those that have played AO in the past seems to have forgotten about the entire "CC" ordeal. yay seamless world, but when the server couldn't handle the load it created an invisible forcefield that teleported you back several tens/hundreds of meters. 1 good example of this was usually the primus camp, an "exterior" raid camp where Omni and Clan often battled for spawn camping. (if memory serves the respawn time was 18hrs?) it all depended on who could get the most people there first to officially block out the camp first.
if they are using legacy engineering to program this game as someone mentioned, it's probably better to use this dynamic instancing technique over the annoying CC barriers like it was in AO.
i was fine with zoning in DAoC, i'm fine with zoning in MHP2G, and it was only mildly irritating in GW with instancing. the short loading times allows me to take a drag off my cig or have a drink. the immersion stays because the dialogue is campy and fun, the 60-100+ fps in any zone helps with the beautiful environment. and really, people find a zone bad because it's quite filled with flora and fauna? i have more problems with "The Barrens" because it's exactly that.
and the paying for open beta argument is also getting quite old. i've also played quite a few MMOs and so far, this has been one of the least problematic launches, along with LOTRO and possibly Shadowbane. yes, whiners are more vocal, but then again, this is the internet, anonymous/no-consequence whining is it's trademark.
-- Vet of: UO, Pre-AI AO, EQ, DAoC, Shadowbane, Pre-CU SWG, EQ2, RO, Crossgate, Neocron, StoneAge, JY Online, JY Online 2, Seal Online, Asgard Online, Mabinogi, Dragonraja, Lineage, Guild Wars, WoW US, WoW China, WoW Taiwan, EVE Online, LOTRO, Dark and Light, FFXI, FFXIV, Age of Conan, Atlantica Online, STO, and many more...
-- Still have an account on: WoW: Cata(US)(2 months+).
-- waiting for them to make: Zork(game), Wizardry Compiled(novel), Dune(novel), G1 Transformers(cartoon).
More loading zones is a trade off for the quality of the graghics. Vanguard was one large world and look what happened at launch. Even after 6 months 6 players near each other would lag the hell out of it. Even with a decent rig. Once technology catches up we can have AoC graghics with one world but until then this is the trade off. I saw this in Tabula Rasa and at first I thought it was strange but quite quickly I got used to it. Not that hard to just change 'zones' so you are on the same one.
i dont have this problem in VG at all any more. VG actually runs great maxed out for me. looks nice too though shadows could use some work and maybe AA but still nice and big open world to explore.
This concern is very overblown. From what I've been able to see, this game is not effectively instanced as defined by the OP after 20.
Get out of Tortage and look around the mainland. I'm in one of the 3 huge starting cities, shortly after launch, people running around everywhere, I go to the select instance option and I'm told that there are no instances here. So, if this crowded city is not crowded enough to trigger an instance, I'm thinking this is merely a tool to get the game through the overcrowding hell on newbie island where everyone on the server starts at the same time.
Maybe once there are lots of people level 20+ there will start to be instances popping up, but we dont know that. Everyone on the server below 20th level in a couple zones = instance, but what about non-newbies scattered out across dozens of zones? I'm not seeing instances in even the most crowded of 20+ areas.
So far none of the haters could claim that he was in a instanced zone outside of the newbie Tortage islands. What does that tell you? (personally it tells me that people are describing a rat as a whale sized elephant).
True, but when enough people get to max level, they aren't gona be scattered as now.
Some of the posts here about tecnhical limitations are crap. VG hitching isnt because of graphics, hint: you can see the next chunk landscape just as well before the hitch as after it. Mip maps and associated techniques have been used for years to reduce client requirements for rendering large seamless worlds. The only thing I agree with Rash about is the player-player collision detection; not all collision detection is equal.
