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I think Darkfall will come out, and will be decent

GravebladeGraveblade Member UncommonPosts: 547

Theres plenty of evidence that darkfall is going to come out... i dont think Aventurine would be lining up at a convention to be filmed, photographed and show off their game if they werent going to release it.

Even just a few of the features that are already in game will attract people to the game, such as skill based combat, pvp, rvr and full loot, player driven economy, city building, ship warfare..... its obviously in because there are official videos with the features in. The game already has quite a big following on the official forums aswell which is great. It also caters to alot of the people who used to play Ultima Online and especially sandbox mmorpg fans.

The game has also been in development for about 7 years, so there has been alot of time to get all the content in, just to clarify the reason it has taken 7 years isnt because the project has gone wrong, its just because the team is small. The team have said aswell that they have made their engine (yes their own engine :D) so that it can be easily upgraded and patched, there will even be content patchs every month and a large one every year, that is from a devs own mouth which is great news.

 

The whole idea of what darkfall is proposing is quite different from other mmorpg and thus it already has a niche part of the mmorpg market. The game doesnt have to live up to any big polished mmorpg's like WoW, its in a league of its own so it doesnt need to conform to the big mmorpg's to do "well", well being that it is able to sustain itself.

Even if it has 1 or 2 features not in at launch, even if it is a little bit buggy people will most likely still play and hope it gets fixed because its the concept of the game that people want, and specific features that are in already.

 

Just keep your hopes up, dont be negative there is no need to be negative about any game, its a shame that there are basically advertising projects like Funcom's AoC, they didnt deliver what they advertised the game as which is a shame. Like any game though, you just have to hope they patch it up and it turns out for the better.

just have a little hope.

Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
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Comments

  • EnigmaEnigma Member UncommonPosts: 11,384

    i believe it'll come out but it wont be anything crazy awesome in my opinion.'

    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • VahraneVahrane Member UncommonPosts: 376

          How will it be cliche? Futhermore, how the hell did you even think to compare it to Matrix online even if only as an example? I believe the term cliche could be used to describe Warhammer far more accuratly than Darkfall and it's doing fairly well. Fairly well when compared to some other recent releases like Vanguard and AoC.

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by Enigma


    i believe it'll come out but it wont be anything crazy awesome in my opinion.'
    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

     

    Yeah that is definatly quite possible, i think it needs to get the word and mouth out because i believe there are alot of people out there that will enjoy sanbox style fantasy rpg with pvp and skill based combat. It will most likely be small though like you mentioned, not a very big player base but should be enough to sustain itself. Kinda like Shadowbane i imagine.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Great Post OP !

    Couldn't have said it better !

    This is perfect  for /sticky

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • ColdrenColdren Member UncommonPosts: 495

    I must admit to being very skeptical in the past about Darkfall. I was certainly in the category of people who thought it would never be released. Quite obviously, recent events have proven me wrong, which I'm more or less happy to be proven wrong about.



    While I don't think Darkfall will ultimately be for me, I do hope Darkfall is successful in the goals it is aiming to achieve. There has been absolutely no sandbox MMO of any discernable quality, in my opinion. If anything, I hope it is successful because someone needs to prove there is a market for a fantasy sandbox again.



    I loved UO, but what I loved about UO I don't think I'll find in Darkall. I loved the crafting system. Even with all my complaints about Age of Shadows , it added substancial depth to the crafting system that to this day I haven't found a good substitue for. I'm a crafter by trade, not a PvP'er.

    I do PvP, but it's not centeral to what i enjoy in MMO's.  The FPS style of combat and casting doesn't appeal to me, personally. I have no problem with UO's combat of RNG auto attacks with a mix of spells and abilities. If Darkfall has a substancial crafting system (And housing.. Housing is key to a persitant world if you ask me, and again, no one has beat UO in this department), then I might be inclined to try it, but it seems the focus is on combat.



    Ultimately, I'd love to see a UO2.. A TRUE sequel to the game, with a deep and rewarding crafting system. Where you can litterally pick any tree or spot on the mountain to get resources, no nodes, etc., as is prevelant in most MMO's today. Where the some of if not most of the very best items are made by dedicated tradesmen, who sell their wares and really foster a layered and immersive community.



