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NO OPEN WORLD IN AOC!!!!

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  • DownMonkeyDownMonkey Member CommonPosts: 159
    Originally posted by haltea

    Originally posted by DownMonkey

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?



    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

    Smaller worlds? Smaller than AoC, you gotta be kiddin, you obviously have no idea. AoC has the smallest world of all major mmoprg i played.



    I'm not going to argue with you, I knew as soon as you said "which are" that you where looking for an argument about things you clearly don't understand. I said smaller worlds as bait and you took it, I could go into detail as to what I mean but I don't see any point, you've made your mind up.

    image

  • DownMonkeyDownMonkey Member CommonPosts: 159
    Originally posted by markoraos

    It is completely instanced and it has no open world whatsoever, therefore I won't play it. Easy as that.
    If it were built from ground up as an instanced game like GW or DDO it might have worked out but this "Lets structure the game like an open world but make it completely instanced" is total bull. Sorry.
    and here's a bit longer rant on the differences between zoning and instancing
    http://www.mmorpg.com/discussion2.cfm/post/2030375/thread/181584#2030375


    Yeah 'cus no successful MMOs ever use this method. OH wait, they do...

    image

  • WSIMikeWSIMike Member Posts: 5,564

     

    Originally posted by xaviondk


    The problem is that people keeps comparing AOC to WoW..  AOC is not ment to be a wow look a like..
     
    I Enjoyed Diablo 2, and that was a zoned game.. I also love AOC, thats also a zoned game. I also like WoW, but im not comparing it to AOC..



    Did I miss something? I've read every post in this thread and, until yours, no one mentioned WoW.

     

    Where does the OP say anything about being a WoW look-alike? Or about them wanting it to be a WoW Look-alike? Or... could it be that you invoked that completely out of the blue simply so you could counter and/or dismiss the OP's argument outright?

    Someone else threw out the over-rated and over-used "Well what level did you get to?" argument. Again... another attempt to dismiss the OP's opinion based on some arbitrary "bar" conveniently contrived to disqualify it. They've earned their right to an opinion, just like anyone else by having bought and played the game.

    Does it matter what level they got to? Especially when others are saying it's the same even beyond level 20 or whatever? It's no different than how people will use post count to quality or disqualify someone's opinion when they disagree with it.

    That said... It's not a "WoW" thing. It's a MMO thing. What the OP is missing in AoC is a seamless, contiguous world where everyone coexists in the same area, at the same time - not in instances. I, for one, agree with him because that drives me nuts as well. It drove me nuts in Guild Wars when in the "hub" areas, it annoyed me "back in the day" when Anarchy Online was more populated and there were multiple instances of a given area.

    It's the OP's right to dislike it as much as it is others' right to think it's fine. Don't have to agree with them, but for cryin' out loud... would you people learn to simply disagree with an opinion you don't share, and stop trying to shoot it out of the water, or discredit the person voicing it?

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • halteahaltea Member UncommonPosts: 95
    Originally posted by DownMonkey

    Originally posted by haltea

    Originally posted by DownMonkey

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?



    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

    Smaller worlds? Smaller than AoC, you gotta be kiddin, you obviously have no idea. AoC has the smallest world of all major mmoprg i played.



    I'm not going to argue with you, I knew as soon as you said "which are" that you where looking for an argument about things you clearly don't understand. I said smaller worlds as bait and you took it, I could go into detail as to what I mean but I don't see any point, you've made your mind up.

    LOL, yeah, exactly my point, you have no arguments at all to back up your bold statements.

  • TarkaTarka Member Posts: 1,662

     

    Originally posted by haltea

    Originally posted by DownMonkey

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?


    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

    Smaller worlds? Smaller than AoC, you gotta be kiddin, you obviously have no idea. AoC has the smallest world of all major mmoprg i played.

     

    Smallest World?  Are you kidding me?  What level have you gotten to?   If you haven't gotten over level 20 yet, you ain't seen nothing to base that statement on.

