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~5500 players in game.

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  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Die_Scream

    Originally posted by 123123456202


    just so you guys know they have one issue to work out then we will get to order so there will be alot more than 5500 on one server (they will probably let a few thousand order)

     

    I was gonna say, 5K players?!?

    Surely they plan to have room for tens of thousands?

     

    They only have the 1 server.

     

    From Tasos' earlier statements it didn't sound like a second (or more) server would be coming up anytime soon.  I'd expect at least a month before we see a second server. 

     

    How many can they squeeze onto the 1 server?  Hard to say.  Once players spread out some more then perhaps it can handle some more.

     

    They might have avoided some of the problems on Release day if they had limited the players to just 2-3k the first day... then upped it an additional 1k each day until the server started to become unstable.  Anyway... just a thought. 

  • Die_ScreamDie_Scream Member Posts: 1,785

    Maybe i'm confused, but shouldn't a new MMO boast as mamny subs as possible? You mean they literally can't take as many people as want to subscribe?

  • Pale_RiderPale_Rider Member UncommonPosts: 62
    First of all, the first and only large game to show online numbers was EVE Online.
    Secondly, the number in the Journal/Clan pages is the total amount of characters created, NOT online players. You can see all chars there whether they are online or not e.g. in beta this number was over 15,000, because alts were allowed (I had 6 chars there, for instance).
    Yes, most games out there support 3-5k users online. Darkfall so far has proved to have serious issues supporting less.
    Again, 5,500 total characters created = that many succesful pre-orders (single char per server) and maybe 2-3k people online. I'll give them that because of launch, even as much as half of playerbase may be online at the same time (normally it's closer to 20% - see EVE Online; I hope I don't have to explain what are time-zones and activities such as sleep, job, work etc.).

    Actually the MMO everquest by sony used to show how many people were on per server when it was young.  When it started losing players later in years it took off the player # number list.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Jasdemi


     They said that their server can handle over 10k players. 5.5k already was enough.
    LIES OVER LIES.

    nope they dont have the server maxed yet

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Die_Scream


    Maybe i'm confused, but shouldn't a new MMO boast as mamny subs as possible? You mean they literally can't take as many people as want to subscribe?

    nope its a limited release until they can put up mroe servers right now ther emkaign sure the account apge and stuf fis working right then they will add more to the server

  • BlindchanceBlindchance Member UncommonPosts: 1,112
    Originally posted by Jasdemi


     They said that their server can handle over 10k players. 5.5k already was enough.
    LIES OVER LIES.

    Are you a retard ?

    5500 online because rest is at work, sleeping, shagging a wife or living. Do you know that people around you actually have a private life ?

    Point me a game on which MAX amount of players per server is actual number of players online.

     

  • OrlandoRdOrlandoRd Member Posts: 6

    you people fail so hard at trying to fail this game.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by 123123456202

    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.
    This is a good sign when you see how screwy some companies have been with this, take AoC for 1 example.
    Furthermore, most of the other games besides eve are maxing out at about 5000, aren't they?

     

    some are much lower....i think warhammer and AoC are....um lets see WoW probably around 5000, but if darkfall can handle 5.5k then thats pretty good lets bring that up to 10k though

    Handling even 10k does not mean it is pretty good.It depends what you want out of the game,if you are satisfied with a barren world,like a simple square box with a bunch of PVPr's then that is fine.A DX9 game can only handle about 500 objects in screen,this is why they made the game so barren,that way it can handle more players and effects.There is no magic performed by AV or any game,it is only numbers and this is the way they chose to make their game.

    Personally i cannot stand a barren world,and anything that revolves around PVP,IMO PVP needs a TON of surroundings to make it more skillful.If everyone is just standing out in the open,then LAG issues become huge ,[graphic or net lag]as far as making the game fair.If anyone has ever played a FPS ,they would know a difference of even 25 ping means alot,it does not sound like a lot but it is,for several reasons.One is because the actual lag is more than your ping,it does not include server update/calculations.

