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For those who have left: What disappointed you the most?

2

Comments

  • eldanlocoeldanloco Member Posts: 210

      Underwhelming.  That is the official word for WAR.

    --------------------------------
    Darkfall: December or vaporware!

  • bluesessionbluesession Member Posts: 202

    Combat... for a PVP game it lacks a serious combat sistem.

  • PheacePheace Member Posts: 2,408

    Red eye mountain just tried to take a fort for the second time and crashed for the second time, losing 8 hours of progress as the zones reset. Performance certainly sounds like a big issue.

    image

  • OakdragonOakdragon Member Posts: 26

    I canceled today, really to bad because I really had fun with the base potential of this game.

     

    But anytime a company refuses to fix the glaring bugs in the game, the moral and ability timers irked me the most, and focus all its efforts on nerfing and class "balance" issues, it is time for me to move on.  I will not paly a game that seems to follow the same model as SOE, and since EQ1 I have not or ever will not play a SOE game again.

    Time to try something else for a while, maybe if they focus on fixing bugs I will consider returning.

  • strategystrategy Member Posts: 183

    The lacking PvP combat system and horrible out of synch controls. Terrible for a PvP orientated game.

    You are playing against the system controls and laggy combat instead of fighting other players. The classes were very poorly designed. PvE was terrible compared to what was shown by the real competition these last few days.

    The RvR was a good idea but badly implemented. I hope Wow or KOTOR will make something along the lines of some strategic goal in PvP. But a lot of lessons can be learned from this failed attempt. I also think people want to fight and the overall goal is less important for many players.

    ------

    I learned my lesson now. No more AoC or War hype.

    No hype anymore for me.. I only will play games from good established game companies that can deliver instead of hyping thin air.

     

  • EliagoEliago Member Posts: 11

    I purchased Warhammer because I wanted to get back the experience of DAOC.

    When I played DAOC I wa completely immersed in the lore, exploring was amazing and it was exciting to delve into dangerous dungeons. Fighting in the frontier was even more exciting, since the game could instantly change from peacefully grinding mobs, to a group member all of a sudden dying, and then you would spend the next 15 minutes tracking down and killing an enemy Scout.

    Warhammer wasn't exciting, and it wasn't interesting. There's nothing interesting in instantly flying all around the world and sitting in war camps all day fighting in FPS style scenarios. In DAOC keeps were important and would turn into epic army vs. army battles. In Warhammer people ran around sacking empty keeps back and forth... for what purpose?

    Warhammer wasn't nearly as fun as a game the same company made 7 years ago, and that's why it does't deserve my subscription.

  • scabbedangelscabbedangel Member UncommonPosts: 117
    Originally posted by Eliago


    I purchased Warhammer because I wanted to get back the experience of DAOC.
    When I played DAOC I wa completely immersed in the lore, exploring was amazing and it was exciting to delve into dangerous dungeons. Fighting in the frontier was even more exciting, since the game could instantly change from peacefully grinding mobs, to a group member all of a sudden dying, and then you would spend the next 15 minutes tracking down and killing an enemy Scout.
    Warhammer wasn't exciting, and it wasn't interesting. There's nothing interesting in instantly flying all around the world and sitting in war camps all day fighting in FPS style scenarios. In DAOC keeps were important and would turn into epic army vs. army battles. In Warhammer people ran around sacking empty keeps back and forth... for what purpose?
    Warhammer wasn't nearly as fun as a game the same company made 7 years ago, and that's why it does't deserve my subscription.

     

    I really have to agree.

    War is not a bad game, and I may go back to it at some point, but at the moment, it is not immersive. At this point, they could throw away all pve content, and make the rvr lakes instanced, and the game would be better off for it. With virtually no death penalties, no economy, War ends up with a disturbingly similar vibe to Auron's "Fury". It is just the direction that the community is driving this game. People seem to want their games to be easier and more simplified, and wanting to please their customers, developers comply.

    In the end, we lose what made this class of games special. Immersion. Could you imagine the amount of complaints if mythic implemented a "blind" spell effect like they had in EQ1? Yes, it was harsh, but it was also realistic, and the first couple times it happened were very memorable. (I have no idea if this was ever changed, but it used to turn your entire screen black, no hud, or anything). The feeling was that you were affected by the spell, and not just gained a new debuff icon in the corner of the screen.

    I really wanted to like War, and I do, but not for the reasons that I had wanted. I enjoy War for the same reasons I enjoy Team Fortress 2.

  • wozzuwozzu Member Posts: 109

    Lag.

