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Adventurine should delay Darkfall

135

Comments

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by xSh0x

    Originally posted by Thradar


    The funny thing is, even griefers get sick of being griefed.  To call Darkfall a niche game for griefers is a stretch.  Griefers can't STAND getting griefed themselves...probably less so than the average player.

    This is something most carebears can't understand.  They think that, because they get so much emotional distress from dying unfairly in a video game, everyone else does.  If you can't handle a dynamic, challenging, sandbox game, then don't play.  Darkfall will be difficult and have harsh yet realistic consequences, basically, you're gonna needs some balls to play.  Can't help you if you don't have them.

    True enough, many wanabes will get filtered out of DF, but for the rest of us who are mature enough to handle a game like this, we look forward to it.

    just sounds like jealousy... they want to play in the DF universe but w/ the "saftey net" rules they're used to... I'm glad Aventurine won't succumb to that pressure and give them what they want

     

  • FlarinstarFlarinstar Member Posts: 84

     This is a game for pvpers or "griefers" as you call us. And let me tell you I cannot wait to grief you all day long and loot your corpse over and over again. If I were you I would stay with WoW.

    Looking for a new game to play

  • AlienShirtAlienShirt Member UncommonPosts: 621

    As if a 7 year delay hasn't been long enough.

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by AlienShirt


    As if a 7 year delay hasn't been long enough.



     

    considering it's a small company and just now have 30 staff team that's actually pretty quick... hmmm

    here's an example of SCEA's team for God of War 1... 180... 4 years in production...

    Now I ask you, you do the math.

  • rutaqrutaq Member UncommonPosts: 428

    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.

     

    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.

     

  • berniebearberniebear Member Posts: 228
    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though

  • GnomadGnomad Member Posts: 377
    Originally posted by berniebear

    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though



     

    True enough, but 10K - 30K subs means your game will fail since you can't pay your bills with that few subs. Then what do you have? Another "it was a great niche game" that dies on the vine never to be heard from again.

    Hell look at Tabula Rasa, that game has way more hype, backing, big names associated with it and what is happening in another month? Oh yeah shutting down.

    No 11 Mil doesn't imply greatness, it just means that Blizz will still be around to make more product while Adventurine, NPCube, etc, etc, etc die and never produce another product.

    If that is your measure of success you really have a lot to learn in life and you really should get out of your Utopian world that you are stuck in.

  • zurataizuratai Member Posts: 23

    Yea thats why alot of games are shutting down everyone of them you know tabula rasa Warhammer Everquest AoC EvE everything is shutting down becuase they cant get 10 mill players ;( 

  • zurataizuratai Member Posts: 23

     Removing full loot would ruin the whole game. People tend to play  better when they know that they are going to lose all of their stuff if they die. It really gets the heart beating. Btw Griefers are going to outcasted out of all of the big cities or anywhere there is other npc mobs that are not owned by the griefers guild :P 

  • ziabatsuziabatsu Member UncommonPosts: 150
    Originally posted by zuratai


    Yea thats why alot of games are shutting down everyone of them you know tabula rasa Warhammer Everquest AoC EvE everything is shutting down becuase they cant get 10 mill players ;( 



     

    The only game in that list I know of that's going under is Tabula. All the others are still going strong, ESPECIALLY EvE, I dunno why you think that game is out. It has one of the biggest cult followings of dedicated players out there.

  • SovrathSovrath Member LegendaryPosts: 32,978
    Originally posted by Gnomad

    Originally posted by berniebear

    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though



     

    True enough, but 10K - 30K subs means your game will fail since you can't pay your bills with that few subs. Then what do you have? Another "it was a great niche game" that dies on the vine never to be heard from again.

    Hell look at Tabula Rasa, that game has way more hype, backing, big names associated with it and what is happening in another month? Oh yeah shutting down.

    No 11 Mil doesn't imply greatness, it just means that Blizz will still be around to make more product while Adventurine, NPCube, etc, etc, etc die and never produce another product.

    If that is your measure of success you really have a lot to learn in life and you really should get out of your Utopian world that you are stuck in.



     

    Well, I don't know, I wouldn't dismiss anyone's taste as I'm more than certain that we all could look into each other's lives and find MORE than questionable taste that would dwarf any implications of what liking a game like WoW would imply.

    but you are right in that 10k subs might not do it. Depends on what they need to recoup though and how many servers they need to keep going.

    regardless I applaud their efforts. It "might" work. Might not. But it will show quite a bit especially with regards to what online gamers want. It is important for games like this to see the light of day. If it is promising then you will find more similar games made. If not then it could spell the end for such games for a long time. But that's how the market works.

