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  • javacjavac Member Posts: 1,175
    Originally posted by miagisan


    concurrent = on at that moment in time. in case you are confused. What the poster is saying is that you can add people from this player list and it will show you if he is online or offline. so yes this is the number of characters in darkfall, not the number of characters playing at that very moment.

     

    no, it's concurrent characters, read my post above.

  • RastonRaston Member Posts: 438
    Originally posted by javac

    Originally posted by miagisan


    concurrent = on at that moment in time. in case you are confused. What the poster is saying is that you can add people from this player list and it will show you if he is online or offline. so yes this is the number of characters in darkfall, not the number of characters playing at that very moment.

     

    no, it's concurrent characters, read my post above.



     

    Sorry, but I think I'll wait for a response from someone who is not an obvious DF/AV/Tasos shrill.

  • javacjavac Member Posts: 1,175
    Originally posted by Raston

    Originally posted by javac

    Originally posted by miagisan


    concurrent = on at that moment in time. in case you are confused. What the poster is saying is that you can add people from this player list and it will show you if he is online or offline. so yes this is the number of characters in darkfall, not the number of characters playing at that very moment.

     

    no, it's concurrent characters, read my post above.



     

    Sorry, but I think I'll wait for a response from someone who is not an obvious DF/AV/Tasos shrill.

     

    you mean: you don't like the answer even though it came with empirical data so you'll just disregard it?

     

    ok mr troll...

  • GargolaGargola Member Posts: 356

      To be really sure you'd need at least 2 people, one of them checking the list and the other going online/offline to se if he appears in the list, otherwise the very sligth changes in numbers could either be people logging off and on or new accounts being created/deleted due to people changing minds towars their one character in the server upon creation.

  • RastonRaston Member Posts: 438
    Originally posted by javac

    Originally posted by Raston

    Originally posted by javac

    Originally posted by miagisan


    concurrent = on at that moment in time. in case you are confused. What the poster is saying is that you can add people from this player list and it will show you if he is online or offline. so yes this is the number of characters in darkfall, not the number of characters playing at that very moment.

     

    no, it's concurrent characters, read my post above.



     

    Sorry, but I think I'll wait for a response from someone who is not an obvious DF/AV/Tasos shrill.

     

    you mean: you don't like the answer even though it came with empirical data so you'll just disregard it?

     

    ok mr troll...



     

    Nope, it is just that you are obvously a DF fanboi and that will color your opinion (which is all it is right now as you have provided no proof).  If the one fella, who has been at least logical in his debates comes back and says that his guildmates who are off line are NOT in the list, then I will believe him.

    You on the other hand have shown your bias, quite candidly.  I'll wait for someone with a little less bias to give me an answer that has proof behind it, not theory.

    As for being a troll, you have me wrong.  I want DF to succeed, even though I have no interest in playing it (I don't like the FPS combat style, just not my cup of tea), as we need successful MMOs in alternate styles to break us out of the EQ clone wars we've been in for the last several years.

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by javac


    you mean: you don't like the answer even though it came with empirical data so you'll just disregard it?
    ok mr troll...

    Actually you have provided no empirical data. You have proposed a theory based on limited observation. Currently you cannot definitively say one way or the other. You simply are assuming because it better fits your ideology.

    As to immediately launching into labelling someone a troll... seems to be a patern with you. When ever you encounter a person critical of the game or questioning some of your assumptions they are immediately laballed a troll.

    Do you think what you say has any credibility anymore?

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • RastonRaston Member Posts: 438
    Originally posted by atziluth

    Originally posted by javac


    you mean: you don't like the answer even though it came with empirical data so you'll just disregard it?
    ok mr troll...

    Actually you have provided no empirical data. You have proposed a theory based on limited observation. Currently you cannot definitively say one way or the other. You simply are assuming because it better fits your ideology.

    As to immediately launching into labelling someone a troll... seems to be a patern with you. When ever you encounter a person critical of the game or questioning some of your assumptions they are immediately laballed a troll.

    Do you think what you say has any credibility anymore?



     

    Yah, here I am trying to help them prove down what would be at least a small positive for them in this disasterous launch and I'm being called a troll because I won't take someone who is obviously biased about the game's word for it.

    sheesh, go figure.

