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Like Darkfall... but better?

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  • PapadamPapadam Member Posts: 2,102
    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    Actually their original release date was Spring. They already delayed it. So. my theory of "not coming out any time soon due to delays" is already proving to be correct. 

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by SignusM


    Considering Mortal Online is planning on launching in... oh 2-3 months..... 
    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 
    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 

     

    In their webb sites faq it says that they hope to release this summer but nothing is tuly decided.

    As for rendered videos, we seen that in most if not all MMOs in development, there have been some talk that the first official DF video was pre rendered too.

    It is impossible to say that something can't be done, very hard is the right phrasing. Guildwars 2 will be zoneless and look awesome, and I believe that. In MO case we will have to wait and see.

  • PapadamPapadam Member Posts: 2,102
    Originally posted by SignusM

    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    Actually their original release date was Spring. They already delayed it. So. my theory of "not coming out any time soon due to delays" is already proving to be correct. 



     

    Can you post a link to where it says "Spring"? Here is their report for the first quarter 08 and if you scroll down you will find their release shedule saying June/July for release (aka summer in Sweden) http://www.starvault.se/SVQ1FINAL.pdf and this is their internal estimation not a release date :)

    Tried to find anything about spring release but it says Summer everywhere I look...

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • shrapnel20shrapnel20 Member Posts: 199
    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    Actually their original release date was Spring. They already delayed it. So. my theory of "not coming out any time soon due to delays" is already proving to be correct. 



     

    Can you post a link to where it says "Spring"? Here is their report for the first quarter 08 and if you scroll down you will find their release shedule saying June/July for release (aka summer in Sweden) http://www.starvault.se/SVQ1FINAL.pdf and this is their internal estimation not a release date :)

    Tried to find anything about spring release but it says Summer everywhere I look...

    SignusM doesn't know what's he's talking about . i've heard him make the "Spring release" claim more than once. it's totally false. he's a darkfall fan who has something against MO and makes things up in his mind (like a release date and delay that never occurred) in order to justify his hate. he also doesn't know what pre-rendering is, seeing as the teaser is rendered live and scripted.

     

  • UnderdogSMOUnderdogSMO Member Posts: 41

    What helps this game with graffics is the fact that Unlike the DF devs who tryed and faild to make a good working graffics engan the MO devs just bought and payed for the already working and proven Unreal3 engan.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by SignusM

    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    Actually their original release date was Spring. They already delayed it. So. my theory of "not coming out any time soon due to delays" is already proving to be correct. 



     

    Acutally, you have no idea what you are talking about and just want to say something inflamatory so as to look important. There is a link to a full development schedule in the first thread stickied in this forum. No where in it does it mention a "spring release". You theory is a heeping pile of manure, which is appropriate because of where it originated.

    I got no propblem if you don't like the idea of MO or have something personally against SV, but at least talk in facts and not from the wilds of your overactive imagination. Seriously, it makes you look stupid.

    Massive PvP Battles? Sorry, SV has never promised this. They have only said they are drawing on UO as an influence. Again, you're making stuff up, or suffering from Gaute and/or Tasos flashbacks.

    12 Hitboxes? Actually, I believe it was 10.

    Spring Release? We already covered this one. It's summer that is stated for anyone who wants to read the facts (you may not, nothing we can do about that).

    Selling Shirts and Hats? Huh? Who gives a rats...hey, if that's all you got, hold on to it.

    I got no problem admitting when something that I may not personally like is the truth. But 3 out of the 4 listed above were just right out uneducated lies, plain and simple. Someone needs to give SingusM a DF trial account so the lies will stop around here, lol!

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • UnderdogSMOUnderdogSMO Member Posts: 41
    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 

    Dude its clearly the U3 engan. its so coman now days its pathatic and its easy to spot. i mean you see it so much in games today how can you not know what it is.

     

    a list of the comps that use it today: Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix .

     

  • kahulbanekahulbane Member Posts: 73

    In looking at the two games, as I have followed DF for many years, off and on. And MO only for about a year, the games have alot in common.

