Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Three weeks plus have passed now...

24

Comments

  • rageagainstrageagainst Member Posts: 618
    Originally posted by HerculesSAS

    Originally posted by rageagainst


    these are all problems that will be non-issue's in 3-5 months, but the fact that they are problems in the first place makes me question AV's sanity. I mean the implimentation is just HORRIBLE, like 10 yr olds did it.
     
    The thing that pisses me off the most is that crafting is useless b/c nearly everything is easier obtained from mob spawns, and there is ZERO skill diversification, there's a grand total of maybe 100 skills, including spells, and at this point there would have been MUCH more customization if they went for WoW's class system.
    You'll find 0 major differences between person to person until you come upon REALLY skilled up mages, magic is the only part of the game that allows any diversification at all.
     
    EDIT: first of all, lets hope the game survives long enough for these problems to be fixed, if AV continues this train crash for 3 more months you can garuntee that there will be no more AV come summer.

     

    I don't see how a company that is poorly performing and goes out of business is a BAD thing in any way, shape or form.

     

    If anything, it's a good thing because it makes the consumers who stuck with the game (fanboys) a little less likely to be as stupid to believe everything a company says the second time around.

     

    I can't help but think of CNBC and the Daily Show commentary when I think about fanboys. LOL

    because this game going out of business would hurt the market for these types of games (fantasy full loot open pvp sandbox mmo's), and the game itself has potential, you may hate the company making it all you want but the game has SERIOUS potential, and some people actually want to play it when it realizes its potential because it will be epic, nothing will be gained if the company goes under, sure the trolls and cynics can gloat that they were right but now what? All that happened is that the genre is a little bit more inviable b/c now it is synonomous with Darkfall (horrible failure), and also, there's no more game for you to look forward to playing after it comes out of beta state, since there is no more game. What are you going to play now, MO? MO won't even have territorial wars for launch...

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Paragus1


    Too many questions to answer in the time I have at the moment.   I will say that I am in an alliance of several clans whom I talk to regularly in various vents.   Last night there was a serious downtime that gave me a lot of time to roam around and talk to our friends and allies.    Everyone I spoke to absolutely loves the game.   The only issue is obviously the current state of queues, and a recent server sync issue in the most recent patch (which hopefully is fixed today).  Warhammer and WoW both suffered from a horrendous queue problem as well shortly after their releases, so most people are used to going through a rough spot at this stage.   Does it suck?  Yea, it is annoying as hell.   But to everyone I talk to thinks it is worth enduring because there really is no other place out there offering this type of experience.

     

    too many questions to answer, yet you have made 3 posts already...could have at least answered some questions lol

    but i fear it's too late, fanbois and trolls have invaded anyways....least i got a few good posts out of it

    image

  • Paragus1Paragus1 Member UncommonPosts: 1,741
    Originally posted by miagisan

    Originally posted by Paragus1


    Too many questions to answer in the time I have at the moment.   I will say that I am in an alliance of several clans whom I talk to regularly in various vents.   Last night there was a serious downtime that gave me a lot of time to roam around and talk to our friends and allies.    Everyone I spoke to absolutely loves the game.   The only issue is obviously the current state of queues, and a recent server sync issue in the most recent patch (which hopefully is fixed today).  Warhammer and WoW both suffered from a horrendous queue problem as well shortly after their releases, so most people are used to going through a rough spot at this stage.   Does it suck?  Yea, it is annoying as hell.   But to everyone I talk to thinks it is worth enduring because there really is no other place out there offering this type of experience.

     

    too many questions to answer, yet you have made 3 posts already...could have at least answered some questions lol

    but i fear it's too late, fanbois and trolls have invaded anyways....least i got a few good posts out of it

     

    First post was hours ago.  I post from work, and at the time I had an errand to run and a few machines to set up.  Nice to know you will ignore the content of the post since you the answer doesn't fit your agenda and forcus on me though.  That's trolling 101!

  • DemonizedDemonized Member Posts: 19

    Paragus is indeed biased. Has been for as long as ive lurked this forums. And Paragus, mate, no one really cares what youve done in life, as for sure, greater people than you have, do and will exist. Go win a pultizer and then come gloat.

     

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by rageagainst


    because this game going out of business would hurt the market for these types of games (fantasy full loot open pvp sandbox mmo's), and the game itself has potential, you may hate the company making it all you want but the game has SERIOUS potential, and some people actually want to play it when it realizes its potential because it will be epic, nothing will be gained if the company goes under, sure the trolls and cynics can gloat that they were right but now what? All that happened is that the genre is a little bit more inviable b/c now it is synonomous with Darkfall (horrible failure), and also, there's no more game for you to look forward to playing after it comes out of beta state, since there is no more game. What are you going to play now, MO? MO won't even have territorial wars for launch...

     

    There are far too many unknowns about Mortal Online right now so I can't speculate on anything. Time will tell on that, and it will either fail or float on its own merit.

     

    Darkfall is a game that has potential, sure it does. But it needs to be in the hands of a competent publisher and developer. Aventurine obviously is NOT that link. If Aventurine goes belly up, they will definitely try to sell the IP of Darkfall to another developer, and if anybody thinks it has merit, they will buy the game at a cheap price and see if they can fix it up some.



    The inherent problem is, that from what I can see thus far, Aventurine hasn't followed standard guidelines of DEV, UAT, Production deployments as they are TESTING PATCHES IN PRODUCTION. It means that anybody who picks up the game if they go belly up is going to have to put a significant investment into it to make it pass proper development guidelines. There is a diminishing return on that, if they invest too much, plus the cost of the game they buy, they have to figure how long it takes to turn a profit. Plus they need to know the market for the game, monthly price, and overhead. There are a lot of variables.

