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Like Darkfall... but better?

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  • SignusMSignusM Member Posts: 2,225
    Originally posted by Mptr

    Originally posted by Excalibanana

    Originally posted by Mptr

    Originally posted by SignusM


     This game is more suspicious than Darkfall ever was. They claim to be releasing in a few months, but all they have is one piece of concept art, one pre rendered video, and they're already selling merchandise.
     

    Are you having trouble with your eyesight ?

    I see 14 concept art pictures, 1 ingame picture. A teaser in real time(!). Some articles on game mechanics, and there's also a reportage from Swedish public service television. That reportage includes a few models and about 15 seconds of in game footage.

    I can understand if you didn't notice the reportage, since you actually have to visit the website to find it.



     

    Just a personal opinion. The teaser, although said was made from in-game content, seems like computer-rendered graphics to me. It could be an in-game cutscene, but definitely not normal playing graphics. As much as I hope that I'm wrong with this one as well, it just doesn't seem realistic. A game that supports so many concurrent players with little to no instancing, imagine the lag fest with those graphics!

    From an earlier post I made :

    news.mmosite.com/content/2008-10-15/20081015225506492,3.shtml

    First question on that page, even specifies what spec it's running on.

    "As a comparison, the teaser is actually running in real-time with highest settings on a DualCore 6600 with a GeForce 8800 (512 MB) and 2 GB RAM."

    Though that is probably on the offline version, so expect higher requirements.

    I'm pretty sure you can afford that, and they have reported that the netcode is very cutting edge. It's way faster then other structures, that's what the Ceo told me before. Don't know for sure if that's true or not though.

    Go ahead and watch that trailer again. SINGE PLAYER games haven't even reached that point yet, and we all know MMOs are a few years behind single player games. 

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by SignusM

    Originally posted by Mptr

    Originally posted by Excalibanana

    Originally posted by Mptr

    Originally posted by SignusM


     This game is more suspicious than Darkfall ever was. They claim to be releasing in a few months, but all they have is one piece of concept art, one pre rendered video, and they're already selling merchandise.
     

    Are you having trouble with your eyesight ?

    I see 14 concept art pictures, 1 ingame picture. A teaser in real time(!). Some articles on game mechanics, and there's also a reportage from Swedish public service television. That reportage includes a few models and about 15 seconds of in game footage.

    I can understand if you didn't notice the reportage, since you actually have to visit the website to find it.



     

    Just a personal opinion. The teaser, although said was made from in-game content, seems like computer-rendered graphics to me. It could be an in-game cutscene, but definitely not normal playing graphics. As much as I hope that I'm wrong with this one as well, it just doesn't seem realistic. A game that supports so many concurrent players with little to no instancing, imagine the lag fest with those graphics!

    From an earlier post I made :

    news.mmosite.com/content/2008-10-15/20081015225506492,3.shtml

    First question on that page, even specifies what spec it's running on.

    "As a comparison, the teaser is actually running in real-time with highest settings on a DualCore 6600 with a GeForce 8800 (512 MB) and 2 GB RAM."

    Though that is probably on the offline version, so expect higher requirements.

    I'm pretty sure you can afford that, and they have reported that the netcode is very cutting edge. It's way faster then other structures, that's what the Ceo told me before. Don't know for sure if that's true or not though.

    Go ahead and watch that trailer again. SINGE PLAYER games haven't even reached that point yet, and we all know MMOs are a few years behind single player games. 

     

    As opposed to your game of choice which promises a host of features never before seen in an MMO (or a signifcant upgrade to those present in other MMO's), with an Artificial Intelligence that rivals human behaviour, Server structure and graphic engine that allows for battles between hundreds and hundreds of people in FPS style combat without any server-side lag and with fluid framerates on a medium computer, a wide-open seamless world for 10k players in one big world and much much more.

     

    But MO with advanced graphics is unrealistic?

     

    This is amusing.

  • ApraxisApraxis Member UncommonPosts: 1,518

    Like Darkfall, but better?

    Well noone knows up to now, and both are in development. But both a similar, i would say both picked up and try to evolve the path UO took for MMORPGs, both have some differences, but both look promising.