  • javacjavac Member Posts: 1,175
    Originally posted by javac


    it's concurrent players - you can't add a friend for a person not in the game. all the people i randomly selected from the list i was able to send a tell to, and the fluctuation of payer numbers up and down strongly suggests players logging on/off.

     

    perhaps you missed thi post?

    1) i know it's not possible to add a friend for someone not currently in the game. so listing players in the 'friend' UI would be pointless if they weren't in the game

    2) selecting a few random names from the list i was able to send a tell to all (3) of them.

    3) the number shown has been observed now at 5500-6500, no way that fluctuation is due to character creates/deletes, far more likely it's people logging on/off

    4) if you did see the quoted post, go lookup what 'empirical data' means

    5) you called me a shill for expressing an opinion backed up with actual observations and now you're crying about being called a troll? as far as i'm concerned, you deliberately ignored the observations i made without refuting them with observations/data of your own and pulled out the 'shill' label.

     

    deliberate misreading/ignorance of data + namecalling == troll.

  • KalengarKalengar Member Posts: 30
    Originally posted by wumptrooper

    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.
    This is a good sign when you see how screwy some companies have been with this, take AoC for 1 example.
    Furthermore, most of the other games besides eve are maxing out at about 5000, aren't they?

     

    First of all, the first and only large game to show online numbers was EVE Online.

    Secondly, the number in the Journal/Clan pages is the total amount of characters created, NOT online players. You can see all chars there whether they are online or not e.g. in beta this number was over 15,000, because alts were allowed (I had 6 chars there, for instance).

    Yes, most games out there support 3-5k users online. Darkfall so far has proved to have serious issues supporting less.

    Again, 5,500 total characters created = that many succesful pre-orders (single char per server) and maybe 2-3k people online. I'll give them that because of launch, even as much as half of playerbase may be online at the same time (normally it's closer to 20% - see EVE Online; I hope I don't have to explain what are time-zones and activities such as sleep, job, work etc.).

     

    EQ used to show server numbers.   Sure they aren't large by EVE standards but in 98 it seemed huge to see 4,000 people logged in to a server.  SOE quickly learned that when the number went over 4000 people started screaming for a new server so when they took over for Verant they changed that from numbers to what we get to day.  Low, Medium, High.

  • Mopar63Mopar63 Member UncommonPosts: 300

    Holy cow 5K on a single shard, WOW that is amazing, I bet no other game can do much better right. I mean after all 50K on a single shard is not really that much better is it?

    Serious I wanted to laugh when i read this thread, some guy was bragging because Darkfall was the only game to tell you how many people where actively on it. I mean running a counter on your website that constantly shows server load cannot be as good as what Darkfall does. And showing the number of active people in play when the game starts cannot possible be any kind of real count like Darkfall right.

    Look I am sure Darkfall is a decent game, I have seen a little and I think the potential of what they are doing is great but the company is dropping the ball hard and some of the stuff they are claiming as original has been around for some time in other games.

    The game is interesting and fresh but innovative is a stretch.

     

     

     

     

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Mopar63


    Holy cow 5K on a single shard, WOW that is amazing, I bet no other game can do much better right. I mean after all 50K on a single shard is not really that much better is it?
    Serious I wanted to laugh when i read this thread, some guy was bragging because Darkfall was the only game to tell you how many people where actively on it. I mean running a counter on your website that constantly shows server load cannot be as good as what Darkfall does. And showing the number of active people in play when the game starts cannot possible be any kind of real count like Darkfall right.
    Look I am sure Darkfall is a decent game, I have seen a little and I think the potential of what they are doing is great but the company is dropping the ball hard and some of the stuff they are claiming as original has been around for some time in other games.
    The game is interesting and fresh but innovative is a stretch.
     
     
     
     

    actually a full wow server holds 5000 - 6000 concurrent users......

    image

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by javac

    Originally posted by javac


    it's concurrent players - you can't add a friend for a person not in the game. all the people i randomly selected from the list i was able to send a tell to, and the fluctuation of payer numbers up and down strongly suggests players logging on/off.

    perhaps you missed thi post?

    1) i know it's not possible to add a friend for someone not currently in the game. so listing players in the 'friend' UI would be pointless if they weren't in the game

    You clearly do not have the capacity to understand what he suggested. Since your friends list shows online status you could compare it with the total player list and see if they are on it when friends are offline. Time consuming, but completely possible to do.

    2) selecting a few random names from the list i was able to send a tell to all (3) of them.

