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Good luck to darkfall when TERA is released

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  • JLFLJLFL Member Posts: 17
    Originally posted by SignusM

    Originally posted by JLFL

    Originally posted by SignusM

    Originally posted by JLFL

    Originally posted by xanahl

    Originally posted by JLFL

    Originally posted by xanahl

    Originally posted by Gameloading

    Originally posted by xanahl


    Darkfall looks better than World of warcraft graphics and combat wise. Would you say that world of warcraft is outdated?



     

    2 things wrong with your argument.



    First of all Darkfall does not look better than World of Warcraft.

    Also, World of Warcraft is 4 years old. Darkfall is about to release (we think...). standards are higher today for a new game.



    Yeah, World of Warcraft has alot better graphics than Darkfall, just compare these screenshots.. 

     

    Way to be biased on pic choice...picking a pic of WoW on lowest setting and a pic of DF the devs touched up.

    (NONE OF THESE SCREENS ARE MINE)

    World of Warcraft (2004 Release)

     

     

     

     

     

    Darkfall (Est. 2009 release)-

     

     

     

     

     

    And these are the ones on the official site that are meant to make the game look prettier (warhammer did the samething but the actual game looked ugly as hell). The beta leaks of df look twenty times worse then the ones on the official site. I hate WoW but its insulting to say DF has better graphics than it (Search df beta leaks blogspot in google, I cant post any of the real screens here.)

     

     

     

    Are serious? If you look at the Darkfall screens you posted they say "2006" and "2007" . You do realise that we live in 2009, right?

    The 2009 ones are touched up and do not show how the actual game looks. This recent week tons of new screens have been released from beta leakers that look worse then the 2006 ones and they have comps that can run high end games. Hell even look at their 2008 video trailer, it looks worse then their first pair of screens.

     

    First off, the ones you are claiming are "touched up" are from 2008. 

    Second, I see your logic now, so the ones from 2006, which are outdated and worse looking than 2008 ones (go figure) must be the REAL ones, because no game in development could get better graphics as development continues. 2008 screen shots look good, so they must be fake, and you know this of course, cause you've played the game right? Way to lose the argument lol



     

    Way to ignore the video part. The trailer they released late 2008 looks nothing like the pics they released. They look a lot more like the 06 and 07, and thats somewhat of a strech, I think it looks even a little worse then 06 and 07. Maybe you should see this video-

    Not only that, recent beta leaks that are brand new posted by ppl with high end comps posted screens that look plain out ugly.

    I have seen the video, it looks great, and its only on medium settings. Guess you missed that part. 

    Where does it state that? Did you pull that out of your *insert word*

    http://forums.darkfallonline.com/showthread.php?t=64217

    Thats the official dev post of the video, and no where does it state thats medium

     And that video shows off the cool features of the game but looks ugly.

     

  • TrissaTrissa Member Posts: 251

    I just felt sad, not to use bigger words, when i read the title of this post.

    And it has been worse reading through the full thread.

    I’m a big fan of Asian Art design in games and also a big fan of the PvP of L2 (The one I liked the most by far over the western PvPs I have played…no no UO or EVE). I have been following Bluehole studios since some months ago because I know that some of the developers of L2 founded this company.

    At same time I’m waiting for Darkfall to come full of doubts and also with high expectations. If Aventurine delivers, hope so, a decent technical quality game with the major features they announced. Darkfall for sure will be a very good game and something different from what we have right now.

    I said this to let you know before I go ahead what I think.

    To the OP: it’s really painful that you come at Darkfall forum to attack the game with a video of a just announced project, we almost know nothing about. If you are so excited about what you have seen in the video and you want to share it with people in this forums you should go to the Pub in these forums and make a post (really there is one about TERA yet) about it.

    To the offended Darkfall followers: I understand you getting angry about this, I’m too. There is nothing to expect but flame the OP, he/she deserves it. But as all trolls do some of you start talking crap about a game you know nothing. There is very few information about the game right now, but there is some in the Bluehole Studios main page than prove you are just using your imagination and prejudices to make up for false information.

    If you want that people respect your game then… don’t think I need to follow.

    Just one example and the link to backup and give you a bit more info if you are interested.

    http://www.bluehole.net/eng/eng.html

    “Facing the mob and repeatedly pressing a skill button is no longer exciting.

    Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.



    TERA introduces a ground-breaking innovation to the MMORPG combat system.

    From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.

    Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.”

    As you cant see no target no button smashing (lol you always have to smash buttons to play a game over the PC) and seamless world. Of course just words and a lot of marketing, but probably they know a lot better what their game is going to be that you do.

    One thing was good to me in this whole post. It proved to me that it’s time to leave. I was wrong, these boards are not about to share and discuss on MMOs info. They are just a FFA PvP with no rules and very bad graphics. Oh! Sorry no graphics just text. I dont like FFA PvP with no rules at all (yes yes I'm too carebear ...) then Bye Bye gals and guys.

     

  • IhmoteppIhmotepp Member Posts: 14,495

    TERA looks nice. But if it's an Asian grinder with an item mall, doesn't matter how nice it looks, I'll pass.

    It does remind me that all the Darkfall screens still look kinda brown. Look at the DF logo at the top of this screen. It's brown. Everything in the game looks kinda brown. Look at the screens of TERA and everything is blues and greens.

    image

  • SignusMSignusM Member Posts: 2,225
    Originally posted by JLFL

    Originally posted by SignusM

    Originally posted by JLFL

    Originally posted by SignusM

    Originally posted by JLFL

    Originally posted by xanahl

    Originally posted by JLFL

    Originally posted by xanahl

    Originally posted by Gameloading

    Originally posted by xanahl


    Darkfall looks better than World of warcraft graphics and combat wise. Would you say that world of warcraft is outdated?



     

    2 things wrong with your argument.



    First of all Darkfall does not look better than World of Warcraft.

    Also, World of Warcraft is 4 years old. Darkfall is about to release (we think...). standards are higher today for a new game.



    Yeah, World of Warcraft has alot better graphics than Darkfall, just compare these screenshots.. 

     

    Way to be biased on pic choice...picking a pic of WoW on lowest setting and a pic of DF the devs touched up.