    No fun when lag is you're biggest enemy. Get zerged by 3 people and your buttons stop working.

    World rvr never materialized.

  • Ngeldu5tNgeldu5t Member UncommonPosts: 608

    I`m still playing but will not renew my sub at the end of the month.I can`t believe such a great IP has been turned to a buggy,oversimplified MMO.

    I can't get myself immersed in the world as it feels too generic even if there are some magnificent landscape

    I ctd every 2-3 hours and if I port to Altdorf = ctd

    I have not heard a good music theme in this game while playing just some fade in music or the typical music on loading screen.

    Lag is no fun in a PvP game.

    This game was the most anticipated game since WoW unfortunately Mythic shot themselves in the leg,they've been spending too much time thinking about WoW instead of creating something original for WAR

    I don`t hate the game but I can`t force myself to love it neither and I guess lot of people are feeling the same.

    AoC has a lot of problem too but when you set foot on Hyboria you forget the real world,the sound,the music,the accent of npcs...you are there.

    In the land of Predators,the lion does not fear the jackals...

  • zubi782zubi782 Member Posts: 2

    ATTENTION: Do not read the novel below unless u have nothing better to do... i didnt realize how much i was typing. I will sum it up for a short read though : RVR= favors casters/ranged dps, Pve= PQs empty, quests boring as hell, Keeps= Too hard to take with anyone defending, Performance= not good, even on a decent computer, Immersion= feels like the game is just a huge waiting area until Scenarios launch, World= fly isntantly to other zones... no exploring.

    MOST ANNOYING glitch for me = When u attack someone using melee, they sometimes appear directly in front of u, to the point where u cant move past them. But in reality they are happily running away about 50 feet and ur just swinging ur weapon at nothing for 10 secs while it keeps saying "target is out of range"

    I have not quit yet either but I still have some issues with the game which are leading me to quit soon and instead try Darkfall Online.

    RVR- This game was supposed to be the best pvp/rvr game out there but honestly it did not do as well as I had expected. My main frustration with the game is the Archetype imbalance (ie. caster/meleedps/tank/healer). The fact that ranged dps remain safely behind a wall of tanks and just nuke like crazy at the closest thing to them, is just ridiculous. I guess it fits in with what the game is supposed to be about but honestly its soo frustrating as a melee dps (Witch hunter) to have any fun in big battles at all.... if u go and try to attack the casters, u get nuked in 5 secs, and if u remain safely behind with ur team, u just end up hitting extremely tough tanks on which u barely make a dent. Ofcourse im not applying this to the 1st tier or all the scenarios but mainly t2+ just because thats when u get huge formations of tanks/casters and cant do much as a WH. About 70% of the people i see in SC are casters or ranged dps past t2... and about 90% of the SC, casters/ranged dps dominate the top positions in terms of damage dealt, while melee dps usually do half of that...

    The open RvR battles are similar for a melee dps, its usually the ranged dps who do the most damage and apparently have the most active part. The tanks and melee users usually just stand around in a big group, afraid to get any closer becuz they will get nuked by 5+ Sorcerers. This is especially true for Order as ive seen because our lack of tanks (hopefully this will even out with the KotBS coming). And just to let u know that im not bashing on casters, ive played them as well and i c that they are well balanced in most fights, considering they go down extremely fast once a good dps gets a hold of em. But just in huge fights (like im expecting to c all the time in t4) they have an extremely safe position and the highest damage. Healers seem to heal sorcerers/BW first too just because they are usually closer.... sooo frustrating as a tank. And casters are just not for me, after using the same 4 spells 100 times every 15 mins, they get boring real fast, even though i bet a 7 year old playing a caster could out dps mellee users in the higher tier scenarios.

    Keeps are a joke as ive seen in t2 so far... 15-20 PUG group is unable to take a keep due to lack of healers/tanks and 2-3 dest are enough to screw up whole attempts at killing the keep lord. Again this may get better with more tanks but its still boring considering that u can only take a keep if no one is defending it. There is no way in hell a group of 24 people could take a keep even with 10 opposing players defending... so basically making it that if u wipe on ur first attempt at keep lord, ur screwed cause by then the enemy shows up.

    Performance- i just got a new computer that i thought for sure was gonna help out alot with the lagg issues ive been getting in crowded Scenarios but apparently its not my Hardware problem as im still lagging almost as badly and it makes me wonder if im even gonna be able to do city sieges or huge fortress battles..

    I have tried all Archetypes and SM is definetly my fav class now but like most careers, they rely heavily on a healer and SC battles are usually a complete disaster if u have no good healers. Same for open RVR, without a healer, u fail.

