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WOTLK: achievements for rading all the cities and capitols

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Comments

  • akritasakritas Member Posts: 76

    I really dont get it. If things weren't fun doing them before the achievment system, how is it possible that they are suddenly fun with it ???? Is the average mmo playler really so simple minded? does he get ecstatic just because it makes "ding" and a number in your char pane increases??? And titels as a reward for grinding some stuff? You realize that hardly anyone pays much attention to other toons anymore since all look alike nowadays.

     

     

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by TeamFortress


    On PvP servers the raiding of capitols, cities and fixed minor points on enemy territory is already being done daily.
    Killing the warchief himself is indeed far from a daily and happens only every now and then on a specific server. The important news is NOT that the raids themselves are new... the news is that Blizzards now records these achievements and this is gonna make for a huge change:
    Guilds for example are gonna have a GO at these massive raids, because they are being recorded now on the general progress websites.
    http://www.wowjutsu.com/eu/alakir/
    Just like the armory made it possible to track down the elite arena players and personal progression, the fact these achievements are tracked down in a database will lead to hi competition between guilds and characters to have the ultimate titles and achievements.
    It is clear that achievements in this way opens up other paths of progress than just gear and levels. Like an article in Wowinsider showed last month (with the hi number of end "end" zones in WotLK, there is a possiblity the caps won't be raised in future expansions, so "other" ways of progress are being studied).
     

    So beside tracking and achievements, what rewards are there? 

    I've been to a few capitol city raids and all it was, was a lagefest of people ghosting everywhere.  I thought it was just me but on vent the rest of my guild said it was lagging really bad and people could hardly do anything at all.  How did they fix this?

     

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by fuzzylojik

    Originally posted by TeamFortress


    On PvP servers the raiding of capitols, cities and fixed minor points on enemy territory is already being done daily.
    Killing the warchief himself is indeed far from a daily and happens only every now and then on a specific server. The important news is NOT that the raids themselves are new... the news is that Blizzards now records these achievements and this is gonna make for a huge change:
    Guilds for example are gonna have a GO at these massive raids, because they are being recorded now on the general progress websites.
    http://www.wowjutsu.com/eu/alakir/
    Just like the armory made it possible to track down the elite arena players and personal progression, the fact these achievements are tracked down in a database will lead to hi competition between guilds and characters to have the ultimate titles and achievements.
    It is clear that achievements in this way opens up other paths of progress than just gear and levels. Like an article in Wowinsider showed last month (with the hi number of end "end" zones in WotLK, there is a possiblity the caps won't be raised in future expansions, so "other" ways of progress are being studied).
     

    So beside tracking and achievements, what rewards are there? 

    I've been to a few capitol city raids and all it was, was a lagefest of people ghosting everywhere.  I thought it was just me but on vent the rest of my guild said it was lagging really bad and people could hardly do anything at all.  How did they fix this?

     

    Blizz announced at Leipzig that they adapt the graphics systems in doing the world PvP events. They'll intervene in the code make things moving.

     

    They are very excited about the unlimited number of players in the new World Pvp events, because "it's a new thing they didn't  do before".

    So it will be very interesting how it all works out.

    The new servers for WotLK are all in place now. They started rerolling them in the beginning of July and the last servers are ready to rock 'n roll.

     

  • eq2jseq2js Member Posts: 94

     public quests blow, the healers and dps'ers always get the rewards and the tanks get little to nothing...the healers are usually at the top because their combined healing and dps is higher than the dps classes dps...and tanks have crappy damage and no healing so they get nothing....so i end up grinding the same PQ for 2 hours to go get one freakin piece of green gear.

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by eq2js


     public quests blow, the healers and dps'ers always get the rewards and the tanks get little to nothing...the healers are usually at the top because their combined healing and dps is higher than the dps classes dps...and tanks have crappy damage and no healing so they get nothing....so i end up grinding the same PQ for 2 hours to go get one freakin piece of green gear.



     

    Euh? I think you missed the forum. PQ is WAR stuff....---->

  • ChiramChiram Member UncommonPosts: 643

    Yeah they are getting pretty desperate and running out of ideas. At this point, it makes them look bad to place things like this in.

