Lol well I certainly won’t be giving into Godwins law. That’s would mean I'd have to actually lose my temper, and after all it's just a forum about a game. Anyway if you ask me you can flame and be constructive at the same time... Just don't mention the war. Oh how I love Faulty Towers, long live John Cleese!
Eve rocks! If you don't like it your a a 12 year old, or have the mental age of one, with the attention span of a goldfish! We are so glad your not screwing up the greatest MMORPG to date! Or of course you just might not like this kind of game ;D ...weirdos!
I've heard enough good about Eve to hit the forums from time to time and think about playing it. But then I read all of the bad stuff about the game and that's where I stop in the process of becoming an Eve Player/Subscriber. Sometimes, these boards make Eve sound like a cross between 2nd Life and Grand Theft Auto, honestly. Aside from trying to figure out what mental issues the PK's might have, why not figure out a process to prevent it from happening again. If the game is working as intended, then perhaps the player simply needs a different game? Just looking at this from the outside/in (potential player's perspective).
Just grab the trial and give it a go. Make your own assessment and ignore the forums cause tbh most of it is bullshit anyways.
Hmm, well the mental disorder rant was just me being a pedant at what was a poorly conceived point, made by a clearly ignorant player.
Eve is such a good game that you should give it a go User rating 8.3, MMORPG rating 8.5, my ratting 8.8. Give it at least 2 months to get to grips with the game. It can be quite daunting and or overwhelming at first because it is such an open world and there is a lot to take on board for a first time player. So finding a helpful, like minded Corp (guild) or individuals is always a good idea. Don't give up when things go badly, if you pay attention and keep your cool you'll pick up the game quickly. It's a steep leaning curve but once you get the hang of it you'll never look back.
If you still not getting into it after 2 months well it's probably not the game for you, but that doesn't mean it's a bad game so please don’t come back here and flaming it like a 12 year old. Try and be constructive when you inform people as to why you didn’t like it. We get enough childish rants about the game already, even if they do give me something laugh about and respond to in my lunch time, LOL.
Eve rocks! If you don't like it your a a 12 year old, or have the mental age of one, with the attention span of a goldfish! We are so glad your not screwing up the greatest MMORPG to date! Or of course you just might not like this kind of game ;D ...weirdos!
i liked eve for about a month, i just got tired of endless skill training , offline training, i even gave our corps leader the code to my eve mon he had the cookie cutter templatews that worked great for pvp, so he programmed all our ships for whatever it is the direction we were going in, I would have to say it is the best game i never played but paid for, save the few pvp sessions, mining and the same boring repetative missions, i think the ratio for story line missions was after every 15 missions you got a storyline one, meh, the game just wasnt for me, Hopefully with the next expansion where ya can walk around might add some newer stuff to deal with land to ground missions or some type of story arc path to follow as an alternative to the open empty sandboxy feel of the game.
Now as I understand it, and please correct me if I'm wrong, the op is miffed that there are people in Eve that don't subscribe to the idea of the golden rule, "do unto others as you would have them do unto you" and such, curse left, right, and sideways, and is disappointed in the fact that the devs won't do anything to curb this trend in gameplay besides say "we're sorry, please call again later." Now I haven't played the game, but I am very interested in picking it up, but these trends actually make me want to pick this game up even more. I love the idea of a living, breathing community, complete with saints and sinners alike. It seems to me that any mature themed mmo like Eve will have its undesirable influences in its community despite any and all efforts to root out said influences. It's happened in every society and culture that I have ever read about, why not in an online community that is composed of humans that have the capacity for both good and evil? Personally I would rather have people explore this side of their psyches in a virtual world where all that is at risk is time and effort. I guess at the end of the day it all depends on your perspective. I might be a little miffed too if I was constantly the target of griefers or getting ganked at every turn. On the other hand, could you not engage in self policing? Are there any efforts to do so? Maybe blacklists or embargos? Food for thought.
On the other hand, could you not engage in self policing? Are there any efforts to do so? Maybe blacklists or embargos? Food for thought.
