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WAR passes 750,000 mark in players

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Comments

  • QmireQmire Member Posts: 423

    Why are people here so foolish and can't even for a second remember what Funcom said about their "numbers".

     

    It's how many people have bought the game and registered not SUBSCRIPTION.

     

    Just as with AoC, there  likely WON'T be 750 subs after the first month has passed, people are playing their free month, when that is over we'll see what we got left alright?

     

     

  • IxnatifualIxnatifual Member Posts: 475

     That's a sick amount of people playing WAR right now. Grats Mythic, you guys deserve it!

  • AzrileAzrile Member Posts: 2,582
    Originally posted by templarga

    Originally posted by leowolff

    Originally posted by AstralGeth

    Originally posted by leowolff


    Quoting the AoC Q2 report:
     The game currently has more than

    415.000 customers (players who are either

    subscribers or are playing in

     
    800k WAR >>> 400K AoC customers

    Have a link with evidence of WAR's subscriber numbers? Oh wait, they haven't released those numbers yet since they are still in the free month.

     

    http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1317&table=CONTENT

    Yeah I have, the same link that you gave me before, but you made sure to not talk about the important number that we are talking here, 400K customers.

    Here is the whole paragraph that you didnt quote:

    So far the game has sold-in (to retail and digitally)

    over 1.2 million copies and has sold through over

    800.000 copies (i.e. customers that since launch

    have bought a game client and entered their game

    client key and payment details into Funcom’s billing

    database). The game currently has more than

    415.000 customers (players who are either

    subscribers or are playing in the first 30 days

    included in the sale of the box).

     

     

    Nice find and I cannot wait to see how the trolls are going to spin this one. Let's look at those numbers:

     

    1. The game sold (via downloads or to retailers) 1.2 million copies. 800k of those were purchased and the actual info entered into the billing system. So what about the 0ther 400k copies unaccounted for?



    2. Of that 800k sold, 415k were subscribed  or actually playing. This means that of that 800k, on the day that Funcom gathered the info for this report, 415k were still playing. That means in the first 30 days Age of Conan lost 385k players.



    Now that does not sound so good does it? And of course, since the free period (30 days) isn't up on WAR we don't have comparable numbers yet.



     

    You are exactly right.  the 415K number for AOC was terrible.    But Warhammer hasnt' released that number yet, so we can't tell where it will be.  I'm going to try and make a chart to show the comparisons

                                                             AOC                          Warhammer

    shipped to retailers                    1.2M                                 1.5M

    Boxes bought by customers      800K                              750k

    subscribers after 30 days           415k                            UNKNOWN

    It's really that simple.  AOC is a terrible game and bombed.   But the Warhammer number is nothing to brag about yet because it is less than the AOC number was.

    As to your first question..  AOC has 400k boxes 'somewhere'.. probably sitting in boxes in retailers warehouses... but Warhammer also has 750k boxes in the same place (although more than likely the warhammer boxes are still on the shelves).

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  • RaztorRaztor Member Posts: 670

    So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.

  • PheacePheace Member Posts: 2,408

    I shudder to think what WoW's "Accounts Created" would be ....

     

     

    As for WAR, I do hope they start using some definition of paying subscribers that month after the subs start.

    image

  • PheacePheace Member Posts: 2,408
    Originally posted by templarga

    Originally posted by OrionMan


    WAR drops -26% in activity over the last week. Sorry Mac, say what you want about Xfire, but this is simply absolutley historical. No game have ever dropped like this on a week to week basis (and I checked it).
    www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/
    Happy for those 750000 sold copies, just sad that fewer and fewer of those seem to log in.

     

    Your posts are worthless and completely false. You yourself have said time and again that Xfire is great and Xfire is crap. You cannot even make up your own mind about Xfire. YOU ONLY USE XFIRE WHEN IT SUITS YOUR PUPOSES!!

    Xfire is worthless for statistics and you only hurt your argument by flip-flopping on it constantly.



    Wait here ya go: http://www.mmorpg.com/discussion2.cfm/thread/206647

     

    Check out that thread. You start talking about how great Xfire is but check out post #7 which quotes you:

    I agree. Xfire is useless and the data from those statistics are not very usefull for gauging of population numbers (in particular as AoC in fact also has some compatibility issues with Xfire). The 2% rise could however be good for one thing, which is to set an stopper for all these idiotic AoC xfire analysis posts. That's a blessing in itself.

     

    http://www.mmorpg.com/discussion2.cfm/post/2341707#2341707

     

    Now go back to the AOC forums.

