Im all for a Mostly grouping game, a game that has fewer longer quests that can take up to 4 or more hours to complete with a full group. A game where you have to be careful traveling solo cuz the mobs are ment for groups.
Cafting would be the solo contentl, that way if I had a few hours to play I could do one of the half hour or hour quests then craft the rest, or even craft the whole 2 hours.
I like these kinds of long quests that takes thinking solving puzzles and of course killing mobs. It remends me of playing PnP DnD. Just playing pick up sessions doing 4 hour quests with a group fun times.
Im all for a Mostly grouping game, a game that has fewer longer quests that can take up to 4 or more hours to complete with a full group. A game where you have to be careful traveling solo cuz the mobs are ment for groups.
Cafting would be the solo contentl, that way if I had a few hours to play I could do one of the half hour or hour quests then craft the rest, or even craft the whole 2 hours.
I like these kinds of long quests that takes thinking solving puzzles and of course killing mobs. It remends me of playing PnP DnD. Just playing pick up sessions doing 4 hour quests with a group fun times.
I will compromise. Crafting can be solo. While you are looking for a group, you can craft. Or you might just want to log in to craft, because you don't feel like grouping.
Travel alone would be out of the question. You would die. I would imagine groups going by regularly on well traveled areas, and you could always wait and tag along if you needed to go somewhere.
4 hour quests, yes and no.
I don't have a problem with the 4 hour quest, but how about we break them up into 1 hour segments? You have to complete all 4 parts before you get the prize, but you can do it one hour at a time.
I think a few 4 hour quests would be ok. Every so often there's a quest like this, and you have to complete it all at once to get teh prize, but these would be rare.
Travel alone would be out of the question. You would die.
LOL would be cool if you could get the AI to be smart enough to attack solo traveling players. like sense they are a weak target and get them. So instead of agro ranges it depends on your group size.
WoWboi is running down the road past some NPC bandits off in the distance, the AI "senses" he is alone and sends the bandits to attack him and kill him.
Where as
A group runs past those same bandits closer than WOWboi and becaue they are in a large group the bandits back off or flee from them.
Im all for a Mostly grouping game, a game that has fewer longer quests that can take up to 4 or more hours to complete with a full group. A game where you have to be careful traveling solo cuz the mobs are ment for groups.
Cafting would be the solo contentl, that way if I had a few hours to play I could do one of the half hour or hour quests then craft the rest, or even craft the whole 2 hours.
I like these kinds of long quests that takes thinking solving puzzles and of course killing mobs. It remends me of playing PnP DnD. Just playing pick up sessions doing 4 hour quests with a group fun times.
I will compromise. Crafting can be solo. While you are looking for a group, you can craft. Or you might just want to log in to craft, because you don't feel like grouping.
Travel alone would be out of the question. You would die. I would imagine groups going by regularly on well traveled areas, and you could always wait and tag along if you needed to go somewhere.
4 hour quests, yes and no.
I don't have a problem with the 4 hour quest, but how about we break them up into 1 hour segments? You have to complete all 4 parts before you get the prize, but you can do it one hour at a time.
I think a few 4 hour quests would be ok. Every so often there's a quest like this, and you have to complete it all at once to get teh prize, but these would be rare.
Yeah I guess you would have to split up the quests into segments cuz not everyone is like me and can do that. I was used to staying in groups sitting in the same spot killing mobs for hours on end. But I like the idea of the rare 4 hour non stop quests.
Yeah traveling solo would be out of the question, cuz as you said you could always tag along with people. But I guess there would be no mounts in the game to promote group traveling.
The only thing about making crafting solo would be you'd have to go back to lower areas to harvest so the mobs in the area could be killed solo. That way the skinners don't have to be in a group to harvest their materials and the miners and loggers don't have to worry about dying every time they run into a mob while harvesting.
I don't want harvesting to be easy mode I still wan't it to have some sort of a chance to run into a killer mob here and there. Maybe have the places that have really rare materials be guarded by harder mobs so it would be ideal to have another person join you.
