When I think of instance i think of loading screens. When I think of zones I think just connecting to another server without load screen. Although An instance doesnt mean another player cant join it. =/
Well I'll state this through experience. Zones = no loading time. Instances = loading time. =P
WOW!!!!!!!!!!!
Dude!!!!
Was wow your first mmo? how do you not know the difference between instances and zoning?
In an instance you have ur own copy of an area that only you and ur party can join also other parties have copies of that same area just for them. Eve doesnt have anything like this.
Zoning is just a zone in the game broken up by either a loading screen or maybe some words flashing by the screen telling u ur in a different area. theres only one zone and the whole server population can use this zone. Thats what eve has and every other damn game.
Do us a favor and stop making up definitions just so you can troll the Eve forums.
Congratulations to CCP. EVE is great game for mature players. With so many opportunities in eve world it is hard to get bored (unless you are "one click person" ) So i hope, that this universe will be sill growing 50,000 and 1000 of them in Jita
Originally posted by slippyC The point was, not how many different people were playing but how many accounts were playing at once on a single server.
This is definately not a real single server, but a cluster like someone else mentioned. Still no other game, that I'm aware of, can say they've accomplished that.
Ofcourse it's a cluster. Do you expect a single pc to handle 40k players ?
as far as i know..all mmorpgs are on cluster servers.
That is correct. For example, a WoW server consists of a cluster of 9 computers. That's a standard WoW cluster. AFAIK, some of the more populated servers have larger clusters as well.
And yes there are alts but the PCU record is important for the measuring of server load and performance. (Since one player logged in with 3 accounts still puts as much load on the server as 3 seperate players)
Since it is one server hosting this many people its one of technological acheivment. In the industry only one other similar products has a higher PCU than Eve, and thats Second life.
With Ambulation coming out probably later this year you will be able to leave your ship and walk around stations. There is talk of one day landing on planets but I dunno if tis just rumour.
They better hurry up and come out with that feature considering Star Trek online is gonna have it lol
I've been playing this game for a couple of months now and I really like it. I've just been running some simple missions, doing some salvaging and mining, lvling my skills, and I've been podded a few times. After a couple of months I still feel like a complete noob. I LOVE it, because I know I've barely scratched the surface of what this game has to offer.
It took awhile to get into the game, kinda felt overwhelming at first, but people on the help channel have lots of good information to give. If you want a game that is challenging and you have some patience give this game a try. I, for one, am not dissapointed.
--------------------------------- Mean People Suck
I've been playing this game for a couple of months now and I really like it. I've just been running some simple missions, doing some salvaging and mining, lvling my skills, and I've been podded a few times. After a couple of months I still feel like a complete noob. I LOVE it, because I know I've barely scratched the surface of what this game has to offer.
Thats exactly how I felt about the game when I first started playing. But I made the mistake of soloing for too long and stopped playing for a long time after I got to the stage were I could solo lvl 4's in my Battleship.
I still come back every now and then, just wish I had joined a corp earlier.
With Ambulation coming out probably later this year you will be able to leave your ship and walk around stations. There is talk of one day landing on planets but I dunno if tis just rumour.
They better hurry up and come out with that feature considering Star Trek online is gonna have it lol
star trek online isnt even sure if they're going to have pvp. eve is all about pvp.
the number is impressive, but from pure technical point i'd be interested in the following breakdowns:
- how many of those logged characters were staying in station (presummably presenting little to no drain on the network resources beyond maintaining an active connection to the server)?
- of those in space, how was the system distribution? (or, to be more precise, which systems were mostly populated, and how many were in system at that time)
I thought the amount of people on a WoW server was like 2-5 k.
And grats to EVE...but its not realy a big acheivement overall. And the EVE world is setup so different, you can't compare the two. Until very high level, or unless you're doing an activity related to it, you can go days in EVE without noticing another player...not to mention its world is much bigger, and all the missions are in instances anyway.
You can go days in any other game without noticing any one.
