I'm willing to say that the friends list is users online. Reason why is it went from 5900 to 6100 or so in one day.
Unless that's people still activating their accounts and making characters.
that is what we are trying to find out. It could be used as future benchmarks for the success of their world model if we can get a provable concept in.
thing is, we've seen it drop by hundreds too. this is incredibly unlikely to be due to sudden mass deletions.
i still reckon 5-6K concurrent, 20-30K total subscribers on the server. not sure why all the resistance to these numbers... seems like most probable explanation and these numbers are hardly earth-shattering.
Holy cow 5K on a single shard, WOW that is amazing, I bet no other game can do much better right. I mean after all 50K on a single shard is not really that much better is it? Serious I wanted to laugh when i read this thread, some guy was bragging because Darkfall was the only game to tell you how many people where actively on it. I mean running a counter on your website that constantly shows server load cannot be as good as what Darkfall does. And showing the number of active people in play when the game starts cannot possible be any kind of real count like Darkfall right. Look I am sure Darkfall is a decent game, I have seen a little and I think the potential of what they are doing is great but the company is dropping the ball hard and some of the stuff they are claiming as original has been around for some time in other games. The game is interesting and fresh but innovative is a stretch.
Correct me if I'm wrong, but I don't think there's a seamless MMO out there that supports high numbers up to 10k or even 5k on a server at once.
World of Warcraft, Eve, EQ, and any other game with a loading screen between zones supports a lot of players (especially eve) but isn't seamless.
Holy cow 5K on a single shard, WOW that is amazing, I bet no other game can do much better right. I mean after all 50K on a single shard is not really that much better is it? Serious I wanted to laugh when i read this thread, some guy was bragging because Darkfall was the only game to tell you how many people where actively on it. I mean running a counter on your website that constantly shows server load cannot be as good as what Darkfall does. And showing the number of active people in play when the game starts cannot possible be any kind of real count like Darkfall right. Look I am sure Darkfall is a decent game, I have seen a little and I think the potential of what they are doing is great but the company is dropping the ball hard and some of the stuff they are claiming as original has been around for some time in other games. The game is interesting and fresh but innovative is a stretch.
Correct me if I'm wrong, but I don't think there's a seamless MMO out there that supports high numbers up to 10k or even 5k on a server at once.
World of Warcraft, Eve, EQ, and any other game with a loading screen between zones supports a lot of players (especially eve) but isn't seamless.
Lotro is a mostly seemless world as is turbines original work, asheron's call. I can remember when AC had about 3k online at one time, but that was almost 8 years ago too.
While 20% may be accurate for an established title, it's nowhere near accurate for a freshly released title - not to mention a freshly released title that required heavy dedication to get registered for.
ok let's pretend that 50% of all subs were all online at any moment in time, it's still a 0.5 ^ 3 == 0.125 == 12.5% == 1 in 8 chance of contacting 3 randomly selected names on te list in a row. doesn't *prove* anything but it does count as a piece of data.
--Yes, it's one piece of data. No question about that.
quite frankly i don't give a crap if it is or isn't concurrent player numbers, it's not going to make me stop playing it.
-- Who said you should? Certainly not me. This was a discussion about the number of concurrent players, wasn't it?
the entrenched troll crowd has a much higher vested interest in disproving it than i do, you guys are getting so desperate for negative spin on DF these days.
How am I a troll? Your original percentage seemed way too conservative, that's all.
thing is, we've seen it drop by hundreds too. this is incredibly unlikely to be due to sudden mass deletions.
i still reckon 5-6K concurrent, 20-30K total subscribers on the server. not sure why all the resistance to these numbers... seems like most probable explanation and these numbers are hardly earth-shattering.
and you may be correct (and again, I hope you are) but you simply have no credibility. Sorry, but your posting behavior has made that so. The one gentleman (I hope he comes back) on the other hand still has some and his word/screenshots could (IMO) settle this.
Again, I can see this as a way to truly benchmark the system. If it is concurrent users, then it has some real up potential, IMO. They aren't far off their 10k goal, which would be a definate boost for this game at this point.
