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Darkfall will be trying to make $ in the worste world economy ever

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  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by GrayGhost79

    <snip>

    Wrong. Games like Warhammer and WoW both do not have to face any kind of uphill battle with their product because
    1. They have huge existing consumer bases consisting of millions of people waiting to play their new games.
    2. Have ridiculous amounts of marketing money. War spent close to a million dollars alone on marketing.
    I haven't seen 1 single ad advertising this Darkfall game EVER.. anywhere.. less than 3 months to a commercial launch. lol
    I guess your right on this point. Except you fail to point out theres over 140k people waiting to play DarkFall. The 140k is just registered forum users. Many many more are waiting for beta and launch. You really don't know how these things work do you? With the ammount of money spent advertising for so long and so hard for WoW and Warhammer they create a need for all that extra income. If they didn't have it they would fail because they shot themselve's in the foot. 200k players paying 15 dollars a month = 3mil a month x12 months =  36 mil a year. See what I did there.... It's called math. 200k player base isn't unrealistic at all for DarkFall.  So...... While they may not have done the marketing the other companies have they certainly have a substainable player base lined up and waiting........36mil in the first year with out a huge marketing budget seems like a good deal to me. How bout you? The above math never took box sales or digital download sales into account either.
    Sadly thats not counting the DarkFall spain forum or any of the others so...... or any that are waiting for actualy launch or beta to commit.
    You see my point is you continuasly make these claims about DarkFall being Vaporware and when it became evident that this is more than likely not the case you switched to it will fail. In niether of these instances have you given anything that can even be remotely seen as evidence to back up these statements.  I am truely and utterly sorry that you don't like DarkFall. It may seem to difficult for you and it may look like it will take some of your friends  that play other MMO's with you (Assuming you have any friends which..... Is a giant leap for me to assume) but thats life move on.

    I'm not gonna touch the rest of the post, since it's the usual Vapor-Ware vs. Fan discussion and that is a subject where you can't get involved without fires starting.

     

    But please, no financial mathematics on the boards unless you are an accomplished Marketing Analyst and know what you are talking about. And in that little line of math you forgot to factor in a couple of things which you have no idea about (salaries, expenses for office-rent/office-supplies, server hosting, technical support services, maintenance, publisher cut, taxes etc etc). You see, you have no idea what kind of expenses Aventurine has, so you can also by that same logic, make no valid guess at how many subscribers DF actually needs and tossing in a random number only to make it sound like they'll be doing good even with few subscribers is not proving anything.

     

    I believe DF can go with a small subscriber base. But pleaaaase! Do not toss in milkmaid-numbers! It makes your argument weaker rather than stronger and makes it seem like -YOU- don't seem to know how these things work instead of the other way around.

  • Aragon100Aragon100 Member RarePosts: 2,686

    Agree. It's impossible to know what kind of number of subs Aventurine will need.

    What make me believe they will succeed with less subs then many other MMORPG games though is that they havent made large very costly advertisment campaigns.

    That kind of PR will demand alot more subs as i see it.

    This quote from Tasos i think describe in a good way Aventurine's philosophy -

     www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A

     Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game.

     

     

     

  • GravebladeGraveblade Member UncommonPosts: 547

    Hehe, Tasos rules. Quote +1 by  Tasos.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • Thoric485Thoric485 Member UncommonPosts: 525
    Originally posted by TenSpotting

