I actually think DF shadows are ugly. They are way too sharp. Shadows should be soft. Character models look cool. Character animation suck unfortunately.
Try looking at your own shadow in bright sunlight - it has hard edges. The softer the light, the softer the edges of the shadow.
Only certain animations need work, eg: dwarves walking down slopes, the majority of animations are quite good, especially mounts.
Javac, you're really playing the old "get the last word in" card a few too many times here. First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
Its real simple: WoW has great artistic style, poor graphics. Vanguard has great graphics, poor artistic style. At the end of the day its an opinion but overall people like style much more than graphics. Which makes sense, most people like art work that is aethestically pleasing, they don't care how long it took or how technically adequate it might be. You're obviously not most people, good for your individuality, but you're not going to convert non believers, as they know what pleases them as much as you know what pleases you.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
I actually think DF shadows are ugly. They are way too sharp. Shadows should be soft. Character models look cool. Character animation suck unfortunately.
Try looking at your own shadow in bright sunlight - it has hard edges. The softer the light, the softer the edges of the shadow.
Only certain animations need work, eg: dwarves walking down slopes, the majority of animations are quite good, especially mounts.
Javac, you're really playing the old "get the last word in" card a few too many times here. First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
Its real simple: WoW has great artistic style, poor graphics. Vanguard has great graphics, poor artistic style. At the end of the day its an opinion but overall people like style much more than graphics. Which makes sense, most people like art work that is aethestically pleasing, they don't care how long it took or how technically adequate it might be. You're obviously not most people, good for your individuality, but you're not going to convert non believers, as they know what pleases them as much as you know what pleases you.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
Thanks for debunking your own argument. You can't say DF has poor style, or that WoW has good style, because style isn't quantifiable. It's entirely opinion.
Originally posted by SgtFrog
so mature is ugly?
never knew that....
Um... I'm confused. What, if anything, does that have to do with what I wrote? I don't even know what you're trying to say... did you just assume I was a DF fan but couldn't be bothered to read my post, but you decided to disagree with me anyway?
Originally posted by Cereo First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
Thanks for debunking your own argument. You can't say DF has poor style, or that WoW has good style, because style isn't quantifiable. It's entirely opinion.
Originally posted by SgtFrog so mature is ugly? never knew that....
Um... I'm confused. What, if anything, does that have to do with what I wrote? I don't even know what you're trying to say... did you just assume I was a DF fan but couldn't be bothered to read my post, but you decided to disagree with me anyway?
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
No I understand what he's trying to say, i just don't agree, because you can't single out 1-2 screenshots/montages and declare that the art style sucks.
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
No I understand what he's trying to say, i just don't agree, because you can't single out 1-2 screenshots/montages and declare that the art style sucks.
15 minuets of video and about 200 screen shots is more than enough to see how a games art style is.
Darkfalls graphics are a lot better than that cartoony WAR stuff. And the gamepaly is going to be better too. I couldn't believe how shallow WAR was
yea it will be better as long as the game works decent : ) but i dont belive the devs will release a non working game they just dont seem like they would do that
DarkFall very cartoonish unlike the very realistic world of WAR..lol
Why not put a screenshot to compare
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
DarkFall very cartoonish unlike the very realistic world of WAR..lol Why not put a screenshot to compare
but war was never meant to be realistic.
so what is your point?
My point is that DarkFall > WAR, in the category style and art
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
If they continue to improve the graphics and animations..they surely will have a success. The idea of the game is exciting and this thing with more polished graphics and animations will assure a great success.
Let's hope they will learn from the past( AOC and WAR) and will combine a nice lookin graphics and animations not revolutionary (like AOC) but clean and nice, with a very playable and polished game..where all the promises will take place.
DarkFall is very origin and fresh change from the mediocre style and art design we see for 1000th time since WoW now.
Dunno if they succeed or if it plays well and imo graphic wise may even be behind then other competitors but the style and the ideas put into designs and arts are amazing and far ahead of competitors.
If people (err trolls) try to compare DarkFall with Sherwood and put screenshots therefore, then what to compare WAR then to ?
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Arguing about character models and weapon models is funny.
I want the world to be great-looking, and so far the DF screenshots and vids have really impressed me on that end (not just graphically but artistically).
