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Age Of Conan first impressions (long)

ethionethion Member UncommonPosts: 2,888

I've played the PvP beta, the open beta and now early access.  I think when reviewing I should give some of my background so my biases are clear up front.  I've played pretty much every mmorpg that has ever been released and certainly all the big ones to a pretty high lvl.

I like exploring and doing quests.  I'm not a big fan of PvP.  I've played PvP and prefer games with real pvp repercusions and/or pvp team type games.  Definitely not open pvp.  So I rolled on a PvE server when I started in EA.

I have played in EA for about 10-15 hours in two main sessions where I played a good number of hours.  I have made two characters an assassin and a hearld of X.  My assassin is lvl 24.

Graphics

I'll start with what I think is the best feature of the game.  The graphics are both technically top of the line as well as artistically.  To contrast a couple current games; Wow is a game with technically rather low end graphics capabilities however with extremely good artistry.  Vanguard other then some tech issues which cause hitching is technically very high end but artistically not very good.

So a bit more.  In AoC the artwork is very conanish.  It is brutal and exotic looking.  It is artistically done with just the right flair to feel somewhat realistic while at the same time being exotic and fantastic.  It very much breaks out of the 2d model which is to say cities are huge in both width and breadth but also in the vertical element.  There are walkways high above and intricate building structures towering over the walkways.  There is a very strong use of the vertical element in building the environments not just in cities but in the wilderness as well. 

The wilderness areas are lush with fauna, animals, and plantlife.  There are rivers and lakes and ruins and small towns everywhere.  From any hilltop you can see several interesting places to explore.

Color is used everywhere in just the right amounts to keep the environment interesting while not being excessive to feel unreal. 

Armor and equipment is also very nice being layered pretty well and varied in style and type.  So when you wear a shirt it is loose and it shows your chest as the neck is open and it looks like something a pirate or rough scoundrel would wear.  Weapons also look good.  From the last day of OB we saw some really amazing armor, my HoX looked like some exotic savage with small arrows actually poking through his cheeks and nose and a lose corded series of loops hanging down over his neck forming a tunic of sorts.

Another aspect is the environmenttals.  There are birds flying in the harbor and they are very well detailed, there are mists in the air and beams of light shining down through the trees.  Dust and things moving making the environments feel alive, exotic and sometimes spooky.  cities are kinda dirty with bottles and trash scattered appropriately or maybe a corpse of some animal with flies circling it.   In a balcony above you might see a woman looking down watching passer bys.  You will see dogs an cats and kids running around.  There are gatherings of people or soldiers roaming the streets in groups.

Water in the game is really amazing.  It ripples and moves and as you swim you leave a wake behind you.  Underneath it is misty and it deforms your vision like water.  There are bubbles as you swim.  And unlike many games there is good detail under the water.  Rocks, coral, colored reafs and shiprecks.  One thing I didn't see was any fish....

Animations are better then many games but I'd not consider them the best.  The movement of capes for example isn't as smooth as some games and the combat animations while responsive and appropriate are not the best either.  However animations are still very good.

Spell effects are ok but also not fantastic.  i'd probably consider them the least impressive part of the graphical features of the game.

Sounds

Another important aspect of the environment are the sounds.  The music is very well done and I am sure some of it was actually taken from the old conan movie.  The background music is well done and changes as you go places or enter combat.  It fades in and out adding to the game without being noise.  Sound effects are everywhere.  You hear birds or you might hear the sound of flies buzing, or a bum burping, of the sounds of trees.  As you walk your footsteps make appropriate sounds.  Water makes spashing sounds as you walk.  Or wood thumping.  The sound effects in combat are very good as well.

Quests

quests are very well done with cut scenes kinda like never winter nights as you carry on your dialog.  The writing for dialog is good with lots of lore and each interaction with an npc generally has multiple choices in the dialog tree allowing for an even richer experience.  I don't think I've seen any cases where the choice of dialog actually affects the outcome of the interaction but it is still welcome.  I was a bit disappointed in the lack of voiceovers once you leave the starting city.  It was amazingly well done and really added to the feel of the game to have these very well done voiceovers for every quest.