    So while I do wish them success, I wish someone would do "better" for PvP AND Crafting than I think Darkfall will ultimately prove to be.

  • DarkenedDarkened Member Posts: 183
    Originally posted by Enigma


    i believe it'll come out but it wont be anything crazy awesome in my opinion.'
    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

     

    Sums up my thoughts exactly, the outcries of disappointment by embarassed fanbois will be epic.

    It all looks good on paper, but I'm really curious to see how they think all these features are going to work with there game, while retaining balance, etc....as well.

    They are up for a challenge to say the least.

  • VahraneVahrane Member UncommonPosts: 376

      @ Coldren >  Here's a dev quote just for you =D! So many people don't do research it's just appalling!

    Tasos - Darkfall’s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall’s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse."

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by RDBeast

    Originally posted by Enigma


    i believe it'll come out but it wont be anything crazy awesome in my opinion.'
    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

     

    Yeah that is definatly quite possible, i think it needs to get the word and mouth out because i believe there are alot of people out there that will enjoy sanbox style fantasy rpg with pvp and skill based combat. It will most likely be small though like you mentioned, not a very big player base but should be enough to sustain itself. Kinda like Shadowbane i imagine.

     

    One of the biggest reasons for me to (probably) not play this game, is the fact it is Fantasy. And what with the past years in MMO's, fantasy has been done to death, so to speak. I long for a good Sci-Fi MMO (disregarding EVE, because I don't just want space-flight).

     

    I'll give DF a try, but the Fantasy Theme ticks me off straight away. That's not to say it will be a bad game, it's just that I think the market is too saturated with fantasy Themes at this time.

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by Coldren


    I must admit to being very skeptical in the past about Darkfall. I was certainly in the category of people who thought it would never be released. Quite obviously, recent events have proven me wrong, which I'm more or less happy to be proven wrong about.



    While I don't think Darkfall will ultimately be for me, I do hope Darkfall is successful in the goals it is aiming to achieve. There has been absolutely no sandbox MMO of any discernable quality, in my opinion. If anything, I hope it is successful because someone needs to prove there is a market for a fantasy sandbox again.



    I loved UO, but what I loved about UO I don't think I'll find in Darkall. I loved the crafting system. Even with all my complaints about Age of Shadows , it added substancial depth to the crafting system that to this day I haven't found a good substitue for. I'm a crafter by trade, not a PvP'er.
    I do PvP, but it's not centeral to what i enjoy in MMO's.  The FPS style of combat and casting doesn't appeal to me, personally. I have no problem with UO's combat of RNG auto attacks with a mix of spells and abilities. If Darkfall has a substancial crafting system (And housing.. Housing is key to a persitant world if you ask me, and again, no one has beat UO in this department), then I might be inclined to try it, but it seems the focus is on combat.



    Ultimately, I'd love to see a UO2.. A TRUE sequel to the game, with a deep and rewarding crafting system. Where you can litterally pick any tree or spot on the mountain to get resources, no nodes, etc., as is prevelant in most MMO's today.



    So while I do wish them success, I wish someone would do "better" for PvP AND Crafting than I think Darkfall will ultimately prove to be.

     

    Its kind of a shame that you dont enjoy those features because for me like the fps style combat when using spells for example i enjoy and th ecompetativeness of pvp.

    However, the housing and the huge ammount of different craftables in UO was awesome but if you thnk about it, its in a way like the Second life of fantasy games. We dont actually know the extent to Darkfall's crafting, who know you may even be able to make tables and things, they said you can pretty much make "any item in game" so *shrug*. Im pretty sure you cant just make a house anywhere you like but i might be wrong about that.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • ColdrenColdren Member UncommonPosts: 495
    Originally posted by Vahrane


      @ Coldren >  Here's a dev quote just for you =D!
    Tasos - Darkfall’s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall’s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse."

     

    An interesting quote. Certainly something I'd like to hear them talk more about.  Thank you.



    I guess it's all in the implementation then. I'll have to find a way to get used to being ganked and robed like in the old days of UO again, especially if like UO, combat skills and trade skills are drawn from the same total skill pool.



    I'll of course keep an eye on it. We'll see.

