Damn, great stuff. I can't beleive some people still find a way to bitch about this.
People will always find something to complain about. If you look at some of the replies it is just inital reaction. It is like "OMG WTF" like with the plate thing. Reality is that things are balanced differently now, plenty of cause and effect from class to class and gear to gear going on.
Things need to be put into perspective a little and wait to see what testing yields. There is also some strong issue on test server un-intended with this patch for the short term.
My thing about the plate thing isn't about balance, it's about the uniqueness of each soldier.
Damn, great stuff. I can't beleive some people still find a way to bitch about this.
People will always find something to complain about. If you look at some of the replies it is just inital reaction. It is like "OMG WTF" like with the plate thing. Reality is that things are balanced differently now, plenty of cause and effect from class to class and gear to gear going on.
Things need to be put into perspective a little and wait to see what testing yields. There is also some strong issue on test server un-intended with this patch for the short term.
My thing about the plate thing isn't about balance, it's about the uniqueness of each soldier.
The conq was the dual wield/buffer tank.
The DT was the unholy life tapping tank.
The guard was the full plate tank.
Your not the only person unhappy about this. There are several threads across the US/EU and TL forums with many upset guardians and imo rightfully so. I have never asked for plate and always tried to discourage those that said we needed it. I may not have been able to maintank every raid encounter in game when I was specced Brute but I had decent dps and was able to successful complete my offtanking assignments.
The changes overall are quite drastic, entirely new mechanics... im still a bit taken back by the notes but atm not much we can do. Until T3+/xpac you won't have to worry about conqs/dts being tank specced in plate raid sets. Current raiders will still have to use their T1/2 sets as no raid plate sets will be available until future raid content is released and will hopefully have a different loot system with it, so instead of having two sets to grind with horrible drop rates we can use turn ins for which one we want.
I wasn't expecting all these drastic changes. Not sure what to think, but one thing is for sure, this stuff won't be on the live servers in a long long time.
Did not see Common district getting in this patch.(might have missed it dogh). Is it postphoned until 1.06 patch?
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Rdlaban
Did not see Common district getting in this patch.(might have missed it dogh). Is it postphoned until 1.06 patch?
It will still be 1.5 haven't heard anything different there, they are introducing the balance re-itemization part first we may see tarantia common in something like 1.5.05.
They have to get things like DPS, mana use, defence and the stats all ok really before introducing more content.
very nice update. dt finally getting some love it seems. logged on tl to see what its like and every other person was a dt. lol.
they shouldnt have touched the full plate imho, it was guardian's "thing". dont care that much to cry about it though.
gem number reduction was expected but number of slots being reduced from about 40 to 10 says that we wont have that much freedom designing armor using gems. hopefully some armorsmith recipies introduced will give us divercity in that department.
I need more vespene gas.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Falfeir
very nice update. dt finally getting some love it seems. logged on tl to see what its like and every other person was a dt. lol. they shouldnt have touched the full plate imho, it was guardian's "thing". dont care that much to cry about it though. gem number reduction was expected but number of slots being reduced from about 40 to 10 says that we wont have that much freedom designing armor using gems. hopefully some armorsmith recipies introduced will give us divercity in that department.
Here is a cut and paste with some nice conversation going:
Quote:
Originally Posted by Arcticangel
To say it short: the gems now makes sense, but the need of a serious gem crafter is non-existent.
Ilaliya
Tradeskill Czar
That gems make sense is certainly the goal here. The idea is to create a sturdy foundation for the profession. But I do understand the points you make, and we've given this quite a bit of thought. There's a couple of responses we have to the situation you describe.
The first one is the dropped gem recipes that make power-tier blue gems. The "serious gemcrafter," as you put it, will certainly want to chase these recipes. And we'll be introducing more in future patches. This isn't a permanent solution, but it will help. As new gems come on the market, players will want to try them out. This also holds true as players upgrade to better crafted gear. A crafted gear upgrade also means new gems, so new armor and weapon recipes will increase the demand for cut gems.
The second point is a little more subtle. I expect players to be unsocketing old gems in favor of new gems due to both pricing/availability, but also with the ebb and flow of new builds. Maybe when patch 5 goes live, an assassin will want to slap on a dex gem onto his gear right away. Then maybe he determines he needs more stamina, and tries the stamina regeneration one. There will certainly be FOTM gem combinations, where the "respec cost" is essentially tainted alkahest + the cut gem. I think this will especially be true for the interplay between the combat rating (magic) gems and the protection gems.