Another unique aspect of the quests is the use of cutscenes during the execution of quests.  This is kinda like some of the main quests in Lord of the Rings.  Typically these are instanced what are called destiny quests.  For example you might be eavesdroping on a conversation and it plays out in a cutscene like format with nice animations and voice acting.

Another nice aspect is the use of solo quests instances.  This is something that is very similar to Lord of the Rings as you do the destiny quest you spend a lot of time in solo instances which makes the game play very much like a single player rpg with some really unique scripted events and encounters.

Quest mechanics outside the solo quests are pretty standard fare.  Kill x mobs, kill mobs and collect y, goto a location, talk to someone of deliver something, harvest something.  It was good and the capabilities were creatively used but there wasn't much unique here.  I'd still say eq2 has the best quests.

Combat System

The combat system is unique in that there is no autoattack.  You hit a key to swing your weapon and it does an arc of damage.  The targeting is automatic and is mostly used to see the target shields.  Shields are brackets on the sides and above the target.  There are a total of 3 shields.  So all 3 could be on one side or one on each side.  They change as you fight and the mob adapts to where you are hitting it to defend.  This makes combat engaging and fun.  You also have special attacks that are also directional.  the icons have clips in the top center or in the corners to indicate the direction of there attacks.  This is useful so you can determine factor what side to attack and you can manipulate the mob by attacking a different side a few times to make an opening.  All in all it is great fun. 

The one down side is that special attacks are followed up with combos of regular attacks.  So you do a hotkey to do some special attack and a icon list pops up on the screen and tells you that you heed to do 4 directional attacks in a code to execute the special attack.  Maybe left, left, right, center.  If you miss one of the attacks or move then you loose the special attack and it is grayed out till it refreshes.   This can be challenging in the heat of battle when you are under attack by several mobs...  When you most need to do your special attacks the frenzy of the moment makes mistakes likely which in turn ensures death.  So good dexterity and watching the key combos is critically improtant.

Another aspect of combat is the ability to adjust your shielding and the ability to actively block.  I tested blocking and it seems to eat endurance really fast.  It might be useful for a tank in a group trying to buy some time to heal up.  I think the endurance usage needs to be decreases some for this to be useful.  Then again maybe as your endurance pool grows it will be better.  The shielding thing is like mobs you can adjust if your shields are on one side or another.  You can also see where you are being hit as your shield kinda briefly flashes on the screen when you are hit.  Also as you fight you will see the casting bar of the enemy.  So if you know what side a special attack is going to come from because you recognize the attack you have several seconds to adjust your shielding and theoretically block the incoming attack.  This will definitely enable players who are both good at manipulating the interface and learn the attacks of enemies to defeat the incoming attack.

In the end player skill at playing the UI and knowledge of the attacks will almost certainly be the deciding factor in most any encounter and most expecially pvp encounters.

Armor and equipment are pretty standard with various stats and defensive of attack characteristics.

There is no real death penalty.  At lvl 10 when you die you take 2 off your atk or spell ability.  Around lvl 13 this was a bit less then a 5% decrease.  Assuming attack goes up as you level and the debuf doesn't this will quickly be meaningless.  The debuf should last 30 minutes but it was much shorter then that for me.  You can also stack upto 5 debufs at once which would be a more meaningful debuf.  If you return to where you died there is a tomb if you recover the tomb it clears the debuf.

Finally there is a couple other features.  double taping directions and players are solid creating obsticles with their bodies.  Double tapping jumps your character in the direction you tap.  It also gives a short buf like double tapping forward causes your attack to have a chance of stunning your opponenet, double tapping back gives you an evasion bonus for melee.  Double taping to the side makes you harder to hit with thrown weapons and spells.

