Thanks for posting that. Interesting thing as to certain citys will have certain, and not all the resources. And the idea of a clan attacking "more attractive" cities that may have a building/resource that they may need/lack in their current cities.
Nice update. To bad that will probebly be her last.
Shucks. Now we'll have to listen to reviewers that are not payed by Aventurine to make them look good.
Yeah its going to be harsh indeed.
Not sure what Focker's motive is scincere or not, but near the bottom of the review, she does make a statement to that effect. Not that I'm defending her nor Aventurine, just trying to be accurate.
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
You cannot build a city wherever you like, but you must find a location with a city clanstone or hamlet clanstone and claim it as your own. To claim it, you need to purchase a shard at a capital city vendor and use it when you reach the city. Everyone in game gets a message which says “(clan name) are the proud new owners of (city name)”. I don’t know if this happens for hamlets or just for cities, but since at the moment there are enough city clanstones for everyone I assume that people prefer claiming cities. In release things may get interesting when all the clanstones are taken, since at that point they will need to be taken from other clans.
The part is blue is the part that I dislike... although I do understand the reasoning behind it. They want clans to fight each other. What better way to induce that than to artifically limit something that every clan will need. So, this one while obviously a big hit on Freedom... does make sense.
Once the clanstone is taken, a limited number of people can bind to it (subject to increase as construction proceeds). Structures are built in preset spots - starting with a bank - and they unlock more available structures. You cannot drop whatever you want wherever you want. When you go in build mode you see the area from above and see where the selected building can be put in preset locations. Right now most clans are still at the stage “clanstone + bank”, so I cried a river until a dev kindly used her mad hax skillz to give us some screenshots of some relatively more advanced city building in a Mirdain clan city. Enjoy.
This part absolutely stinks in my opinion. You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it.
It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
You cannot build a city wherever you like, but you must find a location with a city clanstone or hamlet clanstone and claim it as your own. To claim it, you need to purchase a shard at a capital city vendor and use it when you reach the city. Everyone in game gets a message which says “(clan name) are the proud new owners of (city name)”. I don’t know if this happens for hamlets or just for cities, but since at the moment there are enough city clanstones for everyone I assume that people prefer claiming cities. In release things may get interesting when all the clanstones are taken, since at that point they will need to be taken from other clans.
The part is blue is the part that I dislike... although I do understand the reasoning behind it. They want clans to fight each other. What better way to induce that than to artifically limit something that every clan will need. So, this one while obviously a big hit on Freedom... does make sense.
Once the clanstone is taken, a limited number of people can bind to it (subject to increase as construction proceeds). Structures are built in preset spots - starting with a bank - and they unlock more available structures. You cannot drop whatever you want wherever you want. When you go in build mode you see the area from above and see where the selected building can be put in preset locations. Right now most clans are still at the stage “clanstone + bank”, so I cried a river until a dev kindly used her mad hax skillz to give us some screenshots of some relatively more advanced city building in a Mirdain clan city. Enjoy.
This part absolutely stinks in my opinion. You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it. It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
It doesn't mean they cannot update it later on. I can only imagine it to be hundreds of times harder to implement a system where you can make a city anywhere and design it in any fashion.
I don't think they're going to update it so that you can make a city anywhere, but I wouldn't be at all surprised if they make it so you can customize your city to your personal preferecence. Really, as you said, it's much harder to do and they don't have the resources to do so.
Originally posted by xzyax You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it. It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
I honestly can not believe the same person wrote both part 8 and 9. Part 9 is definitely a 100% better than 8, and actually sounds like she forgot to let Tasos see it before posting. Nice to see a lot more information coming out about city building. Its kind of interesting that the different city sites will have different resources available to them.
My biggest question is can non clan members determine what your city's resources are? I think it would be interesting if its possible to loot the information from members that are bound to the clan stone.
Nice update. To bad that will probebly be her last.
Shucks. Now we'll have to listen to reviewers that are not payed by Aventurine to make them look good.
Yeah its going to be harsh indeed.
Not sure what Focker's motive is scincere or not, but near the bottom of the review, she does make a statement to that effect. Not that I'm defending her nor Aventurine, just trying to be accurate.
No sarcasm intended. I forgote its hard to tell the difference typed. It was enjoyable waiting to see what the next update had instore.
Originally posted by xzyax You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it. It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
Oh I get it, now they're doing the "right" and "smart" thing by limiting player freedom right?
I just find it hilarious that some of the fans deluded themselves into thinking that "clans can build cities and structures according strategic advantages".
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
Nah, I dont think they are photoshopped. Most game companies use high resolution renders instead. Its easier that way to drag and drop the models onto a landscape and then adjust them into poses.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Originally posted by xzyax You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it. It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
Oh I get it, now they're doing the "right" and "smart" thing by limiting player freedom right?
I just find it hilarious that some of the fans deluded themselves into thinking that "clans can build cities and structures according strategic advantages".
Yup.