There are a lot of alliances that have a zero-smack-policy. Members who do smacktalk, get booted out of the alliance. Not all do, but quite a lot enforce this strictly. When i lead a fleet i kick everyone out of both fleet and voicecom if they start to smack in local chat and don't stop after i yell at them, which often means their inevitable death in enemy territory without protection of the fleet. Luckily i had to do this only once.
Eve is a very social game, and if you piss off enough people by being a jerk, you can bet life in new eden will be a lot harder. The "wild west" (0.0 security space) is an unforgiving land, and without teamwork you won't achieve anything there. So if you don't play nice, you simply won't succeed there. Insult a corpmate and he might not help you when you need it. He might "forget" to warn you of that pirate gang of fast ships that is on their way to you..
I was thinking on more of a global (maybe galactic in this case) level. Like an effort of several corporations to actively pursue griefers and gankers in certain newbie areas to make them think twice about the consequences of attacking new players in high security areas. Lol. I can just imagine the conversation when he gets un-invited from the bbq. "No hot-dog for you!"
The answer is to give ganking more meaningful consequences. Just make being blown up by Concord/sentries provide no insurance payout. Ganking should be a viable tactic but more risk should be involved so that running around ganking can be your way of fun but unless ur being clever with ur targets its also a way to bankrupt yourself.
The answer is to give ganking more meaningful consequences. Just make being blown up by Concord/sentries provide no insurance payout. Ganking should be a viable tactic but more risk should be involved so that running around ganking can be your way of fun but unless ur being clever with ur targets its also a way to bankrupt yourself.
Still wont fix the 'problem' of empire gankers. Most if not all ganking is done with alts flying cheap uninsured frigates.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Originally posted by Weril I was thinking on more of a global (maybe galactic in this case) level. Like an effort of several corporations to actively pursue griefers and gankers in certain newbie areas to make them think twice about the consequences of attacking new players in high security areas. Lol. I can just imagine the conversation when he gets un-invited from the bbq. "No hot-dog for you!"
Attacking newbies in the starter systems is considered griefing and is a bannable offence. Baiting newbies into stealing from you (the famous "free to take"-jetcan) and then shooting them is also a bannable offence.
Ppl in Eve these days seem mean and angry, I dont know how else to describe it, its like they're not playing a game, they're trying to hurt others THRU the game.
In the past when ppl shot at each other they did it for a reason.
Now they do it even at a loss just to crap on someone's day.
Thing is this. Before 0.0 was the place to live for daily PvP, you could get fights all you wanted, now alot of people dont want to live there because its a POS slideshow where you shoot towers.
Lowsec is a good possible location for PvPers but its market sucks and hard to make money, generally inconvenient place to live.
Highsec is the best because of all the fat carebears flying around on autopilot, you can make money off them and have alot of ppl to kill.
So thats why all the killers are basically in highsec, because 0.0 and lowsec sucks.
0.0 is more full of carebears than PvPers, its full of ppl that mine or farm NPC spawns all day long.
The work/fun ratio in Eve is very high, its hard to get a good fight, you spend more time waiting and searching than fighting.
In general its just too slow for my taste, with too much emphasis on logistics and planning, and not enough emphasis on good fights.
I was thinking on more of a global (maybe galactic in this case) level. Like an effort of several corporations to actively pursue griefers and gankers in certain newbie areas to make them think twice about the consequences of attacking new players in high security areas. Lol. I can just imagine the conversation when he gets un-invited from the bbq. "No hot-dog for you!"
Attacking newbies in the starter systems is considered griefing and is a bannable offence. Baiting newbies into stealing from you (the famous "free to take"-jetcan) and then shooting them is also a bannable offence.
How often do they enforce these rules? I've seen a lot of stories about such happenstances around and it seems to me that if these rules were actively enforced that there would not be as many incidents. Is it a matter of newbies not reporting it or not knowing how, or am I just misjudging how many incidents there are?
Is it a matter of newbies not reporting it or not knowing how, or am I just misjudging how many incidents there are?
I don't know, it has been a fair while since i visited that place. But i do know that it is against the rules to grief newbies in those special starter systems.