    DF started 2001, may have been conceaved sooner.

    MO started 2002

    DF really started cranking around or about 2005.

    MO openly admits it started cranking in 2005

    Both are UO based ideas, but are unique.

    DF uses a custom eng they made some time ago

    MO uses UE3. or so it seems...

    DF has alot more information out about.

    MO has little info

    Both want to release this year. But DF was trying for last year.

    Both are small indi companies. but MO has 'partners'.

     

    We all know how the development goes, they will release when they do, no MMO ever realese on time, not yet anyway.

     

     

    I my self like both of them in concept, but right now only DF has anything out there to show for it, and is still nin beta, and well, has leakie info...

     

    So we shall see, I wish both games all the luck, i look forword to playing them both before i choose.

    Pain is the little thing that reminds us we are alive.
    Wisdom is what's left after we've run out of personal opinions.

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  • JahosefatJahosefat Member UncommonPosts: 50
    Originally posted by kahulbane


    DF has alot more information out about.
    MO has little info
     



     

    how do you figure? Nobody knows hardly anything about DF except a bunch of bs speculation on forumfall. The devs do not speak and let anyone know what is going on. i have easily found much more info on MO and where they stand on certain issues/backstory/features

    Blackthorne Legend Gaming | Join Us! Jahosefat - Deckhand of Blackthorne

  • ZyonneZyonne Member Posts: 259
    Originally posted by eltgmoney

    Originally posted by kahulbane


    DF has alot more information out about.
    MO has little info
     

    how do you figure? Nobody knows hardly anything about DF except a bunch of bs speculation on forumfall. The devs do not speak and let anyone know what is going on. i have easily found much more info on MO and where they stand on certain issues/backstory/features



     

    I don't know where you've been searching, but this page alone has a 284 page compilation of developer posts/interviews:

    www.scribd.com/doc/9082373/Darkfall-Interviews

    I'm not saying it's all accurate, but it's as accurate as the information we have about MO now. It's what the developers intend/intended to have in the game. Some will make it, some will not. Some will be changed, for better or worse, but that's part of the process for all games.

    And, of course the last two months has brought a lot of inofficial information since a lot more people are in beta.. The same will happen when MO gets close to release, and Star Vault devs will be called liars just like every MMO development team before them. Not because they lie, but because no ambitious game turns out exactly as intended, and intentions is all they can talk about before the game is done.

  • joshejoshe Member Posts: 379


    Originally posted by Zyonne
     
    I don't know where you've been searching, but this page alone has a 284 page compilation of developer posts/interviews:
    www.scribd.com/doc/9082373/Darkfall-Interviews
    I'm not saying it's all accurate, but it's as accurate as the information we have about MO now. It's what the developers intend/intended to have in the game. Some will make it, some will not. Some will be changed, for better or worse, but that's part of the process for all games.
    And, of course the last two months has brought a lot of inofficial information since a lot more people are in beta.. The same will happen when MO gets close to release, and Star Vault devs will be called liars just like every MMO development team before them. Not because they lie, but because no ambitious game turns out exactly as intended, and intentions is all they can talk about before the game is done.

    I'll quote something for you

    Originally Posted by Tasos
    there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished.
    How many times did they push release date ?
    What's the last release date if not another goal ?

    pathetic

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • SignusMSignusM Member Posts: 2,225
    Originally posted by joshe


     



    I'll quote something for you


    Originally Posted by Tasos

    there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished.

    How many times did they push release date ?

    What's the last release date if not another goal ?

     

    pathetic

    How many times have they pushed a release date? Once. 

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by DeaconX


    From the little we know due to the FAQ, an 'in game' video and a screenshot, I can't help but feel this game is like a 'professional' version of Darkfall.
    I'm not knocking Darkfall per-se, that game is trying to do some VERY ambitious things and I hope all goes well for it, but I can't seem to shake the feeling that Mortal Online will have tremendously more polish and gloriously beautiful scenery.
    I will definitely keep an eye out for this game.