    The whole purpose of putting a lot of action/objects into the world ,is so the game has some content,i mean i would hope people are not playing this game a SUPPOSED MMORPG JUST to PVP?If you are in it to only PVP,then the game would be a FPS,NOTHING more and a cheap one at that.You will see ,if there is any areas with a lot of objects and a lot of players ,it will lag out bad,especially for older systems.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • rageagainstrageagainst Member Posts: 618
    Originally posted by Blindchance

    Originally posted by Jasdemi


     They said that their server can handle over 10k players. 5.5k already was enough.
    LIES OVER LIES.

    Are you a retard ?

    5500 online because rest is at work, sleeping, shagging a wife or living. Do you know that people around you actually have a private life ?

    Point me a game on which MAX amount of players per server is actual number of players online.

     

     

    ok ppl have been feeding the troll for 4 pages straight, chill out, he was just trolling

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

  • Mr_HandMr_Hand Member Posts: 185

    I'm not sure how many of you are younger inexperienced kids or people just getting into college, but it seems many people within this thread do not understand what a business model is and how business models are used to projects revunues and operating costs. Based on those business models is how they secured loans and had planned to repay them, etc.

     

    Early on in Darkfalls development, they made a business decision to go with a seemless world with many players, than a server technology that was based on compartmental zones, then duplicating that across different shards (playable servers).

     

    Aventurine repeatedly have aid they were shooting for at least (minumum) 10,000 simulataneous players, which means roughly 40k players per server. <-- THAT is their business model and how they built their net-code and franchise. Their business model.plan isn't like Warhammer's, where they can just add another server at will, because each server is vastly more expensive than AoC, DAOC, EQ, etc...   If they stray from their own business model too much, they will not be able to affor to pay back the loan and those investors will simply close the game down.

     

    Aventurine obvious started seeing problem with optimising their net-code during beta when we have 2,300 people online and things weren't going too well. That was cause for alarm for Aventurine, because their own paper research indicated they would start having these probelms when they got 8k or 9k online, with alot of tweaking needed to get to 10k or 11k.

     

    When they realized these problems, it was alarming to them and ONE of the reason they went to a "staggard release" So they could see the server stressing and work the code as need be, while controlling the "players experience" by limiting the amount of people who can play.

     

    This game should be stable and lag free with absolutly no problems with 5k people in it, if not, Aventurine is 50% wrong on their propsed plan and THAT is another red flag we must watch out for and be concerned with. It is not a case of "They just have to add another server", because that is deffinatly out of the question..!

     

    People need to be aware of what is actually going on and stop being ignorant.  That doesn't mean we aren't pulling for Aventurine, but looking over their business practices... people should be concerned and be humble with their praise of this game.

    When Darkfall has 8k~9k user online for several weeks with 1 or 2 crashes per week, then it is time to relax and enjoy the game...! Until then, everything is on thin ice!

     

    ____________________________

  • wumptrooperwumptrooper Member Posts: 77

     



    Originally posted by Mr_Hand    



    This game should be stable and lag free with absolutly no problems with 5k people in it, if not, Aventurine is 50% wrong on their propsed plan and THAT is another red flag we must watch out for and be concerned with. It is not a case of "They just have to add another server", because that is deffinatly out of the question..!



     

    Just so you get this straight, I repeat: that 5,500 number visible in Clan and Journal pages is NOT the number of players online.

    It is the number of created characters a.k.a. the number of successful pre-orders. That number showed over 15,000 characters during beta and listed offline people and their alts (like many others, I had 6 chars during beta)

    That's 5,500 out of the 40,000 total capacity you mentioned. Probably anywhere between 1,000 and 3,000 online and I'm being generous here. AV's plan wasn't 50% wrong. So far it looks like it was 90% wrong.

    So far we have "Massively" Multiplayer Online game that is so "Massive by Design" that it cannot support 5,000 subs, let alone online players.