     

    All in all, I honestly HOPE Aventurine goes under. I think we'll see Darkfall again from Sony or some other company, perhaps with better animations and graphics too. Aventurine has lied to the customers that have now paid them, and a lot of them still believe in the words of this foolish company. The GAME has promise, sure -- but not in their hands. It is going nowhere fast. And in the long run, if they ruin the name of the game before it really gets good, nobody will want to buy such a tainted property.



    It's better if they go out of business sooner rather than later, imho.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Paragus1

    Originally posted by miagisan

    Originally posted by Paragus1


    Too many questions to answer in the time I have at the moment.   I will say that I am in an alliance of several clans whom I talk to regularly in various vents.   Last night there was a serious downtime that gave me a lot of time to roam around and talk to our friends and allies.    Everyone I spoke to absolutely loves the game.   The only issue is obviously the current state of queues, and a recent server sync issue in the most recent patch (which hopefully is fixed today).  Warhammer and WoW both suffered from a horrendous queue problem as well shortly after their releases, so most people are used to going through a rough spot at this stage.   Does it suck?  Yea, it is annoying as hell.   But to everyone I talk to thinks it is worth enduring because there really is no other place out there offering this type of experience.

     

    too many questions to answer, yet you have made 3 posts already...could have at least answered some questions lol

    but i fear it's too late, fanbois and trolls have invaded anyways....least i got a few good posts out of it

     

    First post was hours ago.  I post from work, and at the time I had an errand to run and a few machines to set up.  Nice to know you will ignore the content of the post since you the answer doesn't fit your agenda and forcus on me though.  That's trolling 101!

    This makes almost no sense whatsoever. Especially in response to his point.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Paragus1

    Originally posted by miagisan

    Originally posted by Paragus1


    Too many questions to answer in the time I have at the moment.   I will say that I am in an alliance of several clans whom I talk to regularly in various vents.   Last night there was a serious downtime that gave me a lot of time to roam around and talk to our friends and allies.    Everyone I spoke to absolutely loves the game.   The only issue is obviously the current state of queues, and a recent server sync issue in the most recent patch (which hopefully is fixed today).  Warhammer and WoW both suffered from a horrendous queue problem as well shortly after their releases, so most people are used to going through a rough spot at this stage.   Does it suck?  Yea, it is annoying as hell.   But to everyone I talk to thinks it is worth enduring because there really is no other place out there offering this type of experience.

     

    too many questions to answer, yet you have made 3 posts already...could have at least answered some questions lol

    but i fear it's too late, fanbois and trolls have invaded anyways....least i got a few good posts out of it

     

    First post was hours ago.  I post from work, and at the time I had an errand to run and a few machines to set up.  Nice to know you will ignore the content of the post since you the answer doesn't fit your agenda and forcus on me though.  That's trolling 101!

     

    huh?  dude it was a joke hence the lol at the end...and what agenda? i have not posted negatively towards the game, nor do i have any stock/hate for the game itself. I stated in paragraph 1, i have no intention of trying it or buying it at this time, doesn't affect me at all. But these are questions i thought the general populace would like....you know..sort of like your reviews which you get huffy when people disagree with.

    image

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Demonized


    Paragus is indeed biased. Has been for as long as ive lurked this forums. And Paragus, mate, no one really cares what youve done in life, as for sure, greater people than you have, do and will exist. Go win a pultizer and then come gloat.

     

     

    And he totally ignored my responses too, because in reality that wonderful writing style (the ability to type a coherent sentence) doesn't work well when you are trying to do it and show off your e-peen, unsuccessfully to boot.

  • rageagainstrageagainst Member Posts: 618
    Originally posted by HerculesSAS

    Originally posted by rageagainst


    because this game going out of business would hurt the market for these types of games (fantasy full loot open pvp sandbox mmo's), and the game itself has potential, you may hate the company making it all you want but the game has SERIOUS potential, and some people actually want to play it when it realizes its potential because it will be epic, nothing will be gained if the company goes under, sure the trolls and cynics can gloat that they were right but now what? All that happened is that the genre is a little bit more inviable b/c now it is synonomous with Darkfall (horrible failure), and also, there's no more game for you to look forward to playing after it comes out of beta state, since there is no more game. What are you going to play now, MO? MO won't even have territorial wars for launch...

     

    There are far too many unknowns about Mortal Online right now so I can't speculate on anything. Time will tell on that, and it will either fail or float on its own merit.

     

    Darkfall is a game that has potential, sure it does. But it needs to be in the hands of a competent publisher and developer. Aventurine obviously is NOT that link. If Aventurine goes belly up, they will definitely try to sell the IP of Darkfall to another developer, and if anybody thinks it has merit, they will buy the game at a cheap price and see if they can fix it up some.



    The inherent problem is, that from what I can see thus far, Aventurine hasn't followed standard guidelines of DEV, UAT, Production deployments as they are TESTING PATCHES IN PRODUCTION. It means that anybody who picks up the game if they go belly up is going to have to put a significant investment into it to make it pass proper development guidelines. There is a diminishing return on that, if they invest too much, plus the cost of the game they buy, they have to figure how long it takes to turn a profit. Plus they need to know the market for the game, monthly price, and overhead. There are a lot of variables.

     

    All in all, I honestly HOPE Aventurine goes under. I think we'll see Darkfall again from Sony or some other company, perhaps with better animations and graphics too. Aventurine has lied to the customers that have now paid them, and a lot of them still believe in the words of this foolish company. The GAME has promise, sure -- but not in their hands. It is going nowhere fast. And in the long run, if they ruin the name of the game before it really gets good, nobody will want to buy such a tainted property.