    For once i have to agree.Mortal uses the unreal engine,that is a mark up,sure it will require a better PC,but any decent game will have sliders and the ability to scale it down.

    I am not sure who is developing Mortal,i cringe every time i see an Asian developer.I think most of the movies i have seen are scripted,not sure how accurate they portray the real game.Asian developers are notorious for making nice looking players/armour/mobs but the rest of the world/surroundings are usually second rate and dead looking.The level of detail in a game map of course leads us back to the PC power needed,it is a tough line to cross.

    Many games like to scale down the view distance,in Mortal it appears to be lengthy,not too bad at all,but again how accurate are the movies i watched.Being that it is an Unreal engine i would assume it is only Dx9c,scares me that we are still stuck in an older XP realm with the stronger Vista DX10 waiting to aid our games power.

    The mention of polish is again a bit of a false entity,because if a game puts very little detail/content into the game,it would be pretty hard to not be polished,where as the MORE aggressive game has a MUCH better chance to fail somewhere.I still prefer the aggressive game,that pushes us forward and pushes gaming forward.

    I think at worse case scenario ,Mortal Online deserves a look see from everyone.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ZyonneZyonne Member Posts: 259
    Originally posted by joshe


     
    I'll quote something for you


    Originally Posted by Tasos

    there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished.
    How many times did they push release date ?

    What's the last release date if not another goal ?

     

    pathetic

    I replied to someone saying there was a lack of information about DF out there, which is simply not true. I also stated that anything said by developers before the game is finished is intentions, not facts. It always gets ugly when idealism meets reality.

    Did Aventurine intend to release Darkfall in 2008? Probably. When they finally set a date for a release, did they intend to postpone it? Probably not, but the game wasn't ready, and it may not be for Feb. 25th either. If so it'll hopefully get postponed again.

    Do Star Vault intend to release Mortal Online this summer? Probably. Will they make it? Probably not. At least not if they're going to release a final product that is somewhat close to what the fans expect.

    Some people seem to think MMO developers should be able to bend time and space to get a game ready for release when something unexpected happens. If they could, would they really waste their time developing games?

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Wizardry

    Originally posted by DeaconX


    From the little we know due to the FAQ, an 'in game' video and a screenshot, I can't help but feel this game is like a 'professional' version of Darkfall.
    I'm not knocking Darkfall per-se, that game is trying to do some VERY ambitious things and I hope all goes well for it, but I can't seem to shake the feeling that Mortal Online will have tremendously more polish and gloriously beautiful scenery.
    I will definitely keep an eye out for this game.

    For once i have to agree.Mortal uses the unreal engine,that is a mark up,sure it will require a better PC,but any decent game will have sliders and the ability to scale it down.

    I am not sure who is developing Mortal,i cringe every time i see an Asian developer.I think most of the movies i have seen are scripted,not sure how accurate they portray the real game.Asian developers are notorious for making nice looking players/armour/mobs but the rest of the world/surroundings are usually second rate and dead looking.The level of detail in a game map of course leads us back to the PC power needed,it is a tough line to cross.

    Many games like to scale down the view distance,in Mortal it appears to be lengthy,not too bad at all,but again how accurate are the movies i watched.Being that it is an Unreal engine i would assume it is only Dx9c,scares me that we are still stuck in an older XP realm with the stronger Vista DX10 waiting to aid our games power.

    The mention of polish is again a bit of a false entity,because if a game puts very little detail/content into the game,it would be pretty hard to not be polished,where as the MORE aggressive game has a MUCH better chance to fail somewhere.I still prefer the aggressive game,that pushes us forward and pushes gaming forward.

    I think at worse case scenario ,Mortal Online deserves a look see from everyone.



     

    Well, if Sweden is on the continent of Asia, then I missed a huge geological/geographical change. Star Vault is making MO, and the first thread in this forum has links layed out for anyone who is actually interested in finding out factual information about MO. Between those links and the official site/forums you have at hand everything that is publicly known about MO.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Zyonne

    Originally posted by joshe


     
    I'll quote something for you


    Originally Posted by Tasos

    there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished.
    How many times did they push release date ?