Instancing

The game uses a lot of instancing and is very similar to EQ2 or Lord of the Rings.  Instances can replicate based on populations in an instance and there is a simple way to switch instances.  The group leader can also summon members of the group to their instance.  When you are in a group and zone into an instance it always kept my group together.

There are various npcs like boat captains and stuff that will transport you to various zones.  So it is kinda like the bell in eq2.

Many of the dungeon areas I went to in the starting part of the game were all shared instances not private ones.  So you will see many other people and there is some competion for spawns.  However you can also swich instances pretty easily to find one that isn't so populated.  However when you swich it respawns you at a bind point which is also where you go when you die.

Instances for dungeon like areas also has an option to run in normal mode or elite modes.  This lets you fight in a small group or solo for normal or for more challenge do elite mode with a group.  Elite gives more xp per kill.  I didn't try elite mode so I'm not sure how the loot compares.

Character development

As you level you gain combat ability and spells.  This is automatic although I did see some class scroll vendors in the open beta which didn't have anything to sell but might mean that there is something you buy at some point to learn a spell?  You quickly game most of your core abilities so that by level 20 you probably have something like 80-90 of all your abilities.  After that you just get periodic upgrades.  it also felt to me like classes were move uniquely divided and that you had fewer abilities and spells then other games.

Also as you level you get skill points and you gain access to new skills.  For example everyone gains access to things like hiding, perception, climbing, etc.  You have to decide how many points to put into these skills and numberous others.  This gives some nice customization options.

Also you gain feats at lvl 10.  You can then start adding specialization in one of 3 areas.  This is very similar to wow.  This lets you specialize and gain unique abilities.

Character customization

This is the best in any game.  You have a ton of options to apply tatoos, scars, adjust facial features, etc. 

Misc features

The UI in the game is rather basic but functional.  Things like the guild UI are very sparse compared to richer games like EQ2.  Customization of the UI is limited to reforming elements and moving them around.  Moders will be at work.  The UI customization is similar to Lotr or eq2 not like wow.  There is no scripting language.

Inventory management seems pretty small.  You start with one page for items, quest items, and tradeskill materials.  There is one bag slot to upgrade your inventory space.  It seemed to me like I was always running out.  Bag upgrades are very expensive and only give a small amount of additional space.

There is a trader/mail/bank combo interface on trader npcs.  I played with it a bit on open beta and it is functional although not very fancy.  The bank inventory space was pretty large but I think might have also held items for sale.  So it's a trade off on saving space vs selling space.  Currently the traders are off in OB.

You can have a group of players and it shows dots on the mini map for group members.   The dots seems to disappear sometimes.  Loot rules are standard where you can do need before greed.  Common loot however looks like it is FFA.  However in many cases common loot is just left to rot and anyone can loot it.  Common loot isn't worth much and with the limited inventory space most people dont' want to waste space for it unless it stacks.

Technical issues

In open beta I hated the game and was frustrated beyond belief.  The game crashed continuously on me and 90% of the time I couldn't even get into the game.  The performance in game was aweful.  Zoning times were sometimes measured in more then a minute and when you were in an instance sometimes the game would stall everytime you tried moving for multiple seconds.  Giving you Seconds per Frame as opposed to Frames per second.

That said the game has been pretty flawless in EA.  I've had no performance issues and run it on high settings with some things cranked up and AA 4x at 1920x1200.  I get around 30+ fps even when standing at a zone in spot with maybe 10 other players or more.  I get no lag or stalling at all.  Performance is smooth and great.

I've had no crashes of bugs that affected game play.  I did at one time have a bug where when I switched from armor with sleaves to armor without sleaves my arm was missing.  And there are normal graphic glitches where things clip through clothing or armor.  Sometimes it can be distracting when a breast keeps poking though the tunic of a cortisan every time she breaths...