    It's better if they go out of business sooner rather than later, imho.

    Oh yes, in that case I definately hope AV goes belly up, but I can't think of too many scenario's where a game developer sold their game after going under, to another developer. Take Tabula Rasa, they just pulled the plug. Take Auto Assault, they just pulled the plug (they said NCsoft didn't buy out the IP rights, whatever that means). See Dark and Light, it just dissapeared. See Mourning, it just dissapeared.

    Name me one game that the scenario you described actually happened...

     

    EDIT: holy F#CK i hope DF does not come up again with SONY!!! Might as well give DF to EA or Blizzard! What are you thinking? These are the same guys that pushed VG to release early and crash and burn.

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

  • ougaritougarit Member Posts: 317

    "A mmorpg with great potential" means "failure"

    MMORPGS with potential: DnL, VG, TR, AOC, TCOS etc.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by ougarit


    "A mmorpg with great potential" means "failure"
    MMORPGS with potential: DnL, VG, TR, AOC, TCOS etc.

     

    Generally speaking, that's true.

  • rageagainstrageagainst Member Posts: 618
    Originally posted by ougarit


    "A mmorpg with great potential" means "failure"
    MMORPGS with potential: DnL, VG, TR, AOC, TCOS etc.

     

    I don't know what you mean by adding TCOS in that list, it gained what it set out to do, and it wasn't all too much.

     

    DF can be a great game with EASY FIXES, it doesn't need to have new features coded into the game or something like DnL, VG, TR, and AoC did, they are just balance fixes.

    The features were implimented HORRIBLY (i mean in the worst way possible), and that's why the game looks like a joke, but all of the problems in DF can be fixed with the devs actually SITTING DOWN and THINKING for FIVE SECONDS on how the features should be implimented and how they will work together, because in development, this 5 second period was COMPLETELY skipped.

     

    (just trolling on the 5 second thing, but they are simple value changes, changes that will have a gigantic impact on gameplay (how sprint works for example), but in reality are just value changes. The devs also need to take more time with each and every feature, because, as I said before, they are ALL implimented horribly, for example, the problem of clan cities not having gates and clan cities having canons facing walls can all be fixed by the devs just sitting down, and applying common sense)

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

  • VyntVynt Member UncommonPosts: 757
    Originally posted by rageagainst

    Originally posted by HerculesSAS

    Originally posted by rageagainst


    because this game going out of business would hurt the market for these types of games (fantasy full loot open pvp sandbox mmo's), and the game itself has potential, you may hate the company making it all you want but the game has SERIOUS potential, and some people actually want to play it when it realizes its potential because it will be epic, nothing will be gained if the company goes under, sure the trolls and cynics can gloat that they were right but now what? All that happened is that the genre is a little bit more inviable b/c now it is synonomous with Darkfall (horrible failure), and also, there's no more game for you to look forward to playing after it comes out of beta state, since there is no more game. What are you going to play now, MO? MO won't even have territorial wars for launch...

     

    There are far too many unknowns about Mortal Online right now so I can't speculate on anything. Time will tell on that, and it will either fail or float on its own merit.

     

    Darkfall is a game that has potential, sure it does. But it needs to be in the hands of a competent publisher and developer. Aventurine obviously is NOT that link. If Aventurine goes belly up, they will definitely try to sell the IP of Darkfall to another developer, and if anybody thinks it has merit, they will buy the game at a cheap price and see if they can fix it up some.



    The inherent problem is, that from what I can see thus far, Aventurine hasn't followed standard guidelines of DEV, UAT, Production deployments as they are TESTING PATCHES IN PRODUCTION. It means that anybody who picks up the game if they go belly up is going to have to put a significant investment into it to make it pass proper development guidelines. There is a diminishing return on that, if they invest too much, plus the cost of the game they buy, they have to figure how long it takes to turn a profit. Plus they need to know the market for the game, monthly price, and overhead. There are a lot of variables.

     

    All in all, I honestly HOPE Aventurine goes under. I think we'll see Darkfall again from Sony or some other company, perhaps with better animations and graphics too. Aventurine has lied to the customers that have now paid them, and a lot of them still believe in the words of this foolish company. The GAME has promise, sure -- but not in their hands. It is going nowhere fast. And in the long run, if they ruin the name of the game before it really gets good, nobody will want to buy such a tainted property.



    It's better if they go out of business sooner rather than later, imho.

    Oh yes, in that case I definately hope AV goes belly up, but I can't think of too many scenario's where a game developer sold their game after going under, to another developer. Take Tabula Rasa, they just pulled the plug. Take Auto Assault, they just pulled the plug (they said NCsoft didn't buy out the IP rights, whatever that means). See Dark and Light, it just dissapeared. See Mourning, it just dissapeared.

    Name me one game that the scenario you described actually happened...

     

    EDIT: holy F#CK i hope DF does not come up again with SONY!!! Might as well give DF to EA or Blizzard! What are you thinking? These are the same guys that pushed VG to release early and crash and burn.



     

    SOE had nothing to do with Vanguard releasing early. They had no say whatsoever in the game and were only publishers at the time. Many people knew before SOE was even on board that the game was going to release early after the break with Microsoft because there was barely any money left.

    If SOE did pick it up, they probably would make it into some semblance of a decent game like they did with Vanguard.

