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Stop Lying

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  • Deto123Deto123 Member Posts: 689
    Originally posted by JonnyBigBoss


    I'm not telling everyone to listen to me and make my opinion the most valuable, HE is. So I have no idea what grounds you have for saying I think I'm important. However, I am one of the few WAR veterans on these forums so I'd say some of my input is VERY valid. I have been waiting for WAR since early 2007 along with many friends. All of those friends had the chance to play during PW, CE preview or in closed beta like myself, and all were disappointed. The combat is last generation and doesn't support many people's style of gameplay, period.
    I'm glad you like the game, but I have no idea how you can like it. But then again, some people play runescape and like it. So to me, everything in life is enjoyable, even self mutilation, so of course there are some people who like playing bad MMORPG's.



     

    Elder as well here. I ll say the same to you though. You say many including yourself will go back to WOW/WOTLK if things aren t fied etc. Well as you say you don t know how i can like the game as i don t know how you could like WOW. I ll tell you one reason i like WAR and thats RVR, i loved DAOC and i love WAR for that reason alone.

  • DataDayDataDay Member UncommonPosts: 1,538
    Originally posted by Spaceweed10




    This is as subjective as the OP's or anyone else's review.
    'Facts' and 'lies' don't exist in your summation.

     

     

    Of course they are FACTS for the very reason that it is the honest to good truth of the current status of the product known as WARHAMMER ONLINE. The reason it is true, is because it explains both sides of the coin, while you may not consider it a fact...as one concrete form of information, I do. It is based on the actual status of the game.

    Let me explain something to you. When you give a concrete bit of information, in this case a fact, you support it with reasoning and thought. This is elementary my dear watson, something they teach not only in junior high schools, but all the way up to the college level finishing with a senior thesis.

    You yourself should look at your own reply, as theres nothing factual about it, rather just your own opinion.

  • markyturnipmarkyturnip Member UncommonPosts: 837

    As someone who crafts in MMOs only on the side... but likes the perks it offers.. my early impressions of alchemy were pretty positive.

    I quite liked the mechanic of it, tailoring the outcome a little bit with different ingredients.

    I did find the bag clutter irritating as usual.

    I am SOOOOO bored of this MMO idea that bag space must be limited. But its better than some others Ill grant you. Regular trips to the merchant to sell trash do the job.

    The one thing that confused me is I could not find a talisman trainer.

  • bverjibverji Member UncommonPosts: 722
    Originally posted by Spaceweed10

    Originally posted by Rabenwolf

     

    This is as subjective as the OP's or anyone else's review.

    'Facts' and 'lies' don't exist in your summation.

     

    It's roth with opinion, but Raben gives detailed explaination for where his opinion comes from and has an obvious attempt to point out the good and bad. From what you're  presenting Spaceweed you comparing an opinion of:  "OMG this game rules and anyone who doesn't think so is a sucking liar' to "Senarios are battle grounds, with a limit of 16 players its hard to get a zerg going, but zerg play is common. Blizt the opponent and stay in a group, then it becomes the same exact thing but on a smaller scale. Solo play or small groups dont do as well if not in a zerg. " and suggesting they are equal. That's illogical and idiotic. Agree or disagree with the ultimate conclusion of the two positions, but at least one of them is an postion and not just argumentative tripe. If you can't tell the difference between the value of the two different arguments, then frankly your "opinion" of them has no value.

     

     

  • banthisbanthis Member Posts: 1,891

    *watches all the Opinions & personal preferences run amok and get labeled as facts*

    Fact - Every single thing said here thats been called a fact is just more opinionated personal preferenced tripe and has little meaning to those that see it differently.

    Fact - this thread is stupid

    Fact - I like WAR and could careless what fanboys or haters have to say.

  • GeridenGeriden Member UncommonPosts: 390

    FACT : everything you say is a lie is fact

    LIE : Everything you say is a fact is a lie

    FACT: You lie !

  • RaesvelgRaesvelg Member Posts: 10

    Fact: I'm still keeping my order... the game was so much fun.

  • bverjibverji Member UncommonPosts: 722

    You people do realize that when Rabenwolf used Real Fact that he was mimicing the OP and it was used as satire. He does actually state on several occasions that he is expressing his opinion. It's hard for me to believe that people are that abtuse about their reading, but I am constantly amazed by peoples inability to absorb information and to recognize common writing conventions.

  • DouhkDouhk Member Posts: 1,019

    FACT: Using "facts" to try to justify points that are clearly not fact and are simply opinion doesn't do anything to help your point.