EVE Online is great for weeding out the sociopaths in society. Some people need to be reminded that there is a real person behind the computer controlling every ship (unless you are a cheater and using a bot, but that's another story). The replies in this thraed have done an excellent job of proving the OP's point. Merely because you can do something doesn't mean you should nor does it make it right. Ruining someone elses gameplay through griefplay is wrong; people play games to enjoy themselves not to become someone else's entertainment.
People in organizations like Goonsquad are cowardly sociopaths. They know that if they acted like they do online in real life, that they'd get there rear-ends kicked by someone bigger and stronger. As a result, their insecurities in real-life drive them to feel the need to prove themselves in some virtual world. They take perverse pleasure in causing others to suffer. You say it's just a game but you forget that there are still real people involved. If anything, it's the hardcore EVE players who have forgotten that it's a game. I've seen instances where rival corporations hack into each other's real-life computers outside of the game in some e-peen contest over virtual assets. I've seen corporations that actually require their mebmers to play a certain amount of hours a week and actually take on a job (I already have a *PAYING* job in real-life; I'm not interested in paying a monthly fee to have a second one). I've seen people go so far as to forge e-mails and IMs outside of the game to gather "intelligence" on rival corporations. When most people think of the worst MMO community, World of Warcraft comes to mind. But it can't hold a candle to EVE. World of Warcraft is full of immature children. EVE Online's community is just downright nasty. It's full of an unrivled amount of vitriol and vindictiveness. Given EVE's tendency to attract misfits and sociopaths, It's only a matter of time before all of that spills over into the real world. I serioulsy wouldn't be surprised if a real-life murder or assault ended up being related to something that happened in EVE. And that's scary.
EVE Online is great for weeding out the sociopaths in society. Some people need to be reminded that there is a real person behind the computer controlling every ship (unless you are a cheater and using a bot, but that's another story). The replies in this thraed have done an excellent job of proving the OP's point. Merely because you can do something doesn't mean you should nor does it make it right. Ruining someone elses gameplay through griefplay is wrong; people play games to enjoy themselves not to become someone else's entertainment.
People in organizations like Goonsquad are cowardly sociopaths. They know that if they acted like they do online in real life, that they'd get there rear-ends kicked by someone bigger and stronger. As a result, their insecurities in real-life drive them to feel the need to prove themselves in some virtual world. They take perverse pleasure in causing others to suffer. You say it's just a game but you forget that there are still real people involved. If anything, it's the hardcore EVE players who have forgotten that it's a game. I've seen instances where rival corporations hack into each other's real-life computers outside of the game in some e-peen contest over virtual assets. I've seen corporations that actually require their mebmers to play a certain amount of hours a week and actually take on a job (I already have a *PAYING* job in real-life; I'm not interested in paying a monthly fee to have a second one). I've seen people go so far as to forge e-mails and IMs outside of the game to gather "intelligence" on rival corporations. When most people think of the worst MMO community, World of Warcraft comes to mind. But it can't hold a candle to EVE. World of Warcraft is full of immature children. EVE Online's community is just downright nasty. It's full of an unrivled amount of vitriol and vindictiveness. Given EVE's tendency to attract misfits and sociopaths, It's only a matter of time before all of that spills over into the real world. I serioulsy wouldn't be surprised if a real-life murder or assault ended up being related to something that happened in EVE. And that's scary.
This pretty much says it all.
I have to concur. I am a returning EVE player, having been Ganked three years ago and lost everthing I had to a griefer. Weeks of work and effort down the drain.
I returned recently in the hopes of finding a good game as I saw the ratings here at MMORPG and they were good. I had hoped that some of these issues had been resolved.
Once again, got jumped, lost weeks of work. I cancelled my account and uninstalled the game immediately.
If I want this type of excitement, then I will stuff $20's coming out of my pockets and take a walk in Central Park at night.
I have to agree that this is a game where sociopaths can have their way with other folks. If anyone thinks that this is entertainment, then I most humbly point out that our prisons are full of folks who think the same way.
