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NO OPEN WORLD IN AOC!!!!

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Comments

  • bebeq008bebeq008 Member Posts: 5

    but that does kill the immersion, i liked wow where its very wide open. man i hope i havent wasted my money. i didnt think it would be this bad. like darksix said its much more immersive if all the people were in the same instance in the same area so if you gank someone they will always be able to get back at you at the same location. it just feels more realistic that way.

  • airborne519airborne519 Member Posts: 542

    This is much better than fighting the campers on the high value drops. I can remember fighting large groups on SWG, and never being able to get in.  Yes, it's not like the real world, but we aren't in the real world, and it was developed this way to make the hunting grounds open to all to experience regardless if your a large group player, or a solo player. This gives equal game play and rewards to all no matter what style of gamer you are.  I may not like it, but I will when I'm trying to gain that rare loot drop.. something to ponder..

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  • DecrebaudDecrebaud Member UncommonPosts: 42

    why couldn't funcom copy FFXI instanceing system ._.

    Keep it instanced and keep it open world = /, lessen loads on servers and on computers, just make sure to keep load times small ;)

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Originally posted by bebeq008


    but that does kill the immersion, i liked wow where its very wide open. man i hope i havent wasted my money. i didnt think it would be this bad. like darksix said its much more immersive if all the people were in the same instance in the same area so if you gank someone they will always be able to get back at you at the same location. it just feels more realistic that way.
    It is NOT that bad, some of the people here are known to fuss about nothing.

     

    The instance only copies itself every time it's full, so you will always be around loads of people. So it goes without saying that the bigger the zone, the less instancing. After lvl20 the zones are huge and you won't even notice the instancing.

     

    It is not nearly as bad as some people are claiming.

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  • kitsunegirlkitsunegirl Member Posts: 525

    I would just like to point out that even in Warcack you are zoning. Just because you dont see the shimmering portals on the borders of the zones, or the buildings, doesnt mean youre not. Blizzard was just smart enough to make the world look like there wasnt any zoning.

    And who cares if you zone alot? Unless youre on an old computer that make the game lag alot... and then even I wouldnt play it. >.> Sure I would like to have less obvious zoning... but its not exactly a game-killer (yet).

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  • KeyalhaKeyalha Member Posts: 4

    Sorry but thats Aikin bullshit you talking.

    In WoW the only zoning points are those what been patched with 2.4 content and between the two continents as itsself.

     

    Dont talk about instances itsself tho as those are "intended" to be zoned.

     

    Unlike in any other mmo you see between different "zone" borders what is most likley not happening in AoC.

  • XasapisXasapis Member RarePosts: 6,337

    Indeed, some complains are overly exagerated. Some people love to make an elephant out of a mouse.

    The bottom line is that if you can't stand zones in general, like in the way they were implemented in EQ2, then you won't be drawn in this game. If you don't mind that, then it's hardly noticeable, especially once you leave the Tortage island complex.

    That other thread, with the instance boss missing loot is a real issue. It shows that there are no itemisation tables implemented for the boss. Zoning is not a major issue unless a.) you're in Tortage, thus is making your life easier or b.) you're nitpicking for reasons to hate the game.

  • fennec12fennec12 Member Posts: 52

    I to dislike the zonening system, but I understand why they have to implement it.

    1. More players can be on the same server. That will reduce the need for server transfers.

    2. Reduce Lag.

    Think about it. If you launce a game today with 30 servers and +500K players, that means that there will be around 20.000 players on some servers (other will have less). Now, ofcause thay are not all online at the same time, but since most people will play for about 2 hours that will mean a server population at about 2000 people. Most of them in the newbe area. Would you like to play on that?? Every mob will be constantly camped and leveling will be imposible.

    All that was just to make a point. +500K players is high set since not all have created there acount yet, but 2 hours playtime is low for a new game (more like 4-5 hours)

    I still remember the Blood Elf area when BC launced for WOW. What a lag party. People everywhere.

  • pudsleypudsley Member Posts: 40

    The poster has a valid concern. but the truth is youi get past the zoning part real quick when you realise it means absolutlely nothing int he grand scheme of things, all MMO's have some level of zoning, AoC just has more.

    Oh, and Khopshef province at level 20 ish is roughly 10 times the size of Tortage, maybe bigger, Connall's Valley whilst narrow is also massive.

    AoC is a very three dimensional game as well, on top of the very large zones it sports at later levels these zones tend to go up and down substantially, we've spent 45 minutes fighting our way up mountain trails, scaling cliff faces (the climbing in AoC never gets old).

    Also, zoning on a good system takes mere seconds, it does little to break immersion once you accept the zoning and start enjoying the actual game for what it is.

    We were really turned off by the zoning at first, but after Vanguard we realised there are more important things than a wide open seamless world, like content.

  • CelunaCeluna Member Posts: 13

    RL have limited freedom too, some just dont know it cus they never leave their PC room . hehe

  • AnzieAnzie Member Posts: 468
    Originally posted by kitsunegirl


    I would just like to point out that even in Warcack you are zoning. Just because you dont see the shimmering portals on the borders of the zones, or the buildings, doesnt mean youre not. Blizzard was just smart enough to make the world look like there wasnt any zoning.
     

    LOL? Why don't you explain how is this?

    when I go on a PTR server and I go to elwyn forest I see all these alliance dueling and fishing hordes.

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    Originally posted by Spathotan
    The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
  • AnzieAnzie Member Posts: 468
    Originally posted by Celuna


    RL have limited freedom too, some just dont know it cus they never leave their PC room . hehe

    really? so when my house is full and someone else tries to enter he will appear in another instance of the house?

    image


    Originally posted by Spathotan
    The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
  • WhiteknightIWhiteknightI Member Posts: 63

    Looks like another WoW fanboi tryin to keep people in WoW.