The third point is kind of something we have waiting in the wings, after we see how the gem market pans out. One idea is that when we start introducing alchemist potions such as strength, it could potentially take the T5 strength gem as a resource. Or we could use uncut gems for the same purpose. Obviously this all depends on what the market looks like after it stabilizes, and these are examples of some avenues that are available to us. The point is we definitely have the ability to create ongoing sinks for either cut or uncut gems, as needed. The other "lever" that we have is the drop rate of uncut gems, which also might take some adjusting.
There's also the factor of "what the market will bear." For example, I see Tainted Alkahest being sold on the tradepost for a lot more than I would expect given the availability of the resources and the relatively high drop-rate of the recipe. Players will sell stuff for whatever they think they can get for it. Cut gems will be no different. Not everyone is a gem-cutter, and not everyone who is a gemcutter will have invested the time to get to Tier 3 or chase dropped recipes.
Yes, I can only speak from the perspective of someone who is relatively new to the game, and I dont have advanced recipes to test with, and do not know what is in store. If the basic recipes are all white socket, con adding pieces and the drops are all different then that would be worth hunting out the red socket rings and such.
So like I said, yah, I am sure I am missing information regarding advanced rares and it works, but I still wanted to give my feedback on how I perceived the change from the "casual solo" perspective of crafting where I've found one recipe in 61 levels of play, and so mostly look toweard my "granted" reecipes as something that should have some nice benefits as well.
Yes, I can only speak from the perspective of someone who is relatively new to the game, and I dont have advanced recipes to test with, and do not know what is in store.If the basic recipes are all white socket, con adding pieces and the drops are all different then that would be worth hunting out the red socket rings and such.
For the recipes you learn from the trainer, the gem-color / material type is your "standard" match-up. This is to cover the common case. The plate pieces get the white socket because that's where the bulk of the tanking / mitigation gems are. The accessories (rings, necklace, cloak) are also white because it's only the gem color which is universally useful. I think plenty of players of every class are going to want protection or hit rating. (for example). We'll know more on that when we see what players gravitate towards on testlive. But all the color lines should be balanced, so none is "better" than the other... just used for different purposes.
Heavy armor, which is the DPS-soldier material type, was given the black slot, as it has strength and physical damage. But also an unholy theme which is compatible with the Dark Templar.
There are a lot of dropped recipes which cover the other bases -- there's plate with red or black slots, certainly. All except for the "Crafted Culture" pieces are Bind on Equip, so you can get the recipes from the tradepost as well as from drops.
Quote:
Originally Posted by azenrain
So like I said, yah, I am sure I am missing information regarding advanced rares and it works, but I still wanted to give my feedback on how I perceived the change from the "casual solo" perspective of crafting where I've found one recipe in 61 levels of play, and so mostly look toweard my "granted" reecipes as something that should have some nice benefits as well.
Feedback is always appreciated. On paper, the blue progression gear falls between world drop blues and dungeon blues when gemmed. They're pretty heavily optimized, so I expect them to be decent choices. On the plate, I crammed in about as much armor as I could, with also giving it decent DPS and Con for the power tier. Due to the black slot on the Heavy, you can get an extra 24 DPS with the right gems at level 80. Or you can go with strength, which does trickle down into armor and stamina.
Thanks a lot for the clarification, I'm sure a great amount of care was given in planning not only the initial stages of release state, but also in having to adapt the "master vision" into modular updates that can stand on their own with each subsequent patch.
Overall, the system is so much more streamlined and easy to understand with the ability to actually see what the resultant gem will be. I look forward to the all the additions possible with this new foundation, and say very nice work .
Did not see Common district getting in this patch.(might have missed it dogh). Is it postphoned until 1.06 patch?
It wasn't on testlive right away, but it's on testlive now. I've just come from running around there.
The zones not finished- except for quest stuff mobs don't drop loot, not all the quests are complete, and there's quite a bit of stuff like named NPCs with no current purpose and whatnot that's likely to have quests added to them. However, it's a really fun zone, aimed at level 77-80 it seems, with a good start on fun quests and a REALLY NEAT layout and design.