  • GurtelroseGurtelrose Member Posts: 191

    Shrouded isles for DaoC got 6 new classes and 3 new races lol, guess blizzard is running out of ideas or something heh.

    Add to that, after four years Blizzard is finally implementing some sort of graphical upgrade (Ice and fire effects). Mythic, after four years had implemented new graphic upgrades that gave better looking water and terrain, created new character models, building/keep textures, and re-made all the dungeons.

    That's one area where Mythic absolutely DESTROYS Blizzard.

    image
    Spoils of War - The quickest way of ending a war is to lose it.

  • LiqqLiqq Member Posts: 17
    Originally posted by oinyo


    Come on. You WAR guys are blind if you cant see this as being fun as hell.
    Picture this.
    Your guild that dominates the server gets together with a few others and head out.
    In Ironforge there are n00bs playing. people in the Auctionhouse. Others just relaxing having fun in the area in front of the bank.
    BAM!! In comes the ultra guild and kills them all. Kill the auction house and then sets up camp killing everything and everyone.
    WE CAN LOCK A SERVER OUT OF A CAPITAL CITY FOR DAYS!!
    This would be awesome. You could make it so people wont want to even log on anymore because what is the point? My godly guild will own you!
    Tell me that doesnt sound fun as hell. I hear people ask.. What is the point? I will tell you. The more you OWN the other side the more of them will leave hence making your side bigger and better.
    Eventually hopefully people will be so saddened and hopeless the horde will dominate the server with a 70% population advantage. Then we win!
     
    That my friends is a REAL pvp. Making people quit the game is like killing them. Finally WoW is catering the game for the elite and rewarding us for locking down cities :)
    WoW is becoming the game I always wanted it to be.
     
     
     


     Nobody will be in Ironforge or any old town for that matter, and the very few that would will more than likely not be flagged for PVP anyways. The VAST majority of players will be in shared capitals(lawl ridiculous) just like they are in TBC now(Shat).

     Who are you trying to fool with this nonsense? If Blizzard cared about world PVP there would be no shared capital cities between factions, and raids would recieve tokens/loot from killing  opposing factions kings. 

     

     All you will get are swarms of NPC guards and raid groups consisting of lowbie deathknights. This game is a PVP failure, and nothing short of a miracle will change it. This is coming from a beta phase 3 all the way to 2 months ago player, and former blind Blizzard fanboy, much like many of you.

     Give us reasons to WANT to pvp other than lame ass titles. 

  • LiqqLiqq Member Posts: 17
    Originally posted by TeamFortress





    I have found already numorous reports of AFK in WAR BTW.

    Both in the RvR territories as in the PQ forms.

    In fact PQ encourage the AFK type of players (hit a few times and have a chance of getting the chest loot).

    If I had the time I could url you the abuses being reported by Beta players, but everyone should understand this.

     

     

     this is false...


          if you "hit a mob a few times" you will get a message on loot roll saying you did not contribute enough to this PQ. 

          if you AFK in a scenario you wont get XP from player kills since you will be out of range. The only possible gain you would recieve would be from turning in a 700 XP quest, and that is all.

          Its not that you don't have time to find the URL. Its the fact that it DOES NOT exist. 

  • TeamFortressTeamFortress Member Posts: 179

    Just to say (like all active WOW players know) to the hater above: .....

    The Wow capitol cities like Ogrimmar and Stormwind are always heavy populated because the Auction Houses are  installed there.

    Every character can be found there to upgrade, buy and sell from the shops and AH.

    So it IS a very challenging fight to conquer the Warchief in Ogrimmar or Bolivar in the war PvP central Keep of Stormwind.

    Just let the haters have some decent information. Sorry for the redundant info to the real Wow players, but I am fed up with people who don't even play the game anymore.

     

     

  • LiqqLiqq Member Posts: 17
    Originally posted by TeamFortress


    Just to say (like all active WOW players know) to the hater above: .....
    The Wow capitol cities like Ogrimmar and Stormwind are always heavy populated because the Auction Houses are  installed there.
    Every character can be found there to upgrade, buy and sell from the shops and AH.
    So it IS a very challenging fight to conquer the Warchief in Ogrimmar or Bolivar in the war PvP central Keep of Stormwind.
    Just let the haters have some decent information. Sorry for the redundant info to the real Wow players, but I am fed up with people who don't even play the game anymore.
     