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by Darkened

    Originally posted by Enigma


    i believe it'll come out but it wont be anything crazy awesome in my opinion.'
    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

     

    Sums up my thoughts exactly, the outcries of disappointment by embarassed fanbois will be epic.

    It all looks good on paper, but I'm really curious to see how they think all these features are going to work with there game, while retaining balance, etc....as well.

    They are up for a challenge to say the least.

     

    Well dude, as i said i think it will be kinda like Shadowbane, it will have a loyal but quite small fanbase. If someone thinks this will be big then i can confidently say they will be mistaken.

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by Vahrane


          How will it be cliche? Futhermore, how the hell did you even think to compare it to Matrix online even if only as an example? I believe the term cliche could be used to describe Warhammer far more accuratly than Darkfall and it's doing fairly well. Fairly well when compared to some other recent releases like Vanguard and AoC.



     

    Everyone has their own opinion. That was mine. Darkfall will be PvP cliche (waiting to see heads explode in fury)

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ColdrenColdren Member UncommonPosts: 495
    Originally posted by RDBeast



    Its kind of a shame that you dont enjoy those features because for me like the fps style combat when using spells for example i enjoy and th ecompetativeness of pvp.
    However, the housing and the huge ammount of different craftables in UO was awesome but if you thnk about it, its in a way like the Second life of fantasy games. We dont actually know the extent to Darkfall's crafting, who know you may even be able to make tables and things, they said you can pretty much make "any item in game" so *shrug*. Im pretty sure you cant just make a house anywhere you like but i might be wrong about that.



    I suppose one could make that kind of analogy.  However, as I pointed out, I do enjoy PvP and PvE at least on a limited basis. 



    Part of what I like about crafting was being self sufficent. I liked making my own armor and weapons, testing them on characters in combat (PvP and PvE) and tinkering with templates, skills, etc., and offering items and services to guild and friends.



    Then there was the community that used to revolve around crafters in UO. You needed to know a good smith if you didn't have one. Players always needed new weapons or equipment, bought resources, or just gathered around the forge to hear me spin tales as I fixed their armor.



    If that is there, then I can get around the FPS nature of it, I suppose. I'm just not so sure I see that happening in the end. No offense to the devouted followers of the game, but a lot of them seem to be focused on the visceral combat, bloodlust, and full loot features of it.



    Again, I could be wrong in the end, and I'd be happy to be.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Enigma


    i believe it'll come out but it wont be anything crazy awesome in my opinion.'
    I see it like Pirates of the Burning Sea. It'll have some population in the first month or so but then it'll be one of those cliche low populated type of games where only the most severe followers of the franchise/idea/premise will be playing. Other examples are Matrix Online, Face of Mankind, Neocon, etc.

     

    It could be, but that depends on how badly they implement the sandbox feature.

    There are lots of people who like a good sandbox game, the problem is that such games are extremely difficult to make.



    As a design you cannot compare Darkfall with those you mentioned, those are very tiny niche, while Darkfalll is aimed for a biggest niche, although still a niche.

  • bodypusbodypus Member Posts: 5

    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.

    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

  • DrukstylzDrukstylz Member Posts: 189
    Originally posted by Coldren

    Originally posted by RDBeast



    Its kind of a shame that you dont enjoy those features because for me like the fps style combat when using spells for example i enjoy and th ecompetativeness of pvp.
    However, the housing and the huge ammount of different craftables in UO was awesome but if you thnk about it, its in a way like the Second life of fantasy games. We dont actually know the extent to Darkfall's crafting, who know you may even be able to make tables and things, they said you can pretty much make "any item in game" so *shrug*. Im pretty sure you cant just make a house anywhere you like but i might be wrong about that.



    I suppose one could make that kind of analogy.  However, as I pointed out, I do enjoy PvP and PvE at least on a limited basis. 



    Part of what I like about crafting was being self sufficent. I liked making my own armor and weapons, testing them on characters in combat (PvP and PvE) and tinkering with templates, skills, etc.



    Then there was the community that used to revolve around crafters in UO. You needed to know a good smith if you didn't have one. Players always needed new weapons or equipment, bought resources, or just gathered around the forge to hear me spin tales as I fixed their armor.