As the art dev says, you have to have massive battles and you can only go so far on weapon/character definition. But as for the land you fight in:
The terrain of Agon definitely sticks out as the biggest and foremost challenging part for us because we wanted to model and texture the entire world by hand. All the racial areas needed racial identity, the subcontinents have their own style, and remaining areas needed their own unique look and feel. This part of the project is ongoing with at least one artist working on this non-stop, and up to four during shorter periods.
Note that this was quoted from a while ago, they're not still working on art.
Q: Can you tell us a little about Darkfall's graphical style?
Henning: We've aimed for a more realistic look from of the very start of production, which means no bright candy-like colours and shapes. We do push things a bit further in the sense that colours are a bit more saturated than in real life, and items and structures look worn and gritty.
[...]
As with the colours, the player characters in Darkfall have also been beefed up. We don't want the female characters in the game for example to look like glam-models; we want them to look as if they can kick some butt. For the male characters, we've given them a fit and heroic look, and avoided the bodybuilder appearance.
Q: What is the connection between Darkfall's style, lore, and atmosphere?
Henning: According to the lore, something big is brewing and there is an eerie and pressing feel to the world. Our effort has been to create a look and feel of a world that is about to end and enter a new era. This decay adds a lot of atmosphere to architecture, props and items.
This screenshot looks more "realistic" then that one...
No way! DF looks more realistic then War!
LMFAO. Realistic???
Since when are dragons, orcs, magic spells, and silver slaying swords of vanquishing or whatever "realistic"??
Realistic???
I got a clue for all of you arguing over what games screen shots or more "realistic". LMAO. Get outside and look at the sky, the trees and a smell the fresh air. That's REAL. None of these fantasy games have one ounce of "reality" to them. They are GAMES!
Yes, that's right, GAMES people. GAMES.
In the end, in a game, graphics matter much less then game play. Anyone who has played Warhammer Online yet can see that the game play mechanics are very smooth and even fun to play with Warhammer. Until we actually play Darkfall and can see that it too is pretty big-free and smooth and fun to play, comparing these two games is rather silly.
If Darkfall can offer smooth, lag free game play that is fun and fast paced, then it will certainly deliver to a big need and demand from many hardcore mmo fans. But that is a big "If". Huge If. Time will tell.
Q: Can you tell us a little about Darkfall's graphical style?
Henning: We've aimed for a more realistic look from of the very start of production, which means no bright candy-like colours and shapes. We do push things a bit further in the sense that colours are a bit more saturated than in real life, and items and structures look worn and gritty.
[...]
As with the colours, the player characters in Darkfall have also been beefed up. We don't want the female characters in the game for example to look like glam-models; we want them to look as if they can kick some butt. For the male characters, we've given them a fit and heroic look, and avoided the bodybuilder appearance.
Q: What is the connection between Darkfall's style, lore, and atmosphere?
Henning: According to the lore, something big is brewing and there is an eerie and pressing feel to the world. Our effort has been to create a look and feel of a world that is about to end and enter a new era. This decay adds a lot of atmosphere to architecture, props and items.
It doesnt matter what they say, what matters are the results...
I already said it, but I will say it again...
"Yes, if you want real romantic, expressionist or just meaningful art, a game is not the place to looking for.
But even among games it is possible to find expressive and solid artstyle, from caricate to realistic, I will give you some examples.
Gears of War, Bioshock, The Witcher, Warhammer online, Guild Wars, Age of Conan, Aion, Soul Reaver...
See, all those games go from caricature to realistic style but all of them have a solid art wich results in a interesting "universe".
No, art style is not the most important feature inside a game, but till now we cant talk about Darkfall gameplay as no one had played it, we can only talk about what we see.
People like Aragon and Javac dont understand that this is not a matter of, do you like realistic or caricature like graphics, this is a matter of solid art style that translate in a "beliveable" game world.
Darkfall is by no means realistic ( check the weapons, the black knight, the human with ultra shinning armor ), so I cant understand why people are bashing Warhammer art style.
The main issue is, Darkfall is trying to has everything, from cartoony npcs and weapons to pseudo realistic grass, it is trying to have it all from WoW to RYL to AOC, and that is resulting in a complete messed up style without originality, where some people think it is cartoony and some think it is realistic. Check the weapons, they go from a "life like" weapon to a cartoony silly hammer in a second.
A MMO can improve and Darkfall can improve in this aspect aswell, so, why not talk about it?