Also, if there is a guild interface that shows offline members, perhaps that can be shown side by side on the friends interface, that would serve as proof that would be credible from you Javac (again, I don't know as I don't play the game, if I did, I'd provide this data myself).
ok let's pretend that 50% of all subs were all online at any moment in time, it's still a 0.5 ^ 3 == 0.125 == 12.5% == 1 in 8 chance of contacting 3 randomly selected names on te list in a row. doesn't *prove* anything but it does count as a piece of data. quite frankly i don't give a crap if it is or isn't concurrent player numbers, it's not going to make me stop playing it. the entrenched troll crowd has a much higher vested interest in disproving it than i do, you guys are getting so desperate for negative spin on DF these days.
I already have shown how this percentage could be quite plausible due to how the characters are listed which you have ignored.
I do not want you to stop playing or anyone else for that matter. If the game makes you happy, GREAT!
My concern is getting fair and accurate information out there. To me neither possibility really changes the game as both are far short of the total players hyped to be on one server at the same time.
The question really should be is their code capable of meeting what they have said it could and if not, how will that impact the game?
DF is not dead or horrible... It has however fallen short of what was proclaimed so arrogantly by Tasos. I have little sympathy for the company or the die hard fanbots, but that does not mean I want the game to fail. Even if eventually I decide the game is not for me (something that will only happen after I purchase it during the NA release) I hope it succeeds for those who love it. I mean I played SB for years even with all the faults it had... The same with AC:Darktide, DAoC, and EVE.
You can be reasonable and still be a fan of this game. Hell this whole week has been laughable... why so many fans seem to have a stick up their backside and can't laugh at the bad is beyond me.
-Atziluth-
- Never underestimate the predictability of stupidity.
Heh, you say anything that sounds negative you get called a Troll, anything positive and you get called a fanboi. Just get used to it in any DF discussion. The player base is extremely polarized it would seem
thing is, we've seen it drop by hundreds too. this is incredibly unlikely to be due to sudden mass deletions.
i still reckon 5-6K concurrent, 20-30K total subscribers on the server. not sure why all the resistance to these numbers... seems like most probable explanation and these numbers are hardly earth-shattering.
If correct, these figures would be fantastic for a small company like Av. They would, however, have rolled out at least one more server if they were, though.
You guys arguement is pointless... We know there are less than 8k subscribers to Darkfall!
how do we know the 8000 number?
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...! Thats pathetic and = flop!
How is it a flop when the majority of people who want to get into the game haven't even gotten in yet? The amount of people who want to get in is much higher, and the number will rise once they add more servers.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...! Thats pathetic and = flop!
How is it a flop when the majority of people who want to get into the game haven't even gotten in yet? The amount of people who want to get in is much higher, and the number will rise once they add more servers.
The subset of the mmorpg community that wishes to play a hack infested one dimensional FPS combat online game is about 50k TOTAL!
That is all the people in the world that is interested in a game such as this. These people have slowly dwindled to around 18k willing to purchase thsi game and deal with all the pitfalls, just to try the concept of a FPS mmorpg.
Of those 18,000 'ish people, how many will actually renew their subscription after the first month? Even if it's 80%, that places Darkfall squarly in the top 3 flops of all time ..!
Majority of 50k people is 30k..right? Secondly, what makes you think Aventurine can afford to spend $120,000 on leasing a second server?
First of all, the first and only large game to show online numbers was EVE Online.
Actually the MMO everquest by sony used to show how many people were on per server when it was young. When it started losing players later in years it took off the player # number list.
In case it hadn't been mentioned DaoC has shown server populations for as far as I can remember back to pre-SI day on the Herald and still does. It wasn't until WaR that Mythic adopted the hide the population game that seems to plague the mmo world as of late.
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
this is one of the dumbest posts i've ever read on mmorpg.com. there's not a shred of intelligent thought anywhere in there.
and you may be correct (and again, I hope you are) but you simply have no credibility. Sorry, but your posting behavior has made that so. The one gentleman (I hope he comes back) on the other hand still has some and his word/screenshots could (IMO) settle this. Again, I can see this as a way to truly benchmark the system. If it is concurrent users, then it has some real up potential, IMO. They aren't far off their 10k goal, which would be a definate boost for this game at this point. Also, if there is a guild interface that shows offline members, perhaps that can be shown side by side on the friends interface, that would serve as proof that would be credible from you Javac (again, I don't know as I don't play the game, if I did, I'd provide this data myself).
well for one thing i *am* playing and i was in the beta also, plus i'm a 36yo IT professional who's played games longer than many on this board have been alive. that makes me more credible on DF matters than 95% of posters here and more objective than most in terms of the big picture.
the fact is: most people playing DF are loving it so far despite its rough edges. the other fact is that most of the negative posts about DF are coming from people who have never played it, and/or don't even intend to.