A few questions for thought: How do groups form besides auto grouping like another posted suggested? What happens if the members of the group want to do different things? One wants to do a dungeon, another wants to craft? Like you said you need to group to craft. What happens to the poor guy/girl that can't find a group when they log on? All groups are full. For example say there are 1000 people and it is 5 man groups. And there are 200 groups running around, Now another player logs on for 1001. What happens to that player? (Numbers for example only) Why are we grouping? Just cause the content is harder? What kind of reward do the players get from grouping all the time? You said not for xp or gear, so what is there for the players? I think everyone needs/wants a reason to do something, especiailly with others. What happens if the members of the group don't like each other and they split, and no other groups available? These questions can cause real problems for the type of game that the op is asking for. I love to group myself. But I think it is safe to say that it would not go over well. You would end up with a small player base, which, would make it harder to find groups. Even with an Auto Group setting. there will be an odd person out most of the time. Then that player will get bored and quit. Players have a variety of things they like in an mmorpg, whether it is grouping. soloing to challenge their skills. crafting. or just exploring and finding a nice setting to gaze at. Socializing in a mmorpg does not mean grouping. You can sociallize by being a merchant selling items, tradesman to make items for others. Etc. Now grouping is fun and should be encouraged, but not forced or the only way to play. At least in my opinion.
1. Groups would form with the standard LFG tools most MMORPGs include. The auto grouping feature would automatically put you in a group that had the auto feature turned on as well.
2. If group members want to do different things, they leave the group and find another group.
3. Your example is someone cannot find a group because there are 5 man groups and they are all full. This would never actually happen. First, I like 8 man groups, and there's never going to be a situation where everyone on the server is in 8 man groups. A duo would work. If you are a butthole and you can't find a group becasue no one wants to play with you, then this game is not for you, go play something else.
4. You are grouping because that is the only way to survive in this game, and because grouping and coordinating groups, leading groups, being in a group with a good leader, negotiating with groups on what they should do, is fun. I didn't say you wouldn't get xp and gear. You would. But that's now WHY you are grouping. The XP and gear is just a way to order content.
5. If you're a butthead and can't find a group because no one likes you, cancel your sub and play something else. If you can't find a group right this instant and you only have 1 minute to play the game, then log off and play some other time.
6. I don't care about a smaller player base. Developers keep going after the WoW 11 million player base, and they don't get it anyway.
7. Again, it has nothing to do with forcing you to socialize. You don't have to socialize at all if you dont want to. you can shut up and do your job in the group if you don't want to socialize. I never said I was trying to make you socialize, I don't know where you got that idea.
What I colored in red brings up another question.
If you can run in a duo why would you want to do things in an 8 man group? Wouldn't that make the content too easy for full groups? Now I can see having some overland content being done by duos but most of the content should be done by a full group. (Even though I think 8 is a bit much)
Who says you have to be a butthead not to find groups or don't like others who you have grouped with. I doubt the game would be a love party where everyone gets along.
You say you don't care about a smaller player base, however in my opinion the smaller the player base the harder your game becomes in order to work. Less players means less to group with.
In a post you made following this one you are already making concessions on crafting. In my opinion if you want what you suggested to start with, you should stick to your guns. I think you have some good ideas.
I would be all for it if there is a sure way that people would not get left behind, or have to wait around an hour to go do something, Because one thing I think most people hate doing is hanging around waiting.
A game with no solo content would fail very very hard. Even if you group, there's a tendency to log in before your friends do or to wait for your group and what have you..
You need solo content, because it's an integral part to stay excited about the game, the area and to fill in those times where you simply don't have a group.
A game where grouping is required for tougher content, yes, a game where you don't allow anyone to solo, no, big mistake.
And I say that with years of EQ experience, where grouping was a necessity for most content.
A game with no solo content would fail very very hard. Even if you group, there's a tendency to log in before your friends do or to wait for your group and what have you.. You need solo content, because it's an integral part to stay excited about the game, the area and to fill in those times where you simply don't have a group. A game where grouping is required for tougher content, yes, a game where you don't allow anyone to solo, no, big mistake. And I say that with years of EQ experience, where grouping was a necessity for most content.
Thats why the solo content would be crafting, just craft until your friends get on or you have a full PUG. FFXI has had a pretty steady player base and you have to group up any time you want to level up or get to some places.
I think DDO started of group-only- think it went solo but I thought the actual mmo matched a group-only sort of design. (as like it's origins of DnD)
Personally I'd opt for a mmo that heavily incented grouping- WoW it's just too easy to solo; some incentive is needed for a person to be bothered to (i) put a group together and (ii) for those members to want to join.
