like everyones been sayin it isn't for everyone. yea thats its biggest downfall but then again it wasn't designed to have a big player base. It is what it is now get over it. And yea i just defended this game
As a player, guildmember, and follower of mmorpg.com and MMORPGS...
Darkfall is fine. Different, but fine all the same. If it doesn't suite your tastes, something else will be out soon enough that might. See if you like that.
Yep i am going to play UT99 right now.Sad when a game 10 years old still has the MOST skilled and most diversity in its combat of any game to date.These cheap imitations of PVP make me laugh ,they really do,they are not even close to being skillful,am i soloing out DF?,heck no,AL Lthe MMORPG fail on a huge scale to deliver a good PVP experience.
Never forget 3 mile Island and never trust a government official or company spokesman.
First off, this isn't my sort of game. I'm not really into PvP in my MMO experience. Does that make me a "carebear"? Maybe. But even if this was a PvE/sandbox game, because of the graphics, animation, potential for hacking, the sloppy AI, the boring game play, and Aventurine, there would be NO WAY I would purchase this. There are other PvP games that are far better (Eve). It just scares me to think that people have purchased this. It just gives precedent to other companies to think they can do the same as Aventurine and release this type of garbage.
First off, this isn't my sort of game. I'm not really into PvP in my MMO experience. Does that make me a "carebear"? Maybe. But even if this was a PvE/sandbox game, because of the graphics, animation, potential for hacking, the sloppy AI, the boring game play, and Aventurine, there would be NO WAY I would purchase this. There are other PvP games that are far better (Eve). It just scares me to think that people have purchased this. It just gives precedent to other companies to think they can do the same as Aventurine and release this type of garbage.
I wish I could "Know" things about games without playing them.
First off, this isn't my sort of game. I'm not really into PvP in my MMO experience. Does that make me a "carebear"? Maybe. But even if this was a PvE/sandbox game, because of the graphics, animation, potential for hacking, the sloppy AI, the boring game play, and Aventurine, there would be NO WAY I would purchase this. There are other PvP games that are far better (Eve). It just scares me to think that people have purchased this. It just gives precedent to other companies to think they can do the same as Aventurine and release this type of garbage.
Impressive. We have an offical video game psychic. Now if could please email the lottery number for tommorrow I'd be estatic.
First off, this isn't my sort of game. I'm not really into PvP in my MMO experience. Does that make me a "carebear"? Maybe. But even if this was a PvE/sandbox game, because of the graphics, animation, potential for hacking, the sloppy AI, the boring game play, and Aventurine, there would be NO WAY I would purchase this. There are other PvP games that are far better (Eve). It just scares me to think that people have purchased this. It just gives precedent to other companies to think they can do the same as Aventurine and release this type of garbage.
Junzo make up some more crap
Just FYI ALL the games you have played and will ever play in your life suck compared to Darkfall.
In reading about how to create a rest icon and how to communicate it all felt very "old school", early DAOC and Lineage 1 had a lot of command line interface stuff like this, and left it totally up to the player on what keybindings they wanted to have.
So I can understand why people who never played the older games might find this interface daunting if all they know are the ones today all pretty much standardized around WOW.
Contrast this with Runes of Magic, which copied the WOW interface so well I actually played it immediately with no learning curve.
While that was a nice touch, it certainly isn't a determining factor on whether a game is bad or not. (I had to learn an entirely different interface when I played EVE)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Darkfall is for people with no PvP skills, right click, right click and chase.......... omg you are really owning it up now.
call your bank and demand the money bank cause a piece of shit game like this doesent deserve the money
Doing that can be considered fraud on your part as the product which was purchased has already been consumed. For the sake of clarification, the product is the license to use the software for 30 days with the consumption directly related to creating an account that's bound to the license. It's no different then demanding your money back after purchasing and consuming a meal with the claim that the meal wasn't that good.
What I understand about some of the faults of the game (not commenting on the business side of it) is that the interface is not standard in the same sense of what WoW, EQ or their clones share. Becuase of this there's going to be an immediate learning curve associated with the "less then intuitive" interface (even then, "intuitive" in this case is more related to a popular standard), but regardless of the difference there's legitimate criticism to be voiced of the process, rather then the funtion, being "clunky".