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  • xzyaxxzyax Member Posts: 2,459
    Originally posted by ziabatsu

    Originally posted by zuratai


    Yea thats why alot of games are shutting down everyone of them you know tabula rasa Warhammer Everquest AoC EvE everything is shutting down becuase they cant get 10 mill players ;( 



     

    The only game in that list I know of that's going under is Tabula. All the others are still going strong, ESPECIALLY EvE, I dunno why you think that game is out. It has one of the biggest cult followings of dedicated players out there.



     

    I'm thinking he was going for sarcasm.

    Unfortunately since he did start the list with a game that is in fact shutting down... it was a bit misleading.  I'm guessing that he didn't realize that Tabula Rasa is SHUTTING DOWN. 

  • ziabatsuziabatsu Member UncommonPosts: 150

    Originally posted by xzyax

    Originally posted by ziabatsu

    Originally posted by zuratai


    Yea thats why alot of games are shutting down everyone of them you know tabula rasa Warhammer Everquest AoC EvE everything is shutting down becuase they cant get 10 mill players ;( 



     

    The only game in that list I know of that's going under is Tabula. All the others are still going strong, ESPECIALLY EvE, I dunno why you think that game is out. It has one of the biggest cult followings of dedicated players out there.



     

    I'm thinking he was going for sarcasm.

    Unfortunately since he did start the list with a game that is in fact shutting down... it was a bit misleading.  I'm guessing that he didn't realize that Tabula Rasa is SHUTTING DOWN. 



     

    Oh... If I missed some sarcasm in there my bad . But so many factless comments are being tossed around on this thread that it's not even funny. I just wanted to make sure ;)

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by berniebear
    Originally posted by rutaq Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     

     
    best post of the week
    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha
    that sjust my opinion though



    Exactly. The fundamental flaw of a democracy is to think that the majority of the people are correct a majority of the time; we know this isn't the case!

    I for one want risk in my PvP. I concur that rutaq has the best post I have yet seen in regards to Darkfall. Let us pray it succeeds just a little. Just enough to keep going, but not enough to attract people that are playing WoW.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Sovrath

    Originally posted by Gnomad

    Originally posted by berniebear

    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though



     

    True enough, but 10K - 30K subs means your game will fail since you can't pay your bills with that few subs. Then what do you have? Another "it was a great niche game" that dies on the vine never to be heard from again.

    Hell look at Tabula Rasa, that game has way more hype, backing, big names associated with it and what is happening in another month? Oh yeah shutting down.

    No 11 Mil doesn't imply greatness, it just means that Blizz will still be around to make more product while Adventurine, NPCube, etc, etc, etc die and never produce another product.

    If that is your measure of success you really have a lot to learn in life and you really should get out of your Utopian world that you are stuck in.



     

    Well, I don't know, I wouldn't dismiss anyone's taste as I'm more than certain that we all could look into each other's lives and find MORE than questionable taste that would dwarf any implications of what liking a game like WoW would imply.

    but you are right in that 10k subs might not do it. Depends on what they need to recoup though and how many servers they need to keep going.

    regardless I applaud their efforts. It "might" work. Might not. But it will show quite a bit especially with regards to what online gamers want. It is important for games like this to see the light of day. If it is promising then you will find more similar games made. If not then it could spell the end for such games for a long time. But that's how the market works.



     

    I agree.

     

    It's always a sad state when a MMO has to shut down.  No matter how little we think of some MMOs... they all have their fans. 

    Heck, even DnL had some players that thought it was great. 

  • h00ligan182h00ligan182 Member Posts: 77

    The only way corpse looting would destroy a game is if the game was like every other MMO that has been released where the reason people play is for items, such as armor, weapons etc. For example, if corpse looting was available in World of Warcraft (or similar gear grinder), the game would be destroyed.  This applies to a majority of MMO's on the market right now. Take a look at Eve Online. There is corpse looting in that game, and it is an extremely successful MMO. Probably one of the most "hardcore" in terms of PvP rulesets out right now. It all depends on how it is incorporated. Yes I know Eve has more restrictions on PvP than Darkfall will, but the point stands.

    Since you are predicting things, I want to try: I predict that this game is going to be a huge success based on the things that they AREN'T doing, and with the fact that they are using a "road less traveled" in terms of releasing information, beta etc. This is going to be a game based on fun. An MMO played in a less traditional way. Traditional being you log on for a few (or many) hours, and grind for the oh-so-close carrot on a stick. It seems like the playstyle is going to be more based on FUN in the present, not fun at the end when you have spent all the time getting the items to make the game fun, and then you are burnt out. Which, in my opinion, is what the definition of GAME is. It shouldn't be a chore, which is what most other MMO's are. 

    Thank you for your time =)

  • mcpoopypantzmcpoopypantz Member Posts: 272
    Originally posted by xzyax

    Originally posted by mcpoopypantz

    Originally posted by miagisan


    a delay would pretty much be the final blow to this game. They have a better chance launching it with bugs then delaying it again at this point. The community has withstood many "delays of their finished product", i don't think another would help at all.