In fact you can go days in the REAL world with out noticing anyone, so the point you make here is flawed.
All MMOs should really have one server, that is the whole idea of a Massive online game.
If CCP can do it others can too. The only reason they dont is the massive investment in cost to set up the hardware that can do it.
So for you to say it is not a big acheivement is a bit harsh to CCP who are the only current dveloper that are pushing forward the way the genre should be pushed, not the cheap skate way other producers choose to go!
The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt's, gold farmers and botters in WoW.
Well I guess a game where you can do things in space without ANY gravitation or such "trivial things" to worry about as trees, landscapes, buildings, character interaction, underwater quests and flying freely over full landscapes without loading screens .... can't be compared with a fantasy game.
The record of Wow in concurrent players both in China and western number of players is 1.000.000 btw. I guess they indeed can't play ALL on the same server....
But at least I CAN leave my own crafted helicopter in Wow.
Grtz anyway. But I would like a SF game where you can explore planets instead of being a prisoner of my own cockpit...
1.If the 1,000,000 are not playing on the same server then why bother even mentioning this figure. We are talking concurrent users on the one server, nothing more or less.
2. Worrying about "trivial things" !?! Indeed there is no water etc, but each ship has anything from 4 to eight Hi slot turrets, each of which can be firing at some one completely different. Not to mention the Medium slot turrets, whereas in a Fantasy game you can only ever attack one thing at a time, or do AOE damage, so, one or all type, of damage.
At least you got the last line of that paragrah right, "cant be compared to a fantasy game" indeed lol.
Actually none of EVE is instanced, Every player could go to any place any other player was at with out being in the same corp, alliance, fleet or any other in game restriction. Instancing requires that players are seperated completely from the rest of the game which allows 2 players to experience the same area of the game world with out seeing each other. The ony way for 2 players to be on the same grid in eve and not see eah others ships is if they are both cloaked.
People keep getting Zoning and Instancing mixed up. Every instance is zoned but not every Zone is instanced. Eve seperated the world into Solar systems which are zones, Each zone is not instanced and anyone who enters the zone will be able to go to any player/location in the zone.
You're very good at clarifying things for people. The number of MISCONCEPTIONS about EVE is staggering. Thanks for bein' one of the ambassadors of truth! lol
You're very good at clarifying things for people. The number of MISCONCEPTIONS about EVE is staggering. Thanks for bein' one of the ambassadors of truth! lol
If that wasn't meant as Sarcasm (I suck at determining it on forums) It comes from my RL Job working in the TV industry, The amount of misconceptions over the whole Digital to Analog transition is staggering. Because of it, I have gained a slightly annoying habit trying to get people to understand the proper technical terms for stuff.
zone - something that's always there. everyone has access.
instance - something that is restricted access and has to be spawned? i.e. dungeon raid, or say a guild hall/superbase -- do they always exist? or do they exist when someone spawns them? i.e. entering the guildhall/superbase.
but that isn't quite right... because DO eve mission areas always exist? or are they spawned by the npcs upon mission acceptance? but you can't really just mistakenly wander into them (they're not really close to anything you'd purposely warp to, right?). but, you can scan them and enter someone else's mission.
arrrrrrrrrrrg! words!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
I am the type of player where I like to do everything and anything from time to time.
The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
Originally posted by damian7 but that isn't quite right... because DO eve mission areas always exist? or are they spawned by the npcs upon mission acceptance? but you can't really just mistakenly wander into them (they're not really close to anything you'd purposely warp to, right?). but, you can scan them and enter someone else's mission.
They would qualify as an Area of a Zone, that section of the zone exists at all times, the game just spawns the required objects in that area required for the mission. It is not a Instance in the MMORPG term because there is no restrictions on the access of people to the mission, anyone that can find it can enter it. and you can even accidently find them if you have a bookmark for an old mission.
There were 47,207 pilots online at 19:54 GMT on 11 Jan 2009. This new record broke the previous records set on 4 Jan (45,186 at 20:41 GMT) and 21 Dec (43,697 at 20:25 GMT).