    (NONE OF THESE SCREENS ARE MINE)

    World of Warcraft (2004 Release)

     

     

     

     

     

    Darkfall (Est. 2009 release)-

     

     

     

     

     

    And these are the ones on the official site that are meant to make the game look prettier (warhammer did the samething but the actual game looked ugly as hell). The beta leaks of df look twenty times worse then the ones on the official site. I hate WoW but its insulting to say DF has better graphics than it (Search df beta leaks blogspot in google, I cant post any of the real screens here.)

     

     

     

    Are serious? If you look at the Darkfall screens you posted they say "2006" and "2007" . You do realise that we live in 2009, right?

    The 2009 ones are touched up and do not show how the actual game looks. This recent week tons of new screens have been released from beta leakers that look worse then the 2006 ones and they have comps that can run high end games. Hell even look at their 2008 video trailer, it looks worse then their first pair of screens.

     

    First off, the ones you are claiming are "touched up" are from 2008. 

    Second, I see your logic now, so the ones from 2006, which are outdated and worse looking than 2008 ones (go figure) must be the REAL ones, because no game in development could get better graphics as development continues. 2008 screen shots look good, so they must be fake, and you know this of course, cause you've played the game right? Way to lose the argument lol



     

    Way to ignore the video part. The trailer they released late 2008 looks nothing like the pics they released. They look a lot more like the 06 and 07, and thats somewhat of a strech, I think it looks even a little worse then 06 and 07. Maybe you should see this video-

    Not only that, recent beta leaks that are brand new posted by ppl with high end comps posted screens that look plain out ugly.

    I have seen the video, it looks great, and its only on medium settings. Guess you missed that part. 

    Where does it state that? Did you pull that out of your *insert word*

    http://forums.darkfallonline.com/showthread.php?t=64217

    Thats the official dev post of the video, and no where does it state thats medium

     And that video shows off the cool features of the game but looks ugly.

     

    Personally, I didn't think the video looked ugly at all. Animations were pretty bad, but the landscape was something I haven't seen in anything but an Elderscrolls game. 

    As for the medium settings bit, it was confirmed TWICE by the Community Staff Lead, Brannoc. 

  • mrroboto40mrroboto40 Member UncommonPosts: 657
    Originally posted by Ihmotepp


    TERA looks nice. But if it's an Asian grinder with an item mall, doesn't matter how nice it looks, I'll pass.
    It does remind me that all the Darkfall screens still look kinda brown. Look at the DF logo at the top of this screen. It's brown. Everything in the game looks kinda brown. Look at the screens of TERA and everything is blues and greens.

     

    Terra is a spiritual name for Earth, so I guess the blue and greens mesh well, eh?

    Its also the latin word for ground, earth.

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by IIRL

    Originally posted by Gameloading

    Originally posted by IIRL

    Originally posted by Gameloading




     I love how people call it a "grindfest". Aside from the fact the studio states the game is made for a global audience, How long do you think it's going to take to level all those skills in Darkfall?

     

    This is why people like you should just stop, think and quit your discussion. You like to play games where you gain items and stats.

    Darkfall is not such a game, Darkfall is a platform for clan politics and character development in another fashion than the regular mold, grind xp, grind items rinse and repeat.

    Most people don't understand how others might see MMORPG's and why they frown upon games that spoon-feed them and are claustrophobic. MMORPG's should be open and player driven but every other MMORPG is not designed this way so it's impossible, but not Darkfall.



     

    This is why people like you should stop posting on forums. You know which games were also about clan politics? Lineage, Lineage 2, ArchLord, Age of Conan, Dark & light and many, many more. 



    Just because a game features clan politics doesn't mean the won't be any grind.

     

    You totally misinterpreted what I wrote. You nitpick a word or two take it out of context and ramble on. It seems you do not understand Darkfall and the aspect of a sandbox MMORPG, a true MMORPG where the world is the players to dictate and form not a static landscaped restricted world that only offers you linear gameplay.

    I doubt you'll see the foolishness of your urge to debate something that you don't understand or dislike due to ignorance.

    A few people likes games where they don't get their hands held, where they aren't restricted, where your action defines you not the gear or levels you grinded. Where there is an overwhelming risk that will keep you on your toes. - So we get a niche game called Darkfall Online, hooray for us!

    And it seems the majority likes games that are easy, that have low next to no risks vs rewards, where you can get über equipment to define your character. - That's like 90% or even more of the games out there and currently being developed.

    So why the f are so many people "attacking" Darkfall? Are they secretly longing for this kind of game but too afraid to admit it so their insecurity burns some wiring in their brains causing them to attack the source of their agony?

    Well, I see there is no point in discussing with you since your mind can't grasp the broader perspective.



     

    I can very much grasph the broader perspective, the thing is you have very unrealistic expectations of this game and people like you will be the very first to be dissapointed by it.



    You keep talking about these "actions" but the fact of the matter is that, just like in every other mmorpg, Darkfall will still have character progression and yes, no matter how much twitch you throw at the game part of the outcome of a battle will be decided on numbers.

    Just because you throw a skill based system at it and enforce full open PVP with looting does NOT mean there is no character progression and grind, the sooner you accept this the better and you can adjust your expectations to be more realistic.



    At the end of the day you will still be trying to improve your character by leveling skills and getting new equipment, there is just no getting around that.  You will not be building cities, killing people who played for months left and right from day one. 

  • banthisbanthis Member Posts: 1,891
    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading


    How many korean mmorpg's have you seen that play like that? Probably none.

     
    Remember kids, stereotyping will always come bite you.



    As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is. 

    Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system



    This is darkfalls combat system:

    www.youtube.com/watch



    This is what a real next gen combat system looks like:



    www.youtube.com/watch



    www.youtube.com/watch



     

    Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d

     



     

    Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.

    Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.



    Ofcourse Darkfall fandrones will never admit a korean company has bested Adventurine and will come up with all possibly excuses such as "It's too arcade! it's not next gen!"



     

    Except thats all we see of the video is the combat.  We have no idea about the rest of the game, is it pvp? Does it have quests? Is it sandbox? Is it instanced like GW?  Im bettign with combat like that its a heavily instanced Korean Grinder.  Sorry but Grind type games are the MAIN stable of Korean MMOs that tends to be their prefered playstyle along with the ever present in just about every single Korean Style game.