    I will support any mmo, which goes this route, and i hope MO will succeed. The same is true for Darkfall.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by rav3n2


    Being a skeptical of both im more inclined to believe MO will release than DF tbh, this game has more information released in the 2-3 months I have kept an eye on it than DF in 4 years, they have officially bought an Unreal License and have had an appearence at the games conference, only time will tell, but they have my vote of confidence for now.

    And yet...all they had for years was one piece of concept art and one pre rendered video, yet they were selling merchandise. 

     

    Isn't that the biggest complaint against Darkfall that "oh its a big scam, they're brainwashing me and stealing my money wah wah" and yet Darkfall never advertised itself, or asked for your money. Whereas here, Mortal Online is selling gimmick merchandise and had nothing to show for the game. 

     

    Now don't get me wrong, Mortal Online seems like a good idea, and I want anything that doesn't stink of WoW to do well, but it is by far way more unrealistic than Darkfall ever was.  The evidence for Darkfall was always there, the vapor trolls just had more fun jerking eachother around and laughing than looking for it. 

  • iZakaroNiZakaroN Member UncommonPosts: 719

    Just time will tell what will be and what will happen



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by SignusM

    Originally posted by rav3n2


    Being a skeptical of both im more inclined to believe MO will release than DF tbh, this game has more information released in the 2-3 months I have kept an eye on it than DF in 4 years, they have officially bought an Unreal License and have had an appearence at the games conference, only time will tell, but they have my vote of confidence for now.

    And yet...all they had for years was one piece of concept art and one pre rendered video, yet they were selling merchandise. 

     

    Isn't that the biggest complaint against Darkfall that "oh its a big scam, they're brainwashing me and stealing my money wah wah" and yet Darkfall never advertised itself, or asked for your money. Whereas here, Mortal Online is selling gimmick merchandise and had nothing to show for the game. 

     

    Now don't get me wrong, Mortal Online seems like a good idea, and I want anything that doesn't stink of WoW to do well, but it is by far way more unrealistic than Darkfall ever was.  The evidence for Darkfall was always there, the vapor trolls just had more fun jerking eachother around and laughing than looking for it. 

    Your point being? Because they are selling t-shirts? No one is making you buy them, they are not saying "buy these t-shirts and you will get into beta", Swedish television interviewed them where they actually showed them developing the game, they have been in liepzig, they have released trailers, they have a confirmed buy of the unreal license, speedtree and several other game development tools that is exactly how I would expect a small game company to be behaving towards their game.

    Is it actually gonna make it? I dunno maybe it will maybe it wont but at this point my common sense tells me these guys at MO are more likely to be telling the truth when they release information.

     

    image

  • joshejoshe Member Posts: 379


    Originally posted by singsofdeath
     
    As opposed to your game of choice which promises a host of features never before seen in an MMO (or a signifcant upgrade to those present in other MMO's), with an Artificial Intelligence that rivals human behaviour, Server structure and graphic engine that allows for battles between hundreds and hundreds of people in FPS style combat without any server-side lag and with fluid framerates on a medium computer, a wide-open seamless world for 10k players in one big world and much much more.
     
    But MO with advanced graphics is unrealistic?
     
    This is amusing.
    Hehe, I enjoyed reading your reply, despite 50% of that is true ;)
    Yes, there will be better AI than you've seen in current mmorpg (mobs won't just spawn at 1 point and wander in circles).
    I hope there will be large scale battles, but there's no way any server will hold 2k ppl in 1 place at the same time.
    There will be moderated gfx effects, thus you won't see in MO shiny shminey items seen from 10 mile distance, being a cheap thrill in mmorpg-like games.


    Originally posted by Apraxis
    Like Darkfall, but better?
    Well noone knows up to now, and both are in development. But both a similar, i would say both picked up and try to evolve the path UO took for MMORPGs, both have some differences, but both look promising.
    I will support any mmo, which goes this route, and i hope MO will succeed. The same is true for Darkfall.


    Better will be this game, which survives on the mmog market and attracts the player after some time.
    I wish the best for DFo, cause if it won't achieve success, neither will MO or even earth rise (or fallen earth ? dunno which 1 is ffa pvp). Although MO is a niche game dedicated to ffa pvp players. Most of them enlist from pretrammel times of UO. Even devs are a big fans of UO, so they implement by the handful the best trumps this game had.