Still there are 2 very important things that are still missing:
Character customization
UI revamp
Character customization will become an issue as stats shall matter.
This game is becoming another WoW. You don't choose the look of your character but you equip them.
Not only players were looking the same but it might be getting worse.
Dreadknot357 is right, they should make all NPC clothes available to the players.
As they won't have time to set stats to all this stuff they would add them as social clothing.
I'm back in AoC with the trial and I was really disappointed by the lack of improvement made on the UI.
First it's still not scalable. Then as a ranger, there is no option to switch hotbars while changing weapons.
The trade UI is less than efficient. Basic chat options are still missing. Even WoW is better. And well on WAR you can move, resize, show/hide pretty much anything...
I seriously hope they're going to focus on the UI and character customization because for an MMO they are major basic and mandatory features.
Then as a ranger, there is no option to switch hotbars while changing weapons.
Although there is no direct way to do this, there are keys to switch hot bars.
To acheive what you require, simply map the change weapon key plus the first hot bar key to one button on your mouse/keyboard/gamepad and then map the change weapon key and the second hot bar key to another.
Downside is that you could accidently press the wrong button and end up having the wrong hotbar to the weapon in your hand, this will require a second press of the button to get the right hotbar up.
Then as a ranger, there is no option to switch hotbars while changing weapons.
Although there is no direct way to do this, there are keys to switch hot bars.
To acheive what you require, simply map the change weapon key plus the first hot bar key to one button on your mouse/keyboard/gamepad and then map the change weapon key and the second hot bar key to another.
Downside is that you could accidently press the wrong button and end up having the wrong hotbar to the weapon in your hand, this will require a second press of the button to get the right hotbar up.
I know and I'm using an external software to do that. The point is they knew before launching the game that it was an issue and it's still not fixed.
For example for ranger game play they should also have added a 1st person view / 3rd person view camera switch functionnality. Something you can toggle with one key stroke. Because as a ranger you are going to switch a lot from 1st to 3rd person view.
The ranger gameplay should be:
Lets say you are in 3rd person view. One hit on the 1st/3rd person view key would:
switch to 1st person view
change your weapon to ranged if not equiped and not already in melee with a monster
then switch your hot bar.
One other hit on the button would:
switch to 3rd person view
change your weapons to melee
switch your hot bar
Considering this game was designed for Xbox game play in mind it should already be in game.
Regarding how few buttons you have on a console game pad this is the kind of interaction they need to implement.
My hope for AoC portage on Xbox is they will replace the dumb combo system with a console like one so you can do all the combos (melee and caster ones) with X - A - B buttons.
3: Finsh the voice acting!!! That so killed it for me. After tortage the whole feel of the game was gone. I found myself clicking thorugh the text and doing the quest by the radar. Before i would listen to everthing... pissing off the rest of my group. dont know if they did it????
They won't ever do this to the entire game, main reason is that the size of the game folder would end up being like 200gb or something outrageous like that. Granted 99.9% of people that have computers that can play AoC have 500mb+ hard drives, that's alot of space to commit to a single game hehe.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Tarka
Agreed Eten. The zone is open and a welcome addtion to the game. Once all the content is in, then this will definatley be a fun zone. The graveyard is a fantastic area that could be capitalised on with a few mausoleums acting as dungeon entrances.
Been running around there recently, have to say I like what I see so far. Will be a very welcomed content update.
Still there are 2 very important things that are still missing:
Character customization UI revamp
Character customization will become an issue as stats shall matter.
This game is becoming another WoW. You don't choose the look of your character but you equip them. Not only players were looking the same but it might be getting worse. Dreadknot357 is right, they should make all NPC clothes available to the players.
As they won't have time to set stats to all this stuff they would add them as social clothing.
I'm back in AoC with the trial and I was really disappointed by the lack of improvement made on the UI.
First it's still not scalable. Then as a ranger, there is no option to switch hotbars while changing weapons.
The trade UI is less than efficient. Basic chat options are still missing. Even WoW is better. And well on WAR you can move, resize, show/hide pretty much anything...
I seriously hope they're going to focus on the UI and character customization because for an MMO they are major basic and mandatory features.
Anyway, good luck balancing the game
There are plenty of customized UIs that you can use.
Comments
You don't have 28GB?
How old is that machine? Are you running a 386?