The more we find out about crafting... the more distant it seems from what was said about it in the Dev journals on WarCry. How many other things are going to be drastically different from the War Cry Journals?
It's like they've NGE'd their own game before it's even been released.
Yeah, I know that doesn't make sense because it hasn't even been released and it's still in development.
Just really bummed right now that cities and housing are just a cookie-cutter, place the building game. No thought, no variety, no creativity.
I was really looking forward to DarkFall's crafting and city building... this it a big blow to that.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant? If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
Because its debug mode. ( I'm seriously getting tired of every fan shouting that line )
The latest leaks seem to be about the same quality, but its nothing really to boast about. The game is passable in the polygon department, and I wouldn't give it any more or less credit.
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Oh my god
It has been said that in the beta graphics are set to medium and that the draw distance is set to the minimum. Since we have no way of knowing what it'll look like until it is released or they allow players to up the quality we can't say whether those pictures have been editted or not.
So stop making assumptions... please
Also
They may have not allowed freedom of placement to make it easier to design, but the benefit of set placement is that they can give each city a unique look.
I know people will still cry about it but free placement has always leaded to very ugly looking and generic cities.
Until someone can figure out a way to prevent this then I am fine with set placement. As long as, what they say it correct, and each city gets its own unique style to it.
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Photoshopped? probably not. Doesn't seem like they have enough talent and manpower for something like that.
Carefully chosen to hide the flaws and unpolished-ness? definitely.
Notice how the Noob reviews never showed any gameplay videos? Yeah, videos are much harder to cherry-pick and it would be too obvious for them to have the Noob author post some scripted bullshit.
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video. You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Because not all of the graphical options can be turned on yet (or to maximum).
You're really asking me to come near breaking the NDA. Posting here is incredibly hard because saying anything is risky, but I want to say so much more, hehe.
Every beta in the history of MMOs had leaks with full graphics on maximum and there are no such things as bad graphics games except for Darkfall so it must be photoshop.
Actually I think that many SS from Gianna are horrible, so I don't think they're photoshopped at all.
Maybe they're cherrypicked.
Then again, the static graphics of this game is not that bad at all and you can realize that by looking at leaked screenshots.
But the animations are pathetic and the clipping plane is ridicolous. The reason Gianna did never put up any video is that you can easily hide those flaws in a SS, while you can't in a video.
Whatever, I dunno if someone else did realize that this preview confirmed that personal player housing has been taken out.
Comments
Thanks for posting that. Interesting thing as to certain citys will have certain, and not all the resources. And the idea of a clan attacking "more attractive" cities that may have a building/resource that they may need/lack in their current cities.
Heh, a little more info revealed. It's just the tip of the iceberg, trust me on this. I can't wait until everyone can give it a try.
hm... interesting read ...
more reasons for city siege Nice
Life is a game - Play it!...
Nice update. To bad that will probebly be her last.
Funny how the "official" screenshots look NOTHING like the crappy, no anti-aliasing, low-texture ones we see in every beta leak and gameplay video.
You would think a game AV claims to be perfect wouldn't need photoshopped screenshots.
-------------------------
Shucks. Now we'll have to listen to reviewers that are not payed by Aventurine to make them look good.
Yeah its going to be harsh indeed.
A much better update then the one a few days ago. The game if nothing else will be different.
-Atziluth-
- Never underestimate the predictability of stupidity.
Shucks. Now we'll have to listen to reviewers that are not payed by Aventurine to make them look good.
Yeah its going to be harsh indeed.
Not sure what Focker's motive is scincere or not, but near the bottom of the review, she does make a statement to that effect. Not that I'm defending her nor Aventurine, just trying to be accurate.
"or at least those of you who didn’t email me to say that I am a lying cunt and that Darkfall doesn’t exist."
I love how people want info then when someone gives some then they get responses like that.. F'ing morons.
They're not photoshopped at all.
This part does not scream FREEDOM to me:
You cannot build a city wherever you like, but you must find a location with a city clanstone or hamlet clanstone and claim it as your own. To claim it, you need to purchase a shard at a capital city vendor and use it when you reach the city. Everyone in game gets a message which says “(clan name) are the proud new owners of (city name)”. I don’t know if this happens for hamlets or just for cities, but since at the moment there are enough city clanstones for everyone I assume that people prefer claiming cities. In release things may get interesting when all the clanstones are taken, since at that point they will need to be taken from other clans.
The part is blue is the part that I dislike... although I do understand the reasoning behind it. They want clans to fight each other. What better way to induce that than to artifically limit something that every clan will need. So, this one while obviously a big hit on Freedom... does make sense.
Once the clanstone is taken, a limited number of people can bind to it (subject to increase as construction proceeds). Structures are built in preset spots - starting with a bank - and they unlock more available structures. You cannot drop whatever you want wherever you want. When you go in build mode you see the area from above and see where the selected building can be put in preset locations. Right now most clans are still at the stage “clanstone + bank”, so I cried a river until a dev kindly used her mad hax skillz to give us some screenshots of some relatively more advanced city building in a Mirdain clan city. Enjoy.