It appears these problems are exacerbated by insuffecient player intuition which is extremely visible on the forums due to excessive non contextual rants. On one hand it showcases the immaturity associated with open world PvP games, since that is the main attraction here, yet I believe it will also serve to weed out those who are better suited for a game of checkers.
I accept that an indie developer would have quite a few issues with the game as even the big AAA producers frequently experiance similar problems with theirs.
You're wrong. It's either A) bad programming or Lazy programmers. I can tell you straight up it's most likely A. No one goes into making this game thinking they want to make the interface unique by forcing people to become accustomed to a horrible UI. Also no it is not 'hardcore' to make the UI clunky and mis managed. Sure some of you fanboys are going to say it's the most amazing thing ever after a few hours, you don't want the last 4 years of your life waiting on this game to go to waste.
I just hope you all know you are the minority and that in 6 months when there is only a user base of 10-20k tops it's a problem. However by then it's too late. You guys always claim this "Fine, go play something else then! Something more care bear!" Simple solution is yes and you will see the results in 6 months when almost no one is playing this game. Then you and the other 5k hardcore people can go duke it out if the game is even still around due to lack of funds. Sad thing is aventurine needs more people to play this game than just the 'hardcore' fanboys. If swinging a sword in 2 directions while strafing is hardcore. I could do that in age of chivalry.. for free... with more animations.
Originally posted by skydragonren This is merely an oinion of yours. Just as my opinion is that every game I mentioned is better than DF. If it is fun for you then great. Doesn't stop the fact that some people, myself included think the game is very dated in graphics, very clunky in the UI department, and just overall feels like a game made in 1999. I don't care that you like it, I am glad you found a game you find fun. Just like you shouldn't care that I don't like it and think it's the biggest chunk of garbage produced this decade. These are our opinions, nothing more.
Apart from the fact that I have actually played every game you mentioned, including Darkfall and as such am basing my opinion on this personal experience, then, ok...
I like the UI
Graphics are nice, animations could use some work, but are ok.
Made in 1999...ummm get a clue, please....
You see, your hyperbole is just that, hyperbole.
In my opinion, Darkfall is by far, more enjoyable than any other of the games you mentioned.
That is the truth.
It is the truth for you. Still your opinion though.
I have also played every game I mentioned and I have also played Darkfall.
The game that darkfall reminds me the most of in graphics is Everquest 1 which is a game made in the 90's.
People rave on and on about how great DF's graphics are. The graphics are shit. The animations are even worse. So what if a tree looks "decent" for the year 2009. Trees do not make the game.
In my opinion the Character models are horrid, the buildings are horrid, maybe a rock or 2 look ok and the trees are "alright". All in all the graphics of DF are pretty bad.
Gameplay wise to me it is even worse. There is a standard of smooth gameplay that was introduced in ohhh I don't know the year 2003 or so. That every game since this date has seemed to pull off pretty seemless minus 1 game which is FFXI which has a pretty clunky UI that isn't very user friendly, but then again it was made that way for console users to utilize as well as pc users so I forgive that.
Darkfall can't even make a decent year 2009 User Interface.
It also can't create a server that can handle what most games find to be elementary. Even DAoC a game produced in the early 2000 could handle 5000+ players per server and didn't have an issue.
You can say what you want, it really doesn't matter. Opinions are just that opinions.
Its your opinion and far from truth.
DF offers decent graphics. The gameplay is fantastic too me, if you cant learn new things like a new UI then you maybe suffer from some learning disability and are not DarkFall player material.
DarkFall can hold 10k concurrent users..what some popular new games can't.
Also i doubtr you have ever played the game..your history of posts shows you as long year DarkFall forum troll..
Having a clunky UI is not "hardcore". It is the game designer's job to make a friendly interface, not the player's job to fight an interface that works against them.