    Combat is awsome when its refreshing but its only part of the package...if it can offer the same possiblity as Darkfall (i say possibilities since we dont know if any of what they talk about actually works) then I can see the big rave of yea these will be next gen. 

    Next Gen doesn't mean laggy awsome combat system thats been available in single player instanced games for years.  Its a combination of several features.  If all they can offer is better combat I'd rather not play.    I want a world to play in and with not just some fancy new way to kill some npc's.

    btw its really hard for a Korean Company to best another company when they literally have no available information for Western audiences other than some you tube videos.

  • b0rderline99b0rderline99 Member Posts: 1,441
    Originally posted by Gameloading

    Originally posted by IIRL

    Originally posted by Gameloading

    Originally posted by IIRL

    Originally posted by Gameloading




     I love how people call it a "grindfest". Aside from the fact the studio states the game is made for a global audience, How long do you think it's going to take to level all those skills in Darkfall?

     

    This is why people like you should just stop, think and quit your discussion. You like to play games where you gain items and stats.

    Darkfall is not such a game, Darkfall is a platform for clan politics and character development in another fashion than the regular mold, grind xp, grind items rinse and repeat.

    Most people don't understand how others might see MMORPG's and why they frown upon games that spoon-feed them and are claustrophobic. MMORPG's should be open and player driven but every other MMORPG is not designed this way so it's impossible, but not Darkfall.



     

    This is why people like you should stop posting on forums. You know which games were also about clan politics? Lineage, Lineage 2, ArchLord, Age of Conan, Dark & light and many, many more. 



    Just because a game features clan politics doesn't mean the won't be any grind.

     

    You totally misinterpreted what I wrote. You nitpick a word or two take it out of context and ramble on. It seems you do not understand Darkfall and the aspect of a sandbox MMORPG, a true MMORPG where the world is the players to dictate and form not a static landscaped restricted world that only offers you linear gameplay.

    I doubt you'll see the foolishness of your urge to debate something that you don't understand or dislike due to ignorance.

    A few people likes games where they don't get their hands held, where they aren't restricted, where your action defines you not the gear or levels you grinded. Where there is an overwhelming risk that will keep you on your toes. - So we get a niche game called Darkfall Online, hooray for us!

    And it seems the majority likes games that are easy, that have low next to no risks vs rewards, where you can get über equipment to define your character. - That's like 90% or even more of the games out there and currently being developed.

    So why the f are so many people "attacking" Darkfall? Are they secretly longing for this kind of game but too afraid to admit it so their insecurity burns some wiring in their brains causing them to attack the source of their agony?

    Well, I see there is no point in discussing with you since your mind can't grasp the broader perspective.



     

    I can very much grasph the broader perspective, the thing is you have very unrealistic expectations of this game and people like you will be the very first to be dissapointed by it.



    You keep talking about these "actions" but the fact of the matter is that, just like in every other mmorpg, Darkfall will still have character progression and yes, no matter how much twitch you throw at the game part of the outcome of a battle will be decided on numbers.

    Just because you throw a skill based system at it and enforce full open PVP with looting does NOT mean there is no character progression and grind, the sooner you accept this the better and you can adjust your expectations to be more realistic.



    At the end of the day you will still be trying to improve your character by leveling skills and getting new equipment, there is just no getting around that.  You will not be building cities, killing people who played for months left and right from day one. 

    Yes.... but i think people are most excited about darkfall because its more of a "world" than modern MMOs.  Darkfall isnt built upon combat alone.  Virtually every game with combat has some sort of grind, yes, however the emphasis in darkfall is on freedom, interactions, and being able to choose what you do without any singular path which denotes some "ultimate way of bettering your character", which is what makes the grind in a game really become a grind.  For a game with combat levels for instance (and the typical asian style game), you CAN do a variety of different activities other than killing things and leveling up, however they generally wont better or progress your character or the world around you anywhere near to the extent which killing things and leveling up will.  

     

    If you have ever really spent a good deal of time playing a "world" based game such as darkfall is PROMISING (as i am aware its not released yet and that argument is perfectly valid), then you are aware that interacting with the community and world is very possible from very early on in your playtime, it is still usually very obvious who the "uber-players" are, and who the complete newbs are, however everyone else more or less falls into this middle ground regardless of how long they have played (as it should be in a "world" type senario).  In other more linear systems, everyone is uber after a certain amount of playtime (or your character consistantly becomes more uber over time), leading everyone to feel as though they are required to be "such-and-such-a-level-of-uberness", leading to a combat grind.  

    You are missing the point

  • neonwireneonwire Member Posts: 1,787
    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by Pyrostasis

    Originally posted by Deathstrike2

    Originally posted by ProfRed


    Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts.  Nice advertisement though.



     

    Interesting.  And where does this info come from?  I haven't found anything that says whether or not the game will be sandbox or linear or some combination.

     

    How many korean sandbox games do you know?

    How many korean grind games do you know?

    Odds are this is just going to be a reskinned korean grinder.

    How many korean mmorpg's have you seen that play like that? Probably none.

     

    Remember kids, stereotyping will always come bite you.



    As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is. 

    Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system



    This is darkfalls combat system:

    www.youtube.com/watch



    This is what a real next gen combat system looks like:



    www.youtube.com/watch



    www.youtube.com/watch



     

    Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d

     



     

    Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.

    Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.

    The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.

     

    Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.

    They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.

    Actually it is. You actually have to aim your attack, manually block, and move/roll/jump out of the way, all in real time. Considering that the pace is MUCH faster than that of Darkfall, Continent of the Ninth is more twitch than Darkfall will ever be.



    But you're right in comparing it to DMC and Oblivion as DMC's combat has far more depth, skill, and overall quality than that of Oblivion.

     

    And is this game built around a Player versus Player concept? Am I going ot be able to grab another player, throw HIM in the air and then shower him with arrows? I would be confident to think not.

    That aside, the combat here is not next generation. Dodging/rolling has already been done, aiming your attack looks as simple as standing in front of your target, and the fast paced hack and slash just seems like any other game.