    SignusM: selling some game stuff doesn't interfere with development. R u maybe jealous ?

    Raven2: yes, devs doesn't say a word if they aren't sure. Sometimes they just can't - it tells us that the question is being actually worked on.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • GaladournGaladourn Member RarePosts: 1,813

    MO is definitely on the right track, but I wouldn't dare say it will be better than Darkfall; it has a fraction of the features of Darkfall (no naval warfare, no city building so far, etc), and I fear the developers are aiming more towards eye-candy and less towards playability.

     

    I see MO as a better PvP version of Vanguard (heh, they even use the same engine just different versions) but nothing close to Darkfall. Still nice to have it out sometime (but I don't believe Summer 2009 is a viable release date).

  • joshejoshe Member Posts: 379


    Originally posted by Galadourn
    MO is definitely on the right track, but I wouldn't dare say it will be better than Darkfall; it has a fraction of the features of Darkfall (no naval warfare, no city building so far, etc), and I fear the developers are aiming more towards eye-candy and less towards playability.
     
    I see MO as a better PvP version of Vanguard (heh, they even use the same engine just different versions) but nothing close to Darkfall. Still nice to have it out sometime (but I don't believe Summer 2009 is a viable release date).

    Where did you hear MO is more towards eye-candy ? I won't believe you read that on MO forums nor have read in MO newsletter. Maybe you've seen it on 1st footage ? It's too much obsolete now.
    Straight news from devs: no tiny cheap thrilling gfx, no glowing like dogs bollocks +100dmg swords etc.

    As it goes about unreal engine versions, maybe it's the highest time to see what be done with UE 2.5 and what with 3.1 ?

    btw. MO isn't close to darkfall, but UO. Unless you are talking only about graphics. Then this game is definitely a vaporware.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • shadenisshadenis Member Posts: 217
    Originally posted by joshe


     

    Originally posted by singsofdeath

     

    As opposed to your game of choice which promises a host of features never before seen in an MMO (or a signifcant upgrade to those present in other MMO's), with an Artificial Intelligence that rivals human behaviour, Server structure and graphic engine that allows for battles between hundreds and hundreds of people in FPS style combat without any server-side lag and with fluid framerates on a medium computer, a wide-open seamless world for 10k players in one big world and much much more.

     

    But MO with advanced graphics is unrealistic?

     

    This is amusing.

    Hehe, I enjoyed reading your reply, despite 50% of that is true ;)

    Yes, there will be better AI than you've seen in current mmorpg (mobs won't just spawn at 1 point and wander in circles).

    I hope there will be large scale battles, but there's no way any server will hold 2k ppl in 1 place at the same time.

    There will be moderated gfx effects, thus you won't see in MO shiny shminey items seen from 10 mile distance, being a cheap thrill in mmorpg-like games.
     


    Originally posted by Apraxis

    Like Darkfall, but better?

    Well noone knows up to now, and both are in development. But both a similar, i would say both picked up and try to evolve the path UO took for MMORPGs, both have some differences, but both look promising.

    I will support any mmo, which goes this route, and i hope MO will succeed. The same is true for Darkfall.

    Better will be this game, which survives on the mmog market and attracts the player after some time.

    I wish the best for DFo, cause if it won't achieve success, neither will MO or even earth rise (or fallen earth ? dunno which 1 is ffa pvp). Although MO is a niche game dedicated to ffa pvp players. Most of them enlist from pretrammel times of UO. Even devs are a big fans of UO, so they implement by the handful the best trumps this game had.

     



    SignusM: selling some game stuff doesn't interfere with development. R u maybe jealous ?

    Raven2: yes, devs doesn't say a word if they aren't sure. Sometimes they just can't - it tells us that the question is being actually worked on.

     

    What???

     

    So fallen earth, earth rise, mortal online etc. Games that are sandbox cannot achieve success?

    You know, success is for each company different. EA is sattisfied with millions while a niche company is satisfied with a few hundred thousands.

     

    AOC , VG, WAR have no millions of subs. They are niche. Is that fail? NO!