Being lvl 40 and having experienced both sides of AoC i decided to give in my humble opinion:
When I first heard of the instancing I was just starting in tortage at that point it was a bit of a turn off but like many of you i thought "Its just gonna be tortage, its kinda their single player they dont want the zones overwhelmed by thousands of players", after i reached lvl 20 i went into tarantia one of the major cities and like everyone else i clicked on the select instance button and it said "no other instances available" does that mean AoC doesnt have instance copies after 20? wrong, tarantia is simply put a player hub a single instance and it was the first big "zone disapointement" for me you cant run out of town you have to "get out of town" and then there is a wall blocking your way and you have to run to the teleporters to move to any zone, which pretty much killed the whole immersion.
Now when you teleport to any instance outside the big cities (Player hubs) you get to choose everytime which type of instance you want Normal or Epic mode, another immersion killer, when you actually teleport into the instance there will be several copies of the instance 99% of the time, the whole "its dynamically allocated" is rubbish there are always at any point 3-5 copies of the same instance, this is what the people ranting about "No open world" mean and i feel their pain to me it killed ALOT of the immersion of the game, it doesnt feel like your normal MMORPG, you wont ride off in your horse to the other side of hyboria, you might not meet the same ppl twice during your leveling it gets a bit annoying just knowing about it.
Did this make me stop playing? Not yet, gameplay is still cleverly done and the graphics are brilliant and i am hoping they have some master plan for end gamecontent other than chasing people through "warpgates" (AKA copies of instances).
Could this have been done differently? For sure! I am convinced it was their choice to make the game based around instancing, it was probably a quick fix for their lack of performance during beta, but its not the best fix, there are alot of ways to gain the same performance and still have people in the same instance, the whole "they dont know where people are going and end up loading alot of crap" is just an uneducated guess from someone that doesnt have a clue how a game engine works.
You don't make any sense whatsoever. So you can't find any instance in Old Tarantia but Tarantia is instanced? There is a logic loophole somewhere in there, don't you think?
I think you're confusing zones (aka lack of a seamless world) with instanced zones, which is another thing (aka multiple copies of the same zone).
I might have explained myself badly what i meant is the lack of several instance copies in tarantia doesnt mean the rest of the instances are not copied several times and my guess is cities (Hubs) have a single instance as it will be the major trading place etc...
To put it simple every other area you can be outside of the big cities is an instance and those instances(areas outside of the big cities) have several copies of themselves.
Everytime you go to the edges of the zone you are in, there are mountains that do not allow you to go anywhere and you can only usually get out of the zone you are in by going into 1 or 2 key points where there is an NPC that teleports you.
I still don't understand you, what do you mean by "the rest of the instances"?
You're complaining because the game has the ability to create more instances of a certain zone after it reaches an unknown number of players, although not such limit was reached and observed in any place besides the newbie zone area?
There is one Old Tarantia zone and one Old Tarantia instance. Unless it gets overflowed with people it will remain one instance of that particular zone. The fact that noone has yet observed a second instance outside Tortage is a testament that this limit is pretty high.
Ok, this game is NOT WoW, thankfully! People should stop complaining because it isn't exactly like WoW. The areas are broken up into multiple instances (much like EQ2 and TR) to prevent massive lag that would be there from hundreds of thousands of potential simultaneous players. The game would just lag out and drop if it were an "open world". And it uses "zoning" for a similar reason. There is just too much data and too many players to be in a single continuous world. Now, Warcraft can do this for one main reason: their technical quality is outrageously sub-standard. Their characters are extremely low-poly and their textures are very low-res. So the data both takes up little room and takes little time to load. They can therefor "stream" in the content as needed when the player crosses a geographical threshold.
This is so true, try it out if you like. Try the WoW trial which;
Will stream the GAME CLIENT to you WHISLT you play! This is a big factor in WoW's commercial success, you can play it on a 386 with 2Mb RAM and a dial up 28k connection.
I still don't understand you, what do you mean by "the rest of the instances"? You're complaining because the game has the ability to create more instances of a certain zone after it reaches an unknown number of players, although not such limit was reached and observed in any place besides the newbie zone area? There is one Old Tarantia zone and one Old Tarantia instance. Unless it gets overflowed with people it will remain one instance of that particular zone. The fact that noone has yet observed a second instance outside Tortage is a testament that this limit is pretty high.