The replies in this thread reveals that Eve is in fact a haven for sadism. In this way it is not unlike the internet in general. It's not for me, having tried to get into it for a while, because: I like cooperation against a common fake enemy, not endless competition over fake resources; I like the free form open social structure of other mmorpgs, not being forced to join "corporations" (what a freaking drag); it is full of people who basically are bullies, only they don't even have the guts to risk their actual bodies, instead they engage in emotional cruelty against faceless players they have no responsibility towards; it manages to be a less mature community than WOW, and that's saying something; if you set aside the risk of fake death and loss of fake property, the actual game-play is mind-numbingly dull.
I'm a sci-fi geek, and a low-skill gamer, I have no particular loyalty to or dislike of the gamer "community," so I'm sure I would be held in contempt by many who post here. But I think it's undeniable that Eve is kept narrow and boring and cruel in part by the players themselves. Is it too crazy to ask why you would prefer this claustrophobic sadistic universe to real life? At least in other games there is a sense of play and beauty along with the monsters and fantasy swordplay. Eve has no patience for that, it is all about power and dominance. I think it's basically about sexual abuse and rape, personally, and expresses that trauma about as well as the corporate world which it emulates. Lots of deeply closeted people acting out their hurts on other people.
I await the hot flaming breath of anger which will no doubt descend upon my little post.
Eve has no patience for that, it is all about power and dominance. I think it's basically about sexual abuse and rape, personally, and expresses that trauma about as well as the corporate world which it emulates. Lots of deeply closeted people acting out their hurts on other people.
That made me laugh so hard.
Yup...I play EvE because when I was little my step dad sexual abused and raped me, the trauma of such a event has caused me to become a Internet Spaceship Pilot. I must rule the corporate structure with a iron clad fist and take my "hurts" out on other people in this internets spaceships game.
Once again, got jumped, lost weeks of work. I cancelled my account and uninstalled the game immediately.
You went into Lowsec with a ship you can't afford to lose?
This. First cardinal rule of EvE, follow it completely, and never deviate and you'll be fine. Do not fly it you can not afford to loose it.
It is totally open, you can get ganked anywhere at anytime for no more reason than 'because i can'. The consequences are the variable factor in this statement, it won't stop it from happening. Don't put all your eggs in basket either that always ends up badly.
I personally can't stick empire and live in 0.0 as much as i can, and i've had some epic fights! the slide show of POS destruciton can get a bit soul crushing, but when you get a 200 vs 200 fleet fight that doesn't reduce you to glue then it's a feeling like no other in an MMO; although it blows to lag, not see anything and watch your BS turn into dust
Eve sounds like such a great game and the best sandbox out there. However, the mechanics (PvE to PvP, anyone can be ganked and loose lots) support griefing far too well.
People PvP because they have nothing better to do. Really. They just want to ruin someone's day because the missions suck and controlling territory isn't a very fun thing to do, running patrols, camping gates and all that. So people fly around looking for random people to blow up or camp chokepoints. That's one of the main reasons I haven't resubbed: There's little reason to engage in corp wars. Very little reward in it. For the satisfaction of blowing up players, one might as well randomly blow up newbies or people risking their crap in lowsec.
I don't have a problem with PvP based games, but I'm not very fond of the idea of having to grind PvE to PvP (to afford ships), or the idea of PvP simply being something to do because one is bored. You get the occasional blob war, but the game mechanics encourage focus fire to a point where these become 100% logistics and 0% tactics to avoid the hassle of punching through the regen of 10 or more ships, not to mention if there's any logistic ships involved...
Yep, PvE is absolutely mindnumbingly boring to me. The fun is in PvP, surviving in a harsh environment with the help of my alliancemates. The teamwork makes a large part of the fun for me.
Even if Pve were much more interesting, i'd still stick with pvp. Imo it's much more rewarding to fight in a all out war than any sort of pve..
Oh, by the way..wars in eve have long changed. You are correct about the logistical part being a very substantial part of it. An alliance that does not have a shipreplacement program running is more likely to lose because the members run out of cash. A lot of succesful alliances use their strength to build a good industrial base (that's where the players that like to craft and buil have their fun), to support their warfare. If i want to fly a battleship or logistics ship, you can bet my corp and alliance will cover most of the costs for me.