  • Mr_HandMr_Hand Member Posts: 185
    Originally posted by wumptrooper


     

    Originally posted by Mr_Hand    



    This game should be stable and lag free with absolutly no problems with 5k people in it, if not, Aventurine is 50% wrong on their propsed plan and THAT is another red flag we must watch out for and be concerned with. It is not a case of "They just have to add another server", because that is deffinatly out of the question..!


     

    Just so you get this straight, I repeat: that 5,500 number visible in Clan and Journal pages is NOT the number of players online.

    It is the number of created characters a.k.a. the number of successful pre-orders. That number showed over 15,000 characters during beta and listed offline people and their alts (like many others, I had 6 chars during beta)

    That's 5,500 out of the 40,000 total capacity you mentioned. Probably anywhere between 1,000 and 3,000 online and I'm being generous here. AV's plan wasn't 50% wrong. So far it looks like it was 90% wrong.

    So far we have "Massively" Multiplayer Online game that is so "Massive by Design" that it cannot support 5,000 subs, let alone online players.



     

     

    Yes, I understand this. I was just giving the fanoi trolls and Aventurien the benifit of the doubt. We had 2,200 people in beta... and on the weekend the servers showed signes of stress. I extrpolated that out to 100% more people and thats about all Aventurine could handle.

    If they hit 8k simultaneous players, I would be surprised.  but, to me, none of this is an issue, because where are they going to find 10k people who wants to play this retarded game?

     

    Sure, there are ton's of pople wanting to TRY it, but after they spend their $50 bucks and get to play it and 1 month later have a choice of continueing with $15/month...  how many are actually going to be siging this games praises then..?

     

    At most Darkfall will have 20k followers, mainly little geeks who cannot vent their testosterone inside women, so they get their adrenaline rush by p0wnz'ing other and talking smack with their guild buddies ..!

     

     

    ____________________________

  • fellestrafellestra Member Posts: 16
    Originally posted by wumptrooper

    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.
    This is a good sign when you see how screwy some companies have been with this, take AoC for 1 example.
    Furthermore, most of the other games besides eve are maxing out at about 5000, aren't they?

     

    First of all, the first and only large game to show online numbers was EVE Online.

    Secondly, the number in the Journal/Clan pages is the total amount of characters created, NOT online players. You can see all chars there whether they are online or not e.g. in beta this number was over 15,000, because alts were allowed (I had 6 chars there, for instance).

    Yes, most games out there support 3-5k users online. Darkfall so far has proved to have serious issues supporting less.

    Again, 5,500 total characters created = that many succesful pre-orders (single char per server) and maybe 2-3k people online. I'll give them that because of launch, even as much as half of playerbase may be online at the same time (normally it's closer to 20% - see EVE Online; I hope I don't have to explain what are time-zones and activities such as sleep, job, work etc.).

    That is absolutly incorrect. EQ for the first 5 or so years showed how many players were on each server anytime you wanted to look. They started hiding it when the numbers started drastically dropping.

    Otherwise totally agree with your evaluation.

    EDIT: Arggh I see Pale Rider beat me to it

    BTW as someone above said 5500 subs = approx 250K Euros. With that amount of funds the game should be bankrupt within a month.

  • Cyborg99Cyborg99 Member Posts: 576

    So DF failed no suprises here......I've only been saying df is a joke for about 4 years lol.

    Trolls = Hardcore
    Fanbois = Carebears


    The only posts I read in threads are my own.

  • daarcodaarco Member UncommonPosts: 4,276

    The number 5500 is very good for a game that just a month ago was considered vaporware. And its aot more then other games have in one server.

    Give Aventurine some fixes and we will have something incredible here.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by daarco


    The number 5500 is very good for a game that just a month ago was considered vaporware. And its aot more then other games have in one server.
    Give Aventurine some fixes and we will have something incredible here.

     

    So....some clarification please.

     

    5500 active accounts.

     

    Or 5500 concurrent players? because the people claiming the first seem to have a lot more to back up their statement.

     

    And in that case, it's pretty sad that they can't handle even that amount of -accounts- which would probably lead to about...2500 concurrent players. So...clarification please?

