It doesn't seem like this game really excels at anything new or different. I have read the reviews for it and it just seems like an mmo with violence added. I don't know if that really makes it any different.
Items never before seen in other MMOs:
-spellweaving
-soul corruption
-semi to exceptionally realistic mounted combat
-true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.
-formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)
-crafting levels advanced by quests, not grinding.
Items that have been used only rarely, and are usually ignored by the average developer:
-skill/level hybrid system, properly done, this embodies the best of both worlds.
-overarching storyline that is constantly and consistantly in motion
-guild city sieges, both PvE and PvP
-voiceover NPC communication with multiple dialogue options (Think Oblivion)
-customizable equipment
Items that have been significantly improved over what is commonly seen on the market:
-Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.
-out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.
-Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
It doesn't seem like this game really excels at anything new or different. I have read the reviews for it and it just seems like an mmo with violence added. I don't know if that really makes it any different.
Items never before seen in other MMOs:
-spellweaving
-soul corruption
-semi to exceptionally realistic mounted combat
-true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.
-formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)
-crafting levels advanced by quests, not grinding.
Items that have been used only rarely, and are usually ignored by the average developer:
-skill/level hybrid system, properly done, this embodies the best of both worlds.
-overarching storyline that is constantly and consistantly in motion
-guild city sieges, both PvE and PvP
-voiceover NPC communication with multiple dialogue options (Think Oblivion)
-customizable equipment
Items that have been significantly improved over what is commonly seen on the market:
-Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.
-out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.
-Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.
Heh ya, ShadowBane... good times... For me, I don't really care what AoC brings or doesn't bring to the table, it doesn't really appeal to me for some reason. But it does seem they're bringing some good concepts to the game and might make it feel more "real." Need to wait till beta to say for sure, because you never know they could have all that great stuff but it turns out like crap.
It doesn't seem like this game really excels at anything new or different. I have read the reviews for it and it just seems like an mmo with violence added. I don't know if that really makes it any different.
I don't bother write as much as Aelfinn did to enlighten you.I just state a fact instead,you don't do any research on any game at all
If you do you will be disappointed. Wow and now LOTRO show the direction of new mmorpg generation, easy to get into, casual gaming proof, low frustration by making it linear. Adding console compatibility to mmorpg illustrates the objective of this game, ie aimed at the mass, no niche game, they are trying to develop a fat cash cow. Diablo hacknslash-type true and true with some gimmicks here and there. This is not a critic, people will like it as they like LOTRO, just posting this as I can already see people being disappointed.
Im glad you can express your opinion but all your doing is bashing the game. Which doesnt get your points across at all. And sorry but WoW has nil- ZERO innovation, good solid game but nothing new. LOTRO is just a re hash of the typical MMO, see i can say and express what i want and make sense of things , because i PLAYED them both. If your saying your in beta and this game which by the way isnt coming out in about 6months, then you have another thing coming to you, games can change in 6months FYI, and posting BS info makes your stupid rank 'elite' look more like 'im a feaking nub retard and hear me rant about something i dont know what im on about' have a good day!
If you do you will be disappointed. Wow and now LOTRO show the direction of new mmorpg generation, easy to get into, casual gaming proof, low frustration by making it linear. Adding console compatibility to mmorpg illustrates the objective of this game, ie aimed at the mass, no niche game, they are trying to develop a fat cash cow. Diablo hacknslash-type true and true with some gimmicks here and there. This is not a critic, people will like it as they like LOTRO, just posting this as I can already see people being disappointed.
Hey can you predict my future too? Maybe give me the lottery numbers for tomorrow? PLZ PLZ!
From what I've seen, I suspect I'll like the game. Exactly how the game will be, I won't know until I've played it. And, my friends, that goes for everyone.
AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)...
How could a mmorpg possibly be linear? The only games that are linear are console games that have a specific begining and end. Like a FF game for instance, all yoru really doing is reading a storyline its a linear encounter that you will eventually see the end credits for. Its not challenging even in the slightest, knowing that when you pick up the package the game is going to be over in a week is a joke. Thats Linear.