    What's the last release date if not another goal ?

     

    pathetic

    I replied to someone saying there was a lack of information about DF out there, which is simply not true. I also stated that anything said by developers before the game is finished is intentions, not facts. It always gets ugly when idealism meets reality.

    Did Aventurine intend to release Darkfall in 2008? Probably. When they finally set a date for a release, did they intend to postpone it? Probably not, but the game wasn't ready, and it may not be for Feb. 25th either. If so it'll hopefully get postponed again.

    Do Star Vault intend to release Mortal Online this summer? Probably. Will they make it? Probably not. At least not if they're going to release a final product that is somewhat close to what the fans expect.

    Some people seem to think MMO developers should be able to bend time and space to get a game ready for release when something unexpected happens. If they could, would they really waste their time developing games?



     

    I don't see where it is a probably that they won't make summer release. They have til the end of summer based on that stated goal. Sure, something "could" happen to force a delay but I see no reason to count on something of that nature. Whether people like it or not they have made all of their scheduled goals so far. Their is a published timeline for MO that factually backs this statement.

    As for releasing a product of what the fans expect, I'd dare say any fan of the game is registered on their official forums. Further, said fan would then know how easy it is to get into the IRC chat that the MO devs are most always in and speak with them. They keep the fans fairly up to date so any fans have a realistic expectation of where they are at and what they intend to deliver at launch. The only unrealistic expectations that I see are conjecture by some folks here who I know don't read the MO forums in very much detail or hang out in the IRC. It's evident in their words. There isn't much that can be done about these chicken littles, however, other than to post the correct information and hope that those reading and interested in this game know and educated reply from those intent on spreading misinformation. *shrug*

    Again, I'm not saying the MO development process will be flawless. Been around far to long to stick my foot in my mouth like that. I am saying there has been no hiccups so far and there is no reason to dismiss that they (SV) can do as they intend. They have thus far.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • ZyonneZyonne Member Posts: 259

    Ok, good points Khalathwyr. My reason for being sceptical when it comes to the release date, is that they have set off a very short time frame for the most unpredictable part of development. 3 months from players start entering the game to test it until it's ready for release? Ok, nothing stops them from making changes during gold testing of course, but it's still an extremely tight schedule that seems more fitting to the development of single player games than an MMO.

    However, Star Vault have not made any of the common mistakes yet, so I agree that they should be given the benefit of doubt. According to their schedule, they should have the release version ready for testing in 7 weeks. That's not much of a wait, and at that time reviews of the state of the game from people with hands-on-experience should be available. I have doubts, but at this time they are based on the history of MMO development in general, not Star Vault in particular.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I did some reading o nthis game,don't usually like to dwell too much so early as a game can change a lot from now til lthen.

    By their own admittance,they have not even finalized their combat system,that part i find to be a mistake,that should be a WELL designed facet of the game,before you even start to design it.Honestly,how can you design combat,after you design everything else,they have to be thought out before hand,to work together.

    Another thing that caught my eye was their use of simplistic generating maps.They claim it is to create lush environments with ease, i claim it is merely a speed thing,to save them time.These guys have a pre rendered game engine,and now are using generated maps,geesh their individual effort is limited.You need to put some heart and soul into a game,you can't just generate everything.Heck i can take the UE3 and generate a game world myself,without the use of that gnome generator.I think that gnome engine will pretty much generate EVERYTHING that is why they decided to take them on as partners,this is a fact,because you do not need a partner to make a generated world.

    I am spoiled by FFXI combat and class system/subclass,so i feel these guys,UNLESS they make change are limiting this game.They claim you have different skills,and varied by class,no probelm there,but there is a LIMIT to the skills,meaning you cannot advance them without decresing other skills ,of course they mention"BY NORMAL MEANS"so maybe they have some idea for the future.This is a fail,because like the game FFXI ,you can change your class,but maintain the skills you have learned/leveld up over time,while playing another class.They are in essence the same type of game,but MO is limiting the abilities a LOT.