  • damian7damian7 Member Posts: 4,449
    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.
    This is a good sign when you see how screwy some companies have been with this, take AoC for 1 example.
    Furthermore, most of the other games besides eve are maxing out at about 5000, aren't they?

     

    they can't keep from being taken down by dos attacks, blame bad billing/account management on players "slamming the site"... they may very well not know how to hide the number of players online.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • jonyakjonyak Member Posts: 320
    Originally posted by singsofdeath

    Originally posted by daarco


    The number 5500 is very good for a game that just a month ago was considered vaporware. And its aot more then other games have in one server.
    Give Aventurine some fixes and we will have something incredible here.

     

    So....some clarification please.

     

    5500 active accounts.

     

    Or 5500 concurrent players? because the people claiming the first seem to have a lot more to back up their statement.

     

    And in that case, it's pretty sad that they can't handle even that amount of -accounts- which would probably lead to about...2500 concurrent players. So...clarification please?

     

    5500 people online at one time. you can check it in game.

    I was preorder register id # 15000, or around there.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by jonyak

    Originally posted by singsofdeath

    Originally posted by daarco


    The number 5500 is very good for a game that just a month ago was considered vaporware. And its aot more then other games have in one server.
    Give Aventurine some fixes and we will have something incredible here.

     

    So....some clarification please.

     

    5500 active accounts.

     

    Or 5500 concurrent players? because the people claiming the first seem to have a lot more to back up their statement.

     

    And in that case, it's pretty sad that they can't handle even that amount of -accounts- which would probably lead to about...2500 concurrent players. So...clarification please?

     

    5500 people online at one time. you can check it in game.

    So you claim the 5500 are a number of online people displayed in game. Other (more) posters said it's the number of chars created. A screenshot would be very helpful.

    I was preorder register id # 15000, or around there.

    Since a lot of pre-order people had problems actually getting in in any way, I find this lacks in substance as evidence.

     

    So...screenshots? You're all in game now, aren't you? It shouldn#t be too hard to quell these questions.

  • damian7damian7 Member Posts: 4,449
    Originally posted by Mr_Hand



    I'm not sure how many of you are younger inexperienced kids or people just getting into college, but it seems many people within this thread do not understand what a business model is and how business models are used to projects revunues and operating costs. Based on those business models is how they secured loans and had planned to repay them, etc.
     
    Early on in Darkfalls development, they made a business decision to go with a seemless world with many players, than a server technology that was based on compartmental zones, then duplicating that across different shards (playable servers).
     
    Aventurine repeatedly have aid they were shooting for at least (minumum) 10,000 simulataneous players, which means roughly 40k players per server. <-- THAT is their business model and how they built their net-code and franchise. Their business model.plan isn't like Warhammer's, where they can just add another server at will, because each server is vastly more expensive than AoC, DAOC, EQ, etc...   If they stray from their own business model too much, they will not be able to affor to pay back the loan and those investors will simply close the game down.
     
    Aventurine obvious started seeing problem with optimising their net-code during beta when we have 2,300 people online and things weren't going too well. That was cause for alarm for Aventurine, because their own paper research indicated they would start having these probelms when they got 8k or 9k online, with alot of tweaking needed to get to 10k or 11k.
     
    When they realized these problems, it was alarming to them and ONE of the reason they went to a "staggard release" So they could see the server stressing and work the code as need be, while controlling the "players experience" by limiting the amount of people who can play.
     
    This game should be stable and lag free with absolutly no problems with 5k people in it, if not, Aventurine is 50% wrong on their propsed plan and THAT is another red flag we must watch out for and be concerned with. It is not a case of "They just have to add another server", because that is deffinatly out of the question..!
     
    People need to be aware of what is actually going on and stop being ignorant.  That doesn't mean we aren't pulling for Aventurine, but looking over their business practices... people should be concerned and be humble with their praise of this game.
    When Darkfall has 8k~9k user online for several weeks with 1 or 2 crashes per week, then it is time to relax and enjoy the game...! Until then, everything is on thin ice!
     

     

     

    The quoted is articulate, sensical and easy to read.