Playing an endless game, with dozens of different things to do (even if you think there is only one thing to do) there is still much more beyond what YOU consider relevant material in a mmorpg. For instance if all you cared about was cooking in the game, you would tell me that once you capped out cooking and started mass producing the best pies in the game it would become a "Linear Game"? Comeon now....
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Tautology
If you do you will be disappointed. Wow and now LOTRO show the direction of new mmorpg generation, easy to get into, casual gaming proof, low frustration by making it linear. Adding console compatibility to mmorpg illustrates the objective of this game, ie aimed at the mass, no niche game, they are trying to develop a fat cash cow. Diablo hacknslash-type true and true with some gimmicks here and there. This is not a critic, people will like it as they like LOTRO, just posting this as I can already see people being disappointed.
Look at the disapointed LOTRO mmorpg.com review. Gamers require something fresh and new not rehashes of same old crap. AoC pushes boundaries that other games have attested to and failed, proof will be in the pudding, wait and see.
Technology advances, and so will games to fall in line with that, giving developers the ability to create something special, whats the point of doing the same thing over and over?
Games don't don't necessarily have to offer anything new to be sccuessful though... Technology is often enough. Look at any updates on madden or generally any FPSer, or indeed any racer... It's pretty obvious people are happy to buy the same thing again and again, but just a little tweaked and a little prettier.
I wonder why people think MMOs are any different.
I am glad to see this genre evolve at it's own pace, and not to be forced into overnight changes that alter it's basic nature. Remember we are talking about mmoRPGs here, and not mmo gaming overall. Or at least I assume we are?
If mmorpgs continue to evolve at a decent rate, with each game introducing a few new concepts at a time, then thats fine by me. I didnt start playing mmorpgs to simply demand they be something else, just becasue I was burnt out at any one given time. Maybe it's time for the peeps out there that are bored with what a mmorpg actually is to step back and play something else for a while to gain a fresh perspective on the genre. Mayve it's a case of changing themselves, rather then demanding the world change to suit themselves?
Should jazz music try to be more like rock simply because some people dont like jazz?
Other source (Jupiter Research): • 55% of gamers are between 25 and 44 years old.
• 70% of all video games are purchased by people over 40 years old.
• Gaming is a preferred activity over TV, movies, the internet and sadly, books.
• 87% of console game purchasers are over 18 years old
• 97% of PC games purchases are over 18 years old.
• The average age of the MMORPG player is 26
• 25% of MMORPG players are teenagers
• 50% of MMORPG players have full time jobs
Arithmetic means are sensitive to oultiners, yes, and a median would be better, but I dont have any statistics illustrating the median, do you? Then please share.
Something one should note about most of this information, it's based on who buys the games and pays for the subscriptions, not who plays it. And the frequency to which people may lie about their age while gaming (depending on the game and it's rating) can be rather high.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
AoC is no sandbox, thats for sure, but saying a MMORPG is linear is like drawing a line on water. AoC will be a more traditional fantasy MMORPG than offering groundbreaking freedom, or so it looks like, but as long as they do it properly it could be one of the best ever made.
Other source (Jupiter Research): • 55% of gamers are between 25 and 44 years old.
• 70% of all video games are purchased by people over 40 years old.
• Gaming is a preferred activity over TV, movies, the internet and sadly, books.
• 87% of console game purchasers are over 18 years old
• 97% of PC games purchases are over 18 years old.
• The average age of the MMORPG player is 26
• 25% of MMORPG players are teenagers
• 50% of MMORPG players have full time jobs
Arithmetic means are sensitive to oultiners, yes, and a median would be better, but I dont have any statistics illustrating the median, do you? Then please share.
Something one should note about most of this information, it's based on who buys the games and pays for the subscriptions, not who plays it. And the frequency to which people may lie about their age while gaming (depending on the game and it's rating) can be rather high.