People will always find something to complain about. If you look at some of the replies it is just inital reaction. It is like "OMG WTF" like with the plate thing. Reality is that things are balanced differently now, plenty of cause and effect from class to class and gear to gear going on.
Things need to be put into perspective a little and wait to see what testing yields. There is also some strong issue on test server un-intended with this patch for the short term.
My thing about the plate thing isn't about balance, it's about the uniqueness of each soldier.
The conq was the dual wield/buffer tank.
The DT was the unholy life tapping tank.
The guard was the full plate tank.
People will always find something to complain about. If you look at some of the replies it is just inital reaction. It is like "OMG WTF" like with the plate thing. Reality is that things are balanced differently now, plenty of cause and effect from class to class and gear to gear going on.
Things need to be put into perspective a little and wait to see what testing yields. There is also some strong issue on test server un-intended with this patch for the short term.
My thing about the plate thing isn't about balance, it's about the uniqueness of each soldier.
The conq was the dual wield/buffer tank.
The DT was the unholy life tapping tank.
The guard was the full plate tank.
Your not the only person unhappy about this. There are several threads across the US/EU and TL forums with many upset guardians and imo rightfully so. I have never asked for plate and always tried to discourage those that said we needed it. I may not have been able to maintank every raid encounter in game when I was specced Brute but I had decent dps and was able to successful complete my offtanking assignments.
The changes overall are quite drastic, entirely new mechanics... im still a bit taken back by the notes but atm not much we can do. Until T3+/xpac you won't have to worry about conqs/dts being tank specced in plate raid sets. Current raiders will still have to use their T1/2 sets as no raid plate sets will be available until future raid content is released and will hopefully have a different loot system with it, so instead of having two sets to grind with horrible drop rates we can use turn ins for which one we want.
I wasn't expecting all these drastic changes. Not sure what to think, but one thing is for sure, this stuff won't be on the live servers in a long long time.
Did not see Common district getting in this patch.(might have missed it dogh). Is it postphoned until 1.06 patch?
It will still be 1.5 haven't heard anything different there, they are introducing the balance re-itemization part first we may see tarantia common in something like 1.5.05.
They have to get things like DPS, mana use, defence and the stats all ok really before introducing more content.
It is just a staggered introduction format again.
"Freedom is just another name for nothing left to lose" - Janis Joplin
Yea I noticed that. We will have to see how it works out, am not sure on the colour of some of the armor later on though:P
very nice update. dt finally getting some love it seems. logged on tl to see what its like and every other person was a dt. lol.
they shouldnt have touched the full plate imho, it was guardian's "thing". dont care that much to cry about it though.
gem number reduction was expected but number of slots being reduced from about 40 to 10 says that we wont have that much freedom designing armor using gems. hopefully some armorsmith recipies introduced will give us divercity in that department.
I need more vespene gas.
Bit of crafting gem news from the test server forums gives a little bit more insight: forums-tl.ageofconan.com/showthread.php
Here is a cut and paste with some nice conversation going:
Quote:
Originally Posted by Arcticangel
To say it short: the gems now makes sense, but the need of a serious gem crafter is non-existent.
Ilaliya
Tradeskill Czar
That gems make sense is certainly the goal here. The idea is to create a sturdy foundation for the profession. But I do understand the points you make, and we've given this quite a bit of thought. There's a couple of responses we have to the situation you describe.
The first one is the dropped gem recipes that make power-tier blue gems. The "serious gemcrafter," as you put it, will certainly want to chase these recipes. And we'll be introducing more in future patches. This isn't a permanent solution, but it will help. As new gems come on the market, players will want to try them out. This also holds true as players upgrade to better crafted gear. A crafted gear upgrade also means new gems, so new armor and weapon recipes will increase the demand for cut gems.
The second point is a little more subtle. I expect players to be unsocketing old gems in favor of new gems due to both pricing/availability, but also with the ebb and flow of new builds. Maybe when patch 5 goes live, an assassin will want to slap on a dex gem onto his gear right away. Then maybe he determines he needs more stamina, and tries the stamina regeneration one. There will certainly be FOTM gem combinations, where the "respec cost" is essentially tainted alkahest + the cut gem. I think this will especially be true for the interplay between the combat rating (magic) gems and the protection gems.