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
this is one of the dumbest posts i've ever read on mmorpg.com. there's not a shred of intelligent thought anywhere in there.
You're right!
Darkfall has no more than 8,000 people subscribed to the game! With no more than 6,000 simulataneous people online!
Anything else is just wishful thinking by ignorant fanatics...!
It really does not matter who or what you claim to be, when your posting history shows that you have thrown logic out the window in favor of your opinion of the game on certain occasions, people will dismiss your posts. You could be Richard Garriot, but if you continually post pure fanboy posts, people will tend to dismiss your posts, even the ones that might be completely truthful. Pretty much the same thing stands for the "trolls" on this site.
and you may be correct (and again, I hope you are) but you simply have no credibility. Sorry, but your posting behavior has made that so. The one gentleman (I hope he comes back) on the other hand still has some and his word/screenshots could (IMO) settle this. Again, I can see this as a way to truly benchmark the system. If it is concurrent users, then it has some real up potential, IMO. They aren't far off their 10k goal, which would be a definate boost for this game at this point. Also, if there is a guild interface that shows offline members, perhaps that can be shown side by side on the friends interface, that would serve as proof that would be credible from you Javac (again, I don't know as I don't play the game, if I did, I'd provide this data myself).
well for one thing i *am* playing and i was in the beta also, plus i'm a 36yo IT professional who's played games longer than many on this board have been alive. that makes me more credible on DF matters than 95% of posters here and more objective than most in terms of the big picture.
the fact is: most people playing DF are loving it so far despite its rough edges. the other fact is that most of the negative posts about DF are coming from people who have never played it, and/or don't even intend to.
Like I said, your posts may be 100% correct, but with your posting history you have to be considered a hostile source of information (much like an informants is), without other evidence to back it up, it is a start, but it won't get you to a result that will be accepted by the masses, I'm looking for something that can't be denied so you all can have one good thing to say and other than eve, I'd say 6k concurrent users is a good start, not an end, but a good start.
Right now, this game needs anything to hang its hat on and it needs to be shown without a shadow of doubt.
I wish I was in the game so I could try looking up someone I knew had an account but wasn't online at the time...
If it makes any difference, I had a great deal of trouble finding many players on that list in the beta, but that could very well be because they got rid of the toon. I simply didn't check at the time.
well for one thing i *am* playing and i was in the beta also, plus i'm a 36yo IT professional who's played games longer than many on this board have been alive. that makes me more credible on DF matters than 95% of posters here and more objective than most in terms of the big picture.
the fact is: most people playing DF are loving it so far despite its rough edges. the other fact is that most of the negative posts about DF are coming from people who have never played it, and/or don't even intend to.
About 5500 total accounts not concurrent users.
While we are pulling the 'experience' card I have been playing online games since Bartles original MUD (1980 though it released in '79 I believe). I played DF beta but probabbly wont try again until free trials are available (next year?) Technology wise the game isn't in too bad shape. Except they seem to be having trouble scaling up users and the architecture and game design lends itself to a variety of 'cheating'. But at the end of the day I just find the game rather charmless and pointless. It's all about the gank (I would argue that even that is not about 'skill' but simple rudimentary organisation). It is just a clickfest. I dunno, glad some people enjoy it. I am currently playing a couple of games one has just come out of alpha and already beats DF in many ways (imo of course).
They said that their server can handle over 10k players. 5.5k already was enough. LIES OVER LIES.
ehm 5.5 thousand and ZERO issues. I was playing the game perfectly, and I was in the most populated zone of them all, the human starter area.
So yeah... the game can definitely take more ppl.
-Darkstar
We know there isn't zero issues with DF. AV themselves have posted on their site about some of the current problems so you can quit with the fanboi mode, lol.
Fanboi? because he said the game's running smooth now? GTFO and grow up and learn how to think
No, because he said "ZERO issues". Which obviously is a huge misinformation.
I am the type of player where I like to do everything and anything from time to time.
Comments
I'm willing to say that the friends list is users online. Reason why is it went from 5900 to 6100 or so in one day.
Unless that's people still activating their accounts and making characters.
that is what we are trying to find out. It could be used as future benchmarks for the success of their world model if we can get a provable concept in.
thing is, we've seen it drop by hundreds too. this is incredibly unlikely to be due to sudden mass deletions.
i still reckon 5-6K concurrent, 20-30K total subscribers on the server. not sure why all the resistance to these numbers... seems like most probable explanation and these numbers are hardly earth-shattering.