     

     

          absolutely hilarious.

                I have access to a WOW account , and tonight I'm logging in and doing a /who org/uc/tb on a random server(med-high pop). I will count all of the level 60-70 players in there locations, and post my results tonight.

                 I will do this at about 7-8 CST during primetime(if I dont forget). The point I'm going to prove is these cities will be ghost towns, and full of lowbies, AFKs and unflagged players that just don't care what happens to the king.

                 What is my incentive for keeping you from killing my king in WOW? Oh, right there is none. This game has done nothing but promote complacency since losing teams started getting rewards in BGs, and nothing Blizzard does will change it now. Real world PVP is too late for this game, sorry.

              I was probably playing this game before you ever even heard of it my friend :D

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by Liqq

    Originally posted by TeamFortress


    Just to say (like all active WOW players know) to the hater above: .....
    The Wow capitol cities like Ogrimmar and Stormwind are always heavy populated because the Auction Houses are  installed there.
    Every character can be found there to upgrade, buy and sell from the shops and AH.
    So it IS a very challenging fight to conquer the Warchief in Ogrimmar or Bolivar in the war PvP central Keep of Stormwind.
    Just let the haters have some decent information. Sorry for the redundant info to the real Wow players, but I am fed up with people who don't even play the game anymore.
     
     

     

          absolutely hilarious.

                I have access to a WOW account , and tonight I'm logging in and doing a /who org/uc/tb on a random server(med-high pop). I will count all of the level 60-70 players in there locations, and post my results tonight.

                 I will do this at about 7-8 CST during primetime(if I dont forget). The point I'm going to prove is these cities will be ghost towns, and full of lowbies, AFKs and unflagged players that just don't care what happens to the king.

                 What is my incentive for keeping you from killing my king in WOW? Oh, right there is none. This game has done nothing but promote complacency since losing teams started getting rewards in BGs, and nothing Blizzard does will change it now. Real world PVP is too late for this game, sorry.

              I was probably playing this game before you ever even heard of it my friend :D

    So in Stormwind and Ogrimmar there are 7 players in prime time according to you ?

     

    LOL

    What a laugh. There are NO auction Houses in the Outland/Northrend regions. Every player comes back to SW/IF/OG to upgrade, sell and buy the goods on the Auction House.

    That's why these markets are always FULL of players.

    You just made a fool out of yourself to the whole playing WOW community who know this.

     

     

  • gropheugropheu Member Posts: 34

    Its amazing how ppl still believe in wow pvp...After so many years wiht few and same bgs, tons of afks (and the pathetic report system....even inactive players stay in bg.lol. can anyone understand that? serious?) , "play for 1 mark" (the mass players of wow, play for gear not for fun...), ez mode combo arenas (e-sport ? the joke of the year), 1 daily pvp (!), how many pve daily ? 

    wow is a very good  PVE GAME and will be for many years, but FAIL IN PVP, IS NOT THEIR MAIN GOAL! ! and every day will have less pvp players...anyone who just want to do pvp, dont play wow, its simple!

    Not sure how many ppl wow expansion will bring for pve (i hope tons of them), but iam sure very few pvp players will join for expansion.  

    What pve players would do wiht 4 instances in 3 years? + 1 daily? trust in blizzard? ye, sure.....

  • Mr.WizardMr.Wizard Member UncommonPosts: 243

    Originally posted by Liqq .

     



    absolutely hilarious.

    I have access to a WOW account , and tonight I'm logging in and doing a /who org/uc/tb on a random server(med-high pop). I will count all of the level 60-70 players in there locations, and post my results tonight.

    I will do this at about 7-8 CST during primetime(if I dont forget). The point I'm going to prove is these cities will be ghost towns, and full of lowbies, AFKs and unflagged players that just don't care what happens to the king.

    What is my incentive for keeping you from killing my king in WOW? Oh, right there is none. This game has done nothing but promote complacency since losing teams started getting rewards in BGs, and nothing Blizzard does will change it now. Real world PVP is too late for this game, sorry.