Wars in 0.0 are not financed by single members. And while individual tactics do not matter too much, the fleetcommanders are the strategical masterminds of any war in eve. Large fleets work totally different to smaller ones.
The random gankers are because there's so little else to do. They can't perform PvP in a way that contributes to anything, or perhaps they enjoy the easy kills. And the game readily supports it.
As for the blob-fights... Calling out targets in vent for 200 person nuking is not tactics or even anything masterminded-strategy wise. It is a strategy, but a lame one.
If the combat model were somewhat decent (able to destroy components by hits that go through shields and armor, and this happening regularly such that ships are disabled long before they are destroyed, weapons with a significant delay between firing and hitting, mitigation factors (like everyone having to clump together to fire at a target, opening themselves up to AoE attacks), directional damage, and more) then we might see more use of squads and lieutenants, flanking tactics, and more. The called-target blob attack would be wasting tons of ammo on already disabled ships, tons more on already-destroyed ships, and opening themselves to AoE attacks.
Flanking tactics already work. They are applied in 0.0 warfare. I have used them, other did, too.
The tactics involved in fleet warfare with aoe-weapons (titans, smartbomb-battleships), warp-ins, gridloads, fleet positioning, support warp-ins, support and battleship-targetcalling and finally capital warfare are probably something you have obviously never seen. Neither did you ever experience the vast strategical planning of wars with attacks on enemy supply lines, industrial targets in both 0.0 and empire, scout positioning, scouting of enemy infrastructure and destruction thereof.
You are only venting here about the so called "blob", without actually understanding what is going on in 0.0.
Oh, by the way. If you get cought and ganked while you are alone, it will be absolutely your fault. There are countless means of protecting yourself, but most require some teamwork. Guerilla tactics work in eve and are applied on a daily basis. Learning to defend yourself or evoiding them is a part of eve.
Good thing to remember too is that sometimes, it happens. You run into a gate-camp, or close enough to get caught, or don't pay enough attention to local or something else, and you lose a ship. Protecting yourself in EVE is never an absolute, and that's why I find it fun.
I don't pirate, but every time I make it from the deep North back to Empire without getting hit by a superior force, or manage to evade such a force, I have fun. I don't have fun when I get caught, but then again, losing at poker probably isn't too much fun either.
That said, going 'all in' every hand means you usually go broke really fast. Don't fly what you can't afford to lose, and it gets a lot easier to bounce back from taking a loss.
Comments
Lol well I certainly won’t be giving into Godwins law. That’s would mean I'd have to actually lose my temper, and after all it's just a forum about a game. Anyway if you ask me you can flame and be constructive at the same time... Just don't mention the war. Oh how I love Faulty Towers, long live John Cleese!
Eve rocks! If you don't like it your a a 12 year old, or have the mental age of one, with the attention span of a goldfish! We are so glad your not screwing up the greatest MMORPG to date! Or of course you just might not like this kind of game ;D ...weirdos!
Just grab the trial and give it a go. Make your own assessment and ignore the forums cause tbh most of it is bullshit anyways.
Hmm, well the mental disorder rant was just me being a pedant at what was a poorly conceived point, made by a clearly ignorant player.
Eve is such a good game that you should give it a go User rating 8.3, MMORPG rating 8.5, my ratting 8.8. Give it at least 2 months to get to grips with the game. It can be quite daunting and or overwhelming at first because it is such an open world and there is a lot to take on board for a first time player. So finding a helpful, like minded Corp (guild) or individuals is always a good idea. Don't give up when things go badly, if you pay attention and keep your cool you'll pick up the game quickly. It's a steep leaning curve but once you get the hang of it you'll never look back.
If you still not getting into it after 2 months well it's probably not the game for you, but that doesn't mean it's a bad game so please don’t come back here and flaming it like a 12 year old. Try and be constructive when you inform people as to why you didn’t like it. We get enough childish rants about the game already, even if they do give me something laugh about and respond to in my lunch time, LOL.