    It is VERY hard to make an advanced combat system and make the classes work,FFXI has accomplished it,MO seems afraid to cross over ,IDK maybe fear that certain classes will become over powering ,IDK the reason behind the limitations,but with some effort/thought,they can achieve the exact same as FFXI did and not break the game or classes.Once you learn a skill,it seems ridiculous that you would have to remove the skills you worked for to increase another area,does it not?following this path,means you never advance but merely manipulate your stats accordingly.Other games have done this in years past,but ONLY on the initial setup of your character,not after you spend time advancing your player.

    I think as an outsider looking at this project,it is apparent ,they again like all other small developers ,lack the money to spend time/effort on their project,so they have taken on partners,and will speed/generate most of the game.Most of their work seems to be in scripting/ models/textures.This game design may save them a LOT of time,but will there be any heart and soul or feel to their game?I mean when i logged into RYZOM it had the feeling of a generated game,i can tell these types of games from the first day i login.

    I believe this game would fall into the DF saga if not for the pre hashed game engine and the generated world.It would take this small developer too long to put out a product.Will the end product feel like freeware?or will it feel like a PROFESSIONAL project?time will tell,and no fanbois or hater,will be able to change the outcome.The RATIONAL people will know if the project is worth paying to play,again many months away from the truth.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • joshejoshe Member Posts: 379


    Originally posted by Wizardry
    I did some reading o nthis game,don't usually like to dwell too much so early as a game can change a lot from now til lthen.
    I quote this after talking about below things.
    Starvault creates a niche mmorpg, completely different from currently available on mmo market, which won't be another sweet game for masses taste.


    Originally posted by Wizardry
    By their own admittance,they have not even finalized their combat system,that part i find to be a mistake,that should be a WELL designed facet of the game,before you even start to design it.Honestly,how can you design combat,after you design everything else,they have to be thought out before hand,to work together.
    If you plan to make something, start doing it, and after a while you find, that your plans has to be slightly changed, then you failed ? Seems you have read only basics, and obsolete info about combat.
    It's not a game following paper<scissor<rock where balance in combat is pretty easy to achieve.
    Combat in alpha stage was working fine, and isn't changed. The more, it's still upgraded.
    At the beginning their goal was 4 hitboxes, then raised to 6. Now they developed models to have 10 hitboxes, and until gameplay is fluent enough, it won't be lowered again. I could write more about it, but I hope u get the point.
    It's just they don't develop modules, where they end creating 1 part of the game, and start working on another.


    Originally posted by Wizardry
    Another thing that caught my eye was their use of simplistic generating maps.They claim it is to create lush environments with ease, i claim it is merely a speed thing,to save them time.These guys have a pre rendered game engine,and now are using generated maps,geesh their individual effort is limited.You need to put some heart and soul into a game,you can't just generate everything.Heck i can take the UE3 and generate a game world myself,without the use of that gnome generator.I think that gnome engine will pretty much generate EVERYTHING that is why they decided to take them on as partners,this is a fact,because you do not need a partner to make a generated world.
    What the heck are you talking about ?
    You mean they should firstly work to develop own tools, and then start to create game using their own tools to generate environment ? They want to release their game in this decade, not in 2015y.
    Sreiously, buying efficient tools to ease and fasten the work, which contain some templates, and base only on them, isn't worth the expence.


    Originally posted by Wizardry
    I am spoiled by FFXI combat and class system/subclass,so i feel these guys,UNLESS they make change are limiting this game.They claim you have different skills,and varied by class,no probelm there,but there is a LIMIT to the skills,meaning you cannot advance them without decresing other skills ,of course they mention"BY NORMAL MEANS"so maybe they have some idea for the future.This is a fail,because like the game FFXI ,you can change your class,but maintain the skills you have learned/leveld up over time,while playing another class.They are in essence the same type of game,but MO is limiting the abilities a LOT.
    Changing class not skills is a fail.