    If that is there, then I can get around the FPS nature of it, I suppose. I'm just not so sure I see that happening in the end. No offense to the devouted followers of the game, but a lot of them seem to be focused on the visceral combat, bloodlust, and full loot features of it.



    Again, I could be wrong in the end, and I'd be happy to be.



    The more  PvPing that goes on, the better it is for crafters. Who else will buy our equipment, food, potions. PvPers demand the best potions, food, equipment and will pay for it to get an edge over the competition. PvE'rs more often than not, will look for the most economic route.

    High level PvE'rs will use better armour and weapons but its a one time purchase. A PvPer will regularly depend on you to sell armour sets, bulk potions, food etc. 

    A crafters services will be in constant demand, and they will be considered a valuable part of every cities prosperity and defense.

     

  • bodypusbodypus Member Posts: 5
    Originally posted by GrayGhost79

    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

     

    I don't think the MMORPG market needs games any less linear than WoW now. The gamers are satisfied with World of Warcraft features and they'll be even happier after WoTLK comes out and starts a gaming revolution with its countless new features and polishes. Also I disagree when you say that Darkfall and WoW aren't competing games. Darkfall is stealing many features from WoW (like non-linear gameplay, open pvp) and of course WoW isn't going to stand still. I see that you must never have played WoW in order to claim that it is a linear game (unless you meant Darkfall is linear, then I can fully understand you). Maybe Darkfall could turn in to be some WoW servers with different rules. That would probably be the best bet for its company to go for.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Drukstylz

    Originally posted by Coldren

    Originally posted by RDBeast



    Its kind of a shame that you dont enjoy those features because for me like the fps style combat when using spells for example i enjoy and th ecompetativeness of pvp.
    However, the housing and the huge ammount of different craftables in UO was awesome but if you thnk about it, its in a way like the Second life of fantasy games. We dont actually know the extent to Darkfall's crafting, who know you may even be able to make tables and things, they said you can pretty much make "any item in game" so *shrug*. Im pretty sure you cant just make a house anywhere you like but i might be wrong about that.



    I suppose one could make that kind of analogy.  However, as I pointed out, I do enjoy PvP and PvE at least on a limited basis. 



    Part of what I like about crafting was being self sufficent. I liked making my own armor and weapons, testing them on characters in combat (PvP and PvE) and tinkering with templates, skills, etc.



    Then there was the community that used to revolve around crafters in UO. You needed to know a good smith if you didn't have one. Players always needed new weapons or equipment, bought resources, or just gathered around the forge to hear me spin tales as I fixed their armor.



    If that is there, then I can get around the FPS nature of it, I suppose. I'm just not so sure I see that happening in the end. No offense to the devouted followers of the game, but a lot of them seem to be focused on the visceral combat, bloodlust, and full loot features of it.



    Again, I could be wrong in the end, and I'd be happy to be.



    The more  PvPing that goes on, the better it is for crafters. Who else will buy our equipment, food, potions. PvPers demand the best potions, food, equipment and will pay for it to get an edge over the competition. PvE'rs more often than not, will look for the most economic route.

    High level PvE'rs will use better armour and weapons but its a one time purchase. A PvPer will regularly depend on you to sell armour sets, bulk potions, food etc. 

    A crafters services will be in constant demand, and they will be considered a valuable part of every cities prosperity and defense.

     



     

    Thats one of the things that made me love UO, it had an actual Economy for the most part till things went a bit screwy lol. FFA PvP will full loot = a pardise for Crafters IMO! The simple fact that everything will be in constant demand means everything will sale and relatively fast on most things.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by bodypus

    Originally posted by GrayGhost79

    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

     

    I don't think the MMORPG market needs games any less linear than WoW now. The gamers are satisfied with World of Warcraft features and they'll be even happier after WoTLK comes out and starts a gaming revolution with its countless new features and polishes. Also I disagree when you say that Darkfall and WoW aren't competing games. Darkfall is stealing many features from WoW (like non-linear gameplay, open pvp) and of course WoW isn't going to stand still. I see that you must never have played WoW in order to claim that it is a linear game (unless you meant Darkfall is linear, then I can fully understand you). Maybe Darkfall could turn in to be some WoW servers with different rules. That would probably be the best bet for its company to go for.

