Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Yes they would never expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. If my reasoning is bad, I think I dare to say yours is terrible.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
If the population was good, FC would release sub numbers, it's that simple.
Originally posted by BearShammy Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
My guess is about 200K, Maybe 225K but it is really very hard to say. 70-90K however as someone said is unlikely, EQ2 got something like that and AoC have a lot more servers with more population on than EQ2.
Anyways, this is just speculation, the whole thread is kinda useless if we don't get an official number from FunCom. All games that don'thave official numbers is very hard if not impossible to accuratley measure.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
Just wanted to trow another "fanboi log" on the fire and say: NR 49 on XFIRE YESTERDAY. AoC is the "REBOUND" candidate of the year!!! ok, ill relax a little. Its growing slowly which makes me glad. Very few "hater" posts on forums, and most of these are old grudges. And when comparing xfire games look at EVE, does EVE really have more players than WAR? And did the pre xmas growth mean that it suddenly doubled its paying subscriber base? No, it didnt. It just added a new expansion that made Xfire users with an EVE account play a little more. (no, I cant prove that, its a theory!)
AS for EVE. They had a contest on Xfire.
Play 40h in 2 weeks and you get a chance to win 1year subscription amongst other prizes. Yeah, everyone and there gdam mother installes xfire and loaded up EVE. In one or two days it went from no: 25-30 to no:6.
So in EVE's case it doesn't reflect any on the okayer acticity or gained subscriptions. At least not due to this drastical surge in Xfire time.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Yes they would bewer expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. So if my reasoning is bad yours is terrible. lol.
actually I think they would be ecstatic to see even 200K players at this point in time. And yeah I remember when the Wish beta closed they did sell the beta server on Ebay, so your atttempt at a joke is not that far off. In reality though most MMO's companies rent their servers not buy. I remember hearing somewhere that Funcom uses a company called IPSoft. Google Funcom and IPSoft and you can probably find a link or two.
Secondly it would be really stupid of Funcom to trim servers down to the minimum that would handle their present player base for a multitude of reasons. Not the least of which would be database lag.
Third of all like I said, after the server merges see how many instances there are of the zones with the higher lvl populations. I think AoC is pretty top heavy right now so White Sands would not be a good place ro judge but the lv 60 - 80 areas would be.
Anyway my guess right now for pop would be somewhere between 75K and 125k. If FC continues with doing good things it might hit 200K by the end of the year. I do think they are on the right track now all they have to do is keep people from quitting of boredom before they get it polished up and make sure their CS is up to snuff.
Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.
If they had 270k subs they would be grossing over $40 Million annually.
math is yer friend.
60% of a subscription fee goes directly to bandwidth... just like developers only get 15-20% of box sales. People don't realize the huge operating/distributing costs associated with these games.
Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.
If they had 270k subs they would be grossing over $40 Million annually.
math is yer friend.
Well gross on 40 Mil pr year = 10 pr Quarter, which is exactly what FC reprots, so again another indication of AoC numbers being 270 000. And this one was deducted by yourself.
60% of a subscription fee goes directly to bandwidth...
Link please, if FunCom is paying $7 per customer for bandwidth and you can get time cards for less than $7 now, they'd be operating at a major deficet.
I have to admit, I really want to try the game, but from the launch and all, I am super hesitant. Basically, if I can find the game for like 5 bucks or less, then I am there.
Anyway...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Just for whatever it is worth here but January 09's base numbers were upbeat and only a drop of about 10% from January 02. All games had drops due to the holidays being over and the new shiny had worn off . LoTRO and WoW had over 20% drops each, so yes the server merge is paying off even though it has only started. Funcom just showing they can and do it and are willing to listen made a difference in my opinion.
Just a comment the new AoC after server merges have 18 servers (with fresh start) compared to the 50 they expanded to a week after launch. 18/50 = 0.36. If we do a quick calculation 0.36 * 750000 (which is the number of people we belive were in AoC first month) we end up with something like 270000 players in AoC today. Mystrery finally solved.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.