  • COORSCOORS Member UncommonPosts: 353
    Originally posted by steven1966


    1) Updates – I have seen almost nothing from Aventurine in 3 weeks regarding any serious patching or notes about patching. How are they handling bugs and exploits, as well as fixes?
    There have been about 9 updates.. but nothing really has been noticable.  I've heard that some of the patches were to just remove some monsters that players were exploiting the first few days.  I know one of the spawns that my guild exploited to get our city started the first 3 days is no longer spawning.  They did fix the sync issues, but they haven't really added anything to the game


    2) Customization post character creation – clothing, armor, player city placement and designs, etc. Does everyone and everything look the same (within the races) or is there very good diversity for the skill level (not talking about what one toon at lvl 1 armor looks like vs a toon at lvl 100 armor).
    Not really.  The majority of players run around naked with their newbie weapon.  There are also a few melee weapon types that are dominate, so people are migrating to using them exclusively ( melee weapons with long range).


    3) Economy – fubard? Working? Still in development? Lack of a centralized market or vendors make this very iffy, scouring Trade channels can be very frustrating
    Absolutely frustrating.. there is no way to really trade goods other than personal transfer.  This makes crafting pretty much worthless, because not only will you waste time gathering resources, making an item, but then you have to spend a lot of time trying to find someone to buy it and actually get to that person.   In 1/20th that amount of time you could have killed a goblin and gotten way more 'profit'.


    4) UI – unintuitive or easy to use, overly complicated or simplified, clumsy or streamlined? What’s your take?
    Depends on what games you have played before.  If you've played War, AOC, WOW, LOTRO or any of the normal mmorpgs the UI will annoy you.  It is very slow and unresponsive.  If all you've played were free2play games or really older games, then you will be fine.  The layout is pretty clunky, but most of it can be customized.  But even when you get your layout good, it still is 'old and slow' feeling.


    5) Crafting outside of structures – worth it? Or does loot take precedence (not talking about player loot, but the stuff you get outside of player made items)
    Crafting is pretty dead unless you are the type of person who likes to do things the hard way on purpose.   Trading/economy are nil, so the only reason to craft items are for yourself.  The problem is it takes so long to gather materials and make things.. and the low level goblin just outside of town will drop that same item 20 times in the amount of time it takes you to make it yourself.


    6) Skills and “Jobs” – Do skills reinforce each other, such as in EVE which you have multiple skills per system, or is it just “If you want to run faster, you grind your run skill”
    If you are comparing the DF skill system to EVE, forget about it.  The skills are very seperated and there isn't any overlap.  If you use a sword, you gain sword skill.. that's basically it.  If you cast a magic missle in the air, you gain that skill.  As far as I know, there is no interaction between skills.  Basically the way it works in DF is that you will raise on ranged skill, either archery or a class of magic.  You will use your ranged attack til the target gets to you, then you use your melee attack (whichever you want).   EVE has tons of secondary skills that you can use to support your main attack skill.   DF is much much more primative than that.   EVE has skills like precision, rapid fire etc... DF has nothing except the basic weapon skill.


    7) Skill Diversification – Are there enough skills to diversify yourself from another within the same, umm, “Class” (I am using the term class loosely and is not meant as a set class)?
    Yes and no..  daggers, swords, axes, polearms etc are different skills, but they don't really seperate you.   Like I said before.. what sepeartes you is what weapon you use, and which form of range attack you use.  There are many schools of magic, but they all have basically the same spells (but with different colors).  So basically every player will have a range attack and a melee attack.  The names of the skills will be different, but they will play exactly the same way.


    8) Hybridization vs Specialization – Is hybridization (someone proficient in skills like archery and swords) going to be better than one who is an expert (or higher level than the hybrid)at one skill (say swordsmanship)? If so, then why specialize?
    Everyone is specialized..  pick a ranged attack, pick a melee weapon.  I doubt there are any 'pure' melee players or any 'pure' ranged players.  Everyone will have 1 of each.


    9) Cities – Other than actually owning one and being a target for a siege, is there any other reason to own one? Can a city be specialized (like for crafting, warfare bonuses, etc)?
    We dont' know yet.  They weren't done in beta and they aren't done now.  You can bind there, you can craft there.. but the big thing is just that once your guild has a city, it makes it easier for you to organize group pvp.


    10) Animations – while graphics for the most part of any game can be overlooked, since you become “Desensitized” towards them after seeing the same area repeatedly, players usually concentrate on their or another toon. Are animations overly simplified to the point where watching your toon becomes boring? And if so, does it lose your connection to your toon?
    Animations are pretty terrible.  Graphics overall are good (you can take nice screenshots).  The combat animations (melee) are very very repetitive. you basically have two attack animations.  Mounted combat is nice in theory, but it's unwieldy and doesn't work well in game.


    11) Seiging and Cities – Broken? Working perfectly? Needs Lovin’s?
    Seemed to be working fine.  There are no real tactics (yet?).. just big pre-announced zergs.


    12) Character Development – outside of combat and crafting, what other skills or “fluff” can one expect to find?
    Exploration is fairly decent.  It is a nice map with unique points of interest that you can stumble upon.  There isn't much to develop your character outside of your main weapon skill.


    13) Soft cap of skill points – rumors of this exist, but none have actually seen it. Ideas of what it might be or if it even exists?
    No idea either.  My guess is there isn't one.  In a way it is like EVE where you can have Turrents and Missles trained to max, but you can only use one at a time.   In DF.. there really isn't any reason to train more than one melee skill or more than one ranged attack.  Most players will just pick one of each, and keep training it to max.


    14) Weight of items – like oblivion, does an item which weighs heavier cause you to slow down? Do your actions slow as well?