Correct me if I'm wrong, but I don't think there's a seamless MMO out there that supports high numbers up to 10k or even 5k on a server at once.
World of Warcraft, Eve, EQ, and any other game with a loading screen between zones supports a lot of players (especially eve) but isn't seamless.
Correct me if I'm wrong, but I don't think there's a seamless MMO out there that supports high numbers up to 10k or even 5k on a server at once.
World of Warcraft, Eve, EQ, and any other game with a loading screen between zones supports a lot of players (especially eve) but isn't seamless.
Lotro is a mostly seemless world as is turbines original work, asheron's call. I can remember when AC had about 3k online at one time, but that was almost 8 years ago too.
ok let's pretend that 50% of all subs were all online at any moment in time, it's still a 0.5 ^ 3 == 0.125 == 12.5% == 1 in 8 chance of contacting 3 randomly selected names on te list in a row. doesn't *prove* anything but it does count as a piece of data.
--Yes, it's one piece of data. No question about that.
quite frankly i don't give a crap if it is or isn't concurrent player numbers, it's not going to make me stop playing it.
-- Who said you should? Certainly not me. This was a discussion about the number of concurrent players, wasn't it?
the entrenched troll crowd has a much higher vested interest in disproving it than i do, you guys are getting so desperate for negative spin on DF these days.
How am I a troll? Your original percentage seemed way too conservative, that's all.
and you may be correct (and again, I hope you are) but you simply have no credibility. Sorry, but your posting behavior has made that so. The one gentleman (I hope he comes back) on the other hand still has some and his word/screenshots could (IMO) settle this.
Again, I can see this as a way to truly benchmark the system. If it is concurrent users, then it has some real up potential, IMO. They aren't far off their 10k goal, which would be a definate boost for this game at this point.
Also, if there is a guild interface that shows offline members, perhaps that can be shown side by side on the friends interface, that would serve as proof that would be credible from you Javac (again, I don't know as I don't play the game, if I did, I'd provide this data myself).
I already have shown how this percentage could be quite plausible due to how the characters are listed which you have ignored.
I do not want you to stop playing or anyone else for that matter. If the game makes you happy, GREAT!
My concern is getting fair and accurate information out there. To me neither possibility really changes the game as both are far short of the total players hyped to be on one server at the same time.
The question really should be is their code capable of meeting what they have said it could and if not, how will that impact the game?
DF is not dead or horrible... It has however fallen short of what was proclaimed so arrogantly by Tasos. I have little sympathy for the company or the die hard fanbots, but that does not mean I want the game to fail. Even if eventually I decide the game is not for me (something that will only happen after I purchase it during the NA release) I hope it succeeds for those who love it. I mean I played SB for years even with all the faults it had... The same with AC:Darktide, DAoC, and EVE.
You can be reasonable and still be a fan of this game. Hell this whole week has been laughable... why so many fans seem to have a stick up their backside and can't laugh at the bad is beyond me.
-Atziluth-
- Never underestimate the predictability of stupidity.
Heh, you say anything that sounds negative you get called a Troll, anything positive and you get called a fanboi. Just get used to it in any DF discussion. The player base is extremely polarized it would seem
If correct, these figures would be fantastic for a small company like Av. They would, however, have rolled out at least one more server if they were, though.
how do we know the 8000 number?
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
Thats pathetic and = flop!
____________________________
How is it a flop when the majority of people who want to get into the game haven't even gotten in yet? The amount of people who want to get in is much higher, and the number will rise once they add more servers.
How is it a flop when the majority of people who want to get into the game haven't even gotten in yet? The amount of people who want to get in is much higher, and the number will rise once they add more servers.
The subset of the mmorpg community that wishes to play a hack infested one dimensional FPS combat online game is about 50k TOTAL!
That is all the people in the world that is interested in a game such as this. These people have slowly dwindled to around 18k willing to purchase thsi game and deal with all the pitfalls, just to try the concept of a FPS mmorpg.
Of those 18,000 'ish people, how many will actually renew their subscription after the first month? Even if it's 80%, that places Darkfall squarly in the top 3 flops of all time ..!
Majority of 50k people is 30k..right? Secondly, what makes you think Aventurine can afford to spend $120,000 on leasing a second server?