     

     

    Umm, in that sense he's *right* you can't take Xfire stats to predict or project real numbers for the entire subscriber base but you *can* take those numbers and compare them to other Xfire numbers and see what trends th WAR players that *have* Xfire go through.

    image

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Raztor


    So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.



     

    Well, AOC had an advantage over WAR.  IIRC, there were twice as many signed up for AOC beta than WAR.  That should translate into more numbers at release.

    Also, this is just the first month of release.  They have content to add of both classes and cities to make the game closer to what the originally marketed.  The bigger test will come after a couple of months.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    According to

    http://www.warhammeronline.com/pressreleases/20081010.php

     

    and I quote,



    "FAIRFAX, Va. - October 10, 2008 - Mythic Entertainment, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced that 750,000 players have registered for the critically acclaimed fantasy MMORPG, Warhammer® Online: Age of Reckoning™ (WAR) in North America, Europe and the Oceanic territories."

     

    I don't see a THING about number of subscribers.

    President of The Marvelously Meowhead Fan Club

  • PheacePheace Member Posts: 2,408
    Originally posted by wjrasmussen

    Originally posted by Raztor


    So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.



     

    Well, AOC had an advantage over WAR.  IIRC, there were twice as many signed up for AOC beta than WAR.  That should translate into more numbers at release.

    Also, this is just the first month of release.  They have content to add of both classes and cities to make the game closer to what the originally marketed.  The bigger test will come after a couple of months.

     

    Their advantage was that they were able to attract more players? O_o

    image

  • QmireQmire Member Posts: 423
    Originally posted by Pheace


    I shudder to think what WoW's "Accounts Created" would be ....
     
     
    As for WAR, I do hope they start using some definition of paying subscribers that month after the subs start.

     

    They had sold over 20 million copies of Diablo 2.....

    Just thinking on the number of WoW boxsales is scary, why? Because they have been on the boxsale charts (top5) ever since WoW came out!! Just doing a little math would come up with a number that would make every wow hater's head explode.

     

    Somebody find that number, then mmorpg.com would be a little more pleasant place.

  • jp4lyfejp4lyfe Member UncommonPosts: 165

    What is the point of this debate at all?

     

    People who enjoy the game are going to enjoy the game regardless of numbers. The only people who should be caring about numbers is Mythic and considering 750k x 49.99 .. That already pays back the money EA funded em' if they can keep half that number for a few months.. There laughing.

     

    I dunno bout any of you but if I worked out of a gaming studio in VA that braught in 400k x 14.99 a month.. 200k 100k.. hell 50k x 14.99 month for a few months you could tell me my game was horrible all you want. I'd be laughing all the way to the bank every month.

     

    But as a gamer.. numbers shouldn't mean a damn thing.  If its fun to you its fun. If its not its not.

     

    "My MMO sells more then your MMO" is just like saying "Your more retarded then I am" ... but your still retarded. =/

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  • PheacePheace Member Posts: 2,408

    No argument from me that you can't tell good or bad from it nor anything significant that you could project on the entire playerbase of the game. It only has meaning when talking about that section of the populace that uses it and plays WAR.

     

     

    image

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  • AstralGethAstralGeth Member Posts: 197
    Originally posted by templarga


    Exactly! Glad we see eye-to-eye on that. Just wish more people understood that too. I am sick of Xfire means this or that debates. Xfire means that people who use Xfire are doing this or that and that is it.

    http://www.mmorpg.com/discussion2.cfm/thread/203435/page/1

    edit: also this http://www.mmorpg.com/discussion2.cfm/thread/202948/page/1

    it all depends on who wants the numbers to show something

  • IxnatifualIxnatifual Member Posts: 475

    I don't see a THING about number of subscribers.

    Because some players will inevitably have cancelled for some reason or another, so "registered users" lets them use a higher, more impressive, number. Marketing is EVIL :)

  • MyrdekMyrdek Member Posts: 346
    Originally posted by templarga


    I agree to an extent Pheace. The problem with Xfire is that it is a BAD sample because as a smaple, there is a lot of bias. Very few people, in comparison to the gaming population use Xfire period. So already your sample would have a margin of error with a huge number.


    Wrong, 12k people out of 750k is a very low margin of error. Even political polls are less accurate


    Add to that then....the majority of the gamers who use Xfire are very hardcore gamers.
    True and debatable, the sample isn't a perfect depiction of every type of gamer and it does increase the margin of error. Doesn't make it void though





    Some types of games are more common for Xfire than others.

     
    Only matters if you compare it to other games, not for the trend

     

    XFire is pretty accurate, not perfect, but I would still place it at a 10-20% error margin depending on the game.