No, that would be a typical mistake which only unexperienced research institutes do. Jupiter research have considered this in their survey, the data collected is from their panel which includes 100,000 households and consider individual household members. Anyway, "teens account for less than 10% of the U.S. population, they represent 20% of the console videogame audience" (Source: www.jupiterresearch.com)
I think we all agree on something the OP on this thread is retarded... guy thinks he can predict the futur or something And ppl say this game isnt bringing anything new to the table u must be using drugs... If they can make a flawless game with the features they promised this game is going to be the greatest mmorpg ever released... Still pulling off all that they have promised is hard so lets wait
Thank you for insults and for calling me "retarded" and for your assumption that I use drugs. You are still young and I hope you will learn some manners.
My only advice, do not believe all promises and no game will ever be flawless.
If you do you will be disappointed. Wow and now LOTRO show the direction of new mmorpg generation, easy to get into, casual gaming proof, low frustration by making it linear. Adding console compatibility to mmorpg illustrates the objective of this game, ie aimed at the mass, no niche game, they are trying to develop a fat cash cow. Diablo hacknslash-type true and true with some gimmicks here and there. This is not a critic, people will like it as they like LOTRO, just posting this as I can already see people being disappointed.
FFXI went console and I wouldn't exactly say that it is "aimed at the masses". It's a niche game. A game company is obviously going to try very hard to sell their product. That being said, they don't have to develop a game that uses the "easy to learn, difficult to master" paradigm, aka "We want this thing to make as much money as WoW does".
I disagree with your first point. I think MMO developers will break away from the WoW/LoTRO model. There doesn't seem to be any room left for ingenuity in the WoW design. I think I'm going to stay away from MMOs that hype/market the crap out of themselves and who cater to their "community". Gogo gadget MMO developers who stick to a creative plan and don't allow their half-wit community to have an affect on their final product.
Yes, AoC is everything that you described in the above post.
Comments
Items never before seen in other MMOs:
-spellweaving
-soul corruption
-semi to exceptionally realistic mounted combat
-true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.
-formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)
-crafting levels advanced by quests, not grinding.
Items that have been used only rarely, and are usually ignored by the average developer:
-skill/level hybrid system, properly done, this embodies the best of both worlds.
-overarching storyline that is constantly and consistantly in motion
-guild city sieges, both PvE and PvP
-voiceover NPC communication with multiple dialogue options (Think Oblivion)
-customizable equipment
Items that have been significantly improved over what is commonly seen on the market:
-Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.
-out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.
-Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Items never before seen in other MMOs:
-spellweaving
-soul corruption
-semi to exceptionally realistic mounted combat
-true collision detection, including characters getting the crap trampled out of them by aforementioned cavalry.
-formation combat that actually means something tactically, and doesn't leave players screaming at their leaders to turn it off so they don't all die (Shadowbane anyone?)
-crafting levels advanced by quests, not grinding.
Items that have been used only rarely, and are usually ignored by the average developer:
-skill/level hybrid system, properly done, this embodies the best of both worlds.
-overarching storyline that is constantly and consistantly in motion
-guild city sieges, both PvE and PvP
-voiceover NPC communication with multiple dialogue options (Think Oblivion)
-customizable equipment
Items that have been significantly improved over what is commonly seen on the market:
-Combat AI: A lone enemy might run, set up an ambush and/or get help from its pack/band/nest/etc. before attacking if it feels outmatched. Enemies of all kinds are likely to go for the weakest in a crowd, people trying to "tank" will have to physically block their path.
-out of combat AI: The cities are alive with activity as NPCs fulfill their current "needs". Think a couple hundred Sims left on their own, only these guys don't piss themselves out of stupidity. NPCs, and the people they know, will treat you differently depending on what they know (and what they think they know) about you. For example, that widow you helped out before might wave and give you a much warmer greeting than before you did the related quest, whether or not you actually engage her in conversation.
-Whatever the final result of the debate over raiding may be, Its been shown quite clearly that even if there is any advantage towards raiders and their gear, said advantage is minimal at worst.