What do you mean no one has obsertved that limit outside tortage im currently playing in Wild Lands of Zelata I have encountered so far about 10-15 people i click my "Select Instance" button on the mini map and there are 12 copies of Wild Lands i can teleport to. Non the less and by your previous post you obviously feel threatened that someone is pointing out a major concept flaw in your precious game, get over it. Making people believe the game is not completely instanced wont make more people play it, I havent stopped playing because i enjoy other factors but trying to hide something like this under the carpet to make the game look good is just lol.
I might have explained myself badly what i meant is the lack of several instance copies in tarantia doesnt mean the rest of the instances are not copied several times and my guess is cities (Hubs) have a single instance as it will be the major trading place etc... To put it simple every other area you can be outside of the big cities is an instance and those instances(areas outside of the big cities) have several copies of themselves. Everytime you go to the edges of the zone you are in, there are mountains that do not allow you to go anywhere and you can only usually get out of the zone you are in by going into 1 or 2 key points where there is an NPC that teleports you.
Given that WoW has been used in reference many times...... You only end up zoning in key areas most of the time anyway, often due to ease of travel and sometimes due to terrain chokepoints;
Badland > Searing Gorge
Barrens > Ashenvale
Ahenvale > Felwood
Elwynn > Redridge
Redridge > Burning Steps
and the list goes on. Sure I can choose to swim the river from any point in Elwynn forest to Darkshire area or swim from Darkshore to Ashenvale, but why would that be a focal point of the game design?
1) PvE-ers concern: How they can run with their horse from point A to point B without losing the feeling of immersion
2) PvP-ers concern: How they can CHASE their enemy from point A to point B without losing him due to different copies of the world (instances)
I (and I bet most of the PvP-ers) couldn't care less for #1 but #2 is game breaking to the bones
edit: I'm not a hater or a basher, I have pre-ordered AoC and I'm waiting for my box in order to play the game. But due to this issue, I don't think it will be my "home" game for the days to come, but just a temporary place till a "decent" PvP MMORPG comes out
WTFS, you mean I am obliged to quest and use the stupid day / night "feature" to get out of the stupid small Tortage and not only to ding 20 ???
I am almost 18, grinding to get out and see for myself if the rest of the game is as stupid as I've seen by now, I stopped doing any quest and I cant care less abt the voice acting or "story".
Ah and any of you can imagine real raiding in this ? rofl
WTFS, you mean I am obliged to quest and use the stupid day / night "feature" to get out of the stupid small Tortage and not only to ding 20 ??? I am almost 18, grinding to get out and see for myself if the rest of the game is as stupid as I've seen by now, I stopped doing any quest and I cant care less abt the voice acting or "story". Ah and any of you can imagine real raiding in this ? rofl
Thank you for defeating your previously started thread. Being 18 and then complain about the worthlessness of crafting? Well, as I said in my other post, I guess there's no way of pleasing everyone.
I would suggest Lineage 2 as an MMO for you. I hear (albeit that's just what I heard really) that there's little quests in that game and lots of grinding for people who like that sort of thing.
@odysseas70 > "PvP-ers concern: How they can CHASE their enemy from point A to point B without losing him due to different copies of the world (instances)"
Think a bit - the devs just have to put a cooldown on the switch instance button after any PVP action for lets say 10 or 30 minutes - similar to the CD of the Asura teleport spell. Of course a coward ganker can always log out quickly.
@Reyzoul > "... I mean.. people could walk right past your scouts without detection ... " .. and then switch instance.
When you switch an instance you will be teleportet to a rezz point and do not stay where you were in the previous instance!!! At the moment you could "use this feature" for faster travelling though, if the rezz point is near where you have to hand in the finished quest.
and the list goes on. Sure I can choose to swim the river from any point in Elwynn forest to Darkshire area or swim from Darkshore to Ashenvale, but why would that be a focal point of the game design?