     

    This just boggled my mind a little. How can you compare WoW with Darkfall? The only thing the two have in common more or less, is a Fantasy setting.

     

    Although I am getting the feeling you are making a joke here.

     

    If not, I'm really confused how someone can even remotely compare WoW and DF.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by bodypus

    Originally posted by GrayGhost79

    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

     

    I don't think the MMORPG market needs games any less linear than WoW now. The gamers are satisfied with World of Warcraft features and they'll be even happier after WoTLK comes out and starts a gaming revolution with its countless new features and polishes. Also I disagree when you say that Darkfall and WoW aren't competing games. Darkfall is stealing many features from WoW (like non-linear gameplay, open pvp) and of course WoW isn't going to stand still. I see that you must never have played WoW in order to claim that it is a linear game (unless you meant Darkfall is linear, then I can fully understand you). Maybe Darkfall could turn in to be some WoW servers with different rules. That would probably be the best bet for its company to go for.



    Lol, no offence, but you look so naive.

    You claim Ghost never played WoW because he says it is linear, yet I believe you never played a sandbox, so you cannot possibly tell what is linear or not.



    I play WoW gand have 3 lvl 70, and I can tell you that WoW is the most linear game you can get...........that's why is so succesful.

    Also I am waiting for a decent sandbox to play, so that is a bit rich to say that everyone who plays WoW will stick with it.

    If Darkfall turn out to be what they say it will be I won't have any trouble leaving WoW, I am playing it because there is no decent sandbox out there, not because it s the most amazing MMO ever created.

    And I can tell you there are so many WoW players in the same situation as me.

  • bodypusbodypus Member Posts: 5
    Originally posted by singsofdeath

    Originally posted by bodypus

    Originally posted by GrayGhost79

    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

     

    I don't think the MMORPG market needs games any less linear than WoW now. The gamers are satisfied with World of Warcraft features and they'll be even happier after WoTLK comes out and starts a gaming revolution with its countless new features and polishes. Also I disagree when you say that Darkfall and WoW aren't competing games. Darkfall is stealing many features from WoW (like non-linear gameplay, open pvp) and of course WoW isn't going to stand still. I see that you must never have played WoW in order to claim that it is a linear game (unless you meant Darkfall is linear, then I can fully understand you). Maybe Darkfall could turn in to be some WoW servers with different rules. That would probably be the best bet for its company to go for.

     

    This just boggled my mind a little. How can you compare WoW with Darkfall? The only thing the two have in common more or less, is a Fantasy setting.

     

    Although I am getting the feeling you are making a joke here.

     

    If not, I'm really confused how someone can even remotely compare WoW and DF.

     

    Why would it be a joke? Just observe all those Ultima Online worshippers who say they can't wait for Darkfall and that they need its features. What they fail to remember is that Ultima Online had 150k subscriptions while World of Warcraft has over 11 million (and will hit even more after WoTLK comes out). How can a game made for 150 thousend people really stand against a 11 million subcribers titan? They're highly comparable because Darkfall is getting many of WoW's main features and both of them are games from the same genre.

    Also, during all my years as a happy World of Warcraft player, I've met several Ultima Online ex-players who are more than happy with WoW, so I don't even see Darkfall having 150k subscriptions (if it really launches).

  • lareslocilaresloci Member UncommonPosts: 373

    I am still not holding my breath....I think I'll book a flight to the Isle of Lesbos first.

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • ColdrenColdren Member UncommonPosts: 495
    Originally posted by Drukstylz





    The more  PvPing that goes on, the better it is for crafters. Who else will buy our equipment, food, potions. PvPers demand the best potions, food, equipment and will pay for it to get an edge over the competition. PvE'rs more often than not, will look for the most economic route.
    High level PvE'rs will use better armour and weapons but its a one time purchase. A PvPer will regularly depend on you to sell armour sets, bulk potions, food etc. 
    A crafters services will be in constant demand, and they will be considered a valuable part of every cities prosperity and defense.
     



    First, thank you all for the calm discussion to someone who is on the fence from all who are particpating without being overzealous. It's appreciated.