    Originally posted by GrayGhost79


    Again you fail at trying to bash DarkFall.
    You fail because your just a wide eyed Fanboy brainwashed into believing that "SUCCESS" is the "ONLY" possible outcome for DarkFail Online when in REALITY the odds of it's total failure are MUCH MUCH higher.
    And in REALITY (LOLZOARZ I SAID IT IN CAPS TOO DEWD) you aren't a prophet.
    You have yet to bring up anything note worthy to back up one of your assumptions.
    Or MAYBE you just like looking the other way and avoiding any valid points that paint your love child who can do no wrong in a negative way?
    Nothing of worth? How about the fact that this thing thing has been around since 2001 and all it has to show for it less than 3 months from a supposed commercial launch is a mediocre scripted gameplay trailer showing nothing more than a combat simulator with poor animations and graphics from 2003.
    That's some solid proof you got there. Please, register here a lot of your kind dwell there.
    Aparently your sole factor in believing the game will fail is because 1) you don't like it and 2) you didn't develop it .  I am sorry to point this out TenSpotting but your in the minority on these forums.  
    Who cares about who is what on these forums? I suggest you go over to a site like gametrailers.com for example and see what the general public thinks about that terrible excuse for a video they released a while back.
    Let's skip the part where i list all the gameplay features shown in that "terrible excuse for a video" and the number of positive comments. And let's just look at a quote of one from the general public you prize so much (link):




    inteLect Posted 9-7-2008 8:08pm


    CLass PRoJECt...? iT WOULs seEM THaT CONSOLEs aRe GOING COMPUTER... anD COMPUTERs NEED tO gO CONSOLE... I WOULd LoVE tO SEe a MMORG wiTH THE GRAPHICs AND GAMEPLAY oF a CONSOLE ACTION/RPG!!!
    wiTH EXCELLENT tO PLAY SLASH eM' uP GAMEPLAY... bUT WHATEVER THIS IS... iTs NOT THAT...!
    NEXt...!


    I would be happy if the general public does indeed stay away from Darkfall.
    All MMO's are going to face the same problem getting American subscribers. I guess you didn't realise other MMO's charged a monthly fee.....
    Wrong. Games like Warhammer and WoW both do not have to face any kind of uphill battle with their product because
    1. They have huge existing consumer bases consisting of millions of people waiting to play their new games.
    2. Have ridiculous amounts of marketing money. War spent close to a million dollars alone on marketing.
    I haven't seen 1 single ad advertising this Darkfall game EVER.. anywhere.. less than 3 months to a commercial launch. lol
    1. WoW indeed does, but people per server are so low that i have waited for hours for a PuG on a high-pop server, and all the pre-60 zones are friggin deserts. I don't give a shit that Blizzard can afford a pool of 500$ bills while all their clients are stuck in their single-player grinder. And milions of people wanted to play AoC, most of them quit (and some got charged an extra month from Funcom for not appreciating their awesome game)
    2. AoC too spent milions of dolars on marketing. I don't think it's doing really well.
    3. Ads of AoC - they bugged me for months, now they're gone together with the game and it's developers. And you don't look hard enough, there's a Darkfall ad at http://thenoobcomic.com



     

     

     

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • mortharxmortharx Member Posts: 293

    well whatever

     

    but they are not doing this for the money. If they were.. they would have aimed for different market -> say WoW style and they would have launched ages ago.

     

    Money doesn't seem to be their primary concern or even secondary. I think they are hoping to get just enough to keep their jobs and call it a success. They are making a game they all want to play it seems. Not for the masses.

    R.I.P Chikaca Whachuchuimage
    image
    image

  • flakmonkyflakmonky Member Posts: 210

    Umm... Thoric, you do know that that ad was created by the writer of the noob comic and was completly voluntary. In other words, Aventurine neither asked for nor payed for that advertisement.

    I am a skeptical supporter of DF. I am not a fanboi nor a troll. I seek the truth in every discussion, and I am truly sorry if I mistakenly state a fallacy.

  • Thoric485Thoric485 Member UncommonPosts: 525
    Originally posted by flakmonky


    Umm... Thoric, you do know that that ad was created by the writer of the noob comic and was completly voluntary. In other words, Aventurine neither asked for nor payed for that advertisement.

    Yep. That makes it even better.

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • munkenmunken Member CommonPosts: 5

    I'm getting the impression from what the OP is saying, that he thinks a mmo need millions of subscribers too survive, and that's not what history of other mmo's say's just look at one of the greatest succes in the mmo market, EQ it had 700000 or so maybe a bit more, and was a huge succes.