The third point is kind of something we have waiting in the wings, after we see how the gem market pans out. One idea is that when we start introducing alchemist potions such as strength, it could potentially take the T5 strength gem as a resource. Or we could use uncut gems for the same purpose. Obviously this all depends on what the market looks like after it stabilizes, and these are examples of some avenues that are available to us. The point is we definitely have the ability to create ongoing sinks for either cut or uncut gems, as needed. The other "lever" that we have is the drop rate of uncut gems, which also might take some adjusting.
There's also the factor of "what the market will bear." For example, I see Tainted Alkahest being sold on the tradepost for a lot more than I would expect given the availability of the resources and the relatively high drop-rate of the recipe. Players will sell stuff for whatever they think they can get for it. Cut gems will be no different. Not everyone is a gem-cutter, and not everyone who is a gemcutter will have invested the time to get to Tier 3 or chase dropped recipes.
--------------------------------------------------------------------------------
Ilaliya : Yesterday at 09:31 PM.
--------------------------------------------------------------------------------
Quote:
Originally Posted by azenrain
Maybe higher levels are different, if anyone else has the scoop on higher level armorsmithing sockets...
Are you referring to the progression recipes which you learn from the trainer?
Ilaliya
azenrain :
--------------------------------------------------------------------------------
Yes, I can only speak from the perspective of someone who is relatively new to the game, and I dont have advanced recipes to test with, and do not know what is in store. If the basic recipes are all white socket, con adding pieces and the drops are all different then that would be worth hunting out the red socket rings and such.
So like I said, yah, I am sure I am missing information regarding advanced rares and it works, but I still wanted to give my feedback on how I perceived the change from the "casual solo" perspective of crafting where I've found one recipe in 61 levels of play, and so mostly look toweard my "granted" reecipes as something that should have some nice benefits as well.
Ilaliya
Tradeskill Czar
--------------------------------------------------------------------------------
Quote:
Originally Posted by azenrain
Yes, I can only speak from the perspective of someone who is relatively new to the game, and I dont have advanced recipes to test with, and do not know what is in store.If the basic recipes are all white socket, con adding pieces and the drops are all different then that would be worth hunting out the red socket rings and such.
For the recipes you learn from the trainer, the gem-color / material type is your "standard" match-up. This is to cover the common case. The plate pieces get the white socket because that's where the bulk of the tanking / mitigation gems are. The accessories (rings, necklace, cloak) are also white because it's only the gem color which is universally useful. I think plenty of players of every class are going to want protection or hit rating. (for example). We'll know more on that when we see what players gravitate towards on testlive. But all the color lines should be balanced, so none is "better" than the other... just used for different purposes.
Heavy armor, which is the DPS-soldier material type, was given the black slot, as it has strength and physical damage. But also an unholy theme which is compatible with the Dark Templar.
There are a lot of dropped recipes which cover the other bases -- there's plate with red or black slots, certainly. All except for the "Crafted Culture" pieces are Bind on Equip, so you can get the recipes from the tradepost as well as from drops.
Quote:
Originally Posted by azenrain
So like I said, yah, I am sure I am missing information regarding advanced rares and it works, but I still wanted to give my feedback on how I perceived the change from the "casual solo" perspective of crafting where I've found one recipe in 61 levels of play, and so mostly look toweard my "granted" reecipes as something that should have some nice benefits as well.
Feedback is always appreciated. On paper, the blue progression gear falls between world drop blues and dungeon blues when gemmed. They're pretty heavily optimized, so I expect them to be decent choices. On the plate, I crammed in about as much armor as I could, with also giving it decent DPS and Con for the power tier. Due to the black slot on the Heavy, you can get an extra 24 DPS with the right gems at level 80. Or you can go with strength, which does trickle down into armor and stamina.
Ilaliya
azenrain
--------------------------------------------------------------------------------
Thanks a lot for the clarification, I'm sure a great amount of care was given in planning not only the initial stages of release state, but also in having to adapt the "master vision" into modular updates that can stand on their own with each subsequent patch.
Overall, the system is so much more streamlined and easy to understand with the ability to actually see what the resultant gem will be. I look forward to the all the additions possible with this new foundation, and say very nice work .
It wasn't on testlive right away, but it's on testlive now. I've just come from running around there.