    So you think that during peak hours selecting 3 whole players at random some how proves anything? Lets say right now DF commands 50 - 70% of total subscribers. The odds are not really that crazy to think you could select 3 online players. Further this by the probability you picked players from the first few pages which might be ranked online --> offline... This is not empirical data. Try again/

    3) the number shown has been observed now at 5500-6500, no way that fluctuation is due to character creates/deletes, far more likely it's people logging on/off

    Actually it has only been observed from 5500 - 6100. A total deviation of 600 players. Not an excessive amount considering billing issues are still being resolved. Pre-order subscribers are still trickling in. With player creation/deletion that can easily cause fluctuations in the hundreds. Especially considering how new the game is and that each person is limited to 1 character.

    4) if you did see the quoted post, go lookup what 'empirical data' means

    Perhaps the term does not mean what you think it means. You have provided no empirical data. You have no physical proof and no organized observational data. You are assuming a great deal based on very limited observations. Please try again.

    5) you called me a shill for expressing an opinion backed up with actual observations and now you're crying about being called a troll? as far as i'm concerned, you deliberately ignored the observations i made without refuting them with observations/data of your own and pulled out the 'shill' label.

    You have a pattern of calling people trolls. You launch into these attacks at an alarming rate. This would indicate that you either do not understand the term or use it as a crutch when you cannot successfully argue your point. Either way you look foolish doing it.

    deliberate misreading/ignorance of data + namecalling == troll.

    Thank you for clarifying what your posts contain and who you are.

     

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • javacjavac Member Posts: 1,175

    yes we all know eve blows everyone away for concurrent players online in a single game world but then they have serious euros worth of hardware to do it.

     

  • KatrarKatrar Member Posts: 168
    Originally posted by BigMango


    Nice, I think this is the first game I see where the devs are not afraid to show the number of online players.

     

    Not at all, there are several games that display online player counts. EVE shows it on the login screen for instance.

  • RastonRaston Member Posts: 438
    Originally posted by javac

    Originally posted by javac


    it's concurrent players - you can't add a friend for a person not in the game. all the people i randomly selected from the list i was able to send a tell to, and the fluctuation of payer numbers up and down strongly suggests players logging on/off.

     

    perhaps you missed thi post?

    1) i know it's not possible to add a friend for someone not currently in the game. so listing players in the 'friend' UI would be pointless if they weren't in the game

    2) selecting a few random names from the list i was able to send a tell to all (3) of them.

    3) the number shown has been observed now at 5500-6500, no way that fluctuation is due to character creates/deletes, far more likely it's people logging on/off

    4) if you did see the quoted post, go lookup what 'empirical data' means

    5) you called me a shill for expressing an opinion backed up with actual observations and now you're crying about being called a troll? as far as i'm concerned, you deliberately ignored the observations i made without refuting them with observations/data of your own and pulled out the 'shill' label.

     

    deliberate misreading/ignorance of data + namecalling == troll.

    no, it is called understanding the credibility of the poster, you sir, have none due to your obvious bias for the game.

     

    While you may not believe it, I am actually relatively neutral to the game, but as you have already labeled me a troll, I doubt you would believe it at all, so it is irrelevant.

    and I did not speak anything untrue, you are a shrill, you have proven it time and time again on this forum.  I have never seen you speak one work of ill against this game in anyway shape or form, how can one trust someone of such obvious bias?

    And to this point you have still not provided proof, you have provided observational data, that can be used (given your credibility) to back up the data from this other gentleman who has at least argued this on a logical and reasonable level, unlike you, I might add.

    And you are correct, I have no observational data as I am not playing the game, so I have nothing to provide in that regards other than seeing if the observational data fits together and right now there is a distinct conflict of observational data, thus I am waiting on a more neutral observer with more proof of a gut feeling or of viewing their observational data through rose colored glasses.

    As for the logic of putting someone in that list when they aren't in the game and can't add them?  I've known many games that have allowed you to add offline friends into your friends list.  Thus it would be equally likely that everyone is equally logical.

    Again, when I get information from someone who isn't an obvious shrill/fanboi, I will happily call this at least a small victory for AV, until then all I have is a fanboi's gut and a 'troll's' beta experience.  Neither of which are highly credible.

  • meadmoonmeadmoon Member UncommonPosts: 1,344
    Originally posted by javac


     
    i'm not wrong unless you can produce a screenshot that proves it. 