Everquest was probably too group-focused but it had a layout whereby people soloed and grouped with incentive to group- that being it was probably more efficient to do so.
I would like a grouping game with ZERO solo content. For players that like to solo, this game would simply not be for you. There would be no solo content, nothing for you to do. Even crafting would require grouping. Think of it like a multi player First Person Shooter, like Call of Duty, or Battlefield. Solo players complain sometimes that I don't have time to look for a group, I need to accomplish something. What could you accomplish on a Battlefield or Call of Duty server by yourself? Nothing. You'd just stand there with a gun and nothing to do. I'm not saying it has to be PvP, I'm just saying think of this differently than a typical MMORPG. The object of this game is to play with other people. The object of the game is not to level up your toon and collect gear. In other words, there's no point in playing by yourself without being in a group. If you couldnt' find a group, you wouldn't play the game, because the game would BE all about grouping. Saying you'd want to solo this game would be like saying you want to play poker by yourself. Poker is all about bluffing. You can't bluff a computer, so don't say you'd just play against a computer. Sure, you can play against a computer to learn the basics, but to really play poker you need other people. This game would include a tutorial stage for you to learn the GUI and basics, so when you get to the online portion, you already know how to play, so other people wouldn't have to wait on you to learn the controls. All mobs you could kill solo give no xp, all mobs that would give you xp would require at least one other person in your group, or they would kick your ass, and you would have no chance of killing them. All quests would require at LEAST two people. One to pull a lever while the other rushes through the door to complete the mission, and things like that.
If your goal is to force people to group with other human beings it would fail because a lot of asshats will multibox. You should never force grouping with game mechanics, rather foster it thru design.
I would like a grouping game with ZERO solo content. For players that like to solo, this game would simply not be for you. There would be no solo content, nothing for you to do. Even crafting would require grouping.
God no, I'd rather stick forks in my legs. I group with RL friends and family, but never with strangers. I just think of other players as NPCs with low to semi-decent AI who fill out the scenery. Most are too stupid to talk to for a couple of minutes, never mind group with.
Originally posted by cukimunga Thats why the solo content would be crafting, just craft until your friends get on or you have a full PUG. FFXI has had a pretty steady player base and you have to group up any time you want to level up or get to some places.
By this you mean if you aren't grouped, you just do Crafting? Well, the excitement and exhilaration of that should really cure insomnia! Anyway, wasn't the original hideous premise that even Crafting needed groups?
The closest you can get to this, currently, is FFXI. Although you can still solo some, it's extremely tedius for most classes, and downright impossible for others.
I know most people like to recommend FFXI for players that want to group only but the game looks severly dated and I found it extremely boring when I tried the trial.......
The closest you can get to this, currently, is FFXI. Although you can still solo some, it's extremely tedius for most classes, and downright impossible for others.
I know most people like to recommend FFXI for players that want to group only but the game looks severly dated and I found it extremely boring when I tried the trial.......
honestly do you think any new game maker with a decent budget going make a game that
A gruop only like ffxi or B more like WoW with around 11 mill subs hmmm what going make money ......... dont think too much
Originally posted by cukimunga Thats why the solo content would be crafting, just craft until your friends get on or you have a full PUG. FFXI has had a pretty steady player base and you have to group up any time you want to level up or get to some places.
By this you mean if you aren't grouped, you just do Crafting? Yes, because you would be in a group most of the time anyways doing quests and adventuring. If you only have an hour to play and cant group or just didn't feel like it for some odd reason, you can harvest and craft. The game would have a variety of length of the quests. Up to 4 hours straight to complete one quest but it would be rare. But mostly long quests spit into 1 hour segments or less. I do like quest based games but I don't like having a zillion small get x pelts grab x crystals Its time to make longer story driven quests I'll take Quality over Quantity any day.
Well, the excitement and exhilaration of that should really cure insomnia! Anyway, wasn't the original hideous premise that even Crafting needed groups? Yes the OP did say that but said he could handle solo crafting and harvesting. Also I thought that later on in the game you would have to group up to get Rare materials because the mobs around would be a lot stronger it would only make sense.