    There are many variables that will make such a theory a reality.



    Population: How many people will be PvP'ing and dying enough to constitue the economy? How will they afford it if they keep dying? How much will be consumed in your average fight?



    Mules: If everyone has a mule, who needs a crafter? Is Darkfall a one-character-per-server setup? Or can everyone have one? My fear is if it's TOO easy to craft, why would anyone look to someone else for their needs?

    Resource Gathering: How will it be done? Will ganking prevent and frustrate most crafters from advancing? 



    Population (And density), consumption, and resource gathering are all key issues in regards to crafting, almost moreso than WHAT can be crafted.. I've heard much more about PvP and combat from Darkfall and posts on various forums than I've really heard about anything else.



    In the end, to some degree, crafting NEEDS to be boring. It NEEDS to be dull, because if everyone can do it, no one needs it.



    I'm not saying Darkfall may or may not have the answers to these problems, and until they really discuss it at length, then I'm quite content to maintain a wait-and-see approach, although I do find the disucssion fascinating. PvP is the heart of Darkfall, that is certain, but where the crafter fits into the grand scheme of things isn't quite clear, at least to me.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by bodypus

    Originally posted by singsofdeath

    Originally posted by bodypus

    Originally posted by GrayGhost79

    Originally posted by bodypus


    I think you people are really being over optimistic with this game. They haven't shown us a single proof that the game really exists and people are already talking about subscription numbers.
    The Darkfall company also didn't chose very wisely a release date because it's way too close to WoTLK launch and if Darkfall really goes out then it'll fail simply because of that. The best move they could do is to merge with Blizzard and maybe implement some WoW kickass features on their game so maybe they can last a few months after release.



     

    I will say this again, The christmas launch Window is widely accepted by many companies as a Great Launch date for many varieties of products especialy in the Entertainment Sector. Also DarkFall and WoW are not competing games. Non-linear vs Linear. Many people that enjoy Linear games do not enjoy non linear ones and vise versa. If they did add some WoW features it would kill the game.  Those that like sandbox's would leave because of the WoW features and those that liked WoW would leave because of the Sandbox features.

     

    I don't think the MMORPG market needs games any less linear than WoW now. The gamers are satisfied with World of Warcraft features and they'll be even happier after WoTLK comes out and starts a gaming revolution with its countless new features and polishes. Also I disagree when you say that Darkfall and WoW aren't competing games. Darkfall is stealing many features from WoW (like non-linear gameplay, open pvp) and of course WoW isn't going to stand still. I see that you must never have played WoW in order to claim that it is a linear game (unless you meant Darkfall is linear, then I can fully understand you). Maybe Darkfall could turn in to be some WoW servers with different rules. That would probably be the best bet for its company to go for.

     

    This just boggled my mind a little. How can you compare WoW with Darkfall? The only thing the two have in common more or less, is a Fantasy setting.

     

    Although I am getting the feeling you are making a joke here.

     

    If not, I'm really confused how someone can even remotely compare WoW and DF.

     

    Why would it be a joke? Just observe all those Ultima Online worshippers who say they can't wait for Darkfall and that they need its features. What they fail to remember is that Ultima Online had 150k subscriptions while World of Warcraft has over 11 million (and will hit even more after WoTLK comes out). How can a game made for 150 thousend people really stand against a 11 million subcribers titan? They're highly comparable because Darkfall is getting many of WoW's main features and both of them are games from the same genre.

    Also, during all my years as a happy World of Warcraft player, I've met several Ultima Online ex-players who are more than happy with WoW, so I don't even see Darkfall having 150k subscriptions (if it really launches).

     

    So WoW has:

     

    1) Full on PvP with Player Looting?

    2) Twitch-Based Combat?

    3) Skill Based Character advancement?

    4) Naval Combat?

    5) Mounted Combat?

    6) Guild Cities and City Sieges?

     

    Or not?

     

    And those are just a few of the (promised) features of DF. So if these features are in the game (which I will assume for now), what makes this game in any way a competitor to WoW? It caters to a whole different kind of player.

     

    DF won't have as many subscriptions as WoW. Never. But it doesn't need to. EVE has proven that.

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