    Animation glitches keep making me mad too... i cant belive they havent fixed the mount animation glitches yet, when dismounting.

    Ive done the sewers in Altdorf as well and they sucked like hell... after spending about 2 hours (we constantly kept wiping on bosses in one of em, even with 2 healers and 2 tanks) we got NO GOOD REWARDS just 1 crappy green that no one in our group could even use...

    My expectations of huge, fun battles where every person can have a blast, are totally gone. And Pve in the game is extemely boring... quests feel like more of a grind than in other games i have played and PQs are already dead unless u have a good guild... plus i enjoy an open world that i can explore, not instant flying from 1 zone to another with a crappy gyrocopter..

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    It was the loneliest MMORPG I've ever played. With the public quests, you don't even have to put any effort to find a group for questing. You just solo the regular quests, see a bunch of guys doing public quest, join the grind and take your leave.

    There was no need to even communicate to anyone. And trust me I tried, seems just like people were always in a hurry killing with this and delivering that. 

    Oh yeah, and the lack of items annoyed me: all guns, armors, swords etc. looked usually the same.

  • _Soneca__Soneca_ Member Posts: 23

    Magus sux hard, thats enough to leave

    Actually a holy crap sorc, and sorc is a crap bright wizards

  • MoretrinketsMoretrinkets Member Posts: 730

    you see, MMOs evolve. Now there is no such thing as MMORPG, now we have EMOs.

  • TrainedmonkyTrainedmonky Member Posts: 12
    Originally posted by eldanloco


    This is just another case of post-WoW MMOs kicking the bucket because they are trying to be WoW.  Pray that either Mortal Online or Darkfall get noticed, and the MMO genre gets new life breathed into it's dying body.



    BRING BACK HARD MODE!!!



     

    i agree 100% with you Hard Mode "needs" to come back.

  • EndlosEndlos Member Posts: 127
    Originally posted by //\//\oo

    Originally posted by Endlos



     
    After the new class announcement and the test server spinning up, I decided to give it another whirl.  I'm still solidly on the "meh" part of the scale when it comes to SMs

     

      I don't understand why people claim that SM's are underwhelming: I took one into it's 30's and I found myself to be VERY effective and practically as survivable as a Da Toughest black orc (more so in certain cases) when I specced into vaul.

    Until you get Vaul's buffer, an SM is not quite as effective as a BO , but once you do it's a game-changing ability.

     



     

    My issue with SM is that they have virtually no utility, and one of their paths is just plain bad, compared to the other tanks.

    Sure, you can make a SM good by SM standards, you can make one that deals a decent amount of damage, or you can make one that is incredibly survivable, or you can make one that does really terrible AOEs and can't sustain a combo chain due to cooldowns, but there's no blending of the options, and very little utility.

    A Khaine SM does pretty good damage but has generally low survivability (losing the shield is a big deal when armor strips/penetrations are so commonplace in the game) and no utility, a Vaul SM (and yes I have the buffer) will virtually never die but does absolute ass for damage and has very very little utility (single target morale strip, single target damage decrease, single target knockdown), and a Hoeth SM puts out trivial per-hit damage for the sake of applying that trivial damage to everything around him or her and having very little utility again (knockback and that's it off the top of my head).

    Meanwhile depending on spec, IBs can throw people (and whole groups) like there's no tomorrow, hardly ever die and still crank out good damage, unload some absolutely broken AOEs (an IB crit my Chosen for 1300 with an AOE skill in Tor Anroc).  Now, granted, they can't do -everything- in one spec, but they aren't as narrowly focused as SMs are, and are generally as effective as an SM in the same path AND have a higher general damage or utility output.  A tank IB can still do decent damage (a tank SM can't), a DPS IB is still pretty hard to kill (a DPS SM isn't), so on and so forth.

    BOs I won't talk about too much because honestly I don't know too much about them.  I do know that they take quite a beating before going down, and that they have knockback(s) without having to path and tactic into them.  That alone puts them on better footing than a SM already.

    Chosen bring a pile of utility to their group no matter their spec, and still do decent damage and enjoy a pretty high survivability.  Toggle-able AOE buffs and debuffs (some are better than others), party wide damage reflections, healer punishment, and movement punishment are just a few of the things at a Chosen's disposal depending on his spec.  They simply bring so much to an encounter that it makes up for their per person (or '1v1') performance to appear lacking.

    SM as a class isn't terrible.  But when you compare them to the other tank classes I for the life of me cannot see anything that SM does better than another tank, except the other tank usually has more functionality in his or her "off-spec" while the SM gets pigeonholed into his or her spec.