Well that would be a niche game for sure. So much so that you might be the only one playing it... which would make it hard for you to find a group.
nope because i would be there as well, get me away from these crappy solo oriented games and the crappy solo whore players who don't know what they are doing.
nope because i would be there as well, get me away from these crappy solo oriented games and the crappy solo whore players who don't know what they are doing.
so there you go me and OP could form a group.
I think it would work, not for me maybe since I work and play odd hours, sometimes I cant find a group because everyone else are sleeping and then I have to solo.
To much solo content kinda kills of the idea of a MMO.
EQ2 BTW have solo content but almost no-one plays it because group content is great while solo content suck, you see where they are aiming at.
I havent played all mmorpgs ofcourse but the best solo/grouping system to date, that i know of, was daoc.
In daoc you had camps with mobs. If you'd be solo and pull from the camp you'd get 1 mob. If you'd be with 3 people and would pull from the same camp you'd get 3 mobs. If you'd be with a full group and pull from the same camp you'd get 5 mobs. Worked amazingly well and the more you'd pull in 1 go the more xp you'd get thanx to camp/grouping bonus (grouping bonus applied to the mobs comming with more then 1). Basically the xp bonus system would perfectly scale with the number of people playing in the same group.
I dont understand why other mmorpgs havent coppied this system though im not sure if daoc was the first one using it.
Everyone could solo pretty well i believe except healers. Though solo the downtime was to long and xp was to slow so this somewhat forced group play which was awesome coz the group mechanics in this game was super good also. Still if you wanted to you could solo.
I thought about something today. Nowadays the more a game is hyped the more chance it'll be very casual. Meaning it'll not require much groupplay , if any, and most of the content can be solod. Simply coz they want to sell a high number of boxes asap and therefor try to please the largest crowd which is the casual player.
Other games like darkfall dont hype it much since they know they wont please the main crowd. They aim for a niche group and so darkfall is a more old fashioned mmorpg.
last thing I want to do when i get home from work and log on is wait for 1-3 hours for a group.
Why wold you need to wait for a group, you do know you could creat one yourself instead of waiting for one to be created.....hehe, just kidding.
Anyway partialy I was not kidding as that is the beauty of MMORPG's is that you don't NEED to as this is a entertainment area and not another job. There is much to do within a MMORPG game, or atleast there should be, but when people have a limited playstyle then for sure those people will want more limits in a MMORPG which is to me what this topic is about, instead of creating worlds we even get smaller games.
I don't mind the idea for it becoming a multiplayer game as what I read is just as limited as regular multiplayer settings, but I would like to see that type of gameplay but then with more melee or combat oriented like MMORPG's, but I would not want such a game to become a MMORPG but just become the next lvl in multiplayer games.
And LFG has become a joke over the years, I mean so many times have I've seen people shout LFG for the excact same instance/dungeon/quest, yet it doesn't cross many minds to not LFG but simply create a group, seriously the amount of people who I often saw looking for the same thing continued shouting the same things for allot of waisted time. I am not saying everyone looking for a group ignores those who look for the same type of action, but from experiance I have seen more people looking for the same thing instead of creating groups for the same thing.
And LFG has become a joke over the years, I mean so many times have I've seen people shout LFG for the excact same instance/dungeon/quest, yet it doesn't cross many minds to not LFG but simply create a group, seriously the amount of people who I often saw looking for the same thing continued shouting the same things for allot of waisted time.
The reason they do this is because they don't want to be responsible for looking for the healer.
I would like a grouping game with ZERO solo content. For players that like to solo, this game would simply not be for you. There would be no solo content, nothing for you to do. Even crafting would require grouping. Think of it like a multi player First Person Shooter, like Call of Duty, or Battlefield. Solo players complain sometimes that I don't have time to look for a group, I need to accomplish something. What could you accomplish on a Battlefield or Call of Duty server by yourself? Nothing. You'd just stand there with a gun and nothing to do. I'm not saying it has to be PvP, I'm just saying think of this differently than a typical MMORPG. The object of this game is to play with other people. The object of the game is not to level up your toon and collect gear. In other words, there's no point in playing by yourself without being in a group. If you couldnt' find a group, you wouldn't play the game, because the game would BE all about grouping. Saying you'd want to solo this game would be like saying you want to play poker by yourself. Poker is all about bluffing. You can't bluff a computer, so don't say you'd just play against a computer. Sure, you can play against a computer to learn the basics, but to really play poker you need other people. This game would include a tutorial stage for you to learn the GUI and basics, so when you get to the online portion, you already know how to play, so other people wouldn't have to wait on you to learn the controls. All mobs you could kill solo give no xp, all mobs that would give you xp would require at least one other person in your group, or they would kick your ass, and you would have no chance of killing them. All quests would require at LEAST two people. One to pull a lever while the other rushes through the door to complete the mission, and things like that.
I don't know of any online rpg's that do this better than guildwars.
Comments
Im all for a Mostly grouping game, a game that has fewer longer quests that can take up to 4 or more hours to complete with a full group. A game where you have to be careful traveling solo cuz the mobs are ment for groups.
Cafting would be the solo contentl, that way if I had a few hours to play I could do one of the half hour or hour quests then craft the rest, or even craft the whole 2 hours.
I like these kinds of long quests that takes thinking solving puzzles and of course killing mobs. It remends me of playing PnP DnD. Just playing pick up sessions doing 4 hour quests with a group fun times.
I will compromise. Crafting can be solo. While you are looking for a group, you can craft. Or you might just want to log in to craft, because you don't feel like grouping.
Travel alone would be out of the question. You would die. I would imagine groups going by regularly on well traveled areas, and you could always wait and tag along if you needed to go somewhere.
4 hour quests, yes and no.
I don't have a problem with the 4 hour quest, but how about we break them up into 1 hour segments? You have to complete all 4 parts before you get the prize, but you can do it one hour at a time.
I think a few 4 hour quests would be ok. Every so often there's a quest like this, and you have to complete it all at once to get teh prize, but these would be rare.
Yes, because no one plays Call of Duty, or Battlefield, or Checkers online, or Chess, or Poker. Not a single person.
None of those games can are played online solo in case you didn't know.
LOL would be cool if you could get the AI to be smart enough to attack solo traveling players. like sense they are a weak target and get them. So instead of agro ranges it depends on your group size.
WoWboi is running down the road past some NPC bandits off in the distance, the AI "senses" he is alone and sends the bandits to attack him and kill him.
Where as
A group runs past those same bandits closer than WOWboi and becaue they are in a large group the bandits back off or flee from them.
I will compromise. Crafting can be solo. While you are looking for a group, you can craft. Or you might just want to log in to craft, because you don't feel like grouping.
Travel alone would be out of the question. You would die. I would imagine groups going by regularly on well traveled areas, and you could always wait and tag along if you needed to go somewhere.
4 hour quests, yes and no.
I don't have a problem with the 4 hour quest, but how about we break them up into 1 hour segments? You have to complete all 4 parts before you get the prize, but you can do it one hour at a time.
I think a few 4 hour quests would be ok. Every so often there's a quest like this, and you have to complete it all at once to get teh prize, but these would be rare.
Yeah I guess you would have to split up the quests into segments cuz not everyone is like me and can do that. I was used to staying in groups sitting in the same spot killing mobs for hours on end. But I like the idea of the rare 4 hour non stop quests.
Yeah traveling solo would be out of the question, cuz as you said you could always tag along with people. But I guess there would be no mounts in the game to promote group traveling.
The only thing about making crafting solo would be you'd have to go back to lower areas to harvest so the mobs in the area could be killed solo. That way the skinners don't have to be in a group to harvest their materials and the miners and loggers don't have to worry about dying every time they run into a mob while harvesting.
I don't want harvesting to be easy mode I still wan't it to have some sort of a chance to run into a killer mob here and there. Maybe have the places that have really rare materials be guarded by harder mobs so it would be ideal to have another person join you.
1. Groups would form with the standard LFG tools most MMORPGs include. The auto grouping feature would automatically put you in a group that had the auto feature turned on as well.
2. If group members want to do different things, they leave the group and find another group.
3. Your example is someone cannot find a group because there are 5 man groups and they are all full. This would never actually happen. First, I like 8 man groups, and there's never going to be a situation where everyone on the server is in 8 man groups. A duo would work. If you are a butthole and you can't find a group becasue no one wants to play with you, then this game is not for you, go play something else.
4. You are grouping because that is the only way to survive in this game, and because grouping and coordinating groups, leading groups, being in a group with a good leader, negotiating with groups on what they should do, is fun. I didn't say you wouldn't get xp and gear. You would. But that's now WHY you are grouping. The XP and gear is just a way to order content.
5. If you're a butthead and can't find a group because no one likes you, cancel your sub and play something else. If you can't find a group right this instant and you only have 1 minute to play the game, then log off and play some other time.
6. I don't care about a smaller player base. Developers keep going after the WoW 11 million player base, and they don't get it anyway.
7. Again, it has nothing to do with forcing you to socialize. You don't have to socialize at all if you dont want to. you can shut up and do your job in the group if you don't want to socialize. I never said I was trying to make you socialize, I don't know where you got that idea.
What I colored in red brings up another question.
If you can run in a duo why would you want to do things in an 8 man group? Wouldn't that make the content too easy for full groups? Now I can see having some overland content being done by duos but most of the content should be done by a full group. (Even though I think 8 is a bit much)
Who says you have to be a butthead not to find groups or don't like others who you have grouped with. I doubt the game would be a love party where everyone gets along.
You say you don't care about a smaller player base, however in my opinion the smaller the player base the harder your game becomes in order to work. Less players means less to group with.
In a post you made following this one you are already making concessions on crafting. In my opinion if you want what you suggested to start with, you should stick to your guns. I think you have some good ideas.
I would be all for it if there is a sure way that people would not get left behind, or have to wait around an hour to go do something, Because one thing I think most people hate doing is hanging around waiting.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
A game with no solo content would fail very very hard. Even if you group, there's a tendency to log in before your friends do or to wait for your group and what have you..
You need solo content, because it's an integral part to stay excited about the game, the area and to fill in those times where you simply don't have a group.
A game where grouping is required for tougher content, yes, a game where you don't allow anyone to solo, no, big mistake.
And I say that with years of EQ experience, where grouping was a necessity for most content.
Thats why the solo content would be crafting, just craft until your friends get on or you have a full PUG. FFXI has had a pretty steady player base and you have to group up any time you want to level up or get to some places.
I think DDO started of group-only- think it went solo but I thought the actual mmo matched a group-only sort of design. (as like it's origins of DnD)
Personally I'd opt for a mmo that heavily incented grouping- WoW it's just too easy to solo; some incentive is needed for a person to be bothered to (i) put a group together and (ii) for those members to want to join.
Everquest was probably too group-focused but it had a layout whereby people soloed and grouped with incentive to group- that being it was probably more efficient to do so.
If your goal is to force people to group with other human beings it would fail because a lot of asshats will multibox. You should never force grouping with game mechanics, rather foster it thru design.
God no, I'd rather stick forks in my legs. I group with RL friends and family, but never with strangers. I just think of other players as NPCs with low to semi-decent AI who fill out the scenery. Most are too stupid to talk to for a couple of minutes, never mind group with.
By this you mean if you aren't grouped, you just do Crafting? Well, the excitement and exhilaration of that should really cure insomnia! Anyway, wasn't the original hideous premise that even Crafting needed groups?
I know most people like to recommend FFXI for players that want to group only but the game looks severly dated and I found it extremely boring when I tried the trial.......
I know most people like to recommend FFXI for players that want to group only but the game looks severly dated and I found it extremely boring when I tried the trial.......
honestly do you think any new game maker with a decent budget going make a game that
A gruop only like ffxi or B more like WoW with around 11 mill subs hmmm what going make money ......... dont think too much
I haven't ever played it but isn't DDO all group only?
By this you mean if you aren't grouped, you just do Crafting? Yes, because you would be in a group most of the time anyways doing quests and adventuring. If you only have an hour to play and cant group or just didn't feel like it for some odd reason, you can harvest and craft. The game would have a variety of length of the quests. Up to 4 hours straight to complete one quest but it would be rare. But mostly long quests spit into 1 hour segments or less. I do like quest based games but I don't like having a zillion small get x pelts grab x crystals Its time to make longer story driven quests I'll take Quality over Quantity any day.
Well, the excitement and exhilaration of that should really cure insomnia! Anyway, wasn't the original hideous premise that even Crafting needed groups? Yes the OP did say that but said he could handle solo crafting and harvesting. Also I thought that later on in the game you would have to group up to get Rare materials because the mobs around would be a lot stronger it would only make sense.
Well that would be a niche game for sure. So much so that you might be the only one playing it... which would make it hard for you to find a group.
nope because i would be there as well, get me away from these crappy solo oriented games and the crappy solo whore players who don't know what they are doing.
so there you go me and OP could form a group.
I think it would work, not for me maybe since I work and play odd hours, sometimes I cant find a group because everyone else are sleeping and then I have to solo.
To much solo content kinda kills of the idea of a MMO.
EQ2 BTW have solo content but almost no-one plays it because group content is great while solo content suck, you see where they are aiming at.
A common EQ1 experience:
9:00pm /shout LVL 43 NECRO LFG!!
9:10pm /ooc LVL 43 NECRO LFG!!
9:15pm /shout LVL 43 NECRO LFG!!
9:25pm /ooc LVL 43 NECRO LFG!!
9:35pm /ooc LVL 43 NECRO LFG!!
9:40pm /shout LVL 43 NECRO LFG!!
......
......
......
10:45pm /shout LVL 43 NECRO LFG!!
etc.
I havent played all mmorpgs ofcourse but the best solo/grouping system to date, that i know of, was daoc.
In daoc you had camps with mobs. If you'd be solo and pull from the camp you'd get 1 mob. If you'd be with 3 people and would pull from the same camp you'd get 3 mobs. If you'd be with a full group and pull from the same camp you'd get 5 mobs. Worked amazingly well and the more you'd pull in 1 go the more xp you'd get thanx to camp/grouping bonus (grouping bonus applied to the mobs comming with more then 1). Basically the xp bonus system would perfectly scale with the number of people playing in the same group.
I dont understand why other mmorpgs havent coppied this system though im not sure if daoc was the first one using it.
Everyone could solo pretty well i believe except healers. Though solo the downtime was to long and xp was to slow so this somewhat forced group play which was awesome coz the group mechanics in this game was super good also. Still if you wanted to you could solo.
I thought about something today. Nowadays the more a game is hyped the more chance it'll be very casual. Meaning it'll not require much groupplay , if any, and most of the content can be solod. Simply coz they want to sell a high number of boxes asap and therefor try to please the largest crowd which is the casual player.
Other games like darkfall dont hype it much since they know they wont please the main crowd. They aim for a niche group and so darkfall is a more old fashioned mmorpg.
yeah it was like that for me and FFXI, EQ2, AO
last thing I want to do when i get home from work and log on is wait for 1-3 hours for a group.
yeah it was like that for me and FFXI, EQ2, AO
last thing I want to do when i get home from work and log on is wait for 1-3 hours for a group.
Why wold you need to wait for a group, you do know you could creat one yourself instead of waiting for one to be created.....hehe, just kidding.
Anyway partialy I was not kidding as that is the beauty of MMORPG's is that you don't NEED to as this is a entertainment area and not another job. There is much to do within a MMORPG game, or atleast there should be, but when people have a limited playstyle then for sure those people will want more limits in a MMORPG which is to me what this topic is about, instead of creating worlds we even get smaller games.
I don't mind the idea for it becoming a multiplayer game as what I read is just as limited as regular multiplayer settings, but I would like to see that type of gameplay but then with more melee or combat oriented like MMORPG's, but I would not want such a game to become a MMORPG but just become the next lvl in multiplayer games.
And LFG has become a joke over the years, I mean so many times have I've seen people shout LFG for the excact same instance/dungeon/quest, yet it doesn't cross many minds to not LFG but simply create a group, seriously the amount of people who I often saw looking for the same thing continued shouting the same things for allot of waisted time. I am not saying everyone looking for a group ignores those who look for the same type of action, but from experiance I have seen more people looking for the same thing instead of creating groups for the same thing.
The reason they do this is because they don't want to be responsible for looking for the healer.
/t Healerbot Wanna do FM?
/t Healsferu Wanna do FM?
/t Omgsupersauce Wanna do FM?
/t Friedchicken wanna do FM?
/t Alorniazaguapot wanna do FM?
/t Xyzasap Wanna do FM?
I don't know of any online rpg's that do this better than guildwars.