Eve rocks! If you don't like it your a a 12 year old, or have the mental age of one, with the attention span of a goldfish! We are so glad your not screwing up the greatest MMORPG to date! Or of course you just might not like this kind of game ;D ...weirdos!
i liked eve for about a month, i just got tired of endless skill training , offline training, i even gave our corps leader the code to my eve mon he had the cookie cutter templatews that worked great for pvp, so he programmed all our ships for whatever it is the direction we were going in, I would have to say it is the best game i never played but paid for, save the few pvp sessions, mining and the same boring repetative missions, i think the ratio for story line missions was after every 15 missions you got a storyline one, meh, the game just wasnt for me, Hopefully with the next expansion where ya can walk around might add some newer stuff to deal with land to ground missions or some type of story arc path to follow as an alternative to the open empty sandboxy feel of the game.
playing eq2 and two worlds
Now as I understand it, and please correct me if I'm wrong, the op is miffed that there are people in Eve that don't subscribe to the idea of the golden rule, "do unto others as you would have them do unto you" and such, curse left, right, and sideways, and is disappointed in the fact that the devs won't do anything to curb this trend in gameplay besides say "we're sorry, please call again later." Now I haven't played the game, but I am very interested in picking it up, but these trends actually make me want to pick this game up even more. I love the idea of a living, breathing community, complete with saints and sinners alike. It seems to me that any mature themed mmo like Eve will have its undesirable influences in its community despite any and all efforts to root out said influences. It's happened in every society and culture that I have ever read about, why not in an online community that is composed of humans that have the capacity for both good and evil? Personally I would rather have people explore this side of their psyches in a virtual world where all that is at risk is time and effort. I guess at the end of the day it all depends on your perspective. I might be a little miffed too if I was constantly the target of griefers or getting ganked at every turn. On the other hand, could you not engage in self policing? Are there any efforts to do so? Maybe blacklists or embargos? Food for thought.
No brains, no headache.
There are a lot of alliances that have a zero-smack-policy. Members who do smacktalk, get booted out of the alliance. Not all do, but quite a lot enforce this strictly.
When i lead a fleet i kick everyone out of both fleet and voicecom if they start to smack in local chat and don't stop after i yell at them, which often means their inevitable death in enemy territory without protection of the fleet. Luckily i had to do this only once.
Eve is a very social game, and if you piss off enough people by being a jerk, you can bet life in new eden will be a lot harder. The "wild west" (0.0 security space) is an unforgiving land, and without teamwork you won't achieve anything there. So if you don't play nice, you simply won't succeed there. Insult a corpmate and he might not help you when you need it. He might "forget" to warn you of that pirate gang of fast ships that is on their way to you..
And, of course, you won't get invited to rl-bbqs!
I was thinking on more of a global (maybe galactic in this case) level. Like an effort of several corporations to actively pursue griefers and gankers in certain newbie areas to make them think twice about the consequences of attacking new players in high security areas. Lol. I can just imagine the conversation when he gets un-invited from the bbq. "No hot-dog for you!"
No brains, no headache.
The answer is to give ganking more meaningful consequences. Just make being blown up by Concord/sentries provide no insurance payout. Ganking should be a viable tactic but more risk should be involved so that running around ganking can be your way of fun but unless ur being clever with ur targets its also a way to bankrupt yourself.
Still wont fix the 'problem' of empire gankers. Most if not all ganking is done with alts flying cheap uninsured frigates.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Attacking newbies in the starter systems is considered griefing and is a bannable offence. Baiting newbies into stealing from you (the famous "free to take"-jetcan) and then shooting them is also a bannable offence.
Been around for a few years.
Ppl in Eve these days seem mean and angry, I dont know how else to describe it, its like they're not playing a game, they're trying to hurt others THRU the game.
In the past when ppl shot at each other they did it for a reason.
Now they do it even at a loss just to crap on someone's day.
Thing is this. Before 0.0 was the place to live for daily PvP, you could get fights all you wanted, now alot of people dont want to live there because its a POS slideshow where you shoot towers.
Lowsec is a good possible location for PvPers but its market sucks and hard to make money, generally inconvenient place to live.
Highsec is the best because of all the fat carebears flying around on autopilot, you can make money off them and have alot of ppl to kill.