The 50k barrier is near!
Thats quite impressive.
Considering that Eve is 1 server.
And yes, for all naysayers, that server is a "server cluster", multiple machines controlling their lil part of the universe...
Wich is something all MMO's of today(mostly) uses. No WoW or AoC or WAR or SWG 1 server is just 1 machine, it's several running in clusters. And those MMO servers mostly services somewhere between 3000-6000 players...
As some said "but areas can go down, it's not 1 server!!!", it's true, it means one machine in the cluster got a hickup.
It's not unlike what happened in SWG, when cantinas were crowded(hasnt happened since the CU tho) and Cantinas throughout the galaxy started crashing people and people outside couldnt enter. 1 machine in the cluster failed, and one area in the gameworld was unenterable.
So if you ask me, when the norm for a MMO server(cluster) is 3000-6000 players online, near 50.000 players online is impressive.
Ofcourse, I would want to see what Fallen Earth can do, since their server is also based on the cluster model, but they claim that they have evolved the server code to not be "static", so that clustermachine 5 doesnt just permanently serve the "Hoover dam" area, but use its resources to serve wherever is in demand. I think with enough machines in the cluster, Fallen Earth might go above the norm for population on a single server too.
The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
Right. There is just little innovation or something that makes you go "gasp" in that fact alone. I mean, what does it matter if there is one game world consisting of 100 clusters or 10 gameworlds consisting of 10 clusters each. Same math, slightly different implementation.
I am the type of player where I like to do everything and anything from time to time.
The fact that EVE's server can handle that many connections is actually very significant. I wouldn't dismiss it just because some of those might of been alts because you could very well dismiss WoW's numbers for total subscribers if you were to remove all the alt mule accounts, gold farmers and botters in WoW.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
Right. There is just little innovation or something that makes you go "gasp" in that fact alone. I mean, what does it matter if there is one game world consisting of 100 clusters or 10 gameworlds consisting of 10 clusters each. Same math, slightly different implementation.
There is a Massive Diffrence.
In wow i can create Ekibiogami on all te servers. In eve there can only be one.
The hundred Wow servers all have diffrent markets and you cannot send mail, tells, or group with a new or old friend on a diffrent server. in Eve I can do all these things. Saying that what wow did is the same is silly. Link all the servers in wow and then ill be inpressed. even if its basicl just one massive instance it would be better than this 100 serrver crap.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. Samuel Adams
Comments
WOW!!!!!!!!!!!
Dude!!!!
Was wow your first mmo? how do you not know the difference between instances and zoning?
In an instance you have ur own copy of an area that only you and ur party can join also other parties have copies of that same area just for them. Eve doesnt have anything like this.
Zoning is just a zone in the game broken up by either a loading screen or maybe some words flashing by the screen telling u ur in a different area. theres only one zone and the whole server population can use this zone. Thats what eve has and every other damn game.
Do us a favor and stop making up definitions just so you can troll the Eve forums.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Congratulations to CCP. EVE is great game for mature players. With so many opportunities in eve world it is hard to get bored (unless you are "one click person" ) So i hope, that this universe will be sill growing 50,000 and 1000 of them in Jita
favorite comments from rookie help:
"there was a blue flash and my ship just turned into an egg, did i level up?"
"my ship just got blown up, how do i respawn it?"
Ofcourse it's a cluster. Do you expect a single pc to handle 40k players ?
"why is the red skull thing shooting at us" ... that one made me laugh for weeks,was abit akward when I thought about it and burst out laughting.
That is correct. For example, a WoW server consists of a cluster of 9 computers. That's a standard WoW cluster. AFAIK, some of the more populated servers have larger clusters as well.
Nearly at their 50'000 target then
And yes there are alts but the PCU record is important for the measuring of server load and performance. (Since one player logged in with 3 accounts still puts as much load on the server as 3 seperate players)
Since it is one server hosting this many people its one of technological acheivment. In the industry only one other similar products has a higher PCU than Eve, and thats Second life.