    Originally posted by Wizardry
    It is VERY hard to make an advanced combat system and make the classes work,FFXI has accomplished it,MO seems afraid to cross over ,IDK maybe fear that certain classes will become over powering,IDK the reason behind the limitations,but with some effort/thought,they can achieve the exact same as FFXI did and not break the game or classes.
    There's no classes in MO. Skills used by player will determine the role he wants to play. Not a hardcoded "classes".


    Originally posted by Wizardry
    Once you learn a skill,it seems ridiculous that you would have to remove the skills you worked for to increase another area,does it not?following this path,means you never advance but merely manipulate your stats accordingly.Other games have done this in years past,but ONLY on the initial setup of your character,not after you spend time advancing your player.
    No, it doesn't. Player won't loose 1st tree skills, only skills from higher lvl skill trees. You still talk about this game, like it would copy themepark game mechanics.
    Training skills won't take 1 year, and maxing them, won't make player's avatar uber. If he suck in playing, because he doesn't know how to make usage of his mouse, keyboard and brain, he will loose all the time. And it doesn't matter what is his avatar's skills lvl, and gear he is wearing.



    Originally posted by Wizardry
    I think as an outsider looking at this project,it is apparent ,they again like all other small developers ,lack the money to spend time/effort on their project,so they have taken on partners,and will speed/generate most of the game.Most of their work seems to be in scripting/ models/textures.This game design may save them a LOT of time,but will there be any heart and soul or feel to their game?I mean when i logged into RYZOM it had the feeling of a generated game,i can tell these types of games from the first day i login.
    I believe this game would fall into the DF saga if not for the pre hashed game engine and the generated world.It would take this small developer too long to put out a product.Will the end product feel like freeware?or will it feel like a PROFESSIONAL project?time will tell,and no fanbois or hater,will be able to change the outcome.The RATIONAL people will know if the project is worth paying to play,again many months away from the truth.

    Where did you find they lack the money ? Did you look inside their wallets?
    You think they got all mentioned tools for free, because they have shown a snowhite smile, and blinked with beautiful eyes ?
    Scripting ? They don't use unreal script engine. You even forgot about models motion animation.

    Rest of above quote, sounds like a fantasy tale finish, so I enjoyed it pretty much.

    ps. if their game was so easy to make as you say, we would have been playing it since 2007.

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Wizardry


    I did some reading o nthis game,don't usually like to dwell too much so early as a game can change a lot from now til lthen.
    ...
    I am spoiled by FFXI combat and class system/subclass,so i feel these guys,UNLESS they make change are limiting this game.They claim you have different skills,and varied by class,no probelm there,but there is a LIMIT to the skills,meaning you cannot advance them without decresing other skills ,of course they mention"BY NORMAL MEANS"so maybe they have some idea for the future.This is a fail,because like the game FFXI ,you can change your class,but maintain the skills you have learned/leveld up over time,while playing another class.They are in essence the same type of game,but MO is limiting the abilities a LOT.
    It is VERY hard to make an advanced combat system and make the classes work,FFXI has accomplished it,MO seems afraid to cross over ,IDK maybe fear that certain classes will become over powering ,IDK the reason behind the limitations,but with some effort/thought,they can achieve the exact same as FFXI did and not break the game or classes.Once you learn a skill,it seems ridiculous that you would have to remove the skills you worked for to increase another area,does it not?following this path,means you never advance but merely manipulate your stats accordingly.Other games have done this in years past,but ONLY on the initial setup of your character,not after you spend time advancing your player.
    ...



     

    I don't interpret the Skill section the way you do it seems. Your immediate thought is to focus on the word "limited" and run with it in its most negative meanings. It states very plainly on their site that Secondary skills are the bulk of the skill tree and that there is no common cap and you can learn any number of them you like. Now, Secondary skills have prerequisites through Primary Skills and Attributes and you may have to change those stats around to open access to the Secondary skill you want. But you never lose any progress in previously learned Secondary skills, even if you reorganize your Primary Skills and Attributes to open up a new Secondary but in the course now don't meet the prequistes for an earlier Secondary you chose.