Also npcs and players tended to sometimes pop into existance much closer then you would like.  I didn't run into a problem with this adventuring but running around in town looking for a quest npc could be frustrating since the question mark doesn't appear on the map if the npc isn't appearing either.

Overall

I think AoC is one of the best games in awhile.  It feels fun and unique.  The immersiveness and the feel of the world is excellent and I'd say the best of any game to date.  The quests, lore and richness of the environment make the game interesting and immersive.  The attention to detail in things like the underwater areas and bubbles and environmentals all add up to  the best experience in any mmorpg to date.

The combat system is fun and entertaining.  The combos will not be good for everyone especially people that don't like arcade like game play.  However for people that like this style of play and get into pvp there is real potential for a combat system that will reward player skill at playing their character and knowledge of combat to far exceed the ability another player in spite of skill, level, and equipment advantages.

I personally don't like the combat system much but I can definitely see where it might be the best system yet for a PvP type game play.

funcom did a great job with the EA launch.  Assuming they continue this might be one of the best launches ever.

I would highly recommend this game to players and I'd consider it to be the best overall game on the market today considering all aspects of the game.

---
Ethion

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Comments

  • killagoosekillagoose Member Posts: 128

    WOW, you were not kidding when you said LONG review, lol I kinda took that for granted.  Anyways, very good detail you have gone into, and I am glad to hear after your extensive playtimes that you highly recommend it...cant wait to play!

  • hbktimf24hbktimf24 Member UncommonPosts: 131

    you hit this perfect. I agree with everything 100% on all your cons and pros

  • WagenManWagenMan Member UncommonPosts: 13

    I agree with this review. I also think this is one of the best mmo launches I've seen. As far as launch quality, the game will scale with newer hardware for some time and I've had no problems running smoothly. Comparing it to so many other launches they are doing a fantastic job.

    The only complaints I can come up with so far are the chat box and group tracking challenges.

    Unfortunately, too many people don't care about experiencing the game, they want to blaze through the lvls and get to the end game - and then complain about having seen everything.

    The quests in the early part of the game are outstanding, the voice overs add great immersion and many of them are far better than the standard kill x many of these fare, even when that's all your doing. There are many quests to do. I don't think they intended for you to do them all. You can do what you like or come along and lvl just fine.

    PVP will always be a challenge. There are gankers and it's not uncommon to target a player(not in your group) on accident in the heat of battle. I accidentally waxed some poor passerby before I even realized it.

    Again, this is a good review. I also would recommend this game.

     

  • BabuinixBabuinix Member EpicPosts: 4,467

    Seems like a balanced review, without any "this sucks cause i dont like it" or "this is the best ever omg omg".

    Nicely writter, very calm aproach and mature review.

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    Very nice write up and I would have to agree with just about everything you stated.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • janelledjanelled Member Posts: 10

    Since I'll be playing at the same resolution, I'd appreciate it if you'd share your PC stats... or at least the processor/video card combination you are using.

    I definitely appreciate the thorough review; it assays many of the fears I've had about the game after reading all of the negative posts to be found here.

  • treefittytreefitty Member Posts: 260
    Originally posted by WagenMan


    I agree with this review. I also think this is one of the best mmo launches I've seen. As far as launch quality, the game will scale with newer hardware for some time and I've had no problems running smoothly. Comparing it to so many other launches they are doing a fantastic job.
    The only complaints I can come up with so far are the chat box and group tracking challenges.
    Unfortunately, too many people don't care about experiencing the game, they want to blaze through the lvls and get to the end game - and then complain about having seen everything.
    The quests in the early part of the game are outstanding, the voice overs add great immersion and many of them are far better than the standard kill x many of these fare, even when that's all your doing. There are many quests to do. I don't think they intended for you to do them all. You can do what you like or come along and lvl just fine.
    PVP will always be a challenge. There are gankers and it's not uncommon to target a player(not in your group) on accident in the heat of battle. I accidentally waxed some poor passerby before I even realized it.
    Again, this is a good review. I also would recommend this game.
     