    15) Splash damage and AOE – if you cast a fireball (example – can apply to melee as well) at say 2 people, will those directly in the line of fire get the most damage while those on the outskirts of the splash zone receive less?
    Yes


    16) Skill sets – are there particular skills which are unbalanced, or do you feel over all everything balances out?
    Right now the melee weapon skills with the longest range are the only ones being used.   The disadvantage of them (possible going rogue because of hitting someone by mistake) is greatly overshadowed by the benefit of the added range.


    17) Customer service – Quick? Helpful? Or the opposite?
    The company still has beta applications on it's homepage.  How do you think the CS would be?   The game is 'policed' by volunteer players and there are only a few large guilds.   Everyone is macroing, you better hope the person finds you is from your guild or alliance.
    18) Do you feel connected to your character?
    I quit after 2 1/2 weeks.  There was just too much cheating going on.  Towns were filled with people macroing.  The guild I joined got their city by having everyone camp a bugged spawn point for 3 days.   Almost everyone is using newbie weapons (no drop) and are naked, so the big 'feature' of darkfall (full loot pvp) is meaningless since most of the time you kill someone, they have no gear that is lootable.  Darkfall is just a very primative MMORPG that has gameplay like you can find in any free FPS.  If you have never played any MMORPG before, you might find it cool.  But if you've played even old UO, DF will just feel primative and unprofessional.


    Company and Miscellaneous


    1) How do you feel Aventurine is handling the launch?
    I think they did the launch the only way they could.  I think they lied about a lot of things though.  Tasos stated that the server could handle 10,000 players at the same time.  The game probably has about 2-4k players online at a time now and can't handle it.


    2) Communication from the devs – More than enough, satisfactory, or below par?
    There has been none.  Not even patch notes.  They have talked about nothing in game except for their plans to allow more people in game.


    3) Implementation – what do you feel the devs could have done better implementing in game?


    4) Do you feel the game is moving in the right direction, flat lined, or taken a step back?
    Well, it has moved forward since launch.  They fixed the sync problem.   Overall, the game is a huge step backwards for the genre.  It's like playing UO on a private server.


    5) How do you foresee Aventurine handling the game (post infrastructure) in the future, with updates, content, etc?


    6) Infrastructure – Given how Aventurine has handled the infrastructure thus far (3 weeks + ), are they living up to expectations, surpassed expectations, or no lived up to expectation?


    7) Are you experiencing a large numbers of bugs, crashes or other related glitches?


    8) Queue – we all hate queues, but given how the server has not yet reached capacity (roughly 20k accounts or characters created, and at peak hours, rule of thumb is that 20% are on at peak hours, and IF their server can handle 10k concurrent players, box sales should theoretically be at 50k per server) do you think Aventurine will be able to get the queue in check, or will this be a serious issue in the future?
    I think DF has a problem with this.  You stated the rule that 20% of accounts play at a time.  DF is MUCH higher than that because of macroing.  What players do is play the game normally, but then when they would normall log out, instead they are staying in citys and macroing overnight.  This is probably one of the reasons DF has queues now.  The devs probably expected a higher percentage of players to actually log off.


    9) Have you spent more time in queue than in game?


    10) Do you feel that Aventurine should give more free time due to their infrastructure issues and ridiculously long queue?


    11) Launch woes – after 3 weeks, launch issues and infrastructure issues are rampant…at what point does launch woes become serious issues? 1 month? 3 months? Etc.


    12) If you are currently playing this game, will you resub at the end of the first 30-33 days? Or if you are not playing right now, will you be picking it up in the future and how soon (if you plan on it)?


    13) If you were the head dev on this project, what is your first and foremost duty for this game?
    They really need to do something about 'naked' combat and trading.  The whole selling point of DF was the 'full loot' aspect of it.  And it's simply ruined because armor doesn't give enough benefit and newbie weapons are 'good enough'.  A person with nice armor and a nice weapon isn't significantly more powerful than a naked person with a newbie weapon.    I'm not sure if crafting/economy can ever be fixed.  Even if they add auction houses AND fix the naked/newbie problem, you still have the problem where monsters drop gear at a much faster rate than you could craft them.   Resource gathering is very very boring in DF.  I just can't see anyone mining for an hour when they could just kill a few goblins and get the same item.


    14) What is the first thing you would like to see fixed/implemented/added in the coming months?


    15) After their infrastructure woes and how Aventurine is handling it, are you worried when billing comes into affect at the end of this first month? Such as wrongful charges, mistaken cancellations, etc?


    16) Other – please feel free to add anything I might have missed which might concern you
     
    Yes I am sure there are spelling and grammatical errors, so feel free to chop it up.
    These are just some thoughts off the top of my head



     



     

    Steve, please. Dark red text over black is not a good choice. Very difficult to read.

  • COORSCOORS Member UncommonPosts: 353
    Originally posted by Paragus1

    Originally posted by HerculesSAS

     

    Not really a good analogy, but if you insist...
     
    We are not saying that you shouldn't like the game. What I'm saying is that you like the game because you have a support structure (your guild) to enjoy the game with. People you "talk to" are also the ones waiting in line for HOURS in the queue to play, and also in guilds. I would say they are not your average casual gamer.
     
    For those of us with jobs, families, lives outside the game, we get only a few hours a day (at most) to play. Right now, that translates into NOT PLAYING. For you I suppose, you have a lot of free time or no job, or you're in college or who knows what, that allows you to spend your timing waiting to play, and then enjoying it afterwards. Great for you.