  • tytania99tytania99 Member Posts: 2

    I'm playing the game currently, but I know that I'll be one of those due to unsubscribe in the future.

    My highest is a level 24 zealot and as I progress, the system and the new areas are just more of the same. Much like my experience with CoH - at about 30+ - it was all  missions/areas with the same basic walls you saw before with slightly differently tweaked creatures/beings from earlier places. It got boring fast. My goal is to reach the 30's to see if there is anything that grabs me there. (I also have a slew of level 10-15's in both of the destruction and order sides.)

    I had a problem with extreme lag before, but now I have none with my new computer system, which feels like playing a new/different game. So its fun again, but I'm certainly not desperately wanting to log on.

    With WAR, it is definite that your character is a soldier striving to rise up in the ranks. Which is fine except that it then lacks in more of the adventuring style of gameplay and exploration. There is nothing outside of the "war" state of affairs. Your character is funneled down a concrete-walled path.

    Personally, I find overall that the game is just okay or slightly above average. The classes are interesting. The quests are good but not great (Goblin/Orc beginning area is hilarious) - but again, they all seem to follow the same set pattern over and over, as with the public quests (aka: kill 100 easy mobs, light ten fires while champions attack, kill hero mob, roll for loot). The other major downsides are the ones already stated (boring rvr objectives, unbalanced scenario objectives, empty/lonely zones, etc.). The poor AI of npc's alarms me. You can pull singles with ease and beat up the guy next to its pal without them doing so much as blinking. So it does feel a bit dumbed down and not lively.

    And the most annoying -  the crafting system. I can't stand it, which totally crosses out another level of the game all together.

     

  • EndlosEndlos Member Posts: 127
    Originally posted by Oakdragon


    I canceled today, really to bad because I really had fun with the base potential of this game.
     
    But anytime a company refuses to fix the glaring bugs in the game, the moral and ability timers irked me the most, and focus all its efforts on nerfing and class "balance" issues, it is time for me to move on.  I will not paly a game that seems to follow the same model as SOE, and since EQ1 I have not or ever will not play a SOE game again.
    Time to try something else for a while, maybe if they focus on fixing bugs I will consider returning.



     

    You do realize that the same upcoming patch that is focusing on "nerfing" and class ""balance"" issues is also fixing morale and ability timers, right?

    I'm not trying to defend (let alone 'fanboy') the game, but if you're going to make an "I quit" post don't cite logical contradictions on your part as the reason for doing so, and then relate ANYTHING to SOE.

  • ShanniaShannia Member Posts: 2,096

    Paid with a debit card and EA said the card declined.  Yet, as I faxed bank account page to them with the transaction code clearing showing the debit, they still insist I never paid them.  As such, I cancelled my account and won't give EA any business in the future.  The part that sucks is, it is a debit card.  If it was a credit card, my bank would have given me my money back.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • StellusStellus Member UncommonPosts: 263

    Endlos. MSN. NOW!

  • severiusseverius Member UncommonPosts: 1,516

    Personally, I haven't left yet but am closer and closer as the days creep on by.  The RVR game is a huge disappointment compared to how it was in beta.  No one hardly wants to do orvr everyone wants to sit in scenario queues all day long.  Another reason is that tanks can not tank outside of pve.  With the increase to rdps and no change to defense and itemization, tanks now die exponentially faster in rvr combat.  Finally bugs that have been known about for months, specifically in regards to tanks (as I play a chosen heh) are being pushed further and further back as rdps get all the love tells me that either a) I need to reroll to a rdps class or b) stop paying and divert my energy elsewhere until mythic gets its head out of its backside.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by Endlos





     

    BOs I won't talk about too much because honestly I don't know too much about them.  I do know that they take quite a beating before going down, and that they have knockback(s) without having to path and tactic into them.  That alone puts them on better footing than a SM already.

    Chosen bring a pile of utility to their group no matter their spec, and still do decent damage and enjoy a pretty high survivability. 

    SM as a class isn't terrible.  But when you compare them to the other tank classes I for the life of me cannot see anything that SM does better than another tank, except the other tank usually has more functionality in his or her "off-spec" while the SM gets pigeonholed into his or her spec.

     

       My new main is a BO and I've learned that they really don't bring much more group utility other than a 20% AP regen buff every minute. A BO's base knockback  is also identical to a SM's ( gusting wind), only it is currently bugged and REQUIRES a target within 5 yards, so that information isn't correct. The only advantage is that a BO has more inherent survivability without speccing for it through da toughest being superior to phantom's blade; as a trade off, however, they deal less damage and their damage is purely physical.