    That may very well be THE stupidest thing ever uttered on this forum. No one can prove you are wrong so that makes you right? lol

     

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by javac


    yes we all know eve blows everyone away for concurrent players online in a single game world but then they have serious euros worth of hardware to do it.

    Wait... are you claiming CCP was a AAA development company when it released EVE? They had a full release and even boxes *gasp*... They have Euros now because they pulled of what they claimed they could.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • Mr_HandMr_Hand Member Posts: 185

     

    You guys arguement is pointless... We know there are less than 8k subscribers to Darkfall!  Whether it's 3,500 or 6,500...

    It is still absolutely LAUGHABLE !!!

     

    What mmorpg has released in the last 12 years that had under 10,000 playing on the first day, let along the first week? It is 2009.. mmorpg have comercials on TV and are mainstream.

    Darkfall is an utter flop, doesn't matter if some 15k people find the gameplay intrigueing or even like it... they game is a flop and nobody with any amount of intelligence is going to buy a game and develope their character for 4~8 weeks, only to have the games doors close.

    So, it doesn't matter if Darkfall's HARDCORE, or "other" people don't like it's combat/gameplay or aren't hardcore enough for the game...  if there are no people, there is no game. And as it stand 15k HARDCORE people means they are insignficant in the mmo space (what they say doesn't matter... 1 bit). Specially if half these dweebs cannot even function in a real FPS game.!

    Enough! DFO is a flop, get on with your life!

     

    ____________________________

  • javacjavac Member Posts: 1,175
    Originally posted by atziluth


    1) i know it's not possible to add a friend for someone not currently in the game. so listing players in the 'friend' UI would be pointless if they weren't in the game
    You clearly do not have the capacity to understand what he suggested. Since your friends list shows online status you could compare it with the total player list and see if they are on it when friends are offline. Time consuming, but completely possible to do.
    i understood it, but apprently you missed my point: if you can't add a friend who's offline, why would the add friend GUI show offline players?
    2) selecting a few random names from the list i was able to send a tell to all (3) of them.
    So you think that during peak hours selecting 3 whole players at random some how proves anything? Lets say right now DF commands 50 - 70% of total subscribers. The odds are not really that crazy to think you could select 3 online players. Further this by the probability you picked players from the first few pages which might be ranked online --> offline... This is not empirical data. Try again/
    i never said it proves anything, it's just a sample. assuming 20% of all subs are online at any one time (eg: eve has 250K subs, normally 25K+ players online, peak concurrency is 50K, therefore 10-20% online at any one time).


    using 20% chance of being online, the chance of randomly selecting 3 online persons in a row is 0.2 ^ 3 == 0.008. not conclusive but definitely counts as a data point.

     

    the rest of your post is clueless whiner crap, ignoring it. the only reason you don't think this stuff is data is you're not smart enough to grasp the significance. and the fact you've been trolling the DF boards for months now... shall i quote some of your recent posts? it's some of the most ludicrous DF ignorance/hate posts ever seen on these boards.

     

     

  • javacjavac Member Posts: 1,175
    Originally posted by Mr_Hand


     
    You guys arguement is pointless... We know there are less than 8k subscribers to Darkfall! 


    how do we know the 8000 number?

  • utopiumutopium Member Posts: 103
    Originally posted by javac

    Originally posted by atziluth

    i understood it, but apprently you missed my point: if you can't add a friend who's offline, why would the add friend GUI show offline players?

    Just a shot in the dark, but isn't there a chance the UI hasn't been precisely streamlined yet?
    i never said it proves anything, it's just a sample. assuming 20% of all subs are online at any one time (eg: eve has 250K subs, normally 25K+ players online, peak concurrency is 50K, therefore 10-20% online at any one time).


    using 20% chance of being online, the chance of randomly selecting 3 online persons in a row is 0.2 ^ 3 == 0.008. not conclusive but definitely counts as a data point.
     
    While 20% may be accurate for an established title, it's nowhere near accurate for a freshly released title - not to mention a freshly released title that required heavy dedication to get registered for. 



     

  • javacjavac Member Posts: 1,175
    Originally posted by Raston

    no, it is called understanding the credibility of the poster, you sir, have none due to your obvious bias for the game.

    In other words you only believe those who don't write positive material about the game.