     

    If you really like your asain style MMO's then that's fine. I personally don't care for them at all. What I'm really trying to point out here is that no matter how hard you try to project about the superiority of TERA's combat system, you're to meet stiff opposition from people who just don't like that kind of system. Afterall, we've seen it all before. Maybe not in an MMO, but all the elements are recycled.

     

     



     

    The game has only recently been unveiled, don't know if its build around PVP but considering korean mmorpg's are known for their heavy focus on PVP I wouldn't be surprised.



    You're clearly in denial. You can clearly see you have to aim your attack in the video (You did actually watch the video before you commented, right?). You can also see how the Archer takes advantage of the terrain, jumping from cliff to cliff, taking distance in consideration. Saying it's just like any other game is downright ignorant and is an undeniable act of denial.



    The reason you meet stiff opposition here is simply because it doesn't have Darkfall slapped on the box. Darkfall fans aren't passionate, they have long passed that stage. It has now become a cult with the only intention is to bash just about everything that isn't Darkfall.



    The Hypocricy is also undeniable. For years Darkfall fandrones have been praising Darkfall for having twitch based combat. So here comes another mmorpg which actually does the same just better, and excuses are found to bash it.

    It's so sad that it's actually funny.



     

    Gameloading you win this thread hands down......and as I'm sure you are aware you are completely wasting your time discussing anything with these Darkfall fanatics. It doesnt matter what you show them they will defend Darkfall to their dieing breaths.

    You have presented two games that not only look incredible but also have fluid, realistic, fast-paced combat that is twitched based. Darkfalls graphics are very clearly inferior by a long shot so anyone trying to argue that Darkfall wins on the visual side is very clearly retarded......and no its got nothing to do with personal taste. Its an obvious fact. Both of those Korean games are miles ahead visually.

    Then you come to the combat system. In Darkfall you strafe from side to side and while you keep your cursor aimed on your target it looks like you just click a button to either swing your weapon in front of you, fire an arrow or throw a spell effect. Its better than previous mmos but it does look extremely stiff and wooden.

    In both of those korean games you can perform multiple acrobat leaps and stunts which doesnt happen in Darkfall. You can perform a large variety of attacks and spells. It really is like watching a top quality arcade game.......except its an mmo! Sorry but I have never seen an mmo that looks and plays as well as those two games. I would never have believed they were mmos actually. Currently AoC has been heralded as one of the best looking mmos around (yeah yeah I know...I'm not interested in its other failings for the purpose of this example so just keep it to yourself thanks) and yet those two games make it look pathetic.

    So.......fantastic graphics and realistic fast-paced combat which is totally twitch based......things that all of the games being referred to aim to do except that Darkfalls attempt doesnt look anywhere near as good and very obviously is not as varied or fluid as the other two korean games. Deny it all you want but you are just lieing to yourselves. Why are you all so desperate to defend Darkfall anyway? Is it really that personal to each of you? Its not even your game! It belongs to someone else.....so why take it so personally? It wont damage your misplaced pride just to admit that those korean games are milles ahead of Darkfall.

    I have never been a big fan of korean games myself due to all the grind games they churn out and also because I dont like the totally over-dramatic super-pretty costumes and characters. However after seeing those two trailers I'm totally willing to let go of that stereotype.....although I still dont like the OTT look. People have been saying for ages that they want twitch based combat in mmos......the twitch based combat we have been seeing for ages in single player games and arcade games. Now when we finally get to see this twitch based combat in mmos people start dismissing it by saying stupid shit like "Oh it just looks like an arcade game. We want Oblivion style combat instead. We dont want lots of special combat moves, acrobatics and variety. We just want to point the mouse cursor and click a button". WTF?!!!

    So yeah Gameloading I really would stop bothering with these nutjobs. Even if you showed them a photo realistic game which came supplied with a VR headset and allowed you to map all of your real life movements into the game then I guarantee that they would still reply with "No way dude! Darkfall rocks! Its old school and that VR game isnt as realistic as Darkfall. I dont want super realistic controls and photorealistic graphics. I want Oblivion".

    Sometimes in a thread there will be one person who rises up over the heads of everyone else and the angry mob will do their best to tear that person down. You sir are the king of this thread. Your work here is done. Go up a level! Ding!

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    I notice you still talk about graphics, animations and that crap and not about full loot in a topic about "combat" ..

    What the hell you all who argue with graphics think is combat for ?  to look good ? lol ...

    What the fuck is having 10 wonder moves to kill someone any better  if you can't loot  or to fear  get looted  and loose your gold , your ship, your  home ?

    Sure sissies ..DF isn't for you. Don't forget to make up before entering combat lol

     

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  • premiereboripremierebori Member Posts: 249
    Originally posted by einexile


    As of 1989, Koreans are no longer permitted to own swords due to sword attacks being a major problem in SK as well as NK. The issue is much like the gun control debate we have in the United States, except that self-defense is not necessary in Korea. Thus after a rash of sword attacks in schools and cafes new legislation faced little opposition and the matter was settled almost overnight.
    Because of this, all persons of Korea long to own his or her own sword. As this becomes more and more of an impossible fantasy, realistic depiction of the dangerous weapons has fallen out of collective memory. Strange as it may sound to Westerners, swords such as one sees in fantasy MMOs are considered realistic in Korea and even inadequate.
    Interestingly, very large swords are one reason the chat window in games like Atlantica and RF Online is condensed to a small corner of the screen and cannot be moved or expanded. Stretching the chat area toward the center of the screen would be unthinkable in modern Korean culture.

    Veru interesting bit of info, thanks!

  • 123443211234123443211234 Member UncommonPosts: 244
    Originally posted by neonwire

    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by siftified

    Originally posted by Gameloading

    Originally posted by Pyrostasis

    Originally posted by Deathstrike2

    Originally posted by ProfRed


    Yeah cause a korean MMORPG that is not going to be anything like a sandbox will really attract the type of players that Darkfall attracts.  Nice advertisement though.



     

    Interesting.  And where does this info come from?  I haven't found anything that says whether or not the game will be sandbox or linear or some combination.

     

    How many korean sandbox games do you know?

