wow, so much energy from so little actual news. I'll have the collector's edition on pre-order just cos it's star warsy. might make me an eejit but I'm too old to care. Can't wait. These are the guys Lucasart should be dealing with.
To test MMO games for bugs by playing and running functionality tests. Support the QA effort by being productive each day and providing constructive feedback to improve the gaming experience.
Strive to help make a competitive MMO.
All testers are expected to be supportive of the Lead Testers efforts, build a strong working relationship within team, and increase the productivity of other testers on the project.
Help to keep the QA team organized, on task, professional, and focused on helping the game ship on time.
Maintain an open dialogue with the Assistant Leads/Lead Testers through email and database feedback.
Effectively support the qualitative effort by gathering solid MMO/gameplay feedback and submit constructive reports to the QA Lead team.
Effectively support the quantitative effort by consistently being productive in the database and completing all tasks in a timely manner.
Test the assigned LucasArts games for defects through executing test plans and thoroughly debugging all gameplay functionality prior to final submission.
Excel as a team player and strive to maximize team/department performance.
Support QA and Production during the final submission process to hit the company set ship date.
Be supportive of the QA review process. Gather useful gameplay data, competitive analysis and submit a justifiable QA review score.
Proactively seek a solution for all problems or project challenges.
Be the epitome of professionalism, flexibility, and understanding while representing the QA department, the game and the company.
Strong familiarity and experience with gaming consoles, and Windows based PC's.
Ability to work well in a fast paced, high-pressure environment.
Ability to handle multiple assignments at a time.
Must be willing to work 50+ hours per week.
I thought the statement in the requirements section of "Strong familiarity and experience with gaming consoles, and Windows based PC's." was quite telling. Will we be fighting/gaming with our console brethren?
Time will tell I guess.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Heres something just like that on Bioware's store in austin (im in houston so its local to me just not old enough yet....)
Senior Combat Designer
Experience
• Bachelor degree in Mathematics, Statistics or Economics.
• 1-3 Years industry experience in game design and game systems design
• MMO play experience, including high end play (such as raiding, PvP or city sieging) is a must.
• MMO development experience is highly desired.
Essential Duties and Responsibilities
• Collaborates with artists and programmers to develop AAA quality visual and visceral combat experience for a massively multiplayer RPG, including but not limited to visual flow of combat, NPC AI, and basic combat control.
• Drives combat playtesting: setting up and running the tests, gathering the feedback, and driving the task lists to iterate upon.
• Responsible for systems design, aid with developing character progression options, dungeon and boss creature design.
• Reports to the Lead Combat Designer.
And Combat Balancer is similar but ill post everything.
Pluses
• Familiarity with avatar-based fantasy or science-fiction genre games a must.
• Strong 3rd and/or 1st person combat design skills.
• Fundamental knowledge of game design and ability to create rough 3D test environments required.
• Must possess knowledge of the game production pipeline in order to communicate effectively with other team members.
• Must understand the relationship between gameplay elements within the overall game and player responses.
• Ability to communicate fluently with programmers and artists.
• Able to write clear and concise documentation.
• Self-motivated, with a strong drive to see projects through to completion.
• Proven experience with worldbuilding tools such as HeroEngine or UnrealEd.
• Practical experience with MS Excel, MS Access and programming or script languages such as Perl or Python a plus.
• Familiar with numerous pen and paper roleplaying systems a plus.
• Proven ability to think holistically, and understand how adjusting game balance will adjust far-reaching parts of the game design
I was actually disappointed that its KOTOR Online and not KOTOR3. The sequel ended rather, ok let's not sugar-coat it, CRAPPY. Been years and that storyline is still hanging.
Probably means that SWG is about to get hit by the zapper.
Jedi are plentiful in the Old Republic, but hopefully they can keep a skill set similar to KOTOR2, where I can specialize into different kinds of Jedi (or Sith). They should make non-Force classes too, someone will want to be a smuggler I'm sure.
Though EA doesn't have a great track record with MMO's so KOTOR fans will be happy and worried at the same time.
Be nice to see slicers, smugglers and bounty hunters ( who actually slice, smuggle and hunt ) as well as jedis and siths. If anyone can do SW justice it's Bioware but after 2007-2008 betas and launches I'll wait til I get more info to get all excited, this time.
Played in some form: UO til tram, AC, EQ, AO, WW2O, PS, SB, CoH, AC2, Hor, LoTRO, DDO, AoC, Aion, CO, STO Playing: WoW (for gf), WAR Waiting For: SWTOR, FFXVI Hoping For: DCUO, Secret World, Earthrise -S- (UO Sonoma)
Do they always need to make a MMO of a great games like KOTOR and Warcraft ! I am sure that much more people would like to play KOTOR 3 or Warcraft 4 not some stupid MMO KOTOR or WOW. It's always about profit....