     

    It will either be ignored or flamed by the "people" who constantly troll this board in order to spread the cult's gospel.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • jonyakjonyak Member Posts: 320
    Originally posted by singsofdeath

    Originally posted by jonyak

    Originally posted by singsofdeath

    Originally posted by daarco


    The number 5500 is very good for a game that just a month ago was considered vaporware. And its aot more then other games have in one server.
    Give Aventurine some fixes and we will have something incredible here.

     

    So....some clarification please.

     

    5500 active accounts.

     

    Or 5500 concurrent players? because the people claiming the first seem to have a lot more to back up their statement.

     

    And in that case, it's pretty sad that they can't handle even that amount of -accounts- which would probably lead to about...2500 concurrent players. So...clarification please?

     

    5500 people online at one time. you can check it in game.

    So you claim the 5500 are a number of online people displayed in game. Other (more) posters said it's the number of chars created. A screenshot would be very helpful.

    I was preorder register id # 15000, or around there.

    Since a lot of pre-order people had problems actually getting in in any way, I find this lacks in substance as evidence.

     

    So...screenshots? You're all in game now, aren't you? It shouldn#t be too hard to quell these questions.

     

    Still if I am number 15000, I was also one of the last people to get in before it went down, as the store literaly went offline minutes after I registered, there must be more in.

    Even if I did post a screenshot (which I don't have because the servers are down for a patch) you would not beleive it. you'd just say it was photoshopped. so no point in trying to convince those that have already made up there mind.

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by jonyak


     
    Still if I am number 15000, I was also one of the last people to get in before it went down, as the store literaly went offline minutes after I registered, there must be more in.
    Even if I did post a screenshot (which I don't have because the servers are down for a patch) you would not beleive it. you'd just say it was photoshopped. so no point in trying to convince those that have already made up there mind.

     

    Right...let's see:

    1) I did not realize that it had anything to do with -when- you pre-ordered. According to Aventurine, there were billing problems with some and not with others. Logically speaking, that means number 1 could have been left out while number 15000 was able to get in.

     

    2) What in my message convinced you that I would not believe you if you posted a screenshot, mh? Because I insist on wanting to know the truth instead of trusting angry fanboys who refuse to admit that their idol company screwed up the launch?

     

    Sorry, I'll stick to proof.

  • xpiherxpiher Member UncommonPosts: 3,310

    I doubt that DF is using the Gni servers. They are probably still on their home server. If this is the case then the issues are to be expected until they transfer everythin over to the Gni servers. If not then eh that sucks. I honestly think they are using the stage release to get the captital to move to the Gni server

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
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    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • indiramournindiramourn Member UncommonPosts: 884
    Originally posted by Pale_Rider

    First of all, the first and only large game to show online numbers was EVE Online.

    Actually the MMO everquest by sony used to show how many people were on per server when it was young.  When it started losing players later in years it took off the player # number list.

    Thank you Pale, I was going to say that.  Also, since release DAoC has never hidden the number of people logged onto their servers, even to this day.

     

  • SuperCrapSuperCrap Member Posts: 324
    Originally posted by wumptrooper

    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.
    This is a good sign when you see how screwy some companies have been with this, take AoC for 1 example.
    Furthermore, most of the other games besides eve are maxing out at about 5000, aren't they?

     

    First of all, the first and only large game to show online numbers was EVE Online.

    Secondly, the number in the Journal/Clan pages is the total amount of characters created, NOT online players. You can see all chars there whether they are online or not e.g. in beta this number was over 15,000, because alts were allowed (I had 6 chars there, for instance).

    Yes, most games out there support 3-5k users online. Darkfall so far has proved to have serious issues supporting less.

    Again, 5,500 total characters created = that many succesful pre-orders (single char per server) and maybe 2-3k people online. I'll give them that because of launch, even as much as half of playerbase may be online at the same time (normally it's closer to 20% - see EVE Online; I hope I don't have to explain what are time-zones and activities such as sleep, job, work etc.).

     

    Thank you for providing real info, instead of fanboy crap.

    The one and only.

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