Well Age of Conan was as high as 6000 this weekend, more than 1200 people playing. That is equivalent to Sep/October numbers so I would not be surprised if all backflux into the game have given us between 300-400 000 subscribers. My server is hopping at least.
Not to steal anyone's thunder but, speaking from the Hyrkanian (RP-PvE) perspective, we are seeing some increase in population. Not drastic, but we now have 2 raiding crews going, and may (I hope) be able to support a 3rd soon.
I've also noticed that guilds here are starting to advertise for new members again....something unheard of over the last couple of months of low (& declining?) population. The mood, if anything, is mildly positive, I reckon, although RP seems to have dwindled a touch. There are some doubts about whether or not Hyrk should have remained solo or merged with Crom, but I am (for a short while at least) heartened by what seems to be a resurgence of both population and enthusiasm.
No doubt some of the bug fixes helped....although gem and class/feat balance both need tweaks IMO.
Comments
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
I miss DAoC
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Yes they would never expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. If my reasoning is bad, I think I dare to say yours is terrible.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
If the population was good, FC would release sub numbers, it's that simple.
My guess is about 200K, Maybe 225K but it is really very hard to say. 70-90K however as someone said is unlikely, EQ2 got something like that and AoC have a lot more servers with more population on than EQ2.
Anyways, this is just speculation, the whole thread is kinda useless if we don't get an official number from FunCom. All games that don'thave official numbers is very hard if not impossible to accuratley measure.
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
I stopped listening to that Squirrel when I found out he was a long time friends with Son of Sam's Dog.
AS for EVE. They had a contest on Xfire.
Play 40h in 2 weeks and you get a chance to win 1year subscription amongst other prizes. Yeah, everyone and there gdam mother installes xfire and loaded up EVE. In one or two days it went from no: 25-30 to no:6.
So in EVE's case it doesn't reflect any on the okayer acticity or gained subscriptions. At least not due to this drastical surge in Xfire time.
LOL, OMG is that even legal?
It was an official Xfire contest.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.
Bad logic there Bear, or a bit premature at least. That number would be true only if all the servers are as packed as they were at launch. Now I might buy that say all of the zones on the servers after merge have 10 or 15 instances of most zones on the lowest pop servers like they did at launch. Right now all it says is they have less than 270K and that they never expect to see more than 270K again.
Yes they would bewer expect to see more than 270 000 players again... because they will throw the extra servers away? or perhaps sell them on ebay? lol. You know very well that when servers are all packed they will just add more. So if my reasoning is bad yours is terrible. lol.
actually I think they would be ecstatic to see even 200K players at this point in time. And yeah I remember when the Wish beta closed they did sell the beta server on Ebay, so your atttempt at a joke is not that far off. In reality though most MMO's companies rent their servers not buy. I remember hearing somewhere that Funcom uses a company called IPSoft. Google Funcom and IPSoft and you can probably find a link or two.
Secondly it would be really stupid of Funcom to trim servers down to the minimum that would handle their present player base for a multitude of reasons. Not the least of which would be database lag.
Third of all like I said, after the server merges see how many instances there are of the zones with the higher lvl populations. I think AoC is pretty top heavy right now so White Sands would not be a good place ro judge but the lv 60 - 80 areas would be.
Anyway my guess right now for pop would be somewhere between 75K and 125k. If FC continues with doing good things it might hit 200K by the end of the year. I do think they are on the right track now all they have to do is keep people from quitting of boredom before they get it polished up and make sure their CS is up to snuff.
I miss DAoC
Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.
If they had 270k subs they would be grossing over $40 Million annually.
math is yer friend.
Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.
If they had 270k subs they would be grossing over $40 Million annually.
math is yer friend.
60% of a subscription fee goes directly to bandwidth... just like developers only get 15-20% of box sales. People don't realize the huge operating/distributing costs associated with these games.
Wha What? 270k isn't insane Blizzard multi-million numbers, but are huge for any MMO other than WoW.