LOL
____________________________
Actually the MMO everquest by sony used to show how many people were on per server when it was young. When it started losing players later in years it took off the player # number list.
In case it hadn't been mentioned DaoC has shown server populations for as far as I can remember back to pre-SI day on the Herald and still does. It wasn't until WaR that Mythic adopted the hide the population game that seems to plague the mmo world as of late.
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
this is one of the dumbest posts i've ever read on mmorpg.com. there's not a shred of intelligent thought anywhere in there.
well for one thing i *am* playing and i was in the beta also, plus i'm a 36yo IT professional who's played games longer than many on this board have been alive. that makes me more credible on DF matters than 95% of posters here and more objective than most in terms of the big picture.
the fact is: most people playing DF are loving it so far despite its rough edges. the other fact is that most of the negative posts about DF are coming from people who have never played it, and/or don't even intend to.
Because, I have beta tested 18 games in 11 years. Because we know they had roughly 2,200 people in beta (1,500 max online during beta) and now given last Sat night, there was roughly double that many people online. (1,500 x 2 = 3k)
So, without trying to knit-pick and giving you fanboi a huge benifit of the doubt, I won't argue that DFO had only 3k players online this weekend, but will DOUBLE to avoid any doubt (6k online). And being more conservative and allowing some leaniancy, I upped that another 2k players for good measure and arguements sake, thus my 8k figure. Which is actually absurd, but I'm willing to let fanbois argue up to that figure... without calling them a dilusional.
But the irony is, the actual subscribers don't matter... Heck double it gain (I don't care).. so 16k people are playing Darkfall...!
this is one of the dumbest posts i've ever read on mmorpg.com. there's not a shred of intelligent thought anywhere in there.
You're right!
Darkfall has no more than 8,000 people subscribed to the game! With no more than 6,000 simulataneous people online!
Anything else is just wishful thinking by ignorant fanatics...!
____________________________
ITT: People understand burden of proof.
/sarcasm
Playing: EVE Online
It really does not matter who or what you claim to be, when your posting history shows that you have thrown logic out the window in favor of your opinion of the game on certain occasions, people will dismiss your posts. You could be Richard Garriot, but if you continually post pure fanboy posts, people will tend to dismiss your posts, even the ones that might be completely truthful. Pretty much the same thing stands for the "trolls" on this site.
well for one thing i *am* playing and i was in the beta also, plus i'm a 36yo IT professional who's played games longer than many on this board have been alive. that makes me more credible on DF matters than 95% of posters here and more objective than most in terms of the big picture.
the fact is: most people playing DF are loving it so far despite its rough edges. the other fact is that most of the negative posts about DF are coming from people who have never played it, and/or don't even intend to.
Like I said, your posts may be 100% correct, but with your posting history you have to be considered a hostile source of information (much like an informants is), without other evidence to back it up, it is a start, but it won't get you to a result that will be accepted by the masses, I'm looking for something that can't be denied so you all can have one good thing to say and other than eve, I'd say 6k concurrent users is a good start, not an end, but a good start.
Right now, this game needs anything to hang its hat on and it needs to be shown without a shadow of doubt.
I wish I was in the game so I could try looking up someone I knew had an account but wasn't online at the time...
If it makes any difference, I had a great deal of trouble finding many players on that list in the beta, but that could very well be because they got rid of the toon. I simply didn't check at the time.
About 5500 total accounts not concurrent users.
While we are pulling the 'experience' card I have been playing online games since Bartles original MUD (1980 though it released in '79 I believe). I played DF beta but probabbly wont try again until free trials are available (next year?) Technology wise the game isn't in too bad shape. Except they seem to be having trouble scaling up users and the architecture and game design lends itself to a variety of 'cheating'. But at the end of the day I just find the game rather charmless and pointless. It's all about the gank (I would argue that even that is not about 'skill' but simple rudimentary organisation). It is just a clickfest. I dunno, glad some people enjoy it. I am currently playing a couple of games one has just come out of alpha and already beats DF in many ways (imo of course).
ehm 5.5 thousand and ZERO issues. I was playing the game perfectly, and I was in the most populated zone of them all, the human starter area.
So yeah... the game can definitely take more ppl.
-Darkstar
We know there isn't zero issues with DF. AV themselves have posted on their site about some of the current problems so you can quit with the fanboi mode, lol.
Fanboi? because he said the game's running smooth now? GTFO and grow up and learn how to think
No, because he said "ZERO issues". Which obviously is a huge misinformation.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.