    And all mmo's coming out these days arent WoW clones, they are EQ clones, so are WoW.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Wait, 140K registered on the forums doesn't mean 140K will actually play it after launch. Didn't Warhammer have like 900K in beta but now has 300-400K? Every game I follow from closed/open beta to live, the amount of people drops, I suspect beta attracts the leechers.


    Anyways, I've seen some videos, not sure how old they are but so far the gameplay looks below par and unimpressive, many people from the SWG veteran community are looking forward to Darkfall for the sandbox environment. Take this as a forwarning, don't buy any kind of hype you read from people, try it yourself when it reaches beta, and don't do something stupid like one guy bought 500 Funcon shares from Age of Conan instead of upgrading his PC, 6 months later we're laughing at him for doing that.

    image
    image

  • ramzithramzith Member Posts: 37

    hello guys

     

    I have been with MMORPG.com from the early early days, but regardless of my history, i would like to tell you all about how the difficult economy may provide Darkfall with more subscribers then previously estimated

     

    Across the board in most modern economies during a trying times, we turn towards gambling and stop going out to restaurants/nightclubs/bars as much.

     

    I dont know about you, but, when i go out i can spend up towards a £100 or ($200) a night. With taxi expenses, and maybe buying a pretty girl a drink.

     

    when you concider that the games cost around £10-20, you quickly see the potential, we will have less money to go out with, but we still will want to entertain ourselvs, playing online games is a cost effective way to stay entertained for a few hours.

    i wouldnt worry about Darkfall, providing that they have a strong product..

     

    Ramzith

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Aragon100


    Agree. It's impossible to know what kind of number of subs Aventurine will need.
    What make me believe they will succeed with less subs then many other MMORPG games though is that they havent made large very costly advertisment campaigns.
    That kind of PR will demand alot more subs as i see it.
    This quote from Tasos i think describe in a good way Aventurine's philosophy -
     www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A
     Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game.
     
     
     



     

    That was my point with showing an example number. 200k subs x15$ a month x12 months = around 36 mil a year without the large marketing campaigns and the large ammount of money associated with them 36 mil a year isn't bad. They don't need a mil+ subscriber base. EvE is doing just fine and there at around 250kish subscribers and it's a Sci-fi sandboxish FFA PvP MMORPG.  There also isn't an EA or Blizzard ahead of Aventurine in line to take a large percentage of the profits.

    With out as many hands held out waiting for a good portion of the incomming funds Aventurine gets paid has enough to pay there publisher and pay there server host while reinvesting a good bit of money back into the game for upkeep and future development with a smaller player base. A small player base for War could be disaterous as with WoW. To much money is needed. EA and Blizzard get a good fat paycheck before the devs and the game see a dime.

    An example of this is to look at UO. There hasn't been much of any changes or fixs in god knows how long. The game is what it is and EA gets a bit of money from it but not enough to put much back into it. Small player base + Big company = stagnation or death for a MMO.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by mortharx


    well whatever
     
    but they are not doing this for the money. If they were.. they would have aimed for different market -> say WoW style and they would have launched ages ago.
     
    Money doesn't seem to be their primary concern or even secondary. I think they are hoping to get just enough to keep their jobs and call it a success. They are making a game they all want to play it seems. Not for the masses.

     

    I don't think u understand the market.

    There is a thing called diversification, which means that people is different and have different tastes, not only in games, but in music, food, movies and anything in life.

    Every sector of each market has its share, bigger or smaller most of them are profitable.



    Following your theory, in Music we wil only have Britney Spear records to buy, there would be no Metal, no Rap, no Hard Rock, but just popular..well PoP music.

    The fact that Britney sells more than Metallica, doesn't mean that investing in a Heavy Metal band is pointless.

    Metallica are millionares and they record label too, even if they sell less than Britney.