And where does this 10k concurrent player number come from? The same website that still lists player owned vendors, caravans, and NPC allies you can give orders to as features that are in game? I doubt there have been 10k accounts sold total, much less than 10k online.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Actually, and I say this as a non WoW player (tried it, didn't like it), there is MUCH MORE POINT to WoW than to Darkfall. Darkfall is hardly even a game. Darkfall's excuse for "a point" is complete lazy garbage.
I harbor a significant dislike for WoW, and I am tired of PVE games, but WoW is at least 1,000 times better a game, all the way around, than Crapfall. Aventurine only succeeded if their intent was to code the most worthless exercise in gaming stupidity and monotony in history.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
the best thing about all the people saying wow is for carebares is on wow theres actually mobs to kill and gain level's/skills on unlike darkfall you hide behind a tree or stand alone trying to get lesser magic up its the most unfun game ive ever played
Honestly the only thing I dislike abou the UI is the fact that items in your bank/inventory get shuffled around... they don't stay in the same location that you placed them. I found a tailor and bought a bunch of different colored bags and color coded my inventory though, and that pretty much solved everything. Actually, I'll admit that it took a week or so for the whole sheathe/unsheathe thing to become second nature.
I have a pretty good system going now. In my bank I have green bags for armor, red bags for weapons, blueish bags for consumables, and brown bags for pk sets.
In each pk set I have:
5 moderate stam and health potions
5 minor mana potions
75 arrows
a full set of armor
a good melee weapon
a mount
a 1h weapon + shield (for mounted combat/tanking)
a good (rank 20) staff
at least a stack of 10 cooked food
20 resin (for mana to stam)
I always have somewhere between 2-5 pk sets ready to go, and I just drag and drop from my bank and get to pking.
Any other complaints people have about the UI are mysterious to me. I'm simply not bothered, as things work as I would expect them to.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
Thanks for not taking the time to shut your sewer pipes of hate and tell me how to sit down. And although I don't play WoW (played for a month when it first came out), it has good graphics, looks clean, has easy loot and combat, etc... there is a reason this game has 1 server and WoW has 100....
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
Weird concept. Its a game with pixels, not reality. You can t lose anything in either game, you don t really gain anything in either game except PIXELATED items. Comparing anything in these games with real life is odd. If i start doing that i need to reassess my life in general. I play MMOs to get away from the everyday life and relax, not to compare it with my RL.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
I'll be sure to add Darkfall as one of my life-long achievements and accomplishments, the game is really hard and deserves to be right up there with climbing Mount Everest.
Don't compare virtual games to real life. Honestly.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
I'll be sure to add Darkfall as one of my life-long achievements and accomplishments, the game is really hard and deserves to be right up there with climbing Mount Everest.
Don't compare virtual games to real life. Honestly.
I'm not saying you should, but the principle is the same. Some people play games that are more channelnging and excitement because thats what they want.
Comments
As a player, guildmember, and follower of mmorpg.com and MMORPGS...
Darkfall is fine.
Different, but fine all the same.
If it doesn't suite your tastes, something else will be out soon enough that might.
See if you like that.
like everyones been sayin it isn't for everyone. yea thats its biggest downfall but then again it wasn't designed to have a big player base. It is what it is now get over it. And yea i just defended this game
Yep i am going to play UT99 right now.Sad when a game 10 years old still has the MOST skilled and most diversity in its combat of any game to date.These cheap imitations of PVP make me laugh ,they really do,they are not even close to being skillful,am i soloing out DF?,heck no,AL Lthe MMORPG fail on a huge scale to deliver a good PVP experience.
Never forget 3 mile Island and never trust a government official or company spokesman.
First off, this isn't my sort of game. I'm not really into PvP in my MMO experience. Does that make me a "carebear"? Maybe. But even if this was a PvE/sandbox game, because of the graphics, animation, potential for hacking, the sloppy AI, the boring game play, and Aventurine, there would be NO WAY I would purchase this. There are other PvP games that are far better (Eve). It just scares me to think that people have purchased this. It just gives precedent to other companies to think they can do the same as Aventurine and release this type of garbage.
I wish I could "Know" things about games without playing them.
Impressive. We have an offical video game psychic. Now if could please email the lottery number for tommorrow I'd be estatic.