    Kopshef and Connells Valley are huge alone.  Each are about the size of 1/2 of Qalia in Vanguard. And that is ignoring all the other zones.

  • xaviondkxaviondk Member Posts: 58

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?

    Bad graphics...

  • DownMonkeyDownMonkey Member CommonPosts: 159
    Originally posted by haltea

    Originally posted by DownMonkey

    Originally posted by haltea

    Originally posted by DownMonkey

    Originally posted by haltea


     
    Originally posted by DownMonkey

    WoW zones, it just hides it with pre-loading which has its down sides as well.
     

     

    Which are?



    Smaller worlds. Visually pre-loading worlds could never look like AOC without them performing very badly like Vanguard. There is also a reduction in performance around pre-loading points, try having a large PVP battle in WoW on a pre-load point and you'll see a large drop in performance on a average machine. There is no such thing as a open world, some MMOs just go out of their way to make it seem that way.

    Smaller worlds? Smaller than AoC, you gotta be kiddin, you obviously have no idea. AoC has the smallest world of all major mmoprg i played.



    I'm not going to argue with you, I knew as soon as you said "which are" that you where looking for an argument about things you clearly don't understand. I said smaller worlds as bait and you took it, I could go into detail as to what I mean but I don't see any point, you've made your mind up.

    LOL, yeah, exactly my point, you have no arguments at all to back up your bold statements.



    Other than a PhD in Computer Science. It's a simple trade off, a HUGE open world will have to pre-load more and more and more than a smaller one, Vanguard is the perfect example of this. The larger the world and more detailed it looks the more of a drain on performance you'll see because the game never really knows which direction you might go in so it ends up pre-loading a lot and chugging along. WoW deals with this by using small zones that have set cut of points between each area, Vanguard is the prefect example of it all going wrong. Zoned games don't have this sort of problem, the down side is of course loading screens and the bigger a zone the longer the load but no reduction in performance while you play. Both methods are viable, both have up and down sides. It doesn't matter how small you think AOC is right now, it has the potential to be huge in size. You sir, are a waste of my time.

    image

  • xaviondkxaviondk Member Posts: 58

    Originally posted by WSIMike


     
    Originally posted by xaviondk


    The problem is that people keeps comparing AOC to WoW..  AOC is not ment to be a wow look a like..
     
    I Enjoyed Diablo 2, and that was a zoned game.. I also love AOC, thats also a zoned game. I also like WoW, but im not comparing it to AOC..



    Did I miss something? I've read every post in this thread and, until yours, no one mentioned WoW.

     

    Where does the OP say anything about being a WoW look-alike? Or about them wanting it to be a WoW Look-alike? Or... could it be that you invoked that completely out of the blue simply so you could counter and/or dismiss the OP's argument outright?

    Someone else threw out the over-rated and over-used "Well what level did you get to?" argument. Again... another attempt to dismiss the OP's opinion based on some arbitrary "bar" conveniently contrived to disqualify it. They've earned their right to an opinion, just like anyone else by having bought and played the game.

    Does it matter what level they got to? Especially when others are saying it's the same even beyond level 20 or whatever? It's no different than how people will use post count to quality or disqualify someone's opinion when they disagree with it.

    That said... It's not a "WoW" thing. It's a MMO thing. What the OP is missing in AoC is a seamless, contiguous world where everyone coexists in the same area, at the same time - not in instances. I, for one, agree with him because that drives me nuts as well. It drove me nuts in Guild Wars when in the "hub" areas, it annoyed me "back in the day" when Anarchy Online was more populated and there were multiple instances of a given area.

    It's the OP's right to dislike it as much as it is others' right to think it's fine. Don't have to agree with them, but for cryin' out loud... would you people learn to simply disagree with an opinion you don't share, and stop trying to shoot it out of the water, or discredit the person voicing it?

     

    Look around you. Everyone is comparing AoC to WoW.. Maybe it isnt mentioned by name, but its prette clear that people are thinking of WoW, when you red their arguments for AoC beeing bad.