Probably but since I'm not one of them I'm happy they are possibly making KOTOR into an mmo and am glad that blizzard created world of warcraft.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Comments
wow, so much energy from so little actual news. I'll have the collector's edition on pre-order just cos it's star warsy. might make me an eejit but I'm too old to care. Can't wait. These are the guys Lucasart should be dealing with.
I dont want anything to do with Star Wars Galaxies, and the information I listed was never acheived by that game.
Interesting Job opportunity at Lucas Arts:
To test MMO games for bugs by playing and running functionality tests. Support the QA effort by being productive each day and providing constructive feedback to improve the gaming experience.
I thought the statement in the requirements section of "Strong familiarity and experience with gaming consoles, and Windows based PC's." was quite telling. Will we be fighting/gaming with our console brethren?
Time will tell I guess.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
Heres something just like that on Bioware's store in austin (im in houston so its local to me just not old enough yet....)
Senior Combat Designer
Experience
• Bachelor degree in Mathematics, Statistics or Economics.
• 1-3 Years industry experience in game design and game systems design
• MMO play experience, including high end play (such as raiding, PvP or city sieging) is a must.
• MMO development experience is highly desired.
Essential Duties and Responsibilities
• Collaborates with artists and programmers to develop AAA quality visual and visceral combat experience for a massively multiplayer RPG, including but not limited to visual flow of combat, NPC AI, and basic combat control.
• Drives combat playtesting: setting up and running the tests, gathering the feedback, and driving the task lists to iterate upon.
• Responsible for systems design, aid with developing character progression options, dungeon and boss creature design.
• Reports to the Lead Combat Designer.
And Combat Balancer is similar but ill post everything.
Pluses
• Familiarity with avatar-based fantasy or science-fiction genre games a must.
• Strong 3rd and/or 1st person combat design skills.
• Fundamental knowledge of game design and ability to create rough 3D test environments required.
• Must possess knowledge of the game production pipeline in order to communicate effectively with other team members.
• Must understand the relationship between gameplay elements within the overall game and player responses.
• Ability to communicate fluently with programmers and artists.
• Able to write clear and concise documentation.
• Self-motivated, with a strong drive to see projects through to completion.
• Proven experience with worldbuilding tools such as HeroEngine or UnrealEd.
• Practical experience with MS Excel, MS Access and programming or script languages such as Perl or Python a plus.
• Familiar with numerous pen and paper roleplaying systems a plus.
• Proven ability to think holistically, and understand how adjusting game balance will adjust far-reaching parts of the game design
Ladys and gentlemen it is coming!!
dude i just really hope its not p2p
LOL
A premium MMO is ALWAYS p2p. 15$ a month can't be much if you can pay for internet.
Sera
Darjani SWGE Galaxy
I was actually disappointed that its KOTOR Online and not KOTOR3. The sequel ended rather, ok let's not sugar-coat it, CRAPPY. Been years and that storyline is still hanging.
Probably means that SWG is about to get hit by the zapper.
Jedi are plentiful in the Old Republic, but hopefully they can keep a skill set similar to KOTOR2, where I can specialize into different kinds of Jedi (or Sith). They should make non-Force classes too, someone will want to be a smuggler I'm sure.
Though EA doesn't have a great track record with MMO's so KOTOR fans will be happy and worried at the same time.
Be nice to see slicers, smugglers and bounty hunters ( who actually slice, smuggle and hunt ) as well as jedis and siths. If anyone can do SW justice it's Bioware but after 2007-2008 betas and launches I'll wait til I get more info to get all excited, this time.
Played in some form:
UO til tram, AC, EQ, AO, WW2O, PS, SB, CoH, AC2, Hor, LoTRO, DDO, AoC, Aion, CO, STO
Playing: WoW (for gf), WAR
Waiting For: SWTOR, FFXVI
Hoping For: DCUO, Secret World, Earthrise
-S- (UO Sonoma)
Do they always need to make a MMO of a great games like KOTOR and Warcraft !
I am sure that much more people would like to play KOTOR 3 or Warcraft 4 not some stupid MMO KOTOR or WOW.
It's always about profit....
OMG !! Its soo exciting that I ust pooped my first post in eons. Yay.
IMO, it could go either way: good or bad. Let's wait a couple years and see, lol.
Probably but since I'm not one of them I'm happy they are possibly making KOTOR into an mmo and am glad that blizzard created world of warcraft.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....