     

    Well you sure figured me out, I guess I enjoy it because I have no life!    I guess the manufacturing company I manage and operate with my family since I was 17 years old doesn't count as a job, or the girlfriend I have had for years doesn't really count, and my family must be non-existent even though I work with them on a daily basis making machine parts.  The degree in business I spent years getting at Penn State University was a figment of my imagination.  See how easy is it to pass judgment on other people?  All of this over a video game?  Is this how desperate you are to try and justify your own view is to throw out blanket statements and personal attacks?

    I will tell you that you are correct in the support structure aspect, and I have repeated this time and time again in all of my write-ups.   This is a guild oriented game, and to fully experience all that this game offers, you should be in an active guild.   If you are not, you will miss out on politics, city building, conquest, and lack what I think is an almost vital support system to help when you get knocked down in the harsh world this game has.

    My review must have been so biased that it was the most read online, and considered by many to be better than those written by paid review sites.   I clearly am not credible since I have been featured on Massively 6 times and  MMORPG.com 5 times in the last month or so, and have the ear of the devs of the game.



     

    For years, I heard fans repeating the mantra... "We finally have a sandbox to play in!"

    But...

    Every single post I read says that you simply cannot play this game without a guild?

    This really isn't a sandbox game after all. Like it or not doesn't matter, but the "sandbox" part definately seems to be missing?

  • COORSCOORS Member UncommonPosts: 353
    Originally posted by HerculesSAS

    Originally posted by Paragus1

    Originally posted by HerculesSAS

     

    Not really a good analogy, but if you insist...
     
    We are not saying that you shouldn't like the game. What I'm saying is that you like the game because you have a support structure (your guild) to enjoy the game with. People you "talk to" are also the ones waiting in line for HOURS in the queue to play, and also in guilds. I would say they are not your average casual gamer.
     
    For those of us with jobs, families, lives outside the game, we get only a few hours a day (at most) to play. Right now, that translates into NOT PLAYING. For you I suppose, you have a lot of free time or no job, or you're in college or who knows what, that allows you to spend your timing waiting to play, and then enjoying it afterwards. Great for you.

     

    Well you sure figured me out, I guess I enjoy it because I have no life!    I guess the manufacturing company I manage and operate with my family since I was 17 years old doesn't count as a job, or the girlfriend I have had for years doesn't really count, and my family must be non-existent even though I work with them on a daily basis making machine parts.  The degree in business I spent years getting at Penn State University was a figment of my imagination.  See how easy is it to pass judgment on other people?  All of this over a video game?  Is this how desperate you are to try and justify your own view is to throw out blanket statements and personal attacks?

    I will tell you that you are correct in the support structure aspect, and I have repeated this time and time again in all of my write-ups.   This is a guild oriented game, and to fully experience all that this game offers, you should be in an active guild.   If you are not, you will miss out on politics, city building, conquest, and lack what I think is an almost vital support system to help when you get knocked down in the harsh world this game has.

    My review must have been so biased that it was the most read online, and considered by many to be better than those written by paid review sites.   I clearly am not credible since I have been featured on Massively 6 times and  MMORPG.com 5 times in the last month or so, and have the ear of the devs of the game.

     

    I never passed judgment on you or your background, I just made an implication that you had more time than a lot of people to play the game. Now whether that's from having no life, or no job, or being in school, or whatever -- that I don't know and I'm not speculating on. Take a chill pill and calm down.

     

    Your review is the most read online because of a few reasons. The first of which, is that no major publication can get their hands on the game. Being featured on Massively 6 times and MMORPG 5 times only means that you're one of the few people who are writing about the game in a way that isn't showing poorly constructed sentences and making a coherent point. The fact you come here to defend the game regularly, shoo away the 'trolls' says more about you than it does the trolls. There was a priest in the 1800s who used dates in the Bible to calculate the return of Christ. And off in this field they went, waiting for Christ. He obviously never showed. Not to worry, he proclaimed, he calculated the dates wrong. And they went out again to wait for him. And they were wrong again. Every single time, more and more people kept following him even though he was continually wrong. It's now transformed into a religion, the 7th Day Adventists.

     

    That's exactly how your review works, and what you're doing here. You are telling people the game is great, while ignoring the downfalls that people with LITTLE TIME simply don't have. And every time people come forward and say "well, this game isn't exactly what you're saying", you say well, you need a support structure. You need patience. You need to work harder. You need to stop trolling.

     

    It's no wonder people continually keep reading in the HOPES that you are right. They are looking for that game that gives them salvation. And while Darkfall isn't it, your prophesies and "review" lead them to think otherwise, even though the reality doesn't match your conclusion. You can have fun playing it. You can have tons of fun waiting in line and not minding that. But don't come here with a holier than thou attitude saying "I have the ear of the devs!", constantly fighting the trolls on the forum, and then say you're not a fanboy.

     

    You're the biggest fanboy there is. And you have a lot of free time on your hands to do it too.



     

    Very well stated Hercules.

  • CrackboneCrackbone Member Posts: 212
    Originally posted by HerculesSAS

    Originally posted by Paragus1

    Originally posted by HerculesSAS

     

    Not really a good analogy, but if you insist...
     
    We are not saying that you shouldn't like the game. What I'm saying is that you like the game because you have a support structure (your guild) to enjoy the game with. People you "talk to" are also the ones waiting in line for HOURS in the queue to play, and also in guilds. I would say they are not your average casual gamer.
     
    For those of us with jobs, families, lives outside the game, we get only a few hours a day (at most) to play. Right now, that translates into NOT PLAYING. For you I suppose, you have a lot of free time or no job, or you're in college or who knows what, that allows you to spend your timing waiting to play, and then enjoying it afterwards. Great for you.