    It hasn't launched yet.. 10 more hours.. thats when the preverbal $hit will hit the fan.. just like other games. this early access deal is just a way to make an extra buck.. I can't wait to play in the morning when i buy my copy.

  • gdavie01gdavie01 Member UncommonPosts: 15

    awsome review, something that was enjoyable to read and constructive is a bit or a rarity in these forums :/

     

    Thanks heaps :))

    Cheese - better than crackers?

  • funnylumpyfunnylumpy Member Posts: 212

    eagerly awaiting... hehe sounds really good. :)

  • tfox2k1tfox2k1 Member Posts: 215

    I never played AoC but have a few concerns and questions.   You mention AoC has the fewest amount of skills and abilities than any other game, wouldn't  lead lead to very boring and repetitive game play?   

    The ideas of combos seems very annoying to me, especially if you're involved with lag.   Secondly wouldn't  you get tired of having to so closely watch the directional arrows?    I rather enjoy  playing an MMO because it is relaxing, focusing more on exploration and discovery than intense button mashing.   I tend to think this intense focus required to be successful at combat would be very wearing on a typical player. 

    I just started playing LOTRO and have a few more weeks before my lifetime subscription takes effect.   I was considering cancelling the lifetime and going to AoC since its a newer game, but these concerns are something I would like addressed. 

    Lastly, why should I chose AoC over LOTRO?



  • ArconaArcona Member UncommonPosts: 1,182

    Originally posted by tfox2k1


    I never played AoC but have a few concerns and questions.   You mention AoC has the fewest amount of skills and abilities than any other game, wouldn't  lead lead to very boring and repetitive game play?   
    The ideas of combos seems very annoying to me, especially if you're involved with lag.   Secondly wouldn't  you get tired of having to so closely watch the directional arrows?    I rather enjoy  playing an MMO because it is relaxing, focusing more on exploration and discovery than intense button mashing.   I tend to think this intense focus required to be successful at combat would be very wearing on a typical player. 
    I just started playing LOTRO and have a few more weeks before my lifetime subscription takes effect.   I was considering cancelling the lifetime and going to AoC since its a newer game, but these concerns are something I would like addressed. 
    Lastly, why should I chose AoC over LOTRO?
    I dont know if AoC has the fewest combos, but it has many classes.

    You wont have to watch witch directional arrows to press after you do the combo a few times.

  • altairzqaltairzq Member Posts: 3,811

    The immersiveness and the feel of the world is excellent

     

     

    Yes I'm sure is very immersive and feels like a world when someone is in Dark Forest-1 and his friend in Dark Forest-2 and another in Dark Forest-3

  • IijsIijs Member Posts: 457

    I just finished the Tortage Destiny Quests for a stealther (barb) last night, and I have to say I am in awe.

    Conan raises the bar.

  • XasapisXasapis Member RarePosts: 6,337

    Some people need to realise that not everyone has the same taste (luckily). What's immersive for somebody, is not for somebody else. Also downplaying one game does not make another game better or less boring.

  • DrukstylzDrukstylz Member Posts: 189

    altarizq, I'm a noob, but even I know groups are not split up into different instances in AoC.

  • AranStormahAranStormah Member Posts: 278

    Originally posted by altairzq


    The immersiveness and the feel of the world is excellent
     
     
    Yes I'm sure is very immersive and feels like a world when someone is in Dark Forest-1 and his friend in Dark Forest-2 and another in Dark Forest-3
    FYI: Funcom invented instancing.

    That's not a joke or sarcasm or some such. So, it goes without saying that this is how the zones in Conan would be set up. If it works the same way as in Anarchy Online, all you need do is join as a group and you'll be in the same instance of the zone.

    Nice review btw. It's got me to consider buying the game.

  • snikwadsnikwad Member Posts: 40

    WoW and EQ2 Vet (I prefer EQ2 just for reference)

     

    Finally got to play for a good bit so here are my initial thoughts, keep in mind I am not even lvl 20 yet.