  • TarkaTarka Member Posts: 1,662

    Originally posted by Zorndorf


    If Conan is excepted as a Multi Mass On line Role Playing Game, then I am done with playing MMORPG's.
    I am happy to see that most (intelligent) people now after a few days see the difference between:
    a simple linear OFF line game with created instances (just to manage the graphics engine)
    MMORPG's  = where open worlds still exist.
    Conan is a SMOIGT CORPG: a small offline instanced game technique camouflaged as an on line role playing game.
    The moment you hit cities with even a handull of people the lag strikes. No matter how TINY they make each instance.
    The "miracle patch" between the intiial Open Beta and now? : I bet they just simply reduced the number of people permitted in ONE instance.
    That's the reason "the massive siege" engine aren't avallable AND limited to 48 people. And I bet you even than it will be laggy lagyy time.
    That's the reason why computers which even cou!d run Crysis in a decent mode are having troubles when they strike cities and other populated places in Conan.

    So, by YOUR definition (not the official one mind you) EQ2 was an SMOIGHT CORPG?

  • XasapisXasapis Member RarePosts: 6,337

    Can somebody confirm (or deny) the existence of instanced zones outside the Tortage island complex and the starter cities? It should vary per server population, but it'll be interesting to identify whether we're arguing over the theoretical existence of the system as opposed to a real impact on players.

    For example, anyone been on a second instance of 'Wild Lands', or 'Khopsef' etc?

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Well the Hyboria bit, After lvl 20 or so is ALWAYS Multiplayer, i dont think its instanced at that bit..

  • XasapisXasapis Member RarePosts: 6,337

    Please try to back your arguments with more than unsubstanciated misinformation.

    I'm running the game at full max with an (expensive) system I made last summer. There is nothing prerendered about the high resolution graphics. I didn't bother with low resolution graphics but from other posters it seems that they don't agree with you.

  • TarkaTarka Member Posts: 1,662

    Ok, heres the low down:

    Yes there are zones that require loading times (about 10 - 20 seconds...wow!).  HOWEVER, and I must stress this.  They are approximately the size of 1/2 of Qalia in Vanguard so you can get the idea of size.  PLUS they aren't just for you and your group.  EVERYONE is in them.

    Just like in EQ2.

    Now, heres the second bit...

    Instancing:  Yes there CAN be multiple copies of such zones. BUT they are only created dynamically should the population reach a certain point.  They aren't always available for that reason.  Therefore, as much of the population of each zone stays in the same "copy" as possible.

    Just like in EQ2.

    Dungeons:  Again, not just created for you and your group.  Others are also in there with you.

    Again, just like EQ2.

    Yes, I've been to Kopshef AND Connells Valley (both of which are levels 20 - 30).  Both are bloody enormous.

    So.....think of AoC like EQ2 in those respects, but with:

    Better graphics,

    Kick ass sound effects

    Better combat system,

    More in-depth lore driven quest system. 

    Btw. don't listen to Zorf.  The game DOESN'T lag out the moment you see more than one person.  Want lag?  Play Vanguard or Anarchy Online, then you'll know lag.

  • TrashcantoyTrashcantoy Member Posts: 827
    Originally posted by Zorndorf


    If Conan is excepted as a Multi Mass On line Role Playing Game, then I am done with playing MMORPG's.
    I am happy to see that most (intelligent) people now after a few days see the difference between:
    a simple linear OFF line game with created instances (just to manage the graphics engine)
    MMORPG's  = where open worlds still exist.
    Conan is a SMOIGT CORPG: a small offline instanced game technique camouflaged as an on line role playing game.
    The moment you hit cities with even a handull of people the lag strikes. No matter how TINY they make each instance.
    The "miracle patch" between the intiial Open Beta and now? : I bet they just simply reduced the number of people permitted in ONE instance.
    That's the reason "the massive siege" engine aren't avallable AND limited to 48 people. And I bet you even than it will be laggy lagyy time.
    That's the reason why computers which even cou!d run Crysis in a decent mode are having troubles when they strike cities and other populated places in Conan.