It might not be a focal point but thats what makes an "mmo" IMO.
Originally posted by Spathotan The simplest way to put this, is like this. Buying a used/refurbished 360 is on the same plane as sharing a condom in a gangbang with strangers.
and the list goes on. Sure I can choose to swim the river from any point in Elwynn forest to Darkshire area or swim from Darkshore to Ashenvale, but why would that be a focal point of the game design?
It might not be a focal point but thats what makes an "mmo" IMO.
So, in your opinion the following games are subpar "mmo's" because of their hard zone points?
Anarchy Online
EvE online
Neocron
SWG ( you have to zone through a specific location to "travel" to another planet )
City of Heroes / Villians
EQ2
LOTRO
Guild Wars
RF online
TR
all of these have specific zone locations and boundries preventing you from seemlessy entering a neighbouring zone. I do not understand why AoC is being singled out for it's use of zones.
My opinion is that the people complaining about the ''oh so instanced zones'' being too tiny have never been to Conarch (or Conall, forgot the name XD) Valley. That zone alone is FRIGGIN HUGE. Then we ofcourse also have the Wild Lands of Zelata, Purple Lotus swamp and a lot more of areas I havent even been to.
Comments
"masterjedi is gonna play AoC, whoppie doo".
hehehehe - That made me laugh, nixce one.
those that have played AO in the past seems to have forgotten about the entire "CC" ordeal. yay seamless world, but when the server couldn't handle the load it created an invisible forcefield that teleported you back several tens/hundreds of meters. 1 good example of this was usually the primus camp, an "exterior" raid camp where Omni and Clan often battled for spawn camping. (if memory serves the respawn time was 18hrs?) it all depended on who could get the most people there first to officially block out the camp first.
if they are using legacy engineering to program this game as someone mentioned, it's probably better to use this dynamic instancing technique over the annoying CC barriers like it was in AO.
i was fine with zoning in DAoC, i'm fine with zoning in MHP2G, and it was only mildly irritating in GW with instancing. the short loading times allows me to take a drag off my cig or have a drink. the immersion stays because the dialogue is campy and fun, the 60-100+ fps in any zone helps with the beautiful environment. and really, people find a zone bad because it's quite filled with flora and fauna? i have more problems with "The Barrens" because it's exactly that.
and the paying for open beta argument is also getting quite old. i've also played quite a few MMOs and so far, this has been one of the least problematic launches, along with LOTRO and possibly Shadowbane. yes, whiners are more vocal, but then again, this is the internet, anonymous/no-consequence whining is it's trademark.
-- Vet of: UO, Pre-AI AO, EQ, DAoC, Shadowbane, Pre-CU SWG, EQ2, RO, Crossgate, Neocron, StoneAge, JY Online, JY Online 2, Seal Online, Asgard Online, Mabinogi, Dragonraja, Lineage, Guild Wars, WoW US, WoW China, WoW Taiwan, EVE Online, LOTRO, Dark and Light, FFXI, FFXIV, Age of Conan, Atlantica Online, STO, and many more...
-- Still have an account on: WoW: Cata(US)(2 months+).
-- waiting for them to make:
Zork(game), Wizardry Compiled(novel), Dune(novel), G1 Transformers(cartoon).
i dont have this problem in VG at all any more. VG actually runs great maxed out for me. looks nice too though shadows could use some work and maybe AA but still nice and big open world to explore.
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Like many others, this aspect kills the replay-ability for me. It might be just a personal pet peeve but cmon...its still not truly MASSIVE.
This concern is very overblown. From what I've been able to see, this game is not effectively instanced as defined by the OP after 20.
Get out of Tortage and look around the mainland. I'm in one of the 3 huge starting cities, shortly after launch, people running around everywhere, I go to the select instance option and I'm told that there are no instances here. So, if this crowded city is not crowded enough to trigger an instance, I'm thinking this is merely a tool to get the game through the overcrowding hell on newbie island where everyone on the server starts at the same time.