They better hurry up and come out with that feature considering Star Trek online is gonna have it lol
I've been playing this game for a couple of months now and I really like it. I've just been running some simple missions, doing some salvaging and mining, lvling my skills, and I've been podded a few times. After a couple of months I still feel like a complete noob. I LOVE it, because I know I've barely scratched the surface of what this game has to offer.
It took awhile to get into the game, kinda felt overwhelming at first, but people on the help channel have lots of good information to give. If you want a game that is challenging and you have some patience give this game a try. I, for one, am not dissapointed.
---------------------------------
Mean People Suck
Thats exactly how I felt about the game when I first started playing. But I made the mistake of soloing for too long and stopped playing for a long time after I got to the stage were I could solo lvl 4's in my Battleship.
I still come back every now and then, just wish I had joined a corp earlier.
They better hurry up and come out with that feature considering Star Trek online is gonna have it lol
star trek online isnt even sure if they're going to have pvp. eve is all about pvp.
i dont think they share the same demographic tbh.
the number is impressive, but from pure technical point i'd be interested in the following breakdowns:
- how many of those logged characters were staying in station (presummably presenting little to no drain on the network resources beyond maintaining an active connection to the server)?
- of those in space, how was the system distribution? (or, to be more precise, which systems were mostly populated, and how many were in system at that time)
MMORPG addict since 1995.
i can tell you without looking
jita: 1000ish
rens: 600ish
amarr: 450ish
LJ (curse) - 500ish (there was a big fight there)
You can go days in any other game without noticing any one.
In fact you can go days in the REAL world with out noticing anyone, so the point you make here is flawed.
All MMOs should really have one server, that is the whole idea of a Massive online game.
If CCP can do it others can too. The only reason they dont is the massive investment in cost to set up the hardware that can do it.
So for you to say it is not a big acheivement is a bit harsh to CCP who are the only current dveloper that are pushing forward the way the genre should be pushed, not the cheap skate way other producers choose to go!
Well I guess a game where you can do things in space without ANY gravitation or such "trivial things" to worry about as trees, landscapes, buildings, character interaction, underwater quests and flying freely over full landscapes without loading screens .... can't be compared with a fantasy game.
The record of Wow in concurrent players both in China and western number of players is 1.000.000 btw. I guess they indeed can't play ALL on the same server....
But at least I CAN leave my own crafted helicopter in Wow.
Grtz anyway. But I would like a SF game where you can explore planets instead of being a prisoner of my own cockpit...
1.If the 1,000,000 are not playing on the same server then why bother even mentioning this figure. We are talking concurrent users on the one server, nothing more or less.
2. Worrying about "trivial things" !?! Indeed there is no water etc, but each ship has anything from 4 to eight Hi slot turrets, each of which can be firing at some one completely different. Not to mention the Medium slot turrets, whereas in a Fantasy game you can only ever attack one thing at a time, or do AOE damage, so, one or all type, of damage.
At least you got the last line of that paragrah right, "cant be compared to a fantasy game" indeed lol.
Actually none of EVE is instanced, Every player could go to any place any other player was at with out being in the same corp, alliance, fleet or any other in game restriction. Instancing requires that players are seperated completely from the rest of the game which allows 2 players to experience the same area of the game world with out seeing each other. The ony way for 2 players to be on the same grid in eve and not see eah others ships is if they are both cloaked.
People keep getting Zoning and Instancing mixed up. Every instance is zoned but not every Zone is instanced. Eve seperated the world into Solar systems which are zones, Each zone is not instanced and anyone who enters the zone will be able to go to any player/location in the zone.
You're very good at clarifying things for people. The number of MISCONCEPTIONS about EVE is staggering. Thanks for bein' one of the ambassadors of truth! lol
President of The Marvelously Meowhead Fan Club
If that wasn't meant as Sarcasm (I suck at determining it on forums) It comes from my RL Job working in the TV industry, The amount of misconceptions over the whole Digital to Analog transition is staggering. Because of it, I have gained a slightly annoying habit trying to get people to understand the proper technical terms for stuff.
