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I changed the feature list in Darkfall. Would you still play?

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Comments

  • weg886weg886 Member Posts: 318

    Forget Quest!!!!

    Quest =  Single player game

    Come on ppl Quest are needed in a game where the only way you get something is by doing it.

    This is a mmo where you get your stuff off players that wast all there time on here. Think.

    You need npc in a single player game, how else would you sell your stuff for gold how else would you buy what you need? Single player game. Quest  and npcs 

    Dont need them if you  want something i sell you somethiing i made in the game that i wasted all my time on.

    WWIIOnline The Real War!

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by Ihmotepp

    Originally posted by Blodpls


    Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number.  If you count how many batches of points you have recieved that is your level. 

     

    There will be skill levels, just like Darkfall has skill levels now.

    Are you saying your skills don't increase in Darkfall when you use them?

    You swing your sword in Darkfall now, and go from sword skill 1 to sword skill 2, right? Ortsword skill "not so good" to sword skill "good", or however you want to label it.

    You swing your sword, get xp and when you get enough xp you get a skill point. You spend your skill point on going from sword skill 1, to sword skill 2, or from sword skill not so good, to sword skill good.

    How is one a level system, but not the otehr? Eitehr way you go from sword skill not so good to sword skill good, right?

    One point you are missing is that skills degrade overtime if not used in the current DF system. I am assuming that in your system once a skill is purchased it would not degrade so what you have made could be considered a buffing system more then a level system.

    IMO what makes DF different is this "Use it or Loose it" aspect of skills it  will drive players to become experts in certain fields by performing activities making them earned. What your system does is direct character customization to yield a specific arch type making it  a "Chinese menu" by just picking what you want. Also people would follow the path of least resistance and figure out what would make getting points the quickest turn the game into a grind fest.

    So it would be a game killer for me do to the fact that it will make the game less challenging.

  • PrexisPrexis Member Posts: 38

     Wait wait wait? so all I would have to do is run around in circles next to a guard and get xp (cus running is a skill in df) and then I can just max all my skills out after I set a macro to run me around near a guard for a few months?

     

     

    no I wouldn't play that game.

    image

  • slipcarbslipcarb Member Posts: 44

    So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp.

  • FockerFocker Member Posts: 344
    Originally posted by slipcarb


    So in DF I can just buy skills and master them by using them over and over again in the starting area?



     

    No, you can't

  • PrexisPrexis Member Posts: 38
    Originally posted by slipcarb


    So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp.

    Not really. I don't doubt that theres more than a few reasons to venture beyond the unsafe starting zones...

     

    the first that comes to mind is gold. Picking up all the goblin equipment probably won't get you rich. Equipment will help give you an edge and compliment your skills

    The second more important aspect is that high skills will mean more damage. if something starts dieing in one hit instead of 3 thats 2 fewer hits contributing to your skill per mob.  more "downtime and slower skill gain. plus as the latest previews indicate you're not even safe in the starting areas.

     

    Now all of a sudden you need to travel in a pack, but what if stuff dies before you even get to land a blow... you don't magically get xp cus your group killed it.  I think moving out of the starting area will be a natural evolution. 

     

    It'll offer more difficult combat, and better loot which could help you restock after you get killed

     

    same reason move out of 1.0 space in eve.

    image

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Tuck2000

    Originally posted by Ihmotepp

    Originally posted by Blodpls


    Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number.  If you count how many batches of points you have recieved that is your level. 

     

    There will be skill levels, just like Darkfall has skill levels now.

    Are you saying your skills don't increase in Darkfall when you use them?

    You swing your sword in Darkfall now, and go from sword skill 1 to sword skill 2, right? Ortsword skill "not so good" to sword skill "good", or however you want to label it.

    You swing your sword, get xp and when you get enough xp you get a skill point. You spend your skill point on going from sword skill 1, to sword skill 2, or from sword skill not so good, to sword skill good.

    How is one a level system, but not the otehr? Eitehr way you go from sword skill not so good to sword skill good, right?

    One point you are missing is that skills degrade overtime if not used in the current DF system. I am assuming that in your system once a skill is purchased it would not degrade so what you have made could be considered a buffing system more then a level system.

    IMO what makes DF different is this "Use it or Loose it" aspect of skills it  will drive players to become experts in certain fields by performing activities making them earned. What your system does is direct character customization to yield a specific arch type making it  a "Chinese menu" by just picking what you want. Also people would follow the path of least resistance and figure out what would make getting points the quickest turn the game into a grind fest.

    So it would be a game killer for me do to the fact that it will make the game less challenging.

     

    That's a good answer. I completely disagree, adn I'm loving Fallout 3, but you have at least grasped the concept and answered the question.

    I like the Chinese menu.

    I think the "grind" is whacking stuff all the time, so your sword skill stays maxed, and yhou don't "lose it" but that's just me. I see something whackable, I whack it with my sword. gotta keep that sword skill up. whack whack. Hey guildee, let's whack on each other a while to keep our sword skill up. How that is a "challenge" I'll never know.