Maybe once there are lots of people level 20+ there will start to be instances popping up, but we dont know that. Everyone on the server below 20th level in a couple zones = instance, but what about non-newbies scattered out across dozens of zones? I'm not seeing instances in even the most crowded of 20+ areas.
So far none of the haters could claim that he was in a instanced zone outside of the newbie Tortage islands. What does that tell you?
(personally it tells me that people are describing a rat as a whale sized elephant).
True, but when enough people get to max level, they aren't gona be scattered as now.
Instancing is terrible. It's a collossal step backwards from those beautiful seamless worlds that we saw in such games as AC.
Instancing is not Massively Multiplayer.
Some of the posts here about tecnhical limitations are crap. VG hitching isnt because of graphics, hint: you can see the next chunk landscape just as well before the hitch as after it. Mip maps and associated techniques have been used for years to reduce client requirements for rendering large seamless worlds. The only thing I agree with Rash about is the player-player collision detection; not all collision detection is equal.
Being lvl 40 and having experienced both sides of AoC i decided to give in my humble opinion:
When I first heard of the instancing I was just starting in tortage at that point it was a bit of a turn off but like many of you i thought "Its just gonna be tortage, its kinda their single player they dont want the zones overwhelmed by thousands of players", after i reached lvl 20 i went into tarantia one of the major cities and like everyone else i clicked on the select instance button and it said "no other instances available" does that mean AoC doesnt have instance copies after 20? wrong, tarantia is simply put a player hub a single instance and it was the first big "zone disapointement" for me you cant run out of town you have to "get out of town" and then there is a wall blocking your way and you have to run to the teleporters to move to any zone, which pretty much killed the whole immersion.
Now when you teleport to any instance outside the big cities (Player hubs) you get to choose everytime which type of instance you want Normal or Epic mode, another immersion killer, when you actually teleport into the instance there will be several copies of the instance 99% of the time, the whole "its dynamically allocated" is rubbish there are always at any point 3-5 copies of the same instance, this is what the people ranting about "No open world" mean and i feel their pain to me it killed ALOT of the immersion of the game, it doesnt feel like your normal MMORPG, you wont ride off in your horse to the other side of hyboria, you might not meet the same ppl twice during your leveling it gets a bit annoying just knowing about it.
Did this make me stop playing? Not yet, gameplay is still cleverly done and the graphics are brilliant and i am hoping they have some master plan for end gamecontent other than chasing people through "warpgates" (AKA copies of instances).
Could this have been done differently? For sure! I am convinced it was their choice to make the game based around instancing, it was probably a quick fix for their lack of performance during beta, but its not the best fix, there are alot of ways to gain the same performance and still have people in the same instance, the whole "they dont know where people are going and end up loading alot of crap" is just an uneducated guess from someone that doesnt have a clue how a game engine works.
edit: fixed the first part to make sense
To rav3n2 :
You don't make any sense whatsoever. So you can't find any instance in Old Tarantia but Tarantia is instanced? There is a logic loophole somewhere in there, don't you think?
I think you're confusing zones (aka lack of a seamless world) with instanced zones, which is another thing (aka multiple copies of the same zone).
I might have explained myself badly what i meant is the lack of several instance copies in tarantia doesnt mean the rest of the instances are not copied several times and my guess is cities (Hubs) have a single instance as it will be the major trading place etc...
To put it simple every other area you can be outside of the big cities is an instance and those instances(areas outside of the big cities) have several copies of themselves.
Everytime you go to the edges of the zone you are in, there are mountains that do not allow you to go anywhere and you can only usually get out of the zone you are in by going into 1 or 2 key points where there is an NPC that teleports you.
I still don't understand you, what do you mean by "the rest of the instances"?
You're complaining because the game has the ability to create more instances of a certain zone after it reaches an unknown number of players, although not such limit was reached and observed in any place besides the newbie zone area?