    I was probably playing this game before you ever even heard of it my friend :D

     

    Capital cities are ghost towns? Guess you've been playing SWG and visited the capitals on the planets there. Many lurk at the cities in WoW. You even say it yourself: "full with lowbies". But i also see many lvl 70 toons around there. The only capitals that might be considered a bit empty are the Exodar and Silvermoon since i don't see many around there. When the system is in place, i'm sure there will be people that care for the King or Leader around there just as long as its rewarding

    Anyway good luck with your '' very interesting" personal investigation. I doubt anyone cares 

    image

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by gropheu


    Its amazing how ppl still believe in wow pvp...After so many years wiht few and same bgs, tons of afks (and the pathetic report system....even inactive players stay in bg.lol. can anyone understand that? serious?) , "play for 1 mark" (the mass players of wow, play for gear not for fun...), ez mode combo arenas (e-sport ? the joke of the year), 1 daily pvp (!), how many pve daily ? 
    wow is a very good  PVE GAME and will be for many years, but FAIL IN PVP, IS NOT THEIR MAIN GOAL! ! and every day will have less pvp players...anyone who just want to do pvp, dont play wow, its simple!
    Not sure how many ppl wow expansion will bring for pve (i hope tons of them), but iam sure very few pvp players will join for expansion.  
    What pve players would do wiht 4 instances in 3 years? + 1 daily? trust in blizzard? ye, sure.....



     

    AT THIS very moment  (today and tomorrow) WOW PvP world championships are being held in EU and the US with a total price money of 180.000 dollars.

    What you say is = US football doesn't exists, while the play offs are being broadcasted on the web.

    http://eu.blizzard.com/rf08/

    Have a very nice day inventing 'things" further will you.

    PVP in Wow is one of the main attractions of E-sport gaming these day and it is the ONLY MMORPG with professional PvP players. Something WAR with its present day structure will never ever have.

    I can't help you IF you were owned too much in Arena.

    It's so easy to say "Arena sucks" while in reality you have to admit: I sucked at playing the Arena.

     

     

  • gropheugropheu Member Posts: 34

    hi teamfortress

    i got gladiator 2 times wiht a ez mode combo in 2x2, i konw that this not mean that i dont suck...but who cares if i suck or not. I just need the better combo..

    And i konw waht is going around world wiht arenas wow, dont need links. tx:)

     

     

     

  • LiqqLiqq Member Posts: 17

      Right now on Mal'Ganis(full server) there are 25 level 65-70s, and in UC/TB there are less than 8 on each, so yeah so much for that HUGE world PVP.

      I will check back later at prime time like I said earlier, but I honestly don't see a greta number of players in Org. We won't even count the other 2 cities since they are deader than hell.

     It wouldn't even matter if there were 100+ 70s sitting at the gates of Org anyways because you can't attack them if they don't fight back, and whats the reward for fighting back to begin with? server pride? If players had pride in their servers they would be better representatives of said server by not AFK leeching in the 4 BGs we've had in 4 YEARS.

     Am I the only person that sees the complacency witht he typical WOW player? If they don't get rwarded they don't participate, and even half the time when they get rewarded they STILL DON'T participate. Look at the failures of Halaa, EPL towers and Silithus as an indication. Blizzard is perfect when it comes to world PVP failure, and this achievement system is just another shoddy attempt to get people to do something they still aren't going to do.

     I will be first to say this is hands down the mostpolished PVE game I've ever played,  but for people that enjoy world PVP it is an ABSOLUTE failure.

     no rewards = no care.

     Warhammers RVR is centered around the realm, and not some small scale conflict in a box. This is why WAR will NEVER be an "E-Sport"... because its not the point of the game.

     Where is my "war" in a small scale duel against my own faction or some guys from another server I'll probably never see again? How is the "World of Warcraft" affected if I lose or win these arena game? Does it shift the balance of power in the world to my faction, my server or anything at all? nope.

     memo: arena is NOT PVP, next.

  • TeamFortressTeamFortress Member Posts: 179

    Conclusion of it all:

    The new achievements (and those that can read between the lines) show that World PvP will not be treated the same as TBC (World PvP was too much spread out and even in the beginning zones of Outland). Now there is ONE central hi level zone with just universal rules.

    Blizz already said that owning this zone would open up other world "advantages", it could mean anytthing, but this time they added achievements for killing the big bosses at the capitols (a first for Blizz)....