Junzo make up some more crap
Just FYI ALL the games you have played and will ever play in your life suck compared to Darkfall.
:P
In reading about how to create a rest icon and how to communicate it all felt very "old school", early DAOC and Lineage 1 had a lot of command line interface stuff like this, and left it totally up to the player on what keybindings they wanted to have.
So I can understand why people who never played the older games might find this interface daunting if all they know are the ones today all pretty much standardized around WOW.
Contrast this with Runes of Magic, which copied the WOW interface so well I actually played it immediately with no learning curve.
While that was a nice touch, it certainly isn't a determining factor on whether a game is bad or not. (I had to learn an entirely different interface when I played EVE)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Darkfall is for people with no PvP skills, right click, right click and chase.......... omg you are really owning it up now.
But, but, but Darkfall has full loot!
So you have never played then obviously. Right click brings up the menu not attack. DOH. Go post elsewhere.
wow...you sure told em
/rolls eyes
"This may hurt a little, but it's something you'll get used to. Relax....."
call your bank and demand the money bank cause a piece of shit game like this doesent deserve the money
Doing that can be considered fraud on your part as the product which was purchased has already been consumed. For the sake of clarification, the product is the license to use the software for 30 days with the consumption directly related to creating an account that's bound to the license. It's no different then demanding your money back after purchasing and consuming a meal with the claim that the meal wasn't that good.
What I understand about some of the faults of the game (not commenting on the business side of it) is that the interface is not standard in the same sense of what WoW, EQ or their clones share. Becuase of this there's going to be an immediate learning curve associated with the "less then intuitive" interface (even then, "intuitive" in this case is more related to a popular standard), but regardless of the difference there's legitimate criticism to be voiced of the process, rather then the funtion, being "clunky".
It appears these problems are exacerbated by insuffecient player intuition which is extremely visible on the forums due to excessive non contextual rants. On one hand it showcases the immaturity associated with open world PvP games, since that is the main attraction here, yet I believe it will also serve to weed out those who are better suited for a game of checkers.
I accept that an indie developer would have quite a few issues with the game as even the big AAA producers frequently experiance similar problems with theirs.
You're wrong. It's either A) bad programming or Lazy programmers. I can tell you straight up it's most likely A. No one goes into making this game thinking they want to make the interface unique by forcing people to become accustomed to a horrible UI. Also no it is not 'hardcore' to make the UI clunky and mis managed. Sure some of you fanboys are going to say it's the most amazing thing ever after a few hours, you don't want the last 4 years of your life waiting on this game to go to waste.
I just hope you all know you are the minority and that in 6 months when there is only a user base of 10-20k tops it's a problem. However by then it's too late. You guys always claim this "Fine, go play something else then! Something more care bear!" Simple solution is yes and you will see the results in 6 months when almost no one is playing this game. Then you and the other 5k hardcore people can go duke it out if the game is even still around due to lack of funds. Sad thing is aventurine needs more people to play this game than just the 'hardcore' fanboys. If swinging a sword in 2 directions while strafing is hardcore. I could do that in age of chivalry.. for free... with more animations.
Apart from the fact that I have actually played every game you mentioned, including Darkfall and as such am basing my opinion on this personal experience, then, ok...
I like the UI
Graphics are nice, animations could use some work, but are ok.
Made in 1999...ummm get a clue, please....
You see, your hyperbole is just that, hyperbole.
In my opinion, Darkfall is by far, more enjoyable than any other of the games you mentioned.
That is the truth.
It is the truth for you. Still your opinion though.
I have also played every game I mentioned and I have also played Darkfall.
The game that darkfall reminds me the most of in graphics is Everquest 1 which is a game made in the 90's.
People rave on and on about how great DF's graphics are. The graphics are shit. The animations are even worse. So what if a tree looks "decent" for the year 2009. Trees do not make the game.
In my opinion the Character models are horrid, the buildings are horrid, maybe a rock or 2 look ok and the trees are "alright". All in all the graphics of DF are pretty bad.