    everyone with at least 1 working braincell knew AoC wouldnt be immersive, that it would have more instances then other mmos... u call it fraud :) lol. everyone who doesnt like it wont play it or will cancel after 30 days, and thats that. funcom knew very well there were ppl who would hate this system. i dont know what u are complaining about.. honestly... u are not playing it so why do you continue to complain? its not like u wasted money on it. useless post

    MMOs currently playing: -
    About to play: Lord of the Rings Online
    Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)

  • TarkaTarka Member Posts: 1,662

    Originally posted by 3on1

    Originally posted by Zorndorf


    If Conan is excepted as a Multi Mass On line Role Playing Game, then I am done with playing MMORPG's.
    I am happy to see that most (intelligent) people now after a few days see the difference between:
    a simple linear OFF line game with created instances (just to manage the graphics engine)
    MMORPG's  = where open worlds still exist.
    Conan is a SMOIGT CORPG: a small offline instanced game technique camouflaged as an on line role playing game.
    The moment you hit cities with even a handull of people the lag strikes. No matter how TINY they make each instance.
    The "miracle patch" between the intiial Open Beta and now? : I bet they just simply reduced the number of people permitted in ONE instance.
    That's the reason "the massive siege" engine aren't avallable AND limited to 48 people. And I bet you even than it will be laggy lagyy time.
    That's the reason why computers which even cou!d run Crysis in a decent mode are having troubles when they strike cities and other populated places in Conan.

    everyone with at least 1 working braincell knew AoC wouldnt be immersive, that it would have more instances then other mmos... u call it fraud :) lol. everyone who doesnt like it wont play it or will cancel after 30 days, and thats that. funcom knew very well there were ppl who would hate this system. i dont know what u are complaining about.. honestly... u are not playing it so why do you continue to complain? its not like u wasted money on it. useless post

    Immersion is a subjective term.  One persons immersion is another persons game-breaking design.

    However I do agree on the most part.  Just like EVERY other MMO, there will be some who like AoC, and some who don't.  Funcom expects this.  Just as Blizzard and SOE expected it before them.

  • TealaTeala Member RarePosts: 7,627
    Originally posted by Zorndorf


    The graphics in low resolutions in Conan are indeed very bad.
    A sword that "floats" in the air at 25 cm behind you back
    The woman on the cross doesn't even have a face at 30 meters distance. You only see a "white blanked out paper" where her face should be.
    Only when you come closer to say 5 meters you see  a very pixeld face, ... till of course you see the prerendered film and you can watch her beauty.
    Low and even medium resolution VIDEO (means Moving images) are worse than Hi res Wow graphcs. No doubt about that.
    You better talk about "visuals" instead of pixels and graphics when comparing games.
     
     

    It's not the game silly, it's your gaming rig.   Don't tell me you have a good system either if you have to run it on low settings.   If you wish to play the game with better graphics, then maybe it is time for an upgrade.   Most people knew this game was going to be system hog - hell I was breaking the NDA on that 6 months ago trying to warn people what to expect - as were many others.   This game runs very smoothly and the graphics are gorgeous and I have no problem when I encounter lots of people...and we're talking a couple of dozen or more and the games FPS doesn't even drop.

  • red_cruiserred_cruiser Member UncommonPosts: 486

    My toon is level 60, and I"ll say that world design is a major weakness of the game.  It's not so much the reason that I won't be resubscribing as that I just couldn't convince any of my RL friends to play. 

    But, I hope to never see another online MMO game take AoC's approach.  The world feels small. The zones are small. The only reason it takes along time to run back and forth between areas is because they make you corkscrew around the terrain.  Quests have to send you back and forth to the same camps at least twice.  There's one quest in the Field of the Dead that sent you back to ALL of the other camps you had already visited.