    How many korean grind games do you know?

    Odds are this is just going to be a reskinned korean grinder.

    How many korean mmorpg's have you seen that play like that? Probably none.

     

    Remember kids, stereotyping will always come bite you.



    As for Darkfall VS TERA, Games like TERA just show how terrible Darkfalls combat really is. 

    Actually, next gen korean mmorpg's are already way ahead of Darkfalls cute little combat system



    This is darkfalls combat system:

    www.youtube.com/watch



    This is what a real next gen combat system looks like:



    www.youtube.com/watch



    www.youtube.com/watch



     

    Both of those clips you linked show arcade style combat. Ugly, clunky, button bashing crap. Not nex-gen combat, insomuch as it is not-last-gen-but-the-gen-before combat in a 3d environment. Think street-fighter or streets of rage in 3d

     



     

    Both of those clips show advanced mmorpg character movement unlike anything we have ever seen in any mmorpg. What other mmorpg can you first throw a guy away in the air, jump after him, slash him a couple of times, grab him, than throw him right down in his pals while you quickly jump away and launch a volley of arrows as you make your escape from the group? You certainly can't do that in Darkfall.

    Darkfalls, ahum "FPS like combat" is about 10 years behind the curve. It's about as basic as twitch based combat can possibly get.

    The combat featured in those videos was not "twitch-based" at all. Standing close enough to something so that your sword can reach it when you swing, or your 'grapple-attack' can be activated does not make this game revolutionary in it's combat style.

     

    Darkfalls combat is supposed to be a realistic twitch-based system where you can aim ranged attacks, block incoming attacks and aim melee attacks to some extent. You can't compare some MMO with a combat system similar to something seen in the Devil May Cry series to another MMO with a system more like Oblivion.

    They're completely different animals. One is made for a realistic or more simulated approach to combat, while the other is made to look cool when the right combination of buttons are pressed.

    Actually it is. You actually have to aim your attack, manually block, and move/roll/jump out of the way, all in real time. Considering that the pace is MUCH faster than that of Darkfall, Continent of the Ninth is more twitch than Darkfall will ever be.



    But you're right in comparing it to DMC and Oblivion as DMC's combat has far more depth, skill, and overall quality than that of Oblivion.

     

    And is this game built around a Player versus Player concept? Am I going ot be able to grab another player, throw HIM in the air and then shower him with arrows? I would be confident to think not.

    That aside, the combat here is not next generation. Dodging/rolling has already been done, aiming your attack looks as simple as standing in front of your target, and the fast paced hack and slash just seems like any other game.

     

    If you really like your asain style MMO's then that's fine. I personally don't care for them at all. What I'm really trying to point out here is that no matter how hard you try to project about the superiority of TERA's combat system, you're to meet stiff opposition from people who just don't like that kind of system. Afterall, we've seen it all before. Maybe not in an MMO, but all the elements are recycled.

     

     



     

    The game has only recently been unveiled, don't know if its build around PVP but considering korean mmorpg's are known for their heavy focus on PVP I wouldn't be surprised.



    You're clearly in denial. You can clearly see you have to aim your attack in the video (You did actually watch the video before you commented, right?). You can also see how the Archer takes advantage of the terrain, jumping from cliff to cliff, taking distance in consideration. Saying it's just like any other game is downright ignorant and is an undeniable act of denial.



    The reason you meet stiff opposition here is simply because it doesn't have Darkfall slapped on the box. Darkfall fans aren't passionate, they have long passed that stage. It has now become a cult with the only intention is to bash just about everything that isn't Darkfall.



    The Hypocricy is also undeniable. For years Darkfall fandrones have been praising Darkfall for having twitch based combat. So here comes another mmorpg which actually does the same just better, and excuses are found to bash it.

    It's so sad that it's actually funny.



     

    Gameloading you win this thread hands down......and as I'm sure you are aware you are completely wasting your time discussing anything with these Darkfall fanatics. It doesnt matter what you show them they will defend Darkfall to their dieing breaths.

    You have presented two games that not only look incredible but also have fluid, realistic, fast-paced combat that is twitched based. Darkfalls graphics are very clearly inferior by a long shot so anyone trying to argue that Darkfall wins on the visual side is very clearly retarded......and no its got nothing to do with personal taste. Its an obvious fact. Both of those Korean games are miles ahead visually.

    Then you come to the combat system. In Darkfall you strafe from side to side and while you keep your cursor aimed on your target it looks like you just click a button to either swing your weapon in front of you, fire an arrow or throw a spell effect. Its better than previous mmos but it does look extremely stiff and wooden.

    In both of those korean games you can perform multiple acrobat leaps and stunts which doesnt happen in Darkfall. You can perform a large variety of attacks and spells. It really is like watching a top quality arcade game.......except its an mmo! Sorry but I have never seen an mmo that looks and plays as well as those two games. I would never have believed they were mmos actually. Currently AoC has been heralded as one of the best looking mmos around (yeah yeah I know...I'm not interested in its other failings for the purpose of this example so just keep it to yourself thanks) and yet those two games make it look pathetic.

    So.......fantastic graphics and realistic fast-paced combat which is totally twitch based......things that all of the games being referred to aim to do except that Darkfalls attempt doesnt look anywhere near as good and very obviously is not as varied or fluid as the other two korean games. Deny it all you want but you are just lieing to yourselves. Why are you all so desperate to defend Darkfall anyway? Is it really that personal to each of you? Its not even your game! It belongs to someone else.....so why take it so personally? It wont damage your misplaced pride just to admit that those korean games are milles ahead of Darkfall.

    I have never been a big fan of korean games myself due to all the grind games they churn out and also because I dont like the totally over-dramatic super-pretty costumes and characters. However after seeing those two trailers I'm totally willing to let go of that stereotype.....although I still dont like the OTT look. People have been saying for ages that they want twitch based combat in mmos......the twitch based combat we have been seeing for ages in single player games and arcade games. Now when we finally get to see this twitch based combat in mmos people start dismissing it by saying stupid shit like "Oh it just looks like an arcade game. We want Oblivion style combat instead. We dont want lots of special combat moves, acrobatics and variety. We just want to point the mouse cursor and click a button". WTF?!!!