Again, this is not a question of shaders, realistic or not realistic, solid art style doesnt mean realist or caricate, it is just a definition for a style that matches from NPCS, to landscapes, including weapons, races etc.
Sorry to say, but Warhammer online has a much more solid art style and Age of Conan, Gears of War, XIII and Bioshock also have a much more solid art style than Darkfall, it doesnt matter if it is realistic or if it is a caricature.
The community should always ask for more to help a beta MMO to improve, this kind of defensive "the game is perfect" posture never helps..."
Comments
Try looking at your own shadow in bright sunlight - it has hard edges. The softer the light, the softer the edges of the shadow.
Only certain animations need work, eg: dwarves walking down slopes, the majority of animations are quite good, especially mounts.
Javac, you're really playing the old "get the last word in" card a few too many times here. First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
Its real simple: WoW has great artistic style, poor graphics. Vanguard has great graphics, poor artistic style. At the end of the day its an opinion but overall people like style much more than graphics. Which makes sense, most people like art work that is aethestically pleasing, they don't care how long it took or how technically adequate it might be. You're obviously not most people, good for your individuality, but you're not going to convert non believers, as they know what pleases them as much as you know what pleases you.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
Try looking at your own shadow in bright sunlight - it has hard edges. The softer the light, the softer the edges of the shadow.
Only certain animations need work, eg: dwarves walking down slopes, the majority of animations are quite good, especially mounts.
Javac, you're really playing the old "get the last word in" card a few too many times here. First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Second, you are still failing to grasp that other fellow's argument that there is a difference between graphics and artistic style.
Its real simple: WoW has great artistic style, poor graphics. Vanguard has great graphics, poor artistic style. At the end of the day its an opinion but overall people like style much more than graphics. Which makes sense, most people like art work that is aethestically pleasing, they don't care how long it took or how technically adequate it might be. You're obviously not most people, good for your individuality, but you're not going to convert non believers, as they know what pleases them as much as you know what pleases you.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
QFT
March on! - Lets Invade Pekopon
Originally posted by Cereo
First, arguing graphics is silly, as everyone has their opinion and you can't win an argument based purely on opinions.
Oh and for the record, DF is definitely on the poor style, medicore graphics side of the spectrum.
Thanks for debunking your own argument. You can't say DF has poor style, or that WoW has good style, because style isn't quantifiable. It's entirely opinion.
Originally posted by SgtFrog
so mature is ugly?
never knew that....
Um... I'm confused. What, if anything, does that have to do with what I wrote? I don't even know what you're trying to say... did you just assume I was a DF fan but couldn't be bothered to read my post, but you decided to disagree with me anyway?
oh my. i read your post wrong.
now i just look like a crazy frog.
i thought you said the art style is mature...:)
March on! - Lets Invade Pekopon
No I understand what he's trying to say, i just don't agree, because you can't single out 1-2 screenshots/montages and declare that the art style sucks.
No I understand what he's trying to say, i just don't agree, because you can't single out 1-2 screenshots/montages and declare that the art style sucks.
15 minuets of video and about 200 screen shots is more than enough to see how a games art style is.
March on! - Lets Invade Pekopon
Darkfalls graphics are a lot better than that cartoony WAR stuff. And the gamepaly is going to be better too.
I couldn't believe how shallow WAR was
yea it will be better as long as the game works decent : ) but i dont belive the devs will release a non working game they just dont seem like they would do that
not to troll.
but this looks cartoony imo
March on! - Lets Invade Pekopon
not to troll.
but this looks cartoony imo
Thats not an in game screenshot. Thats just an artist rendering. You don't know the difference?
not to troll.
but this looks cartoony imo
Thats not an in game screenshot. Thats just an artist rendering. You don't know the difference?
yes i do. but it still looks cartoony to me
March on! - Lets Invade Pekopon
DarkFall very cartoonish unlike the very realistic world of WAR..lol
Why not put a screenshot to compare
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
but war was never meant to be realistic.
so what is your point?
March on! - Lets Invade Pekopon
but war was never meant to be realistic.
so what is your point?
My point is that DarkFall > WAR, in the category style and art
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Let's all argue over who has the right opinion.... Isn't this fun?
I
If they continue to improve the graphics and animations..they surely will have a success. The idea of the game is exciting and this thing with more polished graphics and animations will assure a great success.