     

    the very definition of troll.

     

     

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by javac

    Originally posted by atziluth


    1) i know it's not possible to add a friend for someone not currently in the game. so listing players in the 'friend' UI would be pointless if they weren't in the game
    You clearly do not have the capacity to understand what he suggested. Since your friends list shows online status you could compare it with the total player list and see if they are on it when friends are offline. Time consuming, but completely possible to do.
    i understood it, but apprently you missed my point: if you can't add a friend who's offline, why would the add friend GUI show offline players?
    2) selecting a few random names from the list i was able to send a tell to all (3) of them.
    So you think that during peak hours selecting 3 whole players at random some how proves anything? Lets say right now DF commands 50 - 70% of total subscribers. The odds are not really that crazy to think you could select 3 online players. Further this by the probability you picked players from the first few pages which might be ranked online --> offline... This is not empirical data. Try again/
    i never said it proves anything, it's just a sample. assuming 20% of all subs are online at any one time (eg: eve has 250K subs, normally 25K+ players online, peak concurrency is 50K, therefore 10-20% online at any one time).


    using 20% chance of being online, the chance of randomly selecting 3 online persons in a row is 0.2 ^ 3 == 0.008. not conclusive but definitely counts as a data point.

    the rest of your post is clueless whiner crap, ignoring it. the only reason you don't think this stuff is data is you're not smart enough to grasp the significance. and the fact you've been trolling the DF boards for months now... shall i quote some of your recent posts? it's some of the most ludicrous DF ignorance/hate posts ever seen on these boards.

    I have been on these boards far longer then a few months.

    I find it ironic that you once again label someone critical of the game. You obviously have no capacity to have a balanced discussion about the game. Your obsession on these boards borders on fanatical, not unlike countless others that have come and gone over the years.

    Label me however you want... It means nothing which you clearly do not understand. You will continue to spout a diatribe of fanatical propaganda to validate your obsession. I will continue to point out where you are wrong. Now continue with your assumptions and declaring them as empirical fact. I can always use a good laugh.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • RastonRaston Member Posts: 438
    Originally posted by javac

    Originally posted by Raston

    no, it is called understanding the credibility of the poster, you sir, have none due to your obvious bias for the game.

    In other words you only believe those who don't write positive material about the game.

     

    the very definition of troll.

     

     



     

    No, it is called understanding the credibility of the poster, to me you have none.  You have shown a dedicated bias towards the game, never a bad word against it (that I've seen).  It isn't that you post positive stuff, it is all you post and as wel all know, there is no way ANY game is perfect.

    When you add in the fact that you seem to bend over backwards to squelch any negative comments that goes against your view, you name them troll.  Not really effective, as it just lessens your credibility even more.  What you say may be true (and I hope it is), but at this point, I simply can not take your word for it given your bias.

    Again, my goal is actually to help nail down at least some small positive for this launch with PROVABLE facts, not speculation and sketchy observational data, yet you do not make this job any easier with your constant trolling of the discussion.

  • javacjavac Member Posts: 1,175
    Originally posted by utopium

    Originally posted by javac

    Originally posted by atziluth

    i understood it, but apprently you missed my point: if you can't add a friend who's offline, why would the add friend GUI show offline players?

    Just a shot in the dark, but isn't there a chance the UI hasn't been precisely streamlined yet?
    i never said it proves anything, it's just a sample. assuming 20% of all subs are online at any one time (eg: eve has 250K subs, normally 25K+ players online, peak concurrency is 50K, therefore 10-20% online at any one time).


    using 20% chance of being online, the chance of randomly selecting 3 online persons in a row is 0.2 ^ 3 == 0.008. not conclusive but definitely counts as a data point.
     
    While 20% may be accurate for an established title, it's nowhere near accurate for a freshly released title - not to mention a freshly released title that required heavy dedication to get registered for. 

     

     

    ok let's pretend that 50% of all subs were all online at any moment in time, it's still a 0.5 ^ 3 == 0.125 == 12.5% == 1 in 8 chance of contacting 3 randomly selected names on te list in a row. doesn't *prove* anything but it does count as a piece of data.

     

    quite frankly i don't give a crap if it is or isn't concurrent player numbers, it's not going to make me stop playing it.

     

    the entrenched troll crowd has a much higher vested interest in disproving it than i do, you guys are getting so desperate for negative spin on DF these days.

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