    So yeah Gameloading I really would stop bothering with these nutjobs. Even if you showed them a photo realistic game which came supplied with a VR headset and allowed you to map all of your real life movements into the game then I guarantee that they would still reply with "No way dude! Darkfall rocks! Its old school and that VR game isnt as realistic as Darkfall. I dont want super realistic controls and photorealistic graphics. I want Oblivion".

    Sometimes in a thread there will be one person who rises up over the heads of everyone else and the angry mob will do their best to tear that person down. You sir are the king of this thread. Your work here is done. Go up a level! Ding!

     

    Whats realistic about doing a double flip in full armor swinging a sword 3 times the size of your body?  You can argue that the lame asian anime graphical style is more pleasing to the eye thats a matter of personal opinion, but don't tell me it's more realistic.  People like Darkfall because of the features of the game ie. full loot and empire building not because of the graphics.  They like Darkfall because of the gameplay.  I could care less that another Korean grinder that looks pretty is coming out.  And don't claim it won't be because we all know how those Koreans like to grind.  If your into anime and UNREALISTIC gameplay then Terra  might be the game for you.  Also, I didn't notice anyone mention this although it probably has been, nice AI in Terra.  The NPCs weren't even moving compare that to Darkfall where they actively hunt you, taunt, and will loot you after they kill you.  I'll be playing Darkfall feel free to stay on carebear island with Terra.

  • WycliffeWycliffe Member Posts: 354

    I know i'm going to get flamed for this, but whatever...

    Throughout this thread I see comparisons of Darkfalls combat system to Oblivion. Based on every Darkfall gameplay video i've seen thus far, I feel you are comparing to the wrong Elder Scrolls game. Lets be honest here, Darkfalls combat is NOT like Elder Scrolls IV but instead very, very similar to Elder Scrolls III. Elder Scrolls IV has an amazing physics engine and topnotch animations. When you block a strong attack in Elder Scrolls, you actually stagger. When you get hit full force with a strong 2h weapon attack, you can actually get knocked down. An in-sneak headshot with a ranged weapon can literally cause lighter foes like goblins to fly through the air.

    Elder Scrolls III: Morrowind on the otherhand has none of the above. Its a FPS style action-RPG where you just strafe and run around while trying to hit your enemies. Every video i've seen of Darkfall suggests its like Morrowind.

  • ShadowoakShadowoak Member Posts: 236
    Originally posted by siftified 
    And is this game built around a Player versus Player concept? Am I going ot be able to grab another player, throw HIM in the air and then shower him with arrows? I would be confident to think not.

     

    Excuse me for being a little late in this conversation and I'm not sure if anyone else answered this.

     

    But why the fuck would I want this in an MMO game? Care to explain? Does that make the battle any better? And if you think that it's better, then why the hell are you in this forum, as it's quite certain DF isn't the game for you. A game that tries to be as realistic as it can be.

     

    Anyway, to answer you, if I would like to do the things you said, I would have probably played Street Fighter, not Tera or BnS.

  • thelawoflogicthelawoflogic Member UncommonPosts: 788
    Originally posted by xanahl

    Originally posted by Gameloading

    Originally posted by xanahl


    Darkfall looks better than World of warcraft graphics and combat wise. Would you say that world of warcraft is outdated?



     

    2 things wrong with your argument.



    First of all Darkfall does not look better than World of Warcraft.

    Also, World of Warcraft is 4 years old. Darkfall is about to release (we think...). standards are higher today for a new game.



    Yeah, World of Warcraft has alot better graphics than Darkfall, just compare these screenshots..

     

    i like darkfall graphs

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Anciegher


    Look at this video www.youtube.com/watch this is what darkfall combat animations should have looked like :)

     

    I beleive i saw that was the S1 project ,i remember that name from the UNREAL engine liscenses.

    I agree the Animations are better than the normal Korean junk i see.They still can't let go of unrealistic things though,that sword looked WAY out of place ,too big,looks stupid.

    Also give Aventurine credit,it is their OWN engine from 7/8/9 years ago,well from the original developer,I am positive TERRA is the S1 project using a pre hashed UE3 engine[MUCH newer]much easier to make a game.

    Not that Aventurine will prove to make a game with much content[time will tell] but i have yet too see a Korean game EVER make a game with content.Other than the animations witch for ONCE looked proper,you will see stupid looking gear/armor/weapons no content outside of killing.IF there is a cradfting system it will be that same old dumb crap where you add crystals to slots or use potions to amp up your gear aka +1/+2+3.In otherwords no REAL crafting system.

    Until i see otherwise,Terra gets only credit for proper animations,but i guess that was the purpose of your post ,so yes.This was not a fair comparison,if you want a fair comparison,take an older Korean game from 7/8 years ago and compare it to DF,something like MU online lol.BTW i did not see any shader use there,DF DOES have shader use,i was not looking that closely though lol,maybe it does have some.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Shadowoak

    Originally posted by siftified 
    And is this game built around a Player versus Player concept? Am I going ot be able to grab another player, throw HIM in the air and then shower him with arrows? I would be confident to think not.

     

    Excuse me for being a little late in this conversation and I'm not sure if anyone else answered this.

     

    But why the fuck would I want this in an MMO game? Care to explain? Does that make the battle any better? And if you think that it's better, then why the hell are you in this forum, as it's quite certain DF isn't the game for you. A game that tries to be as realistic as it can be.

     

    Anyway, to answer you, if I would like to do the things you said, I would have probably played Street Fighter, not Tera or BnS.

    The combat has more to due to the limits of the engine than it does to keeping it real. The game style does not allow for more combat moves. I'm not saying its a bad thing, Just that its is what it is.

    Will being realistic "combat wise" make it a better game and fun to play.

    Goblins and  dragons does not sound very realistic to me.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • CalamarCalamar Member Posts: 116

    I like more Corean (Anime like) graphic style than western style,  but I can not get into their games (And I have tried). One of the problems problems I have is that they look too generic (Like the guy on the first Video, SoulBlade/Calibur  anyone?)

    This one looks nice.. but for people like me, not interested on  Devil May Cry turned mmorpg combat, a western sandbox with uglier graphics sounds a lot better.