    The newest element now is that all that equipment of WC3 is being used. From siege equipment to tanks. Finally the planes and mobile catapults in Ironforge and Gnom will have a meaning. Completing the lore.

    -----------------------------------

    Stating that World PvP is dead in WotLK better have a look at how the new system is implanted with Arena points and BG honor.

    World of Warcraft is so big in content, this only scratches the top of the mountain of opportunities the  game offers  for its future development vs other trials. In whatever direction you are playing its end game.

     

     

  • WoW has 10 million players, 9 million of which live in Asia, 1 million live in the western world, 600k from the Americas and 400k from Europe.

    Warhammer Online has 800k applicants for beta, the game is not even released. WAR will not kill WoW neither will AoC, true MMO's never die. However it will cut Blizzards profits and wether you like it or not they have a sizeable chance to join WoW on the podium of MMO history.

    WoW is milking the Warcraft story for all it's worth it's quite vauge to see where Blizzard will take things after WotlK. No one stays king of the hill forever, Blizzard made a great success innovating and opening up the MMO market, soon they will also have to step aside and let the next gen come through.

    Changing for the better is good.

    Also Blizzard has made great appeal by making WoW a casual friendly MMO, however its roots are in PvE for the more harcore players that have more time on their hands. The PvP side of the game is what keeps most casuals playing, it gives decent gear for a fraction of the time needed to raid, also your rewards are guarenteed. You know if you have this much honour you can get this this and this, however going into an instance means your chances are all very random.

    WAR supports PvP to the next level, it supports RvR ( a form of world pvp) which a large number of WoW players seem to be yearning for, however it also supports smaller scale pvp (some instanced like BGs) It has a nice twist on the crafting system and many more unique features. In logical opinion yes this game will appeal to a lot of people. You can even level whilst PvP' ing - things like that are made of pure awesome :D

    I better stop there this post is getting far too long.

  • GythenGythen Member Posts: 1

    Eh who cares, just have fun.

  • LiqqLiqq Member Posts: 17
    Originally posted by TeamFortress


    Stating that World PvP is dead in WotLK better have a look at how the new system is implanted with Arena points and BG honor.
     
     
     

     

        Do you honestly think giving arena points outside of arena will prevent Bliz from putting a rating requirement on almost all the whatevergladiator gear? They want to force us into arena one way or the other, and an expansion isn't going to change their consistent 4 years of backward thinking.

     Blizzard is a company that takes 1 step forward and 3 back, and I really don't see an expansion changing it. I got 4 70's i would love to play, but not if it's more of the same crap we've been fed since the last expansion pack.

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by Battlekruse


    WoW has 10 million players, 9 million of which live in Asia, 1 million live in the western world, 600k from the Americas and 400k from Europe.



     

    Damn that's great to know.. so 9 out of 10 people I see are gold farmers...

    Err I mean that I would see if I played WoW.

    I guess that WAR should have been made with the asian market in mind then.. with Vivendi reporting all those record profits every quarter... why would anyone want the crap ass small player base from North America/Europe ?

     

  • LiqqLiqq Member Posts: 17
    Originally posted by Antarious

    Originally posted by Battlekruse


    WoW has 10 million players, 9 million of which live in Asia, 1 million live in the western world, 600k from the Americas and 400k from Europe.



     

    Damn that's great to know.. so 9 out of 10 people I see are gold farmers...

    Err I mean that I would see if I played WoW.

    I guess that WAR should have been made with the asian market in mind then.. with Vivendi reporting all those record profits every quarter... why would anyone want the crap ass small player base from North America/Europe ?

     

     

       You do realise China doesn't pay a monthly sub fee for WOW right?

  • Question82Question82 Member Posts: 71

    that actually sounds like a lot of fun and will definetely get me to try raiding for the first time.

    image

  • KabbaxKabbax Member Posts: 278
    Originally posted by Battlekruse


    WoW has 10 million players, 9 million of which live in Asia, 1 million live in the western world, 600k from the Americas and 400k from Europe.


     

    The numbers are incorrect. Post sources and i'll post mine. There are over 2 million NA subs, not counting Europe.

    Thats like saying 150 developers at Mythic, and 140 of them are Mexicans.

    They are both Lies.

    "The public is wonderfully tolerant. It forgives everything except genius."
    -Oscar Wilde

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