Heh ya, ShadowBane... good times... For me, I don't really care what AoC brings or doesn't bring to the table, it doesn't really appeal to me for some reason. But it does seem they're bringing some good concepts to the game and might make it feel more "real." Need to wait till beta to say for sure, because you never know they could have all that great stuff but it turns out like crap.
Which Final Fantasy Character Are You?
Final Fantasy 7
AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)...
I think we all agree on something the OP on this thread is retarded... guy thinks he can predict the futur or something
And ppl say this game isnt bringing anything new to the table u must be using drugs...
If they can make a flawless game with the features they promised this game is going to be the greatest mmorpg ever released...
Still pulling off all that they have promised is hard so lets wait
How could a mmorpg possibly be linear? The only games that are linear are console games that have a specific begining and end. Like a FF game for instance, all yoru really doing is reading a storyline its a linear encounter that you will eventually see the end credits for. Its not challenging even in the slightest, knowing that when you pick up the package the game is going to be over in a week is a joke. Thats Linear.
Playing an endless game, with dozens of different things to do (even if you think there is only one thing to do) there is still much more beyond what YOU consider relevant material in a mmorpg. For instance if all you cared about was cooking in the game, you would tell me that once you capped out cooking and started mass producing the best pies in the game it would become a "Linear Game"? Comeon now....
Look at the disapointed LOTRO mmorpg.com review. Gamers require something fresh and new not rehashes of same old crap. AoC pushes boundaries that other games have attested to and failed, proof will be in the pudding, wait and see.
Technology advances, and so will games to fall in line with that, giving developers the ability to create something special, whats the point of doing the same thing over and over?
Games don't don't necessarily have to offer anything new to be sccuessful though... Technology is often enough. Look at any updates on madden or generally any FPSer, or indeed any racer... It's pretty obvious people are happy to buy the same thing again and again, but just a little tweaked and a little prettier.
I wonder why people think MMOs are any different.
I am glad to see this genre evolve at it's own pace, and not to be forced into overnight changes that alter it's basic nature. Remember we are talking about mmoRPGs here, and not mmo gaming overall. Or at least I assume we are?
If mmorpgs continue to evolve at a decent rate, with each game introducing a few new concepts at a time, then thats fine by me. I didnt start playing mmorpgs to simply demand they be something else, just becasue I was burnt out at any one given time. Maybe it's time for the peeps out there that are bored with what a mmorpg actually is to step back and play something else for a while to gain a fresh perspective on the genre. Mayve it's a case of changing themselves, rather then demanding the world change to suit themselves?
Should jazz music try to be more like rock simply because some people dont like jazz?
Sorry for the rambling thoughts
Thanks for that though, interesting percentages there.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Something one should note about most of this information, it's based on who buys the games and pays for the subscriptions, not who plays it. And the frequency to which people may lie about their age while gaming (depending on the game and it's rating) can be rather high.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
No, that would be a typical mistake which only unexperienced research institutes do. Jupiter research have considered this in their survey, the data collected is from their panel which includes 100,000 households and consider individual household members. Anyway, "teens account for less than 10% of the U.S. population, they represent 20% of the console videogame audience" (Source: www.jupiterresearch.com)
Thank you for insults and for calling me "retarded" and for your assumption that I use drugs. You are still young and I hope you will learn some manners.
My only advice, do not believe all promises and no game will ever be flawless.
As I said a year ago.
FFXI went console and I wouldn't exactly say that it is "aimed at the masses". It's a niche game. A game company is obviously going to try very hard to sell their product. That being said, they don't have to develop a game that uses the "easy to learn, difficult to master" paradigm, aka "We want this thing to make as much money as WoW does".
I disagree with your first point. I think MMO developers will break away from the WoW/LoTRO model. There doesn't seem to be any room left for ingenuity in the WoW design. I think I'm going to stay away from MMOs that hype/market the crap out of themselves and who cater to their "community". Gogo gadget MMO developers who stick to a creative plan and don't allow their half-wit community to have an affect on their final product.
Yes, AoC is everything that you described in the above post.