    MO,FE etc. are developed with smaller budgets but if they work hard, they can create a polished fun game and get a niche for there selfs ( 200/250 k)  

    Sorry ,but niche never meant fail or no success. Look at EVE, look at EQ, heck , look at UO and the rest. They are all niche. They are all between 100-600 k subs. Only world of warcraft, but hey , screw that , since no company will be anytime copying the success of WOW, the only one in the near future that will do that is blizzard itself!

    -----------------------------------------------------------
    the old days, the days of gold.

    representer of euhporium, shade/amity , high member of the council.


    played

    UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan

    playing: EVE ONLINE
    Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn

  • KyleranKyleran Member LegendaryPosts: 44,060

    No one can say, because neither game is generally available for the public to play.  In my eyes, they are both the same, a promise of something better, but at this point, still only a promise.

    If MO releases, I'll give it a try. Same for any other of the sandbox type games as I'm curious to see what I missed when I didn't play the early games like UO.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by joshe


     

    Where did you hear MO is more towards eye-candy ?

    i didn't hear; I saw the video.

  • joshejoshe Member Posts: 379


    Originally posted by Galadourn
    i didn't hear; I saw the video.
    Over half year old, obsolete teaser ?
    Well...it's always an argument to base on an opinion.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • foliotfoliot Member Posts: 88
    Originally posted by joshe


     

    Originally posted by SignusM

    This game is more suspicious than Darkfall ever was. They claim to be releasing in a few months, but all they have is one piece of concept art, one pre rendered video, and they're already selling merchandise. Sounds Funcomish to me. But hey, the more games like Darkfall the better.



    But better? Other than graphics (which no one has actually seen yet, no way they are the video quality, you can't have twitch PvP with graphics better than Crysis) I wouldn't say better.

     

    hahahaaaaa pre rendered ... ohh, I'm laughing so loud.

    First discover what for stads "pre rendered" term

    (I'll help you with this http://en.wikipedia.org/wiki/Pre_rendered) and then what does mean "pre scripted"

    About graphics ... actually MO forum members had a glimpse at some gameplay. So don't invent by force things, which you know nothing about.



     



    Originally posted by Focker

    Sounds like Vaporware

    Hmm...actually you have right. MO is vaporware, and now go play L2, EQ, WoW or other wowish crap. Have fun.

    I mean really, have fun playing your current themepark game while waiting for another EQ clone.

     



     



    Originally posted by Mptr

    First question on that page, even specifies what spec it's running on.

    "As a comparison, the teaser is actually running in real-time with highest settings on a DualCore 6600 with a GeForce 8800 (512 MB) and 2 GB RAM."

    Though that is probably on the offline version, so expect higher requirements.

    I'm pretty sure you can afford that, and they have reported that the netcode is very cutting edge. It's way faster then other structures, that's what the Ceo told me before. Don't know for sure if that's true or not though.

     

    I'm glad to see the 1st one outside MO forums, who actually did read something about MO, despite bullshitting, and imagine funny but untrue things.

    Yes, the teaser has been prescripted, and then screened live on a pc with above specification.

    Yes, it was screened on what you call "offline" version.

    Server software wasn't ready by the time of releasing the teaser.

    Good that you mentioned about netcode.

    You know SV has the rights for UE3 ?

    The more, Epic Games is the creator of netcode, so expect as fast, and lag less environment as possible.



    We thought it's not true that MO got listed on this website. But now, after it happened there's no other way than open the eyes of trolls and let in some light in those blokheads.

     



    btw: Mptr, you are welcome to join MO forums.



     

    { Mod Edit }  Of course he meant pre rendered.  He is saying that the video was rendered beforehand with much higher graphics settings that cannot be easily done in real time which would make the video look better than what you are seeing.  Pre scripting would be something like the video being written out in advance or w.e, which I am sure it was.  Maybe you should read your link.

  • Resin213Resin213 Member Posts: 49

     They are using UT3 engine, it will scale to systems, so the trailer was shot in the regular game engine on a pretty nice computer, I've seen the specs posted but don't know off hand, this might not be how it looks on your  computer. Unless you have a fairly new gaming setup. They have been pretty forward with all this info if you decide to go look it up. :)

  • ZageronZageron Member Posts: 22
    Originally posted by Resin213


     They are using UT3 engine, it will scale to systems, so the trailer was shot in the regular game engine on a pretty nice computer, I've seen the specs posted but don't know off hand, this might not be how it looks on your  computer. Unless you have a fairly new gaming setup. They have been pretty forward with all this info if you decide to go look it up. :)

     

    2GHz Dual Core, 8800 Gforce, and 2GB of ram I think

  • lilyetililyeti Member Posts: 13

    Woah!