     

    Specs - 8800 GT 512 - 4 RAM - AMD Core Duo 6200 - Windows XP Pro

    Character creation - Fantastic !  Besides City of Heroes I do not believe there is a better character creation set up then AoC. Very detailed facial structures and features. Hair styles and colors are lacking and unless I missed it, I could not change the color of tats and or war paint. I chose a barbarian and once I was done creating him I was thrilled with his over all look.

    Graphics - I had everything set to high just to get the feel of it.  All I can say is, there is no other MMORPG that looks as good as AoC. The first thing I noticed was the water. If you happened to play Bioshock on the 360 that is what it reminded me of. Everything looked incredible however with my set up I did notice a bit of chop. Knowing I would not have a huge amount of time to play, I put everything down to medium and carried on with out a glitch.  I will spend some more time tweaking to get the best performance.

    Combat - This I was a bit disappointed with.  Maybe I was expecting to much or maybe before lvl 20 there just isnt that much to it, but the combat seemed just like the combat in most other games. I did have a slight problem positioning my self for a new target in group combat. It did not seem very fluid and I found myself moving around like a chicken with its head cut off for a second or two. Once again this could just be my lack of experience with the game. One thing I can say for sure... THERE WILL BE BLOOD!     

    Quests - I have not done enough quests to give an honest opinion. But from what I can tell they seem to be a bit better then the WOW kill 12 of X style.

     

  • OriphusOriphus Member UncommonPosts: 467

    The best review to date i think i can safely say.

    Now, can you see how this game will improve with mounted combat! two extra directional buttons for combo mayhem or upercut finishes galore.....skilled combat (you know..you can change those sheild positions around for a reason...will be a long time before anyone can master 5 directional attacking..combos and shield positions all combined. This game has far more skill level in this area than people give it credit, yet can still be played easily enough by the pvp challenged), crafting and guild wars through seiging.

    Someone mentioned on another thread that that this is a theme park ride, i don't get it, i love theme park rides. Some people seem to want to actually live forever in some neverending 'sandbox' mmo...grow up....I go to work..come home and chop peoples heads off in the best theme park ever created, fantastic.

    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • GoddessGoddess Member Posts: 3

    I would really like to here a review on the pvping part. I love to pvp and was having high hopes on the ffa pvp. I had tons of fun when I played AC pvping and we were able to pvp anywhere we were leveling at or would take over dungeons/hotspots. My husband is wanting me to wait for a month before buying it to see how people review the game but I've been wanting to play something other then WoW pvping/pve. The pvping part is the main thing holding me back from buying the game.

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by janelled


    Since I'll be playing at the same resolution, I'd appreciate it if you'd share your PC stats... or at least the processor/video card combination you are using.
    I definitely appreciate the thorough review; it assays many of the fears I've had about the game after reading all of the negative posts to be found here.

    I'm running on a pretty high end system.

    Vista 64 sp1 ultimate

    2.66ghz quad core intel cpu

    4 gb ram

    nvidia 8800gtx with 768mb ram

    ---
    Ethion

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by tfox2k1


    I never played AoC but have a few concerns and questions.   You mention AoC has the fewest amount of skills and abilities than any other game, wouldn't  lead lead to very boring and repetitive game play?   
    The ideas of combos seems very annoying to me, especially if you're involved with lag.   Secondly wouldn't  you get tired of having to so closely watch the directional arrows?    I rather enjoy  playing an MMO because it is relaxing, focusing more on exploration and discovery than intense button mashing.   I tend to think this intense focus required to be successful at combat would be very wearing on a typical player. 
    I just started playing LOTRO and have a few more weeks before my lifetime subscription takes effect.   I was considering cancelling the lifetime and going to AoC since its a newer game, but these concerns are something I would like addressed. 
    Lastly, why should I chose AoC over LOTRO?



    combat in AoC isn't boring because of the combo and directional aspect of the attacks.  Fewer attacks are probably a good thing so you can manage the combos and learn them better.  Combat in AoC tends to be more active and more involved.  you have to consider what special attacks you are using like any game but a difference is that you also need to consider the shielding of the thing your attacking.  Also if multiple mobs you need to consider your positioning to get all the opponents in your attack arc so you hit them all.  I think having too many combat options in this game would take it from overwhelming to impossible.