There is one Old Tarantia zone and one Old Tarantia instance. Unless it gets overflowed with people it will remain one instance of that particular zone. The fact that noone has yet observed a second instance outside Tortage is a testament that this limit is pretty high.
Will stream the GAME CLIENT to you WHISLT you play! This is a big factor in WoW's commercial success, you can play it on a 386 with 2Mb RAM and a dial up 28k connection.
What do you mean no one has obsertved that limit outside tortage im currently playing in Wild Lands of Zelata I have encountered so far about 10-15 people i click my "Select Instance" button on the mini map and there are 12 copies of Wild Lands i can teleport to. Non the less and by your previous post you obviously feel threatened that someone is pointing out a major concept flaw in your precious game, get over it. Making people believe the game is not completely instanced wont make more people play it, I havent stopped playing because i enjoy other factors but trying to hide something like this under the carpet to make the game look good is just lol.
Badland > Searing Gorge
Barrens > Ashenvale
Ahenvale > Felwood
Elwynn > Redridge
Redridge > Burning Steps
and the list goes on. Sure I can choose to swim the river from any point in Elwynn forest to Darkshire area or swim from Darkshore to Ashenvale, but why would that be a focal point of the game design?
1) PvE-ers concern: How they can run with their horse from point A to point B without losing the feeling of immersion
2) PvP-ers concern: How they can CHASE their enemy from point A to point B without losing him due to different copies of the world (instances)
I (and I bet most of the PvP-ers) couldn't care less for #1 but #2 is game breaking to the bones
edit: I'm not a hater or a basher, I have pre-ordered AoC and I'm waiting for my box in order to play the game. But due to this issue, I don't think it will be my "home" game for the days to come, but just a temporary place till a "decent" PvP MMORPG comes out
WTFS, you mean I am obliged to quest and use the stupid day / night "feature" to get out of the stupid small Tortage and not only to ding 20 ???
I am almost 18, grinding to get out and see for myself if the rest of the game is as stupid as I've seen by now, I stopped doing any quest and I cant care less abt the voice acting or "story".
Ah and any of you can imagine real raiding in this ? rofl
I would suggest Lineage 2 as an MMO for you. I hear (albeit that's just what I heard really) that there's little quests in that game and lots of grinding for people who like that sort of thing.
Which Final Fantasy Character Are You?
Final Fantasy 7
Only the technology deprived are against instancing.
@odysseas70 > "PvP-ers concern: How they can CHASE their enemy from point A to point B without losing him due to different copies of the world (instances)"
Think a bit - the devs just have to put a cooldown on the switch instance button after any PVP action for lets say 10 or 30 minutes - similar to the CD of the Asura teleport spell. Of course a coward ganker can always log out quickly.
@Reyzoul > "... I mean.. people could walk right past your scouts without detection ... " .. and then switch instance.
When you switch an instance you will be teleportet to a rezz point and do not stay where you were in the previous instance!!! At the moment you could "use this feature" for faster travelling though, if the rezz point is near where you have to hand in the finished quest.
It might not be a focal point but thats what makes an "mmo" IMO.
It might not be a focal point but thats what makes an "mmo" IMO.
So, in your opinion the following games are subpar "mmo's" because of their hard zone points?Anarchy Online
EvE online
Neocron
SWG ( you have to zone through a specific location to "travel" to another planet )
City of Heroes / Villians
EQ2
LOTRO
Guild Wars
RF online
TR
all of these have specific zone locations and boundries preventing you from seemlessy entering a neighbouring zone. I do not understand why AoC is being singled out for it's use of zones.
i hated the factor that tortage was not open, but when you hit 20 its gets alot better
My opinion is that the people complaining about the ''oh so instanced zones'' being too tiny have never been to Conarch (or Conall, forgot the name XD) Valley. That zone alone is FRIGGIN HUGE. Then we ofcourse also have the Wild Lands of Zelata, Purple Lotus swamp and a lot more of areas I havent even been to.