This part absolutely stinks in my opinion. You HAVE to build the bank first. It can ONLY be placed where the game tells you it can be placed. EVERY single building has to be placed where the game tells you. Blech! That is not Freedom... very far from it.
It's obvious that doing it this way is much easier to code and faster to implement... but it means that every single player city is going to be cookie-cutter and there will be absolutely zero creativity when it comes to player cities.
It doesn't mean they cannot update it later on. I can only imagine it to be hundreds of times harder to implement a system where you can make a city anywhere and design it in any fashion.
I don't think they're going to update it so that you can make a city anywhere, but I wouldn't be at all surprised if they make it so you can customize your city to your personal preferecence. Really, as you said, it's much harder to do and they don't have the resources to do so.
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
I honestly can not believe the same person wrote both part 8 and 9. Part 9 is definitely a 100% better than 8, and actually sounds like she forgot to let Tasos see it before posting. Nice to see a lot more information coming out about city building. Its kind of interesting that the different city sites will have different resources available to them.
My biggest question is can non clan members determine what your city's resources are? I think it would be interesting if its possible to loot the information from members that are bound to the clan stone.
Shucks. Now we'll have to listen to reviewers that are not payed by Aventurine to make them look good.
Yeah its going to be harsh indeed.
Not sure what Focker's motive is scincere or not, but near the bottom of the review, she does make a statement to that effect. Not that I'm defending her nor Aventurine, just trying to be accurate.
No sarcasm intended. I forgote its hard to tell the difference typed. It was enjoyable waiting to see what the next update had instore.
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
Oh I get it, now they're doing the "right" and "smart" thing by limiting player freedom right?
I just find it hilarious that some of the fans deluded themselves into thinking that "clans can build cities and structures according strategic advantages".
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
-------------------------
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
Nah, I dont think they are photoshopped. Most game companies use high resolution renders instead. Its easier that way to drag and drop the models onto a landscape and then adjust them into poses.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
As opposed to letting players build wherever they like... so they can design their own cookie-cutter templates and every city ends up looking the same anyways? At least this way they save system resources.
Oh I get it, now they're doing the "right" and "smart" thing by limiting player freedom right?
I just find it hilarious that some of the fans deluded themselves into thinking that "clans can build cities and structures according strategic advantages".
Yup.
The more we find out about crafting... the more distant it seems from what was said about it in the Dev journals on WarCry. How many other things are going to be drastically different from the War Cry Journals?
It's like they've NGE'd their own game before it's even been released.
Yeah, I know that doesn't make sense because it hasn't even been released and it's still in development.
Just really bummed right now that cities and housing are just a cookie-cutter, place the building game. No thought, no variety, no creativity.
I was really looking forward to DarkFall's crafting and city building... this it a big blow to that.
Because its debug mode. ( I'm seriously getting tired of every fan shouting that line )
The latest leaks seem to be about the same quality, but its nothing really to boast about. The game is passable in the polygon department, and I wouldn't give it any more or less credit.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Oh my god
It has been said that in the beta graphics are set to medium and that the draw distance is set to the minimum. Since we have no way of knowing what it'll look like until it is released or they allow players to up the quality we can't say whether those pictures have been editted or not.
So stop making assumptions... please
Also
They may have not allowed freedom of placement to make it easier to design, but the benefit of set placement is that they can give each city a unique look.
I know people will still cry about it but free placement has always leaded to very ugly looking and generic cities.
Until someone can figure out a way to prevent this then I am fine with set placement. As long as, what they say it correct, and each city gets its own unique style to it.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Photoshopped? probably not. Doesn't seem like they have enough talent and manpower for something like that.
Carefully chosen to hide the flaws and unpolished-ness? definitely.
Notice how the Noob reviews never showed any gameplay videos? Yeah, videos are much harder to cherry-pick and it would be too obvious for them to have the Noob author post some scripted bullshit.
They're not photoshopped at all.
I'm glad the guy that registered days ago is an expert. Another Darkfall employee plant?
If they arn't photoshopped, explain why EVERY leak screen looks 100x worse?
vs
Because not all of the graphical options can be turned on yet (or to maximum).
You're really asking me to come near breaking the NDA. Posting here is incredibly hard because saying anything is risky, but I want to say so much more, hehe.
Every beta in the history of MMOs had leaks with full graphics on maximum and there are no such things as bad graphics games except for Darkfall so it must be photoshop.
Playing: EVE
and you better care
Maybe they're cherrypicked.
Then again, the static graphics of this game is not that bad at all and you can realize that by looking at leaked screenshots.
But the animations are pathetic and the clipping plane is ridicolous. The reason Gianna did never put up any video is that you can easily hide those flaws in a SS, while you can't in a video.
Whatever, I dunno if someone else did realize that this preview confirmed that personal player housing has been taken out.