    The other problem I have is that they are shallow. Other than nice combat there is nothing else (poor crafting usually) there or it is in form of item malls (I dislike this system, but this is opinion)

    Someone said here that Sandbox are still grinds, and he is right and wrong.

    In a level game (Like Corean grinders) you are stuck with the "I must earn X exp" to reach the next level and earn the next shinnie. In Sandbox this don't work like this, this is the difference in the perception of the grind.

    Sure, I will have to grind my Sword skill to get the next shinie, but meanwhile, I am getting shinies from other Skills advancing at their own pace while I use them. Add there the freedom to train/untrain as you wish versus being stuck on a role (Like the rest of guys of that class) unless you reroll, and you find the grind perception is not comparable.

    But to each one their own. That's why we have subgenres inside the mmorpg genre.

     Edit: Due things that happen when you write a post and take a look at the cooking diner at once.

  • kotzkotz Member UncommonPosts: 100

    Hahahaha i think we all know why asians like bigg swords...

     

    Could it be that they feel smaller thatnthe europeans, in all aspects lol?? :p

    Cause i really do believe that it is psychological.

     

  • nathanpinardnathanpinard Member Posts: 146
    Originally posted by tokenizer

    Originally posted by Anciegher


    Look at this video www.youtube.com/watch this is what darkfall combat animations should have looked like :)

     

    Tera will be a good game. Looks extremly good in all aspects... no doubt Aventurine is shiting the pants right now...

     

    You really think the combat is the main reason why we want to play Darkfall?

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by Wizardry


    Also give Aventurine credit,it is their OWN engine from 7/8/9 years ago,well from the original developer,I am positive TERRA is the S1 project using a pre hashed UE3 engine[MUCH newer]much easier to make a game.



     

    I do not care much about graphic myself. However someone does not have to take into consideration when the engine was build, but when the game gets released. Beside that, they have kept the engine pretty much up to date. So while the orginal engine is from a long time ago. This does not say anything about the current state.

    Just like how the source engine is being updated all the time.

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by kotz


    Hahahaha i think we all know why asians like bigg swords...
     
    Could it be that they feel smaller thatnthe europeans, in all aspects lol?? :p
    Cause i really do believe that it is psychological.
     

     

    lol I think this is a good explanation.

  • gom276gom276 Member Posts: 48
    Originally posted by Trissa


    I just felt sad, not to use bigger words, when i read the title of this post.

    And it has been worse reading through the full thread.
    I’m a big fan of Asian Art design in games and also a big fan of the PvP of L2 (The one I liked the most by far over the western PvPs I have played…no no UO or EVE). I have been following Bluehole studios since some months ago because I know that some of the developers of L2 founded this company.
    At same time I’m waiting for Darkfall to come full of doubts and also with high expectations. If Aventurine delivers, hope so, a decent technical quality game with the major features they announced. Darkfall for sure will be a very good game and something different from what we have right now.
    I said this to let you know before I go ahead what I think.
    To the OP: it’s really painful that you come at Darkfall forum to attack the game with a video of a just announced project, we almost know nothing about. If you are so excited about what you have seen in the video and you want to share it with people in this forums you should go to the Pub in these forums and make a post (really there is one about TERA yet) about it.
    To the offended Darkfall followers: I understand you getting angry about this, I’m too. There is nothing to expect but flame the OP, he/she deserves it. But as all trolls do some of you start talking crap about a game you know nothing. There is very few information about the game right now, but there is some in the Bluehole Studios main page than prove you are just using your imagination and prejudices to make up for false information.

    If you want that people respect your game then… don’t think I need to follow.
    Just one example and the link to backup and give you a bit more info if you are interested.
    http://www.bluehole.net/eng/eng.html
    “Facing the mob and repeatedly pressing a skill button is no longer exciting.

    Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.



    TERA introduces a ground-breaking innovation to the MMORPG combat system.


    From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.
    Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.”
    As you cant see no target no button smashing (lol you always have to smash buttons to play a game over the PC) and seamless world. Of course just words and a lot of marketing, but probably they know a lot better what their game is going to be that you do.
    One thing was good to me in this whole post. It proved to me that it’s time to leave. I was wrong, these boards are not about to share and discuss on MMOs info. They are just a FFA PvP with no rules and very bad graphics. Oh! Sorry no graphics just text. I dont like FFA PvP with no rules at all (yes yes I'm too carebear ...) then Bye Bye gals and guys.

     

    I have to say a lot of people seemed to ignore this post completely.  Here is proof that at least the combat system sound very un-korean.  They are actively trying to move away from the boring asian MMO play style and more towards realistic combat system with some great fantasy elements and a wide open explorable world.

    So to those who cry "korean grinder", or "same old s**t as all other asian MMO's."  You just proved you trollness by disregarding a well thought out counter post to that assumption only to favor your own stero types and continue the ignorance of others.

    The truth is Darkfall while on paper sounds interesting there is nothing new in Darkfall that has not been done in single player RPG's and other FFA PvP MMO games.  Just Darkfall is claiming to have put it all together in one huge (13g client) package.

    Darkfall is what it is, and looks as it does.  it's an indie game created by a far from consumer friendly company with dreams of grandeur.  Done on the cheap over a very very long development cycle.  If I had to compare games I would say TERA (while still learning what it is) has promise from a korean company to finally deliver the quality animation and art design that shows the true power of next gen while embracing western game styles that offer open worlds, realistic combat systems. 

    Darkfall offers tried and true combat systems and open world gameplay most of us have longed for, since the good old days of MMO's.  But lets be frank the gritty ugly world of darkfall is something that if I am going to spend hours of my day staring out is simply just not as appealing to look at day in and day out by comparison. 

    I welcome darkfall as a alternate to "carebear" MMO's.  Other than that one simple fact there is nothing else really awe inspiring about it.  It's rough and gritty made by a company that is about the same.  I have said it before and will say it again.  Darkfall will succeed with it's target audience 100% (if it ever delivers.) but that audience is small and meagar in comparison to the overall world of MMORPG's.