     

    14 drawings, a screenshot and a possibly fake short movie? There is no way this game is fake!

  • joshejoshe Member Posts: 379


    Originally posted by lilyeti
    Woah!
     
    14 drawings, a screenshot and a possibly fake short movie? There is no way this game is fake!

    Cause this game will stay in development forever.
    It means it's a vaporware, like all sandbox games.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • z80paranoiaz80paranoia Member Posts: 410

    I think MO has better looking character models than DF. If I'm not mistaken DF will have a freestyle skill system while MO will have classes. So that's a matter of personal preference. Aside from that stuff they both seem the same. I really hope they both come out and are both good.

    I can't add either game to my "waiting for" list because there just isn't enough of the kind of info available I need to add them.

    Guild Wars 2 is my religion

  • joshejoshe Member Posts: 379

    Tell me, are you willing to see good graphics&gfx , or would u like more to have an astonishing game world and honey gameplay ?

    If you think the graphics are the most important, then I have nothing more to say.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • Thomas2641Thomas2641 Member Posts: 143

    Actually I think the drawings are fake! Look at them! They were never there - at a trick of the mind!

     

    HELL IS COMING!! AAAARGH

  • ProminentProminent Member Posts: 51
    Originally posted by joshe


    Tell me, are you willing to see good graphics&gfx , or would u like more to have an astonishing game world and honey gameplay ?
    If you think the graphics are the most important, then I have nothing more to say.

    Good graphics isn´t everything. Just check out AoC. But bad designed and animations of mobs, chars and environment can enoy me alot. I get enoyed when not a profesional have done the job ... then it starts feel not soo fun. 

    And the Darkfall graphics enoys me. What I have read about MO ... makes me belive this game can be the one I have waited for ... for over 6 years.

  • Dippy11Dippy11 Member UncommonPosts: 283
    Originally posted by z80paranoia


    I think MO has better looking character models than DF. If I'm not mistaken DF will have a freestyle skill system while MO will have classes. So that's a matter of personal preference. Aside from that stuff they both seem the same. I really hope they both come out and are both good.
    I can't add either game to my "waiting for" list because there just isn't enough of the kind of info available I need to add them.

     

    Classes in Mortal Online will work rather different than in most other MMORPG’s. You don’t begin the game as a specific Class, although you may choose from different presets to get some help along the way to become one. Classes are managed by special Guilds in the game (meaning “traditional” labor- or profession-guilds like merchant-guilds, blacksmith-guilds, thief-guilds and so on) where you have to apply and get accepted to get the specific Class-title. (You may choose whether to show the title publically or not).

    Classes will have prerequisites in the form of skills, attributes or sometimes even things like reputation, social status or wealth. In essence, you will have to give up certain attributes and/or skills in favor for others, meaning your choice of skills will be restricted. In turn, you will benefit from certain Class-bonuses as long as you stay true to your Class by meeting the prerequisites. Whether it’s worth to make that sacrifice or not is of course up to you.

    So you can choose to specialize at some point if you wish, but it's still a "freestyle skill system". 

    image

  • LukeionLukeion Member Posts: 41

    MO devs should seriously look into renting a lisence for StacklessIO from CCP, crazy stuff and needed for games like these...come to think of it, DFO could really benefit from it too if it is even possible to incorporate it into the game server(s)

  • joshejoshe Member Posts: 379


    Originally posted by Lukeion
    MO devs should seriously look into renting a lisence for StacklessIO from CCP, crazy stuff and needed for games like these...come to think of it, DFO could really benefit from it too if it is even possible to incorporate it into the game server(s)

    This solution wouldn't suit into a dynamic mmorpg game.
    There's too much data being sent in sandbox games comparing to more static eve.

    But don't loose your hope, epic is working on netcode, afaik helping as well a little bit with server code.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

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