it didn't affect your character, lol.
     
    Just how many people are playing this game, anyways?
    20k?
    40k?
    I don't see this game EVER becoming popular with Americans, so if you want this game to survive you should hope those Asian servers are kickin'.
     

     

    I would say you're WAY off on those numbers, and the numbers today are probably closer to 60-80k.  Regardless, they're high enough that the dev team remains committed to putting out great content, at no additional charge, on a consistent basis...and I can find groups simple as pie.

     

    And regardless of how many times you keep saying it, improved trip NEVER affected DC, even if the compendium says that it did...which I don't believe (and conveniently doesn't now, nor does any of the sites who have their own compendiums...even ones who haven't updated them since the cap was 10, btw).

     

    Again, you built your character poorly by putting intelligence points into a tactical fighter to get a feat that just isn't that good.

     

    p.s. You've been posting about the DOOOOOM of DDO for 2 straight years krusty, you were on the "NWN2 will kill DDO" team, the "Vanguard will kill DDO team", etc.

     

    it's still here, and doing as well as it has since launch.

  • uncusuncus Member UncommonPosts: 528

    Well, he IS mad (kk?)  Why expect him to be able to make brushes with reality? :P

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Vincenz Originally posted by madkk


    Just how many people are playing this game, anyways?
    I don't see this game EVER becoming popular with Americans, so if you want this game to survive you should hope those Asian servers are kickin'.

     I would say...I can find groups simple as pie.

     

    And regardless of how many times you keep saying it, improved trip NEVER affected DC, even if the compendium says that it did...which I don't believe (and conveniently doesn't now, nor does any of the sites who have their own compendiums...even ones who haven't updated them since the cap was 10, btw).

    Again, you built your character poorly by putting intelligence points into a tactical fighter to get a feat that just isn't that good.

    p.s. You've been posting about the DOOOOOM of DDO for 2 straight years krusty, you were on the "NWN2 will kill DDO" team, the "Vanguard will kill DDO team", etc.

    it's still here, and doing as well as it has since launch.

    Actually, the population appears much higher now then it had during launch.  Not sure why a few children think this game is "dying". 

    Some of the "D00m!!" arguements are downright silly.  And anyone using "lol" in a sentence is obviously not to be taken seriously.

    If someone is turned away from this game due to this thread then they never would have played it anyways.  Any intelligent person would be able to see right through the nerf-banter as nothing more then a forum whine by someone who's less then informed of the game.  I'd suspect it would even do the opposite and actually encourage more people to play!

    fyi - trip still works and it works well. 

  • mindspatmindspat Member Posts: 1,367
    Originally posted by madkk


     
    Originally posted by Vincenz


    Improved Trip was ALWAYS worthless.  It doesn't add to anything but the length of time  a mob is tripped.  If you didn't blow those points and that feat to get it, you'd have the mob dead before it gets up with REGULAR trip.

     Character creation in DDO basically means making a copy of a character that a bunch of other people have already made.  All originality is lost and if you try to make a character that breaks the mold, the DEVS will bring the nerf bat upon you with a vengeance.

    Flavor of the Month's are called that for a reason. 

    The only thing Madkk proves is that DDO is so expansive that if you're not informed about your skill selection you just might put points of your build into something which isn't going to affect you the way you beileve it should have. 

    Every character I play is a diverse build.  The best characters/players I've played with were built with personal flair rather then an "i r uber 'cs template x".  As a matter of fact, those "templates" have almost ALWAYS been the worst character/player in a group. 

    I have a barbarian with 13 intel and it plays EXTREMELY well!   I also play a Sorcerer that tanks while spamming intimidate, and I've only got 220 hitpoints!  Diversity IS the winner in DDO.  :)

    The only type of players who should avoid DDO are the ones who are unable to think for them selves.  If you need cut&dry paths of progression and are unable to "think out side of the box" then STAY AWAY from this game since you will be confused and eventually become upsep as the OP has. 

    DDO is only rewarding to people who love dynamics and challenging environments which require strategy and reward teamwork.  If you're like the OP or unlike what I've mentioned here then this game might not be for you. 

    p.s. I didn't think NWN2 was anything like D&D other then the "setting".  DDO is about in the same category of "similarities" and obviously it's different for all the right reasons. 

  • RiddikulusRiddikulus Member Posts: 88
    Originally posted by Vincenz


     
    Originally posted by madkk


    What gets me about people like you is that you are ok feats being made completely worthless just because it didn't affect your character, lol.
     
    Just how many people are playing this game, anyways?
    20k?
    40k?
    I don't see this game EVER becoming popular with Americans, so if you want this game to survive you should hope those Asian servers are kickin'.
     

     

    I would say you're WAY off on those numbers, and the numbers today are probably closer to 60-80k.  Regardless, they're high enough that the dev team remains committed to putting out great content, at no additional charge, on a consistent basis...and I can find groups simple as pie.