     

    Well you sure figured me out, I guess I enjoy it because I have no life!    I guess the manufacturing company I manage and operate with my family since I was 17 years old doesn't count as a job, or the girlfriend I have had for years doesn't really count, and my family must be non-existent even though I work with them on a daily basis making machine parts.  The degree in business I spent years getting at Penn State University was a figment of my imagination.  See how easy is it to pass judgment on other people?  All of this over a video game?  Is this how desperate you are to try and justify your own view is to throw out blanket statements and personal attacks?

    I will tell you that you are correct in the support structure aspect, and I have repeated this time and time again in all of my write-ups.   This is a guild oriented game, and to fully experience all that this game offers, you should be in an active guild.   If you are not, you will miss out on politics, city building, conquest, and lack what I think is an almost vital support system to help when you get knocked down in the harsh world this game has.

    My review must have been so biased that it was the most read online, and considered by many to be better than those written by paid review sites.   I clearly am not credible since I have been featured on Massively 6 times and  MMORPG.com 5 times in the last month or so, and have the ear of the devs of the game.

     

    I never passed judgment on you or your background, I just made an implication that you had more time than a lot of people to play the game. Now whether that's from having no life, or no job, or being in school, or whatever -- that I don't know and I'm not speculating on. Take a chill pill and calm down.

     

    Your review is the most read online because of a few reasons. The first of which, is that no major publication can get their hands on the game. Being featured on Massively 6 times and MMORPG 5 times only means that you're one of the few people who are writing about the game in a way that isn't showing poorly constructed sentences and making a coherent point. The fact you come here to defend the game regularly, shoo away the 'trolls' says more about you than it does the trolls. There was a priest in the 1800s who used dates in the Bible to calculate the return of Christ. And off in this field they went, waiting for Christ. He obviously never showed. Not to worry, he proclaimed, he calculated the dates wrong. And they went out again to wait for him. And they were wrong again. Every single time, more and more people kept following him even though he was continually wrong. It's now transformed into a religion, the 7th Day Adventists.

     

    That's exactly how your review works, and what you're doing here. You are telling people the game is great, while ignoring the downfalls that people with LITTLE TIME simply don't have. And every time people come forward and say "well, this game isn't exactly what you're saying", you say well, you need a support structure. You need patience. You need to work harder. You need to stop trolling.

     

    It's no wonder people continually keep reading in the HOPES that you are right. They are looking for that game that gives them salvation. And while Darkfall isn't it, your prophesies and "review" lead them to think otherwise, even though the reality doesn't match your conclusion. You can have fun playing it. You can have tons of fun waiting in line and not minding that. But don't come here with a holier than thou attitude saying "I have the ear of the devs!", constantly fighting the trolls on the forum, and then say you're not a fanboy.

     

    You're the biggest fanboy there is. And you have a lot of free time on your hands to do it too.



     

    Thank you for posting this.  This is right on the money.  Look, if Paragus enjoys the game, that's fine, I am not going to indict anyone for what they like or don't like.  The issue is twofold : 

    1. No mainstream press has been able to get a good look ;the game (that's a big red flag for me, but, i'll let this slide for now)

    2. Paragus writes "reviews" as if they are unbiased.  I've got news for you Paragus, Hitler @ Nuremburg doesn't have anything on your Darkfall evaluations, or reviews.... 

    Perhaps I shouldn't be blaming Paragus for it.  Perhaps my disgust with his writings should be directed @ Jon Wood, or Keen or even Massively for publishing /linking your propaganda and treating it as legitimate.  It's anything but. 

    I ask you, Would you expect a fair and balanced journalism from Mao Tse Tung on Communism?  Would you expect an accurate portrayal of the atrocities of the holocaust from Himmler?  Of course you wouldn't. 

    However, the gaming press has decided that this sort of logic works when "reviewing" the features and overall gameplay of Darkfall.  Hell, why didn't the gaming press just ask Tasos for a damn press release or a review of his own game, and published that.  At least then the average MMO gamer could have easily seen what was going on.

    Make no mistake about it, Paragus and his reviews are so widely read because they were the first reviews out there.  Tell you what...

    I'd bet you a dollar to a donut that IGN, Gamespy, 1UP, Gamespot, and alike won't be so kind.  However, either the mainstream press isn't bothered with such a garage production, or they don't want to sit in 4 hr queues, either way, it's obvious what most gamers would think.

    Darkfall is a subpar MMO ;best at worst, it's a money grab by AV.   That's not my issue.

    My issue is that Paragus is selling snake oil under the guise of a legitimate review.

     

  • argos5argos5 Member UncommonPosts: 219

    Thanks for making this Thread, miagisan. You hit some great topics... and eventually this thread kinda started to reveal something else to me...

     

    Are the fanbois more furious in defending this game than the trolls are attacking it? o.O Foaming at the mouth furious.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by argos5


    Thanks for making this Thread, miagisan. You hit some great topics... and eventually this thread kinda started to reveal something else to me...
     
    Are the fanbois more furious in defending this game than the trolls are attacking it? o.O Foaming at the mouth furious.

    Your welcomed...like i stated in the opening. I have no hidden agenda...thesea re just questions i have found in my passing which i thought could use a little concentration on. Thanks to those who did respond to them.

    image

  • MaughannMaughann Member Posts: 139
    Originally posted by robertb

    Originally posted by steven1966


     

     

    Many things you posted, above, lead me to believe that you are not, in fact, playing the game yourself.

    Is this correct?

    Oh, oh, I know that quote...