So thats why all the killers are basically in highsec, because 0.0 and lowsec sucks.
0.0 is more full of carebears than PvPers, its full of ppl that mine or farm NPC spawns all day long.
The work/fun ratio in Eve is very high, its hard to get a good fight, you spend more time waiting and searching than fighting.
In general its just too slow for my taste, with too much emphasis on logistics and planning, and not enough emphasis on good fights.
Attacking newbies in the starter systems is considered griefing and is a bannable offence. Baiting newbies into stealing from you (the famous "free to take"-jetcan) and then shooting them is also a bannable offence.
How often do they enforce these rules? I've seen a lot of stories about such happenstances around and it seems to me that if these rules were actively enforced that there would not be as many incidents. Is it a matter of newbies not reporting it or not knowing how, or am I just misjudging how many incidents there are?
No brains, no headache.
I don't know, it has been a fair while since i visited that place. But i do know that it is against the rules to grief newbies in those special starter systems.
This pretty much says it all.
This pretty much says it all.
I have to concur. I am a returning EVE player, having been Ganked three years ago and lost everthing I had to a griefer. Weeks of work and effort down the drain.
I returned recently in the hopes of finding a good game as I saw the ratings here at MMORPG and they were good. I had hoped that some of these issues had been resolved.
Once again, got jumped, lost weeks of work. I cancelled my account and uninstalled the game immediately.
If I want this type of excitement, then I will stuff $20's coming out of my pockets and take a walk in Central Park at night.
I have to agree that this is a game where sociopaths can have their way with other folks. If anyone thinks that this is entertainment, then I most humbly point out that our prisons are full of folks who think the same way.
You went into Lowsec with a ship you can't afford to lose?
The replies in this thread reveals that Eve is in fact a haven for sadism. In this way it is not unlike the internet in general. It's not for me, having tried to get into it for a while, because: I like cooperation against a common fake enemy, not endless competition over fake resources; I like the free form open social structure of other mmorpgs, not being forced to join "corporations" (what a freaking drag); it is full of people who basically are bullies, only they don't even have the guts to risk their actual bodies, instead they engage in emotional cruelty against faceless players they have no responsibility towards; it manages to be a less mature community than WOW, and that's saying something; if you set aside the risk of fake death and loss of fake property, the actual game-play is mind-numbingly dull.
I'm a sci-fi geek, and a low-skill gamer, I have no particular loyalty to or dislike of the gamer "community," so I'm sure I would be held in contempt by many who post here. But I think it's undeniable that Eve is kept narrow and boring and cruel in part by the players themselves. Is it too crazy to ask why you would prefer this claustrophobic sadistic universe to real life? At least in other games there is a sense of play and beauty along with the monsters and fantasy swordplay. Eve has no patience for that, it is all about power and dominance. I think it's basically about sexual abuse and rape, personally, and expresses that trauma about as well as the corporate world which it emulates. Lots of deeply closeted people acting out their hurts on other people.
I await the hot flaming breath of anger which will no doubt descend upon my little post.
That made me laugh so hard.
Yup...I play EvE because when I was little my step dad sexual abused and raped me, the trauma of such a event has caused me to become a Internet Spaceship Pilot. I must rule the corporate structure with a iron clad fist and take my "hurts" out on other people in this internets spaceships game.
Also, Internet Tough Guy.
lol u tk him 2da bar|?
You went into Lowsec with a ship you can't afford to lose?
This. First cardinal rule of EvE, follow it completely, and never deviate and you'll be fine. Do not fly it you can not afford to loose it.
It is totally open, you can get ganked anywhere at anytime for no more reason than 'because i can'. The consequences are the variable factor in this statement, it won't stop it from happening. Don't put all your eggs in basket either that always ends up badly.
I personally can't stick empire and live in 0.0 as much as i can, and i've had some epic fights! the slide show of POS destruciton can get a bit soul crushing, but when you get a 200 vs 200 fleet fight that doesn't reduce you to glue then it's a feeling like no other in an MMO; although it blows to lag, not see anything and watch your BS turn into dust
Eve sounds like such a great game and the best sandbox out there. However, the mechanics (PvE to PvP, anyone can be ganked and loose lots) support griefing far too well.