    They could delay this game 2 years.... it wouldnt affect much... some people would just watch it less actively but once they say there about to release... everyone would return

     

    Nope... I think you're wrong on that one.

     

    Go back and look at the 2-3 year old posts on this forum as well as on the official forums.  How many names are the same?  Not many. 



     

    okay sry 99% woudl return.. plus many who just found the game.. there would be MORE people then now waiting to play

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Gnomad

    Originally posted by berniebear

    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though



     

    True enough, but 10K - 30K subs means your game will fail since you can't pay your bills with that few subs. Then what do you have? Another "it was a great niche game" that dies on the vine never to be heard from again.

    Hell look at Tabula Rasa, that game has way more hype, backing, big names associated with it and what is happening in another month? Oh yeah shutting down.

    No 11 Mil doesn't imply greatness, it just means that Blizz will still be around to make more product while Adventurine, NPCube, etc, etc, etc die and never produce another product.

    If that is your measure of success you really have a lot to learn in life and you really should get out of your Utopian world that you are stuck in.

     

    5$ a month from subs go to maintain the server, and between 5-8 of the rest is to pay for further development. You don't know much about MMOs do you.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by Ascension08

    Originally posted by spyhunter107

    Originally posted by Ascension08


    Dude, this is a niche game. It was meant to be a niche game. That means the "griefers" NEED A HOME TOO! Yes, in your eyes the game will be ruined, but "to each his own". Ever heard that phrase?

     

    You believe griefing others is a playstyle, or simply put harassing other players for the sake of amusement?

    Are there bullies in real life? Of course there are. So there will be bullies in games as well. They're crying out for a game like Darkfall, or some "hardcore" PvP game. Until then they have to vent their aggression on the forums.

    There are consequences in real life, you can even go to jail. In DF, the worst thing that may happen is you get banned. Not much of a consequence. Besides, real life does not promote bullying. DF does with the current system. This system will eventually make most people leave the game, and it will just have a handfull of griefers. Then you wont have anyone to grief upon. Its a lose-lose situation.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by jimmyman99

    Originally posted by Ascension08

    Originally posted by spyhunter107

    Originally posted by Ascension08


    Dude, this is a niche game. It was meant to be a niche game. That means the "griefers" NEED A HOME TOO! Yes, in your eyes the game will be ruined, but "to each his own". Ever heard that phrase?

     

    You believe griefing others is a playstyle, or simply put harassing other players for the sake of amusement?

    Are there bullies in real life? Of course there are. So there will be bullies in games as well. They're crying out for a game like Darkfall, or some "hardcore" PvP game. Until then they have to vent their aggression on the forums.

    There are consequences in real life, you can even go to jail. In DF, the worst thing that may happen is you get banned. Not much of a consequence. Besides, real life does not promote bullying. DF does with the current system. This system will eventually make most people leave the game, and it have just a hand full of griefers. Then you wont have anyone to grief upon. Its a lose-lose situation.

    Ahh wrong. The worst that can happen in DF is that every guild/player has you on their K.O.S list and you get looted 24/7, while at the same time guards and NPC also have you on their K.O.S list for killing members of your own faction. Once guilds get settled the ganking/grfing will be war politics and have more meaning than just someone wanting to destory your fun. Furthermore, the people that would QQ and /rage quit DF over the ganking/looting won't even bother touching this game. Oh, and not to mention that gear isn't the end all be all in this game. You get looted, you just go to a crafting buddy and get another set of gear no big deal.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by xpiher



    Ahh wrong. The worst that can happen in DF is that every guild/player has you on their K.O.S list and you get looted 24/7, while at the same time guards and NPC also have you on their K.O.S list for killing members of your own faction. Once guilds get settled the ganking/grfing will be war politics and have more meaning than just someone wanting to destory your fun. Furthermore, the people that would QQ and /rage quit DF over the ganking/looting won't even bother touching this game. Oh, and not to mention that gear isn't the end all be all in this game. You get looted, you just go to a crafting buddy and get another set of gear no big deal.

     

    Im not talking about killing your own, im talking about grieifing someone of opposing faction. There is a difference between pvP and griefing, in PvP (best example of PvP IMO is Planetside) you have equal chance of survival (assuming your personal skills are equal), in griefing, you get ganked by 10 players and you lose valuable items because they can loot you.

    Unless DF follows Planetside PvP system, where there is litle value in items, there are no "epic" items or even "rare" ones, you just grab new items whenever you die and respawn, death has no consequences other then time required to re-spawn, which is several seconds. Is that what DF has?