    Fanboi handbook, page 34, paragraph 6 - Standard responses to Negative Feedback.

  • AdigironAdigiron Member Posts: 83
    Originally posted by Maughann

    Originally posted by robertb

    Originally posted by steven1966


     

     

    Many things you posted, above, lead me to believe that you are not, in fact, playing the game yourself.

    Is this correct?

    Oh, oh, I know that quote...

    Fanboi handbook, page 34, paragraph 6 - Standard responses to Negative Feedback.



     

    LOL, this was too good not to see a second time.

     

    Thanks for the post and thanks for the constructive responses from players, lots of good questions & answers. 

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Paragus1


    Wow, so many people here are eager to try and twist my words to fit their agenda.  I am not feeding people BS, just because you didn't have a queue in Warhammer does not mean it was not an issue.   I played on Mannoroth in WoW at launch, and there were silly queues, as well as on Skullthrone in Warhammer.  Believe me, I am no stranger to the frustration of waiting to play the game and having a crash, then having to wait again.
    Everyone I have talked to who plays the game is enjoying it, and I will take my sample over yours, which consists of reading forum posts by people who never played the game.  There is such a rush to brand fanboi on anyone who can find good in the game, just like you guys always complain about having the same thing done to you.   I have written 4 articles on the game, and in each one I try to show things that bother me.
    Why is it so impossible for you, as someone who does not play the game, to accept the fact that we, people who do play, are enjoying it.  The reason we enjoy it is not because it is the only option, but that fact gives some of us a bit more tolerance towards the early issues this game has, which are no difference than many of the early issues recent MMO's have had.   To say that the other games didn't have queues, because you didn't play on a high pop server is a hilarious attempt at spin.
    Clearly the game is not for you, and you have no doubt reached this conclusion a long time ago.  You can post 1000 threads about how you think it is fail, but your forum posts will not convince a single person who is playing it and liking it that they are somehow wrong, and that those who are not playing it are somehow right.   The game is not for everyone, and I made sure to open my review with these exact words on purpose.   The fact that despite that, you guys still hang out here every day speaks volumes to the state of the genre.   If there was an MMO out there worth playing that wasn't recycled WoW dung, you would probably be there instead of here.
    Keep going on your forum crusade and quoting forum posts as gospel.   We do enjoy watching you trying to convince us we are somehow wrong, and you are somehow right.  The game simply is not for you, and it is akin to watching a vegetarian hanging out in the parking lot of a steak house trying to convince people who are leaving the place satisfied that they did not enjoy their meal.

    so your make up for your lack on intelligence with a wall of words. me like

  • dembardembar Member Posts: 118
    Originally posted by rageagainst
     
    The thing that pisses me off the most is that crafting is useless b/c nearly everything is easier obtained from mob spawns, and there is ZERO skill diversification, there's a grand total of maybe 100 skills, including spells, and at this point there would have been MUCH more customization if they went for WoW's class system.
     
     
    You'll find 0 major differences between person to person until you come upon REALLY skilled up mages, magic is the only part of the game that allows any diversification at all.
     
    EDIT: first of all, lets hope the game survives long enough for these problems to be fixed, if AV continues this train crash for 3 more months you can garuntee that there will be no more AV come summer.

    you fail there are 140 spells alone. and 8 schools of magic.

  • jonyakjonyak Member Posts: 320
    Originally posted by Rytif

    Originally posted by Paragus1

    Originally posted by HerculesSAS

     

    Not really a good analogy, but if you insist...
     
    We are not saying that you shouldn't like the game. What I'm saying is that you like the game because you have a support structure (your guild) to enjoy the game with. People you "talk to" are also the ones waiting in line for HOURS in the queue to play, and also in guilds. I would say they are not your average casual gamer.
     
    For those of us with jobs, families, lives outside the game, we get only a few hours a day (at most) to play. Right now, that translates into NOT PLAYING. For you I suppose, you have a lot of free time or no job, or you're in college or who knows what, that allows you to spend your timing waiting to play, and then enjoying it afterwards. Great for you.

     

    ....The degree in business I spent years getting at Penn State University was a figment of my imagination.  See how easy is it to pass judgment on other people?  All of this over a video game?  Is this how desperate you are to try and justify your own view is to throw out blanket statements and personal attacks?

    Sorry, but that's not a "bragable" degree. I've seen countless idiots achieve that and they are lucky to get a bank job. Great job on getting a hand-me-down business, unlike you most people have to work for theirs.

    My review must have been so biased that it was the most read online, and considered by many to be better than those written by paid review sites.   I clearly am not credible since I have been featured on Massively 6 times and  MMORPG.com 5 times in the last month or so, and have the ear of the devs of the game.

    Smug much? I'm a "game developer" me > you. How's it feel?

     



     

    which game are you developing?

  • APEistAPEist Member UncommonPosts: 409
    Originally posted by dembar

    Originally posted by rageagainst
     
    The thing that pisses me off the most is that crafting is useless b/c nearly everything is easier obtained from mob spawns, and there is ZERO skill diversification, there's a grand total of maybe 100 skills, including spells, and at this point there would have been MUCH more customization if they went for WoW's class system.
     
     
    You'll find 0 major differences between person to person until you come upon REALLY skilled up mages, magic is the only part of the game that allows any diversification at all.
     
    EDIT: first of all, lets hope the game survives long enough for these problems to be fixed, if AV continues this train crash for 3 more months you can garuntee that there will be no more AV come summer.

    you fail there are 140 spells alone. and 8 schools of magic.

     

    There are more spells than that.  They just aren't all available in cities.

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

Sign In or Register to comment.