Let's hope they will learn from the past( AOC and WAR) and will combine a nice lookin graphics and animations not revolutionary (like AOC) but clean and nice, with a very playable and polished game..where all the promises will take place.
DarkFall is very origin and fresh change from the mediocre style and art design we see for 1000th time since WoW now.
Dunno if they succeed or if it plays well and imo graphic wise may even be behind then other competitors but the style and the ideas put into designs and arts are amazing and far ahead of competitors.
If people (err trolls) try to compare DarkFall with Sherwood and put screenshots therefore, then what to compare WAR then to ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Arguing about character models and weapon models is funny.
I want the world to be great-looking, and so far the DF screenshots and vids have really impressed me on that end (not just graphically but artistically).
As the art dev says, you have to have massive battles and you can only go so far on weapon/character definition. But as for the land you fight in:
The terrain of Agon definitely sticks out as the biggest and foremost challenging part for us because we wanted to model and texture the entire world by hand. All the racial areas needed racial identity, the subcontinents have their own style, and remaining areas needed their own unique look and feel. This part of the project is ongoing with at least one artist working on this non-stop, and up to four during shorter periods.
Note that this was quoted from a while ago, they're not still working on art.
Umbral: this is from an interview with Darkfall's art director:
i think i may have pwned him too hard.
You all have lost your damn marbles.
This screenshot looks more "realistic" then that one...
No way! DF looks more realistic then War!
LMFAO. Realistic???
Since when are dragons, orcs, magic spells, and silver slaying swords of vanquishing or whatever "realistic"??
Realistic???
I got a clue for all of you arguing over what games screen shots or more "realistic". LMAO. Get outside and look at the sky, the trees and a smell the fresh air. That's REAL. None of these fantasy games have one ounce of "reality" to them. They are GAMES!
Yes, that's right, GAMES people. GAMES.
In the end, in a game, graphics matter much less then game play. Anyone who has played Warhammer Online yet can see that the game play mechanics are very smooth and even fun to play with Warhammer. Until we actually play Darkfall and can see that it too is pretty big-free and smooth and fun to play, comparing these two games is rather silly.
If Darkfall can offer smooth, lag free game play that is fun and fast paced, then it will certainly deliver to a big need and demand from many hardcore mmo fans. But that is a big "If". Huge If. Time will tell.
- Zaxx
realistic *art style*
I am sorry that you don't understand the difference between realistic graphics and cartoon graphics. Perhaps you are legally blind.
looking nice!
It doesnt matter what they say, what matters are the results...
I already said it, but I will say it again...
"Yes, if you want real romantic, expressionist or just meaningful art, a game is not the place to looking for.
But even among games it is possible to find expressive and solid artstyle, from caricate to realistic, I will give you some examples.
Gears of War, Bioshock, The Witcher, Warhammer online, Guild Wars, Age of Conan, Aion, Soul Reaver...
See, all those games go from caricature to realistic style but all of them have a solid art wich results in a interesting "universe".
No, art style is not the most important feature inside a game, but till now we cant talk about Darkfall gameplay as no one had played it, we can only talk about what we see.
People like Aragon and Javac dont understand that this is not a matter of, do you like realistic or caricature like graphics, this is a matter of solid art style that translate in a "beliveable" game world.
Darkfall is by no means realistic ( check the weapons, the black knight, the human with ultra shinning armor ), so I cant understand why people are bashing Warhammer art style.
The main issue is, Darkfall is trying to has everything, from cartoony npcs and weapons to pseudo realistic grass, it is trying to have it all from WoW to RYL to AOC, and that is resulting in a complete messed up style without originality, where some people think it is cartoony and some think it is realistic. Check the weapons, they go from a "life like" weapon to a cartoony silly hammer in a second.
A MMO can improve and Darkfall can improve in this aspect aswell, so, why not talk about it?
Again, this is not a question of shaders, realistic or not realistic, solid art style doesnt mean realist or caricate, it is just a definition for a style that matches from NPCS, to landscapes, including weapons, races etc.
Sorry to say, but Warhammer online has a much more solid art style and Age of Conan, Gears of War, XIII and Bioshock also have a much more solid art style than Darkfall, it doesnt matter if it is realistic or if it is a caricature.
The community should always ask for more to help a beta MMO to improve, this kind of defensive "the game is perfect" posture never helps..."
...