    I disagree entirely about chosen: The auras, while a bit helpful, do not compensate for their lack of survivability. The entire function of a tank is to be able to survive as long as possible, since it functions primarily as damage mitigation for the healer/dps it is guarding.

    The pigeonholing I agree with: Khaine is a terrible tree and it's ironic how the showcase ability ether dance really contributes less dps than a standard DT rotation, however, it might be an oversight due to the current mechanics of channeled moves as they halt AP regeneration and auto attacks during their durations.

    I'm also curious to see how they're going to nerf EA's DoT component in the upcoming patch...

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • StellusStellus Member UncommonPosts: 263

    Personally, I haven't left yet but am closer and closer as the days creep on by. The RVR game is a huge disappointment compared to how it was in beta. No one hardly wants to do orvr everyone wants to sit in scenario queues all day long. Another reason is that tanks can not tank outside of pve. With the increase to rdps and no change to defense and itemization, tanks now die exponentially faster in rvr combat. Finally bugs that have been known about for months, specifically in regards to tanks (as I play a chosen heh) are being pushed further and further back as rdps get all the love tells me that either a) I need to reroll to a rdps class or b) stop paying and divert my energy elsewhere until mythic gets its head out of its backside.


    Although I enjoy the game and weather the frustrating moments that frequent it, I have to agree with you, but from another perspective. As a healer, it is hard enough to keep up with the damage dealt to my team. WIth the new patch, I simply won't be of any use. As it is, specced as a strict healer, I don't feel like I am exactly saving my team from certain doom - it feels more like simply prolonging their inevitable death.

    The proud days of T1 healing seem to be lost - Sorcerers dealing 600-900 damage per tick on a PBAoE puddle, 1300 crit hits, snares, morale ability miscues (fixed in upcoming patch...hopefully). Healing is a stressful thing and becoming less and less fun. I like to relate it to handing out hole punched parachutes before my team jumps. It may flap in the wind and slow down some momentum, but in the end, it will do nothing good for them and fast.

  • HricaHrica Member UncommonPosts: 1,129

    Warhammer is a great game, I won't be leaving it.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by Hrica


    Warhammer is a great game, I won't be leaving it.

     

      ...Uhhhh... ok..... *points to the thread's title* 

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • EndlosEndlos Member Posts: 127
    Originally posted by //\//\oo
     <snip>
    I disagree entirely about chosen: The auras, while a bit helpful, do not compensate for their lack of survivability. The entire function of a tank is to be able to survive as long as possible, since it functions primarily as damage mitigation for the healer/dps it is guarding.
    <snip>
    I'm also curious to see how they're going to nerf EA's DoT component in the upcoming patch...
     



     

    Chosen are just a later-blooming class.  Suppression (DPS core ability at 25) really helps their defenses.

    Their DPS tree may be pure mediocrity, but their tank/reflection tree and its bonuses are pretty bad ass, esepcially when they fix a few of its abilities.  Mixed defenses and a tactic'd-out baneshield running off of STR bonus instead of INT will make them a formidable frontline fighter.  The only defensive "hole" that bothers me about Chosen is that I think the Warped Flesh tactic should either have been a core skill in Corruption, or a pathable tactic in Corruption.  Either way, being completely unable to improve their absorb shield with mastery points is kind of lame.

    Discord is, in my opinion, woefully underrated by most people.  A PBAoE toggle 25% heal nerf to -every enemy in range- is crazy good.  So is Blast Wave's massive resistance strip (granted, if resists weren't currently broken and affected crits it'd be even better, but with the upcoming crit reduction to Brights and Sorcs it will be a little better than it is now).  Throw in Quake, and all of these AOEs getting STR as their modifier instead of INT, you've got some solid crowd control/suppression on your hands.  Mix in the heal/caster punishment (Tainted Wound, Discordant... Instability?  Flux?  I can't remember) and some of the disrupt-related skills, not to mention Touch of Paulsy, and you've got a very flexible "shutdown" type of character, that can punish individuals or whole teams based entirely on what they try to do.  Lastly, add in that almost all of a Discord Chosen's damage is spiritual instead of physical, and you've got a decent damage dealing capacity.

    Sure, that's not a tank in any traditional sense, but when we can't force someone to target lock us anyway, and carrying a shield usually just makes the enemy target -anyone- else first, our lower survivability isn't hurting us as much as one would think.  A crowd-controller in tank's clothing will still be ignored like a tank, and we can still soak half of someone's damage while doing an excellent service for our team as a whole.

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