    Class based systems are more restrictive than this in my opinion. Once you choose a "class", you are forever pidgeonholed into that "role". I'd say you have just as much, if not more flexibility than FFXI. You can switch out jobs in FFXI (though I don't know how easily). Well, you can start training and using any Secondary Skill in MO once you set your prerequisites to open it. The following paragrapgh on the attributes and skills page of the official site I believe addresses this topic well:

    The major difference from the Primary Skills is that Secondary skills don’t have a common cap. You can learn any number of Secondary Skills you like, but the skills you can learn are restricted by your Attributes and Primary Skills. The restrictions also mean that if you “untrain” a Primary Skill or Attribute that is a prerequisite for one of your Secondary Skills, you won’t be able to use that Secondary Skill any more. However, should the prerequisites once again be met it can be used as before (so you don’t have to train it over again). In short, you can explore any area of the skill tree without the fear of getting stuck, as you can always “leave” and “come back to” your Secondary Skills that are already trained with the help of a little time.

    You keep mentioning classes. You must first understand that SV has no intention of using classes like you see in the other games out there. They are making a skill choice game where players pick what skills define their character as opposed to a preset package game (a class game) where the developers pick those skills for you. You are told what skills define a warrior in class games; YOU get to decide what skills your individual warrior has in MO (and other skill based games like DF, Earthrise and Fallen Earth). In that aspect the class system is certainly more limiting.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • chr1smchr1sm Member Posts: 42

    Don't listen to Wizardry, anyone that references FFXI obviously doesn't know what thier talking about.   I think he would fit well with the WoW crowd.

    A game like this is not about "advancing" and aquring as much "stuff" and "skills" as you can.  A game like this is about getting better through your skills over time with use and creating a niche build so you are actually useful and needed in the game instead of just switching your weapon at will and becoming an expert at everything.

    People like Wizadry ruin MMORPGs.

    Final Fantasy games are the ultimate snorefest for PvP.

  • Sky.FalconSky.Falcon Member UncommonPosts: 60

    werd

    Pretty much played every MMO that's come out since WoW.../sigh
  • AllimdooreAllimdoore Member Posts: 25
    Originally posted by SignusM

    Originally posted by Papadam

    Originally posted by SignusM

    Originally posted by shrapnel20

    Originally posted by Vendayn


    I can find TONS more info on Darkfall than this game.

     

    mortal online was announced about ten months ago. darkfall was announced over 7 years ago. what did you expect?

    Considering Mortal Online is planning on launching in... oh 2-3 months..... 

     

    When a game comes along with a pre rendered video showing graphics almost better than Crysis, then claim they're going to have massive twitch based PvP battles with 12 hit boxes, claim it won't be instanced, and say they are releasing by Spring, AND (here's the kicker) they are selling hats and shirts.... I smell something odd. 

    It may come out, and the more... sort of sandboxy games the better, but its not  coming out any time soon, and it will NOT have what they promise. Seriously, that pre rendered movie is an insult. 



     

    I think its hillariouse that Darkfall of all people make posts like theese :)

    First of all theyve said SUMMER and nothing else so thats up to 6-7 months away. And nowhere have they said there wil be MASSIVE PvP battles.

    Darkfall without:

    1. The crazy fans

    2. Crazy company making it

    3. Graphics from the 90s

    And with a combat system that actually seems to be fun...

    Sounds pretty good to me :)

    Actually their original release date was Spring. They already delayed it. So. my theory of "not coming out any time soon due to delays" is already proving to be correct. 

    Link to where it says that it was planned for sping please.

     

  • dummenumsedummenumse Member Posts: 81
    Originally posted by SignusM


     This game is more suspicious than Darkfall ever was. They claim to be releasing in a few months, but all they have is one piece of concept art, one pre rendered video, and they're already selling merchandise. Sounds Funcomish to me. But hey, the more games like Darkfall the better. 
     
    But better? Other than graphics (which no one has actually seen yet, no way they are the video quality, you can't have twitch PvP with graphics better than Crysis) I wouldn't say better. 



     

    Woot?

    If you want to hire Machete to kill the bad guys, you better make damn sure the bad guy isnt you!

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