If they had 270k subs they would be grossing over $40 Million annually.
math is yer friend.
Well gross on 40 Mil pr year = 10 pr Quarter, which is exactly what FC reprots, so again another indication of AoC numbers being 270 000. And this one was deducted by yourself.
Link please, if FunCom is paying $7 per customer for bandwidth and you can get time cards for less than $7 now, they'd be operating at a major deficet.
I never trust any subsciption numbers Funcom announce. The past tricking with numbers and dates just shows why.
yeah im thinking about resubing to this game
Go Age of Conan, go age of conan, go age of conan, gooooooooooooooooyeohoooooooooooo.
I have to admit, I really want to try the game, but from the launch and all, I am super hesitant. Basically, if I can find the game for like 5 bucks or less, then I am there.
Anyway...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Just for whatever it is worth here but January 09's base numbers were upbeat and only a drop of about 10% from January 02. All games had drops due to the holidays being over and the new shiny had worn off . LoTRO and WoW had over 20% drops each, so yes the server merge is paying off even though it has only started. Funcom just showing they can and do it and are willing to listen made a difference in my opinion.
I miss DAoC
(edited)
Lol that is some awesome reasoning right there I'm guessing you haven't done many academic studies?
If you played Age of Conan since launch and go online right now, you will know they don't have 270k subs. Not even close.
Rather strong wording from a MMOers starting as of today. You see till todays date I never have met anyone playing all servers in both US and EU, so I fail to see your point. And actually if I logged on right now, it would be pretty packed so again, I fail to see your point.
I'm just saying at launch my EU server (Fury) was packed with many instances around the clock and people running around. Now it's only one instance with much less people. So I highly doubt subs have gone from 750k to 270k. It's probably closer to 80-90k.
I don't know the situation on US servers. Maybe US people like these kinds of 'mature' games more than us Euros
But the main point of my original post was that your reasoning for 270k subs was totally against logic and science. But I guess we have all kinds of 'MMO experts' on these forums, giving us all the 'facts' we need
Again, based on your subjective feelings and thoughts about one particular server. Thats the whole thing, people have been trying to look for quantifiable measures of AoC population so that we could take a step away from the whole "I came out of the tavern today on my server and I saw....blhh blahh blahhh". It does not really tell us anything in terms of numbers besides that subnumbers are significantly below 750 000. Now what is significantly below 750000? Well, I am saying number of servers suggest it's around 270000.
I'm just saying the way you came up with that number is funny. It's equivalent of me saying that AoC has 80k subs because a magical squirrel told me that this morning
Like convict said, if the numbers were as high as 270k, Funcom would tell us the official numbers, like they did after launch. But they are not telling us, why? Maybe numbers are way below what most people think. Maybe AoC has 50k subs?
After all, it's bad PR to tell everyone your game is bleeding subs
270 k are not good numbers so your argument is still upside down. I agree that MMO companies tend to boast on good subscriber numbers. It's simply good marketing, but there is no rule that MMO companies have to give these numbers. It is after all business sensitive information an it's understandable that most MMO companies don't want to publish that.
Well Age of Conan was as high as 6000 this weekend, more than 1200 people playing. That is equivalent to Sep/October numbers so I would not be surprised if all backflux into the game have given us between 300-400 000 subscribers. My server is hopping at least.
Not to steal anyone's thunder but, speaking from the Hyrkanian (RP-PvE) perspective, we are seeing some increase in population. Not drastic, but we now have 2 raiding crews going, and may (I hope) be able to support a 3rd soon.
I've also noticed that guilds here are starting to advertise for new members again....something unheard of over the last couple of months of low (& declining?) population. The mood, if anything, is mildly positive, I reckon, although RP seems to have dwindled a touch. There are some doubts about whether or not Hyrk should have remained solo or merged with Crom, but I am (for a short while at least) heartened by what seems to be a resurgence of both population and enthusiasm.
No doubt some of the bug fixes helped....although gem and class/feat balance both need tweaks IMO.