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by jimmyman99

    Originally posted by xpiher



    Ahh wrong. The worst that can happen in DF is that every guild/player has you on their K.O.S list and you get looted 24/7, while at the same time guards and NPC also have you on their K.O.S list for killing members of your own faction. Once guilds get settled the ganking/grfing will be war politics and have more meaning than just someone wanting to destory your fun. Furthermore, the people that would QQ and /rage quit DF over the ganking/looting won't even bother touching this game. Oh, and not to mention that gear isn't the end all be all in this game. You get looted, you just go to a crafting buddy and get another set of gear no big deal.

     

    Im not talking about killing your own, im talking about grieifing someone of opposing faction. There is a difference between pvP and griefing, in PvP (best example of PvP IMO is Planetside) you have equal chance of survival (assuming your personal skills are equal), in griefing, you get ganked by 10 players and you lose valuable items because they can loot you.

    Unless DF follows Planetside PvP system, where there is litle value in items, there are no "epic" items or even "rare" ones, you just grab new items whenever you die and respawn, death has no consequences other then time required to re-spawn, which is several seconds. Is that what DF has?

     

    In DF gear will be somewhat easy to replace. Most gear people are going to use will be made by crafters and very few people will be using the very few and actual finite epics (the epics in the game are actually going to be epic because only like 10 people will have them). What this means is if you are guilded regearing may take an hour tops while you help your crafter get the material, or seconds if the gear is premade. If you aren't guilded it will be a little more complicated, but most players will have a stash of cash for regearing. Not to mention that gear isn't suppose to be the focus of this game and it will have a player skill>gear system similar to AoC, but making gear matter more than it does in AoC. I think they'll reach a happy balance.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by spyhunter107


    The current state Darkfall is heading isn't very promising due to unanswered questions regarding the game perior 3 weeks to launch, corpses looting which hasn't been taken out yet, and overall there isn't a NA release date. Adventurine isn't prepared and neither is Darkfall, and I predict Darkfall failing miseribly (Corpse looting is the main reason to blame). I'd prefer if they got a NA publisher, and fix/polish the game  3 months more.
    Beside the game itself, I hope Adventuine removes corpse looting from the game. That mechanic is evil and favored by griefers. The'll be the main death of Darkfall - corpses looting. That gameplay almost destroyed UO because griefers killed newbies and killed fellow players that just wanted to enjoy the game.
    I hope Adventurine makes the right decision or all is lost!



     

    Noone is twisting your arms and forces you to play Darkfall, are they?

    I suggest you go back to one of the numerous carebear games available and leave this the only game we the oldtimer UO-players have to look forward too.

    But noooooooooo, you have to jump on this game too cause you cant accept it to be ONE game for us to play and have fun in. Talk aout being egoistic.

    I wont write here what i really think of you cause that would get me banned.

    And people wonders why Darkfall fans hates carebears?!?

  • nathanpinardnathanpinard Member Posts: 146
    Originally posted by Gnomad

    Originally posted by berniebear

    Originally posted by rutaq


    Simply put,  many players enjoy an MMO that has more risk when involved in PvP.  It is similar to the enjoyment people have to play poker when there is real money to lose.   Most MMOs are designed to cater to the largest population possible and thus they remove any penalty or loss which can make the experience a bit bland.   Darkfall is being designed to cater to the MMO crowd that wants more risk and also wants an open game with few limits placed on PvP competition.
     
    Success isn't defined as 10,000,000 subscribers, there are many successful MMOs that have been running for years with much fewer and they still offer expansions and new content.  Case in point,  Dark Age of Camelot has been around for over 7 years and many of those years had few than 50,000 estimated subscribers.
     



     

    best post of the week

    and damn am I tired of people thinking 11 mil subs means WOW is good... to me it just means 11 mil people have bad taste haha

    that sjust my opinion though



     

    True enough, but 10K - 30K subs means your game will fail since you can't pay your bills with that few subs. Then what do you have? Another "it was a great niche game" that dies on the vine never to be heard from again.

    Hell look at Tabula Rasa, that game has way more hype, backing, big names associated with it and what is happening in another month? Oh yeah shutting down.

    No 11 Mil doesn't imply greatness, it just means that Blizz will still be around to make more product while Adventurine, NPCube, etc, etc, etc die and never produce another product.

    If that is your measure of success you really have a lot to learn in life and you really should get out of your Utopian world that you are stuck in.

     Having a lower budget allows the company to have less subs and be sucessful.

     

    Blizzard spent about 85mil on the game, and probably another 200 mil just on advertising. They have to get a decent return to make any money at all, while also supporting the other 3 projects they are working on.

  • DameonkDameonk Member UncommonPosts: 1,914

    ROFL at the OP.

    Hey... I hate skills, I want a level based game.  Darkfall is going to fal because it's not a level based game.  Oh.. and it doesn't have spaceships... .because it doesn't have spaceships it's going to fail!

    I am only player that matters!  Make 30 million dollar game just for me!

    "There is as yet insufficient data for a meaningful answer."

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