    It is kinda intense but it is also engaging.

    Lotro is a good game and while I think AoC is better I'd not leave Lotro if it is new and you are still having fun with it.  AoC might not be fun for you.  The combat system can be frustrating esp if you aren't big on keyboarding etc.   I didn't like the aoc combat system much but it is kinda growing on me and I'm staring to like the directional aspect of it.  The combos are still not something I like but I think maybe in time I'll get them down and they will become a non issue or I'll invest in a macro keyboard and just macro them all.

    ---
    Ethion

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by altairzq


    The immersiveness and the feel of the world is excellent
     
     
    Yes I'm sure is very immersive and feels like a world when someone is in Dark Forest-1 and his friend in Dark Forest-2 and another in Dark Forest-3

    I would not want to have it any differnt.  There is a trade off between immersion and fun.  Fun means not having a million players camping the same mobs.  Instances serve and important role in the game.  I doubt many people can relate to non instanced games like eq but in the day eq was a nightmare sometimes when everyone was in a single zones and everything was camped and there was a waiting list to fight in the zone.  Now that as an alternative is definittely not fun.  Instancing is a great feature and consider it a necessary tradeoff.

    ---
    Ethion

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by Arcona


     
    Originally posted by tfox2k1


    I never played AoC but have a few concerns and questions.   You mention AoC has the fewest amount of skills and abilities than any other game, wouldn't  lead lead to very boring and repetitive game play?   
    The ideas of combos seems very annoying to me, especially if you're involved with lag.   Secondly wouldn't  you get tired of having to so closely watch the directional arrows?    I rather enjoy  playing an MMO because it is relaxing, focusing more on exploration and discovery than intense button mashing.   I tend to think this intense focus required to be successful at combat would be very wearing on a typical player. 
    I just started playing LOTRO and have a few more weeks before my lifetime subscription takes effect.   I was considering cancelling the lifetime and going to AoC since its a newer game, but these concerns are something I would like addressed. 
    Lastly, why should I chose AoC over LOTRO?
    I dont know if AoC has the fewest combos, but it has many classes.

     

    You wont have to watch witch directional arrows to press after you do the combo a few times.

    Maybe I'm stupid but I gotta watch mine and still mess them up even when I'm watching and I'm only upto 2 button combos.  I'm dreading higher levels when the combos look like 4 buttons...

    ---
    Ethion

  • Seen_JusticeSeen_Justice Member Posts: 102

    Thank you for this very insightful review. Even if i'm more a War Hammer type, i'm really glad that Conan seems to be a solid MMO. There really are not to many of those on the market right now...

    /bravo funcom. Let's hope it's still great once you hit the middle/end game.

    I will remember your name when it's time to get a mature review!

    Creativity : The ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods or interpretations; using originality, progressiveness, or imagination.

  • janelledjanelled Member Posts: 10

    Originally posted by ethion


     
    Originally posted by janelled


    Since I'll be playing at the same resolution, I'd appreciate it if you'd share your PC stats... or at least the processor/video card combination you are using.
    I definitely appreciate the thorough review; it assays many of the fears I've had about the game after reading all of the negative posts to be found here.

     

    I'm running on a pretty high end system.

    Vista 64 sp1 ultimate

    2.66ghz quad core intel cpu

    4 gb ram

    nvidia 8800gtx with 768mb ram

    Thanks, mate. My system is just a bit lower than yours, so hopefully I'll be able to achieve similar performance!

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