     

    And regardless of how many times you keep saying it, improved trip NEVER affected DC, even if the compendium says that it did...which I don't believe (and conveniently doesn't now, nor does any of the sites who have their own compendiums...even ones who haven't updated them since the cap was 10, btw).

     

    Again, you built your character poorly by putting intelligence points into a tactical fighter to get a feat that just isn't that good.

     

    p.s. You've been posting about the DOOOOOM of DDO for 2 straight years krusty, you were on the "NWN2 will kill DDO" team, the "Vanguard will kill DDO team", etc.

     

    it's still here, and doing as well as it has since launch.

    I don't think the current pop is anywhere near 80K.    Remember pops are good on the servers now because they did the 3 to 1 server merge.    I think the total population is more in the 40K to 50K range, but more importantly it's a relatively stable population which is why they are still doing significant ongoing development (though at a slower pace than before).

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by mindspat


     
    Originally posted by Vincenz Originally posted by madkk


    Just how many people are playing this game, anyways?
    I don't see this game EVER becoming popular with Americans, so if you want this game to survive you should hope those Asian servers are kickin'.

     I would say...I can find groups simple as pie.

     

    And regardless of how many times you keep saying it, improved trip NEVER affected DC, even if the compendium says that it did...which I don't believe (and conveniently doesn't now, nor does any of the sites who have their own compendiums...even ones who haven't updated them since the cap was 10, btw).

    Again, you built your character poorly by putting intelligence points into a tactical fighter to get a feat that just isn't that good.

    p.s. You've been posting about the DOOOOOM of DDO for 2 straight years krusty, you were on the "NWN2 will kill DDO" team, the "Vanguard will kill DDO team", etc.

    it's still here, and doing as well as it has since launch.

    Actually, the population appears much higher now then it had during launch.  Not sure why a few children think this game is "dying". 

     

    Some of the "D00m!!" arguements are downright silly. 

    IMO the game already "died".   You can pretend all you want that it hasn't, but the reality is that it now only fills 5 servers where it used to fill 14. 

    The good news is that the remaining population seems to be quite stable and is large enough for them to continue to develop the game in a significant way.    And to me that's all that counts.

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by Riddikulus


    IMO the game already "died".   You can pretend all you want that it hasn't, but the reality is that it now only fills 5 servers where it used to fill 14. 
    The good news is that the remaining population seems to be quite stable and is large enough for them to continue to develop the game in a significant way.    And to me that's all that counts.



    No one's pretending.  The initial number of servers were overly ambitious and I believe every single person who was familiar with the state of the game at lanch will agree that DDO was, frankly, crap - yet it's hell of a lot better now.  If you want to label a time when DDO died I bet we can all agree that it never had a life when you look at the orignal design and content of the game.     

    The game went through a rocky time due to the initial concept of a lead designer thinking no one wanted soloable content. Two years later it's become obvious MANY changes (uber elite bosses are now immune to Trip; tis a good thing!) have been made that vastly improved the game play experiance.  We have outdoor explorer areas (still needs more) and a better interface for class customizing Enhancements along with new content to support the level-cap increases. I'm glad they were audacious enough to make some of the changes which are called nerfs: can't trip unique uber rare elite raid bosses; debuff timers were reduced from hours to minutes (8 hour enfeeblemind sucked); casting times altered; difficulty checks (DC's) increased on traps, to name a few.

    Since the server consolidation there's been a pretty good presence of players.  Imediately afterwards it appeared the population more then doubled on Ghallanda. Besides this, the population still felt "thin" for an mmo.

    Over the last weekend I had noticed many different times when there were well over 20-25 groups advertising they were looking for additional players.  Take this into considereation that at least 2-4 were for the Shroud and at least 1 for the ever so popular Reaver raid.  Then when you look at lowbie (lvls: 1-8) LFM's existing side-by-side that made up better then 50% of the advertised groups this says the game is deffintely not dead.

    I have to say that I've met a LOT of players this last week who said they've returned within the last 2 months.  Every one of these players made an extremly vocal presentation on being around during launch and how after two years they felt the game kicks some serious ass now.  Only a sinlge person, who I would guess was in their teens, said "this sucks" and logged out while playing a lvl 2 character - beleive they were having difficulty with everyone wanting a 2-3 minute break inbetween quests.  It wasn't uncommon to hear "hey, I'm new to DDO and don't know my way around" to have someone politely escort the new players to the dungeon.

    Three months ago it wasn't uncommon to see 5-7 "LFM's" on a friday night or a weekend.  Now it's better then 4-5 times that! So, if the game died at launch and there's more players playing now then ever, when did the game get brought back to life? 

    The good thing about the game is the designers/developers appear to have their heads on straight now.  It might have taken them 2 years to do it but the current game play is absolutely more rewarding then most MMO's I've played, and I've played a lot of them.  :)

    p.s. No one complained about not being able to trip any rare uber elite bosses. 

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