The zones not finished- except for quest stuff mobs don't drop loot, not all the quests are complete, and there's quite a bit of stuff like named NPCs with no current purpose and whatnot that's likely to have quests added to them. However, it's a really fun zone, aimed at level 77-80 it seems, with a good start on fun quests and a REALLY NEAT layout and design.
Agreed Eten. The zone is open and a welcome addtion to the game. Once all the content is in, then this will definatley be a fun zone.
The graveyard is a fantastic area that could be capitalised on with a few mausoleums acting as dungeon entrances.
Top 10 Most Misused Words in MMO's
Yeah the plate thing kinda of hurt, i have a Guard and the only unique thing about him now is that he can use a ploearm :-(
A Conq with full plate and Dual wield is gonna be nice imho.
Holy crap, that wall of text nearly decapitated me!
Sooooo many changes )
Wow impressive revamp, it looks like a new game
Still there are 2 very important things that are still missing:
Character customization will become an issue as stats shall matter.
This game is becoming another WoW. You don't choose the look of your character but you equip them.
Not only players were looking the same but it might be getting worse.
Dreadknot357 is right, they should make all NPC clothes available to the players.
As they won't have time to set stats to all this stuff they would add them as social clothing.
I'm back in AoC with the trial and I was really disappointed by the lack of improvement made on the UI.
First it's still not scalable. Then as a ranger, there is no option to switch hotbars while changing weapons.
The trade UI is less than efficient. Basic chat options are still missing. Even WoW is better. And well on WAR you can move, resize, show/hide pretty much anything...
I seriously hope they're going to focus on the UI and character customization because for an MMO they are major basic and mandatory features.
Anyway, good luck balancing the game
Although there is no direct way to do this, there are keys to switch hot bars.
To acheive what you require, simply map the change weapon key plus the first hot bar key to one button on your mouse/keyboard/gamepad and then map the change weapon key and the second hot bar key to another.
Downside is that you could accidently press the wrong button and end up having the wrong hotbar to the weapon in your hand, this will require a second press of the button to get the right hotbar up.
I think they have exceptional character customization, but they need to make gear look ALOT better. Or allow for appearance slots.
When you compare AoC to WoW, yes they don't have that many armor types, but then compare it to WAR and they have a lot!
That's the problem you run into when you compare one game to another when they have been designed differently.
Although there is no direct way to do this, there are keys to switch hot bars.
To acheive what you require, simply map the change weapon key plus the first hot bar key to one button on your mouse/keyboard/gamepad and then map the change weapon key and the second hot bar key to another.
Downside is that you could accidently press the wrong button and end up having the wrong hotbar to the weapon in your hand, this will require a second press of the button to get the right hotbar up.
I know and I'm using an external software to do that. The point is they knew before launching the game that it was an issue and it's still not fixed.
For example for ranger game play they should also have added a 1st person view / 3rd person view camera switch functionnality. Something you can toggle with one key stroke. Because as a ranger you are going to switch a lot from 1st to 3rd person view.
The ranger gameplay should be:
Lets say you are in 3rd person view. One hit on the 1st/3rd person view key would:
One other hit on the button would:
Considering this game was designed for Xbox game play in mind it should already be in game.
Regarding how few buttons you have on a console game pad this is the kind of interaction they need to implement.
My hope for AoC portage on Xbox is they will replace the dumb combo system with a console like one so you can do all the combos (melee and caster ones) with X - A - B buttons.
They won't ever do this to the entire game, main reason is that the size of the game folder would end up being like 200gb or something outrageous like that. Granted 99.9% of people that have computers that can play AoC have 500mb+ hard drives, that's alot of space to commit to a single game hehe.
Been running around there recently, have to say I like what I see so far. Will be a very welcomed content update.
* Wall of words crit you for 5437 HP
* You are stunned
To much for me to grasp in one go, but looking forward to seeing these changes go live.
"nerf rock, paper is working as intended."
- Scissors.
Head Chop
There are plenty of customized UIs that you can use.
I prefer Mirage UI, here a link:
http://aoc.curse.com/downloads/aoc-addons/details/mirageui.aspx
There are several other really good ones as well.
Looks good. Glad to see some templar love. Might head back to AoC after I get my fill of Moria.
I know I've also been involved in modding AoC at some point
Even the UI does need serious enhancements and the first one would be on the fly resizing feature then customizable hot bars.