Gameplay wise to me it is even worse. There is a standard of smooth gameplay that was introduced in ohhh I don't know the year 2003 or so. That every game since this date has seemed to pull off pretty seemless minus 1 game which is FFXI which has a pretty clunky UI that isn't very user friendly, but then again it was made that way for console users to utilize as well as pc users so I forgive that.
Darkfall can't even make a decent year 2009 User Interface.
It also can't create a server that can handle what most games find to be elementary. Even DAoC a game produced in the early 2000 could handle 5000+ players per server and didn't have an issue.
You can say what you want, it really doesn't matter. Opinions are just that opinions.
Its your opinion and far from truth.
DF offers decent graphics. The gameplay is fantastic too me, if you cant learn new things like a new UI then you maybe suffer from some learning disability and are not DarkFall player material.
DarkFall can hold 10k concurrent users..what some popular new games can't.
Also i doubtr you have ever played the game..your history of posts shows you as long year DarkFall forum troll..
Having a clunky UI is not "hardcore". It is the game designer's job to make a friendly interface, not the player's job to fight an interface that works against them.
And where does this 10k concurrent player number come from? The same website that still lists player owned vendors, caravans, and NPC allies you can give orders to as features that are in game? I doubt there have been 10k accounts sold total, much less than 10k online.
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Actually, and I say this as a non WoW player (tried it, didn't like it), there is MUCH MORE POINT to WoW than to Darkfall. Darkfall is hardly even a game. Darkfall's excuse for "a point" is complete lazy garbage.
I harbor a significant dislike for WoW, and I am tired of PVE games, but WoW is at least 1,000 times better a game, all the way around, than Crapfall. Aventurine only succeeded if their intent was to code the most worthless exercise in gaming stupidity and monotony in history.
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
take away the hard part and you got it perfectly
the best thing about all the people saying wow is for carebares is on wow theres actually mobs to kill and gain level's/skills on unlike darkfall you hide behind a tree or stand alone trying to get lesser magic up its the most unfun game ive ever played
Honestly the only thing I dislike abou the UI is the fact that items in your bank/inventory get shuffled around... they don't stay in the same location that you placed them. I found a tailor and bought a bunch of different colored bags and color coded my inventory though, and that pretty much solved everything. Actually, I'll admit that it took a week or so for the whole sheathe/unsheathe thing to become second nature.
I have a pretty good system going now. In my bank I have green bags for armor, red bags for weapons, blueish bags for consumables, and brown bags for pk sets.
In each pk set I have:
I always have somewhere between 2-5 pk sets ready to go, and I just drag and drop from my bank and get to pking.
Any other complaints people have about the UI are mysterious to me. I'm simply not bothered, as things work as I would expect them to.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
You don't even have to play it so see that it's a C R A P game.
You don't even have to play it so see that it's a C R A P game.
QFT
"This may hurt a little, but it's something you'll get used to. Relax....."
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
Darkfall is hard and harsh, WoW is clean and easy.
Darkfall has freedom. WoW is a themepark that has no point.
Take your pick.
Reality Check - they're both games. Neither are "hard" or "harsh". You play both for fun and relaxation. That's pretty much the point of both games.
Reality check - people do things for excitement and challenges. You could either go climb that small rock behind your house, or you could go climb everest. You can either go to the swimming hall and dive down and swim around at the bottom, or you could go diving in the big blue with sharks and what not.
WoW would be the first of these choices, Darkfall the latter.
Weird concept. Its a game with pixels, not reality. You can t lose anything in either game, you don t really gain anything in either game except PIXELATED items. Comparing anything in these games with real life is odd. If i start doing that i need to reassess my life in general. I play MMOs to get away from the everyday life and relax, not to compare it with my RL.
I'll be sure to add Darkfall as one of my life-long achievements and accomplishments, the game is really hard and deserves to be right up there with climbing Mount Everest.
Don't compare virtual games to real life. Honestly.
He who keeps his cool best wins.
I'll be sure to add Darkfall as one of my life-long achievements and accomplishments, the game is really hard and deserves to be right up there with climbing Mount Everest.
Don't compare virtual games to real life. Honestly.
I'm not saying you should, but the principle is the same. Some people play games that are more channelnging and excitement because thats what they want.