    I don't find killing stuff with a good group a "grind". I call that fun game play.

    image

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Prexis


     Wait wait wait? so all I would have to do is run around in circles next to a guard and get xp (cus running is a skill in df) and then I can just max all my skills out after I set a macro to run me around near a guard for a few months?
     
     
    no I wouldn't play that game.

     

    You mean you don't want to play Darkfall?

    I would prefer a skill point system, but I'm going to try it. If the use it over and over to raise it skill system turns out to be to much of a grind, I'll just play something else.

    image

  • imbantimbant Member Posts: 1,291
    Originally posted by slipcarb


    So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp.



     

    No.  100000x NO.

    This is where people get their crazy info from...threads like this.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • xaldraxiusxaldraxius Member Posts: 1,249

    Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.

    FPS I like. FPRPG, on the other hand, I do not.

    Sorry Ihmo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.

    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by imbant

    Originally posted by slipcarb


    So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp.



     

    No.  100000x NO.

    This is where people get their crazy info from...threads like this.

     

    I never said that. But several people have stated you CAN increase your skills by getting a friend and attacking them over and over, while they attack you over and over.

    it was stated this was common in UO, and that Darkfall will work the same.

    image

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by xaldraxius


    Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.
    FPS I like. FPRPG, on the other hand, I do not.
    Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.
    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)

     

    Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.

    What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.

    image

  • xaldraxiusxaldraxius Member Posts: 1,249


    Originally posted by Ihmotepp
    Originally posted by xaldraxius Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.
    FPS I like. FPRPG, on the other hand, I do not.
    Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.
    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)
     
    Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.
    What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.

    Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by xaldraxius


     

    Originally posted by Ihmotepp


    Originally posted by xaldraxius
     
    Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.

    FPS I like. FPRPG, on the other hand, I do not.

    Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.

    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)





     

    Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.

    What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.

     

    Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.

     

    I don't like that feature at all.

    I would prefer this. You can blow up Megaton, but not by yourself. It would take several guilds working together. If you blow it up, it's gone for everyone on the server. But, other guilds could work together and build it back.

    If it doesn't change for the entire server, I don't care if it changes just for me. That's the same as a single player game.

    image

  • xaldraxiusxaldraxius Member Posts: 1,249


    Originally posted by Ihmotepp
    Originally posted by xaldraxius  

    Originally posted by Ihmotepp

    Originally posted by xaldraxius
     
    Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.
    FPS I like. FPRPG, on the other hand, I do not.
    Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.
    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)
     
    Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.
    What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.


     
    Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.


     
    I don't like that feature at all.
    I would prefer this. You can blow up Megaton, but not by yourself. It would take several guilds working together. If you blow it up, it's gone for everyone on the server. But, other guilds could work together and build it back.
    If it doesn't change for the entire server, I don't care if it changes just for me. That's the same as a single player game.

    Yeah, but then you're just going to run into a whole lot of content that has been used up. If one group of however many destroys Megaton, sorry for calling it Nuketown haven't played in a while, then no one else will ever be able to expirience that content. That removes content from the game at a faster pace than the devs will likely be able to add more in.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by xaldraxius


     

    Originally posted by Ihmotepp


    Originally posted by xaldraxius
     
     





    Originally posted by Ihmotepp




    Originally posted by xaldraxius

     

    Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.

    FPS I like. FPRPG, on the other hand, I do not.

    Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.

    I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)

     






     

    Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.

    What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.





     

    Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.





     

    I don't like that feature at all.

    I would prefer this. You can blow up Megaton, but not by yourself. It would take several guilds working together. If you blow it up, it's gone for everyone on the server. But, other guilds could work together and build it back.

    If it doesn't change for the entire server, I don't care if it changes just for me. That's the same as a single player game.

     

    Yeah, but then you're just going to run into a whole lot of content that has been used up. If one group of however many destroys Megaton, sorry for calling it Nuketown haven't played in a while, then no one else will ever be able to expirience that content. That removes content from the game at a faster pace than the devs will likely be able to add more in.

     

    No, it can be rebuilt. And blown up again. And rebuilt. ANd blown up again...

    You can experience the content as much as you want.

    You didn't get to see Megaton? Organize to rebuild it. You don't like Megaton? Blow it up. You don't like that Megaton is blown up? Rebuild it...

    It's dynamic, but cyclical.

    image

  • imbantimbant Member Posts: 1,291
    Originally posted by Ihmotepp

    Originally posted by imbant

    Originally posted by slipcarb


    So in DF I can just buy skills and master them by using them over and over again in the starting area? No point in killing anything besides whatever their version of rats is since there's no xp.



     

    No.  100000x NO.

    This is where people get their crazy info from...threads like this.

     

    I never said that. But several people have stated you CAN increase your skills by getting a friend and attacking them over and over, while they attack you over and over.

    it was stated this was common in UO, and that Darkfall will work the same.



     

    Sorry i didnt imply that you said it...but that this thread has people in it giving out false info.

    Unless people are breaking NDAs in this thread...then it is NOT true based on developer comments that what is quoted above will be possible in DF

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

This discussion has been closed.