    Vanir are spitting distance from packs of wolves and bandits.  NPCs are camping by packs of cannibals.  They seemed to use very little logic when they distributed the mob population, and usually the only thing keeping cats and dogs from living together is a piece of jagged, impassible terrain.  It has way too much artificial sandbox feel to it.

    The design of the zones feel like they were built for a  single player game.  You don't even need to explore because you just follow the on map icons to your quest objectives.  I don't want to discourage anyone from trying the game because it's decent, but the world design is bad for a MMORPG.  There is no argueing that.

  • AnzieAnzie Member Posts: 468

    Originally posted by Tarka


    Ok, heres the low down:
    Yes there are zones that require loading times (about 10 - 20 seconds...wow!).  HOWEVER, and I must stress this.  They are approximately the size of 1/2 of Qalia in Vanguard so you can get the idea of size.  PLUS they aren't just for you and your group.  EVERYONE is in them.
    Just like in EQ2.
    Now, heres the second bit...
    Instancing:  Yes there CAN be multiple copies of such zones. BUT they are only created dynamically should the population reach a certain point.  They aren't always available for that reason.  Therefore, as much of the population of each zone stays in the same "copy" as possible.
    Just like in EQ2.
    Dungeons:  Again, not just created for you and your group.  Others are also in there with you.
    Again, just like EQ2.
    Yes, I've been to Kopshef AND Connells Valley (both of which are levels 20 - 30).  Both are bloody enormous.
    So.....think of AoC like EQ2 in those respects, but with:
    Better graphics,
    Kick ass sound effects
    Better combat system,
    More in-depth lore driven quest system. 
    Btw. don't listen to Zorf.  The game DOESN'T lag out the moment you see more than one person.  Want lag?  Play Vanguard or Anarchy Online, then you'll know lag.
    ^/thread

    Anyways, I'm still not a big fan on the instancing zone, ok for exmaple lets look at lotro the game looks fantastic is you ask me and they manage to do it open world.

    image


    Originally posted by Spathotan
    The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by red_cruiser


    My toon is level 60, and I"ll say that world design is a major weakness of the game.  It's not so much the reason that I won't be resubscribing as that I just couldn't convince any of my RL friends to play. 


    The design of the zones feel like they were built for a  single player game.  You don't even need to explore because you just follow the on map icons to your quest objectives.  I don't want to discourage anyone from trying the game because it's decent, but the world design is bad for a MMORPG.  There is no argueing that.

    I'm only level 35 - but I agree

  • RobotixRobotix Member Posts: 37

    ohh what a bummer to read all these posts :( Instanced world sounds bad...

  • AnzieAnzie Member Posts: 468

     

    Originally posted by red_cruiser


    My toon is level 60, and I"ll say that world design is a major weakness of the game.  It's not so much the reason that I won't be resubscribing as that I just couldn't convince any of my RL friends to play. 
    The design of the zones feel like they were built for a  single player game.  You don't even need to explore because you just follow the on map icons to your quest objectives.  I don't want to discourage anyone from trying the game because it's decent, but the world design is bad for a MMORPG.  There is no argueing that.



    Now that you mention single player game, they did say the game was coming to xbox360 later in 2009

    I wonder if that is one of the reason why the game feels that way.

     

    image


    Originally posted by Spathotan
    The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
  • XasapisXasapis Member RarePosts: 6,337

    It's not as bad as the haters make it sound (aka, instancing outside Tortage islands doesn't seem to exist) but it's not roses either (the world would feel a lot better if there was some sort of mechanic that would imply travel, instead of making it instant. I say this because the territories presented in the game are not physically connected together in the game world map).

  • MORBMORB Member Posts: 37

     



    I would just like to point out that even in Warcack you are zoning. Just because you dont see the shimmering portals on the borders of the zones, or the buildings, doesnt mean youre not. Blizzard was just smart enough to make the world look like there wasnt any zoning.

     

    That's exactly the point. I  I don't want to SEE the zoning as a player.