    And while most of that audience knows and believes in their hearts that graphics don't make the game.  98% of the rest of the gaming world, bases their purchasing habits on how pretty a game looks.  If a game like TERA can pull out combat and seamless open world.  And do it in a beautiful way...  Then people will move to TERA.  It's the law of nature, the majority of society and even the animal world bases decisions based on visual appeal.  While the majority of the world fawns over the supermodel the darkfall crowd lusts after the overweight, goth chick in the corner with more piercings than 100 ring binder.

    No matter how bored we may get of the shallow supermodel most of us just can get i bed with the fat goth chick.  Slap TERA animations and graphics on Darkfall and you may very well acheive the grandiose dreams you have for darkfall changing the world of MMO's.

    So for those of you who deny the weight of graphics on a game.  Good for you for your not being shallow like the rest of us.  And I hope your deep meaningful relationship with the fat ugly goth chick goes well.  That is if she ever gets over her foul mood long enough to get in bed with you.  (Vague symbolism to fact that game is still not out yet.)

    Gom276
    Prolific MMO player
    Just can't say no to any mmo

  • xanahlxanahl Member Posts: 18
    Originally posted by gom276

    Originally posted by Trissa


    I just felt sad, not to use bigger words, when i read the title of this post.

    And it has been worse reading through the full thread.
    I’m a big fan of Asian Art design in games and also a big fan of the PvP of L2 (The one I liked the most by far over the western PvPs I have played…no no UO or EVE). I have been following Bluehole studios since some months ago because I know that some of the developers of L2 founded this company.
    At same time I’m waiting for Darkfall to come full of doubts and also with high expectations. If Aventurine delivers, hope so, a decent technical quality game with the major features they announced. Darkfall for sure will be a very good game and something different from what we have right now.
    I said this to let you know before I go ahead what I think.
    To the OP: it’s really painful that you come at Darkfall forum to attack the game with a video of a just announced project, we almost know nothing about. If you are so excited about what you have seen in the video and you want to share it with people in this forums you should go to the Pub in these forums and make a post (really there is one about TERA yet) about it.
    To the offended Darkfall followers: I understand you getting angry about this, I’m too. There is nothing to expect but flame the OP, he/she deserves it. But as all trolls do some of you start talking crap about a game you know nothing. There is very few information about the game right now, but there is some in the Bluehole Studios main page than prove you are just using your imagination and prejudices to make up for false information.

    If you want that people respect your game then… don’t think I need to follow.
    Just one example and the link to backup and give you a bit more info if you are interested.
    http://www.bluehole.net/eng/eng.html
    “Facing the mob and repeatedly pressing a skill button is no longer exciting.

    Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.



    TERA introduces a ground-breaking innovation to the MMORPG combat system.


    From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.
    Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.”
    As you cant see no target no button smashing (lol you always have to smash buttons to play a game over the PC) and seamless world. Of course just words and a lot of marketing, but probably they know a lot better what their game is going to be that you do.
    One thing was good to me in this whole post. It proved to me that it’s time to leave. I was wrong, these boards are not about to share and discuss on MMOs info. They are just a FFA PvP with no rules and very bad graphics. Oh! Sorry no graphics just text. I dont like FFA PvP with no rules at all (yes yes I'm too carebear ...) then Bye Bye gals and guys.

     

    I have to say a lot of people seemed to ignore this post completely.  Here is proof that at least the combat system sound very un-korean.  They are actively trying to move away from the boring asian MMO play style and more towards realistic combat system with some great fantasy elements and a wide open explorable world.

    So to those who cry "korean grinder", or "same old s**t as all other asian MMO's."  You just proved you trollness by disregarding a well thought out counter post to that assumption only to favor your own stero types and continue the ignorance of others.

    The truth is Darkfall while on paper sounds interesting there is nothing new in Darkfall that has not been done in single player RPG's and other FFA PvP MMO games.  Just Darkfall is claiming to have put it all together in one huge (13g client) package.

    Darkfall is what it is, and looks as it does.  it's an indie game created by a far from consumer friendly company with dreams of grandeur.  Done on the cheap over a very very long development cycle.  If I had to compare games I would say TERA (while still learning what it is) has promise from a korean company to finally deliver the quality animation and art design that shows the true power of next gen while embracing western game styles that offer open worlds, realistic combat systems. 

    Darkfall offers tried and true combat systems and open world gameplay most of us have longed for, since the good old days of MMO's.  But lets be frank the gritty ugly world of darkfall is something that if I am going to spend hours of my day staring out is simply just not as appealing to look at day in and day out by comparison. 

    I welcome darkfall as a alternate to "carebear" MMO's.  Other than that one simple fact there is nothing else really awe inspiring about it.  It's rough and gritty made by a company that is about the same.  I have said it before and will say it again.  Darkfall will succeed with it's target audience 100% (if it ever delivers.) but that audience is small and meagar in comparison to the overall world of MMORPG's.

    And while most of that audience knows and believes in their hearts that graphics don't make the game.  98% of the rest of the gaming world, bases their purchasing habits on how pretty a game looks.  If a game like TERA can pull out combat and seamless open world.  And do it in a beautiful way...  Then people will move to TERA.  It's the law of nature, the majority of society and even the animal world bases decisions based on visual appeal.  While the majority of the world fawns over the supermodel the darkfall crowd lusts after the overweight, goth chick in the corner with more piercings than 100 ring binder.

    No matter how bored we may get of the shallow supermodel most of us just can get i bed with the fat goth chick.  Slap TERA animations and graphics on Darkfall and you may very well acheive the grandiose dreams you have for darkfall changing the world of MMO's.

    So for those of you who deny the weight of graphics on a game.  Good for you for your not being shallow like the rest of us.  And I hope your deep meaningful relationship with the fat ugly goth chick goes well.  That is if she ever gets over her foul mood long enough to get in bed with you.  (Vague symbolism to fact that game is still not out yet.)

    I'd rather do a fat gothic chick who is awesome in bed than a super model who just lies stiff in the bed doing nothing. You get to explore her, mount her, adventure in her majestic caves and fight crabs etc. While the super model just lies there.

     

  • Capn23Capn23 Member Posts: 1,529

    Asians make their characters have big swords to make up for other areas of character development.

     

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    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

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