    FALSE: Everything you disagree with is a lie and doesn't exist. Nobody can possibly have a different opinion about the game than you. You are all knowing. Because you enjoy the game, everyone else has to, and the things you enjoy about the game, cannot be NOT enjoyed by all others.

    FACT: The last part could be FACT if you were the dictator of a totalitarian state. You certainly fit the characteristics of a dictator.

    image If only SW:TOR could be this epic...

  • RetiredRetired Member UncommonPosts: 744

    dont worry all these guys talking crap are going to buy the game anyway. they are fronting like it doesnt meet there holy grail of expectations. just ignore them.

  • mehhemmehhem Member Posts: 653
    Originally posted by Amon_Amarth


    Stop whining.

     

    +1

  • jmd10222jmd10222 Member Posts: 427
    Originally posted by crimsonskyes

    Originally posted by bverji

    Originally posted by IKShadow


    Fact: OP is total fanboi
     



     

    lol

     

    so true



     

    Ladies and Gentlemen the WOW fanboi has spoken!!! If you dont think he is read his posts...all 9 of them

  • ReijnReijn Member UncommonPosts: 26
    Originally posted by ulberon

    Lie: Crafting is boring and stuiped.
    Fact: This is probably the most well thought out crafting system to date.  EQ2 is not well thought out, don't cite it, EQ2 turns crafting into a mini-game.  Warhammer makes crafting an art, you FIND the ingredients, there are no recipes.  You have control over the final product, not just the quality.

     

    The best crafting system iv ever seen was in SWG, the harvesting was the best thought out and the crafting was the most well worked system in any mmo to date.

    -------------------------------------
    -=:Sometimes "The Majority" Only Means All The Fools Are On The Same Side.:=-

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    Just signed up to say some of you posters are drama queens.

    As for zerging in War ya the first 5 lvls after that  the  500 order to 9 destruction scores starts happening. And ya that sh*t was pissn me off.

    Gotta love the orks who rush into battle after I finaly get there health to half way to die from 3 dwarfs beating on him, gota love the lemming mentality.     When you run into a group that sets up and play there characters youll see how worthless zerging is. 

    Just like CS, CoD, DoD, and TF2  there will always be zerging. And no matter how many times they die, when they get one kill from it they declare how uber it is. 

    I can tell some stories of failed zergs, watching the last guy run slowly away (used my cc) as hes beaten to death from positionals is hilarious.

     

    Slow combat: I say its to fast. I was hopeing War would be strategy combat instead of Spam ftw. But its decent enough the cooldowns help on the spaming, wish it was 2 seconds instead of 1.5

    But the fact that I can get 22 kills 4 death blows and 0 deaths as a Zealot ; its good enough. Didnt get high enough to see all the debuffs and CCs so it might get more strategy based later on.

     

    PQs: the first few are cluster f*cks. Zerg ftw.    But when u start getting mobs + a few elites. The mass fall in line its pretty cool to watch.  Healers focus on healing. Tanks get all protective. And nukers watch there aggro.        Now there was one magus who kept spaming and ended with three normal mobs on her; kinda funny watching her run around a few seconds then plop down dead.  But that ended when an elite(its not the name mythic uses but..) ran to me and a tank saved me but then died felt bad for em.

     

    As for OP classes: Rune priest and shamans.   And yes ive killed RPs with my Zealot and shamans with my Witch Hunter.  But there still annoying as hell.

     

    Open groups: Great idea.  Got in a few and we ended up doing PQs and some scenarios. A great way to break the ice and get a community going.

     

    And as for the comments about how videos look. Experience beats videos.  Sorta like how porn doesnt equal real sex.

    If you didnt play in preview then, it sucks to be you. You can only guess on how it plays.

    image
  • markyturnipmarkyturnip Member UncommonPosts: 837

    This thread is all fact up.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by Reijn

    Originally posted by ulberon

    Lie: Crafting is boring and stuiped.
    Fact: This is probably the most well thought out crafting system to date.  EQ2 is not well thought out, don't cite it, EQ2 turns crafting into a mini-game.  Warhammer makes crafting an art, you FIND the ingredients, there are no recipes.  You have control over the final product, not just the quality.

     

    The best crafting system iv ever seen was in SWG, the harvesting was the best thought out and the crafting was the most well worked system in any mmo to date.



     

    Not gunna hijack the thread on crafting alone, but Vanguards crafting is by far my favorite.  SWGs crafting was good, and you could totally do nothing but crafting, but Vanguards is more immersive in my opinion. 

    I think WARs crafting will really show itself in the higher levels.  The most important thing about crafting to me, is whether or not its worth it.  If theres nothing worth crafting then whats the point?



  • ulberonulberon Member Posts: 198

    I'm just going to put the reply here instead of replying individually to all the trolls:

    1) No, combat is not slow.  The "depending on your class" is a dumb statement.  Name the class that is slow.  Name the class that is fast.  The big gripe is that 2s is OBSCENELY TOO LONG, even though WoW has the same thing, except rogues which I think have 1.5s.  That's not combat, that's called a cooldown.

     

    2) It's a zerg fest because there is no order.  The minute 1 person gets people organized, you start using strategy.  The in guild pvp using vent will pwn everyone else, and it won't be because they just "zerged".  Talking through a zerg doesn't add to the dps.  You have to use tactics and strategy, dividing the other forces, drawing them away from areas, etc etc.

     

    3) "The only reason to craft is to make money to buy more renown gear".  I don't want to resort to personal attacks, but are you bad at the game?  If all you do is scenarios, from 1-11, you have more than enough money to buy full tier 2 RVR gear.  I know this because I did it four times.  Equipment and money I doubt will be a real issue, which means you may have to actually be good at your class to win a fight.

     

    4) "There are a lot of bugs", again, where's the beef?

     

    5) "PQ's are zerg fests" Again, by Sunday, it was organized warbands.  Friday was a zerg fest, opening week will probably be a zerg fest.  After everyone passes out and it settles down, its very different.

     

    6) "The classes are imbalanced".  Maybe, but you can't decide that by a 50,000 people playing a classes they have never seen before for 10-12 hours and then decide because player X couldn't beat player Y, Y's class has an advantage.  The dot the bright wizard has, the rune priest has something similar.  I think so does the squig herder and the sorceress.  Point being, you flat out can't make that decision based upon this information, otherwise, every single class I played was over powered (including white lions).  Because I could beat down anyone I came across.

     

    7) One word replies are insightful and informative.

    image
  • ulberonulberon Member Posts: 198
    Originally posted by maskedweasel

    Originally posted by Reijn

    Originally posted by ulberon

    Lie: Crafting is boring and stuiped.
    Fact: This is probably the most well thought out crafting system to date.  EQ2 is not well thought out, don't cite it, EQ2 turns crafting into a mini-game.  Warhammer makes crafting an art, you FIND the ingredients, there are no recipes.  You have control over the final product, not just the quality.

     

    The best crafting system iv ever seen was in SWG, the harvesting was the best thought out and the crafting was the most well worked system in any mmo to date.



     

    Not gunna hijack the thread on crafting alone, but Vanguards crafting is by far my favorite.  SWGs crafting was good, and you could totally do nothing but crafting, but Vanguards is more immersive in my opinion. 

    I think WARs crafting will really show itself in the higher levels.  The most important thing about crafting to me, is whether or not its worth it.  If theres nothing worth crafting then whats the point?

     

    At least for preview weekend, just about everything has slots to put talisman's in.  So if nothing else, someone needs to make something to put in the slots.  I don't know about potions, the only ones I used were health and AP, it's not worth chugging a wisdom potion if you're going to die in the next minute.

    image
  • DataDayDataDay Member UncommonPosts: 1,538

    Lie: Chuck Norris is hung like a Horse.

    FACT: HORSES ARE HUNG LIKE CHUCK NORRIS!

     

     

    happy now?

  • ulberonulberon Member Posts: 198
    Originally posted by EvolvedMonky


    Just signed up to say some of you posters are drama queens.
    As for zerging in War ya the first 5 lvls after that  the  500 order to 9 destruction scores starts happening. And ya that sh*t was pissn me off.
    Gotta love the orks who rush into battle after I finaly get there health to half way to die from 3 dwarfs beating on him, gota love the lemming mentality.     When you run into a group that sets up and play there characters youll see how worthless zerging is. 
    Just like CS, CoD, DoD, and TF2  there will always be zerging. And no matter how many times they die, when they get one kill from it they declare how uber it is. 
    I can tell some stories of failed zergs, watching the last guy run slowly away (used my cc) as hes beaten to death from positionals is hilarious.
     
    Slow combat: I say its to fast. I was hopeing War would be strategy combat instead of Spam ftw. But its decent enough the cooldowns help on the spaming, wish it was 2 seconds instead of 1.5
    But the fact that I can get 22 kills 4 death blows and 0 deaths as a Zealot ; its good enough. Didnt get high enough to see all the debuffs and CCs so it might get more strategy based later on.
     
    PQs: the first few are cluster f*cks. Zerg ftw.    But when u start getting mobs + a few elites. The mass fall in line its pretty cool to watch.  Healers focus on healing. Tanks get all protective. And nukers watch there aggro.        Now there was one magus who kept spaming and ended with three normal mobs on her; kinda funny watching her run around a few seconds then plop down dead.  But that ended when an elite(its not the name mythic uses but..) ran to me and a tank saved me but then died felt bad for em.
     
    As for OP classes: Rune priest and shamans.   And yes ive killed RPs with my Zealot and shamans with my Witch Hunter.  But there still annoying as hell.
     
    Open groups: Great idea.  Got in a few and we ended up doing PQs and some scenarios. A great way to break the ice and get a community going.
     
    And as for the comments about how videos look. Experience beats videos.  Sorta like how porn doesnt equal real sex.
    If you didnt play in preview then, it sucks to be you. You can only guess on how it plays.

     

    Yeah, destruction was getting pwned.  It's because they had no ranged dps (at least on my server).  The equivalent to the bright wizard is the sorceress and if you were playing empire vs. chaos, unless one was smart enough to run all the way to empire, you were SOL.  Probably the first 2 days, it was 11ty billion chosen vs. empire, it's rough when you only have tanks.

    image
  • PyrostasisPyrostasis Member UncommonPosts: 2,293
    Originally posted by altairzq

    Originally posted by ulberon



    Lie: Crafting is boring and stuiped.
    Fact: This is probably the most well thought out crafting system to date.  EQ2 is not well thought out, don't cite it, EQ2 turns crafting into a mini-game.  Warhammer makes crafting an art, you FIND the ingredients, there are no recipes.  You have control over the final product, not just the quality.
     

     

    Hmm this is very hard to believe. Almost everybody accepts that crafting is an afterthought in this game. How can it be so good as being qualified as an art? Dosent' make any sense, and makes me wonder about the rest of the post.

    Yeah gotta disagree here to... You try and write off EQ2 crafting by calling it a minigame... um... that was what made it cool, it was a game in of itself. As for war crafting... I found it an improvement over DAOC's but not really all that great...

  • VyntVynt Member UncommonPosts: 757

    I've been in beta for about 2 months. I really enjoy the game. The combat isn't really slow, but some classes do feel sluggish to me like marauder. Later in the game, there are a lot of cc options, tons of knockbacks and snares. No mez, and I'm not sure if thats a good thing or not, hehe. Good when you were the one doing the mezzing in daoc, lol.

    I'm definitely playing when it is released, but I was a bit disappointed in a few things. Mostly, the class variety. It really isn't that much. The classes are pretty much the same on each side with some minor differences. Sure one class might have a little more aoe than its counterpart, but you don't really have a big different feel to the other side's class. Daoc and its class counterparts seemed to have their own style and it was like a new class altogether and not just pasted over with different names.

    The 2nd part I''m disappointed with is 2 realms instead of 3. Just loved the chaos of going at ti with 2 enemies instead of 1. If could combine whats new in War with daoc variety, would absolutely love it.

    The crashes and bugs that most are experiencing in this preview weekend, such as the path or that damn runtime error, I never had that problem until then. Actually a lot the problems i've been experiencing recently have just come up (although there were some before of course).  Luckily these problems have shown up now, so it can be fixed because that IS what beta is for after all. it is not like these bugs have persisted the whole beta and been ignored.  The game is way smoother that WoW's beta if anyone can actually remember that far back, lol.

    Come to think of it, I never had many problems with daoc running either when it first came out.

    Anyways, I'll play the game when it comes out, although I was hoping for a little more. Granted they can't do anything about the number of realms, but the class variety at least! Oh, one more thing, classes they seem OP early on, definitely aren't later on such as DoK. pretty much in PvE, you're a god most of the game, early on rvr, pretty good in the scenarios, although in open areas, can get shredded by good players.  Later on, its a different story. Quite a bit more squishy, but with a good group and various tactics, like other classes, can be quite good.

    Its just imbalances can be seen moreso early in the game than later on some classes. I just wish they didn't cut the other classes earlier.

    So (i'll stop soon, lol) play the game and form an opinion for yourself. I enjoy it as do a lot of my friends. Probably play it for a good amount of time since for me, I don't find myself wanting to rush to get to the "endgame" because it is fun in all its stages.

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702
    Originally posted by ulberon


    I'm just going to put the reply here instead of replying individually to all the trolls:
    1) No, combat is not slow.  The "depending on your class" is a dumb statement.  Name the class that is slow.  Name the class that is fast.  The big gripe is that 2s is OBSCENELY TOO LONG, even though WoW has the same thing, except rogues which I think have 1.5s.  That's not combat, that's called a cooldown.
     -WoW was a 1.5s for all classes except Druids in cat form and Rogues, which had 1s. The combat isn't slow, it just FEELS slow. Animations are way off for 4 out of 6 of the races, and spell visuals are also off.
    2) It's a zerg fest because there is no order.  The minute 1 person gets people organized, you start using strategy.  The in guild pvp using vent will pwn everyone else, and it won't be because they just "zerged".  Talking through a zerg doesn't add to the dps.  You have to use tactics and strategy, dividing the other forces, drawing them away from areas, etc etc.
    - You're right here. Anyone who expected this game not to have zerg fests is crazy.
    3) "The only reason to craft is to make money to buy more renown gear".  I don't want to resort to personal attacks, but are you bad at the game?  If all you do is scenarios, from 1-11, you have more than enough money to buy full tier 2 RVR gear.  I know this because I did it four times.  Equipment and money I doubt will be a real issue, which means you may have to actually be good at your class to win a fight.
    - The crafting is pretty crappy bro. At least they added a system, though.
    4) "There are a lot of bugs", again, where's the beef?
     -There ARE a lot of bugs but they are sorting them out. Some of them are game breaking though. 3 weeks ago, the clients were crashing 6-10 times per hour on average. They fixed it. There are still quite a few bugs but who knows how it'll be at release.
    5) "PQ's are zerg fests" Again, by Sunday, it was organized warbands.  Friday was a zerg fest, opening week will probably be a zerg fest.  After everyone passes out and it settles down, its very different.
     -Again, you're right.
    6) "The classes are imbalanced".  Maybe, but you can't decide that by a 50,000 people playing a classes they have never seen before for 10-12 hours and then decide because player X couldn't beat player Y, Y's class has an advantage.  The dot the bright wizard has, the rune priest has something similar.  I think so does the squig herder and the sorceress.  Point being, you flat out can't make that decision based upon this information, otherwise, every single class I played was over powered (including white lions).  Because I could beat down anyone I came across.
    - Of course classes are imbalanced. 3 weeks ago, Bright Wizards were destroying EVERY class. They nerfed them a bit so now they are quite balanced.
    7) One word replies are insightful and informative.
    -The only thing you and I disagree on is the combat. I assume you're playing Greenskin or Dwarf, because they both are polished far more than the other races. Lots of people are complaining about combat, not just me, while WoW had nothing of the sort on release. The combat was always polished and cohesive.

     

  • Oph8Oph8 Member Posts: 177

     

    Lie: Crafting is boring and stuiped.

    Fact: This is probably the most well thought out crafting system to date.  EQ2 is not well thought out, don't cite it, EQ2 turns crafting into a mini-game.  Warhammer makes crafting an art, you FIND the ingredients, there are no recipes.  You have control over the final product, not just the quality.

     

    You apparently have not played SWG. That "had" a beautiful crafting system.

     

     

    "Everything is mine and your woman too"

  • CoirCoir Member Posts: 97
    Originally posted by LiquidWolf

    Originally posted by memoir


    Fact:
    Everythng the OP says is denied by about all forums on the web.
    So we are all liars I suppose.
    Talking of a conspiracy.
    Poor poor Warhammer. Those mean lying people out there.
    Just INVENTING those things of long downtime combat abilities, those lacking crowd control combat, those non destructable keeps, those CTD that don't occur.
    Those dungeons that are beautiful playable...
    If you can say it has the best professions since EQ2, well who is the biggest liar then ?
     



     

    This post has made my faith in MMORPG.com fall by 3 points.

    Play Warhammer to form your own opinion, the company has done good by me and my kin. (er friends)

    Solid company, solid game, then add it Warhammer and it is all great.

    It is fun, but be sure to try it out.

     

    It's fine Liquidwolf Memoir is a WoW (waiting on warhammer) fangurl who pimps out as a forum trooll on bliz's behalf. Viral marketing minus the marketing really...

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