    As as for the instancinng, people will say that it's not a big deal, but for a PvP game, it is. I don't want to chase people accross different instances. I don't want people to be able to jump to a different instance to get away.

    Competition over quest mobs? Solve it with PvP, not with magical parallel dimensions.

     





    Why has funcom done the implementation this way, it is because of the demanding graphics?

     



    They probably have a good reason because it's quite obvious that this is not  progress in mmos but a step back.



     

    As someone who have worked as a programmer on AoC for a while (my name ended up in "additional programmers" in the credits, along with all the others who left before the end :O), I can explain why things are that way.

    The reason is legacy code, legacy content development tools, and legacy content management systems. AoC wasn't quite built from scratch. Anarchy Online's code and tools were used as the starting point.

    Most of the subsystems and tools were rewritten over the years of development of AoC. But when you rewrite things piecemeal like that, you never have a chance to break the mold and rethink the overall architecture of the engine.

    And going from a zoning system like in AO to an open world like in WoW would have required some fundamental redesign of the engine, as well as the tools and content development processes.

    This is a huge step backwards indeed, though.

  • WallissWalliss Member Posts: 107

    Originally posted by Nadia

    Originally posted by red_cruiser


    My toon is level 60, and I"ll say that world design is a major weakness of the game.  It's not so much the reason that I won't be resubscribing as that I just couldn't convince any of my RL friends to play. 


    The design of the zones feel like they were built for a  single player game.  You don't even need to explore because you just follow the on map icons to your quest objectives.  I don't want to discourage anyone from trying the game because it's decent, but the world design is bad for a MMORPG.  There is no argueing that.

    I'm only level 35 - but I agree


    I, on my level 30 toon, also agree. The mob placement is quite poor, white sands for example. However Funcom have proved in the past that they listen to player feedback, and it is highly possible that this will be changed.

    HOWEVER. The game is awesome. The graphics are fantastic (even on my laptop with an 8400M GT). The gameplay is brilliant, and Funcoms little tweaks and characteristic events and jokes give it that little bit more. The zoning really doesn't affect you in any noticeable way after level 20, in fact as it will reduce lag in busy areas, prevent over crowding, and allow superior graphics, I actually welcome it.

    Shadow Guild Leader of Dynasty, Stygian Casual Core PvE based guild on EN Fury PvP.

    Currently looking for core members, feel free to visit http://www.aoc-dynasty.webs.com/ for more info, and forums link.

  • DignaDigna Member UncommonPosts: 1,994

    Originally posted by red_cruiser


    My toon is level 60, and I"ll say that world design is a major weakness of the game.  It's not so much the reason that I won't be resubscribing as that I just couldn't convince any of my RL friends to play. 
    But, I hope to never see another online MMO game take AoC's approach.  The world feels small. The zones are small. The only reason it takes along time to run back and forth between areas is because they make you corkscrew around the terrain.  Quests have to send you back and forth to the same camps at least twice.  There's one quest in the Field of the Dead that sent you back to ALL of the other camps you had already visited.
    Vanir are spitting distance from packs of wolves and bandits.  NPCs are camping by packs of cannibals.  They seemed to use very little logic when they distributed the mob population, and usually the only thing keeping cats and dogs from living together is a piece of jagged, impassible terrain.  It has way too much artificial sandbox feel to it.
    The design of the zones feel like they were built for a  single player game.  You don't even need to explore because you just follow the on map icons to your quest objectives.  I don't want to discourage anyone from trying the game because it's decent, but the world design is bad for a MMORPG.  There is no argueing that.
    Well said. Someone did mention the quest markers. You can turn them off, if you want to go all 'hard-core' in AoC. The problem still remains though that all you need to do is run across the zone and you'll see the 1 square mile that the bears are crawling over, and right next to them is the camp with the bandits and just over there is...etc. Almost everything is simple and at your fingertips. It requires little or no effort.

    Also, someone said that dungeons were shared. Not so. Many (most that I''ve seen through  level 40) are individual or party shared only.

This discussion has been closed.