    So your theory that in order to make money you have to focus on the biggest slice of the marked is ridicoulus.

    Actually most software Houses are doing exactly what you are suggesting, and they are failing, because they are saturating the market and not diversifying enough.

    At the moment there aren't good Sandboxes out there, and whoever gets it right first (whether that is DFO or not) it will become millionaire, trust me.

     

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by sookster54


    Wait, 140K registered on the forums doesn't mean 140K will actually play it after launch. Didn't Warhammer have like 900K in beta but now has 300-400K? Every game I follow from closed/open beta to live, the amount of people drops, I suspect beta attracts the leechers.


    Anyways, I've seen some videos, not sure how old they are but so far the gameplay looks below par and unimpressive, many people from the SWG veteran community are looking forward to Darkfall for the sandbox environment. Take this as a forwarning, don't buy any kind of hype you read from people, try it yourself when it reaches beta, and don't do something stupid like one guy bought 500 Funcon shares from Age of Conan instead of upgrading his PC, 6 months later we're laughing at him for doing that.



     

    Yep 140k registerd on the forums. Reason I chose forum numbers? well simple because it is fact that those that register for the forums are a small percentage of the community. The majority either never step foot in the forums,  never register or register and never make a post. More browse a forum than post and more stay away than visit.  This is why many refer to forum users as the "Vocal Minority".

    An example of this is MMORPG members. There's a little over 922k members.... Thats a very small portion of the MMO community. WoW has what? 11 mil now and thats just WoW. All together there are millions and millions ect more of those that play MMO's than  register for a forum for MMO's.

  • sentrystevesentrysteve Member Posts: 12

    /edit: reply added to this new thread.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Actually games/movies/entertainment thrives during times when the rest of the World isn't doing so well.  I guess more people want to escape.

    The type of people who would play Darkfall are not the type that would play anything else on the market right now.  Almost everything on the market is the same and there is a large niche market waiting for something like Darkfall.  The people who play it won't be playing another MMO like WoW or WAR so they won't need to pay another sub for Darkfall.

    A good MMO sub ends up saving me thousands of dollars because I don't go out and buy dvd's, games, or anything really while I am enjoying a good MMO. 

     

  • WrenderWrender Member Posts: 1,386
    Originally posted by KhaelSan


    WoW and WAR are shitty uninspired games that appeal to the lowest common denominator. So I guess we just have different oppinion on that.



     

    Let us bow our heads and thank the MMO gods that we have WoW and WAR so all the annoying little kids have a place to go so they don't come and ruin the good games that mature people play.

  • TenSpottingTenSpotting Member Posts: 367

    http://www.mmorpg.com/discussion2.cfm/thread/206235

    Well there was a few reasons, and the first being:

    - I didn't have to money cause the rl (United States) economy is BAD!

     

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by TenSpotting


    http://www.mmorpg.com/discussion2.cfm/thread/206235
    Well there was a few reasons, and the first being:
    - I didn't have to money cause the rl (United States) economy is BAD!

     

    Another reason being....

     

    - I'm more into Asian MMORPGs, and WoW is the most popular Asian MMO, but it's not an Asian MMO, I mean games like Final Fantasy XI, Aion and Lineage II

    so whats your point?

     

    And oddly enough this was from I am quitting War thread , you know the game you said was immune to this meaning only DarkFall would have to deal with it.

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by TenSpotting


    Forget about the fact that this game is no where even remotely near the 40 million dollar products like WoW or War currently dominating the industry are, forget about the fact that based on all known info to date it looks like nothing more than a generic functioning combat system with dated graphics and poor animations, forget about the fact that it doesn't even have any solid dates for a Beta or a launch less than 3 months before the end of the year... and you still end up with the fact that it will be trying to succeed and make $ in one of the worste world economies ever...  surely one of the worste ever in the United States where basically all of it's player based would come from.
    How many people are going to pay an EXTRA monthly subscription in todays economy to play a mediocre at best product like Darkfall with nothing but questionable features , support, community... when they can (and already are) pay to play War or WoW , Lich King which are all proven products with millions of players, quality support and no questions about their longevity or product stability?
    Darkfall is not a product waiting to launch.. it's a product waiting to fail.