     

    I have a question about the 750k if anyone knows

    How do come up with it, who does it include? Does it include me who preordered and cancelled? I played Open Beta and PW and have an account created with them with the head start in it. I never used it and never bought the game but am I included? If its the case then there is probably 50k-100k people that did the same out of all the preorders.

    Not bashing the game, I hope it succeeds so I end up buying it one day. I just think people on this forum are getting ahead of themselves with meaningless numbers. It's just way too early to tell and with WotLK coming up we won't know anything until january about the success of the game

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Pheace

    Originally posted by wjrasmussen

    Originally posted by Raztor


    So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.



     

    Well, AOC had an advantage over WAR.  IIRC, there were twice as many signed up for AOC beta than WAR.  That should translate into more numbers at release.

    Also, this is just the first month of release.  They have content to add of both classes and cities to make the game closer to what the originally marketed.  The bigger test will come after a couple of months.

     

    Their advantage was that they were able to attract more players? O_o



     

    OBVIOUS CONTEXT:  initial numbers.

  • makiimakii Member Posts: 280

    sure 750k. Thats why when i log on i rarely see anyone on evening. playerbase gona shrink to 100k after 6 months.

  • LordGarriusLordGarrius Member Posts: 23

    Here is another trend line to consider (see link below).  Why the heck is it declining, it's getting great reviews yet it has been slowly declining over the past few weeks.  Where is the injection of new players that were waiting on the reviews?

     

    http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Myrdek

    Originally posted by templarga


    I agree to an extent Pheace. The problem with Xfire is that it is a BAD sample because as a smaple, there is a lot of bias. Very few people, in comparison to the gaming population use Xfire period. So already your sample would have a margin of error with a huge number.

     
    Wrong, 12k people out of 750k is a very low margin of error. Even political polls are less accurate


    Add to that then....the majority of the gamers who use Xfire are very hardcore gamers.
    True and debatable, the sample isn't a perfect depiction of every type of gamer and it does increase the margin of error. Doesn't make it void though





    Some types of games are more common for Xfire than others.

     
    Only matters if you compare it to other games, not for the trend

     

    XFire is pretty accurate, not perfect, but I would still place it at a 10-20% error margin depending on the game.

     

    I have a question about the 750k if anyone knows

    How do come up with it, who does it include? Does it include me who preordered and cancelled? I played Open Beta and PW and have an account created with them with the head start in it. I never used it and never bought the game but am I included? If its the case then there is probably 50k-100k people that did the same out of all the preorders.

    Not bashing the game, I hope it succeeds so I end up buying it one day. I just think people on this forum are getting ahead of themselves with meaningless numbers. It's just way too early to tell and with WotLK coming up we won't know anything until january about the success of the game



     

    If you created an account, you are included in that number.   You can tell a significant number of people did what you did because when the Grace period ended, you saw a noticable drop off in players.

    Pre-order, create account, play for a week, never buy box, grace period ends.

  • TheocritusTheocritus Member LegendaryPosts: 10,029
    Originally posted by templarga


    Exactly! Glad we see eye-to-eye on that. Just wish more people understood that too. I am sick of Xfire means this or that debates. Xfire means that people who use Xfire are doing this or that and that is it.



     

          I dont know how accurate this is but the last numbers I heard for total Xfire users is between 150-180k....that is a very very small percentage of gamers and maybe not all of those even play MMOs.....I dont use it and I dont know anyone that does either......Heck it may even be more of a generation thing where a certain age group are the main users.......

  • IxnatifualIxnatifual Member Posts: 475

     Also bear in mind WAR doesn't have trial accounts or buddy keys... so all registered players have actually bought the game.

  • PheacePheace Member Posts: 2,408
    Originally posted by wjrasmussen

    Originally posted by Pheace

    Originally posted by wjrasmussen

    Originally posted by Raztor


    So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.



     

    Well, AOC had an advantage over WAR.  IIRC, there were twice as many signed up for AOC beta than WAR.  That should translate into more numbers at release.

    Also, this is just the first month of release.  They have content to add of both classes and cities to make the game closer to what the originally marketed.  The bigger test will come after a couple of months.

     

    Their advantage was that they were able to attract more players? O_o



     

    OBVIOUS CONTEXT:  initial numbers.

     

    Well... yeah...but ... there's a serious kink in that thinking there ... so *why* didn't WAR attract that many then? I mean the whole point people tend to compare the numbers is to compare them to eachother in terms of attractiveness/success etc. To say one is more because it managed to attract more people .... yeah... doh ... lol, I can't explain what i mean exactly but it really feels like confusing cause and effect xD

    image

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