     

    The fact that it's instanced will probably keep down the lag and prevent zerging from going on.

    I like the idea and from what I've heard the zones are big enough anyways.  Would it bother you if you had to zone into Nagrand from Terrokar?  Would it be that big a deal?

     

  • baso80baso80 Member Posts: 95

    This is the first time i found out about this instancing.

     

    U can talk to everyone in same zone but not see everyone because not everyone is in same instance?

     

    Why has funcom done the implementation this way, it is because of the demanding graphics?

     

    They probably have a good reason because it's quite obvious that this is not  progress in mmos but a step back.

  • ArskaaaArskaaa Member RarePosts: 1,265

    Thats what u get when u want so detail pixel world. I gues some people want veryy detailed chair in house then have loading free world. Grafiks dont make game, its game system what make games to game.

  • DownMonkeyDownMonkey Member CommonPosts: 159
    Originally posted by Anzie

    Originally posted by kitsunegirl


    I would just like to point out that even in Warcack you are zoning. Just because you dont see the shimmering portals on the borders of the zones, or the buildings, doesnt mean youre not. Blizzard was just smart enough to make the world look like there wasnt any zoning.
     

    LOL? Why don't you explain how is this?

    when I go on a PTR server and I go to elwyn forest I see all these alliance dueling and fishing hordes.

    Originally posted by Keyalha

    Sorry but thats Aikin bullshit you talking.
    In WoW the only zoning points are those what been patched with 2.4 content and between the two continents as itsself.
     
    Dont talk about instances itsself tho as those are "intended" to be zoned.
     
    Unlike in any other mmo you see between different "zone" borders what is most likley not happening in AoC.


    You are both wrong. Very. WoW zones, it just hides it with pre-loading which has its down sides as well, AOE just goes about it a different way. Zone and pre-loading are just different ways of doing the same thing. Both ways have ups and downs. Come back when you can program please.

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  • unsane13unsane13 Member Posts: 160

    it is still instanced after 20. every zone, every town, every place that you go to is instanced. not hating just telling the truth.

     

    -edit

     

    and I'm not talking about zones I'm talking about instances which limit the amount of players in a given area. it is instanced with a limit to the number of players in each instance.

    "For a wounded man shall say to his assailant, 'If I live, I will kill you. If I die, You are forgiven.' Such is the rule of honour..."

  • halteahaltea Member UncommonPosts: 95

    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

    Which are?

  • jayheld90jayheld90 Member UncommonPosts: 1,726

    after i got out of tortage, the zones are absolutely HUGE, and i havent seen more than one instance of any of them, so far. only big problem i have had so far is, once you are out of tortage...no more voice overs. that made me sad.

  • DownMonkeyDownMonkey Member CommonPosts: 159
    Originally posted by haltea

    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

    Which are?



    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

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  • TarkaTarka Member Posts: 1,662

    Heres the truth.....yes it is instanced.  NO it is not small.  Kopshef is bloody enormous, so is Connells Valley.  Both of those you visit after level 20.  The loading times are about 10 - 20 seconds, which is nothing.  In those areas the only time you see zoning is when entering a dungon in those areas.  Which is the same as WoW in that respect.

    Yes, there can be multiple copies of the same instance, but this is dynamic and based on how many people are in the area.  So you don't always have several copies running.

    You want realistic graphics in an "open world"?  Try Vanguard: Saga of Heroes and see how that works out for you.  THAT is zoned too.  But the zones are a LOT smaller than Conans.

    The simple fact is that there just isn't enough power in todays systems to go for a huge one-piece world with everyone in it.  Vanguard has proven that.

  • sandgrownsandgrown Member Posts: 78

    to be honest in the beta i thought it seamed like there was a little too much instancing for my liking . i prefer an open game world but its not the be all and end all . if the games good then i dont mind so much . conans still in its first month its hard to tell what the game is really like . i think there were a lot of people who wanted a new big name mmo so badly they were willing to be possative about anything . conan does nt look like a bad game imo . but i think its success will be akin to lord of the rings .like lotr it does a lot of things right but also misses the point on some very crucial areas . i m still expecting a massive drop off in the coming months because its essentially not what the average gamer wants . warcraft is .

    personally i ll play conan once theres a free trial and see how well it runs on my pc . i m currently not playing any mmo so i m looking for a good new game and for me warcaft is necessarily the best template for an mmo even though it is what majority want .

    aoc is nt the wow killer some of us hoped it would be . we ll just have to wait for the other heavyweight warhammer to see if that puts the wammie on wow .

     

  • halteahaltea Member UncommonPosts: 95
    Originally posted by DownMonkey

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?



    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

    Smaller worlds? Smaller than AoC, you gotta be kiddin, you obviously have no idea. AoC has the smallest world of all major mmoprg i played.

  • KraptorKraptor Member Posts: 359

    I think the best comparison to the game would be DDO as in world build up and not to Guild Wars or EQ2.

  • markoraosmarkoraos Member Posts: 1,593

    It is completely instanced and it has no open world whatsoever, therefore I won't play it. Easy as that.

    If it were built from ground up as an instanced game like GW or DDO it might have worked out but this "Lets structure the game like an open world but make it completely instanced" is total bull. Sorry.

    and here's a bit longer rant on the differences between zoning and instancing

    http://www.mmorpg.com/discussion2.cfm/post/2030375/thread/181584#2030375

This discussion has been closed.