     

    The peoples that know meaning of MMO and sandbox...



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • AlfurrasAlfurras Member Posts: 52

    It's fine, the game will be fine. Never lose faith in the holy prophet Tasos' words and guidance.

     

    On a serious topic, Darkfall won't necessarily fail due to the economy. Although the 15 euros monthly may seem too expensive for your cheap bum, most people spend more than that on food everyday.

    EDIT: And there is a 'niche' market going on for people like me who want to play Darkfall. That market may not have millions of demand, but there are plenty of people waiting for a true alternative to World of Warcraft. Once this game actually releases and succeeds, that market will grow larger, and more development teams and companies will try to cater to that market. Until then, we have no other true World of Warcraft alternative apart from EVE online, the watered down Ultima, and some other underpopulated sandboxes.

    PS: I think the OP is just trolling around and baiting for people to post 'OMG vaportrollz! Flame!', but whatever.

     

  • AntaranAntaran Member Posts: 579

    I hate to do this but tenspotting is a Darkfall troll or just plain stupid, he's made 6 threads in his time with MMORPG.com and 4 of them are about Darkfall, all 4 slagging the game in some way.

    http://www.mmorpg.com/discussion2.cfm/userThreads/968462

    thats a link to his posts history. I'm sorry tenspotting, but sounds like Darkfall will never be the game you want, so why continue to flame the game? all your gonna get is a bad reputation as a troll.

    My honest opinion is to leave Darkfall discussions alone m8.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by TenSpotting


    http://www.mmorpg.com/discussion2.cfm/thread/206235
    Well there was a few reasons, and the first being:
    - I didn't have to money cause the rl (United States) economy is BAD!

     



     

    i have money to play an mmo

  • GravebladeGraveblade Member UncommonPosts: 547

    He is really negative, and he frowns upon people who try and have hope in anything.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • RoinRoin Member RarePosts: 3,444
    Originally posted by KhaelSan


    WoW and WAR are shitty uninspired games that appeal to the lowest common denominator. So I guess we just have different oppinion on that.

     

    Comments like the above are why no one does Sandbox games.  Who wants to design games for people that sit on some imaginary high horse.  I guess not liking WoW/War makes you better then the rest of us eh?  I don't know what sickens me more.  Your comment or the thought that people like you actually breed.  Probably get a temp ban for that, but that's just how I feel about you, and people like you.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Originally posted by TenSpotting


    Forget about the fact that this game is no where even remotely near the 40 million dollar products like WoW or War currently dominating the industry are, forget about the fact that based on all known info to date it looks like nothing more than a generic functioning combat system with dated graphics and poor animations, forget about the fact that it doesn't even have any solid dates for a Beta or a launch less than 3 months before the end of the year... and you still end up with the fact that it will be trying to succeed and make $ in one of the worste world economies ever...  surely one of the worste ever in the United States where basically all of it's player based would come from.
    How many people are going to pay an EXTRA monthly subscription in todays economy to play a mediocre at best product like Darkfall with nothing but questionable features , support, community... when they can (and already are) pay to play War or WoW , Lich King which are all proven products with millions of players, quality support and no questions about their longevity or product stability?
    Darkfall is not a product waiting to launch.. it's a product waiting to fail.

     

    You sir are a idiot, the way I see it WOW & its clone WAR are medicore products at best, and from what I read from the WAR forums the game isnt retaining its players people are leaving the game cause of low population issues and the game hasnt been out for a full month yet... so ya put your foot in your mouth. As long as people have income flowing in any way people will buy and play games cause it is the cheapest form of lasting enterainment. I like how you word  that people can play WAR OR WOW when not everyone likes those type of games? This thread is full of fail...


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