People PvP because they have nothing better to do. Really. They just want to ruin someone's day because the missions suck and controlling territory isn't a very fun thing to do, running patrols, camping gates and all that. So people fly around looking for random people to blow up or camp chokepoints. That's one of the main reasons I haven't resubbed: There's little reason to engage in corp wars. Very little reward in it. For the satisfaction of blowing up players, one might as well randomly blow up newbies or people risking their crap in lowsec.
I don't have a problem with PvP based games, but I'm not very fond of the idea of having to grind PvE to PvP (to afford ships), or the idea of PvP simply being something to do because one is bored. You get the occasional blob war, but the game mechanics encourage focus fire to a point where these become 100% logistics and 0% tactics to avoid the hassle of punching through the regen of 10 or more ships, not to mention if there's any logistic ships involved...
PvP due to pure boredom..ahem..
Yep, PvE is absolutely mindnumbingly boring to me. The fun is in PvP, surviving in a harsh environment with the help of my alliancemates. The teamwork makes a large part of the fun for me.
Even if Pve were much more interesting, i'd still stick with pvp. Imo it's much more rewarding to fight in a all out war than any sort of pve..
Oh, by the way..wars in eve have long changed. You are correct about the logistical part being a very substantial part of it. An alliance that does not have a shipreplacement program running is more likely to lose because the members run out of cash. A lot of succesful alliances use their strength to build a good industrial base (that's where the players that like to craft and buil have their fun), to support their warfare. If i want to fly a battleship or logistics ship, you can bet my corp and alliance will cover most of the costs for me.
Wars in 0.0 are not financed by single members. And while individual tactics do not matter too much, the fleetcommanders are the strategical masterminds of any war in eve. Large fleets work totally different to smaller ones.
The random gankers are because there's so little else to do. They can't perform PvP in a way that contributes to anything, or perhaps they enjoy the easy kills. And the game readily supports it.
As for the blob-fights... Calling out targets in vent for 200 person nuking is not tactics or even anything masterminded-strategy wise. It is a strategy, but a lame one.
If the combat model were somewhat decent (able to destroy components by hits that go through shields and armor, and this happening regularly such that ships are disabled long before they are destroyed, weapons with a significant delay between firing and hitting, mitigation factors (like everyone having to clump together to fire at a target, opening themselves up to AoE attacks), directional damage, and more) then we might see more use of squads and lieutenants, flanking tactics, and more. The called-target blob attack would be wasting tons of ammo on already disabled ships, tons more on already-destroyed ships, and opening themselves to AoE attacks.
Sorry, this is absolute nonsense.
Flanking tactics already work. They are applied in 0.0 warfare. I have used them, other did, too.
The tactics involved in fleet warfare with aoe-weapons (titans, smartbomb-battleships), warp-ins, gridloads, fleet positioning, support warp-ins, support and battleship-targetcalling and finally capital warfare are probably something you have obviously never seen. Neither did you ever experience the vast strategical planning of wars with attacks on enemy supply lines, industrial targets in both 0.0 and empire, scout positioning, scouting of enemy infrastructure and destruction thereof.
You are only venting here about the so called "blob", without actually understanding what is going on in 0.0.
Oh, by the way. If you get cought and ganked while you are alone, it will be absolutely your fault. There are countless means of protecting yourself, but most require some teamwork. Guerilla tactics work in eve and are applied on a daily basis. Learning to defend yourself or evoiding them is a part of eve.
Good thing to remember too is that sometimes, it happens. You run into a gate-camp, or close enough to get caught, or don't pay enough attention to local or something else, and you lose a ship. Protecting yourself in EVE is never an absolute, and that's why I find it fun.
I don't pirate, but every time I make it from the deep North back to Empire without getting hit by a superior force, or manage to evade such a force, I have fun. I don't have fun when I get caught, but then again, losing at poker probably isn't too much fun either.
That said, going 'all in' every hand means you usually go broke really fast. Don't fly what you can't afford to lose, and it gets a lot easier to bounce back from taking a loss.
true, so true:)