EVE isn't instanced at all.
zone - something that's always there. everyone has access.
instance - something that is restricted access and has to be spawned? i.e. dungeon raid, or say a guild hall/superbase -- do they always exist? or do they exist when someone spawns them? i.e. entering the guildhall/superbase.
but that isn't quite right... because DO eve mission areas always exist? or are they spawned by the npcs upon mission acceptance? but you can't really just mistakenly wander into them (they're not really close to anything you'd purposely warp to, right?). but, you can scan them and enter someone else's mission.
arrrrrrrrrrrg! words!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
They would qualify as an Area of a Zone, that section of the zone exists at all times, the game just spawns the required objects in that area required for the mission. It is not a Instance in the MMORPG term because there is no restrictions on the access of people to the mission, anyone that can find it can enter it. and you can even accidently find them if you have a bookmark for an old mission.
Thats quite impressive.
Considering that Eve is 1 server.
And yes, for all naysayers, that server is a "server cluster", multiple machines controlling their lil part of the universe...
Wich is something all MMO's of today(mostly) uses. No WoW or AoC or WAR or SWG 1 server is just 1 machine, it's several running in clusters. And those MMO servers mostly services somewhere between 3000-6000 players...
As some said "but areas can go down, it's not 1 server!!!", it's true, it means one machine in the cluster got a hickup.
It's not unlike what happened in SWG, when cantinas were crowded(hasnt happened since the CU tho) and Cantinas throughout the galaxy started crashing people and people outside couldnt enter. 1 machine in the cluster failed, and one area in the gameworld was unenterable.
So if you ask me, when the norm for a MMO server(cluster) is 3000-6000 players online, near 50.000 players online is impressive.
Ofcourse, I would want to see what Fallen Earth can do, since their server is also based on the cluster model, but they claim that they have evolved the server code to not be "static", so that clustermachine 5 doesnt just permanently serve the "Hoover dam" area, but use its resources to serve wherever is in demand. I think with enough machines in the cluster, Fallen Earth might go above the norm for population on a single server too.
The last of the Trackers
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
Right. There is just little innovation or something that makes you go "gasp" in that fact alone. I mean, what does it matter if there is one game world consisting of 100 clusters or 10 gameworlds consisting of 10 clusters each. Same math, slightly different implementation.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
WoW servers can handle millions of people. They are loged in simultaneously. They are not loged into one server. Neither is Eve. Eve's world is one HUGE place, but believe it or not, it is actually handled by several servers. As Calimdor said, Eves universe is so huge that you cant compare it to any other game. But imagine for a second that all those people would come to Jita... what would happen? Yup, server crash.
Congrats to Eve/CCP on doing a great job after so many years. For a niche game, the results are pretty impressive.
There is a whole other clarification on Server/Node/Processor terminology that I could go into but needless to say EvE does not have several Servers, it has a Cluster technology based Server with approximately 75 Dual Processor Nodes. WoW has Multiple Servers also utilizing Cluster based technology though the best I've been able to find is that each server has approximately 6 nodes( I would assume are Dual Core as well). See I'm doing it again...
Right. There is just little innovation or something that makes you go "gasp" in that fact alone. I mean, what does it matter if there is one game world consisting of 100 clusters or 10 gameworlds consisting of 10 clusters each. Same math, slightly different implementation.
There is a Massive Diffrence.
In wow i can create Ekibiogami on all te servers. In eve there can only be one.
The hundred Wow servers all have diffrent markets and you cannot send mail, tells, or group with a new or old friend on a diffrent server. in Eve I can do all these things. Saying that what wow did is the same is silly. Link all the servers in wow and then ill be inpressed. even if its basicl just one massive instance it would be better than this 100 serrver crap.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams