Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Worst Launch: Anarchy Online vs. Darkfall

245

Comments

  • JPZ1987JPZ1987 Member Posts: 179

    Well, I guess those who do have access to the game right now have a different opinion. But you might want to keep in mind you are in a VERY SMALL GROUP out of the people who want to play.

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur


    I also think its an absolute travesty and very and find it very offensive that an MMO launch should have problems.
     

     

    The huge irony with your statement is that it just goes to show you've been conditioned by bad launches and now you just accept it...IMO people like yourself are precisely what has made the MMO market a classic P.T. Barnum territory.

     

    I can't think of a successful MMO launch. Guild Wars comes close, but thats a bit of a shady subject. And why should you not come to accept it by now? Release dates have all been complete farces. You're in the wrong genre of gaming if you come to a new mmo and expect a 100% bug free fully developed game. Christ look at the major entry into the MMO market, the american release of WoW didn't even have working paladin talent trees.

    Funny you should mention Barnum, because it seems to me the ones being fooled are the ones running in and going "I reckon this games gonna be perfect at launch." Expect an MMO to have a shakey release. I didn't even order DF, i'll pick it up next week when the major server issues are sorted and the "Anal" and "Dirge" spamming muppets have gone back to croon over failed - but stable - gameplay.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • orlacorlac Member Posts: 549

    There is no comparison in that DFO has not really been launched. What is occuring is basically an open beta/stress test.

     

    Other MMOs when launched, allowed anyone who created an account to play.

  • ScotScot Member LegendaryPosts: 24,464

    I am very dubious about DF but lets at least wait till it has been launched until we compare launches. :)

  • rmk70rmk70 Member UncommonPosts: 408

    AO had issues but not as many as DF...

     

    DF also has the clear advantage of knowing all the previous MMOs shortfalls...... obviously they didn't learn anything

  • marius1771marius1771 Member Posts: 14
    Originally posted by orlac


    There is no comparison in that DFO has not really been launched. What is occuring is basically an open beta/stress test.
     
    Other MMOs when launched, allowed anyone who created an account to play.



     

    Yea I agree, they really should have been a little more self-conscious and evaluated the game a little more and made sure the billing was squared away. But what's done is don and all they can do now is try and make it better in a reasonable amount of time.

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Aviyur


    I can't think of a successful MMO launch. Guild Wars comes close, but thats a bit of a shady subject. And why should you not come to accept it by now? Release dates have all been complete farces. You're in the wrong genre of gaming if you come to a new mmo and expect a 100% bug free fully developed game. Christ look at the major entry into the MMO market, the american release of WoW didn't even have working paladin talent trees.

     

    And this is pretty much what I meant. Devs look at this, and that's why no companies take any real heat for releasing unfinished games...you mentioned the pattern of poorly done games when they're released. How do you think it got to that stage?

    "A sucker is born every minute"

  • DrazmicDrazmic Member Posts: 181
    Originally posted by orlac


    There is no comparison in that DFO has not really been launched. What is occuring is basically an open beta/stress test.
     
    Other MMOs when launched, allowed anyone who created an account to play.

     

    Yeah I've said that in multiple threads that people complain in.

  • dwhaphamdwhapham Member UncommonPosts: 44

    Well I think right now it's hard to imaging the DF release could get much worse then it is now.. For me, the big difference between AO's release and DF's (I did beta for both) is that DF is about 3 orders of magnitude more fun to play then AO was which means like many,  I'm still willing ot bend over some more for the azzholes at Aventurine, and wait for things to get on track again. At this point I guess there is not much more we can do.

  • JPZ1987JPZ1987 Member Posts: 179

    Well you're wrong, Drazmic. AV is NOT saying it's an 'open beta.' It abseloutely stuns me, to be honest, that someone would use that phrase to describe the game in any other way than a derogatory one. According to the game developers, the game is RELEASED. The game is, yes, LAUNCHED.

  • DrazmicDrazmic Member Posts: 181
    Originally posted by JPZ1987


    Well you're wrong, Drazmic. AV is NOT saying it's an 'open beta.' It abseloutely stuns me, to be honest, that someone would use that phrase to describe the game in any other way than a derogatory one. According to the game developers, the game is RELEASED. The game is, yes, LAUNCHED.

     

    Just because they said launch doesn't mean it's not a limited preorder beta before opened to the public.

  • ConsequenceConsequence Member UncommonPosts: 358

    The OP is very biased against DF.

     

    Anarchy Online was unplayable for WEEKS after release. Rather than try to bring the servers down and fix them(like DF) they just kept reloading them and letting them crash every 5 minutes. They did this for about 3 weeks.  There was also a bug for a few people that caused catasatrophic crashes on their computers, remember Funcom was sued over this. Lastly AO had enormous timewarps after each crash.

    Obviously DFs release was not good, but it has to be bad for weeks b4 it can be compared to DF. And I would rather they take the servers down and fix them rather than do what funcom did and just keep restarting the servers after each crash.  DF is taking the right appraoch.

     

    If they fix this problem soon, I would compare this release to EQ which had horrid lag, rubberbanding, incomplete classes and expoitable mobs at release. If Aventuring doesnt get these problems fixed for a couple weeks, expect it to go the way of Anarchy Online.

  • AviyurAviyur Member Posts: 53
    Originally posted by JPZ1987

    Originally posted by Aviyur


    I can't think of a successful MMO launch. Guild Wars comes close, but thats a bit of a shady subject. And why should you not come to accept it by now? Release dates have all been complete farces. You're in the wrong genre of gaming if you come to a new mmo and expect a 100% bug free fully developed game. Christ look at the major entry into the MMO market, the american release of WoW didn't even have working paladin talent trees.

     

    And this is pretty much what I meant. Devs look at this, and that's why no companies take any real heat for releasing unfinished games...you mentioned the pattern of poorly done games when they're released. How do you think it got to that stage?

    "A sucker is born every minute"

     

    Im sure the Dev's read the forum, and take your concerns onboard. Im sure they're sitting there and going "the servers don't work" *shrug* "reboot it and lets get a beer."

    Yeh they must be pretty damn relaxed about now. Face facts, the mmo genre is one of, if not THE hardest sort of game to code for. Put yourself in the Dev's shoes, you know launch day will be hectic, you know people will be pissed, you know there will be problems. I'm sure if something could be done about it, they would have done something.

    Apart from that just keep yer tin foil hat on yer head. Cos yes, everyone is out to screw you. Just you. Specifically you. Infact I'm thinking of how I can rip you off right now. Better be careful. I might steal all your moneys with a well placed trick.

    WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

  • KvatchKvatch Member Posts: 44

    The answer is simple neither AO or DF had the worst launch ,,it is WoW that had the worst launch. People forget wow was down every day for almost a month.

  • dwhaphamdwhapham Member UncommonPosts: 44

     
    Just because they said launch doesn't mean it's not a limited preorder beta before opened to the public.



     

    That's probably one of the dumbest posts I've yet seen in any forum at MMORPG.com, congrats!

     

     

  • DrazmicDrazmic Member Posts: 181

    At least i'll have some type of rep in a forum that i just joined.

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Drazmic

    Originally posted by JPZ1987


    Well you're wrong, Drazmic. AV is NOT saying it's an 'open beta.' It abseloutely stuns me, to be honest, that someone would use that phrase to describe the game in any other way than a derogatory one. According to the game developers, the game is RELEASED. The game is, yes, LAUNCHED.

     

    Just because they said launch doesn't mean it's not a limited preorder beta before opened to the public.

    It's really amazing how many self-appointed spokesmen there are for AV on any forum about darkfall.

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by marius1771


    The billing situation is really shitty, but besides that, this isnt any different than other games launches. The game itself isnt bad; before i started getting sync issues everything worked fine. So unless you couldnt pre-order I don't understand what the purpose of saying Darkfail/failed or whatever. It's been 1 day. Should they have gotten the billing down pact before they "released" the game? Yes. Would people still have bitched? Yes, because the grass is always greener on the other side.
    - No one said "it failed".. Learn to read.
    Personally I think they should have waited another month and done an open beta for preorders - capping them out at 10k or something so they could test the server at maximum capacity, get their billing straight, and iron out any other major issues. But I'm assuming its' hard when everyone on your forums are bitching daily (from a company's standpoint - your fans) about you not releasing and waiting so many odd years and you yourself wanting to finally release your "project".
    Anyhow back on topic; Previous MMO launches being as bad or better than Darkfalls.
    These are games I played on launch day and really the ones that stick out in my mind, DAoC actually from what I remember was one of the best IMO - besides lag and qeues. I know the post is about Anarchy Online vs. Darkfall but I figured I'd throw a few others into the mix if you dont mind.
    So here are the ones that gave players and myself problems:
    SWG - Horrible account/server issues throughout the first day, a lot of technical problems
    Didn't play.. at launch..
    Vanguard - Really? DF is not worse than this game...COME ON! Their beta was really buggy and I remember it was like 3 days before launch or something like that. The only thing Darkfall has to compete with this is the account/billing issues.
    -You are right, Vanguard launch was really bad.  Took them like 3 months to clean up..  But we aren't comparing Vanguard to DF as more people tried to play AO on launch then Vanguard (most left Vanguard in the beta like I did because of the crashing/errors even weeks before launch) 
    AoC - Crashing, tech problems, immense lag/bugged content past lvl 30
    -You're kidding, right?   About the content?? Because.. Yeah.. I don't knwo if you looked at Darkfall.. but there isn't much content past goblins..  It's sad you have to say "content" in regards to Darkfall.. Also note, I had no problems with AoC aside from crashing.
    From my impressions of DF so far I would say it's a mix between SWG and AoC with the account issues thrown in. Like I said they should have been careful and not committed to a set date for release and should have said like q1-2 2009 or something because it feels like a paid open beta, the only difference is the language and the company "officially" releasing the game. But honestly wait til this evening and if everything with the patch they are releasing isnt done by tonight and they havent commented on the billing issues again then you can bitch and moan more but for now I guess just wait and see.
    -We shouldn't have to wait and see, that's the problem.. there should have been an open beta.  There should have been stress tests, they should have turned on all of the content so that it could be tried out. 
    I know you guys care about the game, why would you post here otherwise. Sorry for the wall of text by the way,  and if you dont read it all I wont feel bad. I promise.
     
     



     

    Red..

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • niraco79niraco79 Member Posts: 37

    GOA (european) release of Warhammer Online was crappier. But can be argued that was not the real launch as the yankees got it first.

  • DrazmicDrazmic Member Posts: 181
    Originally posted by JPZ1987

    Originally posted by Drazmic

    Originally posted by JPZ1987


    Well you're wrong, Drazmic. AV is NOT saying it's an 'open beta.' It abseloutely stuns me, to be honest, that someone would use that phrase to describe the game in any other way than a derogatory one. According to the game developers, the game is RELEASED. The game is, yes, LAUNCHED.

     

    Just because they said launch doesn't mean it's not a limited preorder beta before opened to the public.

    It's really amazing how many self-appointed spokesmen there are for AV on any forum about darkfall.

    I don't look at what people say I look at what they do.

  • IKShadowIKShadow Member UncommonPosts: 783


    Originally posted by Crashloop
    Tbh DFO does have a better launch.....
    then DnL atleast ;)

    False at DnL launch server did not go down on day 1.
    There were no out of sync shit and mobs without AI.

    Well AO had awfull launch but at least they said it fuck it we know its crap so they did not charge subs until critical issues were fixed.

    ( Lets hope DFO will do the same )

    Futilez[Do You Have What It Takes ?]

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Aviyur 
    Im sure the Dev's read the forum, and take your concerns onboard. Im sure they're sitting there and going "the servers don't work" *shrug* "reboot it and lets get a beer."
    Yeh they must be pretty damn relaxed about now. Face facts, the mmo genre is one of, if not THE hardest sort of game to code for. Put yourself in the Dev's shoes, you know launch day will be hectic, you know people will be pissed, you know there will be problems. I'm sure if something could be done about it, they would have done something.
    Apart from that just keep yer tin foil hat on yer head. Cos yes, everyone is out to screw you. Just you. Specifically you. Infact I'm thinking of how I can rip you off right now. Better be careful. I might steal all your moneys with a well placed trick.

     

    It's not being conspiralogical in any way. If a company decides well, we probably won't take any real bad hits over releasing an unfinished product, they're more likely to do it. It has nothing to do with 'evil intentions' at all, just economics and player stupidity...hence why I mentioned PT Barnum.

  • einexileeinexile Member UncommonPosts: 197

    AO wasn't playable in a serious way, but if you weren't an EQ/AC vet it didn't really matter, did it? A lot of us were just learning to get away from rollerrats for the first few weeks. The servers crashed a lot but there was still plenty of uptime. Getting around was difficult and exploration was interesting. To me the worst thing about it was waiting for all the models to load, because the game handled that terribly. Apart from that I enjoyed myself. if I'd had more MMO experience and less love for the setting I might not have been so impressed.

    I found the Warhammer launch to be flawless for my purposes. Not one crash, almost no server downtime, plenty to do. Yeah the keeps sucked and itemization sucked and it was all lies, but for a newbie taking his time it was nice & smooth. I only canceled because I couldn't take the lack of variety in mood and setting.

    Darkfall launch is of course going pretty well so far. Come on in, bring your friends.

    einexile the meek
    Vacuos, Winterlong, Vaciante, Eicosapenta
    Atlantean, Tyranny, Malton

  • JPZ1987JPZ1987 Member Posts: 179
    Originally posted by Consequence


    The OP is very biased against DF.
     
    Anarchy Online was unplayable for WEEKS after release. Rather than try to bring the servers down and fix them(like DF) they just kept reloading them and letting them crash every 5 minutes. They did this for about 3 weeks.  There was also a bug for a few people that caused catasatrophic crashes on their computers, remember Funcom was sued over this. Lastly AO had enormous timewarps after each crash.
    Obviously DFs release was not good, but it has to be bad for weeks b4 it can be compared to DF. And I would rather they take the servers down and fix them rather than do what funcom did and just keep restarting the servers after each crash.  DF is taking the right appraoch.
     
    If they fix this problem soon, I would compare this release to EQ which had horrid lag, rubberbanding, incomplete classes and expoitable mobs at release. If Aventuring doesnt get these problems fixed for a couple weeks, expect it to go the way of Anarchy Online.

    'Very biased against DF,' lol, yeah that happens when you CAN'T PLAY.

    The fact of the matter is I did not say AO's launch was good in any way...see the disclaimer I posted.

    And you can't change the fact that everything I listed about AO on there is 100% true.

  • dwhaphamdwhapham Member UncommonPosts: 44

    DF's release was the first MMO I've ever tried to play in the first week since UO, mainly because you almost always have shit like this happen. The problem with DF is because of it's competetive nature, especially in guild on guild warfare,  you have to get in early and hit the ground running to make sure you get a good foot hold in the game world. Right now there have been so many exploits with the sync issues which has allowed some guilds to gold up quickly, that the balance has already been FUBARed..

    When they do get this crap fixed, they need to basically wipe the servers and start again...

     

Sign In or Register to comment.